<?xml version="1.0" encoding="utf-8"?>
<Override>
  <Items>
    <!--需要优化贴图-->
    <Item name="" identifier="autoinjectorheadset" scale="0.5" category="Equipment,Medical" tags="smallitem,mobileradio" allowasextracargo="true" description="" cargocontaineridentifier="metalcrate" impactsoundtag="impact_metal_light">
      <PreferredContainer primary="medcab" />
      <Price baseprice="140" sold="false">
        <Price storeidentifier="merchantoutpost" />
        <Price storeidentifier="merchantcity" multiplier="0.9" />
        <Price storeidentifier="merchantresearch" />
        <Price storeidentifier="merchantmilitary" />
        <Price storeidentifier="merchantmine" />
      </Price>
      <InventoryIcon texture="%ModDir%/Content/Items/JobGear/TalentGear.png" sourcerect="113,264,58,45" origin="0.5,0.5" />
      <Sprite name="Headset" texture="%ModDir%/Content/Items/JobGear/TalentGear.png" depth="0.6" sourcerect="253,301,76,64" origin="0.35,0.5" />
      <Body radius="20" height="20" density="30" />
      <Deconstruct time="10">
        <Item identifier="plastic" amount="2" />
        <Item identifier="copper" />
      </Deconstruct>
      <Fabricate suitablefabricators="fabricator" requiredtime="10" requiresrecipe="true">
        <RequiredSkill identifier="mechanical" level="30" />
        <RequiredItem identifier="plastic" />
        <RequiredItem identifier="fpgacircuit" />
      </Fabricate>
      <WifiComponent range="35000.0" LinkToChat="true" MinChatMessageInterval="0.0" />
      <ItemContainer capacity="1" maxstacksize="1" autoinject="true">
        <Containable items="chem,medical" />
      </ItemContainer>
      <Wearable limbtype="Head" slots="Any,Headset" msg="ItemMsgPickUpSelect" displaycontainedstatus="true">
        <sprite name="Headset Wearable" texture="%ModDir%/Content/Items/JobGear/TalentGear.png" sourcerect="253,305,76,58" limb="Head" hidelimb="false" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.7" hideotherwearables="false" origin="0.5,0.5" />
      </Wearable>
    </Item>
    <!-- 高级自注射耳机 -->
    <Item name="" identifier="EAHI_autoinjectorheadset" scale="0.5" category="Equipment" tags="mobileradio,smallitem,idcard,id_captain,id_security,id_engineer,id_medic,id_assistant,id_mechanic,id_pirate,wreck_secureid,wreck_id,wreck_engineer,wreck_mechanic,wreck_medic,wreck_security,wreck_captain,wreck_admin,id_reactor,id_outpostsecurity" description="" cargocontaineridentifier="metalcrate" impactsoundtag="impact_metal_light">
      <Price baseprice="200" sold="false">
        <Price locationtype="outpost" multiplier="1" sold="false" />
        <Price locationtype="city" multiplier="0.9" sold="false" />
        <Price locationtype="research" multiplier="1" sold="false" />
        <Price locationtype="military" multiplier="1" sold="false" />
        <Price locationtype="mine" multiplier="1" sold="false" />
      </Price>
      <InventoryIcon texture="Content/Items/JobGear/TalentGear.png" sourcerect="113,264,58,45" origin="0.5,0.5" />
      <Sprite name="Headset" texture="Content/Items/Jobgear/headgears.png" depth="0.6" sourcerect="28,321,49,62" origin="0.5,0.5" />
      <Body radius="20" height="20" density="30" />
      <Deconstruct time="10">
        <Item identifier="autoinjectorheadset" />
        <Item identifier="fpgacircuit" />
      </Deconstruct>
      <Fabricate suitablefabricators="fabricator" requiredtime="20">
        <RequiredSkill identifier="mechanical" level="45" />
        <RequiredItem identifier="autoinjectorheadset" />
        <RequiredItem identifier="healthscanner" />
        <RequiredItem identifier="fpgacircuit" />
      </Fabricate>
      <WifiComponent range="35000.0" LinkToChat="true" MinChatMessageInterval="0.0" />
      <ItemContainer capacity="1" maxstacksize="1" containedstateindicatorstyle="syringe">
        <SlotIcon slotindex="0" texture="Content/Items/InventoryIconAtlas.png" sourcerect="64,448,64,64" origin="0.5,0.45" />
        <SlotIcon slotindex="1" texture="Content/Items/InventoryIconAtlas.png" sourcerect="256,448,64,64" origin="0.5,0.45" />
        <Containable items="antibloodloss1,antibloodloss2,alienblood" />
        <SubContainer capacity="1" maxstacksize="1">
          <Containable items="antidama1,antidama2,deusizine,teleportine" />
        </SubContainer>
      </ItemContainer>
      <Wearable limbtype="Head" slots="Any,Headset" msg="ItemMsgPickUpSelect" displaycontainedstatus="true">
        <sprite name="Headset Wearable" texture="Content/Items/Jobgear/headgears.png" limb="Head" hidelimb="false" inheritlimbdepth="true" depth="0.7" inheritscale="true" ignorelimbscale="true" scale="0.7" hideotherwearables="false" sourcerect="26,313,51.5,70" origin="0.515,0.703" />
        <!--使用生理盐水-->
        <StatusEffect type="OnWearing" target="Character,Contained" condition="-10" targetslot="0">
          <ReduceAffliction type="bloodloss" amount="2.5" />
          <RequiredItem items="antibloodloss1" type="Contained" targetslot="0" />
          <Conditional bloodloss="gt 5.0" />
        </StatusEffect>
        <!--使用血袋-->
        <StatusEffect type="OnWearing" target="Character,Contained" condition="-5" targetslot="0">
          <ReduceAffliction type="bloodloss" amount="6" />
          <RequiredItem items="antibloodloss2" type="Contained" targetslot="0" />
          <Conditional bloodloss="gt 5.0" />
        </StatusEffect>
        <!--使用异星血浆-->
        <StatusEffect type="OnWearing" target="Character,Contained" condition="-5" targetslot="0">
          <Affliction identifier="psychosis" amount="2.25" />
          <ReduceAffliction type="bloodloss" amount="6" />
          <RequiredItem items="alienblood" type="Contained" targetslot="0" />
          <Conditional bloodloss="gt 5.0" />
        </StatusEffect>
        <!--使用吗啡-->
        <StatusEffect type="OnWearing" target="Character,Contained" comparison="or" condition="-10" targetslot="1">
          <ReduceAffliction type="damage" amount="5" />
          <ReduceAffliction type="burn" amount="0.1" />
          <Affliction identifier="oxygenlow" amount="2" />
          <Affliction identifier="opiateaddiction" amount="0.5" />
          <Affliction identifier="opiateoverdose" amount="1.0" />
          <ReduceAffliction identifier="opiatewithdrawal" amount="3.0" />
          <RequiredItem items="antidama1" type="Contained" targetslot="1" />
          <Conditional internaldamage="gt 0.0" />
          <Conditional blunttrauma="gt 0.0" />
          <Conditional lacerations="gt 0.0" />
          <Conditional bitewounds="gt 0.0" />
          <Conditional gunshotwound="gt 0.0" />
          <Conditional organdamage="gt 0.0" />
          <Conditional explosiondamage="gt 0.0" />
          <Conditional concussion="gt 0.0" />
        </StatusEffect>
        <!--使用芬太尼-->
        <StatusEffect type="OnWearing" target="Character,Contained" comparison="or" condition="-20" targetslot="1">
          <ReduceAffliction type="damage" amount="15" />
          <ReduceAffliction type="burn" amount="1" />
          <Affliction identifier="oxygenlow" amount="6" />
          <Affliction identifier="opiateaddiction" amount="1.5" />
          <Affliction identifier="opiateoverdose" amount="4.5" />
          <ReduceAffliction identifier="opiatewithdrawal" amount="20" />
          <RequiredItem items="antidama2" type="Contained" targetslot="1" />
          <Conditional internaldamage="gt 0.0" />
          <Conditional blunttrauma="gt 0.0" />
          <Conditional lacerations="gt 0.0" />
          <Conditional bitewounds="gt 0.0" />
          <Conditional gunshotwound="gt 0.0" />
          <Conditional organdamage="gt 0.0" />
          <Conditional explosiondamage="gt 0.0" />
          <Conditional concussion="gt 0.0" />
        </StatusEffect>
        <!--使用神效剂-->
        <StatusEffect type="OnWearing" target="Character,Contained" comparison="or" condition="-5" targetslot="1">
          <Affliction identifier="burn" amount="0.02" />
          <ReduceAffliction type="damage" amount="3" />
          <ReduceAffliction identifier="oxygenlow" amount="3" />
          <ReduceAffliction identifier="bloodloss" amount="2" />
          <RequiredItem items="deusizine" type="Contained" targetslot="1" />
          <Conditional internaldamage="gt 0.0" />
          <Conditional blunttrauma="gt 0.0" />
          <Conditional lacerations="gt 0.0" />
          <Conditional bitewounds="gt 0.0" />
          <Conditional gunshotwound="gt 0.0" />
          <Conditional organdamage="gt 0.0" />
          <Conditional explosiondamage="gt 0.0" />
          <Conditional concussion="gt 0.0" />
          <Conditional bloodloss="gt 5.0" />
          <Conditional oxygenlow="gt 50.0" />
        </StatusEffect>
      </Wearable>
      <StatusHUD drawhudwhenequipped="true" overlaycolor="0,0,0,0" />
    </Item>
    <!--高阶基因拼接器：增加深度-->
    <Item identifier="advancedgenesplicer" variantof="genesplicer" allowasextracargo="true" descriptionidentifier="advancedgenesplicer">
      <PreferredContainer primary="medcab" secondary="medcab" />
      <PreferredContainer secondary="abandonedmedcab,wreckmedcab,outpostmedcab" spawnprobability="0" />
      <Price baseprice="550" sold="false" minleveldifficulty="65">
        <Price storeidentifier="merchantoutpost" />
        <Price storeidentifier="merchantcity" multiplier="0.9" />
        <Price storeidentifier="merchantresearch" multiplier="1.1" sold="true" />
        <Price storeidentifier="merchantmilitary" multiplier="1.1" />
        <Price storeidentifier="merchantmine" />
      </Price>
      <Deconstruct time="10">
        <Item identifier="fulgurium" />
        <Item identifier="copper" amount="2" />
        <Item identifier="rubber" />
        <Item identifier="silicon" />
      </Deconstruct>
      <Fabricate suitablefabricators="fabricator" requiredtime="20" requiresrecipe="true">
        <RequiredSkill identifier="medical" level="60" />
        <RequiredItem identifier="fulgurium" />
        <RequiredItem identifier="fpgacircuit" amount="2" />
        <RequiredItem identifier="rubber" amount="2" />
        <RequiredItem identifier="silicon" amount="2" />
      </Fabricate>
      <InventoryIcon texture="Content/Items/Genetic/Genetic.png" sourcerect="327,62,73,65" origin="0.5,0.5" />
      <Sprite name="Headset" texture="Content/Items/Genetic/Genetic.png" depth="0.6" sourcerect="148,85,73,35" origin="0.5,0.5" />
      <Body radius="8" width="48" density="30" />
      <ItemContainer capacity="2" />
      <Wearable>
        <sprite name="Gene Splicer Wearable" texture="Content/Items/Genetic/Genetic.png" limb="Head" hidelimb="false" inheritlimbdepth="false" inheritscale="true" depth="0.9" ignorelimbscale="true" scale="0.5" hideotherwearables="false" sourcerect="326,131,67,55" origin="0.6,0.0" />
      </Wearable>
    </Item>
  </Items>
</Override>