<?xml version="1.0" encoding="utf-8"?>
<Items>
  <!--行军包-->
  <Item name="Military Backpack" identifier="militarybackpack" category="Equipment" cargocontaineridentifier="metalcrate" showcontentsintooltip="true" tags="mobilecontainer" description="" waterproof="true" scale="0.5" impactsoundtag="impact_soft">
    <PreferredContainer primary="crewcab" minamount="0" maxamount="1" spawnprobability="0.01" />
    <PreferredContainer primary="outpostcrewcabinet" minamount="0" maxamount="1" spawnprobability="0.05" />
    <Price baseprice="500">
      <Price locationtype="outpost" multiplier="1" minavailable="1" />
      <Price locationtype="city" multiplier="0.9" minavailable="1" />
      <Price locationtype="research" multiplier="1" minavailable="1" />
      <Price locationtype="military" multiplier="1" minavailable="1" />
      <Price locationtype="mine" multiplier="1" minavailable="1" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="organicfiber" amount="8" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="20">
      <RequiredSkill identifier="mechanical" level="60" />
      <RequiredItem identifier="toolbelt" amount="2" />
      <RequiredItem identifier="beltpack" />
      <RequiredItem identifier="duffelbag" mincondition="0" usecondition="false" />
      <RequiredItem identifier="organicfiber" amount="6" />
    </Fabricate>
    <PreferredContainer primary="locker" />
    <InventoryIcon texture="%ModDir%/Content/items/New/backpacks/backpack.png" sourcerect="0,0,132,149" origin="0.5,0.5" />
    <Sprite texture="%ModDir%/Content/items/New/backpacks/backpack.png" sourcerect="0,0,132,149" depth="0.51" origin="0.5,0.5" />
    <Body radius="40" height="70" density="30" />
    <Wearable slots="Bag" msg="ItemMsgPickUpSelect">
      <sprite name="shellshield" texture="%ModDir%/Content/items/New/backpacks/backpack.png" sourcerect="0,0,132,149" limb="Torso" scale="0.85" hidelimb="false" inherittexturescale="true" inheritorigin="false" inheritsourcerect="false" origin="0.85,0.76" />
      <StatusEffect disabledeltatime="true" setvalue="true" SpeedMultiplier="0.88" target="Character" type="OnWearing" />
    </Wearable>
    <Holdable slots="RightHand+LeftHand" holdpos="0,-70" handle1="-5,0" handle2="10,-20" holdangle="0" msg="ItemMsgPickUpUse" canbeselected="false" canbepicked="true" pickkey="Use" allowswappingwhenpicked="false" />
    <ItemContainer capacity="25">
      <Containable items="smallitem,mediumitem" excludeditems="toolbox,toolbelt" />
    </ItemContainer>
  </Item>
  <!--腰包-->
  <Item name="Beltbag" identifier="beltpack" category="Equipment" cargocontaineridentifier="metalcrate" showcontentsintooltip="true" tags="backpack,mobilecontainer" description="" scale="0.5" impactsoundtag="impact_soft">
    <Price baseprice="240">
      <Price locationtype="outpost" multiplier="1" minavailable="3" />
      <Price locationtype="city" multiplier="0.9" minavailable="5" />
      <Price locationtype="research" multiplier="1" minavailable="2" />
      <Price locationtype="military" multiplier="1" minavailable="2" />
      <Price locationtype="mine" multiplier="1" minavailable="3" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="organicfiber" amount="4" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="15">
      <RequiredSkill identifier="mechanical" level="30" />
      <RequiredItem identifier="toolbelt" amount="2" />
      <RequiredItem identifier="organicfiber" amount="4" />
    </Fabricate>
    <PreferredContainer primary="locker" />
    <InventoryIcon texture="%ModDir%/Content/items/New/backpacks/beltpack.png" sourcerect="0,80,100,85" />
    <Sprite texture="%ModDir%/Content/items/New/backpacks/beltpack.png" sourcerect="0,80,100,85" depth="0.51" />
    <Body radius="28" height="30" density="20" />
    <Wearable slots="Bag" msg="ItemMsgPickUpSelect">
      <sprite name="shellshield" texture="%ModDir%/Content/items/New/backpacks/beltpack.png" sourcerect="0,80,100,85" limb="Torso" scale="0.8" hidelimb="false" inherittexturescale="true" inheritorigin="false" inheritsourcerect="false" origin="0.485,0.21" />
    </Wearable>
    <Holdable slots="RightHand+LeftHand" holdpos="0,-70" handle1="-5,0" handle2="10,-20" holdangle="0" msg="ItemMsgPickUpUse" canbeselected="false" canbepicked="true" pickkey="Use" allowswappingwhenpicked="false" />
    <ItemContainer capacity="12">
      <Containable items="smallitem" excludeditems="toolbox,toolbelt" />
    </ItemContainer>
  </Item>
  <!--EMS医疗挎包-->
  <Item name="EMS Medical Bag" identifier="EMSpack" category="Equipment" cargocontaineridentifier="metalcrate" showcontentsintooltip="true" tags="backpack,mobilecontainer" description="" scale="0.5" impactsoundtag="impact_soft">
    <Price baseprice="240">
      <Price locationtype="outpost" multiplier="1" minavailable="3" />
      <Price locationtype="city" multiplier="0.9" minavailable="5" />
      <Price locationtype="research" multiplier="1" minavailable="2" />
      <Price locationtype="military" multiplier="1" minavailable="2" />
      <Price locationtype="mine" multiplier="1" minavailable="3" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="organicfiber" amount="4" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="15">
      <RequiredSkill identifier="mechanical" level="30" />
      <RequiredSkill identifier="medical" level="30" />
      <RequiredItem identifier="toolbelt" amount="2" />
      <RequiredItem identifier="organicfiber" amount="4" />
    </Fabricate>
    <PreferredContainer primary="locker" />
    <InventoryIcon texture="%ModDir%/Content/items/New/backpacks/EMS_pack.png" sourcerect="0,0,99,142" />
    <Sprite texture="%ModDir%/Content/items/New/backpacks/EMS_pack.png" sourcerect="0,0,99,142" depth="0.51" />
    <Body radius="28" height="30" density="20" />
    <Wearable slots="Bag" msg="ItemMsgPickUpSelect">
      <sprite name="shellshield" texture="%ModDir%/Content/items/New/backpacks/EMS_pack.png" sourcerect="0,0,99,142" limb="Torso" scale="0.9" hidelimb="false" inherittexturescale="true" inheritorigin="false" inheritsourcerect="false" origin="0.48,0.63" />
      <SkillModifier skillidentifier="medical" skillvalue="10" />
    </Wearable>
    <Holdable slots="RightHand+LeftHand" holdpos="0,-70" handle1="-5,0" handle2="10,-20" holdangle="0" msg="ItemMsgPickUpUse" canbeselected="false" canbepicked="true" pickkey="Use" allowswappingwhenpicked="false" />
    <ItemContainer capacity="9">
      <Containable items="smallitem" excludeditems="toolbox,toolbelt" />
    </ItemContainer>
  </Item>
  <!--专业技工腰包-->
  <Item name="Toolkit" identifier="Toolkit" category="Equipment" cargocontaineridentifier="metalcrate" showcontentsintooltip="true" tags="backpack,mobilecontainer" description="" scale="0.5" impactsoundtag="impact_soft">
    <Price baseprice="240">
      <Price locationtype="outpost" multiplier="1" minavailable="3" />
      <Price locationtype="city" multiplier="0.9" minavailable="5" />
      <Price locationtype="research" multiplier="1" minavailable="2" />
      <Price locationtype="military" multiplier="1" minavailable="2" />
      <Price locationtype="mine" multiplier="1" minavailable="3" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="organicfiber" amount="4" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="15">
      <RequiredSkill identifier="mechanical" level="30" />
      <RequiredSkill identifier="electrical" level="30" />
      <RequiredItem identifier="toolbelt" amount="2" />
      <RequiredItem identifier="organicfiber" amount="4" />
    </Fabricate>
    <PreferredContainer primary="locker" />
    <InventoryIcon texture="%ModDir%/Content/items/New/backpacks/TechnicianToolkit.png" sourcerect="0,0,72,40" />
    <Sprite texture="%ModDir%/Content/items/New/backpacks/TechnicianToolkit.png" sourcerect="0,0,72,40" depth="0.51" />
    <Body radius="28" height="30" density="20" />
    <Wearable slots="Bag" msg="ItemMsgPickUpSelect">
      <sprite name="shellshield" texture="%ModDir%/Content/items/New/backpacks/TechnicianToolkit.png" sourcerect="0,0,72,40" limb="Torso" scale="0.9" hidelimb="false" inherittexturescale="true" inheritorigin="false" inheritsourcerect="false" origin="0.42,0.32" />
      <SkillModifier skillidentifier="mechanical" skillvalue="5" />
      <SkillModifier skillidentifier="electrical" skillvalue="5" />
    </Wearable>
    <Holdable slots="RightHand+LeftHand" holdpos="0,-70" handle1="-5,0" handle2="10,-20" holdangle="0" msg="ItemMsgPickUpUse" canbeselected="false" canbepicked="true" pickkey="Use" allowswappingwhenpicked="false" />
    <ItemContainer capacity="9">
      <Containable items="smallitem" excludeditems="toolbox,toolbelt" />
    </ItemContainer>
  </Item>
  <!--帆布包-->
  <Item name="Duffel Bag" identifier="duffelpack" category="Equipment" cargocontaineridentifier="metalcrate" showcontentsintooltip="true" tags="backpack,mobilecontainer" description="" scale="0.5" impactsoundtag="impact_soft">
    <Price baseprice="240" sold="false">
      <Price locationtype="outpost" multiplier="1" />
      <Price locationtype="city" multiplier="0.9" />
      <Price locationtype="research" multiplier="1" />
      <Price locationtype="military" multiplier="1" />
      <Price locationtype="mine" multiplier="1" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="organicfiber" amount="4" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="15">
      <RequiredItem identifier="organicfiber" amount="6" />
      <RequiredItem identifier="duffelbag" mincondition="0" usecondition="false" />
    </Fabricate>
    <PreferredContainer primary="locker" />
    <InventoryIcon texture="%ModDir%/Content/items/New/backpacks/duffelpack.png" sourcerect="0,0,203,112" />
    <Sprite texture="%ModDir%/Content/items/New/backpacks/duffelpack.png" sourcerect="0,0,203,112" depth="0.51" />
    <Body radius="28" height="30" density="20" />
    <Wearable slots="Bag" msg="ItemMsgPickUpSelect">
      <sprite name="shellshield" texture="%ModDir%/Content/items/New/backpacks/duffelpack_equip.png" sourcerect="0,0,147,202" limb="Torso" scale="0.9" hidelimb="false" inherittexturescale="true" inheritorigin="false" inheritsourcerect="false" origin="0.81,0.5" />
      <StatusEffect disabledeltatime="true" setvalue="true" SpeedMultiplier="0.54" target="Character" type="Always" />
    </Wearable>
    <Holdable slots="RightHand,LeftHand" holdpos="2,-80" handle1="0,50" handle2="0,50" holdangle="0" msg="ItemMsgPickUpUse" canbeselected="false" canbepicked="true" pickkey="Use" allowswappingwhenpicked="false" />
    <ItemContainer capacity="12">
      <Containable items="smallitem,mediumitem,coilgunammo,ammobox,railgunammo" excludeditems="toolbox,toolbelt,revolver,pistol" />
    </ItemContainer>
  </Item>
  <Item name="Rigging" identifier="rigging" category="Equipment" tags="smallitem,clothing" scale="0.3" cargocontaineridentifier="metalcrate" description="" impactsoundtag="impact_soft">
    <PreferredContainer secondary="wreckarmcab,abandonedarmcab,outpostarmcab" amount="1" spawnprobability="0.05" />
    <PreferredContainer secondary="armcab" />
    <Price baseprice="480" sold="false">
      <Price storeidentifier="merchantoutpost" sold="false" multiplier="1.3" />
      <Price storeidentifier="merchantcity" multiplier="1.2" minavailable="1" sold="false" />
      <Price storeidentifier="merchantresearch" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="0.9" minavailable="3" />
      <Price storeidentifier="merchantmine" sold="false" />
      <Price storeidentifier="merchantarmory" multiplier="0.9" minavailable="3" />
    </Price>
    <Deconstruct time="40">
      <Item identifier="organicfiber" amount="3" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="30">
      <RequiredSkill identifier="mechanical" level="50" />
      <RequiredItem identifier="organicfiber" amount="2" />
      <RequiredItem identifier="toolbelt" amount="2" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Content/Items/New/backpacks/rigging_icon.png" sourcerect="0,0,47,59" origin="0.5,0.5" />
    <Sprite name="Rigging" texture="%ModDir%/Content/Items/New/backpacks/rigging.png" sourcerect="0,0,94,118" depth="0.6" />
    <Body width="85" height="90" density="25" />
    <Wearable slots="Any,OuterClothes" msg="ItemMsgPickUpSelect">
      <sprite name="Rigging Wearable" texture="%ModDir%/Content/Items/New/backpacks/rigging_[GENDER].png" limb="Torso" hidelimb="false" inheritscale="true" inheritorigin="false" origin="0.4,0.66" inheritsourcerect="false" sourcerect="0,0,107,132" />
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="lacerations, bitewounds" damagemultiplier="0.9" deflectprojectiles="false" />
    </Wearable>
    <ItemContainer capacity="8">
      <Containable items="smallitem,mediumitem" excludeditems="toolbox,toolbelt" />
    </ItemContainer>
  </Item>
  <Item name="Chiyuan Light Body Armor" identifier="chiyuan" category="Equipment" tags="smallitem,clothing" scale="0.35" cargocontaineridentifier="metalcrate" description="" impactsoundtag="impact_soft">
    <PreferredContainer secondary="wreckarmcab,abandonedarmcab,outpostarmcab" amount="1" spawnprobability="0.05" />
    <PreferredContainer secondary="armcab" />
    <Price baseprice="680" sold="false">
      <Price storeidentifier="merchantoutpost" sold="false" multiplier="1.3" />
      <Price storeidentifier="merchantcity" multiplier="1.2" minavailable="1" sold="false" />
      <Price storeidentifier="merchantresearch" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="0.9" minavailable="3" />
      <Price storeidentifier="merchantmine" sold="false" />
      <Price storeidentifier="merchantarmory" multiplier="0.9" minavailable="3" />
    </Price>
    <Deconstruct time="40">
      <Item identifier="ballisticfiber" />
      <Item identifier="organicfiber" amount="3" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="30">
      <RequiredSkill identifier="mechanical" level="50" />
      <RequiredSkill identifier="weapons" level="40" />
      <RequiredItem identifier="ballisticfiber" amount="2" />
      <RequiredItem identifier="rigging" amount="1" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Content/Items/New/backpacks/chiyuan_male.png" sourcerect="0,0,107,140" origin="0.5,0.5" />
    <Sprite name="Chiyuan Vest" texture="%ModDir%/Content/Items/New/backpacks/chiyuan_male.png" sourcerect="0,0,107,140" depth="0.6" />
    <Body width="85" height="90" density="25" />
    <Wearable slots="Any,OuterClothes" msg="ItemMsgPickUpSelect">
      <damagemodifier afflictionidentifiers="blunttrauma,lacerations,gunshotwound,bitewounds" armorsector="0.0,360.0" damagemultiplier="0.6" damagesound="LimbArmor" />
      <damagemodifier afflictiontypes="bleeding" armorsector="0.0,360.0" damagemultiplier="0.7" damagesound="LimbArmor" />
      <damagemodifier afflictiontypes="burn" armorsector="0.0,360.0" damagemultiplier="0.9" />
      <sprite name="Chiyuan Vest Wearable" texture="%ModDir%/Content/Items/New/backpacks/chiyuan_[GENDER].png" limb="Torso" hidelimb="false" inheritscale="true" inheritorigin="false" origin="0.45,0.6" inheritsourcerect="false" sourcerect="0,0,107,140" />
    </Wearable>
    <ItemContainer capacity="8">
      <Containable items="smallitem,mediumitem" excludeditems="toolbox,toolbelt" />
    </ItemContainer>
  </Item>
</Items>