<?xml version="1.0" encoding="utf-8"?>
<Override>
  <Items>
    <!-- 自动霰弹枪：更改贴图 -->
    <Item name="" identifier="autoshotgun" category="Weapon" cargocontaineridentifier="metalcrate" allowasextracargo="true" tags="mediumitem,weapon,gun,gunsmith,mountableweapon" Scale="0.62" impactsoundtag="impact_metal_light">
      <PreferredContainer primary="secarmcab" secondary="armcab,weaponholder" />
      <Price baseprice="710" sold="false">
        <Price storeidentifier="merchantoutpost" multiplier="1.4" />
        <Price storeidentifier="merchantcity" multiplier="1.25" />
        <Price storeidentifier="merchantresearch" multiplier="1.25" />
        <Price storeidentifier="merchantmilitary" multiplier="0.9" minavailable="0" maxavailable="1" sold="true">
          <Reputation faction="coalition" min="70" />
        </Price>
        <Price storeidentifier="merchantmine" multiplier="1.25" />
      </Price>
      <Fabricate suitablefabricators="fabricator" requiredtime="65" requiresrecipe="true">
        <RequiredSkill identifier="weapons" level="55" />
        <RequiredItem identifier="ballisticfiber" />
        <RequiredItem identifier="physicorium" amount="2" />
        <RequiredItem identifier="titaniumaluminiumalloy" amount="2" />
      </Fabricate>
      <Deconstruct time="30">
        <Item identifier="ballisticfiber" />
        <Item identifier="physicorium" amount="2" />
        <Item identifier="titaniumaluminiumalloy" />
      </Deconstruct>
      <Sprite texture="转轮式霰弹枪.png" sourcerect="0,0,216,64" depth="0.55" origin="0.5,0.5" />
      <Body width="150" height="40" density="25" />
      <Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="57,-15" aimpos="58,-5" handle1="-45,-5" handle2="47,4" holdangle="-27" msg="ItemMsgPickUpSelect">
        <StatusEffect type="OnActive" target="Character" SpeedMultiplier="0.9" setvalue="true" />
      </Holdable>
      <Wearable slots="Bag" msg="ItemMsgEquipSelect" canbeselected="false" canbepicked="true" pickkey="Select">
        <sprite name="Autoshogun Worn" texture="转轮式霰弹枪.png" canbehiddenbyotherwearables="false" rotation="90" inheritlimbdepth="false" depth="0.6" sourcerect="0,0,216,64" limb="Torso" ignorelimbscale="true" scale="0.62" origin="0.5,0.9" />
      </Wearable>
      <RangedWeapon barrelpos="68,10" weapondamagemodifier="0.9" spread="5" unskilledspread="18" combatPriority="80" reload="0.45" holdtrigger="true" drawhudwhenequipped="true" crosshairscale="0.2">
        <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
        <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
        <ParticleEmitter particle="muzzleflash" particleamount="1" velocitymin="0" velocitymax="0" />
        <Sound file="Content/Items/JobGear/Security/WEAPONS_autoShotgun.ogg" type="OnUse" range="3000" volume="2" selectionmode="Random" />
        <Sound file="Content/Items/JobGear/Security/WEAPONS_autoShotgun_1.ogg" type="OnUse" range="3000" volume="2" />
        <Sound file="Content/Items/JobGear/Security/WEAPONS_autoShotgun_2.ogg" type="OnUse" range="3000" volume="2" />
        <Sound file="Content/Items/JobGear/Security/WEAPONS_autoShotgun_3.ogg" type="OnUse" range="3000" volume="2" />
        <StatusEffect type="OnUse" target="This">
          <ParticleEmitter particle="casingfirearm" particleamount="1" colormultiplier="0.5,0.5,0.5,1" ScaleMultiplier="1.5,1.5" anglemin="90" anglemax="150" velocitymin="50" velocitymax="250" CopyEntityAngle="true" />
          <Explosion range="150.0" force="2" shockwave="false" smoke="false" flash="true" sparks="false" flames="false" underwaterbubble="false" camerashake="6.0" />
        </StatusEffect>
        <RequiredItems items="shotgunammo" type="Contained" msg="ItemMsgAmmoRequired" />
        <RequiredSkill identifier="weapons" level="75" />
      </RangedWeapon>
      <ItemContainer capacity="2" maxstacksize="12" hideitems="false" containedstateindicatorstyle="bullet" ShowTotalStackCapacityInContainedStateIndicator="true" containedstateindicatorslot="0" containedspritedepth="0.56">
        <Containable items="shotgunammo" hide="true" />
        <SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="256,448,64,64" origin="0.5,0.5" />
        <SlotIcon slotindex="1" texture="Content/UI/StatusMonitorUI.png" sourcerect="256,448,64,64" origin="0.5,0.5" />
        <SlotIcon slotindex="2" texture="Content/UI/StatusMonitorUI.png" sourcerect="320,448,64,64" origin="0.5,0.5" />
        <SubContainer capacity="1" maxstacksize="1">
          <Containable items="flashlight" hide="false" itempos="26,-2" setactive="true" />
        </SubContainer>
      </ItemContainer>
      <aitarget sightrange="3000" soundrange="5000" fadeouttime="5" />
      <Quality>
        <QualityStat stattype="FirepowerMultiplier" value="0.1" />
      </Quality>
      <SkillRequirementHint identifier="weapons" level="60" />
    </Item>
    <!--战术腰带：更改贴图-->
    <Item name="" identifier="bandolier" category="Equipment" tags="mediumitem,clothing" scale="0.5" cargocontaineridentifier="metalcrate" allowasextracargo="true" description="" impactsoundtag="impact_soft">
      <PreferredContainer primary="armcab" secondary="secarmcab" />
      <Price baseprice="250" sold="false">
        <Price storeidentifier="merchantoutpost" multiplier="1.3" />
        <Price storeidentifier="merchantcity" multiplier="1.2" />
        <Price storeidentifier="merchantresearch" />
        <Price storeidentifier="merchantmilitary" multiplier="0.9" />
        <Price storeidentifier="merchantmine" />
      </Price>
      <Deconstruct time="30">
        <Item identifier="ballisticfiber" />
        <Item identifier="plastic" />
      </Deconstruct>
      <Fabricate suitablefabricators="fabricator" requiredtime="25" requiresrecipe="true">
        <RequiredSkill identifier="weapons" level="35" />
        <RequiredItem identifier="ballisticfiber" amount="2" />
        <RequiredItem identifier="plastic" />
      </Fabricate>
      <Sprite texture="bandolier.png" sourcerect="13,16,103,180" depth="0.6" origin="0.5,0.5" />
      <Body radius="30" height="30" density="25" />
      <Wearable slots="OuterClothes" msg="ItemMsgPickUpSelect" canbeselected="false" canbepicked="true" pickkey="Select">
        <sprite name="Security Vest" texture="bandolier.png" limb="Torso" hidelimb="false" sourcerect="13,16,103,180" inherittexturescale="true" scale="0.65" origin="0.5,0.73" />
        <SkillModifier skillidentifier="weapons" skillvalue="15" />
        <StatValue stattype="RangedAttackSpeed" value="0.25" />
        <StatValue stattype="TurretAttackSpeed" value="0.25" />
      </Wearable>
      <Holdable slots="RightHand+LeftHand" holdpos="0,-70" handle1="0,0-30" handle2="0,-30" holdangle="0" msg="ItemMsgPickUpUse" canbeselected="false" canbepicked="true" pickkey="Use" allowswappingwhenpicked="false" />
      <ItemContainer capacity="4">
        <Containable items="smallitem" />
      </ItemContainer>
    </Item>
    <!--登船斧：修改贴图-->
    <Item name="" identifier="boardingaxe" category="Weapon" Tags="mediumitem,weapon,gunsmith,mountableweapon" scale="0.5" allowasextracargo="true" requireaimtouse="true" impactsoundtag="impact_metal_light">
      <PreferredContainer primary="secarmcab" secondary="armcab" />
      <Price baseprice="350" sold="false">
        <Price storeidentifier="merchantoutpost" multiplier="1.25" />
        <Price storeidentifier="merchantcity" multiplier="1.25" />
        <Price storeidentifier="merchantresearch" multiplier="1.25" />
        <Price storeidentifier="merchantmilitary" multiplier="0.9" />
        <Price storeidentifier="merchantmine" multiplier="1.25" />
      </Price>
      <Deconstruct time="20">
        <Item identifier="titaniumaluminiumalloy" />
      </Deconstruct>
      <Fabricate suitablefabricators="fabricator" requiredtime="25" requiresrecipe="true">
        <RequiredSkill identifier="weapons" level="40" />
        <RequiredItem identifier="titaniumaluminiumalloy" amount="2" />
      </Fabricate>
      <InventoryIcon texture="%ModDir%/Content/Items/JobGear/TalentGear.png" sourcerect="165,366,64,64" origin="0.5,0.5" />
      <Sprite texture="%ModDir%/Content/Items/JobGear/TalentGear.png" sourcerect="1,425,164,53" depth="0.55" origin="0.5,0.2" />
      <Body width="161" height="20" density="25" />
      <MeleeWeapon slots="Any,RightHand+LeftHand" aimpos="50,0" handle1="-22,2" handle2="-32,5" holdangle="30" reload="0.8" range="175" combatPriority="40" msg="ItemMsgPickUpSelect" AllowHitMultiple="true">
        <Attack targetimpulse="5" severlimbsprobability="7.5" itemdamage="50" structuredamage="10">
          <Affliction identifier="lacerations" strength="50" />
          <Affliction identifier="bleeding" strength="10" />
          <Affliction identifier="stun" strength="0.8" />
          <StatusEffect type="OnUse" target="UseTarget">
            <Conditional entitytype="eq Character" />
            <Sound file="Content/Sounds/Damage/LimbSlash1.ogg" selectionmode="random" range="500" />
            <Sound file="Content/Sounds/Damage/LimbSlash2.ogg" range="500" />
            <Sound file="Content/Sounds/Damage/LimbSlash3.ogg" range="500" />
            <Sound file="Content/Sounds/Damage/LimbSlash4.ogg" range="500" />
            <Sound file="Content/Sounds/Damage/LimbSlash5.ogg" range="500" />
            <Sound file="Content/Sounds/Damage/LimbSlash6.ogg" range="500" />
          </StatusEffect>
        </Attack>
      </MeleeWeapon>
      <Quality>
        <QualityStat stattype="StrikingPowerMultiplier" value="0.1" />
      </Quality>
      <aitarget sightrange="500" soundrange="250" fadeouttime="1" />
    </Item>
    <!--突击步枪：修改贴图-->
    <Item name="" identifier="assaultrifle" category="Weapon" cargocontaineridentifier="metalcrate" allowasextracargo="true" tags="mediumitem,weapon,gun,gunsmith,mountableweapon" Scale="0.5" impactsoundtag="impact_metal_light">
      <PreferredContainer primary="secarmcab" secondary="armcab,weaponholder" />
      <Price baseprice="720" sold="false">
        <Price storeidentifier="merchantoutpost" multiplier="1.5" />
        <Price storeidentifier="merchantcity" multiplier="1.25" />
        <Price storeidentifier="merchantresearch" multiplier="1.25" />
        <Price storeidentifier="merchantmilitary" multiplier="0.9" />
        <Price storeidentifier="merchantmine" multiplier="1.25" />
      </Price>
      <Fabricate suitablefabricators="fabricator" requiredtime="75" requiresrecipe="true">
        <RequiredSkill identifier="weapons" level="65" />
        <RequiredItem identifier="physicorium" amount="2" />
        <RequiredItem identifier="titaniumaluminiumalloy" amount="3" />
        <RequiredItem identifier="rubber" />
      </Fabricate>
      <Deconstruct time="35">
        <Item identifier="physicorium" amount="2" />
        <Item identifier="titaniumaluminiumalloy" amount="2" />
        <Item identifier="rubber" />
      </Deconstruct>
      <InventoryIcon texture="%ModDir%/Content/Items/JobGear/TalentGear.png" sourcerect="276,63,233,62" origin="0.5,0.5" />
      <Sprite texture="%ModDir%/Content/Items/JobGear/TalentGear.png" sourcerect="276,63,233,62" depth="0.55" origin="0.5,0.5" />
      <Body width="220" height="50" density="25" />
      <Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="55,-21" aimpos="60,0" handle1="-46,-6" handle2="52,-10" holdangle="-30">
        <StatusEffect type="OnActive" target="Character" SpeedMultiplier="0.9" setvalue="true" />
      </Holdable>
      <Wearable slots="Bag" msg="ItemMsgEquipSelect" canbeselected="false" canbepicked="true" pickkey="Select">
        <sprite name="Assault Rifle Worn" texture="%ModDir%/Content/Items/JobGear/TalentGear.png" canbehiddenbyotherwearables="false" rotation="90" depth="0.6" sourcerect="276,63,233,62" limb="Torso" depthlimb="LeftArm" scale="0.5" origin="0.5,0.8" />
      </Wearable>
      <RangedWeapon reload="0.24" holdtrigger="true" barrelpos="100,20" spread="4" unskilledspread="16" combatPriority="80" drawhudwhenequipped="true" crosshairscale="0.2">
        <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
        <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
        <ParticleEmitter particle="impactfirearm" particleamount="1" velocitymin="0" velocitymax="0" scalemultiplier="4.0,4.0" colormultiplier="255,200,200,200" />
        <Sound file="Content/Items/JobGear/Security/WEAPONS_assaultRifle_1.ogg" type="OnUse" range="3000" selectionmode="Random" />
        <Sound file="Content/Items/JobGear/Security/WEAPONS_assaultRifle_2.ogg" type="OnUse" range="3000" />
        <Sound file="Content/Items/JobGear/Security/WEAPONS_assaultRifle_3.ogg" type="OnUse" range="3000" />
        <Sound file="Content/Items/JobGear/Security/WEAPONS_assaultRifle_4.ogg" type="OnUse" range="3000" />
        <Sound file="Content/Items/JobGear/Security/WEAPONS_assaultRifle_5.ogg" type="OnUse" range="3000" />
        <StatusEffect type="OnUse" target="This">
          <ParticleEmitter particle="casingfirearm" particleamount="1" anglemin="90" anglemax="150" velocitymin="50" velocitymax="250" CopyEntityAngle="true" />
          <Explosion range="150.0" force="1" shockwave="false" smoke="false" flames="false" sparks="false" underwaterbubble="false" camerashake="12.0" />
        </StatusEffect>
        <StatusEffect type="OnUse" target="Contained">
          <Use />
        </StatusEffect>
        <RequiredItems items="assaultriflemagazine" type="Contained" msg="ItemMsgAmmoRequired" />
        <RequiredSkill identifier="weapons" level="50" />
      </RangedWeapon>
      <ItemContainer capacity="1" maxstacksize="1" hideitems="false" containedstateindicatorslot="0" containedstateindicatorstyle="bullet" containedspritedepth="0.56">
        <Containable items="assaultrifleammo" itempos="1,-10" />
        <SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="256,448,64,64" origin="0.5,0.5" />
        <SlotIcon slotindex="1" texture="Content/UI/StatusMonitorUI.png" sourcerect="320,448,64,64" origin="0.5,0.5" />
        <SubContainer capacity="1" maxstacksize="1">
          <Containable items="flashlight" hide="false" itempos="24,4" setactive="true" />
        </SubContainer>
      </ItemContainer>
      <aitarget sightrange="2000" soundrange="4000" fadeouttime="5" />
      <Quality>
        <QualityStat stattype="FirepowerMultiplier" value="0.1" />
      </Quality>
      <SkillRequirementHint identifier="weapons" level="50" />
    </Item>
    <!--突击步枪弹夹：修改贴图，增加弹容量-->
    <Item name="" identifier="assaultriflemagazine" maxstacksize="8" maxstacksizecharacterinventory="2" scale="0.5" category="Weapon" allowasextracargo="true" cargocontaineridentifier="metalcrate" linkable="true" tags="smallitem,assaultrifleammo" impactsoundtag="impact_metal_light">
      <PreferredContainer primary="assaultrifle" minamount="1" maxamount="1" spawnprobability="1" />
      <PreferredContainer primary="armcab" secondary="secarmcab" />
      <Price baseprice="350" sold="false" minleveldifficulty="60" displaynonempty="true">
        <Price storeidentifier="merchantoutpost" multiplier="1.4" />
        <Price storeidentifier="merchantcity" multiplier="1.25" />
        <Price storeidentifier="merchantresearch" multiplier="1.25" />
        <Price storeidentifier="merchantmilitary" sold="true" multiplier="0.9" minavailable="0" maxavailable="4" />
        <Price storeidentifier="merchantmine" multiplier="1.25" />
      </Price>
      <Fabricate suitablefabricators="fabricator" requiredtime="35" requiresrecipe="true">
        <RequiredSkill identifier="weapons" level="40" />
        <RequiredItem identifier="magnesium" />
        <RequiredItem tag="advmunition_tip" description="fabricationdescription.advmunition_tip" />
        <RequiredItem tag="advmunition_core" description="fabricationdescription.advmunition_core" />
        <RequiredItem tag="advmunition_jacket" description="fabricationdescription.advmunition_jacket" />
        <RequiredItem identifier="steel" />
      </Fabricate>
      <Fabricate suitablefabricators="fabricator" requiredtime="35" displayname="recycleitem" requiresrecipe="true">
        <RequiredSkill identifier="weapons" level="40" />
        <RequiredItem identifier="magnesium" />
        <RequiredItem tag="advmunition_tip" description="fabricationdescription.advmunition_tip" />
        <RequiredItem tag="advmunition_core" description="fabricationdescription.advmunition_core" />
        <RequiredItem tag="advmunition_jacket" description="fabricationdescription.advmunition_jacket" />
        <RequiredItem identifier="assaultriflemagazine" mincondition="0.0" maxcondition="0.1" usecondition="false" />
      </Fabricate>
      <Deconstruct time="15">
        <Item identifier="lead" mincondition="0.95" />
        <Item identifier="titaniumaluminiumalloy" />
      </Deconstruct>
      <InventoryIcon texture="%ModDir%/Content/Items/JobGear/Security/assaultmagzine.png" sourcerect="0,0,28,29" origin="0.5,0.5" />
      <Sprite texture="%ModDir%/Content/Items/JobGear/TalentGear.png" sourcerect="476,3,36,48" depth="0.55" origin="0.5,0.5" />
      <Body width="28" height="40" density="25" />
      <ItemContainer hideitems="true" capacity="1" drawinventory="false" canbeselected="false" ShowConditionInContainedStateIndicator="true" SpawnWithId="assaultrifleround" removecontaineditemsondeconstruct="true" containedstateindicatorstyle="bullet">
        <Containable items="assaultrifleround" />
        <StatusEffect type="OnUse" target="This" condition="-3.3" disabledeltatime="true">
          <SpawnItem identifiers="assaultrifleround" spawnposition="ThisInventory" />
        </StatusEffect>
      </ItemContainer>
      <Holdable canBeCombined="true" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect" />
    </Item>
    <!--带鳍潜水服：修改贴图-->
    <Item name="" identifier="slipsuit" variantof="combatdivingsuit" category="Equipment" tags="diving,deepdiving,provocative" allowasextracargo="true" scale="0.5" fireproof="true" description="" allowdroppingonswapwith="diving" impactsoundtag="impact_metal_heavy">
      <Price baseprice="630" sold="false" />
      <PreferredContainer primary="divingsuitcontainer" spawnprobability="0.0" />
      <PreferredContainer primary="wreckdivingsuitcontainer" spawnprobability="0.0" />
      <Deconstruct time="30">
        <Item identifier="ballisticfiber" />
        <Item identifier="titaniumaluminiumalloy" />
        <Item identifier="titaniumaluminiumalloy" />
        <Item identifier="rubber" />
        <Item identifier="rubber" />
      </Deconstruct>
      <Fabricate suitablefabricators="fabricator" requiredtime="45" requiresrecipe="true">
        <RequiredSkill identifier="mechanical" level="20" />
        <RequiredItem identifier="combatdivingsuit" />
        <RequiredItem identifier="rubber" />
        <!-- clear the rest of the requirements -->
        <RequiredItem />
        <RequiredItem />
      </Fabricate>
      <InventoryIcon texture="Content/Items/InventoryIconAtlas2.png" sourcerect="256,704,128,128" origin="0.5,0.5" />
      <Sprite name="Slipsuit Item" texture="%ModDir%/Content/Items/Jobgear/Security/Slipsuit_Items.png" sourcerect="7,8,157,121" depth="0.55" origin="0.5,0.5" />
      <ContainedSprite name="Slipsuit In Vertical Locker" allowedcontainertags="divingsuitcontainervertical" texture="%ModDir%/Content/Items/Jobgear/Security/Slipsuit_Items.png" sourcerect="171,0,77,192" depth="0.55" origin="0.5,0.5" />
      <ContainedSprite name="Slipsuit Behind Window" allowedcontainertags="divingsuitcontainerwindow" texture="%ModDir%/Content/Items/Jobgear/Security/slipsuit.png" sourcerect="430,0,80,207" depth="0.55" origin="-0.12,-0.13" />
      <ContainedSprite name="Slipsuit In Horizontal Locker" allowedcontainertags="divingsuitcontainerhorizontal" texture="%ModDir%/Content/Items/Jobgear/Security/Slipsuit_Items.png" sourcerect="0,193,230,63" depth="0.55" origin="0.6,0.5" />
      <Body radius="45" width="34" density="15" />
      <Wearable>
        <sprite name="Slipsuit Helmet Wearable" texture="%ModDir%/Content/Items/Jobgear/headgears_[GENDER].png" limb="Head" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.7" hidelimb="true" hideotherwearables="true" sourcerect="7,501,104,115" origin="0.5,0.745">
          <LightComponent range="200.0" lightcolor="250,224,165,255" powerconsumption="10" IsOn="true" allowingameediting="false">
            <StatusEffect type="OnWearing" target="This,Character" Voltage="1.0" setvalue="true">
              <Conditional IsDead="false" />
            </StatusEffect>
            <LightTexture texture="Content/Lights/divinghelmetlight.png" origin="0.05, 0.5" size="1.0,1.0" />
          </LightComponent>
        </sprite>
        <sprite name="SlipSuit Torso" texture="slipsuit_[GENDER].png" limb="Torso" hidelimb="false" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="SlipSuit Right Hand" texture="slipsuit_[GENDER].png" limb="RightHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="SlipSuit Left Hand" texture="slipsuit_[GENDER].png" limb="LeftHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="SlipSuit Right Lower Arm" texture="slipsuit_[GENDER].png" limb="RightArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="SlipSuit Left Lower Arm" texture="slipsuit_[GENDER].png" limb="LeftArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="SlipSuit Right Upper Arm" texture="slipsuit_[GENDER].png" limb="RightForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="SlipSuit Left Upper Arm" texture="slipsuit_[GENDER].png" limb="LeftForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="SlipSuit Waist" texture="slipsuit_[GENDER].png" limb="Waist" hidelimb="false" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="SlipSuit Right Thigh" texture="slipsuit_[GENDER].png" limb="RightThigh" hidelimb="false" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="SlipSuit Left Thigh" texture="slipsuit_[GENDER].png" limb="LeftThigh" hidelimb="false" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="SlipSuit Right Leg" texture="slipsuit_[GENDER].png" limb="RightLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="SlipSuit Left Leg" texture="slipsuit_[GENDER].png" limb="LeftLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="SlipSuit Left Shoe" texture="slipsuit_[GENDER].png" limb="LeftFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="SlipSuit Right Shoe" texture="slipsuit_[GENDER].png" limb="RightFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <StatValue stattype="SwimmingSpeed" value="0.45" />
        <StatValue stattype="PropulsionSpeed" value="0.4" />
        <StatValue stattype="WalkingSpeed" value="-0.3" />
      </Wearable>
    </Item>
    <!--防暴盾牌：穿戴时提供伤害减免-->
    <Item name="" identifier="riotshield" category="Equipment" tags="mediumitem" health="150" impactsoundtag="impact_metal_light" cargocontaineridentifier="metalcrate" damagedbyprojectiles="true" scale="1" allowasextracargo="true">
      <PreferredContainer primary="armcab" secondary="secarmcab" />
      <Price baseprice="360" sold="true" minleveldifficulty="50">
        <Price storeidentifier="merchantoutpost" multiplier="1.4" />
        <Price storeidentifier="merchantcity" multiplier="1.25" />
        <Price storeidentifier="merchantresearch" multiplier="1.25" />
        <Price storeidentifier="merchantmilitary" sold="true" multiplier="0.9" minavailable="0" maxavailable="2" />
        <Price storeidentifier="merchantmine" multiplier="1.25" />
      </Price>
      <Deconstruct time="10">
        <Item identifier="steel" />
        <Item identifier="plastic" amount="2" />
      </Deconstruct>
      <Fabricate suitablefabricators="fabricator" requiredtime="10" requiresrecipe="true">
        <RequiredSkill identifier="weapons" level="30" />
        <RequiredItem identifier="steel" amount="2" />
        <RequiredItem identifier="plastic" amount="3" />
      </Fabricate>
      <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="640,320,64,64" />
      <Sprite texture="Content/Items/Jobgear/Security/riotgear.png" sourcerect="31,54,27,147" origin="0.5,0.5" depth="0.55" />
      <Body width="40" height="145" density="20" />
      <Holdable slots="RightHand+LeftHand" aimpos="60,-30" holdpos="45,-30" handle1="-15,-10" handle2="-15,10" controlpose="true" blocksplayers="true" msg="ItemMsgPickUpSelect">
        <StatusEffect type="OnActive" target="Character" SpeedMultiplier="0.6" setvalue="true" />
        <StatusEffect type="OnBroken" target="This">
          <particleemitter particle="weldspark" drawontop="true" particleamount="50" velocitymin="100" velocitymax="500" anglemin="0" anglemax="360" distancemin="0" distancemax="30" scalemin="0.1" scalemax="0.35" />
          <Sound file="Content/Sounds/Damage/HitArmor1.ogg" range="800" />
          <Remove />
        </StatusEffect>
        <StatusEffect type="OnDamaged" target="This">
          <particleemitter particle="weldspark" drawontop="true" particleamount="5" velocitymin="100" velocitymax="500" anglemin="0" anglemax="360" distancemin="0" distancemax="20" scalemin="0.1" scalemax="0.35" />
          <Sound file="Content/Sounds/Damage/HitArmor1.ogg" range="800" />
          <!-- an invisible explosion to make the user "flinch" -->
          <Explosion range="100.0" force="1" showeffects="false" camerashake="1.0" />
        </StatusEffect>
      </Holdable>
      <Wearable slots="Bag" msg="ItemMsgEquipSelect" canbeselected="false" canbepicked="true" pickkey="Select">
        <sprite name="Riot Shield Worn" texture="Content/Items/Jobgear/Security/riotgear.png" canbehiddenbyotherwearables="false" sourcerect="31,54,27,147" rotation="180" inheritlimbdepth="true" depth="0.6" limb="Torso" ignorelimbscale="true" scale="1" origin="-0.2,0.5" />
        <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="gunshotwound" damagemultiplier="0.1" />
      </Wearable>
    </Item>
  </Items>
</Override>