NIF Objects | Compound Types | Enum Types | Basic Types | File Versions
| Name | Type | Description |
|---|---|---|
| From NiObject | ||
| From NiObjectNET | ||
| Skyrim Shader Type | BSLightingShaderPropertyShaderType | Configures the main shader path |
| Name | string | Name of this controllable object, used to refer to the object in .kf files. |
| Num Extra Data List | uint | The number of Extra Data objects referenced through the list. |
| Extra Data List | Ref<NiExtraData> | List of extra data indices. |
| Controller | Ref<NiTimeController> | Controller object index. (The first in a chain) |
| From NiAVObject | ||
| Flags | uint | Basic flags for AV objects. For Bethesda streams above 26 only. |
| Flags | Flags | Basic flags for AV objects; commonly 0x000C or 0x000A. |
| Translation | Vector3 | The translation vector. |
| Rotation | Matrix33 | The rotation part of the transformation matrix. |
| Scale | float | Scaling part (only uniform scaling is supported). |
| Num Properties | uint | |
| Properties | Ref<NiProperty> | All rendering properties attached to this object. |
| Collision Object | Ref<NiCollisionObject> | |
| From NiNode | ||
| Num Children | uint | The number of child objects. |
| Children | Ref<NiAVObject> | List of child node object indices. |
| Num Effects | uint | The number of references to effect objects that follow. |
| Effects | Ref<NiDynamicEffect> | List of node effects. ADynamicEffect? |
| From BSRangeNode | ||
| Min | byte | |
| Max | byte | |
| Current | byte | |
| From BSDebrisNode | ||