NIF Objects | Compound Types | Enum Types | Basic Types | File Versions
| Name | Type | Description |
|---|---|---|
| From NiObject | ||
| From NiSequence | ||
| Name | string | The sequence name by which the animation system finds and manages this sequence. |
| Unknown Int 4 | int | Divinity 2 |
| Unknown Int 5 | int | Divinity 2 |
| Num Controlled Blocks | uint | |
| Array Grow By | uint | |
| Controlled Blocks | ControlledBlock | |
| From NiControllerSequence | ||
| Weight | float | The weight of a sequence describes how it blends with other sequences at the same priority. |
| Text Keys | Ref<NiTextKeyExtraData> | |
| Cycle Type | CycleType | |
| Frequency | float | |
| Start Time | float | |
| Stop Time | float | |
| Manager | Ptr<NiControllerManager> | The owner of this sequence. |
| Accum Root Name | string | The name of the NiAVObject serving as the accumulation root. This is where all accumulated translations, scales, and rotations are applied. |
| Accum Flags | AccumFlags | |
| Anim Notes | Ref<BSAnimNotes> | |
| Num Anim Note Arrays | ushort | |
| Anim Note Arrays | Ref<BSAnimNotes> | |