<?xml version="1.0" encoding="utf-8"?>
<override>
  <Item name="" identifier="toolbelt" category="Equipment" tags="mediumitem,mobilecontainer,tool" cargocontaineridentifier="metalcrate" showcontentsintooltip="true" Scale="0.5" fireproof="true" description="" impactsoundtag="impact_soft">
    <PreferredContainer primary="engcab" />
    <PreferredContainer primary="wreckstoragecab,abandonedstoragecab" amount="1" spawnprobability="0.05" />
    <PreferredContainer primary="outpostcrewcabinet" amount="1" spawnprobability="0.1" />
    <Deconstruct time="10">
      <Item identifier="organicfiber" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="20">
      <Item identifier="organicfiber" amount="2" />
    </Fabricate>
    <Price baseprice="65">
      <Price storeidentifier="merchantoutpost" minavailable="4" />
      <Price storeidentifier="merchantcity" minavailable="6" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" minavailable="1" />
      <Price storeidentifier="merchantmilitary" multiplier="1.25" minavailable="1" />
      <Price storeidentifier="merchantmine" multiplier="1.25" minavailable="8" />
      <Price storeidentifier="merchantengineering" minavailable="4" multiplier="0.9" />
    </Price>
    <InventoryIcon texture="%ModDir%/Content/Items/Tools/tools.png" sourcerect="274,102,29,35" scale="0.7" origin="0.5,0.5" />
    <Sprite texture="%ModDir%/Content/Items/Tools/tools.png" sourcerect="274,102,29,35" depth="0.6" />
    <Body width="20" height="20" density="20" />
    <Wearable slots="Bag" msg="ItemMsgEquipSelect" canbeselected="false" canbepicked="true" pickkey="Select">
      <sprite name="ToolBelt" texture="%ModDir%/Content/Items/Tools/tools.png" sourcerect="274,102,29,35" limb="Torso" scale="1.3" inherittexturescale="true" origin="1,0.3" />
    </Wearable>
    <Holdable slots="RightHand,LeftHand" holdpos="0,-70" handle1="-5,0" handle2="10,-20" holdangle="0" msg="ItemMsgPickUpUse" canbeselected="false" canbepicked="true" pickkey="Use" allowswappingwhenpicked="false" />
    <ItemContainer capacity="6" depth="0.5">
      <Containable items="smallitem" excludeditems="toolbelt,toolbox,bandolier,revolver,pistol" />
    </ItemContainer>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="Loudspeaker" identifier="loudspeaker" category="misc" cargocontaineridentifier="metalcrate" tags="smallitem,misc" Scale="0.5" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="engcab" />
    <PreferredContainer primary="outpostcrewcabinet" amount="1" spawnprobability="0.05" />
    <Price baseprice="100" sold="false">
      <Price storeidentifier="merchantoutpost" sold="false" multiplier="0.9" />
      <Price storeidentifier="merchantcity" sold="false" />
      <Price storeidentifier="merchantresearch" sold="false" multiplier="1.2" />
      <Price storeidentifier="merchantmilitary" sold="false" multiplier="1.1" />
      <Price storeidentifier="merchantmine" sold="false" />
      <Price storeidentifier="merchantengineering" sold="false" multiplier="0.9" />
    </Price>
    <Deconstruct time="3"></Deconstruct>
    <InventoryIcon texture="%ModDir%/Content/Items/Tools/loudspeaker/loudspeaker.png" sourcerect="0,0,67,55" origin="0.5,0.5" />
    <Sprite texture="%ModDir%/Content/Items/Tools/loudspeaker/loudspeaker.png" sourcerect="0,0,67,55" origin="0.5,0.5" />
    <Body width="20" height="32" density="30" />
    <Holdable slots="Any,RightHand,LeftHand" aimpos="34,14" aimable="false" handle1="-12,-18" holdangle="0" msg="ItemMsgPickUpSelect" />
    <RangedWeapon barrelpos="0,0" spread="0" combatPriority="0" drawhudwhenequipped="false" reload="10">
      <Sound file="%ModDir%/Content/Items/Tools/loudspeaker/SB.ogg" type="OnUse" range="1500" />
      <StatusEffect type="OnUse" target="This">
        <Use />
      </StatusEffect>
    </RangedWeapon>
  </Item>
  <Item name="Loudspeaker" identifier="loudspeaker1" category="misc" cargocontaineridentifier="metalcrate" tags="smallitem,misc" Scale="0.5" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="engcab" />
    <PreferredContainer primary="outpostcrewcabinet" amount="1" spawnprobability="0.05" />
    <Price baseprice="100" sold="false">
      <Price storeidentifier="merchantoutpost" sold="false" multiplier="0.9" />
      <Price storeidentifier="merchantcity" sold="false" />
      <Price storeidentifier="merchantresearch" sold="false" multiplier="1.2" />
      <Price storeidentifier="merchantmilitary" sold="false" multiplier="1.1" />
      <Price storeidentifier="merchantmine" sold="false" />
      <Price storeidentifier="merchantengineering" sold="false" multiplier="0.9" />
    </Price>
    <Deconstruct time="3"></Deconstruct>
    <InventoryIcon texture="%ModDir%/Content/Items/Tools/loudspeaker/loudspeaker.png" sourcerect="0,0,67,55" origin="0.5,0.5" />
    <Sprite texture="%ModDir%/Content/Items/Tools/loudspeaker/loudspeaker.png" sourcerect="0,0,67,55" origin="0.5,0.5" />
    <Body width="20" height="32" density="30" />
    <Holdable slots="Any,RightHand,LeftHand" aimpos="34,14" aimable="false" handle1="-12,-18" holdangle="0" msg="ItemMsgPickUpSelect" />
    <RangedWeapon barrelpos="0,0" spread="0" combatPriority="0" drawhudwhenequipped="false" reload="10">
      <Sound file="%ModDir%/Content/Items/Tools/loudspeaker/很有精神.ogg" type="OnUse" range="1500" />
      <StatusEffect type="OnUse" target="This">
        <Use />
      </StatusEffect>
    </RangedWeapon>
  </Item>
  <Item name="Loudspeaker" identifier="loudspeaker2" category="misc" cargocontaineridentifier="metalcrate" tags="smallitem,misc" Scale="0.5" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="engcab" />
    <PreferredContainer primary="outpostcrewcabinet" amount="1" spawnprobability="0.05" />
    <Price baseprice="100" sold="false">
      <Price storeidentifier="merchantoutpost" sold="false" multiplier="0.9" />
      <Price storeidentifier="merchantcity" sold="false" />
      <Price storeidentifier="merchantresearch" sold="false" multiplier="1.2" />
      <Price storeidentifier="merchantmilitary" sold="false" multiplier="1.1" />
      <Price storeidentifier="merchantmine" sold="false" />
      <Price storeidentifier="merchantengineering" sold="false" multiplier="0.9" />
    </Price>
    <Deconstruct time="3"></Deconstruct>
    <InventoryIcon texture="%ModDir%/Content/Items/Tools/loudspeaker/loudspeaker.png" sourcerect="0,0,67,55" origin="0.5,0.5" />
    <Sprite texture="%ModDir%/Content/Items/Tools/loudspeaker/loudspeaker.png" sourcerect="0,0,67,55" origin="0.5,0.5" />
    <Body width="20" height="32" density="30" />
    <Holdable slots="Any,RightHand,LeftHand" aimpos="34,14" aimable="false" handle1="-12,-18" holdangle="0" msg="ItemMsgPickUpSelect" />
    <RangedWeapon barrelpos="0,0" spread="0" combatPriority="0" drawhudwhenequipped="false" reload="10">
      <Sound file="%ModDir%/Content/Items/Tools/loudspeaker/这么小声还想开军舰.ogg" type="OnUse" range="500" />
      <StatusEffect type="OnUse" target="This">
        <Use />
      </StatusEffect>
    </RangedWeapon>
  </Item>
  <Item name="Loudspeaker" identifier="loudspeaker3" category="misc" cargocontaineridentifier="metalcrate" tags="smallitem,misc" Scale="0.5" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="engcab" />
    <PreferredContainer primary="outpostcrewcabinet" amount="1" spawnprobability="0.05" />
    <Price baseprice="100" sold="false">
      <Price storeidentifier="merchantoutpost" sold="false" multiplier="0.9" />
      <Price storeidentifier="merchantcity" sold="false" />
      <Price storeidentifier="merchantresearch" sold="false" multiplier="1.2" />
      <Price storeidentifier="merchantmilitary" sold="false" multiplier="1.1" />
      <Price storeidentifier="merchantmine" sold="false" />
      <Price storeidentifier="merchantengineering" sold="false" multiplier="0.9" />
    </Price>
    <Deconstruct time="3"></Deconstruct>
    <InventoryIcon texture="%ModDir%/Content/Items/Tools/loudspeaker/loudspeaker.png" sourcerect="0,0,67,55" origin="0.5,0.5" />
    <Sprite texture="%ModDir%/Content/Items/Tools/loudspeaker/loudspeaker.png" sourcerect="0,0,67,55" origin="0.5,0.5" />
    <Body width="20" height="32" density="30" />
    <Holdable slots="Any,RightHand,LeftHand" aimpos="34,14" aimable="false" handle1="-12,-18" holdangle="0" msg="ItemMsgPickUpSelect" />
    <RangedWeapon barrelpos="0,0" spread="0" combatPriority="0" drawhudwhenequipped="false" reload="10">
      <Sound file="%ModDir%/Content/Items/Tools/loudspeaker/目力先辈.ogg" type="OnUse" range="600" volume="2.0" />
      <StatusEffect type="OnUse" target="Character,This">
        <Affliction identifier="oxygenlow" strength="20" />
      </StatusEffect>
    </RangedWeapon>
  </Item>
  <Item name="Loudspeaker" identifier="loudspeaker4" category="misc" cargocontaineridentifier="metalcrate" tags="smallitem,misc" Scale="0.5" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="engcab" />
    <PreferredContainer primary="outpostcrewcabinet" amount="1" spawnprobability="0.05" />
    <Price baseprice="100" sold="false">
      <Price storeidentifier="merchantoutpost" sold="false" multiplier="0.9" />
      <Price storeidentifier="merchantcity" sold="false" />
      <Price storeidentifier="merchantresearch" sold="false" multiplier="1.2" />
      <Price storeidentifier="merchantmilitary" sold="false" multiplier="1.1" />
      <Price storeidentifier="merchantmine" sold="false" />
      <Price storeidentifier="merchantengineering" sold="false" multiplier="0.9" />
    </Price>
    <Deconstruct time="3"></Deconstruct>
    <InventoryIcon texture="%ModDir%/Content/Items/Tools/loudspeaker/loudspeaker.png" sourcerect="0,0,67,55" origin="0.5,0.5" />
    <Sprite texture="%ModDir%/Content/Items/Tools/loudspeaker/loudspeaker.png" sourcerect="0,0,67,55" origin="0.5,0.5" />
    <Body width="20" height="32" density="30" />
    <Holdable slots="Any,RightHand,LeftHand" aimpos="34,14" aimable="false" handle1="-12,-18" holdangle="0" msg="ItemMsgPickUpSelect" />
    <RangedWeapon barrelpos="0,0" spread="0" combatPriority="0" drawhudwhenequipped="false" reload="10">
      <Sound file="%ModDir%/Content/Items/Tools/loudspeaker/enemy spotted.ogg" type="OnUse" range="500" volume="5.0" />
      <StatusEffect type="OnUse" target="This">
        <Use />
      </StatusEffect>
    </RangedWeapon>
  </Item>
  <Item name="Ironpipe" identifier="ironpipe" category="misc" tags="smallitem,misc" variantof="crowbar">
    <PreferredContainer secondary="wreckstoragecab,abandonedstoragecab" spawnprobability="0.1" />
    <PreferredContainer primary="wreckengcab,abandonedengcab,outpostengcab,beaconengcab" spawnprobability="0.1" />
    <PreferredContainer secondary="outposttrashcan" spawnprobability="0.1" />
    <Price baseprice="35" sold="false" />
    <Deconstruct>
      <Item identifier="iron" />
    </Deconstruct>
    <InventoryIcon texture="%ModDir%/Content/Items/Tools/loudspeaker/ironpipe_icon.png" sourcerect="0,0,45,45" origin="0.5,0.5" />
    <Sprite texture="%ModDir%/Content/Items/Tools/loudspeaker/ironpipe.png" sourcerect="0,0,233,20" depth="0.55" origin="0.5,0.5" />
    <Body width="114" height="20" density="30" />
    <MeleeWeapon slots="RightHand+LeftHand,Any" range="150" reload="0.8" controlpose="true" aimpos="45,10" handle1="-25,0" handle2="-12.5,0.5" holdangle="56" combatpriority="20">
      <StatusEffect type="OnFailure" target="This" reload="1.5" setvalue="true" />
      <StatusEffect type="OnUse" target="This" reload="0.8" setvalue="true" />
      <Attack targetimpulse="15" structuredamage="5" itemdamage="5">
        <Affliction identifier="blunttrauma" strength="5" />
        <Affliction identifier="stun" strength="0.3" />
        <StatusEffect type="OnUse" target="UseTarget">
          <Conditional entitytype="eq Character" />
          <Sound file="%ModDir%/Content/Items/Tools/loudspeaker/钢管落地.ogg" range="1000" volume="1.5" />
        </StatusEffect>
      </Attack>
    </MeleeWeapon>
  </Item>
</override>