; Merged Mod: .\RinaMod.01\Rina.ini, .\RinaMod.02\Rina.ini, .\RinaMod.03\Rina.ini, .\RinaMod.04\Rina.ini, .\RinaMod.05\Rina.ini, .\RinaMod.06\Rina.ini, .\RinaMod.07\Rina.ini, .\RinaMod.08\Rina.ini, .\RinaMod.09\Rina.ini, .\RinaMod.10\Rina.ini, .\RinaMod.11\Rina.ini, .\RinaMod.12\Rina.ini

; Constants ---------------------------

[Constants]
global persist $swapvar = 0
global $active

[KeySwap]
condition = $active == 1
key = k
type = cycle
$swapvar = 0,1,2,3,4,5,6,7,8,9,10,11

[Present]
post $active = 0

; Shader ------------------------------

; Overrides ---------------------------

[TextureOverrideRinabodyPosition]
hash = 41149c54
run = CommandListRinabodyPosition
$active = 1

[TextureOverrideRinabodyTexcoord]
hash = 4c259bf3
run = CommandListRinabodyTexcoord

[TextureOverrideRinabodyVertexLimitRaise]
hash = 03e8990d

[TextureOverrideRinahairPosition]
hash = 06c78cb0
run = CommandListRinahairPosition
$active = 1

[TextureOverrideRinahairTexcoord]
hash = 0dda44b1
run = CommandListRinahairTexcoord

[TextureOverrideRinahairVertexLimitRaise]
hash = 8ca7dc4b

[TextureOverrideRinabodyIB]
hash = 2825da1e
run = CommandListRinabodyIB

[TextureOverrideRinabodyA]
hash = 2825da1e
match_first_index = 0
run = CommandListRinabodyA

[TextureOverrideRinabodyADiffuse]
hash = bf44bf67
run = CommandListRinabodyADiffuse

[TextureOverrideRina.BodyA.Diffuse.1024]
hash = a23e2e14
run = CommandListRina.BodyA.Diffuse.1024

[TextureOverrideRinabodyALightMap]
hash = 95f4e9c8
run = CommandListRinabodyALightMap

[TextureOverrideRina.BodyA.LightMap.1024]
hash = fad76987
run = CommandListRina.BodyA.LightMap.1024

[TextureOverrideRinabodyAMaterialMap]
hash = ed47722f
run = CommandListRinabodyAMaterialMap

[TextureOverrideRina.BodyA.MaterialMap.1024]
hash = 9fa6dfd3
run = CommandListRina.BodyA.MaterialMap.1024

[TextureOverrideRinahairIB]
hash = cdb2cc7d
run = CommandListRinahairIB

[TextureOverrideRinahairA]
hash = cdb2cc7d
match_first_index = 0
run = CommandListRinahairA

[TextureOverrideRinahairADiffuse]
hash = eb5d9d1c
run = CommandListRinahairADiffuse

[TextureOverrideRina.HairA.Diffuse.1024]
hash = 4b005a79
run = CommandListRina.HairA.Diffuse.1024

[TextureOverrideRinahairALightMap]
hash = 1145d2b8
run = CommandListRinahairALightMap

[TextureOverrideRina.HairA.LightMap.1024]
hash = fb61499f
run = CommandListRina.HairA.LightMap.1024

[TextureOverrideRinahairAMaterialMap]
hash = 82153e28
run = CommandListRinahairAMaterialMap

[TextureOverrideRina.HairA.MaterialMap.1024]
hash = ea08fd96
run = CommandListRina.HairA.MaterialMap.1024

; CommandList -------------------------

[CommandListRinabodyPosition]
if $swapvar == 0
	handling = skip
	vb0 = ResourceRinabodyPosition.0
	vb2 = ResourceRinabodyBlend.0
	draw = 17982,0
	$active = 1
else if $swapvar == 1
	handling = skip
	vb0 = ResourceRinabodyPosition.1
	vb2 = ResourceRinabodyBlend.1
	draw = 19401,0
	$active = 1
else if $swapvar == 2
	handling = skip
	vb0 = ResourceRinabodyPosition.2
	vb2 = ResourceRinabodyBlend.2
	draw = 16188,0
	$active = 1
else if $swapvar == 3
	handling = skip
	vb0 = ResourceRinabodyPosition.3
	vb2 = ResourceRinabodyBlend.3
	draw = 15622,0
	$active = 1
else if $swapvar == 4
	handling = skip
	vb0 = ResourceRinabodyPosition.4
	vb2 = ResourceRinabodyBlend.4
	draw = 17546,0
	$active = 1
else if $swapvar == 5
	handling = skip
	vb0 = ResourceRinabodyPosition.5
	vb2 = ResourceRinabodyBlend.5
	draw = 18965,0
	$active = 1
else if $swapvar == 6
	handling = skip
	vb0 = ResourceRinabodyPosition.6
	vb2 = ResourceRinabodyBlend.6
	draw = 15752,0
	$active = 1
else if $swapvar == 7
	handling = skip
	vb0 = ResourceRinabodyPosition.7
	vb2 = ResourceRinabodyBlend.7
	draw = 15186,0
	$active = 1
else if $swapvar == 8
	handling = skip
	vb0 = ResourceRinabodyPosition.8
	vb2 = ResourceRinabodyBlend.8
	draw = 17174,0
	$active = 1
else if $swapvar == 9
	handling = skip
	vb0 = ResourceRinabodyPosition.9
	vb2 = ResourceRinabodyBlend.9
	draw = 18593,0
	$active = 1
else if $swapvar == 10
	handling = skip
	vb0 = ResourceRinabodyPosition.10
	vb2 = ResourceRinabodyBlend.10
	draw = 15380,0
	$active = 1
else if $swapvar == 11
	handling = skip
	vb0 = ResourceRinabodyPosition.11
	vb2 = ResourceRinabodyBlend.11
	draw = 14814,0
	$active = 1
endif

[CommandListRinabodyTexcoord]
if $swapvar == 0
	vb1 = ResourceRinabodyTexcoord.0
else if $swapvar == 1
	vb1 = ResourceRinabodyTexcoord.1
else if $swapvar == 2
	vb1 = ResourceRinabodyTexcoord.2
else if $swapvar == 3
	vb1 = ResourceRinabodyTexcoord.3
else if $swapvar == 4
	vb1 = ResourceRinabodyTexcoord.4
else if $swapvar == 5
	vb1 = ResourceRinabodyTexcoord.5
else if $swapvar == 6
	vb1 = ResourceRinabodyTexcoord.6
else if $swapvar == 7
	vb1 = ResourceRinabodyTexcoord.7
else if $swapvar == 8
	vb1 = ResourceRinabodyTexcoord.8
else if $swapvar == 9
	vb1 = ResourceRinabodyTexcoord.9
else if $swapvar == 10
	vb1 = ResourceRinabodyTexcoord.10
else if $swapvar == 11
	vb1 = ResourceRinabodyTexcoord.11
endif

[CommandListRinahairPosition]
if $swapvar == 0
	handling = skip
	vb0 = ResourceRinahairPosition.0
	vb2 = ResourceRinahairBlend.0
	draw = 10549,0
	$active = 1
else if $swapvar == 1
	handling = skip
	vb0 = ResourceRinahairPosition.1
	vb2 = ResourceRinahairBlend.1
	draw = 10549,0
	$active = 1
else if $swapvar == 2
	handling = skip
	vb0 = ResourceRinahairPosition.2
	vb2 = ResourceRinahairBlend.2
	draw = 10549,0
	$active = 1
else if $swapvar == 3
	handling = skip
	vb0 = ResourceRinahairPosition.3
	vb2 = ResourceRinahairBlend.3
	draw = 9187,0
	$active = 1
else if $swapvar == 4
	handling = skip
	vb0 = ResourceRinahairPosition.4
	vb2 = ResourceRinahairBlend.4
	draw = 10549,0
	$active = 1
else if $swapvar == 5
	handling = skip
	vb0 = ResourceRinahairPosition.5
	vb2 = ResourceRinahairBlend.5
	draw = 10549,0
	$active = 1
else if $swapvar == 6
	handling = skip
	vb0 = ResourceRinahairPosition.6
	vb2 = ResourceRinahairBlend.6
	draw = 10549,0
	$active = 1
else if $swapvar == 7
	handling = skip
	vb0 = ResourceRinahairPosition.7
	vb2 = ResourceRinahairBlend.7
	draw = 9187,0
	$active = 1
else if $swapvar == 8
	handling = skip
	vb0 = ResourceRinahairPosition.8
	vb2 = ResourceRinahairBlend.8
	draw = 10549,0
	$active = 1
else if $swapvar == 9
	handling = skip
	vb0 = ResourceRinahairPosition.9
	vb2 = ResourceRinahairBlend.9
	draw = 10549,0
	$active = 1
else if $swapvar == 10
	handling = skip
	vb0 = ResourceRinahairPosition.10
	vb2 = ResourceRinahairBlend.10
	draw = 10549,0
	$active = 1
else if $swapvar == 11
	handling = skip
	vb0 = ResourceRinahairPosition.11
	vb2 = ResourceRinahairBlend.11
	draw = 9187,0
	$active = 1
endif

[CommandListRinahairTexcoord]
if $swapvar == 0
	vb1 = ResourceRinahairTexcoord.0
else if $swapvar == 1
	vb1 = ResourceRinahairTexcoord.1
else if $swapvar == 2
	vb1 = ResourceRinahairTexcoord.2
else if $swapvar == 3
	vb1 = ResourceRinahairTexcoord.3
else if $swapvar == 4
	vb1 = ResourceRinahairTexcoord.4
else if $swapvar == 5
	vb1 = ResourceRinahairTexcoord.5
else if $swapvar == 6
	vb1 = ResourceRinahairTexcoord.6
else if $swapvar == 7
	vb1 = ResourceRinahairTexcoord.7
else if $swapvar == 8
	vb1 = ResourceRinahairTexcoord.8
else if $swapvar == 9
	vb1 = ResourceRinahairTexcoord.9
else if $swapvar == 10
	vb1 = ResourceRinahairTexcoord.10
else if $swapvar == 11
	vb1 = ResourceRinahairTexcoord.11
endif

[CommandListRinabodyIB]
if $swapvar == 0
	handling = skip
	drawindexed = auto
else if $swapvar == 1
	handling = skip
	drawindexed = auto
else if $swapvar == 2
	handling = skip
	drawindexed = auto
else if $swapvar == 3
	handling = skip
	drawindexed = auto
else if $swapvar == 4
	handling = skip
	drawindexed = auto
else if $swapvar == 5
	handling = skip
	drawindexed = auto
else if $swapvar == 6
	handling = skip
	drawindexed = auto
else if $swapvar == 7
	handling = skip
	drawindexed = auto
else if $swapvar == 8
	handling = skip
	drawindexed = auto
else if $swapvar == 9
	handling = skip
	drawindexed = auto
else if $swapvar == 10
	handling = skip
	drawindexed = auto
else if $swapvar == 11
	handling = skip
	drawindexed = auto
endif

[CommandListRinabodyA]
if $swapvar == 0
	run = CommandListSkinTexture
	ib = ResourceRinabodyAIB.0
else if $swapvar == 1
	run = CommandListSkinTexture
	ib = ResourceRinabodyAIB.1
else if $swapvar == 2
	run = CommandListSkinTexture
	ib = ResourceRinabodyAIB.2
else if $swapvar == 3
	run = CommandListSkinTexture
	ib = ResourceRinabodyAIB.3
else if $swapvar == 4
	run = CommandListSkinTexture
	ib = ResourceRinabodyAIB.4
else if $swapvar == 5
	run = CommandListSkinTexture
	ib = ResourceRinabodyAIB.5
else if $swapvar == 6
	run = CommandListSkinTexture
	ib = ResourceRinabodyAIB.6
else if $swapvar == 7
	run = CommandListSkinTexture
	ib = ResourceRinabodyAIB.7
else if $swapvar == 8
	run = CommandListSkinTexture
	ib = ResourceRinabodyAIB.8
else if $swapvar == 9
	run = CommandListSkinTexture
	ib = ResourceRinabodyAIB.9
else if $swapvar == 10
	run = CommandListSkinTexture
	ib = ResourceRinabodyAIB.10
else if $swapvar == 11
	run = CommandListSkinTexture
	ib = ResourceRinabodyAIB.11
endif

[CommandListRinabodyADiffuse]
if $swapvar == 0
	this = ResourceRinabodyADiffuse.0
	ps-t4 = ResourceRinabodyANormalMap.0
else if $swapvar == 1
	this = ResourceRinabodyADiffuse.1
	ps-t4 = ResourceRinabodyANormalMap.1
else if $swapvar == 2
	this = ResourceRinabodyADiffuse.2
	ps-t4 = ResourceRinabodyANormalMap.2
else if $swapvar == 3
	this = ResourceRinabodyADiffuse.3
	ps-t4 = ResourceRinabodyANormalMap.3
else if $swapvar == 4
	this = ResourceRinabodyADiffuse.4
	ps-t4 = ResourceRinabodyANormalMap.4
else if $swapvar == 5
	this = ResourceRinabodyADiffuse.5
	ps-t4 = ResourceRinabodyANormalMap.5
else if $swapvar == 6
	this = ResourceRinabodyADiffuse.6
	ps-t4 = ResourceRinabodyANormalMap.6
else if $swapvar == 7
	this = ResourceRinabodyADiffuse.7
	ps-t4 = ResourceRinabodyANormalMap.7
else if $swapvar == 8
	this = ResourceRinabodyADiffuse.8
	ps-t4 = ResourceRinabodyANormalMap.8
else if $swapvar == 9
	this = ResourceRinabodyADiffuse.9
	ps-t4 = ResourceRinabodyANormalMap.9
else if $swapvar == 10
	this = ResourceRinabodyADiffuse.10
	ps-t4 = ResourceRinabodyANormalMap.10
else if $swapvar == 11
	this = ResourceRinabodyADiffuse.11
	ps-t4 = ResourceRinabodyANormalMap.11
endif

[CommandListRina.BodyA.Diffuse.1024]
if $swapvar == 0
	this = ResourceRinabodyADiffuse.0
	ps-t4 = ResourceRinabodyANormalMap.0
else if $swapvar == 1
	this = ResourceRinabodyADiffuse.1
	ps-t4 = ResourceRinabodyANormalMap.1
else if $swapvar == 2
	this = ResourceRinabodyADiffuse.2
	ps-t4 = ResourceRinabodyANormalMap.2
else if $swapvar == 3
	this = ResourceRinabodyADiffuse.3
	ps-t4 = ResourceRinabodyANormalMap.3
else if $swapvar == 4
	this = ResourceRinabodyADiffuse.4
	ps-t4 = ResourceRinabodyANormalMap.4
else if $swapvar == 5
	this = ResourceRinabodyADiffuse.5
	ps-t4 = ResourceRinabodyANormalMap.5
else if $swapvar == 6
	this = ResourceRinabodyADiffuse.6
	ps-t4 = ResourceRinabodyANormalMap.6
else if $swapvar == 7
	this = ResourceRinabodyADiffuse.7
	ps-t4 = ResourceRinabodyANormalMap.7
else if $swapvar == 8
	this = ResourceRinabodyADiffuse.8
	ps-t4 = ResourceRinabodyANormalMap.8
else if $swapvar == 9
	this = ResourceRinabodyADiffuse.9
	ps-t4 = ResourceRinabodyANormalMap.9
else if $swapvar == 10
	this = ResourceRinabodyADiffuse.10
	ps-t4 = ResourceRinabodyANormalMap.10
else if $swapvar == 11
	this = ResourceRinabodyADiffuse.11
	ps-t4 = ResourceRinabodyANormalMap.11
endif

[CommandListRinabodyAMaterialMap]
if $swapvar == 0
	this = ResourceRinabodyAMaterialMap.0
else if $swapvar == 1
	this = ResourceRinabodyAMaterialMap.1
else if $swapvar == 2
	this = ResourceRinabodyAMaterialMap.2
else if $swapvar == 3
	this = ResourceRinabodyAMaterialMap.3
else if $swapvar == 4
	this = ResourceRinabodyAMaterialMap.4
else if $swapvar == 5
	this = ResourceRinabodyAMaterialMap.5
else if $swapvar == 6
	this = ResourceRinabodyAMaterialMap.6
else if $swapvar == 7
	this = ResourceRinabodyAMaterialMap.7
else if $swapvar == 8
	this = ResourceRinabodyAMaterialMap.8
else if $swapvar == 9
	this = ResourceRinabodyAMaterialMap.9
else if $swapvar == 10
	this = ResourceRinabodyAMaterialMap.10
else if $swapvar == 11
	this = ResourceRinabodyAMaterialMap.11
endif

[CommandListRina.BodyA.LightMap.1024]
if $swapvar == 0
	this = ResourceRinabodyALightMap.0
else if $swapvar == 1
	this = ResourceRinabodyALightMap.1
else if $swapvar == 2
	this = ResourceRinabodyALightMap.2
else if $swapvar == 3
	this = ResourceRinabodyALightMap.3
else if $swapvar == 4
	this = ResourceRinabodyALightMap.4
else if $swapvar == 5
	this = ResourceRinabodyALightMap.5
else if $swapvar == 6
	this = ResourceRinabodyALightMap.6
else if $swapvar == 7
	this = ResourceRinabodyALightMap.7
else if $swapvar == 8
	this = ResourceRinabodyALightMap.8
else if $swapvar == 9
	this = ResourceRinabodyALightMap.9
else if $swapvar == 10
	this = ResourceRinabodyALightMap.10
else if $swapvar == 11
	this = ResourceRinabodyALightMap.11
endif

[CommandListRinabodyALightMap]
if $swapvar == 0
	this = ResourceRinabodyALightMap.0
else if $swapvar == 1
	this = ResourceRinabodyALightMap.1
else if $swapvar == 2
	this = ResourceRinabodyALightMap.2
else if $swapvar == 3
	this = ResourceRinabodyALightMap.3
else if $swapvar == 4
	this = ResourceRinabodyALightMap.4
else if $swapvar == 5
	this = ResourceRinabodyALightMap.5
else if $swapvar == 6
	this = ResourceRinabodyALightMap.6
else if $swapvar == 7
	this = ResourceRinabodyALightMap.7
else if $swapvar == 8
	this = ResourceRinabodyALightMap.8
else if $swapvar == 9
	this = ResourceRinabodyALightMap.9
else if $swapvar == 10
	this = ResourceRinabodyALightMap.10
else if $swapvar == 11
	this = ResourceRinabodyALightMap.11
endif

[CommandListRina.BodyA.MaterialMap.1024]
if $swapvar == 0
	this = ResourceRinabodyAMaterialMap.0
else if $swapvar == 1
	this = ResourceRinabodyAMaterialMap.1
else if $swapvar == 2
	this = ResourceRinabodyAMaterialMap.2
else if $swapvar == 3
	this = ResourceRinabodyAMaterialMap.3
else if $swapvar == 4
	this = ResourceRinabodyAMaterialMap.4
else if $swapvar == 5
	this = ResourceRinabodyAMaterialMap.5
else if $swapvar == 6
	this = ResourceRinabodyAMaterialMap.6
else if $swapvar == 7
	this = ResourceRinabodyAMaterialMap.7
else if $swapvar == 8
	this = ResourceRinabodyAMaterialMap.8
else if $swapvar == 9
	this = ResourceRinabodyAMaterialMap.9
else if $swapvar == 10
	this = ResourceRinabodyAMaterialMap.10
else if $swapvar == 11
	this = ResourceRinabodyAMaterialMap.11
endif

[CommandListRinahairIB]
if $swapvar == 0
	handling = skip
	drawindexed = auto
else if $swapvar == 1
	handling = skip
	drawindexed = auto
else if $swapvar == 2
	handling = skip
	drawindexed = auto
else if $swapvar == 3
	handling = skip
	drawindexed = auto
else if $swapvar == 4
	handling = skip
	drawindexed = auto
else if $swapvar == 5
	handling = skip
	drawindexed = auto
else if $swapvar == 6
	handling = skip
	drawindexed = auto
else if $swapvar == 7
	handling = skip
	drawindexed = auto
else if $swapvar == 8
	handling = skip
	drawindexed = auto
else if $swapvar == 9
	handling = skip
	drawindexed = auto
else if $swapvar == 10
	handling = skip
	drawindexed = auto
else if $swapvar == 11
	handling = skip
	drawindexed = auto
endif

[CommandListRinahairA]
if $swapvar == 0
	run = CommandListSkinTexture
	ib = ResourceRinahairAIB.0
else if $swapvar == 1
	run = CommandListSkinTexture
	ib = ResourceRinahairAIB.1
else if $swapvar == 2
	run = CommandListSkinTexture
	ib = ResourceRinahairAIB.2
else if $swapvar == 3
	run = CommandListSkinTexture
	ib = ResourceRinahairAIB.3
else if $swapvar == 4
	run = CommandListSkinTexture
	ib = ResourceRinahairAIB.4
else if $swapvar == 5
	run = CommandListSkinTexture
	ib = ResourceRinahairAIB.5
else if $swapvar == 6
	run = CommandListSkinTexture
	ib = ResourceRinahairAIB.6
else if $swapvar == 7
	run = CommandListSkinTexture
	ib = ResourceRinahairAIB.7
else if $swapvar == 8
	run = CommandListSkinTexture
	ib = ResourceRinahairAIB.8
else if $swapvar == 9
	run = CommandListSkinTexture
	ib = ResourceRinahairAIB.9
else if $swapvar == 10
	run = CommandListSkinTexture
	ib = ResourceRinahairAIB.10
else if $swapvar == 11
	run = CommandListSkinTexture
	ib = ResourceRinahairAIB.11
endif

[CommandListRinahairADiffuse]
if $swapvar == 0
	this = ResourceRinahairADiffuse.0
	ps-t4 = ResourceRinahairANormalMap.0
else if $swapvar == 1
	this = ResourceRinahairADiffuse.1
	ps-t4 = ResourceRinahairANormalMap.1
else if $swapvar == 2
	this = ResourceRinahairADiffuse.2
	ps-t4 = ResourceRinahairANormalMap.2
else if $swapvar == 3
	this = ResourceRinahairADiffuse.3
	ps-t4 = ResourceRinahairANormalMap.3
else if $swapvar == 4
	this = ResourceRinahairADiffuse.4
	ps-t4 = ResourceRinahairANormalMap.4
else if $swapvar == 5
	this = ResourceRinahairADiffuse.5
	ps-t4 = ResourceRinahairANormalMap.5
else if $swapvar == 6
	this = ResourceRinahairADiffuse.6
	ps-t4 = ResourceRinahairANormalMap.6
else if $swapvar == 7
	this = ResourceRinahairADiffuse.7
	ps-t4 = ResourceRinahairANormalMap.7
else if $swapvar == 8
	this = ResourceRinahairADiffuse.8
	ps-t4 = ResourceRinahairANormalMap.8
else if $swapvar == 9
	this = ResourceRinahairADiffuse.9
	ps-t4 = ResourceRinahairANormalMap.9
else if $swapvar == 10
	this = ResourceRinahairADiffuse.10
	ps-t4 = ResourceRinahairANormalMap.10
else if $swapvar == 11
	this = ResourceRinahairADiffuse.11
	ps-t4 = ResourceRinahairANormalMap.11
endif

[CommandListRina.HairA.Diffuse.1024]
if $swapvar == 0
	this = ResourceRinahairADiffuse.0
	ps-t4 = ResourceRinahairANormalMap.0
else if $swapvar == 1
	this = ResourceRinahairADiffuse.1
	ps-t4 = ResourceRinahairANormalMap.1
else if $swapvar == 2
	this = ResourceRinahairADiffuse.2
	ps-t4 = ResourceRinahairANormalMap.2
else if $swapvar == 3
	this = ResourceRinahairADiffuse.3
	ps-t4 = ResourceRinahairANormalMap.3
else if $swapvar == 4
	this = ResourceRinahairADiffuse.4
	ps-t4 = ResourceRinahairANormalMap.4
else if $swapvar == 5
	this = ResourceRinahairADiffuse.5
	ps-t4 = ResourceRinahairANormalMap.5
else if $swapvar == 6
	this = ResourceRinahairADiffuse.6
	ps-t4 = ResourceRinahairANormalMap.6
else if $swapvar == 7
	this = ResourceRinahairADiffuse.7
	ps-t4 = ResourceRinahairANormalMap.7
else if $swapvar == 8
	this = ResourceRinahairADiffuse.8
	ps-t4 = ResourceRinahairANormalMap.8
else if $swapvar == 9
	this = ResourceRinahairADiffuse.9
	ps-t4 = ResourceRinahairANormalMap.9
else if $swapvar == 10
	this = ResourceRinahairADiffuse.10
	ps-t4 = ResourceRinahairANormalMap.10
else if $swapvar == 11
	this = ResourceRinahairADiffuse.11
	ps-t4 = ResourceRinahairANormalMap.11
endif

[CommandListRinahairAMaterialMap]
if $swapvar == 0
	this = ResourceRinahairAMaterialMap.0
else if $swapvar == 1
	this = ResourceRinahairAMaterialMap.1
else if $swapvar == 2
	this = ResourceRinahairAMaterialMap.2
else if $swapvar == 3
	this = ResourceRinahairAMaterialMap.3
else if $swapvar == 4
	this = ResourceRinahairAMaterialMap.4
else if $swapvar == 5
	this = ResourceRinahairAMaterialMap.5
else if $swapvar == 6
	this = ResourceRinahairAMaterialMap.6
else if $swapvar == 7
	this = ResourceRinahairAMaterialMap.7
else if $swapvar == 8
	this = ResourceRinahairAMaterialMap.8
else if $swapvar == 9
	this = ResourceRinahairAMaterialMap.9
else if $swapvar == 10
	this = ResourceRinahairAMaterialMap.10
else if $swapvar == 11
	this = ResourceRinahairAMaterialMap.11
endif

[CommandListRina.HairA.LightMap.1024]
if $swapvar == 0
	this = ResourceRinahairALightMap.0
else if $swapvar == 1
	this = ResourceRinahairALightMap.1
else if $swapvar == 2
	this = ResourceRinahairALightMap.2
else if $swapvar == 3
	this = ResourceRinahairALightMap.3
else if $swapvar == 4
	this = ResourceRinahairALightMap.4
else if $swapvar == 5
	this = ResourceRinahairALightMap.5
else if $swapvar == 6
	this = ResourceRinahairALightMap.6
else if $swapvar == 7
	this = ResourceRinahairALightMap.7
else if $swapvar == 8
	this = ResourceRinahairALightMap.8
else if $swapvar == 9
	this = ResourceRinahairALightMap.9
else if $swapvar == 10
	this = ResourceRinahairALightMap.10
else if $swapvar == 11
	this = ResourceRinahairALightMap.11
endif

[CommandListRinahairALightMap]
if $swapvar == 0
	this = ResourceRinahairALightMap.0
else if $swapvar == 1
	this = ResourceRinahairALightMap.1
else if $swapvar == 2
	this = ResourceRinahairALightMap.2
else if $swapvar == 3
	this = ResourceRinahairALightMap.3
else if $swapvar == 4
	this = ResourceRinahairALightMap.4
else if $swapvar == 5
	this = ResourceRinahairALightMap.5
else if $swapvar == 6
	this = ResourceRinahairALightMap.6
else if $swapvar == 7
	this = ResourceRinahairALightMap.7
else if $swapvar == 8
	this = ResourceRinahairALightMap.8
else if $swapvar == 9
	this = ResourceRinahairALightMap.9
else if $swapvar == 10
	this = ResourceRinahairALightMap.10
else if $swapvar == 11
	this = ResourceRinahairALightMap.11
endif

[CommandListRina.HairA.MaterialMap.1024]
if $swapvar == 0
	this = ResourceRinahairAMaterialMap.0
else if $swapvar == 1
	this = ResourceRinahairAMaterialMap.1
else if $swapvar == 2
	this = ResourceRinahairAMaterialMap.2
else if $swapvar == 3
	this = ResourceRinahairAMaterialMap.3
else if $swapvar == 4
	this = ResourceRinahairAMaterialMap.4
else if $swapvar == 5
	this = ResourceRinahairAMaterialMap.5
else if $swapvar == 6
	this = ResourceRinahairAMaterialMap.6
else if $swapvar == 7
	this = ResourceRinahairAMaterialMap.7
else if $swapvar == 8
	this = ResourceRinahairAMaterialMap.8
else if $swapvar == 9
	this = ResourceRinahairAMaterialMap.9
else if $swapvar == 10
	this = ResourceRinahairAMaterialMap.10
else if $swapvar == 11
	this = ResourceRinahairAMaterialMap.11
endif

; Resources ---------------------------

[ResourceRinabodyPosition.0]
type = Buffer
stride = 40
filename = .\RinaMod.01\RinabodyPosition.buf

[ResourceRinabodyBlend.0]
type = Buffer
stride = 32
filename = .\RinaMod.01\RinabodyBlend.buf

[ResourceRinabodyTexcoord.0]
type = Buffer
stride = 24
filename = .\RinaMod.01\RinabodyTexcoord.buf

[ResourceRinahairPosition.0]
type = Buffer
stride = 40
filename = .\RinaMod.01\RinahairPosition.buf

[ResourceRinahairBlend.0]
type = Buffer
stride = 32
filename = .\RinaMod.01\RinahairBlend.buf

[ResourceRinahairTexcoord.0]
type = Buffer
stride = 20
filename = .\RinaMod.01\RinahairTexcoord.buf

[ResourceRinabodyAIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\RinaMod.01\RinabodyA.ib

[ResourceRinahairAIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\RinaMod.01\RinahairA.ib

[ResourceRinabodyADiffuse.0]
filename = .\RinaMod.01\RinabodyADiffuse.dds

[ResourceRinabodyANormalMap.0]
filename = .\RinaMod.01\RinabodyANormalMap.dds

[ResourceRinabodyAMaterialMap.0]
filename = .\RinaMod.01\RinabodyAMaterialMap.dds

[ResourceRinabodyALightMap.0]
filename = .\RinaMod.01\RinabodyALightMap.dds

[ResourceRinahairADiffuse.0]
filename = .\RinaMod.01\RinahairADiffuse.dds

[ResourceRinahairAMaterialMap.0]
filename = .\RinaMod.01\RinahairAMaterialMap.dds

[ResourceRinahairALightMap.0]
filename = .\RinaMod.01\RinahairALightMap.dds

[ResourceRinahairANormalMap.0]
filename = .\RinaMod.01\RinahairANormalMap.dds

[ResourceRinabodyPosition.1]
type = Buffer
stride = 40
filename = .\RinaMod.02\RinabodyPosition.buf

[ResourceRinabodyBlend.1]
type = Buffer
stride = 32
filename = .\RinaMod.02\RinabodyBlend.buf

[ResourceRinabodyTexcoord.1]
type = Buffer
stride = 24
filename = .\RinaMod.02\RinabodyTexcoord.buf

[ResourceRinahairPosition.1]
type = Buffer
stride = 40
filename = .\RinaMod.02\RinahairPosition.buf

[ResourceRinahairBlend.1]
type = Buffer
stride = 32
filename = .\RinaMod.02\RinahairBlend.buf

[ResourceRinahairTexcoord.1]
type = Buffer
stride = 20
filename = .\RinaMod.02\RinahairTexcoord.buf

[ResourceRinabodyAIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\RinaMod.02\RinabodyA.ib

[ResourceRinahairAIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\RinaMod.02\RinahairA.ib

[ResourceRinabodyADiffuse.1]
filename = .\RinaMod.01\RinabodyADiffuse.dds

[ResourceRinabodyANormalMap.1]
filename = .\RinaMod.01\RinabodyANormalMap.dds

[ResourceRinabodyAMaterialMap.1]
filename = .\RinaMod.01\RinabodyAMaterialMap.dds

[ResourceRinabodyALightMap.1]
filename = .\RinaMod.01\RinabodyALightMap.dds

[ResourceRinahairADiffuse.1]
filename = .\RinaMod.01\RinahairADiffuse.dds

[ResourceRinahairAMaterialMap.1]
filename = .\RinaMod.01\RinahairAMaterialMap.dds

[ResourceRinahairALightMap.1]
filename = .\RinaMod.01\RinahairALightMap.dds

[ResourceRinahairANormalMap.1]
filename = .\RinaMod.01\RinahairANormalMap.dds

[ResourceRinabodyPosition.2]
type = Buffer
stride = 40
filename = .\RinaMod.03\RinabodyPosition.buf

[ResourceRinabodyBlend.2]
type = Buffer
stride = 32
filename = .\RinaMod.03\RinabodyBlend.buf

[ResourceRinabodyTexcoord.2]
type = Buffer
stride = 24
filename = .\RinaMod.03\RinabodyTexcoord.buf

[ResourceRinahairPosition.2]
type = Buffer
stride = 40
filename = .\RinaMod.03\RinahairPosition.buf

[ResourceRinahairBlend.2]
type = Buffer
stride = 32
filename = .\RinaMod.03\RinahairBlend.buf

[ResourceRinahairTexcoord.2]
type = Buffer
stride = 20
filename = .\RinaMod.03\RinahairTexcoord.buf

[ResourceRinabodyAIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\RinaMod.03\RinabodyA.ib

[ResourceRinahairAIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\RinaMod.03\RinahairA.ib

[ResourceRinabodyADiffuse.2]
filename = .\RinaMod.01\RinabodyADiffuse.dds

[ResourceRinabodyANormalMap.2]
filename = .\RinaMod.01\RinabodyANormalMap.dds

[ResourceRinabodyAMaterialMap.2]
filename = .\RinaMod.01\RinabodyAMaterialMap.dds

[ResourceRinabodyALightMap.2]
filename = .\RinaMod.01\RinabodyALightMap.dds

[ResourceRinahairADiffuse.2]
filename = .\RinaMod.01\RinahairADiffuse.dds

[ResourceRinahairAMaterialMap.2]
filename = .\RinaMod.01\RinahairAMaterialMap.dds

[ResourceRinahairALightMap.2]
filename = .\RinaMod.01\RinahairALightMap.dds

[ResourceRinahairANormalMap.2]
filename = .\RinaMod.01\RinahairANormalMap.dds

[ResourceRinabodyPosition.3]
type = Buffer
stride = 40
filename = .\RinaMod.04\RinabodyPosition.buf

[ResourceRinabodyBlend.3]
type = Buffer
stride = 32
filename = .\RinaMod.04\RinabodyBlend.buf

[ResourceRinabodyTexcoord.3]
type = Buffer
stride = 24
filename = .\RinaMod.04\RinabodyTexcoord.buf

[ResourceRinahairPosition.3]
type = Buffer
stride = 40
filename = .\RinaMod.04\RinahairPosition.buf

[ResourceRinahairBlend.3]
type = Buffer
stride = 32
filename = .\RinaMod.04\RinahairBlend.buf

[ResourceRinahairTexcoord.3]
type = Buffer
stride = 20
filename = .\RinaMod.04\RinahairTexcoord.buf

[ResourceRinabodyAIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\RinaMod.04\RinabodyA.ib

[ResourceRinahairAIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\RinaMod.04\RinahairA.ib

[ResourceRinabodyADiffuse.3]
filename = .\RinaMod.01\RinabodyADiffuse.dds

[ResourceRinabodyANormalMap.3]
filename = .\RinaMod.01\RinabodyANormalMap.dds

[ResourceRinabodyAMaterialMap.3]
filename = .\RinaMod.01\RinabodyAMaterialMap.dds

[ResourceRinabodyALightMap.3]
filename = .\RinaMod.01\RinabodyALightMap.dds

[ResourceRinahairADiffuse.3]
filename = .\RinaMod.01\RinahairADiffuse.dds

[ResourceRinahairAMaterialMap.3]
filename = .\RinaMod.01\RinahairAMaterialMap.dds

[ResourceRinahairALightMap.3]
filename = .\RinaMod.01\RinahairALightMap.dds

[ResourceRinahairANormalMap.3]
filename = .\RinaMod.01\RinahairANormalMap.dds

[ResourceRinabodyPosition.4]
type = Buffer
stride = 40
filename = .\RinaMod.05\RinabodyPosition.buf

[ResourceRinabodyBlend.4]
type = Buffer
stride = 32
filename = .\RinaMod.05\RinabodyBlend.buf

[ResourceRinabodyTexcoord.4]
type = Buffer
stride = 24
filename = .\RinaMod.05\RinabodyTexcoord.buf

[ResourceRinahairPosition.4]
type = Buffer
stride = 40
filename = .\RinaMod.05\RinahairPosition.buf

[ResourceRinahairBlend.4]
type = Buffer
stride = 32
filename = .\RinaMod.05\RinahairBlend.buf

[ResourceRinahairTexcoord.4]
type = Buffer
stride = 20
filename = .\RinaMod.05\RinahairTexcoord.buf

[ResourceRinabodyAIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\RinaMod.05\RinabodyA.ib

[ResourceRinahairAIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\RinaMod.05\RinahairA.ib

[ResourceRinabodyADiffuse.4]
filename = .\RinaMod.01\RinabodyADiffuse.dds

[ResourceRinabodyANormalMap.4]
filename = .\RinaMod.01\RinabodyANormalMap.dds

[ResourceRinabodyAMaterialMap.4]
filename = .\RinaMod.01\RinabodyAMaterialMap.dds

[ResourceRinabodyALightMap.4]
filename = .\RinaMod.01\RinabodyALightMap.dds

[ResourceRinahairADiffuse.4]
filename = .\RinaMod.01\RinahairADiffuse.dds

[ResourceRinahairAMaterialMap.4]
filename = .\RinaMod.01\RinahairAMaterialMap.dds

[ResourceRinahairALightMap.4]
filename = .\RinaMod.01\RinahairALightMap.dds

[ResourceRinahairANormalMap.4]
filename = .\RinaMod.01\RinahairANormalMap.dds

[ResourceRinabodyPosition.5]
type = Buffer
stride = 40
filename = .\RinaMod.06\RinabodyPosition.buf

[ResourceRinabodyBlend.5]
type = Buffer
stride = 32
filename = .\RinaMod.06\RinabodyBlend.buf

[ResourceRinabodyTexcoord.5]
type = Buffer
stride = 24
filename = .\RinaMod.06\RinabodyTexcoord.buf

[ResourceRinahairPosition.5]
type = Buffer
stride = 40
filename = .\RinaMod.06\RinahairPosition.buf

[ResourceRinahairBlend.5]
type = Buffer
stride = 32
filename = .\RinaMod.06\RinahairBlend.buf

[ResourceRinahairTexcoord.5]
type = Buffer
stride = 20
filename = .\RinaMod.06\RinahairTexcoord.buf

[ResourceRinabodyAIB.5]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\RinaMod.06\RinabodyA.ib

[ResourceRinahairAIB.5]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\RinaMod.06\RinahairA.ib

[ResourceRinabodyADiffuse.5]
filename = .\RinaMod.01\RinabodyADiffuse.dds

[ResourceRinabodyANormalMap.5]
filename = .\RinaMod.01\RinabodyANormalMap.dds

[ResourceRinabodyAMaterialMap.5]
filename = .\RinaMod.01\RinabodyAMaterialMap.dds

[ResourceRinabodyALightMap.5]
filename = .\RinaMod.01\RinabodyALightMap.dds

[ResourceRinahairADiffuse.5]
filename = .\RinaMod.01\RinahairADiffuse.dds

[ResourceRinahairAMaterialMap.5]
filename = .\RinaMod.01\RinahairAMaterialMap.dds

[ResourceRinahairALightMap.5]
filename = .\RinaMod.01\RinahairALightMap.dds

[ResourceRinahairANormalMap.5]
filename = .\RinaMod.01\RinahairANormalMap.dds

[ResourceRinabodyPosition.6]
type = Buffer
stride = 40
filename = .\RinaMod.07\RinabodyPosition.buf

[ResourceRinabodyBlend.6]
type = Buffer
stride = 32
filename = .\RinaMod.07\RinabodyBlend.buf

[ResourceRinabodyTexcoord.6]
type = Buffer
stride = 24
filename = .\RinaMod.07\RinabodyTexcoord.buf

[ResourceRinahairPosition.6]
type = Buffer
stride = 40
filename = .\RinaMod.07\RinahairPosition.buf

[ResourceRinahairBlend.6]
type = Buffer
stride = 32
filename = .\RinaMod.07\RinahairBlend.buf

[ResourceRinahairTexcoord.6]
type = Buffer
stride = 20
filename = .\RinaMod.07\RinahairTexcoord.buf

[ResourceRinabodyAIB.6]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\RinaMod.07\RinabodyA.ib

[ResourceRinahairAIB.6]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\RinaMod.07\RinahairA.ib

[ResourceRinabodyADiffuse.6]
filename = .\RinaMod.01\RinabodyADiffuse.dds

[ResourceRinabodyANormalMap.6]
filename = .\RinaMod.01\RinabodyANormalMap.dds

[ResourceRinabodyAMaterialMap.6]
filename = .\RinaMod.01\RinabodyAMaterialMap.dds

[ResourceRinabodyALightMap.6]
filename = .\RinaMod.01\RinabodyALightMap.dds

[ResourceRinahairADiffuse.6]
filename = .\RinaMod.01\RinahairADiffuse.dds

[ResourceRinahairAMaterialMap.6]
filename = .\RinaMod.01\RinahairAMaterialMap.dds

[ResourceRinahairALightMap.6]
filename = .\RinaMod.01\RinahairALightMap.dds

[ResourceRinahairANormalMap.6]
filename = .\RinaMod.01\RinahairANormalMap.dds

[ResourceRinabodyPosition.7]
type = Buffer
stride = 40
filename = .\RinaMod.08\RinabodyPosition.buf

[ResourceRinabodyBlend.7]
type = Buffer
stride = 32
filename = .\RinaMod.08\RinabodyBlend.buf

[ResourceRinabodyTexcoord.7]
type = Buffer
stride = 24
filename = .\RinaMod.08\RinabodyTexcoord.buf

[ResourceRinahairPosition.7]
type = Buffer
stride = 40
filename = .\RinaMod.08\RinahairPosition.buf

[ResourceRinahairBlend.7]
type = Buffer
stride = 32
filename = .\RinaMod.08\RinahairBlend.buf

[ResourceRinahairTexcoord.7]
type = Buffer
stride = 20
filename = .\RinaMod.08\RinahairTexcoord.buf

[ResourceRinabodyAIB.7]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\RinaMod.08\RinabodyA.ib

[ResourceRinahairAIB.7]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\RinaMod.08\RinahairA.ib

[ResourceRinabodyADiffuse.7]
filename = .\RinaMod.01\RinabodyADiffuse.dds

[ResourceRinabodyANormalMap.7]
filename = .\RinaMod.01\RinabodyANormalMap.dds

[ResourceRinabodyAMaterialMap.7]
filename = .\RinaMod.01\RinabodyAMaterialMap.dds

[ResourceRinabodyALightMap.7]
filename = .\RinaMod.01\RinabodyALightMap.dds

[ResourceRinahairADiffuse.7]
filename = .\RinaMod.01\RinahairADiffuse.dds

[ResourceRinahairAMaterialMap.7]
filename = .\RinaMod.01\RinahairAMaterialMap.dds

[ResourceRinahairALightMap.7]
filename = .\RinaMod.01\RinahairALightMap.dds

[ResourceRinahairANormalMap.7]
filename = .\RinaMod.01\RinahairANormalMap.dds

[ResourceRinabodyPosition.8]
type = Buffer
stride = 40
filename = .\RinaMod.09\RinabodyPosition.buf

[ResourceRinabodyBlend.8]
type = Buffer
stride = 32
filename = .\RinaMod.09\RinabodyBlend.buf

[ResourceRinabodyTexcoord.8]
type = Buffer
stride = 24
filename = .\RinaMod.09\RinabodyTexcoord.buf

[ResourceRinahairPosition.8]
type = Buffer
stride = 40
filename = .\RinaMod.09\RinahairPosition.buf

[ResourceRinahairBlend.8]
type = Buffer
stride = 32
filename = .\RinaMod.09\RinahairBlend.buf

[ResourceRinahairTexcoord.8]
type = Buffer
stride = 20
filename = .\RinaMod.09\RinahairTexcoord.buf

[ResourceRinabodyAIB.8]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\RinaMod.09\RinabodyA.ib

[ResourceRinahairAIB.8]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\RinaMod.09\RinahairA.ib

[ResourceRinabodyADiffuse.8]
filename = .\RinaMod.01\RinabodyADiffuse.dds

[ResourceRinabodyANormalMap.8]
filename = .\RinaMod.01\RinabodyANormalMap.dds

[ResourceRinabodyAMaterialMap.8]
filename = .\RinaMod.01\RinabodyAMaterialMap.dds

[ResourceRinabodyALightMap.8]
filename = .\RinaMod.01\RinabodyALightMap.dds

[ResourceRinahairADiffuse.8]
filename = .\RinaMod.01\RinahairADiffuse.dds

[ResourceRinahairAMaterialMap.8]
filename = .\RinaMod.01\RinahairAMaterialMap.dds

[ResourceRinahairALightMap.8]
filename = .\RinaMod.01\RinahairALightMap.dds

[ResourceRinahairANormalMap.8]
filename = .\RinaMod.01\RinahairANormalMap.dds

[ResourceRinabodyPosition.9]
type = Buffer
stride = 40
filename = .\RinaMod.10\RinabodyPosition.buf

[ResourceRinabodyBlend.9]
type = Buffer
stride = 32
filename = .\RinaMod.10\RinabodyBlend.buf

[ResourceRinabodyTexcoord.9]
type = Buffer
stride = 24
filename = .\RinaMod.10\RinabodyTexcoord.buf

[ResourceRinahairPosition.9]
type = Buffer
stride = 40
filename = .\RinaMod.10\RinahairPosition.buf

[ResourceRinahairBlend.9]
type = Buffer
stride = 32
filename = .\RinaMod.10\RinahairBlend.buf

[ResourceRinahairTexcoord.9]
type = Buffer
stride = 20
filename = .\RinaMod.10\RinahairTexcoord.buf

[ResourceRinabodyAIB.9]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\RinaMod.10\RinabodyA.ib

[ResourceRinahairAIB.9]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\RinaMod.10\RinahairA.ib

[ResourceRinabodyADiffuse.9]
filename = .\RinaMod.01\RinabodyADiffuse.dds

[ResourceRinabodyANormalMap.9]
filename = .\RinaMod.01\RinabodyANormalMap.dds

[ResourceRinabodyAMaterialMap.9]
filename = .\RinaMod.01\RinabodyAMaterialMap.dds

[ResourceRinabodyALightMap.9]
filename = .\RinaMod.01\RinabodyALightMap.dds

[ResourceRinahairADiffuse.9]
filename = .\RinaMod.01\RinahairADiffuse.dds

[ResourceRinahairAMaterialMap.9]
filename = .\RinaMod.01\RinahairAMaterialMap.dds

[ResourceRinahairALightMap.9]
filename = .\RinaMod.01\RinahairALightMap.dds

[ResourceRinahairANormalMap.9]
filename = .\RinaMod.01\RinahairANormalMap.dds

[ResourceRinabodyPosition.10]
type = Buffer
stride = 40
filename = .\RinaMod.11\RinabodyPosition.buf

[ResourceRinabodyBlend.10]
type = Buffer
stride = 32
filename = .\RinaMod.11\RinabodyBlend.buf

[ResourceRinabodyTexcoord.10]
type = Buffer
stride = 24
filename = .\RinaMod.11\RinabodyTexcoord.buf

[ResourceRinahairPosition.10]
type = Buffer
stride = 40
filename = .\RinaMod.11\RinahairPosition.buf

[ResourceRinahairBlend.10]
type = Buffer
stride = 32
filename = .\RinaMod.11\RinahairBlend.buf

[ResourceRinahairTexcoord.10]
type = Buffer
stride = 20
filename = .\RinaMod.11\RinahairTexcoord.buf

[ResourceRinabodyAIB.10]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\RinaMod.11\RinabodyA.ib

[ResourceRinahairAIB.10]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\RinaMod.11\RinahairA.ib

[ResourceRinabodyADiffuse.10]
filename = .\RinaMod.01\RinabodyADiffuse.dds

[ResourceRinabodyANormalMap.10]
filename = .\RinaMod.01\RinabodyANormalMap.dds

[ResourceRinabodyAMaterialMap.10]
filename = .\RinaMod.01\RinabodyAMaterialMap.dds

[ResourceRinabodyALightMap.10]
filename = .\RinaMod.01\RinabodyALightMap.dds

[ResourceRinahairADiffuse.10]
filename = .\RinaMod.01\RinahairADiffuse.dds

[ResourceRinahairAMaterialMap.10]
filename = .\RinaMod.01\RinahairAMaterialMap.dds

[ResourceRinahairALightMap.10]
filename = .\RinaMod.01\RinahairALightMap.dds

[ResourceRinahairANormalMap.10]
filename = .\RinaMod.01\RinahairANormalMap.dds

[ResourceRinabodyPosition.11]
type = Buffer
stride = 40
filename = .\RinaMod.12\RinabodyPosition.buf

[ResourceRinabodyBlend.11]
type = Buffer
stride = 32
filename = .\RinaMod.12\RinabodyBlend.buf

[ResourceRinabodyTexcoord.11]
type = Buffer
stride = 24
filename = .\RinaMod.12\RinabodyTexcoord.buf

[ResourceRinahairPosition.11]
type = Buffer
stride = 40
filename = .\RinaMod.12\RinahairPosition.buf

[ResourceRinahairBlend.11]
type = Buffer
stride = 32
filename = .\RinaMod.12\RinahairBlend.buf

[ResourceRinahairTexcoord.11]
type = Buffer
stride = 20
filename = .\RinaMod.12\RinahairTexcoord.buf

[ResourceRinabodyAIB.11]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\RinaMod.12\RinabodyA.ib

[ResourceRinahairAIB.11]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\RinaMod.12\RinahairA.ib

[ResourceRinabodyADiffuse.11]
filename = .\RinaMod.01\RinabodyADiffuse.dds

[ResourceRinabodyANormalMap.11]
filename = .\RinaMod.01\RinabodyANormalMap.dds

[ResourceRinabodyAMaterialMap.11]
filename = .\RinaMod.01\RinabodyAMaterialMap.dds

[ResourceRinabodyALightMap.11]
filename = .\RinaMod.01\RinabodyALightMap.dds

[ResourceRinahairADiffuse.11]
filename = .\RinaMod.01\RinahairADiffuse.dds

[ResourceRinahairAMaterialMap.11]
filename = .\RinaMod.01\RinahairAMaterialMap.dds

[ResourceRinahairALightMap.11]
filename = .\RinaMod.01\RinahairALightMap.dds

[ResourceRinahairANormalMap.11]
filename = .\RinaMod.01\RinahairANormalMap.dds


; .ini generated by GIMI (Genshin-Impact-Model-Importer) mod merger script
; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord