<?xml version="1.0" encoding="utf-8"?>
<Items>
  <!-- 隐形EPSP -->
  <Item name="" identifier="EAHI_pucs" category="diving" tags="diving,divingsuit,deepdiving,divinggear_wearableindoors,provocative" scale="0.5" fireproof="true" description="" allowdroppingonswapwith="diving" impactsoundtag="impact_metal_heavy">
    <Price baseprice="3000" sold="false">
      <Price locationtype="outpost" multiplier="1" sold="false" />
      <Price locationtype="city" multiplier="1" sold="false" />
      <Price locationtype="research" multiplier="1.2" sold="false" />
      <Price locationtype="military" multiplier="1" sold="false" />
      <Price locationtype="mine" multiplier="1.1" sold="false" />
    </Price>
    <PreferredContainer primary="divingsuitcontainer" spawnprobability="0.0" />
    <Deconstruct time="25">
      <Item identifier="pucs" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="40">
      <RequiredSkill identifier="electrical" level="80" />
      <RequiredItem identifier="Wf_pucs_D" />
      <RequiredItem identifier="exotic_matter" />
      <Item identifier="fpgacircuit" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Content/Items/Jobgear/Engineer/Wf_Pucs_D_icon.png" sourcerect="0,0,88,120" origin="0.5,0.5" />
    <Sprite name="EAHI_PUCS Item" texture="%ModDir%/Content/Items/Jobgear/Engineer/Wf_PUCS_D_Items.png" sourcerect="0,0,154,134" depth="0.55" origin="0.5,0.5" />
    <ContainedSprite name="EAHI_pucs In Vertical Locker" allowedcontainertags="divingsuitcontainervertical" texture="%ModDir%/Content/Items/Jobgear/Engineer/Wf_PUCS_D_Items.png" sourcerect="164,0,87,190" depth="0.55" origin="0.5,0.5" />
    <ContainedSprite name="EAHI_pucs Behind Window" allowedcontainertags="divingsuitcontainerwindow" texture="%ModDir%/Content/Items/Jobgear/Engineer/Wf_PUCS_D_female.png" sourcerect="430,0,80,207" depth="0.55" origin="-0.12,-0.13" />
    <ContainedSprite name="EAHI_pucs In Horizontal Locker" allowedcontainertags="divingsuitcontainerhorizontal" texture="%ModDir%/Content/Items/Jobgear/Engineer/Wf_PUCS_D_Items.png" sourcerect="0,191,225,66" depth="0.55" origin="0.6,0.5" />
    <Body radius="45" width="34" density="15" />
    <Wearable slots="OuterClothes" msg="ItemMsgEquipSelect" displaycontainedstatus="true" canbeselected="false" canbepicked="true" pickkey="Select">
      <sprite name="PUCS Helmet Wearable" texture="EAHI_pucs.png" limb="Head" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.65" hidelimb="false" hideotherwearables="false" sourcerect="0,0,1,1" origin="0.53,0.55">
        <LightComponent range="300.0" lightcolor="250,224,165,255" powerconsumption="10" IsOn="false" allowingameediting="false">
          <StatusEffect type="OnWearing" target="This,Character" Voltage="1.0" Interval="0.1" setvalue="true">
            <Conditional IsDead="false" />
          </StatusEffect>
          <LightTexture texture="%ModDir%/Content/Lights/divinghelmetlight.png" origin="0.05, 0.5" size="1.0,1.0" />
        </LightComponent>
      </sprite>
      <sprite name="PUCS Vest Wearable" texture="EAHI_pucs.png" limb="Torso" hidelimb="false" inheritscale="true" scale="0.65" inheritorigin="false" origin="0.5,0.661" inheritsourcerect="false" sourcerect="13,16,103,180">
        <LightComponent range="100.0" lightcolor="255,255,255,100" powerconsumption="5" IsOn="false" castshadows="false" allowingameediting="false">
          <StatusEffect type="OnWearing" target="This,Character" Voltage="1.0" Interval="0.1" setvalue="true">
            <Conditional IsDead="false" />
          </StatusEffect>
          <sprite texture="%ModDir%/Content/EA-HI/EAHI_pucs_light.png" depth="0.025" sourcerect="13,16,103,180" origin="0.5,0.661" alpha="1.0" />
        </LightComponent>
      </sprite>
      <!--懒得搞了，直接一张空白png算了-->
      <sprite name="pucs Right Hand" texture="EAHI_pucs.png" limb="RightHand" hidelimb="false" inherittexturescale="true" hideotherwearables="false" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="pucs Left Hand" texture="EAHI_pucs.png" limb="LeftHand" hidelimb="false" inherittexturescale="true" hideotherwearables="false" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="pucs Right Lower Arm" texture="EAHI_pucs.png" limb="RightArm" hidelimb="false" inherittexturescale="true" hideotherwearables="false" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="pucs Left Lower Arm" texture="EAHI_pucs.png" limb="LeftArm" hidelimb="false" inherittexturescale="true" hideotherwearables="false" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="pucs Right Upper Arm" texture="EAHI_pucs.png" limb="RightForearm" hidelimb="false" inherittexturescale="true" hideotherwearables="false" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="pucs Left Upper Arm" texture="EAHI_pucs.png" limb="LeftForearm" hidelimb="false" inherittexturescale="true" hideotherwearables="false" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="pucs Waist" texture="EAHI_pucs.png" limb="Waist" hidelimb="false" inherittexturescale="true" hideotherwearables="false" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="pucs Right Thigh" texture="EAHI_pucs.png" limb="RightThigh" hidelimb="false" inherittexturescale="true" hideotherwearables="false" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="pucs Left Thigh" texture="EAHI_pucs.png" limb="LeftThigh" hidelimb="false" inherittexturescale="true" hideotherwearables="false" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="pucs Right Leg" texture="EAHI_pucs.png" limb="RightLeg" hidelimb="false" inherittexturescale="true" hideotherwearables="false" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="pucs Left Leg" texture="EAHI_pucs.png" limb="LeftLeg" hidelimb="false" inherittexturescale="true" hideotherwearables="false" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="pucs Left Shoe" texture="EAHI_pucs.png" limb="LeftFoot" hidelimb="false" inherittexturescale="true" hideotherwearables="false" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="pucs Right Shoe" texture="EAHI_pucs.png" limb="RightFoot" hidelimb="false" inherittexturescale="true" hideotherwearables="false" inheritorigin="true" inheritsourcerect="true" />
      <StatusEffect type="OnWearing" target="Character" UseHullOxygen="true" PressureProtection="8000.0" SpeedMultiplier="1.1" PropulsionSpeedMultiplier="1.6" LowPassMultiplier="1.0" setvalue="true" disabledeltatime="true">
        <Sound file="Content/Items/Diving/DivingSuitLoop1.ogg" range="250" loop="true" />
        <Sound file="Content/Items/Diving/DivingSuitLoop2.ogg" range="250" loop="true" />
      </StatusEffect>
      <!-- refill when in container -->
      <StatusEffect type="OnContained" target="Contained" Condition="1.0" targetslot="0" interval="1" disabledeltatime="true">
        <Conditional Voltage="gt 0.01" targetcontainer="true" targetgrandparent="true" targetitemcomponent="Powered" />
        <RequiredItem items="refillableoxygensource" type="Contained" excludebroken="false" />
      </StatusEffect>
      <!-- refill when both hull oxygen gt 50 and not in water -->
      <StatusEffect type="OnWearing" target="Contained" Condition="0.3333" targetslot="0" interval="1" comparison="And" disabledeltatime="true">
        <RequiredItem items="refillableoxygensource" type="Contained" excludebroken="false" />
        <Conditional HullOxygenPercentage="gte 50" />
        <Conditional InWater="false" />
      </StatusEffect>
      <!-- comsume when neither Hull oxygen lt 50 nor InWater -->
      <StatusEffect type="OnWearing" target="Contained,Character" UseHullOxygen="false" OxygenAvailable="1000.0" Condition="-0.3" comparison="And" targetslot="0">
        <Conditional IsDead="false" />
        <Conditional HullOxygenPercentage="lt 50" />
        <Conditional InWater="false" />
        <RequiredItem items="oxygensource" type="Contained" />
      </StatusEffect>
      <!-- comsume when in water -->
      <StatusEffect type="OnWearing" target="Contained,Character" UseHullOxygen="false" OxygenAvailable="1000.0" Condition="-0.3" comparison="And" targetslot="0">
        <Conditional InWater="true" />
        <RequiredItem items="oxygensource" type="Contained" />
      </StatusEffect>
      <!-- hypoxia when using weldingfueltank -->
      <StatusEffect type="OnWearing" target="Contained,Character" Oxygen="-10.0" Condition="-0.5" interval="1" disabledeltatime="true" targetslot="0">
        <Conditional IsDead="false" />
        <RequiredItem items="weldingfueltank" type="Contained" />
      </StatusEffect>
      <!-- get burn when using incendiumfueltank -->
      <StatusEffect type="OnWearing" target="Contained,Character" targetlimbs="Torso" Oxygen="-10.0" Condition="-0.5" interval="1" disabledeltatime="true" targetslot="0">
        <Conditional IsDead="false" />
        <RequiredItem items="incendiumfueltank" type="Contained" />
        <Affliction identifier="burn" amount="3.0" />
      </StatusEffect>
      <!-- 药物治疗效果 -->
      <!--使用生理盐水-->
      <StatusEffect type="OnWearing" target="Character,Contained" condition="-10" targetslot="1">
        <ReduceAffliction type="bloodloss" amount="2.5" />
        <RequiredItem items="antibloodloss1" type="Contained" targetslot="1" />
        <Conditional bloodloss="gt 5.0" />
      </StatusEffect>
      <!--使用血袋-->
      <StatusEffect type="OnWearing" target="Character,Contained" condition="-5" targetslot="1">
        <ReduceAffliction type="bloodloss" amount="6" />
        <RequiredItem items="antibloodloss2" type="Contained" targetslot="1" />
        <Conditional bloodloss="gt 5.0" />
      </StatusEffect>
      <!--使用异星血浆-->
      <StatusEffect type="OnWearing" target="Character,Contained" condition="-5" targetslot="1">
        <Affliction identifier="psychosis" amount="2.25" />
        <ReduceAffliction type="bloodloss" amount="6" />
        <RequiredItem items="alienblood" type="Contained" targetslot="1" />
        <Conditional bloodloss="gt 5.0" />
      </StatusEffect>
      <!--使用吗啡-->
      <StatusEffect type="OnWearing" target="Character,Contained" comparison="or" condition="-10" targetslot="2">
        <ReduceAffliction type="damage" amount="5" />
        <ReduceAffliction type="burn" amount="0.1" />
        <Affliction identifier="oxygenlow" amount="2" />
        <Affliction identifier="opiateaddiction" amount="0.5" />
        <Affliction identifier="opiateoverdose" amount="1.0" />
        <ReduceAffliction identifier="opiatewithdrawal" amount="3.0" />
        <RequiredItem items="antidama1" type="Contained" targetslot="2" />
        <Conditional internaldamage="gt 0.0" />
        <Conditional blunttrauma="gt 0.0" />
        <Conditional lacerations="gt 0.0" />
        <Conditional bitewounds="gt 0.0" />
        <Conditional gunshotwound="gt 0.0" />
        <Conditional organdamage="gt 0.0" />
        <Conditional explosiondamage="gt 0.0" />
        <Conditional concussion="gt 0.0" />
      </StatusEffect>
      <!--使用芬太尼-->
      <StatusEffect type="OnWearing" target="Character,Contained" comparison="or" condition="-20" targetslot="2">
        <ReduceAffliction type="damage" amount="15" />
        <ReduceAffliction type="burn" amount="1" />
        <Affliction identifier="oxygenlow" amount="6" />
        <Affliction identifier="opiateaddiction" amount="1.5" />
        <Affliction identifier="opiateoverdose" amount="4.5" />
        <ReduceAffliction identifier="opiatewithdrawal" amount="20" />
        <RequiredItem items="antidama2" type="Contained" targetslot="2" />
        <Conditional internaldamage="gt 0.0" />
        <Conditional blunttrauma="gt 0.0" />
        <Conditional lacerations="gt 0.0" />
        <Conditional bitewounds="gt 0.0" />
        <Conditional gunshotwound="gt 0.0" />
        <Conditional organdamage="gt 0.0" />
        <Conditional explosiondamage="gt 0.0" />
        <Conditional concussion="gt 0.0" />
      </StatusEffect>
      <!--使用神效剂-->
      <StatusEffect type="OnWearing" target="Character,Contained" comparison="or" condition="-5" targetslot="2">
        <Affliction identifier="burn" amount="0.02" />
        <ReduceAffliction type="damage" amount="3" />
        <ReduceAffliction identifier="oxygenlow" amount="3" />
        <ReduceAffliction identifier="bloodloss" amount="2" />
        <RequiredItem items="deusizine" type="Contained" targetslot="2" />
        <Conditional internaldamage="gt 0.0" />
        <Conditional blunttrauma="gt 0.0" />
        <Conditional lacerations="gt 0.0" />
        <Conditional bitewounds="gt 0.0" />
        <Conditional gunshotwound="gt 0.0" />
        <Conditional organdamage="gt 0.0" />
        <Conditional explosiondamage="gt 0.0" />
        <Conditional concussion="gt 0.0" />
        <Conditional bloodloss="gt 5.0" />
        <Conditional oxygenlow="gt 50.0" />
      </StatusEffect>
      <!--伤害修正-->
      <StatValue stattype="FlowResistance" value="2.5" />
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="bleeding,bitewounds,blunttrauma" damagemultiplier="0.75" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="gunshotwound,lacerations" damagemultiplier="0.4" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="burn" damagemultiplier="0.1" damagesound="" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="radiationsickness" damagemultiplier="0.0" damagesound="LimbArmor" />
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="huskinfection" damagemultiplier="0.5" probabilitymultiplier="0.1" damagesound="LimbArmor" />
      <damagemodifier afflictiontypes="stun" armorsector="0.0,360.0" damagemultiplier="0.2" />
      <!-- alarm condition -->
      <ItemComponent IsActiveConditionalComparison="Or">
        <IsActive HullOxygenPercentage="lt 50" />
        <IsActive InWater="eq true" />
        <StatusEffect type="OnActive" target="Contained,Character" comparison="And">
          <RequiredItem items="oxygensource" type="Contained" />
          <Conditional condition="lt 5.0" />
          <Sound file="Content/Items/WarningBeepSlow.ogg" range="250" loop="true" />
        </StatusEffect>
        <StatusEffect type="OnActive" target="Contained" playsoundonrequireditemfailure="true">
          <RequiredItem items="oxygensource" type="Contained" matchonempty="true" />
          <Conditional condition="lte 0.0" />
          <Sound file="Content/Items/WarningBeep.ogg" range="250" loop="true" />
        </StatusEffect>
      </ItemComponent>
      <!--自定义界面-->
      <CustomInterface canbeselected="false" drawhudwhenequipped="true" allowuioverlap="true">
        <GuiFrame relativesize="0.07,0.07" anchor="BottomRight" pivot="BottomRight" relativeoffset="0.2,0.11" />
        <TickBox text="epsp.light">
          <StatusEffect type="OnUse" targettype="This" IsOn="true" />
          <StatusEffect type="OnSecondaryUse" targettype="This" IsOn="false" />
        </TickBox>
      </CustomInterface>
    </Wearable>
    <Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="0,-50" handle1="-10,-20" handle2="10,-20" holdangle="45" msg="ItemMsgPickUpUse" canbeselected="false" canbepicked="true" pickkey="Use" />
    <ItemContainer capacity="0" maxstacksize="0" hideitems="true" containedstateindicatorstyle="tank" containedstateindicatorslot="0">
      <Containable items="none" />
      <SlotIcon slotindex="0" texture="Content/UI/ContainerIndicators.png" sourcerect="1,93,120,29" origin="0.5,0.45" />
      <SlotIcon slotindex="1" texture="Content/Items/InventoryIconAtlas.png" sourcerect="64,448,64,64" origin="0.5,0.45" />
      <SlotIcon slotindex="2" texture="Content/Items/InventoryIconAtlas.png" sourcerect="256,448,64,64" origin="0.5,0.45" />
      <SubContainer capacity="1" maxstacksize="1">
        <Containable items="oxygensource,weldingtoolfuel" excludeditems="oxygenitetank" />
        <Containable items="oxygenitetank">
          <StatusEffect type="OnContaining" target="Character" SpeedMultiplier="1.4" setvalue="true" comparison="And" targetslot="0">
            <Conditional IsDead="false" />
            <Conditional HullOxygenPercentage="lt 50" />
            <Conditional InWater="false" />
            <Conditional decreasedoxygenconsumption="lt 100" />
          </StatusEffect>
        </Containable>
      </SubContainer>
      <SubContainer capacity="1" maxstacksize="1">
        <Containable items="antibloodloss1,antibloodloss2,alienblood" />
      </SubContainer>
      <SubContainer capacity="1" maxstacksize="1">
        <Containable items="antidama1,antidama2,deusizine" />
      </SubContainer>
    </ItemContainer>
  </Item>
  <!-- 工具袋（透明） -->
  <Item identifier="EAHI_toolbelt" descriptionidentifier="toolbelt" variantof="toolbelt">
    <PreferredContainer primary="engcab" />
    <PreferredContainer primary="wreckstoragecab,abandonedstoragecab" spawnprobability="0" />
    <PreferredContainer primary="outpostcrewcabinet" spawnprobability="0" />
    <Wearable>
      <sprite texture="EAHI_pucs.png" sourcerect="0,0,1,1" />
    </Wearable>
  </Item>
  <!-- 高级自注射耳机 -->
  <Item name="" identifier="EAHI_autoinjectorheadset" scale="0.5" category="Equipment" tags="mobileradio,smallitem,idcard,id_captain,id_security,id_engineer,id_medic,id_assistant,id_mechanic,id_pirate,wreck_secureid,wreck_id,wreck_engineer,wreck_mechanic,wreck_medic,wreck_security,wreck_captain,wreck_admin,id_reactor,id_outpostsecurity" description="" cargocontaineridentifier="metalcrate" impactsoundtag="impact_metal_light">
    <Price baseprice="200" sold="false">
      <Price locationtype="outpost" multiplier="1" sold="false" />
      <Price locationtype="city" multiplier="0.9" sold="false" />
      <Price locationtype="research" multiplier="1" sold="false" />
      <Price locationtype="military" multiplier="1" sold="false" />
      <Price locationtype="mine" multiplier="1" sold="false" />
    </Price>
    <InventoryIcon texture="%ModDir%/Content/Items/JobGear/TalentGear.png" sourcerect="113,264,58,45" origin="0.5,0.5" />
    <Sprite name="Headset" texture="%ModDir%/Content/Items/Jobgear/headgears.png" depth="0.6" sourcerect="28,321,49,62" origin="0.5,0.5" />
    <Body radius="20" height="20" density="30" />
    <Deconstruct time="10">
      <Item identifier="autoinjectorheadset" />
      <Item identifier="fpgacircuit" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="20">
      <RequiredSkill identifier="mechanical" level="45" />
      <RequiredItem identifier="autoinjectorheadset" />
      <RequiredItem identifier="healthscanner" />
      <RequiredItem identifier="fpgacircuit" />
    </Fabricate>
    <WifiComponent range="35000.0" LinkToChat="true" MinChatMessageInterval="0.0" />
    <ItemContainer capacity="1" maxstacksize="1" containedstateindicatorstyle="syringe">
      <SlotIcon slotindex="0" texture="Content/Items/InventoryIconAtlas.png" sourcerect="64,448,64,64" origin="0.5,0.45" />
      <SlotIcon slotindex="1" texture="Content/Items/InventoryIconAtlas.png" sourcerect="256,448,64,64" origin="0.5,0.45" />
      <Containable items="antibloodloss1,antibloodloss2,alienblood" />
      <SubContainer capacity="1" maxstacksize="1">
        <Containable items="antidama1,antidama2,deusizine,teleportine" />
      </SubContainer>
    </ItemContainer>
    <Wearable limbtype="Head" slots="Any,Headset" msg="ItemMsgPickUpSelect" displaycontainedstatus="true">
      <sprite name="Headset Wearable" texture="%ModDir%/Content/Items/Jobgear/headgears.png" limb="Head" hidelimb="false" inheritlimbdepth="true" depth="0.7" inheritscale="true" ignorelimbscale="true" scale="0.7" hideotherwearables="false" sourcerect="26,313,51.5,70" origin="0.515,0.703" />
      <!--使用生理盐水-->
      <StatusEffect type="OnWearing" target="Character,Contained" condition="-10" targetslot="0">
        <ReduceAffliction type="bloodloss" amount="2.5" />
        <RequiredItem items="antibloodloss1" type="Contained" targetslot="0" />
        <Conditional bloodloss="gt 5.0" />
      </StatusEffect>
      <!--使用血袋-->
      <StatusEffect type="OnWearing" target="Character,Contained" condition="-5" targetslot="0">
        <ReduceAffliction type="bloodloss" amount="6" />
        <RequiredItem items="antibloodloss2" type="Contained" targetslot="0" />
        <Conditional bloodloss="gt 5.0" />
      </StatusEffect>
      <!--使用异星血浆-->
      <StatusEffect type="OnWearing" target="Character,Contained" condition="-5" targetslot="0">
        <Affliction identifier="psychosis" amount="2.25" />
        <ReduceAffliction type="bloodloss" amount="6" />
        <RequiredItem items="alienblood" type="Contained" targetslot="0" />
        <Conditional bloodloss="gt 5.0" />
      </StatusEffect>
      <!--使用吗啡-->
      <StatusEffect type="OnWearing" target="Character,Contained" comparison="or" condition="-10" targetslot="1">
        <ReduceAffliction type="damage" amount="5" />
        <ReduceAffliction type="burn" amount="0.1" />
        <Affliction identifier="oxygenlow" amount="2" />
        <Affliction identifier="opiateaddiction" amount="0.5" />
        <Affliction identifier="opiateoverdose" amount="1.0" />
        <ReduceAffliction identifier="opiatewithdrawal" amount="3.0" />
        <RequiredItem items="antidama1" type="Contained" targetslot="1" />
        <Conditional internaldamage="gt 0.0" />
        <Conditional blunttrauma="gt 0.0" />
        <Conditional lacerations="gt 0.0" />
        <Conditional bitewounds="gt 0.0" />
        <Conditional gunshotwound="gt 0.0" />
        <Conditional organdamage="gt 0.0" />
        <Conditional explosiondamage="gt 0.0" />
        <Conditional concussion="gt 0.0" />
      </StatusEffect>
      <!--使用芬太尼-->
      <StatusEffect type="OnWearing" target="Character,Contained" comparison="or" condition="-20" targetslot="1">
        <ReduceAffliction type="damage" amount="15" />
        <ReduceAffliction type="burn" amount="1" />
        <Affliction identifier="oxygenlow" amount="6" />
        <Affliction identifier="opiateaddiction" amount="1.5" />
        <Affliction identifier="opiateoverdose" amount="4.5" />
        <ReduceAffliction identifier="opiatewithdrawal" amount="20" />
        <RequiredItem items="antidama2" type="Contained" targetslot="1" />
        <Conditional internaldamage="gt 0.0" />
        <Conditional blunttrauma="gt 0.0" />
        <Conditional lacerations="gt 0.0" />
        <Conditional bitewounds="gt 0.0" />
        <Conditional gunshotwound="gt 0.0" />
        <Conditional organdamage="gt 0.0" />
        <Conditional explosiondamage="gt 0.0" />
        <Conditional concussion="gt 0.0" />
      </StatusEffect>
      <!--使用神效剂-->
      <StatusEffect type="OnWearing" target="Character,Contained" comparison="or" condition="-5" targetslot="1">
        <Affliction identifier="burn" amount="0.02" />
        <ReduceAffliction type="damage" amount="3" />
        <ReduceAffliction identifier="oxygenlow" amount="3" />
        <ReduceAffliction identifier="bloodloss" amount="2" />
        <RequiredItem items="deusizine" type="Contained" targetslot="1" />
        <Conditional internaldamage="gt 0.0" />
        <Conditional blunttrauma="gt 0.0" />
        <Conditional lacerations="gt 0.0" />
        <Conditional bitewounds="gt 0.0" />
        <Conditional gunshotwound="gt 0.0" />
        <Conditional organdamage="gt 0.0" />
        <Conditional explosiondamage="gt 0.0" />
        <Conditional concussion="gt 0.0" />
        <Conditional bloodloss="gt 5.0" />
        <Conditional oxygenlow="gt 50.0" />
      </StatusEffect>
    </Wearable>
    <StatusHUD drawhudwhenequipped="true" overlaycolor="0,0,0,0" />
  </Item>
  <!--扩容包-->
  <Item name="" description="" identifier="EAHI_kuorongbag" category="Equipment" Tags="smallitem,mobilecontainer,revolverammo,pistolammoitem,handcannonammo,shotgunammo,harpoonammo,grenade,Blame_harpoonammo" showcontentsintooltip="true" fireproof="true" waterproof="true" scale="0.5">
    <PreferredContainer primary="storagecab" spawnprobability="0.05" />
    <PreferredContainer secondary="wreckstoragecab" spawnprobability="0.09" />
    <Sprite texture="%ModDir%/Content/EA-HI/gfx.png" sourcerect="128,0,128,128" depth="0.55" origin="0.5,0.5" />
    <Body width="45" height="60" density="25" />
    <Deconstruct time="15">
      <Item identifier="steel" />
      <Item identifier="organicfiber" />
    </Deconstruct>
    <Holdable slots="RightHand,LeftHand,Any" msg="ItemMsgPickUpSelect" holdangle="40" handle1="0,10" />
    <ItemContainer capacity="8" slotsperrow="2" keepopenwhenequipped="true" movableframe="true">
      <Containable items="smallitem,mediumitem" excludeditems="toolbelt,toolbox,bandolier,smallbag" />
    </ItemContainer>
  </Item>
  <!--高级声纳-->
  <Item name="" description="" identifier="EAHI_handheldsonar" category="weapon" Tags="smallitem,sonar,provocative" cargocontaineridentifier="metalcrate" Scale="0.5" impactsoundtag="impact_metal_light">
    <Fabricate suitablefabricators="fabricator" requiredtime="2">
      <RequiredSkill identifier="mechanical" level="3" />
      <RequiredItem identifier="fpgacircuit" />
      <RequiredItem identifier="handheldsonar" />
      <Item identifier="fpgacircuit" />
    </Fabricate>
    <!-- Need texture improvement -->
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="64,0,64,64" origin="0.5,0.5" />
    <Sprite texture="Content/Items/Tools/tools.png" sourcerect="227,163,48,24" depth="0.55" origin="0.5,0.5" />
    <Body width="40" height="22" density="10" />
    <AiTarget sight="500" staticsight="true" />
    <Holdable slots="Any,RightHand,LeftHand" holdangle="30" handle1="-25,0" msg="ItemMsgPickUpSelect" />
    <Sonar range="16000.0" powerconsumption="10" drawhudwhenequipped="true" detectsubmarinewalls="false" displaybordersize="-0.1" characterusable="false" hasmineralscanner="true" allowuioverlap="true">
      <StatusEffect type="OnUse" targettype="Contained" Condition="-1.0" disabledeltatime="true">
        <RequiredItem items="batterycell" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnUse" targettype="Contained" Condition="-0.5" disabledeltatime="true">
        <RequiredItem items="fulguriumbatterycell" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnUse" targettype="Contained" Condition="-1.0" disabledeltatime="true">
        <RequiredItem excludedidentifiers="batterycell,fulguriumbatterycell" type="Contained" />
      </StatusEffect>
      <sound file="Content/Items/Command/SonarPing.ogg" type="OnUse" range="1000.0" />
      <GuiFrame relativesize="0.4,0.4" anchor="CenterRight" relativeoffset="-0.05,-0.42" />
      <PingCircle texture="Content/Items/Command/pingCircle.png" origin="0.5,0.5" />
      <DirectionalPingCircle texture="Content/Items/Command/directionalPingCircle.png" origin="0.0,0.5" />
      <ScreenOverlay texture="Content/Items/Command/sonarOverlay.png" origin="0.5,0.5" />
      <ScreenBackground texture="Content/Items/Command/sonarBackground.png" origin="0.5,0.5" />
      <DirectionalPingBackground texture="Content/Items/Command/directionalPingBackground.png" origin="0.5,0.5" />
      <DirectionalPingButton index="0" texture="Content/Items/Command/directionalPingButton.png" sourcerect="0,0,91,266" origin="-4.5275,0.5" />
      <DirectionalPingButton index="1" texture="Content/Items/Command/directionalPingButton.png" sourcerect="133,0,91,266" origin="-4.5275,0.5" />
      <DirectionalPingButton index="2" texture="Content/Items/Command/directionalPingButton.png" sourcerect="266,0,91,266" origin="-4.5275,0.5" />
      <Blip texture="Content/Items/Command/sonarBlip.png" origin="0.5,0.5" />
      <LineSprite texture="Content/Items/Command/NavUI.png" sourcerect="181,141,109,4" origin="0,0.5" />
      <icon identifier="outpost" texture="Content/UI/MainIconsAtlas.png" sourcerect="352,398,16,8" origin="0.5,0.5" />
      <icon identifier="submarine" texture="Content/UI/MainIconsAtlas.png" sourcerect="353,407,14,6" origin="0.5,0.5" />
      <icon identifier="shuttle" texture="Content/UI/MainIconsAtlas.png" sourcerect="336,407,8,6" origin="0.5,0.5" />
      <icon identifier="artifact" texture="Content/UI/MainIconsAtlas.png" sourcerect="336,414,8,8" origin="0.5,0.5" />
      <icon identifier="mineral" texture="Content/UI/MainIconsAtlas.png" sourcerect="336,434,7,12" origin="0.5,0.5" />
      <icon identifier="" texture="Content/UI/MainIconsAtlas.png" sourcerect="346,416,4,4" origin="0.5,0.5" />
    </Sonar>
    <ItemContainer capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="battery">
      <Containable items="mobilebattery">
        <StatusEffect type="OnContaining" targettype="This" Voltage="1.0" setvalue="true" />
      </Containable>
    </ItemContainer>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <!--多功能工具：一个就够了-->
  <Item name="" description="" identifier="EAHI_duogongnengtool" category="Equipment" Tags="smallitem,tool,cuttingequipment,electricalrepairtool,mechanicalrepairtool,provocative,screwdriver,wrench,weldingequipment,crowbaritem,mountableweapon" cargocontaineridentifier="metalcrate" Scale="0.4" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="storagecab" spawnprobability="0.05" />
    <PreferredContainer secondary="wreckstoragecab" spawnprobability="0.02" />
    <Deconstruct time="10">
      <Item identifier="physicorium" amount="1" />
      <Item identifier="plastic" amount="2" />
      <Item identifier="titaniumaluminiumalloy" amount="1" />
    </Deconstruct>
    <InventoryIcon texture="%ModDir%/Content/EA-HI/gfx.png" sourcerect="256,0,128,128" origin="0.5,0.5" />
    <Sprite texture="%ModDir%/Content/EA-HI/gfx.png" sourcerect="256,0,128,128" depth="0.55" origin="0.5,0.5" />
    <Body width="128" height="128" density="15" />
    <Holdable slots="Any,RightHand+LeftHand" controlpose="true" aimpos="60,-15" handle1="-40,-0" handle2="-21,-27" msg="ItemMsgPickUpSelect" />
    <RepairTool firedamage="100.0" structurefixamount="5" range="200" barrelpos="50,15" particles="weld" repairmultiple="true" repairthroughwalls="false" combatpriority="0" levelwallfixamount="-0.35" targetforce="10">
      <RequiredItems items="oxygensource" type="Contained" msg="ItemMsgOxygenTankRequired" />
      <ParticleEmitter particle="weld" particlespersecond="50" copyentityangle="true" scalemin="1.5" scalemax="1.5" ColorMultiplier="20,50,255,155" />
      <ParticleEmitterHitStructure particle="weldspark" particlespersecond="200" anglemin="-40" anglemax="40" velocitymin="200" velocitymax="800" />
      <ParticleEmitterHitStructure particle="GlowDot" particlespersecond="60" emitinterval="0.7" particleamount="10" scalemin="0.9" scalemax="1.0" anglemin="0" anglemax="360" velocitymin="10" velocitymax="50" />
      <ParticleEmitterHitStructure particle="MistSmoke" particlespersecond="20" anglemin="-10" anglemax="10" velocitymin="0" velocitymax="50" />
      <ParticleEmitterHitItem identifiers="door,hatch,ductblock" particle="weldspark" particlespersecond="200" anglemin="-40" anglemax="40" velocitymin="200" velocitymax="800" />
      <ParticleEmitterHitItem identifiers="door,hatch,ductblock" particle="MistSmoke" particlespersecond="20" anglemin="-10" anglemax="10" velocitymin="10" velocitymax="100" />
      <ParticleEmitterHitCharacter particle="fleshsmoke" particlespersecond="3" anglemin="-5" anglemax="5" velocitymin="10" velocitymax="100" />
      <sound file="%ModDir%/Content/EA-HI/WeldingLoopMultitool.ogg" type="OnUse" range="500.0" loop="true" />
      <StatusEffect type="OnUse" targettype="Contained" targets="oxygentank" Condition="-1.0" />
      <StatusEffect type="OnUse" targettype="Contained" targets="oxygenitetank" Condition="-0.5" />
      <StatusEffect type="OnUse" targettype="UseTarget" targets="door,ductblock" Stuck="4.0" Condition="2.0" />
      <StatusEffect type="OnUse" targettype="UseTarget" Condition="-3.0" />
      <Fixable identifier="structure" />
    </RepairTool>
    <ItemContainer capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="tank">
      <SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="64,448,64,64" origin="0.5,0.5" />
      <Containable items="oxygensource" />
    </ItemContainer>
    <AiTarget sightrange="3000" />
  </Item>
  <!--传送药水-->
  <Item name="" identifier="teleportine" category="Medical" maxstacksize="1" cargocontaineridentifier="mediccrate" Tags="smallitem,chem,medical,syringe" impacttolerance="8" description="" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light" RequireAimToUse="True">
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
    <InventoryIcon texture="%ModDir%/Content/EA-HI/gfx.png" sourcerect="0,0,64,64" origin="0.5,0.5" />
    <Sprite texture="%ModDir%/Content/EA-HI/gfx.png" sourcerect="0,0,64,64" depth="0.6" origin="0.5,0.5" />
    <Body width="35" height="70" density="20" />
    <MeleeWeapon slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="0,0" holdangle="220" reload="1.0" msg="ItemMsgPickUpSelect">
      <StatusEffect type="OnSuccess" target="This" Condition="-100.0" setvalue="true" />
      <StatusEffect type="OnSuccess" target="UseTarget">
        <RemoveCharacter />
      </StatusEffect>
      <StatusEffect type="OnSuccess" target="UseTarget">
        <Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
        <Explosion range="200.0" force="25" shockwave="true" smoke="false" flames="false" sparks="true" underwaterbubble="true" camerashake="60.0">
          <Affliction identifier="stun" strength="1.5" />
        </Explosion>
        <ParticleEmitter particle="part_teleport1" anglemax="0" particleamount="1" scalemin="0.75" scalemax="0.8" />
        <ParticleEmitter particle="artifactholderfx" anglemax="360" particleamount="15" distancemin="5" distancemax="60" velocitymin="5" velocitymax="20" colormultiplier="137,173,229,255" />
        <ParticleEmitter particle="mist" anglemax="360" particleamount="10" distancemax="40" scalemin="0.5" scalemax="1.0" velocitymin="4" velocitymax="10" scalemultiplier="2,2" colormultiplier="20,60,240,125" />
        <ParticleEmitter particle="anomaly" anglemax="0" particleamount="1" distancemax="40" scalemin="0.5" scalemax="1.0" velocitymin="4" velocitymax="10" scalemultiplier="0.2,0.1" colormultiplier="155,155,155,155" />
      </StatusEffect>
      <!-- Remove the item when fully used -->
      <StatusEffect type="OnBroken" target="This">
        <Remove />
      </StatusEffect>
    </MeleeWeapon>
    <Projectile characterusable="false" launchimpulse="20.0" sticktocharacters="true" launchrotation="-90" inheritstatuseffectsfrom="MeleeWeapon" inheritrequiredskillsfrom="MeleeWeapon" />
  </Item>
  <!--3d打印机-->
  <!-- <Item name="" identifier="3Dprinter_EAHI" tags="3Dprinter_EAHI,geneticresearchstation" width="494" height="297" texturescale="1.0,1.0" scale="0.5" category="Machine" subcategory="Outpost">
    <sprite texture="Content/Map/Outposts/Art/MedicalItemResearch.png" sourcerect="417,6,494,297" depth="0.79" premultiplyalpha="false" origin="0.5,0.5" />
    <LightComponent range="0.0" powerconsumption="5" lightcolor="255,255,255,111" IsOn="true" castshadows="false" allowingameediting="false">
      <sprite texture="Content/Map/Outposts/Art/MedicalItemResearchLights.png" sourcerect="417,6,494,297" depth="0.1" origin="0.5,0.5" alpha="1.0" />
    </LightComponent>
    <Deconstructor canbeselected="true" powerconsumption="500.0" deconstructitemssimultaneously="true" msg="ItemMsgInteractSelect" activatebuttontext="researchstation.invalidinput" infotext="researchstation.empty.infotext" infoareawidth="0.7">
      <GuiFrame relativesize="0.25,0.27" style="ItemUI" anchor="Center" />
      <sound file="Content/Items/Fabricators/Fabricator.ogg" type="OnActive" range="1000.0" loop="true" />
      <poweronsound file="Content/Items/PowerOnLight3.ogg" range="600" loop="false" />
      <StatusEffect type="InWater" target="This" condition="-0.5" />
    </Deconstructor>
    <ItemContainer capacity="4" maxstacksize="1" canbeselected="true" hideitems="true" hudpos="0.5, 0.4" slotsperrow="4" uilabel="" allowuioverlap="true">
      <Containable items="geneticmaterial,stabilozine,unidentifiedgeneticmaterial,alienblood,smallitem" />
    </ItemContainer>
    <ItemContainer capacity="2" maxstacksize="8" canbeselected="true" hideitems="true" hudpos="0.5, 0.8" slotsperrow="5" uilabel="" allowuioverlap="true">
      <Containable items="geneticmaterial,stabilozine,unidentifiedgeneticmaterial,alienblood,smallitem" />
    </ItemContainer>
    <Repairable selectkey="Action" header="electricalrepairsheader" deteriorationspeed="0.0" canbeselected="true" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10">
      <GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,280" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" />
      <RequiredSkill identifier="electrical" level="80" />
      <RequiredItem items="screwdriver" type="Equipped" />
      <ParticleEmitter particle="spark" particleburstamount="5" particlespersecond="5" anglemin="0" anglemax="359" velocitymin="100" velocitymax="500" particleburstinterval="2" scalemin="0.5" scalemax="1" mincondition="0.0" maxcondition="15.0" />
    </Repairable>
    <ConnectionPanel selectkey="Action" canbeselected="true" hudpriority="10" msg="ItemMsgRewireScrewdriver">
      <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
      <RequiredSkill identifier="electrical" level="55" />
      <StatusEffect type="OnFailure" target="Character" targetlimbs="LeftHand,RightHand">
        <Sound file="Content/Sounds/Damage/Electrocution1.ogg" range="1000" />
        <Explosion range="100.0" stun="0" force="5.0" flames="false" shockwave="false" sparks="true" underwaterbubble="false" />
        <Affliction identifier="stun" strength="4" />
        <Affliction identifier="burn" strength="5" />
      </StatusEffect>
      <RequiredItem items="screwdriver" type="Equipped" />
      <input name="power_in" displayname="connection.powerin" />
      <output name="condition_out" displayname="connection.conditionout" />
    </ConnectionPanel>
  </Item> -->
</Items>