<?xml version="1.0" encoding="utf-8"?>
<Override>
  <Items>
    <!--突击队-->
    <Item name="" identifier="securityuniform1" aliases="securityuniform" category="Equipment" tags="smallitem,clothing" fireproof="false" cargocontaineridentifier="metalcrate" description="" scale="0.5" impactsoundtag="impact_soft">
      <PreferredContainer primary="crewcab" />
      <PreferredContainer secondary="outpostcrewcabinet" amount="1" spawnprobability="0.05" />
      <Price baseprice="150" minavailable="1">
        <Price storeidentifier="merchantoutpost" minavailable="1" />
        <Price storeidentifier="merchantcity" multiplier="0.9" minavailable="1" />
        <Price storeidentifier="merchantresearch" minavailable="1" />
        <Price storeidentifier="merchantmilitary" minavailable="1" />
        <Price storeidentifier="merchantmine" minavailable="1" />
      </Price>
      <Deconstruct time="10">
        <Item identifier="organicfiber" />
      </Deconstruct>
      <InventoryIcon name="Security Officer's Uniform 1 Icon" texture="Content/Items/Jobgear/OutfitIcons.png" sourcerect="383,151,129,105" origin="0.5,0.5" />
      <Sprite name="Security Officer's Uniform 1" texture="Content/Items/Jobgear/MiscJobGear.png" sourcerect="509,151,121,66" depth="0.6" origin="0.5,0.5" />
      <Body width="100" height="50" density="15" friction="0.8" restitution="0.01" />
      <Wearable slots="Any,InnerClothes" msg="ItemMsgPickUpSelect">
        <sprite name="Security Officer's Uniform 1 Torso" texture="SecurityOfficer1_[GENDER].png" limb="Torso" hidelimb="false" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Security Officer's Uniform 1 Right Hand" texture="SecurityOfficer1_[GENDER].png" limb="RightHand" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Security Officer's Uniform 1 Left Hand" texture="SecurityOfficer1_[GENDER].png" limb="LeftHand" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Security Officer's Uniform 1 Left Lower Arm" texture="SecurityOfficer1_[GENDER].png" limb="LeftForearm" hidelimb="false" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Security Officer's Uniform 1 Right Lower Arm" texture="SecurityOfficer1_[GENDER].png" limb="RightForearm" hidelimb="false" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Security Officer's Uniform 1 Left Upper Arm" texture="SecurityOfficer1_[GENDER].png" limb="LeftArm" hidelimb="false" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Security Officer's Uniform 1 Right Upper Arm" texture="SecurityOfficer1_[GENDER].png" limb="RightArm" hidelimb="false" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Security Officer's Uniform 1 Waist" texture="SecurityOfficer1_[GENDER].png" limb="Waist" hidelimb="false" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Security Officer's Uniform 1 Right Thigh" texture="SecurityOfficer1_[GENDER].png" limb="RightThigh" hidelimb="false" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Security Officer's Uniform 1 Left Thigh" texture="SecurityOfficer1_[GENDER].png" limb="LeftThigh" hidelimb="false" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Security Officer's Uniform 1 Right Leg" texture="SecurityOfficer1_[GENDER].png" limb="RightLeg" hidelimb="false" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Security Officer's Uniform 1 Left Leg" texture="SecurityOfficer1_[GENDER].png" limb="LeftLeg" hidelimb="false" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Security Officer's Uniform 1 Right Shoe" texture="SecurityOfficer1_[GENDER].png" limb="RightFoot" hidelimb="false" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Security Officer's Uniform 1 Left Shoe" texture="SecurityOfficer1_[GENDER].png" limb="LeftFoot" hidelimb="false" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
        <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="lacerations" damagemultiplier="0.95" />
        <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="gunshotwound, bitewounds" damagemultiplier="0.9" />
      </Wearable>
    </Item>
    <!--修改贴图-->
    <Item name="" identifier="securityuniform2" category="Equipment" tags="smallitem,clothing" fireproof="false" cargocontaineridentifier="metalcrate" description="" scale="0.5" impactsoundtag="impact_soft">
      <PreferredContainer primary="crewcab" />
      <PreferredContainer secondary="outpostcrewcabinet" amount="1" spawnprobability="0.05" />
      <Price baseprice="150" minavailable="1">
        <Price storeidentifier="merchantoutpost" minavailable="1" />
        <Price storeidentifier="merchantcity" multiplier="0.9" minavailable="1" />
        <Price storeidentifier="merchantresearch" minavailable="1" />
        <Price storeidentifier="merchantmilitary" minavailable="1" />
        <Price storeidentifier="merchantmine" minavailable="1" />
      </Price>
      <Deconstruct time="10">
        <Item identifier="organicfiber" />
      </Deconstruct>
      <InventoryIcon name="Security Officer's Uniform 2 Icon" texture="Content/Items/Jobgear/OutfitIcons.png" sourcerect="0,274,128,110" origin="0.5,0.5" />
      <Sprite name="Security Officer's Uniform 2" texture="Content/Items/Jobgear/MiscJobGear.png" sourcerect="639,146,119,70" depth="0.6" origin="0.5,0.5" />
      <Body width="100" height="50" density="15" friction="0.8" restitution="0.01" />
      <Wearable slots="Any,InnerClothes" msg="ItemMsgPickUpSelect">
        <sprite name="Security Officer's Uniform 2 Torso" texture="SecurityOfficer2_[GENDER].png" limb="Torso" hidelimb="false" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Security Officer's Uniform 2 Right Hand" texture="SecurityOfficer2_[GENDER].png" limb="RightHand" hidelimb="false" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Security Officer's Uniform 2 Left Hand" texture="SecurityOfficer2_[GENDER].png" limb="LeftHand" hidelimb="false" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Security Officer's Uniform 2 Left Lower Arm" texture="SecurityOfficer2_[GENDER].png" limb="LeftForearm" hidelimb="false" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Security Officer's Uniform 2 Right Lower Arm" texture="SecurityOfficer2_[GENDER].png" limb="RightForearm" hidelimb="false" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Security Officer's Uniform 2 Left Upper Arm" texture="SecurityOfficer2_[GENDER].png" limb="LeftArm" hidelimb="false" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Security Officer's Uniform 2 Right Upper Arm" texture="SecurityOfficer2_[GENDER].png" limb="RightArm" hidelimb="false" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Security Officer's Uniform 2 Waist" texture="SecurityOfficer2_[GENDER].png" limb="Waist" hidelimb="false" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Security Officer's Uniform 2 Right Thigh" texture="SecurityOfficer2_[GENDER].png" limb="RightThigh" hidelimb="false" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Security Officer's Uniform 2 Left Thigh" texture="SecurityOfficer2_[GENDER].png" limb="LeftThigh" hidelimb="false" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Security Officer's Uniform 2 Right Leg" texture="SecurityOfficer2_[GENDER].png" limb="RightLeg" hidelimb="false" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Security Officer's Uniform 2 Left Leg" texture="SecurityOfficer2_[GENDER].png" limb="LeftLeg" hidelimb="false" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Security Officer's Uniform 2 Right Shoe" texture="SecurityOfficer2_[GENDER].png" limb="RightFoot" hidelimb="false" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Security Officer's Uniform 2 Left Shoe" texture="SecurityOfficer2_[GENDER].png" limb="LeftFoot" hidelimb="false" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
        <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="lacerations" damagemultiplier="0.95" />
        <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="gunshotwound, bitewounds" damagemultiplier="0.9" />
      </Wearable>
    </Item>
    <!--修改贴图-->
    <Item name="" identifier="securityuniform3" category="Equipment" tags="smallitem,clothing" fireproof="false" cargocontaineridentifier="metalcrate" description="" scale="0.5" impactsoundtag="impact_soft">
      <PreferredContainer primary="crewcab" />
      <PreferredContainer secondary="outpostcrewcabinet" amount="1" spawnprobability="0.05" />
      <Price baseprice="150" minavailable="1">
        <Price storeidentifier="merchantoutpost" minavailable="1" />
        <Price storeidentifier="merchantcity" multiplier="0.9" minavailable="1" />
        <Price storeidentifier="merchantresearch" minavailable="1" />
        <Price storeidentifier="merchantmilitary" minavailable="1" />
        <Price storeidentifier="merchantmine" minavailable="1" />
      </Price>
      <Deconstruct time="10">
        <Item identifier="organicfiber" />
      </Deconstruct>
      <InventoryIcon name="Security Officer's Uniform 3 Icon" texture="Content/Items/Jobgear/OutfitIcons.png" sourcerect="0,402,128,110" origin="0.5,0.5" />
      <Sprite name="Security Officer's Uniform 3" texture="Content/Items/Jobgear/MiscJobGear.png" sourcerect="767,149,124,69" depth="0.6" origin="0.5,0.5" />
      <Body width="100" height="50" density="15" friction="0.8" restitution="0.01" />
      <Wearable slots="Any,InnerClothes" msg="ItemMsgPickUpSelect">
        <sprite name="Security Officer's Uniform 3 Torso" texture="SecurityOfficer3_[GENDER].png" limb="Torso" hidelimb="false" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Security Officer's Uniform 3 Right Hand" texture="SecurityOfficer3_[GENDER].png" limb="RightHand" hidelimb="false" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Security Officer's Uniform 3 Left Hand" texture="SecurityOfficer3_[GENDER].png" limb="LeftHand" hidelimb="false" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Security Officer's Uniform 3 Left Lower Arm" texture="SecurityOfficer3_[GENDER].png" limb="LeftForearm" hidelimb="false" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Security Officer's Uniform 3 Right Lower Arm" texture="SecurityOfficer3_[GENDER].png" limb="RightForearm" hidelimb="false" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Security Officer's Uniform 3 Left Upper Arm" texture="SecurityOfficer3_[GENDER].png" limb="LeftArm" hidelimb="false" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Security Officer's Uniform 3 Right Upper Arm" texture="SecurityOfficer3_[GENDER].png" limb="RightArm" hidelimb="false" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Security Officer's Uniform 3 Waist" texture="SecurityOfficer3_[GENDER].png" limb="Waist" hidelimb="false" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Security Officer's Uniform 3 Right Thigh" texture="SecurityOfficer3_[GENDER].png" limb="RightThigh" hidelimb="false" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Security Officer's Uniform 3 Left Thigh" texture="SecurityOfficer3_[GENDER].png" limb="LeftThigh" hidelimb="false" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Security Officer's Uniform 3 Right Leg" texture="SecurityOfficer3_[GENDER].png" limb="RightLeg" hidelimb="false" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Security Officer's Uniform 3 Left Leg" texture="SecurityOfficer3_[GENDER].png" limb="LeftLeg" hidelimb="false" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Security Officer's Uniform 3 Right Shoe" texture="SecurityOfficer3_[GENDER].png" limb="RightFoot" hidelimb="false" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Security Officer's Uniform 3 Left Shoe" texture="SecurityOfficer3_[GENDER].png" limb="LeftFoot" hidelimb="false" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
        <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="lacerations" damagemultiplier="0.95" />
        <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="gunshotwound, bitewounds" damagemultiplier="0.9" />
      </Wearable>
    </Item>
    <!--修改贴图-->
    <Item name="" identifier="bodyarmor" category="Equipment" tags="smallitem,clothing" scale="0.35" cargocontaineridentifier="metalcrate" description="" impactsoundtag="impact_soft">
      <Upgrade gameversion="0.9.3.0" scale="0.35" />
      <PreferredContainer primary="secarmcab" amount="3" notcampaign="true" />
      <PreferredContainer secondary="wreckarmcab,abandonedarmcab,outpostarmcab" amount="1" spawnprobability="0.05" />
      <PreferredContainer secondary="armcab" />
      <Price baseprice="480">
        <Price storeidentifier="merchantoutpost" sold="false" multiplier="1.3" />
        <Price storeidentifier="merchantcity" multiplier="1.2" minavailable="1" sold="false" />
        <Price storeidentifier="merchantresearch" sold="false" />
        <Price storeidentifier="merchantmilitary" multiplier="0.9" minavailable="3" />
        <Price storeidentifier="merchantmine" sold="false" />
        <Price storeidentifier="merchantarmory" multiplier="0.9" minavailable="3" />
      </Price>
      <Deconstruct time="40">
        <Item identifier="ballisticfiber" amount="2" />
      </Deconstruct>
      <Fabricate suitablefabricators="fabricator" requiredtime="30">
        <RequiredSkill identifier="weapons" level="40" />
        <RequiredItem identifier="ballisticfiber" amount="3" />
      </Fabricate>
      <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="960,256,64,64" origin="0.5,0.5" />
      <Sprite name="Security Vest Item" texture="%ModDir%/Content/Items/Jobgear/Mechanic/safetyharness.png" sourcerect="14,45,103,180" depth="0.6" />
      <Body width="85" height="90" density="25" />
      <Wearable slots="Any,OuterClothes" msg="ItemMsgPickUpSelect">
        <damagemodifier afflictiontypes="burn" armorsector="0.0,360.0" damagemultiplier="0.9" />
        <damagemodifier afflictionidentifiers="blunttrauma,lacerations,gunshotwound" armorsector="0.0,360.0" damagemultiplier="0.3" damagesound="LimbArmor" deflectprojectiles="true" />
        <damagemodifier afflictionidentifiers="bitewounds" armorsector="0.0,360.0" damagemultiplier="0.4" damagesound="LimbArmor" deflectprojectiles="true" />
        <damagemodifier afflictiontypes="bleeding" armorsector="0.0,360.0" damagemultiplier="0.2" damagesound="LimbArmor" deflectprojectiles="true" />
        <sprite name="Security Vest Wearable" texture="%ModDir%/Content/Items/Jobgear/Mechanic/safetyharness.png" limb="Torso" hidelimb="false" inheritscale="true" scale="0.65" inheritorigin="false" origin="0.5,0.73" inheritsourcerect="false" sourcerect="13,16,103,180" />
      </Wearable>
    </Item>
    <!--修改：贴图；增加一个容器可以放置健康扫描仪或者热成像，插入有效-->
    <Item name="" identifier="ballistichelmet1" aliases="ballistichelmet" category="Equipment" tags="smallitem,clothing" cargocontaineridentifier="metalcrate" description="" impactsoundtag="impact_metal_heavy" scale="0.325">
      <Upgrade gameversion="0.9.6.0" scale="0.325" />
      <PreferredContainer primary="secarmcab" amount="1" notcampaign="true" />
      <PreferredContainer secondary="wreckarmcab,abandonedarmcab,outpostarmcab" amount="1" spawnprobability="0.05" />
      <PreferredContainer secondary="armcab" />
      <Price baseprice="320">
        <Price storeidentifier="merchantoutpost" sold="false" multiplier="1.3" />
        <Price storeidentifier="merchantcity" multiplier="1.2" minavailable="1" sold="false" />
        <Price storeidentifier="merchantresearch" sold="false" />
        <Price storeidentifier="merchantmilitary" multiplier="0.9" minavailable="3" />
        <Price storeidentifier="merchantmine" sold="false" />
        <Price storeidentifier="merchantarmory" multiplier="0.9" minavailable="3" />
      </Price>
      <Deconstruct time="10">
        <Item identifier="ballisticfiber" />
      </Deconstruct>
      <Fabricate suitablefabricators="fabricator" requiredtime="20">
        <RequiredSkill identifier="weapons" level="30" />
        <RequiredItem identifier="ballisticfiber" amount="2" />
      </Fabricate>
      <Sprite name="Ballistic Helmet 1" texture="%ModDir%/Content/Items/Jobgear/headgears.png" sourcerect="4,213,85,90" depth="0.6" origin="0.5165,0.5" />
      <Body radius="30" density="25" />
      <Wearable slots="Any,Head" armorvalue="20.0" msg="ItemMsgPickUpSelect">
        <damagemodifier afflictionidentifiers="lacerations,gunshotwound" armorsector="0.0,360.0" damagemultiplier="0.2" damagesound="LimbArmor" deflectprojectiles="true" />
        <damagemodifier afflictionidentifiers="bitewounds, blunttrauma" armorsector="0.0,360.0" damagemultiplier="0.3" damagesound="LimbArmor" deflectprojectiles="true" />
        <damagemodifier afflictiontypes="bleeding" armorsector="0.0,360.0" damagemultiplier="0.1" damagesound="LimbArmor" deflectprojectiles="true" />
        <damagemodifier afflictionidentifiers="concussion" armorsector="0.0,360.0" damagemultiplier="0.0" damagesound="" deflectprojectiles="true" />
        <sprite name="Ballistic Helmet 1 Wearable" texture="%ModDir%/Content/Items/Jobgear/headgears.png" limb="Head" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.7" hidelimb="false" sourcerect="4,213,92,88" origin="0.5165,0.65" />
        <StatusEffect type="OnWearing" target="This" targetitemcomponent="StatusHUD" drawhudwhenequipped="false" overlaycolor="0,0,0,0" range="3000" thermalgoggles="false" showdeadcharacters="false" showtexts="false" />
        <StatusEffect type="OnWearing" target="This" targetitemcomponent="StatusHUD" drawhudwhenequipped="true" overlaycolor="176,0,0,60" range="3000" thermalgoggles="true" showdeadcharacters="false" showtexts="false">
          <RequiredItem items="thermalgoggles" type="Contained" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="This" targetitemcomponent="StatusHUD" drawhudwhenequipped="true" overlaycolor="0,176,0,60" range="3000" thermalgoggles="false" showdeadcharacters="false" showtexts="true">
          <RequiredItem items="healthscanner" type="Contained" />
        </StatusEffect>
      </Wearable>
      <ItemContainer hideitems="true" capacity="1" maxstacksize="1" containedstateindicatorstyle="" containedspritedepths="0.551,0.552" showdeadcharacters="false" showtexts="false">
        <Containable items="healthscanner,thermalgoggles" excludebroken="false" />
        <SlotIcon slotindex="0" texture="%ModDir%/Content/items/weapons/Waifu_UI.png" sourcerect="120,0,120,120" origin="0.5,0.5" />
      </ItemContainer>
      <StatusHUD drawhudwhenequipped="false" overlaycolor="0,0,0,0" range="0" thermalgoggles="false" showdeadcharacters="false" showtexts="false" />
    </Item>
    <Item name="" identifier="ballistichelmet2" category="Equipment" tags="smallitem,clothing" cargocontaineridentifier="metalcrate" description="" impactsoundtag="impact_metal_heavy" scale="0.325">
      <PreferredContainer primary="secarmcab" amount="1" notcampaign="true" />
      <PreferredContainer secondary="wreckarmcab,abandonedarmcab,outpostarmcab" amount="1" spawnprobability="0.05" />
      <PreferredContainer secondary="armcab" />
      <Price baseprice="320">
        <Price storeidentifier="merchantoutpost" sold="false" multiplier="1.3" />
        <Price storeidentifier="merchantcity" multiplier="1.2" minavailable="1" sold="false" />
        <Price storeidentifier="merchantresearch" sold="false" />
        <Price storeidentifier="merchantmilitary" multiplier="0.9" minavailable="3" />
        <Price storeidentifier="merchantmine" sold="false" />
        <Price storeidentifier="merchantarmory" multiplier="0.9" minavailable="3" />
      </Price>
      <Deconstruct time="10">
        <Item identifier="ballisticfiber" />
      </Deconstruct>
      <Fabricate suitablefabricators="fabricator" requiredtime="20">
        <RequiredSkill identifier="weapons" level="30" />
        <RequiredItem identifier="ballisticfiber" amount="2" />
      </Fabricate>
      <Sprite name="Ballistic Helmet 2" texture="%ModDir%/Content/Items/Jobgear/headgears.png" sourcerect="110,207,104,107" depth="0.6" origin="0.5105,0.4" />
      <Body radius="30" density="25" />
      <Wearable slots="Any,Head" armorvalue="20.0" msg="ItemMsgPickUpSelect">
        <damagemodifier afflictionidentifiers="blunttrauma,lacerations,gunshotwound" armorsector="0.0,360.0" damagemultiplier="0.4" damagesound="LimbArmor" deflectprojectiles="true" />
        <damagemodifier afflictionidentifiers="bitewounds" armorsector="0.0,360.0" damagemultiplier="0.5" damagesound="LimbArmor" deflectprojectiles="true" />
        <damagemodifier afflictiontypes="bleeding" armorsector="0.0,360.0" damagemultiplier="0.3" damagesound="LimbArmor" deflectprojectiles="true" />
        <damagemodifier afflictionidentifiers="concussion" armorsector="0.0,360.0" damagemultiplier="0.0" damagesound="" deflectprojectiles="true" />
        <SkillModifier skillidentifier="weapons" skillvalue="10" />
        <sprite name="Ballistic Helmet 2 Wearable" texture="%ModDir%/Content/Items/Jobgear/headgears.png" limb="Head" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.7" hidelimb="false" sourcerect="110,207,104,107" origin="0.5105,0.58" />
        <StatusEffect type="OnWearing" target="This" targetitemcomponent="StatusHUD" drawhudwhenequipped="false" overlaycolor="0,0,0,0" range="3000" thermalgoggles="false" showdeadcharacters="false" showtexts="false" />
        <StatusEffect type="OnWearing" target="This" targetitemcomponent="StatusHUD" drawhudwhenequipped="true" overlaycolor="176,0,0,60" range="3000" thermalgoggles="true" showdeadcharacters="false" showtexts="false">
          <RequiredItem items="thermalgoggles" type="Contained" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="This" targetitemcomponent="StatusHUD" drawhudwhenequipped="true" overlaycolor="0,176,0,60" range="3000" thermalgoggles="false" showdeadcharacters="false" showtexts="true">
          <RequiredItem items="healthscanner" type="Contained" />
        </StatusEffect>
      </Wearable>
      <ItemContainer hideitems="true" capacity="1" maxstacksize="1" containedstateindicatorstyle="" containedspritedepths="0.551,0.552">
        <Containable items="healthscanner,thermalgoggles" excludebroken="false" />
        <SlotIcon slotindex="0" texture="%ModDir%/Content/items/weapons/Waifu_UI.png" sourcerect="120,0,120,120" origin="0.5,0.5" />
      </ItemContainer>
      <StatusHUD drawhudwhenequipped="false" overlaycolor="0,0,0,0" range="0" thermalgoggles="false" showdeadcharacters="false" showtexts="false" />
    </Item>
    <Item name="" identifier="ballistichelmet3" category="Equipment" tags="smallitem,clothing" cargocontaineridentifier="metalcrate" description="" impactsoundtag="impact_metal_heavy" scale="0.325">
      <PreferredContainer primary="secarmcab" amount="1" notcampaign="true" />
      <PreferredContainer secondary="wreckarmcab,abandonedarmcab,outpostarmcab" amount="1" spawnprobability="0.05" />
      <PreferredContainer secondary="armcab" />
      <Price baseprice="320">
        <Price storeidentifier="merchantoutpost" sold="false" multiplier="1.3" />
        <Price storeidentifier="merchantcity" multiplier="1.2" minavailable="1" sold="false" />
        <Price storeidentifier="merchantresearch" sold="false" />
        <Price storeidentifier="merchantmilitary" multiplier="0.9" minavailable="3" />
        <Price storeidentifier="merchantmine" sold="false" />
        <Price storeidentifier="merchantarmory" multiplier="0.9" minavailable="3" />
      </Price>
      <Deconstruct time="10">
        <Item identifier="ballisticfiber" />
      </Deconstruct>
      <Fabricate suitablefabricators="fabricator" requiredtime="20">
        <RequiredSkill identifier="weapons" level="30" />
        <RequiredItem identifier="ballisticfiber" amount="2" />
      </Fabricate>
      <Sprite name="Ballistic Helmet 3" texture="%ModDir%/Content/Items/Jobgear/headgears.png" sourcerect="214,202,96,101" depth="0.6" origin="0.5165,0.5" />
      <Body radius="30" density="25" />
      <Wearable slots="Any,Head" armorvalue="20.0" msg="ItemMsgPickUpSelect">
        <damagemodifier afflictionidentifiers="blunttrauma,lacerations" armorsector="0.0,360.0" damagemultiplier="0.2" damagesound="LimbArmor" deflectprojectiles="true" />
        <damagemodifier afflictionidentifiers="bitewounds,gunshotwound" armorsector="0.0,360.0" damagemultiplier="0.3" damagesound="LimbArmor" deflectprojectiles="true" />
        <damagemodifier afflictiontypes="bleeding" armorsector="0.0,360.0" damagemultiplier="0.1" damagesound="LimbArmor" deflectprojectiles="true" />
        <damagemodifier afflictionidentifiers="concussion" armorsector="0.0,360.0" damagemultiplier="0.0" damagesound="" deflectprojectiles="true" />
        <sprite name="Ballistic Helmet 3 Wearable" texture="%ModDir%/Content/Items/Jobgear/headgears.png" limb="Head" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.7" hidelimb="false" sourcerect="214,202,96,101" origin="0.5401,0.65" />
        <StatusEffect type="OnWearing" target="This" targetitemcomponent="StatusHUD" drawhudwhenequipped="false" overlaycolor="0,0,0,0" range="3000" thermalgoggles="false" showdeadcharacters="false" showtexts="false" />
        <StatusEffect type="OnWearing" target="This" targetitemcomponent="StatusHUD" drawhudwhenequipped="true" overlaycolor="176,0,0,60" range="3000" thermalgoggles="true" showdeadcharacters="false" showtexts="false">
          <RequiredItem items="thermalgoggles" type="Contained" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="This" targetitemcomponent="StatusHUD" drawhudwhenequipped="true" overlaycolor="0,176,0,60" range="3000" thermalgoggles="false" showdeadcharacters="false" showtexts="true">
          <RequiredItem items="healthscanner" type="Contained" />
        </StatusEffect>
      </Wearable>
      <ItemContainer hideitems="true" capacity="1" maxstacksize="1" containedstateindicatorstyle="" containedspritedepths="0.551,0.552">
        <Containable items="healthscanner,thermalgoggles" excludebroken="false" />
        <SlotIcon slotindex="0" texture="%ModDir%/Content/items/weapons/Waifu_UI.png" sourcerect="120,0,120,120" origin="0.5,0.5" />
      </ItemContainer>
      <StatusHUD drawhudwhenequipped="false" overlaycolor="0,0,0,0" range="0" thermalgoggles="false" showdeadcharacters="false" showtexts="false" />
    </Item>
  </Items>
</Override>