<?xml version="1.0" encoding="utf-8"?>
<Override>
  <Items>
    <!-- 快速裂变加速器:贴图;攻击速度 -->
    <Item name="" identifier="nucleargun" category="Weapon" cargocontaineridentifier="metalcrate" allowasextracargo="true" tags="mediumitem,weapon,gun,mountableweapon" Scale="0.5" impactsoundtag="impact_metal_heavy">
      <PreferredContainer primary="secarmcab" secondary="weaponholder,armcab" />
      <Price baseprice="900" sold="false">
        <Price storeidentifier="merchantoutpost" multiplier="1.5" />
        <Price storeidentifier="merchantcity" multiplier="1.25" />
        <Price storeidentifier="merchantresearch" multiplier="1.25" />
        <Price storeidentifier="merchantmilitary" multiplier="0.9" minavailable="1" maxavailable="2" sold="true">
          <Reputation faction="coalition" min="70" />
        </Price>
        <Price storeidentifier="merchantmine" multiplier="1.25" />
      </Price>
      <Deconstruct time="10">
        <Item identifier="copper" />
        <Item identifier="plastic" />
        <Item identifier="lead" />
        <Item identifier="titaniumaluminiumalloy" />
        <Item identifier="fulgurium" />
      </Deconstruct>
      <Fabricate suitablefabricators="fabricator" requiredtime="70" requiresrecipe="true">
        <RequiredSkill identifier="electrical" level="65" />
        <RequiredItem identifier="fpgacircuit" />
        <RequiredItem identifier="lead" amount="2" />
        <RequiredItem identifier="titaniumaluminiumalloy" amount="2" />
        <RequiredItem identifier="fulgurium" amount="2" />
      </Fabricate>
      <Sprite texture="%ModDir%/Content/Items/JobGear/TalentGear.png" sourcerect="271,127,240,66" depth="0.55" origin="0.5,0.5" />
      <Body width="238" height="63" density="25" />
      <Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="21,-27" aimpos="64,4" handle1="-68,-10" handle2="21,-3" holdangle="56" />
      <Wearable slots="Bag" msg="ItemMsgEquipSelect" canbeselected="false" canbepicked="true" pickkey="Select">
        <sprite name="Nuclear Gun Worn" texture="%ModDir%/Content/Items/JobGear/TalentGear.png" canbehiddenbyotherwearables="false" rotation="90" inheritlimbdepth="false" depth="0.6" sourcerect="270,127,240,66" limb="Torso" scale="0.5" origin="0.5,0.8" />
      </Wearable>
      <RangedWeapon reload="0.15" holdtrigger="true" barrelpos="118,14" spread="0" unskilledspread="10" combatPriority="80" drawhudwhenequipped="true" crosshairscale="0.2" maxchargetime="0.35">
        <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
        <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
        <ParticleEmitter particle="FlareBubbles" scalemin="1.4" scalemax="1.8" particleamount="14" anglemin="0" anglemax="360" velocitymin="0" velocitymax="50" />
        <ParticleEmitter particle="GlowDot" scalemin="4.0" scalemax="4.0" particleamount="20" anglemin="0" anglemax="360" velocitymin="0" velocitymax="0" colormultiplier="10,235,195,255" />
        <ParticleEmitterCharge particle="chargenucleargun" particlespersecond="60" scalemultiplier="0.75,0.75" scalemin="1.0" scalemax="1.0" anglemin="0" anglemax="359" />
        <Sound file="Content/Items/JobGear/Engineer/WEAPONS_rapidFissileAccelerator.ogg" type="OnUse" range="3000" selectionmode="Random" />
        <Sound file="Content/Items/JobGear/Engineer/WEAPONS_rapidFissileAccelerator2.ogg" type="OnUse" range="3000" />
        <Sound file="Content/Items/JobGear/Engineer/WEAPONS_rapidFissileAccelerator3.ogg" type="OnUse" range="3000" />
        <Sound file="Content/Items/JobGear/Engineer/WEAPONS_rapidFissileAccelerator4.ogg" type="OnUse" range="3000" />
        <ChargeSound file="Content/Items/JobGear/Engineer/WEAPONS_rapidFissileAcceleratorStartLoop.ogg" range="3000" />
        <StatusEffect type="OnUse" target="This">
          <Explosion range="150.0" force="3" shockwave="false" smoke="false" flash="true" sparks="false" flames="false" underwaterbubble="false" camerashake="6.0" />
        </StatusEffect>
        <StatusEffect type="OnUse" target="Contained">
          <Use />
        </StatusEffect>
        <RequiredItems items="reactorfuel" type="Contained" msg="ItemMsgAmmoRequired" />
        <RequiredSkill identifier="weapons" level="25" />
        <RequiredSkill identifier="electrical" level="45" />
      </RangedWeapon>
      <ItemContainer capacity="1" maxstacksize="1" hideitems="false" itempos="10,-5" containedspritedepths="0.562,0.561" containedstateindicatorstyle="default" containedstateindicatorslot="0">
        <Containable items="reactorfuel" rotation="90" />
        <SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="192,448,64,64" origin="0.5,0.5" />
        <SlotIcon slotindex="1" texture="Content/UI/StatusMonitorUI.png" sourcerect="320,448,64,64" origin="0.5,0.5" />
        <SubContainer capacity="1" maxstacksize="1">
          <Containable items="flashlight" hide="false" itempos="25,0" setactive="true" />
        </SubContainer>
      </ItemContainer>
      <aitarget sightrange="3000" soundrange="5000" fadeouttime="5" />
      <Quality>
        <QualityStat stattype="FirepowerMultiplier" value="0.1" />
      </Quality>
      <SkillRequirementHint identifier="weapons" level="25" />
      <SkillRequirementHint identifier="electrical" level="45" />
    </Item>
    <!-- 贫化燃料冲锋枪弹匣:修改贴图,容量加到45发,回收配方匹配其他弹匣 -->
    <Item name="" identifier="smgmagazinedepletedfuel" variantof="smgmagazine" allowasextracargo="true">
      <InventoryIcon texture="%ModDir%/Content/Items/Weapons/smgrounds/smgrounds2_icon.png" sourcerect="0,0,48,48" scale="0.5" />
      <Sprite texture="%ModDir%/Content/Items/Weapons/smgrounds/smgrounds2.png" depth="0.54" sourcerect="0,0,19,43" origin="0.5,0.5" />
      <PreferredContainer primary="smg,smgunique" spawnprobability="0" />
      <PreferredContainer primary="secarmcab" spawnprobability="0" />
      <PreferredContainer primary="outpostsecarmcab" spawnprobability="0" />
      <PreferredContainer primary="wrecksecarmcab" spawnprobability="0" />
      <Price baseprice="160" sold="false" />
      <Fabricate suitablefabricators="fabricator" requiredtime="30" requiresrecipe="true">
        <RequiredSkill identifier="weapons" level="40" />
        <RequiredSkill identifier="electrical" level="30" />
        <RequiredItem identifier="magnesium" />
        <RequiredItem identifier="depletedfuel" />
      </Fabricate>
      <Fabricate suitablefabricators="fabricator" requiredtime="18" requiresrecipe="true" displayname="recycleitem">
        <RequiredSkill identifier="weapons" level="40" />
        <RequiredSkill identifier="electrical" level="30" />
        <RequiredItem identifier="magnesium" />
        <RequiredItem identifier="depletedfuel" />
        <RequiredItem tag="smgammo" mincondition="0.0" maxcondition="0.1" usecondition="false" />
      </Fabricate>
      <Deconstruct time="15">
        <Item identifier="depletedfuel" mincondition="0.95" />
        <Item identifier="steel" />
      </Deconstruct>
      <ItemContainer SpawnWithId="smgrounddepletedfuel">
        <Containable items="smgrounddepletedfuel" />
        <StatusEffect type="OnUse" target="This" condition="-2.23" disabledeltatime="true">
          <SpawnItem identifiers="smgrounddepletedfuel" spawnposition="ThisInventory" />
        </StatusEffect>
      </ItemContainer>
    </Item>
    <!--修改：贴图-->
    <Item name="" identifier="thermalgoggles" scale="0.5" category="Equipment" tags="smallitem,clothing" allowasextracargo="true" cargocontaineridentifier="metalcrate" description="" impactsoundtag="impact_metal_light">
      <PreferredContainer primary="engcab" />
      <Price baseprice="350" sold="false">
        <Price storeidentifier="merchantoutpost" multiplier="1.3" />
        <Price storeidentifier="merchantcity" multiplier="1.2" />
        <Price storeidentifier="merchantresearch" />
        <Price storeidentifier="merchantmilitary" multiplier="1.25" />
        <Price storeidentifier="merchantmine" />
      </Price>
      <Deconstruct time="20">
        <Item identifier="copper" />
        <Item identifier="plastic" amount="2" />
        <Item identifier="fulgurium" />
      </Deconstruct>
      <Fabricate suitablefabricators="fabricator" requiredtime="40" requiresrecipe="true">
        <RequiredSkill identifier="electrical" level="50" />
        <RequiredItem identifier="fpgacircuit" />
        <RequiredItem identifier="plastic" />
        <RequiredItem identifier="fulgurium" />
      </Fabricate>
      <InventoryIcon texture="%ModDir%/Content/Items/JobGear/TalentGear.png" sourcerect="0,224,63,31" origin="0.5,0.5" />
      <Sprite name="Thermal Goggles" texture="%ModDir%/Content/Items/JobGear/TalentGear.png" sourcerect="0,224,64,31" depth="0.6" origin="0.5,0.5" />
      <Body width="70" height="24" density="15" />
      <Wearable limbtype="Head" slots="Any,Head" msg="ItemMsgPickUpSelect">
        <sprite name="Thermal Goggles Wearable" texture="%ModDir%/Content/Items/Jobgear/TalentGear.png" limb="Head" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.65" sourcerect="1,192,64,31" origin="0.4,0.5" />
      </Wearable>
      <StatusHUD drawhudwhenequipped="true" overlaycolor="176,0,0,120" range="3000" thermalgoggles="true" showdeadcharacters="false" showtexts="false" />
    </Item>
    <!-- 热成像护目镜：贴图 -->
    <!-- Cargo Scooter, wearable on back, holds everything-->
    <Item name="" identifier="cargoscooter" category="Equipment,Diving" Tags="mediumitem,provocative,scooter,mobilecontainer" allowasextracargo="true" cargocontaineridentifier="metalcrate" description="" Scale="0.5" impactsoundtag="impact_metal_heavy" isshootable="true">
      <PreferredContainer primary="divingcab" />
      <Price baseprice="400" sold="false">
        <Price storeidentifier="merchantoutpost" multiplier="0.9" />
        <Price storeidentifier="merchantcity" multiplier="0.85" />
        <Price storeidentifier="merchantresearch" />
        <Price storeidentifier="merchantmilitary" />
        <Price storeidentifier="merchantmine" multiplier="1.25" />
      </Price>
      <Deconstruct time="20">
        <Item identifier="aluminium" />
        <Item identifier="titaniumaluminiumalloy" />
        <Item identifier="tin" />
      </Deconstruct>
      <Fabricate suitablefabricators="fabricator" requiredtime="30" requiresrecipe="true">
        <RequiredSkill identifier="mechanical" level="30" />
        <RequiredItem identifier="aluminium" amount="2" />
        <RequiredItem identifier="titaniumaluminiumalloy" amount="2" />
        <RequiredItem identifier="tin" amount="2" />
      </Fabricate>
      <InventoryIcon texture="%ModDir%/Content/Items/JobGear/TalentGear.png" sourcerect="131,123,53,58" origin="0.5,0.5" />
      <Sprite texture="%ModDir%/Content/Items/JobGear/TalentGear.png" depth="0.55" sourcerect="295,195,149,105" origin="0.5,0.5" />
      <Body width="140" height="100" density="10" />
      <Wearable slots="Bag" msg="ItemMsgEquipSelect" canbeselected="false" canbepicked="true" pickkey="Select">
        <sprite name="cargoscooter Worn" texture="%ModDir%/Content/Items/JobGear/TalentGear.png" sourcerect="295,195,149,105" origin="0.5,0.8" canbehiddenbyotherwearables="false" rotation="90" inheritlimbdepth="false" depth="0.6" limb="Torso" scale="0.5" />
      </Wearable>
      <Holdable slots="RightHand+LeftHand" aimpos="90,0" handle1="-35,36" handle2="-37,38" msg="ItemMsgPickUpSelect" />
      <Propulsion force="150" usablein="water" particles="bubbles">
        <RequiredItems items="mobilebattery" targetslot="0" type="Contained" msg="ItemMsgBatteryCellRequired" />
        <StatusEffect type="OnUse" target="Contained" targetslot="0" Condition="-0.2">
          <RequiredItem items="mobilebattery" type="Contained" />
        </StatusEffect>
        <sound file="Content/Items/Diving/ScooterLoop.ogg" type="OnUse" range="500.0" loop="true" />
      </Propulsion>
      <ItemContainer capacity="1" maxstacksize="1" slotsperrow="3" hideitems="true" containedstateindicatorslot="0" containedstateindicatorstyle="battery">
        <Containable items="mobilebattery" />
        <SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="128,448,64,64" origin="0.5,0.5" />
        <SubContainer capacity="11" maxstacksize="32">
          <Containable items="smallitem,mediumitem" excludeditems="toolbelt,toolbox,bandolier,cargoscooter,largemobilecontainer" />
        </SubContainer>
      </ItemContainer>
      <AiTarget soundrange="3000" maxsightrange="3000" />
    </Item>
    <!--PUCS-->
    <Item name="" identifier="pucs" category="Equipment,Diving" tags="diving,deepdiving,divinggear_wearableindoors,provocative" allowasextracargo="true" scale="0.5" fireproof="true" description="" allowdroppingonswapwith="diving" impactsoundtag="impact_metal_heavy">
      <PreferredContainer primary="divingsuitcontainer" spawnprobability="0.0" />
      <Price baseprice="670" sold="false">
        <Price storeidentifier="merchantoutpost" />
        <Price storeidentifier="merchantcity" minavailable="0" maxavailable="3" sold="true">
          <Reputation faction="coalition" min="70" />
        </Price>
        <Price storeidentifier="merchantresearch" multiplier="1.2" />
        <Price storeidentifier="merchantmilitary" />
        <Price storeidentifier="merchantmine" multiplier="1.1" />
      </Price>
      <Deconstruct time="45">
        <Item identifier="titaniumaluminiumalloy" />
        <Item identifier="titaniumaluminiumalloy" />
        <Item identifier="rubber" />
        <Item identifier="lead" />
        <Item identifier="physicorium" />
      </Deconstruct>
      <Fabricate suitablefabricators="fabricator" requiredtime="80" requiresrecipe="true">
        <RequiredSkill identifier="electrical" level="60" />
        <RequiredItem identifier="combatdivingsuit" />
        <RequiredItem identifier="lead" />
        <RequiredItem identifier="physicorium" />
      </Fabricate>
      <InventoryIcon texture="Content/Items/InventoryIconAtlas2.png" sourcerect="384,704,128,128" origin="0.5,0.5" />
      <Sprite name="PUCS Item" texture="%ModDir%/Content/Items/Jobgear/Engineer/PUCS_Items.png" sourcerect="0,0,154,134" depth="0.55" origin="0.5,0.5" />
      <ContainedSprite name="PUCS In Vertical Locker" allowedcontainertags="divingsuitcontainervertical" texture="%ModDir%/Content/Items/Jobgear/Engineer/PUCS_Items.png" sourcerect="164,0,87,190" depth="0.55" origin="0.5,0.5" />
      <ContainedSprite name="PUCS Behind Window" allowedcontainertags="divingsuitcontainerwindow" texture="pucs.png" sourcerect="430,0,80,207" depth="0.55" origin="-0.12,-0.14" />
      <ContainedSprite name="PUCS In Horizontal Locker" allowedcontainertags="divingsuitcontainerhorizontal" texture="%ModDir%/Content/Items/Jobgear/Engineer/PUCS_Items.png" sourcerect="0,191,225,66" depth="0.55" origin="0.6,0.5" />
      <Body radius="45" width="34" density="15" />
      <Wearable slots="OuterClothes" msg="ItemMsgEquipSelect" displaycontainedstatus="true" canbeselected="false" canbepicked="true" pickkey="Select">
        <sprite name="PUCS Helmet Wearable" texture="%ModDir%/Content/Items/Jobgear/headgears_[GENDER].png" limb="Head" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.7" hidelimb="true" hideotherwearables="true" CanBeHiddenByOtherWearables="false" sourcerect="124,513,97,101" origin="0.545,0.73">
          <LightComponent range="200.0" lightcolor="250,224,165,255" powerconsumption="10" IsOn="true" allowingameediting="false">
            <StatusEffect type="OnWearing" target="This,Character" Voltage="1.0" setvalue="true">
              <Conditional IsDead="false" />
            </StatusEffect>
            <LightTexture texture="Content/Lights/divinghelmetlight.png" origin="0.05, 0.5" size="1.0,1.0" />
          </LightComponent>
        </sprite>
        <sprite name="pucs Torso" texture="pucs_[GENDER].png" limb="Torso" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="pucs Right Hand" texture="pucs_[GENDER].png" limb="RightHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="pucs Left Hand" texture="pucs_[GENDER].png" limb="LeftHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="pucs Right Lower Arm" texture="pucs_[GENDER].png" limb="RightArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="pucs Left Lower Arm" texture="pucs_[GENDER].png" limb="LeftArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="pucs Right Upper Arm" texture="pucs_[GENDER].png" limb="RightForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="pucs Left Upper Arm" texture="pucs_[GENDER].png" limb="LeftForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="pucs Waist" texture="pucs_[GENDER].png" limb="Waist" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="pucs Right Thigh" texture="pucs_[GENDER].png" limb="RightThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="pucs Left Thigh" texture="pucs_[GENDER].png" limb="LeftThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="pucs Right Leg" texture="pucs_[GENDER].png" limb="RightLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="pucs Left Leg" texture="pucs_[GENDER].png" limb="LeftLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="pucs Left Shoe" texture="pucs_[GENDER].png" limb="LeftFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="pucs Right Shoe" texture="pucs_[GENDER].png" limb="RightFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <StatusEffect type="OnWearing" target="Character" HideFace="true" UseHullOxygen="true" ObstructVisionAmount="0.5" PressureProtection="6200.0" SpeedMultiplier="1.1" LowPassMultiplier="0.2" setvalue="true" disabledeltatime="true">
          <Sound file="Content/Items/Diving/DivingSuitLoop1.ogg" range="500" loop="true" />
          <Sound file="Content/Items/Diving/DivingSuitLoop2.ogg" range="500" loop="true" />
        </StatusEffect>
        <!-- 在潜水柜 恢复氧气、液氧罐耐久 -->
        <StatusEffect type="OnContained" target="Contained" Condition="1.0" targetslot="0" interval="1" disabledeltatime="true">
          <Conditional Voltage="gt 0.01" targetcontainer="true" targetgrandparent="true" targetitemcomponent="Powered" />
          <RequiredItem items="refillableoxygensource" type="Contained" excludebroken="false" excludefullcondition="true" />
        </StatusEffect>
        <!-- Hull氧含量小于50％时  启用内置氧气罐/液氧罐 -->
        <StatusEffect type="OnWearing" target="Contained,Character" UseHullOxygen="false" OxygenAvailable="1000.0" Condition="-0.3" comparison="And" targetslot="0">
          <Conditional IsDead="false" />
          <Conditional HullOxygenPercentage="lt 50" />
          <Conditional InWater="false" />
          <Conditional decreasedoxygenconsumption="lt 100" />
          <RequiredItem items="oxygentank" type="Contained" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="Contained,Character" UseHullOxygen="false" OxygenAvailable="1500.0" Condition="-0.1" comparison="And" targetslot="0">
          <Conditional IsDead="false" />
          <Conditional HullOxygenPercentage="lt 50" />
          <Conditional InWater="false" />
          <Conditional decreasedoxygenconsumption="lt 100" />
          <RequiredItem items="oxygenitetank" type="Contained" />
        </StatusEffect>
        <!-- 在水中时  启用内置氧气罐/液氧罐 -->
        <StatusEffect type="OnWearing" target="Contained,Character" UseHullOxygen="false" OxygenAvailable="1000.0" Condition="-0.3" comparison="And" targetslot="0">
          <Conditional InWater="true" />
          <Conditional decreasedoxygenconsumption="lt 100" />
          <RequiredItem items="oxygentank" type="Contained" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="Contained,Character" UseHullOxygen="false" OxygenAvailable="1500.0" Condition="-0.1" comparison="And" targetslot="0">
          <Conditional InWater="true" />
          <Conditional decreasedoxygenconsumption="lt 100" />
          <RequiredItem items="oxygenitetank" type="Contained" />
        </StatusEffect>
        <!-- 使用液氧罐且hull氧气大于50 移动速度增加 -->
        <StatusEffect type="OnWearing" target="Contained,Character" SpeedMultiplier="1.3" setvalue="true" comparison="And" targetslot="0">
          <Conditional IsDead="false" />
          <Conditional HullOxygenPercentage="lt 50" />
          <Conditional InWater="false" />
          <RequiredItem items="oxygenitetank" type="Contained" />
        </StatusEffect>
        <!-- 吸油 -->
        <StatusEffect type="OnWearing" target="Contained,Character" Oxygen="-10.0" Condition="-0.5" interval="1" disabledeltatime="true" targetslot="0">
          <Conditional IsDead="false" />
          <RequiredItem items="weldingfueltank" type="Contained" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="Contained,Character" targetlimbs="Torso" Oxygen="-10.0" Condition="-0.5" interval="1" disabledeltatime="true" targetslot="0">
          <Conditional IsDead="false" />
          <RequiredItem items="incendiumfueltank" type="Contained" />
          <Affliction identifier="burn" amount="3.0" />
        </StatusEffect>
        <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="blunttrauma,gunshotwound,bitewounds,lacerations,bleeding,explosiondamage" damagemultiplier="0.65" damagesound="LimbArmor" deflectprojectiles="true" />
        <damagemodifier armorsector="0.0,360.0" afflictiontypes="burn" damagemultiplier="0.1" damagesound="" deflectprojectiles="true" />
        <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="radiationsickness" damagemultiplier="0.1" damagesound="LimbArmor" />
        <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="huskinfection" damagemultiplier="0.5" probabilitymultiplier="0.1" damagesound="LimbArmor" />
        <ItemComponent IsActiveConditionalComparison="Or">
          <IsActive HullOxygenPercentage="lt 50" />
          <IsActive InWater="eq true" />
          <StatusEffect type="OnActive" target="Contained,Character" comparison="And">
            <RequiredItem items="oxygensource" type="Contained" />
            <Conditional condition="lt 5.0" />
            <Sound file="Content/Items/WarningBeepSlow.ogg" range="500" loop="true" />
          </StatusEffect>
          <StatusEffect type="OnActive" target="Contained" playsoundonrequireditemfailure="true">
            <RequiredItem items="oxygensource" type="Contained" matchonempty="true" />
            <Conditional condition="lte 0.0" />
            <Sound file="Content/Items/WarningBeep.ogg" range="500" loop="true" />
          </StatusEffect>
        </ItemComponent>
      </Wearable>
      <Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="0,-50" handle1="-10,-20" handle2="10,-20" holdangle="45" msg="ItemMsgPickUpUse" canbeselected="false" canbepicked="true" pickkey="Use" />
      <ItemContainer capacity="0" maxstacksize="0" hideitems="true" containedstateindicatorstyle="tank" containedstateindicatorslot="0" autoinject="true">
        <Containable items="none" />
        <SlotIcon slotindex="0" texture="Content/UI/ContainerIndicators.png" sourcerect="1,93,120,29" origin="0.5,0.45" />
        <SlotIcon slotindex="1" texture="Content/UI/ContainerIndicators.png" sourcerect="2,155,120,29" origin="0.5,0.5" />
        <SubContainer capacity="1" maxstacksize="1">
          <Containable items="oxygensource,weldingtoolfuel" />
        </SubContainer>
        <SubContainer capacity="1" maxstacksize="1">
          <Containable items="chem,medical" />
        </SubContainer>
      </ItemContainer>
    </Item>
    <!-- Wf_pucs series -->
    <!-- Redundant, use /New/ Wf_pucs -->
    <!-- <Item name="" identifier="Wf_pucs" category="Diving"
      tags="diving,divingsuit,deepdiving,divinggear_wearableindoors,provocative,Wf_diving"
      scale="0.5" fireproof="true" description="" allowdroppingonswapwith="diving"
      impactsoundtag="impact_metal_heavy" HideConditionBar="false" botpriority="5">
      <Price baseprice="670">
        <Price storeidentifier="merchantoutpost" multiplier="1" sold="false" />
        <Price storeidentifier="merchantcity" multiplier="1" sold="false" />
        <Price storeidentifier="merchantresearch" multiplier="2.0" minavailable="0" maxavailable="1"
          sold="true">
          <Reputation faction="coalition" min="70" />
        </Price>
        <Price storeidentifier="merchantmilitary" multiplier="1" sold="false" />
        <Price storeidentifier="merchantmine" multiplier="1.1" sold="false" />
      </Price>
      <PreferredContainer primary="divingsuitcontainer" spawnprobability="0.0" />
      <Deconstruct time="45">
        <Item identifier="pucs" />
        <Item identifier="pressurestabilizer" />
        <Item identifier="fpgacircuit" />
      </Deconstruct>
      <Fabricate suitablefabricators="fabricator" requiredtime="80">
        <RequiredSkill identifier="electrical" level="60" />
        <RequiredItem identifier="pucs" />
        <RequiredItem identifier="pressurestabilizer" />
        <RequiredItem identifier="fpgacircuit" />
      </Fabricate>
      <InventoryIcon texture="%ModDir%/Content/Items/Jobgear/Engineer/Wf_Pucs_icon.png"
        sourcerect="0,0,88,120" origin="0.5,0.5" />
      <Sprite name="Wf_PUCS Item"
        texture="%ModDir%/Content/Items/Jobgear/Engineer/Wf_PUCS_Items.png" sourcerect="0,0,154,134"
        depth="0.55" origin="0.5,0.5" />
      <ContainedSprite name="Wf_PUCS In Vertical Locker"
        allowedcontainertags="divingsuitcontainervertical"
        texture="%ModDir%/Content/Items/Jobgear/Engineer/Wf_PUCS_Items.png"
        sourcerect="164,0,87,190" depth="0.55" origin="0.5,0.5" />
      <ContainedSprite name="Wf_PUCS Behind Window" allowedcontainertags="divingsuitcontainerwindow"
        texture="%ModDir%/Content/Items/Jobgear/Engineer/Wf_PUCS.png" sourcerect="430,0,80,207"
        depth="0.55" origin="-0.12,-0.13" />
      <ContainedSprite name="Wf_PUCS In Horizontal Locker"
        allowedcontainertags="divingsuitcontainerhorizontal"
        texture="%ModDir%/Content/Items/Jobgear/Engineer/Wf_PUCS_Items.png"
        sourcerect="0,191,225,66" depth="0.55" origin="0.6,0.5" />
      <Body radius="45" width="34" density="15" />
      <CustomInterface canbeselected="false" drawhudwhenequipped="true" allowuioverlap="true">
        <GuiFrame relativesize="0.07,0.07" anchor="BottomRight" pivot="BottomRight"
          relativeoffset="0.2,0.11" />
        <TickBox text="epsp.light">
          <StatusEffect type="OnUse" target="This" IsOn="true" />
          <StatusEffect type="OnSecondaryUse" target="This" IsOn="false" />
        </TickBox>
      </CustomInterface>
      <Wearable slots="OuterClothes" msg="ItemMsgEquipSelect" displaycontainedstatus="true"
        canbeselected="false" canbepicked="true" pickkey="Select">
        <sprite name="PUCS Helmet Wearable" texture="%ModDir%/Content/Items/Jobgear/headgears.png"
          limb="Head" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true"
          scale="0.605" hidelimb="false" hideotherwearables="false" sourcerect="429,0,45,103"
          origin="0.54,0.64">
          <LightComponent range="200.0" lightcolor="250,224,165,255" powerconsumption="10"
            IsOn="true" allowingameediting="false">
            <StatusEffect type="OnWearing" target="This,Character" Voltage="1.0" setvalue="true">
              <Conditional IsDead="false" />
            </StatusEffect>
            <LightTexture texture="%ModDir%/Content/Lights/divinghelmetlight.png" origin="0.05, 0.5"
              size="1.0,1.0" />
          </LightComponent>
        </sprite>
        <sprite name="Wf pucs Torso" texture="Wf_pucs.png" limb="Torso" hidelimb="true"
          inherittexturescale="true" hideotherwearables="true" inheritorigin="true"
          inheritsourcerect="true" />
        <sprite name="Wf pucs Right Hand" texture="Wf_pucs.png" limb="RightHand" hidelimb="true"
          inherittexturescale="true" hideotherwearables="true" inheritorigin="true"
          inheritsourcerect="true" />
        <sprite name="pucs Left Hand" texture="Wf_pucs.png" limb="LeftHand" hidelimb="true"
          inherittexturescale="true" hideotherwearables="true" inheritorigin="true"
          inheritsourcerect="true" />
        <sprite name="Wf pucs Right Lower Arm" texture="Wf_pucs.png" limb="RightArm" hidelimb="true"
          inherittexturescale="true" hideotherwearables="true" inheritorigin="true"
          inheritsourcerect="true" />
        <sprite name="Wf pucs Left Lower Arm" texture="Wf_pucs.png" limb="LeftArm" hidelimb="true"
          inherittexturescale="true" hideotherwearables="true" inheritorigin="true"
          inheritsourcerect="true" />
        <sprite name="Wf pucs Right Upper Arm" texture="Wf_pucs.png" limb="RightForearm"
          hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true"
          inheritsourcerect="true" />
        <sprite name="Wf pucs Left Upper Arm" texture="Wf_pucs.png" limb="LeftForearm"
          hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true"
          inheritsourcerect="true" />
        <sprite name="Wf pucs Waist" texture="Wf_pucs.png" limb="Waist" hidelimb="true"
          inherittexturescale="true" hideotherwearables="true" inheritorigin="true"
          inheritsourcerect="true" />
        <sprite name="Wf pucs Right Thigh" texture="Wf_pucs.png" limb="RightThigh" hidelimb="true"
          inherittexturescale="true" hideotherwearables="true" inheritorigin="true"
          inheritsourcerect="true" />
        <sprite name="Wf pucs Left Thigh" texture="Wf_pucs.png" limb="LeftThigh" hidelimb="true"
          inherittexturescale="true" hideotherwearables="true" inheritorigin="true"
          inheritsourcerect="true" />
        <sprite name="Wf pucs Right Leg" texture="Wf_pucs.png" limb="RightLeg" hidelimb="true"
          inherittexturescale="true" hideotherwearables="true" inheritorigin="true"
          inheritsourcerect="true" />
        <sprite name="Wf pucs Left Leg" texture="Wf_pucs.png" limb="LeftLeg" hidelimb="true"
          inherittexturescale="true" hideotherwearables="true" inheritorigin="true"
          inheritsourcerect="true" />
        <sprite name="Wf pucs Left Shoe" texture="Wf_pucs.png" limb="LeftFoot"
          sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true"
          hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Wf pucs Right Shoe" texture="Wf_pucs.png" limb="RightFoot"
          sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true"
          hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <StatusEffect type="OnWearing" target="Character" UseHullOxygen="true"
          PressureProtection="6000.0" SpeedMultiplier="1.1" PropulsionSpeedMultiplier="1.6"
          LowPassMultiplier="1.0" setvalue="true" disabledeltatime="true">
          <Sound file="Content/Items/Diving/DivingSuitLoop1.ogg" range="250" loop="true" />
          <Sound file="Content/Items/Diving/DivingSuitLoop2.ogg" range="250" loop="true" />
        </StatusEffect>
        <StatusEffect type="OnContained" target="Contained" Condition="1.0" targetslot="0"
          interval="1" disabledeltatime="true">
          <Conditional Voltage="gt 0.01" targetcontainer="true" targetgrandparent="true"
            targetitemcomponent="Powered" />
          <RequiredItem items="refillableoxygensource" type="Contained" excludebroken="false" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="Contained" Condition="0.3333" targetslot="0"
          interval="1" comparison="And" disabledeltatime="true">
          <Conditional HullOxygenPercentage="gte 50" />
          <Conditional InWater="false" />
          <RequiredItem items="refillableoxygensource" type="Contained" excludebroken="false" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="Contained,Character" UseHullOxygen="false"
          OxygenAvailable="1000.0" Condition="-0.3" comparison="And" targetslot="0">
          <Conditional IsDead="false" />
          <Conditional HullOxygenPercentage="lt 50" />
          <Conditional InWater="false" />
          <RequiredItem items="oxygensource" type="Contained" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="Contained,Character" UseHullOxygen="false"
          OxygenAvailable="1000.0" Condition="-0.3" comparison="And" targetslot="0">
          <Conditional InWater="true" />
          <RequiredItem items="oxygensource" type="Contained" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="Contained,Character" UseHullOxygen="false"
          Oxygen="-20.0" Condition="-0.5" targetslot="0" interval="1" disabledeltatime="true">
          <Conditional IsDead="false" />
          <RequiredItem items="weldingfueltank" type="Contained" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="Contained,Character" UseHullOxygen="false"
          Oxygen="-20.0" Condition="-0.5" targetslot="0" interval="1" disabledeltatime="true">
          <Conditional IsDead="false" />
          <RequiredItem items="incendiumfueltank" type="Contained" />
          <Affliction identifier="burn" amount="0.05" />
        </StatusEffect>
        <damagemodifier armorsector="0.0,360.0"
          afflictionidentifiers="blunttrauma,gunshotwound,bitewounds,lacerations,bleeding"
          damagemultiplier="0.65" damagesound="LimbArmor" deflectprojectiles="true" />
        <damagemodifier armorsector="0.0,360.0" afflictiontypes="burn" damagemultiplier="0.1"
          damagesound="" deflectprojectiles="true" />
        <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="radiationsickness"
          damagemultiplier="0.0" damagesound="LimbArmor" />
        <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="huskinfection"
          damagemultiplier="0.5" probabilitymultiplier="0.1" damagesound="LimbArmor" />
        <ItemComponent IsActiveConditionalComparison="Or">
          <IsActive HullOxygenPercentage="lt 50" />
          <IsActive InWater="eq true" />
          <StatusEffect type="OnActive" target="Contained,Character" comparison="And">
            <RequiredItem items="oxygensource" type="Contained" />
            <Conditional condition="lt 5.0" />
            <Sound file="Content/Items/WarningBeepSlow.ogg" range="250" loop="true" />
          </StatusEffect>
          <StatusEffect type="OnActive" target="Contained" playsoundonrequireditemfailure="true">
            <RequiredItem items="oxygensource" type="Contained" matchonempty="true" />
            <Conditional condition="lte 0.0" />
            <Sound file="Content/Items/WarningBeep.ogg" range="250" loop="true" />
          </StatusEffect>
        </ItemComponent>
      </Wearable>
      <Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="0,-50" handle1="-10,-20"
        handle2="10,-20" holdangle="45" msg="ItemMsgPickUpUse" canbeselected="false"
        canbepicked="true" pickkey="Use" />
      <ItemContainer capacity="0" maxstacksize="0" hideitems="true"
        containedstateindicatorstyle="tank" containedstateindicatorslot="0" autoinject="true">
        <Containable items="none" />
        <SlotIcon slotindex="0" texture="Content/UI/ContainerIndicators.png"
          sourcerect="1,93,120,29" origin="0.5,0.45" />
        <SlotIcon slotindex="1" texture="Content/UI/ContainerIndicators.png"
          sourcerect="2,155,120,29" origin="0.5,0.5" />
        <SubContainer capacity="1" maxstacksize="1">
          <Containable items="oxygensource,weldingtoolfuel" excludeditems="oxygenitetank" />
          <Containable items="oxygenitetank">
            <StatusEffect type="OnWearing" target="Character" SpeedMultiplier="1.4" setvalue="true"
              comparison="And" targetslot="0">
              <Conditional IsDead="false" />
              <Conditional HullOxygenPercentage="lt 50" />
              <Conditional InWater="false" />
              <Conditional decreasedoxygenconsumption="lt 100" />

            </StatusEffect>
          </Containable>
        </SubContainer>
        <SubContainer capacity="1" maxstacksize="1">
          <Containable items="chem,medical" />
        </SubContainer>
      </ItemContainer>
      <aitarget maxsightrange="1500" />
    </Item> -->
    <Item name="" identifier="Wf_pucs_R" category="Diving" tags="diving,divingsuit,deepdiving,divinggear_wearableindoors,provocative,Wf_diving" scale="0.5" fireproof="true" description="" allowdroppingonswapwith="diving" impactsoundtag="impact_metal_heavy" HideConditionBar="false" botpriority="5">
      <Price baseprice="670">
        <Price storeidentifier="merchantoutpost" multiplier="1" sold="false" />
        <Price storeidentifier="merchantcity" multiplier="1" sold="false" />
        <Price storeidentifier="merchantresearch" multiplier="2.0" minavailable="0" maxavailable="1" sold="true">
          <Reputation faction="coalition" min="70" />
        </Price>
        <Price storeidentifier="merchantmilitary" multiplier="1" sold="false" />
        <Price storeidentifier="merchantmine" multiplier="1.1" sold="false" />
      </Price>
      <PreferredContainer primary="divingsuitcontainer" spawnprobability="0.0" />
      <Deconstruct time="15">
        <Item identifier="Wf_pucs" />
        <Item identifier="redpaint" />
        <Item identifier="ballisticfiber" />
      </Deconstruct>
      <Fabricate suitablefabricators="fabricator" requiredtime="30">
        <RequiredSkill identifier="electrical" level="60" />
        <RequiredItem identifier="Wf_pucs" />
        <RequiredItem identifier="redpaint" />
        <RequiredItem identifier="ballisticfiber" />
      </Fabricate>
      <InventoryIcon texture="%ModDir%/Content/Items/Jobgear/Engineer/Wf_Pucs_R_icon.png" sourcerect="0,0,88,120" origin="0.5,0.5" />
      <Sprite name="Wf_PUCS Item" texture="%ModDir%/Content/Items/Jobgear/Engineer/Wf_PUCS_R_Items.png" sourcerect="0,0,154,134" depth="0.55" origin="0.5,0.5" />
      <ContainedSprite name="Wf_PUCS_R In Vertical Locker" allowedcontainertags="divingsuitcontainervertical" texture="%ModDir%/Content/Items/Jobgear/Engineer/Wf_PUCS_R_Items.png" sourcerect="164,0,87,190" depth="0.55" origin="0.5,0.5" />
      <ContainedSprite name="Wf_PUCS_R Behind Window" allowedcontainertags="divingsuitcontainerwindow" texture="%ModDir%/Content/Items/Jobgear/Engineer/Wf_PUCS_R_female.png" sourcerect="430,0,80,207" depth="0.55" origin="-0.12,-0.13" />
      <ContainedSprite name="Wf_PUCS_R In Horizontal Locker" allowedcontainertags="divingsuitcontainerhorizontal" texture="%ModDir%/Content/Items/Jobgear/Engineer/Wf_PUCS_R_Items.png" sourcerect="0,191,225,66" depth="0.55" origin="0.6,0.5" />
      <Body radius="45" width="34" density="15" />
      <CustomInterface canbeselected="false" drawhudwhenequipped="true" allowuioverlap="true">
        <GuiFrame relativesize="0.07,0.07" anchor="BottomRight" pivot="BottomRight" relativeoffset="0.2,0.11" />
        <TickBox text="epsp.light">
          <StatusEffect type="OnUse" target="This" IsOn="true" />
          <StatusEffect type="OnSecondaryUse" target="This" IsOn="false" />
        </TickBox>
      </CustomInterface>
      <Wearable slots="OuterClothes" msg="ItemMsgEquipSelect" displaycontainedstatus="true" canbeselected="false" canbepicked="true" pickkey="Select">
        <sprite name="PUCS Helmet Wearable" texture="%ModDir%/Content/Items/Jobgear/headgears.png" limb="Head" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.605" hidelimb="false" hideotherwearables="false" sourcerect="474,0,45,103" origin="0.54,0.64">
          <LightComponent range="200.0" lightcolor="250,224,165,255" powerconsumption="10" IsOn="false">
            <StatusEffect type="OnWearing" target="This,Character" Voltage="1.0" setvalue="true">
              <Conditional IsDead="false" />
            </StatusEffect>
            <LightTexture texture="%ModDir%/Content/Lights/divinghelmetlight.png" origin="0.05, 0.5" size="1.0,1.0" />
          </LightComponent>
        </sprite>
        <sprite name="Wf pucs Torso" texture="Wf_pucs_R_[GENDER].png" limb="Torso" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Wf pucs Right Hand" texture="Wf_pucs_R_[GENDER].png" limb="RightHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="pucs Left Hand" texture="Wf_pucs_R_[GENDER].png" limb="LeftHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Wf pucs Right Lower Arm" texture="Wf_pucs_R_[GENDER].png" limb="RightArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Wf pucs Left Lower Arm" texture="Wf_pucs_R_[GENDER].png" limb="LeftArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Wf pucs Right Upper Arm" texture="Wf_pucs_R_[GENDER].png" limb="RightForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Wf pucs Left Upper Arm" texture="Wf_pucs_R_[GENDER].png" limb="LeftForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Wf pucs Waist" texture="Wf_pucs_R_[GENDER].png" limb="Waist" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Wf pucs Right Thigh" texture="Wf_pucs_R_[GENDER].png" limb="RightThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Wf pucs Left Thigh" texture="Wf_pucs_R_[GENDER].png" limb="LeftThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Wf pucs Right Leg" texture="Wf_pucs_R_[GENDER].png" limb="RightLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Wf pucs Left Leg" texture="Wf_pucs_R_[GENDER].png" limb="LeftLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Wf pucs Left Shoe" texture="Wf_pucs_R_[GENDER].png" limb="LeftFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Wf pucs Right Shoe" texture="Wf_pucs_R_[GENDER].png" limb="RightFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <StatusEffect type="OnWearing" target="Character" UseHullOxygen="true" PressureProtection="6000.0" SpeedMultiplier="1.1" PropulsionSpeedMultiplier="1.6" LowPassMultiplier="1.0" setvalue="true" disabledeltatime="true">
          <Sound file="Content/Items/Diving/DivingSuitLoop1.ogg" range="250" loop="true" />
          <Sound file="Content/Items/Diving/DivingSuitLoop2.ogg" range="250" loop="true" />
        </StatusEffect>
        <StatusEffect type="OnContained" target="Contained" Condition="1.0" targetslot="0" interval="1" disabledeltatime="true">
          <Conditional Voltage="gt 0.01" targetcontainer="true" targetgrandparent="true" targetitemcomponent="Powered" />
          <RequiredItem items="refillableoxygensource" type="Contained" excludebroken="false" excludefullcondition="true" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="Contained" Condition="0.3333" targetslot="0" interval="1" comparison="And" disabledeltatime="true">
          <Conditional HullOxygenPercentage="gte 50" />
          <Conditional InWater="false" />
          <RequiredItem items="refillableoxygensource" type="Contained" excludebroken="false" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="Contained,Character" UseHullOxygen="false" OxygenAvailable="1000.0" Condition="-0.3" comparison="And" targetslot="0">
          <Conditional IsDead="false" />
          <Conditional HullOxygenPercentage="lt 50" />
          <Conditional InWater="false" />
          <RequiredItem items="oxygensource" type="Contained" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="Contained,Character" UseHullOxygen="false" OxygenAvailable="1000.0" Condition="-0.3" comparison="And" targetslot="0">
          <Conditional InWater="true" />
          <RequiredItem items="oxygensource" type="Contained" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="Contained,Character" UseHullOxygen="false" Oxygen="-20.0" Condition="-0.5" targetslot="0" interval="1" disabledeltatime="true">
          <Conditional IsDead="false" />
          <RequiredItem items="weldingfueltank" type="Contained" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="Contained,Character" UseHullOxygen="false" Oxygen="-20.0" Condition="-0.5" targetslot="0" interval="1" disabledeltatime="true">
          <Conditional IsDead="false" />
          <RequiredItem items="incendiumfueltank" type="Contained" />
          <Affliction identifier="burn" amount="0.05" />
        </StatusEffect>
        <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="blunttrauma,gunshotwound,bitewounds,lacerations,bleeding" damagemultiplier="0.6" damagesound="LimbArmor" deflectprojectiles="true" />
        <damagemodifier armorsector="0.0,360.0" afflictiontypes="burn" damagemultiplier="0.1" damagesound="" deflectprojectiles="true" />
        <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="radiationsickness" damagemultiplier="0.0" damagesound="LimbArmor" />
        <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="huskinfection" damagemultiplier="0.5" probabilitymultiplier="0.1" damagesound="LimbArmor" />
        <ItemComponent IsActiveConditionalComparison="Or">
          <IsActive HullOxygenPercentage="lt 50" />
          <IsActive InWater="eq true" />
          <StatusEffect type="OnActive" target="Contained,Character" comparison="And">
            <RequiredItem items="oxygensource" type="Contained" />
            <Conditional condition="lt 5.0" />
            <Sound file="Content/Items/WarningBeepSlow.ogg" range="250" loop="true" />
          </StatusEffect>
          <StatusEffect type="OnActive" target="Contained" playsoundonrequireditemfailure="true">
            <RequiredItem items="oxygensource" type="Contained" matchonempty="true" />
            <Conditional condition="lte 0.0" />
            <Sound file="Content/Items/WarningBeep.ogg" range="250" loop="true" />
          </StatusEffect>
        </ItemComponent>
      </Wearable>
      <Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="0,-50" handle1="-10,-20" handle2="10,-20" holdangle="45" msg="ItemMsgPickUpUse" canbeselected="false" canbepicked="true" pickkey="Use" />
      <ItemContainer capacity="0" maxstacksize="0" hideitems="true" containedstateindicatorstyle="tank" containedstateindicatorslot="0" autoinject="true">
        <Containable items="none" />
        <SlotIcon slotindex="0" texture="Content/UI/ContainerIndicators.png" sourcerect="1,93,120,29" origin="0.5,0.45" />
        <SlotIcon slotindex="1" texture="Content/UI/ContainerIndicators.png" sourcerect="2,155,120,29" origin="0.5,0.5" />
        <SubContainer capacity="1" maxstacksize="1">
          <Containable items="oxygensource,weldingtoolfuel" excludeditems="oxygenitetank" />
          <Containable items="oxygenitetank">
            <StatusEffect type="OnWearing" target="Character" SpeedMultiplier="1.4" setvalue="true" comparison="And" targetslot="0">
              <Conditional IsDead="false" />
              <Conditional HullOxygenPercentage="lt 50" />
              <Conditional InWater="false" />
              <Conditional decreasedoxygenconsumption="lt 100" />
            </StatusEffect>
          </Containable>
        </SubContainer>
        <SubContainer capacity="1" maxstacksize="1">
          <Containable items="chem,medical" />
        </SubContainer>
      </ItemContainer>
      <aitarget maxsightrange="1500" />
    </Item>
    <Item name="" identifier="Wf_pucs_B" category="Diving" tags="diving,divingsuit,deepdiving,divinggear_wearableindoors,provocative,Wf_diving" scale="0.5" fireproof="true" description="" allowdroppingonswapwith="diving" impactsoundtag="impact_metal_heavy" HideConditionBar="false" botpriority="5">
      <Price baseprice="750">
        <Price storeidentifier="merchantoutpost" multiplier="1" sold="false" />
        <Price storeidentifier="merchantcity" multiplier="1" sold="false" />
        <Price storeidentifier="merchantresearch" multiplier="2.0" minavailable="0" maxavailable="1" sold="true">
          <Reputation faction="coalition" min="70" />
        </Price>
        <Price storeidentifier="merchantmilitary" multiplier="1" sold="false" />
        <Price storeidentifier="merchantmine" multiplier="1.1" sold="false" />
      </Price>
      <PreferredContainer primary="divingsuitcontainer" spawnprobability="0.0" />
      <Deconstruct time="15">
        <Item identifier="Wf_pucs" />
        <Item identifier="bluepaint" />
        <Item identifier="ballisticfiber" />
        <Item identifier="titaniumaluminiumalloy" />
        <Item identifier="titaniumaluminiumalloy" />
      </Deconstruct>
      <Fabricate suitablefabricators="fabricator" requiredtime="30">
        <RequiredSkill identifier="electrical" level="60" />
        <RequiredItem identifier="Wf_pucs" />
        <RequiredItem identifier="bluepaint" />
        <RequiredItem identifier="ballisticfiber" />
        <RequiredItem identifier="titaniumaluminiumalloy" />
        <RequiredItem identifier="titaniumaluminiumalloy" />
      </Fabricate>
      <InventoryIcon texture="%ModDir%/Content/Items/Jobgear/Engineer/Wf_Pucs_B_icon.png" sourcerect="0,0,88,120" origin="0.5,0.5" />
      <Sprite name="Wf_PUCS Item" texture="%ModDir%/Content/Items/Jobgear/Engineer/Wf_PUCS_B_Items.png" sourcerect="0,0,154,134" depth="0.55" origin="0.5,0.5" />
      <ContainedSprite name="Wf_PUCS_B In Vertical Locker" allowedcontainertags="divingsuitcontainervertical" texture="%ModDir%/Content/Items/Jobgear/Engineer/Wf_PUCS_B_Items.png" sourcerect="164,0,87,190" depth="0.55" origin="0.5,0.5" />
      <ContainedSprite name="Wf_PUCS_B Behind Window" allowedcontainertags="divingsuitcontainerwindow" texture="%ModDir%/Content/Items/Jobgear/Engineer/Wf_PUCS_B_female.png" sourcerect="430,0,80,207" depth="0.55" origin="-0.12,-0.13" />
      <ContainedSprite name="Wf_PUCS_B In Horizontal Locker" allowedcontainertags="divingsuitcontainerhorizontal" texture="%ModDir%/Content/Items/Jobgear/Engineer/Wf_PUCS_B_Items.png" sourcerect="0,191,225,66" depth="0.55" origin="0.6,0.5" />
      <Body radius="45" width="34" density="15" />
      <CustomInterface canbeselected="false" drawhudwhenequipped="true" allowuioverlap="true">
        <GuiFrame relativesize="0.07,0.07" anchor="BottomRight" pivot="BottomRight" relativeoffset="0.2,0.11" />
        <TickBox text="epsp.light">
          <StatusEffect type="OnUse" target="This" IsOn="true" />
          <StatusEffect type="OnSecondaryUse" target="This" IsOn="false" />
        </TickBox>
      </CustomInterface>
      <Wearable slots="OuterClothes" msg="ItemMsgEquipSelect" displaycontainedstatus="true" canbeselected="false" canbepicked="true" pickkey="Select">
        <sprite name="PUCS Helmet Wearable" texture="%ModDir%/Content/Items/Jobgear/headgears.png" limb="Head" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.605" hidelimb="false" hideotherwearables="false" sourcerect="519,0,45,103" origin="0.54,0.64">
          <LightComponent range="200.0" lightcolor="250,224,165,255" powerconsumption="10" IsOn="false">
            <StatusEffect type="OnWearing" target="This,Character" Voltage="1.0" setvalue="true">
              <Conditional IsDead="false" />
            </StatusEffect>
            <LightTexture texture="%ModDir%/Content/Lights/divinghelmetlight.png" origin="0.05, 0.5" size="1.0,1.0" />
          </LightComponent>
        </sprite>
        <sprite name="Wf pucs Torso" texture="Wf_pucs_B_[GENDER].png" limb="Torso" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Wf pucs Right Hand" texture="Wf_pucs_B_[GENDER].png" limb="RightHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="pucs Left Hand" texture="Wf_pucs_B_[GENDER].png" limb="LeftHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Wf pucs Right Lower Arm" texture="Wf_pucs_B_[GENDER].png" limb="RightArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Wf pucs Left Lower Arm" texture="Wf_pucs_B_[GENDER].png" limb="LeftArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Wf pucs Right Upper Arm" texture="Wf_pucs_B_[GENDER].png" limb="RightForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Wf pucs Left Upper Arm" texture="Wf_pucs_B_[GENDER].png" limb="LeftForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Wf pucs Waist" texture="Wf_pucs_B_[GENDER].png" limb="Waist" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Wf pucs Right Thigh" texture="Wf_pucs_B_[GENDER].png" limb="RightThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Wf pucs Left Thigh" texture="Wf_pucs_B_[GENDER].png" limb="LeftThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Wf pucs Right Leg" texture="Wf_pucs_B_[GENDER].png" limb="RightLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Wf pucs Left Leg" texture="Wf_pucs_B_[GENDER].png" limb="LeftLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Wf pucs Left Shoe" texture="Wf_pucs_B_[GENDER].png" limb="LeftFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Wf pucs Right Shoe" texture="Wf_pucs_B_[GENDER].png" limb="RightFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <StatusEffect type="OnWearing" target="Character" UseHullOxygen="true" PressureProtection="10000.0" SpeedMultiplier="1.1" PropulsionSpeedMultiplier="1.6" LowPassMultiplier="1.0" setvalue="true" disabledeltatime="true">
          <Sound file="Content/Items/Diving/DivingSuitLoop1.ogg" range="250" loop="true" />
          <Sound file="Content/Items/Diving/DivingSuitLoop2.ogg" range="250" loop="true" />
        </StatusEffect>
        <StatusEffect type="OnContained" target="Contained" Condition="1.0" targetslot="0" interval="1" disabledeltatime="true">
          <Conditional Voltage="gt 0.01" targetcontainer="true" targetgrandparent="true" targetitemcomponent="Powered" />
          <RequiredItem items="refillableoxygensource" type="Contained" excludebroken="false" excludefullcondition="true" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="Contained" Condition="0.3333" targetslot="0" interval="1" comparison="And" disabledeltatime="true">
          <Conditional HullOxygenPercentage="gte 50" />
          <Conditional InWater="false" />
          <RequiredItem items="refillableoxygensource" type="Contained" excludebroken="false" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="Contained,Character" UseHullOxygen="false" OxygenAvailable="1000.0" Condition="-0.3" comparison="And" targetslot="0">
          <Conditional IsDead="false" />
          <Conditional HullOxygenPercentage="lt 50" />
          <Conditional InWater="false" />
          <RequiredItem items="oxygensource" type="Contained" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="Contained,Character" UseHullOxygen="false" OxygenAvailable="1000.0" Condition="-0.3" comparison="And" targetslot="0">
          <Conditional InWater="true" />
          <RequiredItem items="oxygensource" type="Contained" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="Contained,Character" UseHullOxygen="false" Oxygen="-20.0" Condition="-0.5" targetslot="0" interval="1" disabledeltatime="true">
          <Conditional IsDead="false" />
          <RequiredItem items="weldingfueltank" type="Contained" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="Contained,Character" UseHullOxygen="false" Oxygen="-20.0" Condition="-0.5" targetslot="0" interval="1" disabledeltatime="true">
          <Conditional IsDead="false" />
          <RequiredItem items="incendiumfueltank" type="Contained" />
          <Affliction identifier="burn" amount="0.05" />
        </StatusEffect>
        <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="lacerations,bleeding,blunttrauma,gunshotwound,bitewounds" damagemultiplier="0.45" damagesound="LimbArmor" deflectprojectiles="true" />
        <damagemodifier armorsector="0.0,360.0" afflictiontypes="burn" damagemultiplier="0.1" damagesound="" deflectprojectiles="true" />
        <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="radiationsickness" damagemultiplier="0.0" damagesound="LimbArmor" />
        <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="huskinfection" damagemultiplier="0.5" probabilitymultiplier="0.1" damagesound="LimbArmor" />
        <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="hallucinating" damagemultiplier="0.2" />
        <ItemComponent IsActiveConditionalComparison="Or">
          <IsActive HullOxygenPercentage="lt 50" />
          <IsActive InWater="eq true" />
          <StatusEffect type="OnActive" target="Contained,Character" comparison="And">
            <RequiredItem items="oxygensource" type="Contained" />
            <Conditional condition="lt 5.0" />
            <Sound file="Content/Items/WarningBeepSlow.ogg" range="250" loop="true" />
          </StatusEffect>
          <StatusEffect type="OnActive" target="Contained" playsoundonrequireditemfailure="true">
            <RequiredItem items="oxygensource" type="Contained" matchonempty="true" />
            <Conditional condition="lte 0.0" />
            <Sound file="Content/Items/WarningBeep.ogg" range="250" loop="true" />
          </StatusEffect>
        </ItemComponent>
      </Wearable>
      <Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="0,-50" handle1="-10,-20" handle2="10,-20" holdangle="45" msg="ItemMsgPickUpUse" canbeselected="false" canbepicked="true" pickkey="Use" />
      <ItemContainer capacity="0" maxstacksize="0" hideitems="true" containedstateindicatorstyle="tank" containedstateindicatorslot="0" autoinject="true">
        <Containable items="none" />
        <SlotIcon slotindex="0" texture="Content/UI/ContainerIndicators.png" sourcerect="1,93,120,29" origin="0.5,0.45" />
        <SlotIcon slotindex="1" texture="Content/UI/ContainerIndicators.png" sourcerect="2,155,120,29" origin="0.5,0.5" />
        <SubContainer capacity="1" maxstacksize="1">
          <Containable items="oxygensource,weldingtoolfuel" excludeditems="oxygenitetank" />
          <Containable items="oxygenitetank">
            <StatusEffect type="OnWearing" target="Character" SpeedMultiplier="1.4" setvalue="true" comparison="And" targetslot="0">
              <Conditional IsDead="false" />
              <Conditional HullOxygenPercentage="lt 50" />
              <Conditional InWater="false" />
              <Conditional decreasedoxygenconsumption="lt 100" />
            </StatusEffect>
          </Containable>
        </SubContainer>
        <SubContainer capacity="1" maxstacksize="1">
          <Containable items="chem,medical" />
        </SubContainer>
      </ItemContainer>
      <aitarget maxsightrange="1500" />
    </Item>
    <Item name="" identifier="Wf_pucs_D" category="Diving" tags="diving,divingsuit,deepdiving,divinggear_wearableindoors,Wf_diving" scale="0.5" fireproof="true" description="" allowdroppingonswapwith="diving" impactsoundtag="impact_metal_heavy" HideConditionBar="false" botpriority="5">
      <Price baseprice="1000">
        <Price storeidentifier="merchantoutpost" multiplier="1" sold="false" />
        <Price storeidentifier="merchantcity" multiplier="1" sold="false" />
        <Price storeidentifier="merchantresearch" multiplier="2.0" minavailable="0" maxavailable="1" sold="true">
          <Reputation faction="coalition" min="70" />
        </Price>
        <Price storeidentifier="merchantmilitary" multiplier="1" sold="false" />
        <Price storeidentifier="merchantmine" multiplier="1.1" sold="false" />
      </Price>
      <PreferredContainer primary="divingsuitcontainer" spawnprobability="0.0" />
      <Deconstruct time="15">
        <Item identifier="Wf_pucs" />
        <Item identifier="slipsuit" />
        <Item identifier="ballisticfiber" />
        <Item identifier="underwaterscooter" />
        <Item identifier="fpgacircuit" />
      </Deconstruct>
      <Fabricate suitablefabricators="fabricator" requiredtime="30">
        <RequiredSkill identifier="electrical" level="60" />
        <RequiredItem identifier="Wf_pucs" />
        <RequiredItem identifier="slipsuit" />
        <RequiredItem identifier="ballisticfiber" />
        <RequiredItem identifier="underwaterscooter" />
        <RequiredItem identifier="fpgacircuit" />
      </Fabricate>
      <InventoryIcon texture="%ModDir%/Content/Items/Jobgear/Engineer/Wf_Pucs_D_icon.png" sourcerect="0,0,88,120" origin="0.5,0.5" />
      <Sprite name="Wf_PUCS Item" texture="%ModDir%/Content/Items/Jobgear/Engineer/Wf_PUCS_D_Items.png" sourcerect="0,0,154,134" depth="0.55" origin="0.5,0.5" />
      <ContainedSprite name="Wf_pucs_D In Vertical Locker" allowedcontainertags="divingsuitcontainervertical" texture="%ModDir%/Content/Items/Jobgear/Engineer/Wf_PUCS_D_Items.png" sourcerect="164,0,87,190" depth="0.55" origin="0.5,0.5" />
      <ContainedSprite name="Wf_pucs_D Behind Window" allowedcontainertags="divingsuitcontainerwindow" texture="%ModDir%/Content/Items/Jobgear/Engineer/Wf_PUCS_D_female.png" sourcerect="430,0,80,207" depth="0.55" origin="-0.12,-0.13" />
      <ContainedSprite name="Wf_pucs_D In Horizontal Locker" allowedcontainertags="divingsuitcontainerhorizontal" texture="%ModDir%/Content/Items/Jobgear/Engineer/Wf_PUCS_D_Items.png" sourcerect="0,191,225,66" depth="0.55" origin="0.6,0.5" />
      <Body radius="45" width="34" density="15" />
      <CustomInterface canbeselected="false" drawhudwhenequipped="true" allowuioverlap="true">
        <GuiFrame relativesize="0.12,0.07" anchor="BottomRight" pivot="BottomRight" relativeoffset="0.2,0.11" />
        <TickBox text="epsp.lightandscooter">
          <StatusEffect type="OnUse" target="This" IsOn="true" />
          <StatusEffect type="OnSecondaryUse" target="This" IsOn="false" />
        </TickBox>
      </CustomInterface>
      <Wearable slots="OuterClothes" msg="ItemMsgEquipSelect" displaycontainedstatus="true" canbeselected="false" canbepicked="true" pickkey="Select">
        <sprite name="PUCS Helmet Wearable" texture="%ModDir%/Content/Items/Jobgear/headgears.png" limb="Head" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.605" hidelimb="false" hideotherwearables="false" sourcerect="564,0,45,103" origin="0.54,0.64">
          <LightComponent range="200.0" lightcolor="250,224,165,255" powerconsumption="10" IsOn="false">
            <StatusEffect type="OnWearing" target="This,Character" Voltage="1.0" setvalue="true">
              <Conditional IsDead="false" />
            </StatusEffect>
            <LightTexture texture="%ModDir%/Content/Lights/divinghelmetlight.png" origin="0.05, 0.5" size="1.0,1.0" />
          </LightComponent>
        </sprite>
        <sprite name="Wf pucs Torso" texture="Wf_pucs_D_[GENDER].png" limb="Torso" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Wf pucs Right Hand" texture="Wf_pucs_D_[GENDER].png" limb="RightHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="pucs Left Hand" texture="Wf_pucs_D_[GENDER].png" limb="LeftHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Wf pucs Right Lower Arm" texture="Wf_pucs_D_[GENDER].png" limb="RightArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Wf pucs Left Lower Arm" texture="Wf_pucs_D_[GENDER].png" limb="LeftArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Wf pucs Right Upper Arm" texture="Wf_pucs_D_[GENDER].png" limb="RightForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Wf pucs Left Upper Arm" texture="Wf_pucs_D_[GENDER].png" limb="LeftForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Wf pucs Waist" texture="Wf_pucs_D_[GENDER].png" limb="Waist" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Wf pucs Right Thigh" texture="Wf_pucs_D_[GENDER].png" limb="RightThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Wf pucs Left Thigh" texture="Wf_pucs_D_[GENDER].png" limb="LeftThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Wf pucs Right Leg" texture="Wf_pucs_D_[GENDER].png" limb="RightLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Wf pucs Left Leg" texture="Wf_pucs_D_[GENDER].png" limb="LeftLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Wf pucs Left Shoe" texture="Wf_pucs_D_[GENDER].png" limb="LeftFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Wf pucs Right Shoe" texture="Wf_pucs_D_[GENDER].png" limb="RightFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <StatusEffect type="OnWearing" target="Character" UseHullOxygen="true" PressureProtection="6000.0" SpeedMultiplier="1.1" PropulsionSpeedMultiplier="1.6" LowPassMultiplier="0.9" setvalue="true" disabledeltatime="true">
          <Sound file="Content/Items/Diving/DivingSuitLoop1.ogg" range="250" loop="true" />
          <Sound file="Content/Items/Diving/DivingSuitLoop2.ogg" range="250" loop="true" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="this,Character" SpeedMultiplier="1.7" comparison="And" setvalue="true" disabledeltatime="true">
          <Conditional InWater="true" />
          <Conditional IsOn="true" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="This" disabledeltatime="true" checkconditionalalways="true" comparison="And">
          <Conditional targetitemcomponent="MotionSensor" MotionDetected="eq true" />
          <Conditional IsOn="true" />
          <Conditional InWater="true" />
          <ParticleEmitter particle="bubbles" anglemin="0" anglemax="360" particleamount="1" velocitymin="0" velocitymax="50" scalemin="0.2" scalemax="0.5" />
          <sound file="Content/Items/Diving/ScooterLoop.ogg" range="500.0" loop="true" />
        </StatusEffect>
        <StatusEffect type="OnContained" target="Contained" Condition="1.0" targetslot="0" interval="1" disabledeltatime="true">
          <Conditional Voltage="gt 0.01" targetcontainer="true" targetgrandparent="true" targetitemcomponent="Powered" />
          <RequiredItem items="refillableoxygensource" type="Contained" excludebroken="false" excludefullcondition="true" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="Contained" Condition="0.3333" targetslot="0" interval="1" comparison="And" disabledeltatime="true">
          <Conditional HullOxygenPercentage="gte 50" />
          <Conditional InWater="false" />
          <RequiredItem items="refillableoxygensource" type="Contained" excludebroken="false" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="Contained,Character" UseHullOxygen="false" OxygenAvailable="1000.0" Condition="-0.3" comparison="And" targetslot="0">
          <Conditional IsDead="false" />
          <Conditional HullOxygenPercentage="lt 50" />
          <Conditional InWater="false" />
          <RequiredItem items="oxygensource" type="Contained" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="Contained,Character" UseHullOxygen="false" OxygenAvailable="1000.0" Condition="-0.3" comparison="And" targetslot="0">
          <Conditional InWater="true" />
          <RequiredItem items="oxygensource" type="Contained" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="Contained,Character" UseHullOxygen="false" Oxygen="-20.0" Condition="-0.5" targetslot="0" interval="1" disabledeltatime="true">
          <Conditional IsDead="false" />
          <RequiredItem items="weldingfueltank" type="Contained" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="Contained,Character" UseHullOxygen="false" Oxygen="-20.0" Condition="-0.5" targetslot="0" interval="1" disabledeltatime="true">
          <Conditional IsDead="false" />
          <RequiredItem items="incendiumfueltank" type="Contained" />
          <Affliction identifier="burn" amount="0.05" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="Character">
          <Affliction identifier="combatstimulant" amount="0.05" />
        </StatusEffect>
        <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="blunttrauma,gunshotwound,bitewounds,lacerations,bleeding" damagemultiplier="0.6" damagesound="LimbArmor" deflectprojectiles="true" />
        <damagemodifier armorsector="0.0,360.0" afflictiontypes="burn" damagemultiplier="0.1" damagesound="" deflectprojectiles="true" />
        <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="radiationsickness" damagemultiplier="0.0" damagesound="LimbArmor" />
        <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="huskinfection" damagemultiplier="0.5" probabilitymultiplier="0.1" damagesound="LimbArmor" />
        <damagemodifier afflictiontypes="stun" armorsector="0.0,360.0" damagemultiplier="0.2" />
        <ItemComponent IsActiveConditionalComparison="Or">
          <IsActive HullOxygenPercentage="lt 50" />
          <IsActive InWater="eq true" />
          <StatusEffect type="OnActive" target="Contained,Character" comparison="And">
            <RequiredItem items="oxygensource" type="Contained" />
            <Conditional condition="lt 5.0" />
            <Sound file="Content/Items/WarningBeepSlow.ogg" range="250" loop="true" />
          </StatusEffect>
          <StatusEffect type="OnActive" target="Contained" playsoundonrequireditemfailure="true">
            <RequiredItem items="oxygensource" type="Contained" matchonempty="true" />
            <Conditional condition="lte 0.0" />
            <Sound file="Content/Items/WarningBeep.ogg" range="250" loop="true" />
          </StatusEffect>
        </ItemComponent>
      </Wearable>
      <Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="0,-50" handle1="-10,-20" handle2="10,-20" holdangle="45" msg="ItemMsgPickUpUse" canbeselected="false" canbepicked="true" pickkey="Use" />
      <MotionSensor rangex="30" rangey="40" canbeselected="false" IgnoreDead="true" minimumvelocity="3" updateinterval="0.025" target="Human" DetectOwnMotion="true" />
      <ItemContainer capacity="0" maxstacksize="0" hideitems="true" containedstateindicatorstyle="tank" containedstateindicatorslot="0" autoinject="true">
        <Containable items="none" />
        <SlotIcon slotindex="0" texture="Content/UI/ContainerIndicators.png" sourcerect="1,93,120,29" origin="0.5,0.45" />
        <SlotIcon slotindex="1" texture="Content/UI/ContainerIndicators.png" sourcerect="2,155,120,29" origin="0.5,0.5" />
        <SubContainer capacity="1" maxstacksize="1">
          <Containable items="oxygensource,weldingtoolfuel" excludeditems="oxygenitetank" />
          <Containable items="oxygenitetank">
            <StatusEffect type="OnWearing" target="Character" SpeedMultiplier="1.4" setvalue="true" comparison="And" targetslot="0">
              <Conditional IsDead="false" />
              <Conditional HullOxygenPercentage="lt 50" />
              <Conditional InWater="false" />
              <Conditional decreasedoxygenconsumption="lt 100" />
            </StatusEffect>
          </Containable>
        </SubContainer>
        <SubContainer capacity="1" maxstacksize="1">
          <Containable items="chem,medical" />
        </SubContainer>
      </ItemContainer>
      <aitarget maxsightrange="1500" />
    </Item>
  </Items>
</Override>