NIF Objects | Compound Types | Enum Types | Basic Types | File Versions
| Number | Name | Description |
|---|---|---|
| 0 | MO_QUAL_INVALID | Automatically assigned to MO_QUAL_FIXED, MO_QUAL_KEYFRAMED or MO_QUAL_DEBRIS |
| 1 | MO_QUAL_FIXED | Static body. |
| 2 | MO_QUAL_KEYFRAMED | Animated body with infinite mass. |
| 3 | MO_QUAL_DEBRIS | Low importance bodies adding visual detail. |
| 4 | MO_QUAL_MOVING | Moving bodies which should not penetrate or leave the world, but can. |
| 5 | MO_QUAL_CRITICAL | Gameplay critical bodies which cannot penetrate or leave the world under any circumstance. |
| 6 | MO_QUAL_BULLET | Fast-moving bodies, such as projectiles. |
| 7 | MO_QUAL_USER | For user. |
| 8 | MO_QUAL_CHARACTER | For use with rigid body character controllers. |
| 9 | MO_QUAL_KEYFRAMED_REPORT | Moving bodies with infinite mass which should report contact points and TOI collisions against all other bodies. |