; hookbody

; Constants -------------------------

; Overrides -------------------------

[TextureOverridehookbodyPosition]
hash = 0361b6bf
handling = skip
vb0 = ResourcehookbodyPosition
vb2 = ResourcehookbodyBlend
draw = 24643,0

[TextureOverridehookbodyTexcoord]
hash = f1788f95
vb1 = ResourcehookbodyTexcoord

[TextureOverridehookbodyVertexLimitRaise]
hash = b0960adf

[TextureOverridehookbodyIB]
hash = 26276c57
handling = skip
drawindexed = auto

[TextureOverridehookbodyA]
hash = 26276c57
match_first_index = 0
ib = ResourcehookbodyAIB

[TextureOverridehookbodyADiffuse]
hash = b8d85743
this = ResourcehookbodyADiffuse

[TextureOverridehookbodyALightMap]
hash = a49680b5
this = ResourcehookbodyALightMap

; CommandList -----------------------

; Resources -------------------------

[ResourcehookbodyPosition]
type = Buffer
stride = 40
filename = hookbodyPosition.buf

[ResourcehookbodyBlend]
type = Buffer
stride = 32
filename = hookbodyBlend.buf

[ResourcehookbodyTexcoord]
type = Buffer
stride = 12
filename = hookbodyTexcoord.buf

[ResourcehookbodyAIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = hookbodyA.ib

[ResourcehookbodyADiffuse]
filename = hookbodyADiffuse.dds

[ResourcehookbodyALightMap]
filename = hookbodyALightMap.dds


; .ini generated by GIMI (Genshin-Impact-Model-Importer)
; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord