<?xml version="1.0" encoding="utf-8"?>
<Randomevents>
  <EventSprites>
    <!--以后再说吧-->
  </EventSprites>
  <EventPrefabs>
    <ScriptedEvent identifier="missionevent_EAHI1" commonness="100">
      <SpawnAction npcsetidentifier="EAHInpc" npcidentifier="EAHInpc_1" targettag="EAHInpc_1" spawnlocation="Outpost" targetmoduletags="adminmodule" />
      <ConversationAction text="EventText.missionevent_EAHI1.c1" speakertag="EAHInpc_1" endeventifinterrupted="false" dialogtype="Small" />
      <MissionAction missiontag="EAHI_N" />
      <MissionAction missiontag="EAHI_N" />
      <NPCWaitAction npctag="EAHInpc_1" wait="true" />
    </ScriptedEvent>
    <ScriptedEvent identifier="missionevent_EAHI2" commonness="100">
      <SpawnAction npcsetidentifier="EAHInpc" npcidentifier="EAHInpc_2" targettag="EAHInpc_2" spawnlocation="Outpost" targetmoduletags="adminmodule" />
      <ConversationAction text="EventText.missionevent_EAHI2.c1" speakertag="EAHInpc_2" endeventifinterrupted="false" dialogtype="Small" />
      <MissionAction missiontag="EAHI_H" />
      <MissionAction missiontag="EAHI_H" />
      <NPCWaitAction npctag="EAHInpc_2" wait="true" />
    </ScriptedEvent>
  </EventPrefabs>
  <EventSet identifier="outposteventsEAHI" leveltype="outpost" locationtype="outpost,city,research,military,mine" allowatstart="true" minleveldifficulty="0" maxleveldifficulty="100" chooserandom="false" ignorecooldown="true">
    <EventSet identifier="outposteventsEAHI.ALL.generic.missionevents" minleveldifficulty="20" maxleveldifficulty="100" allowatstart="true" chooserandom="true" eventcount="1">
      <ScriptedEvent identifier="missionevent_EAHI1" commonness="100" />
      <ScriptedEvent identifier="missionevent_EAHI2" commonness="110" />
      <!--<ScriptedEvent identifier="missionevent_PP" commonness="200" />
	  <ScriptedEvent identifier="missionevent_MLK" commonness="100" />
	  <ScriptedEvent identifier="missionevent_SY" commonness="100" />
      <ScriptedEvent identifier="missionevent_XML" commonness="150" />-->
    </EventSet>
    <!-- low-difficulty random events -->
    <EventSet identifier="outpostevents.easy.generic.randomevents.EAHI" minleveldifficulty="0" maxleveldifficulty="30" allowatstart="true" chooserandom="true" onceperoutpost="true">
      <OverrideEventCount locationtype="City" eventcount="3" />
      <ScriptedEvent identifier="givingdirections" commonness="100" />
      <ScriptedEvent identifier="goodsamaritan" commonness="100" />
      <ScriptedEvent identifier="miketheidiot1" commonness="25" />
      <ScriptedEvent identifier="Engineers_are_special" commonness="100" />
      <ScriptedEvent identifier="fanclub" commonness="100" />
      <ScriptedEvent identifier="shockjock" commonness="60" />
      <ScriptedEvent identifier="manandhisraptor1" commonness="50" />
      <ScriptedEvent identifier="assassinationofjacovsubra2" commonness="100" />
      <ScriptedEvent identifier="assassinationofjacovsubra3" commonness="100" />
      <ScriptedEvent identifier="propaganda" commonness="100" faction="coalition" />
      <!-- technically a separatist event, but takes place in coalition outposts -->
      <ScriptedEvent identifier="bombscare" commonness="50" faction="coalition" />
      <ScriptedEvent identifier="terrorism101" commonness="50" faction="coalition" />
      <!-- technically a separatist event, but takes place in coalition outposts -->
      <ScriptedEvent identifier="separatistrelations" commonness="100" faction="coalition" />
      <!-- technically a separatist event, but takes place in coalition outposts -->
      <!-- events that only occur in low difficulty-->
      <ScriptedEvent identifier="atwitsend" commonness="60" />
    </EventSet>
    <!-- low-difficulty clown events -->
    <EventSet identifier="outpostevents.easy.generic.randomevents.clowns.EAHI" minleveldifficulty="0" maxleveldifficulty="30" allowatstart="true" chooserandom="true" onceperoutpost="true">
      <ScriptedEvent identifier="clownrelations1" commonness="100" faction="clowns" probability="0.5" />
      <ScriptedEvent identifier="infiltration" commonness="70" faction="clowns" probability="0.5" />
      <ScriptedEvent identifier="censorship" commonness="60" faction="clowns" probability="0.5" />
    </EventSet>
    <!-- low-difficulty husk cult events -->
    <EventSet identifier="outpostevents.easy.generic.randomevents.huskcult.EAHI" minleveldifficulty="0" maxleveldifficulty="30" allowatstart="true" chooserandom="true" onceperoutpost="true">
      <ScriptedEvent identifier="huskcultist" commonness="100" faction="huskcult" probability="0.5" />
    </EventSet>
    <!-- high-difficulty random events -->
    <EventSet identifier="outpostevent.difficult.generic.randomevents.EAHI" minleveldifficulty="30" maxleveldifficulty="80" allowatstart="true" chooserandom="true" onceperoutpost="true">
      <OverrideEventCount locationtype="City" eventcount="3" />
      <!-- events that can occur in both low and high difficulty, commoness reduced here to favor the more difficult ones-->
      <ScriptedEvent identifier="givingdirections" commonness="50" />
      <ScriptedEvent identifier="goodsamaritan" commonness="50" />
      <ScriptedEvent identifier="miketheidiot1" commonness="12" />
      <ScriptedEvent identifier="Engineers_are_special" commonness="50" />
      <ScriptedEvent identifier="fanclub" commonness="50" />
      <ScriptedEvent identifier="shockjock" commonness="40" />
      <ScriptedEvent identifier="manandhisraptor1" commonness="60" />
      <ScriptedEvent identifier="assassinationofjacovsubra2" commonness="100" />
      <ScriptedEvent identifier="assassinationofjacovsubra3" commonness="100" />
      <ScriptedEvent identifier="nothingtoseehere" commonness="50" faction="coalition" />
      <ScriptedEvent identifier="propaganda" commonness="50" faction="coalition" />
      <!-- technically a separatist event, but takes place in coalition outposts -->
      <ScriptedEvent identifier="bombscare" commonness="40" faction="coalition" />
      <ScriptedEvent identifier="terrorism101" commonness="40" faction="coalition" />
      <!-- technically a separatist event, but takes place in coalition outposts -->
      <ScriptedEvent identifier="separatistrelations" commonness="50" faction="coalition" />
      <!-- technically a separatist event, but takes place in coalition outposts -->
      <!-- events that only occur in high difficulty-->
      <ScriptedEvent identifier="blackmarket" commonness="100" />
      <ScriptedEvent identifier="mediator" commonness="100" />
      <ScriptedEvent identifier="firefighting" commonness="100" />
      <ScriptedEvent identifier="sleightofhand" commonness="100" />
      <ScriptedEvent identifier="miketheidiot2" commonness="25" />
      <ScriptedEvent identifier="goblincooking1" commonness="50" />
      <ScriptedEvent identifier="soundinthevent" commonness="100" />
      <ScriptedEvent identifier="badvibrations3" commonness="50" />
      <ScriptedEvent identifier="stuckinthemiddle" commonness="50" faction="coalition" />
      <!-- technically a separatist event, but happens in a coalition outpost -->
      <ScriptedEvent identifier="returner" commonness="50" />
    </EventSet>
    <!-- high-difficulty clown events -->
    <EventSet identifier="outpostevent.difficult.generic.randomevents.clowns.EAHI" minleveldifficulty="30" maxleveldifficulty="80" allowatstart="true" chooserandom="true" onceperoutpost="true">
      <ScriptedEvent identifier="clownrelations1" commonness="50" faction="clowns" probability="0.5" />
      <ScriptedEvent identifier="clownbrutality" commonness="100" faction="clowns" probability="0.5" />
      <ScriptedEvent identifier="clownrelations2" commonness="100" faction="clowns" probability="0.5" />
    </EventSet>
    <!-- high-difficulty husk cult events -->
    <EventSet identifier="outpostevent.difficult.generic.randomevents.huskcult.EAHI" minleveldifficulty="30" maxleveldifficulty="80" allowatstart="true" chooserandom="true" onceperoutpost="true">
      <ScriptedEvent identifier="outbreak" commonness="100" faction="huskcult" probability="0.5" />
      <ScriptedEvent identifier="huskcultist" commonness="50" faction="huskcult" probability="0.5" />
      <ScriptedEvent identifier="huskcultambush" commonness="50" faction="huskcult" probability="0.5" />
      <ScriptedEvent identifier="huskcultrelations" commonness="100" faction="huskcult" probability="0.5" />
    </EventSet>
    <!-- Events specific to military outposts -->
    <EventSet identifier="outpostevent.military.randomevents.EAHI" minleveldifficulty="0" maxleveldifficulty="80" locationtype="military" allowatstart="true" chooserandom="true" onceperoutpost="true">
      <!-- 50% chance of getting a military-specific event (TODO: increase if/when we have more of these available?) -->
      <ScriptedEvent identifier="bigbrother" commonness="150" probability="0.5" faction="coalition" />
      <ScriptedEvent identifier="explosivemishap" commonness="50" probability="0.5" />
    </EventSet>
    <!-- Events specific to research outposts -->
    <EventSet identifier="outpostevent.research.randomevents.EAHI" minleveldifficulty="0" maxleveldifficulty="80" locationtype="research" allowatstart="true" chooserandom="true" onceperoutpost="true">
      <!-- 50% chance of getting a research-specific event (TODO: increase if/when we have more of these available?) -->
      <ScriptedEvent identifier="tastetest" commonness="150" probability="0.5" />
      <ScriptedEvent identifier="crawleroutbreak" commonness="150" probability="0.5" />
      <ScriptedEvent identifier="impromptuengineering" commonness="150" probability="0.5" />
      <ScriptedEvent identifier="captivesouls" commonness="50" probability="0.5" />
      <ScriptedEvent identifier="researcherescort" commonness="50" />
    </EventSet>
    <!-- Events specific to mining outposts -->
    <EventSet identifier="outpostevent.mine.randomevents.EAHI" minleveldifficulty="0" maxleveldifficulty="80" locationtype="mine" allowatstart="true" chooserandom="true" onceperoutpost="true">
      <!-- 50% chance of getting a mine-specific event (TODO: increase if/when we have more of these available?) -->
      <ScriptedEvent identifier="consultant" commonness="150" probability="0.5" />
      <ScriptedEvent identifier="occupationalhazards" commonness="150" probability="0.5" />
    </EventSet>
    <!-- Events specific to cities -->
    <EventSet identifier="outpostevent.city.randomevents.EAHI" minleveldifficulty="0" maxleveldifficulty="80" locationtype="city" allowatstart="true" chooserandom="true" onceperoutpost="true">
      <!-- 50% chance of getting a city-specific event (TODO: increase if/when we have more of these available?) -->
      <ScriptedEvent identifier="captivesouls" commonness="50" probability="0.5" />
      <ScriptedEvent identifier="explosivemishap" commonness="50" probability="0.5" />
      <ScriptedEvent identifier="hognose" commonness="50" probability="0.5" />
      <ScriptedEvent identifier="radiationescapee" commonness="50" />
    </EventSet>
    <!--Always trigger when past difficulty 25, unless completed. Introduces alien ruins.-->
    <EventSet identifier="ruinintroduction" allowatstart="true" minleveldifficulty="25">
      <ScriptedEvent identifier="badvibrations1" />
    </EventSet>
    <!-- Biome specific sets. Difficulty progression. -->
    <EventSet identifier="missionevents.coldcaverns.start.EAHI" minleveldifficulty="0" maxleveldifficulty="1" allowatstart="true" eventcount="3" chooserandom="false" exhaustible="true">
      <ScriptedEvent identifier="missionevent_cargoany" />
      <ScriptedEvent identifier="missionevent_killmonster_set1" />
      <ScriptedEvent identifier="missionevent_collectminerals_mainpath" />
    </EventSet>
    <EventSet identifier="missionevents.coldcaverns.basic.EAHI" minleveldifficulty="1" maxleveldifficulty="5" allowatstart="true" setcount="3" chooserandom="false" exhaustible="true">
      <EventSet identifier="missionevents.coldcaverns.basic.cargo" chooserandom="true" allowatstart="true">
        <ScriptedEvent identifier="missionevent_cargoany" commonness="50" />
        <ScriptedEvent identifier="missionevent_cargoweaponscoalition" commonness="25" faction="coalition" />
        <ScriptedEvent identifier="missionevent_cargoexplosiveseparatists" commonness="25" faction="separatists" />
      </EventSet>
      <EventSet identifier="missionevents.coldcaverns.basic.monster" chooserandom="true" allowatstart="true">
        <ScriptedEvent identifier="missionevent_killswarm_set1" commonness="25" />
        <ScriptedEvent identifier="missionevent_killmonster_set1" commonness="75" />
      </EventSet>
      <EventSet identifier="missionevents.coldcaverns.basic.mining" chooserandom="true" allowatstart="true">
        <ScriptedEvent identifier="missionevent_collectminerals_mainpath" commonness="50" />
        <ScriptedEvent identifier="missionevent_collectminerals_set1" commonness="50" />
      </EventSet>
    </EventSet>
    <EventSet identifier="missionevents.coldcaverns.advanced.EAHI" minleveldifficulty="5" maxleveldifficulty="15" allowatstart="true" chooserandom="false" exhaustible="true">
      <EventSet identifier="missionevents.coldcaverns.advanced.general" chooserandom="true" setcount="2" allowatstart="true">
        <EventSet identifier="missionevents.coldcaverns.advanced.general.cargo" chooserandom="true" commonness="100" allowatstart="true">
          <ScriptedEvent identifier="missionevent_cargoany" commonness="50" />
          <ScriptedEvent identifier="missionevent_cargoweaponscoalition" commonness="50" faction="coalition" />
          <ScriptedEvent identifier="missionevent_cargoexplosiveseparatists" commonness="50" faction="separatists" />
        </EventSet>
        <EventSet identifier="missionevents.coldcaverns.advanced.general.monster" chooserandom="true" commonness="100" allowatstart="true">
          <ScriptedEvent identifier="missionevent_killswarm_set1" commonness="20" />
          <ScriptedEvent identifier="missionevent_killmonster_set1" commonness="40" />
          <ScriptedEvent identifier="missionevent_killmonster_set2" commonness="40" />
        </EventSet>
        <EventSet identifier="missionevents.coldcaverns.advanced.general.mining" chooserandom="true" commonness="100" allowatstart="true">
          <ScriptedEvent identifier="missionevent_collectminerals_set1" commonness="75" />
          <ScriptedEvent identifier="missionevent_collectminerals_set2" commonness="25" />
        </EventSet>
      </EventSet>
      <EventSet identifier="missionevents.coldcaverns.advanced.faction" chooserandom="true" eventcount="1" allowatstart="true">
        <ScriptedEvent identifier="missionevent_escort1coalition" commonness="100" faction="coalition" />
        <ScriptedEvent identifier="missionevent_escort1separatists" commonness="100" faction="separatists" />
      </EventSet>
    </EventSet>
    <EventSet identifier="missionevents.europanridge.basic.EAHI" minleveldifficulty="15" maxleveldifficulty="25" allowatstart="true" chooserandom="false" exhaustible="true">
      <EventSet identifier="missionevents.europanridge.basic.general" chooserandom="true" setcount="3" allowatstart="true">
        <EventSet identifier="missionevents.europanridge.basic.general.cargo" chooserandom="true" commonness="200" allowatstart="true">
          <ScriptedEvent identifier="missionevent_cargoany" commonness="30" />
          <ScriptedEvent identifier="missionevent_cargoweaponscoalition" commonness="35" faction="coalition" />
          <ScriptedEvent identifier="missionevent_cargoexplosiveseparatists" commonness="35" faction="separatists" />
        </EventSet>
        <EventSet identifier="missionevents.europanridge.basic.general.swarm" chooserandom="true" commonness="100" allowatstart="true">
          <ScriptedEvent identifier="missionevent_killswarm_set1" commonness="25" />
          <ScriptedEvent identifier="missionevent_killswarm_set2" commonness="25" />
        </EventSet>
        <EventSet identifier="missionevents.europanridge.basic.general.monster" chooserandom="true" commonness="100" allowatstart="true">
          <ScriptedEvent identifier="missionevent_killmonster_set2" commonness="75" />
          <ScriptedEvent identifier="missionevent_killmonster_set3" commonness="25" />
        </EventSet>
        <EventSet identifier="missionevents.europanridge.basic.general.salvage" chooserandom="true" commonness="100" allowatstart="true">
          <ScriptedEvent identifier="missionevent_salvagewreck" commonness="100" />
        </EventSet>
        <EventSet identifier="missionevents.europanridge.basic.general.nest" chooserandom="true" commonness="100" allowatstart="true">
          <ScriptedEvent identifier="missionevent_crawlernest" commonness="75" />
          <ScriptedEvent identifier="missionevent_mudraptornest" commonness="25" />
        </EventSet>
        <EventSet identifier="missionevents.europanridge.basic.general.mining" chooserandom="true" commonness="100" allowatstart="true">
          <ScriptedEvent identifier="missionevent_collectminerals_set1" commonness="25" />
          <ScriptedEvent identifier="missionevent_collectminerals_set2" commonness="75" />
        </EventSet>
      </EventSet>
      <EventSet identifier="missionevents.europanridge.basic.faction" chooserandom="true" eventcount="1" allowatstart="true">
        <ScriptedEvent identifier="missionevent_escort1coalition,missionevent_escort2coalition,missionevent_escort3coalition" commonness="100" faction="coalition" />
        <ScriptedEvent identifier="missionevent_escort1separatists,missionevent_escort2separatists,missionevent_escort3separatists" commonness="100" faction="separatists" />
      </EventSet>
    </EventSet>
    <EventSet identifier="missionevents.europanridge.advanced.EAHI" minleveldifficulty="25" maxleveldifficulty="35" allowatstart="true" chooserandom="false" exhaustible="true">
      <EventSet identifier="missionevents.europanridge.advanced.general" chooserandom="true" setcount="3" allowatstart="true">
        <EventSet identifier="missionevents.europanridge.advanced.general.cargo" chooserandom="true" commonness="200" allowatstart="true">
          <ScriptedEvent identifier="missionevent_cargoany" commonness="20" />
          <ScriptedEvent identifier="missionevent_cargoweaponscoalition" commonness="40" faction="coalition" />
          <ScriptedEvent identifier="missionevent_cargoexplosiveseparatists" commonness="40" faction="separatists" />
        </EventSet>
        <EventSet identifier="missionevents.europanridge.advanced.general.swarm" chooserandom="true" commonness="100" allowatstart="true">
          <ScriptedEvent identifier="missionevent_killswarm_set1" commonness="25" />
          <ScriptedEvent identifier="missionevent_killswarm_set2" commonness="50" />
          <ScriptedEvent identifier="missionevent_killswarm_set3" commonness="25" />
        </EventSet>
        <EventSet identifier="missionevents.europanridge.advanced.general.monster" chooserandom="true" commonness="100" allowatstart="true">
          <ScriptedEvent identifier="missionevent_killmonster_set2" commonness="25" />
          <ScriptedEvent identifier="missionevent_killmonster_set3" commonness="75" />
        </EventSet>
        <EventSet identifier="missionevents.europanridge.advanced.general.salvage" chooserandom="true" commonness="100" allowatstart="true">
          <ScriptedEvent identifier="missionevent_salvagewreck" />
        </EventSet>
        <EventSet identifier="missionevents.europanridge.advanced.general.nest" chooserandom="true" commonness="100" allowatstart="true">
          <ScriptedEvent identifier="missionevent_crawlernest" commonness="50" />
          <ScriptedEvent identifier="missionevent_mudraptornest" commonness="25" />
          <ScriptedEvent identifier="missionevent_tigerthreshernest" commonness="25" />
        </EventSet>
        <EventSet identifier="missionevents.europanridge.advanced.general.mining" chooserandom="true" commonness="100" allowatstart="true">
          <ScriptedEvent identifier="missionevent_collectminerals_set1" commonness="25" />
          <ScriptedEvent identifier="missionevent_collectminerals_set2" commonness="50" />
          <ScriptedEvent identifier="missionevent_collectminerals_set3" commonness="25" />
        </EventSet>
      </EventSet>
      <EventSet identifier="missionevents.europanridge.advanced.faction" chooserandom="true" eventcount="1" allowatstart="true">
        <ScriptedEvent identifier="missionevent_escort2coalition,missionevent_escort3coalition,missionevent_escort4coalition" commonness="100" faction="coalition" />
        <ScriptedEvent identifier="missionevent_escort2separatists,missionevent_escort3separatists,missionevent_escort4separatists" commonness="100" faction="separatists" />
        <ScriptedEvent identifier="missionevent_jailbreak_separatists" commonness="25" faction="separatists" />
        <ScriptedEvent identifier="missionevent_jailbreak_coalition" commonness="25" faction="coalition" />
        <ScriptedEvent identifier="missionevent_pirate1" commonness="50" faction="coalition" />
        <ScriptedEvent identifier="missionevent_pirate1separatists" commonness="50" faction="separatists" />
      </EventSet>
    </EventSet>
    <EventSet identifier="missionevents.theaphoticplateau.EAHI" minleveldifficulty="35" maxleveldifficulty="50" allowatstart="true" chooserandom="false" exhaustible="true">
      <EventSet identifier="missionevents.theaphoticplateau.general" chooserandom="true" setcount="3" allowatstart="true">
        <EventSet identifier="missionevents.theaphoticplateau.general.cargo" chooserandom="true" commonness="200" allowatstart="true">
          <ScriptedEvent identifier="missionevent_cargoany" commonness="10" />
          <ScriptedEvent identifier="missionevent_cargoweaponscoalition" commonness="45" faction="coalition" />
          <ScriptedEvent identifier="missionevent_cargoexplosiveseparatists" commonness="45" faction="separatists" />
        </EventSet>
        <EventSet identifier="missionevents.theaphoticplateau.general.swarm" chooserandom="true" commonness="100" allowatstart="true">
          <ScriptedEvent identifier="missionevent_killswarm_set2" commonness="50" />
          <ScriptedEvent identifier="missionevent_killswarm_set3" commonness="50" />
        </EventSet>
        <EventSet identifier="missionevents.theaphoticplateau.general.monster" chooserandom="true" commonness="100" allowatstart="true">
          <ScriptedEvent identifier="missionevent_killmonster_set3" commonness="50" />
          <ScriptedEvent identifier="missionevent_killmonster_set4" commonness="50" />
        </EventSet>
        <EventSet identifier="missionevents.theaphoticplateau.general.salvage" chooserandom="true" commonness="100" allowatstart="true">
          <ScriptedEvent identifier="missionevent_salvageartifact" commonness="50" />
          <ScriptedEvent identifier="missionevent_salvagewreck" commonness="50" />
        </EventSet>
        <EventSet identifier="missionevents.theaphoticplateau.general.nest" chooserandom="true" commonness="100" allowatstart="true">
          <ScriptedEvent identifier="missionevent_crawlernest_hard" commonness="33" />
          <ScriptedEvent identifier="missionevent_mudraptornest" commmonness="33" />
          <ScriptedEvent identifier="missionevent_tigerthreshernest" commonness="33" />
        </EventSet>
        <EventSet identifier="missionevents.theaphoticplateau.general.mining" chooserandom="true" commonness="100" allowatstart="true">
          <ScriptedEvent identifier="missionevent_collectminerals_set3" commonness="50" />
          <ScriptedEvent identifier="missionevent_collectminerals_set4" commonness="50" />
        </EventSet>
        <EventSet identifier="missionevents.theaphoticplateau.general.ruin" chooserandom="true" commonness="100" allowatstart="true">
          <ScriptedEvent identifier="missionevent_scanruin" />
        </EventSet>
      </EventSet>
      <EventSet identifier="missionevents.theaphoticplateau.faction" chooserandom="true" eventcount="1" allowatstart="true">
        <ScriptedEvent identifier="missionevent_escort2coalition,missionevent_escort3coalition,missionevent_escort4coalition" commonness="100" faction="coalition" />
        <ScriptedEvent identifier="missionevent_escort2separatists,missionevent_escort3separatists,missionevent_escort4separatists" commonness="100" faction="separatists" />
        <ScriptedEvent identifier="missionevent_jailbreak_separatists" commonness="25" faction="separatists" />
        <ScriptedEvent identifier="missionevent_jailbreak_coalition" commonness="25" faction="coalition" />
        <ScriptedEvent identifier="missionevent_pirate1" commonness="100" faction="coalition" />
        <ScriptedEvent identifier="missionevent_pirate1separatists" commonness="100" faction="separatists" />
      </EventSet>
    </EventSet>
    <EventSet identifier="missionevents.greatsea.EAHI" minleveldifficulty="50" maxleveldifficulty="65" allowatstart="true" chooserandom="false" exhaustible="true">
      <EventSet identifier="missionevents.greatsea.general" chooserandom="true" setcount="3" allowatstart="true">
        <EventSet identifier="missionevents.greatsea.general.cargo" chooserandom="true" commonness="200" allowatstart="true">
          <ScriptedEvent identifier="missionevent_cargoany" commonness="10" />
          <ScriptedEvent identifier="missionevent_cargoweaponscoalition" commonness="45" faction="coalition" />
          <ScriptedEvent identifier="missionevent_cargoexplosiveseparatists" commonness="45" faction="separatists" />
        </EventSet>
        <EventSet identifier="missionevents.greatsea.general.swarm" chooserandom="true" commonness="100" allowatstart="true">
          <ScriptedEvent identifier="missionevent_killswarm_set3" commonness="50" />
          <ScriptedEvent identifier="missionevent_killswarm_set4" commonness="50" />
        </EventSet>
        <EventSet identifier="missionevents.greatsea.general.monster" chooserandom="true" commonness="100" allowatstart="true">
          <ScriptedEvent identifier="missionevent_killmonster_set3" commonness="75" />
          <ScriptedEvent identifier="missionevent_killmonster_set4" commonness="25" />
        </EventSet>
        <EventSet identifier="missionevents.greatsea.general.salvage" chooserandom="true" commonness="100" allowatstart="true">
          <ScriptedEvent identifier="missionevent_salvageartifact" commonness="50" />
          <ScriptedEvent identifier="missionevent_salvagewreck" commonness="50" />
        </EventSet>
        <EventSet identifier="missionevents.greatsea.general.nest" chooserandom="true" commonness="100" allowatstart="true">
          <ScriptedEvent identifier="missionevent_crawlernest_hard" commonness="33" />
          <ScriptedEvent identifier="missionevent_mudraptornest_hard" commmonness="33" />
          <ScriptedEvent identifier="missionevent_tigerthreshernest_hard" commonness="33" />
        </EventSet>
        <EventSet identifier="missionevents.greatsea.general.mining" chooserandom="true" commonness="100" allowatstart="true">
          <ScriptedEvent identifier="missionevent_collectminerals_set2" commonness="25" />
          <ScriptedEvent identifier="missionevent_collectminerals_set3" commonness="50" />
          <ScriptedEvent identifier="missionevent_collectminerals_set4" commonness="25" />
        </EventSet>
        <EventSet identifier="missionevents.greatsea.general.ruin" chooserandom="true" commonness="200" allowatstart="true">
          <ScriptedEvent identifier="missionevent_scanruin" commonness="100" />
          <ScriptedEvent identifier="missionevent_clearruin" commonness="100" />
        </EventSet>
      </EventSet>
      <EventSet identifier="missionevents.greatsea.faction" chooserandom="true" eventcount="1" allowatstart="true">
        <ScriptedEvent identifier="missionevent_escort2coalition,missionevent_escort3coalition,missionevent_escort4coalition" commonness="100" faction="coalition" />
        <ScriptedEvent identifier="missionevent_escort2separatists,missionevent_escort3separatists,missionevent_escort4separatists" commonness="100" faction="separatists" />
        <ScriptedEvent identifier="missionevent_jailbreak_separatists" commonness="25" faction="separatists" />
        <ScriptedEvent identifier="missionevent_jailbreak_coalition" commonness="25" faction="coalition" />
        <ScriptedEvent identifier="missionevent_pirate1" commonness="100" faction="coalition" />
        <ScriptedEvent identifier="missionevent_pirate1separatists" commonness="100" faction="separatists" />
      </EventSet>
    </EventSet>
    <EventSet identifier="missionevents.wastes.EAHI" minleveldifficulty="65" maxleveldifficulty="100" allowatstart="true" chooserandom="false" exhaustible="true">
      <EventSet identifier="missionevents.wastes.general" chooserandom="true" setcount="3" allowatstart="true">
        <EventSet identifier="missionevents.wastes.general.cargo" chooserandom="true" commonness="100" allowatstart="true">
          <ScriptedEvent identifier="missionevent_cargoany" commonness="10" />
          <ScriptedEvent identifier="missionevent_cargoweaponscoalition" commonness="45" faction="coalition" />
          <ScriptedEvent identifier="missionevent_cargoexplosiveseparatists" commonness="45" faction="separatists" />
        </EventSet>
        <EventSet identifier="missionevents.wastes.general.swarm" chooserandom="true" commonness="100" allowatstart="true">
          <ScriptedEvent identifier="missionevent_killswarm_set3" commonness="25" />
          <ScriptedEvent identifier="missionevent_killswarm_set4" commonness="75" />
        </EventSet>
        <EventSet identifier="missionevents.wastes.general.monster" chooserandom="true" commonness="100" allowatstart="true">
          <ScriptedEvent identifier="missionevent_killmonster_set3" commonness="25" />
          <ScriptedEvent identifier="missionevent_killmonster_set4" commonness="75" />
        </EventSet>
        <EventSet identifier="missionevents.wastes.general.salvage" chooserandom="true" commonness="100" allowatstart="true">
          <ScriptedEvent identifier="missionevent_salvageartifact" commonness="50" />
          <ScriptedEvent identifier="missionevent_salvagewreck" commonness="50" />
        </EventSet>
        <EventSet identifier="missionevents.wastes.general.nest" chooserandom="true" commonness="100" allowatstart="true">
          <ScriptedEvent identifier="missionevent_crawlernest_hard" commonness="20" />
          <ScriptedEvent identifier="missionevent_mudraptornest" commmonness="40" />
          <ScriptedEvent identifier="missionevent_tigerthreshernest" commonness="40" />
        </EventSet>
        <EventSet identifier="missionevents.wastes.general.mining" chooserandom="true" commonness="100" allowatstart="true">
          <ScriptedEvent identifier="missionevent_collectminerals_set3" commonness="25" />
          <ScriptedEvent identifier="missionevent_collectminerals_set4" commonness="75" />
        </EventSet>
        <EventSet identifier="missionevents.wastes.general.ruin" chooserandom="true" commonness="200" allowatstart="true">
          <ScriptedEvent identifier="missionevent_scanruin" commonness="50" />
          <ScriptedEvent identifier="missionevent_clearruin" commonness="150" />
        </EventSet>
      </EventSet>
      <EventSet idenfitier="missionevents.wastes.faction" chooserandom="true" eventcount="1" allowatstart="true">
        <ScriptedEvent identifier="missionevent_escort2coalition,missionevent_escort3coalition,missionevent_escort4coalition" commonness="100" faction="coalition" />
        <ScriptedEvent identifier="missionevent_escort2separatists,missionevent_escort3separatists,missionevent_escort4separatists" commonness="100" faction="separatists" />
        <ScriptedEvent identifier="missionevent_jailbreak_separatists" commonness="25" faction="separatists" />
        <ScriptedEvent identifier="missionevent_jailbreak_coalition" commonness="25" faction="coalition" />
        <ScriptedEvent identifier="missionevent_pirate1" commonness="100" faction="coalition" />
        <ScriptedEvent identifier="missionevent_pirate1separatists" commonness="100" faction="separatists" />
      </EventSet>
    </EventSet>
    <!-- generic clown missions -->
    <EventSet identifier="outpostevents.clowns.missionevents.EAHI" minleveldifficulty="0" maxleveldifficulty="100" allowatstart="true" chooserandom="true" exhaustible="true">
      <ScriptedEvent identifier="missionevent_escort1clowns" commonness="50" faction="clowns" probability="0.8" />
      <ScriptedEvent identifier="missionevent_clownoutbreak" commonness="50" faction="clowns" probability="0.8" />
    </EventSet>
    <!-- generic husk cult missions -->
    <EventSet identifier="outpostevents.huskcult.missionevents.EAHI" minleveldifficulty="0" maxleveldifficulty="100" allowatstart="true" chooserandom="true" exhaustible="true">
      <ScriptedEvent identifier="missionevent_escort1huskcult" commonness="50" faction="huskcult" probability="0.8" />
      <ScriptedEvent identifier="missionevent_cargohuskcult" commonness="50" faction="huskcult" probability="0.8" />
    </EventSet>
    <!--  Faction-specific events that can only occur once. 
        In a separate set to make these very common (when they are valid for the situation) -->
    <EventSet identifier="outpostevents.clowns.EAHI" allowatstart="true" chooserandom="true" eventcount="3" faction="clowns">
      <ScriptedEvent identifier="clownspecialhire1" commonness="100" />
      <ScriptedEvent identifier="pathofthebikehorn1" commonness="100" />
      <ScriptedEvent identifier="pathofthebikehorn2" commonness="100" />
      <ScriptedEvent identifier="pathofthebikehorn3" commonness="100" />
      <ScriptedEvent identifier="pathofthebikehorn4" commonness="100" />
      <ScriptedEvent identifier="pathofthebikehorn5" commonness="100" />
    </EventSet>
    <EventSet identifier="outpostevents.separatists.EAHI" allowatstart="true" chooserandom="true" eventcount="2" faction="separatists">
      <ScriptedEvent identifier="separatistspecialhire1" commonness="100" />
      <ScriptedEvent identifier="separatistspecialhire2" commonness="100" />
      <ScriptedEvent identifier="missionevent_tormsdalereport" commonness="100" />
      <ScriptedEvent identifier="missionevent_jailbreak_sootman" commonness="10" faction="separatists" />
    </EventSet>
    <EventSet identifier="outpostevents.separatists.triggeralways.EAHI" allowatstart="true" eventcount="1" faction="separatists">
      <ScriptedEvent identifier="tormsdalereport_complete" commonness="100" />
    </EventSet>
    <EventSet identifier="outpostevents.coalition.EAHI" allowatstart="true" chooserandom="true" eventcount="1" faction="coalition">
      <ScriptedEvent identifier="coalitionspecialhire1" commonness="50" />
      <ScriptedEvent identifier="coalitionspecialhire2" commonness="50" />
    </EventSet>
    <EventSet identifier="outpostevents.huskcult.EAHI" allowatstart="true" chooserandom="true" eventcount="4" faction="huskcult">
      <ScriptedEvent identifier="huskcultspecialhire1" commonness="100" />
      <ScriptedEvent identifier="youngcultists" commonness="100" />
      <ScriptedEvent identifier="waytoascension1" commonness="100" />
      <ScriptedEvent identifier="waytoascension2" commonness="100" />
      <ScriptedEvent identifier="waytoascension3" commonness="100" />
      <ScriptedEvent identifier="waytoascension4" commonness="100" />
      <ScriptedEvent identifier="waytoascension5" commonness="100" />
    </EventSet>
  </EventSet>
  <!--EVENT SETS-->
</Randomevents>