<?xml version="1.0" encoding="utf-8"?>
<Override>
  <Items>
    <!--修改贴图-->
    <Item name="" identifier="healthscanner" scale="0.5" category="Equipment" tags="smallitem,clothing" cargocontaineridentifier="metalcrate" description="" impactsoundtag="impact_metal_light">
      <PreferredContainer primary="medcab" amount="1" spawnprobability="0.5" notcampaign="true" />
      <Price baseprice="150" minavailable="1">
        <Price storeidentifier="merchantoutpost" sold="false" multiplier="1.3" />
        <Price storeidentifier="merchantcity" multiplier="1.2" />
        <Price storeidentifier="merchantresearch" minavailable="8" />
        <Price storeidentifier="merchantmilitary" multiplier="1.25" />
        <Price storeidentifier="merchantmine" sold="false" />
        <Price storeidentifier="merchantmedical" minavailable="8" />
      </Price>
      <Deconstruct time="20">
        <Item identifier="copper" />
        <Item identifier="plastic" amount="2" />
      </Deconstruct>
      <Fabricate suitablefabricators="fabricator" requiredtime="10">
        <RequiredSkill identifier="mechanical" level="30" />
        <RequiredSkill identifier="medical" level="50" />
        <RequiredItem identifier="fpgacircuit" />
        <RequiredItem identifier="plastic" />
      </Fabricate>
      <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="704,256,64,64" origin="0.5,0.5" />
      <Sprite name="Health Scanner" texture="%ModDir%/Content/Items/Jobgear/headgears.png" sourcerect="110,355,72,35" depth="0.6" origin="0.5,0.5" />
      <Body width="70" height="24" density="25" />
      <Wearable limbtype="Head" slots="Any,Head" msg="ItemMsgPickUpSelect">
        <sprite name="Health Scanner Wearable" texture="%ModDir%/Content/Items/Jobgear/headgears.png" limb="Head" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.65" sourcerect="110,355,72,27" origin="0.642,0.744" />
      </Wearable>
      <StatusHUD drawhudwhenequipped="true" />
    </Item>
    <!--战地医疗服修改：贴图-->
    <Item name="" identifier="doctorsuniform1" aliases="doctorsuniform" category="Equipment" cargocontaineridentifier="metalcrate" tags="smallitem,clothing" scale="0.5" impactsoundtag="impact_soft">
      <PreferredContainer primary="crewcab" />
      <PreferredContainer primary="outpostcrewcabinet" amount="1" spawnprobability="0.05" />
      <Price baseprice="150" minavailable="1">
        <Price storeidentifier="merchantoutpost" minavailable="1" />
        <Price storeidentifier="merchantcity" multiplier="0.9" minavailable="1" />
        <Price storeidentifier="merchantresearch" minavailable="1" />
        <Price storeidentifier="merchantmilitary" minavailable="1" />
        <Price storeidentifier="merchantmine" minavailable="1" />
      </Price>
      <Deconstruct time="10">
        <Item identifier="organicfiber" />
      </Deconstruct>
      <InventoryIcon name="Medic Uniform 1 Icon" texture="Content/Items/Jobgear/OutfitIcons.png" sourcerect="128,151,128,105" origin="0.5,0.5" />
      <Sprite name="Medic Uniform 1" texture="Content/Items/Jobgear/MiscJobGear.png" sourcerect="504,84,123,60" depth="0.6" origin="0.5,0.5" />
      <Body width="100" height="50" density="15" friction="0.8" restitution="0.01" />
      <Wearable slots="Any,InnerClothes" msg="ItemMsgPickUpSelect">
        <sprite name="Medic Uniform 1 Torso" texture="Medic1_[GENDER].png" limb="Torso" hidelimb="false" inherittexturescale="true" inheritorigin="true" inheritsourcerect="false" sourcerect="160,0,112,207" />
        <sprite name="Medic Uniform 1 Right Hand" texture="Medic1_[GENDER].png" limb="RightHand" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Medic Uniform 1 Left Hand" texture="Medic1_[GENDER].png" limb="LeftHand" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Medic Uniform 1 Right Lower Arm" texture="Medic1_[GENDER].png" limb="RightForearm" hidelimb="false" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Medic Uniform 1 Left Lower Arm" texture="Medic1_[GENDER].png" limb="LeftForearm" hidelimb="false" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Medic Uniform 1 Right Upper Arm" texture="Medic1_[GENDER].png" limb="RightArm" hidelimb="false" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Medic Uniform 1 Left Upper Arm" texture="Medic1_[GENDER].png" limb="LeftArm" hidelimb="false" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Medic Uniform 1 Waist" texture="Medic1_[GENDER].png" limb="Waist" hidelimb="false" inherittexturescale="true" inheritorigin="true" inheritsourcerect="false" sourcerect="160,207,112,61" />
        <sprite name="Medic Uniform 1 Right Thigh" texture="Medic1_[GENDER].png" limb="RightThigh" hidelimb="false" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Medic Uniform 1 Left Thigh" texture="Medic1_[GENDER].png" limb="LeftThigh" hidelimb="false" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Medic Uniform 1 Right Leg" texture="Medic1_[GENDER].png" limb="RightLeg" hidelimb="false" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Medic Uniform 1 Left Leg" texture="Medic1_[GENDER].png" limb="LeftLeg" hidelimb="false" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Medic Uniform 1 Right Shoe" texture="Medic1_[GENDER].png" limb="RightFoot" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Medic Uniform 1 Left Shoe" texture="Medic1_[GENDER].png" limb="LeftFoot" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
        <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="blunttrauma,lacerations,bitewounds" dantifiers="lacerations,bitewounds" damagemultiplier="0.95" />
      </Wearable>
      <ItemContainer capacity="3">
        <Containable items="chem,medical" />
      </ItemContainer>
    </Item>
    <!--贴图待修改-->
    <Item name="" identifier="doctorsuniform2" category="Equipment" cargocontaineridentifier="metalcrate" tags="smallitem,clothing" scale="0.5" impactsoundtag="impact_soft">
      <PreferredContainer primary="crewcab" />
      <PreferredContainer primary="outpostcrewcabinet" amount="1" spawnprobability="0.05" />
      <Price baseprice="150" minavailable="1">
        <Price storeidentifier="merchantoutpost" minavailable="1" />
        <Price storeidentifier="merchantcity" multiplier="0.9" minavailable="1" />
        <Price storeidentifier="merchantresearch" minavailable="1" />
        <Price storeidentifier="merchantmilitary" minavailable="1" />
        <Price storeidentifier="merchantmine" minavailable="1" />
      </Price>
      <Deconstruct time="10">
        <Item identifier="organicfiber" />
      </Deconstruct>
      <InventoryIcon name="Medic Uniform 2 Icon" texture="Content/Items/Jobgear/OutfitIcons.png" sourcerect="256,151,128,105" origin="0.5,0.5" />
      <Sprite name="Medic Uniform 2" texture="Content/Items/Jobgear/MiscJobGear.png" sourcerect="640,70,124,74" depth="0.6" origin="0.5,0.5" />
      <Body width="100" height="50" density="15" friction="0.8" restitution="0.01" />
      <Wearable slots="Any,InnerClothes" msg="ItemMsgPickUpSelect">
        <sprite name="Medic Uniform 2 Torso" texture="Medic2_[GENDER].png" limb="Torso" hidelimb="false" inherittexturescale="true" inheritorigin="true" inheritsourcerect="false" sourcerect="160,0,112,207" origin="0.49769565,0.52241" />
        <sprite name="Medic Uniform 2 Right Hand" texture="Medic2_[GENDER].png" limb="RightHand" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Medic Uniform 2 Left Hand" texture="Medic2_[GENDER].png" limb="LeftHand" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Medic Uniform 2 Right Lower Arm" texture="Medic2_[GENDER].png" limb="RightForearm" hidelimb="false" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Medic Uniform 2 Left Lower Arm" texture="Medic2_[GENDER].png" limb="LeftForearm" hidelimb="false" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Medic Uniform 2 Right Upper Arm" texture="Medic2_[GENDER].png" limb="RightArm" hidelimb="false" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Medic Uniform 2 Left Upper Arm" texture="Medic2_[GENDER].png" limb="LeftArm" hidelimb="false" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Medic Uniform 2 Waist" texture="Medic2_[GENDER].png" limb="Waist" hidelimb="false" inherittexturescale="true" inheritorigin="true" inheritsourcerect="false" sourcerect="160,207,112,61" />
        <sprite name="Medic Uniform 2 Right Thigh" texture="Medic2_[GENDER].png" limb="RightThigh" hidelimb="false" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Medic Uniform 2 Left Thigh" texture="Medic2_[GENDER].png" limb="LeftThigh" hidelimb="false" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Medic Uniform 2 Right Leg" texture="Medic2_[GENDER].png" limb="RightLeg" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Medic Uniform 2 Left Leg" texture="Medic2_[GENDER].png" limb="LeftLeg" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Medic Uniform 2 Right Shoe" texture="Medic2_[GENDER].png" limb="RightFoot" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Medic Uniform 2 Left Shoe" texture="Medic2_[GENDER].png" limb="LeftFoot" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
        <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="lacerations,bitewounds" damagemultiplier="0.95" />
      </Wearable>
      <ItemContainer capacity="3">
        <Containable items="chem,medical" />
      </ItemContainer>
    </Item>
  </Items>
</Override>