<?xml version="1.0" encoding="utf-8"?>
<Override>
  <Items>
    <!-- 叠氮化合物:修改自爆时间 -->
    <Item name="" identifier="volatilecompoundn" category="Weapon,Material" Tags="smallitem,explosive,demolitionsexpert" maxstacksize="32" maxstacksizecharacterinventory="8" Scale="0.5" cargocontaineridentifier="explosivecrate" impactsoundtag="impact_soft">
      <Upgrade gameversion="0.9.3.0" scale="0.5" />
      <PreferredContainer primary="secarmcab" secondary="armcab" />
      <PreferredContainer secondary="wreckstoragecab,abandonedstoragecab" amount="1" spawnprobability="0.01" />
      <Price baseprice="250" sold="false">
        <Price storeidentifier="merchantoutpost" multiplier="1.4" />
        <Price storeidentifier="merchantcity" multiplier="1.25" />
        <Price storeidentifier="merchantresearch" multiplier="1.25" />
        <Price storeidentifier="merchantmilitary" multiplier="0.9" />
        <Price storeidentifier="merchantmine" sold="false" />
      </Price>
      <Fabricate suitablefabricators="medicalfabricator" requiredtime="20">
        <RequiredSkill identifier="medical" level="40" />
        <RequiredItem identifier="compoundn" />
        <RequiredItem identifier="flashpowder" />
      </Fabricate>
      <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="832,64,64,64" origin="0.5,0.5" />
      <Sprite texture="weapons_new.png" depth="0.55" sourcerect="152,477,50,34" origin="0.5,0.5" />
      <Body width="45" height="30" density="20" />
      <Throwable characterusable="false" slots="Any,RightHand,LeftHand" throwforce="3.5" aimpos="35,-10" msg="ItemMsgPickUpSelect">
        <sound file="Content/Items/Weapons/ExplosionMedium1.ogg" type="OnBroken" range="5000" />
        <sound file="Content/Items/Weapons/ExplosionMedium2.ogg" type="OnBroken" range="5000" />
        <sound file="Content/Items/Weapons/ExplosionMedium3.ogg" type="OnBroken" range="5000" />
        <StatusEffect type="Always" target="This" Condition="-0.17" />
        <StatusEffect type="OnFire" target="This" Condition="-50.0" />
        <StatusEffect type="OnUse" target="This" Condition="-100" disabledeltatime="true" />
        <StatusEffect type="OnBroken" target="This">
          <Explosion range="500.0" ballastfloradamage="100" structuredamage="150" itemdamage="500" force="15" severlimbsprobability="0.5" debris="true" decal="explosion" decalsize="0.5" penetration="0.5">
            <Affliction identifier="explosiondamage" strength="125" />
            <Affliction identifier="burn" strength="15" probability="0.2" dividebylimbcount="false" />
            <Affliction identifier="bleeding" strength="40" probability="0.05" dividebylimbcount="false" />
            <Affliction identifier="stun" strength="7" />
          </Explosion>
          <Remove />
        </StatusEffect>
        <StatusEffect type="OnBroken" target="This">
          <sound file="Content/Items/Weapons/ExplosionDebris5.ogg" range="3500" />
        </StatusEffect>
      </Throwable>
      <Quality>
        <QualityStat stattype="ExplosionRadius" value="0.1" />
        <QualityStat stattype="ExplosionDamage" value="0.1" />
      </Quality>
    </Item>
    <!-- 压力稳定剂:提高出售数量,降低价格和制造消耗 -->
    <Item name="" identifier="pressurestabilizer" category="Medical" maxstacksize="32" maxstacksizecharacterinventory="8" Tags="smallitem,chem,medical,syringe" allowasextracargo="true" description="" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light">
      <PreferredContainer primary="medcab" />
      <Price baseprice="100" sold="false">
        <Price storeidentifier="merchantoutpost" />
        <Price storeidentifier="merchantcity" multiplier="0.9" />
        <Price storeidentifier="merchantresearch" multiplier="0.9" />
        <Price storeidentifier="merchantmilitary" multiplier="1.1" />
        <Price storeidentifier="merchantmine" multiplier="1.1" />
      </Price>
      <Fabricate suitablefabricators="medicalfabricator" requiredtime="35" amount="2" requiresrecipe="true">
        <RequiredSkill identifier="medical" level="40" />
        <RequiredItem identifier="oxygeniteshard" amount="2" />
        <RequiredItem identifier="stabilozine" />
      </Fabricate>
      <Deconstruct time="20">
        <Item identifier="oxygeniteshard" />
      </Deconstruct>
      <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="576,640,64,64" origin="0.5,0.5" />
      <Sprite texture="Content/Items/Medical/Medicines.png" sourcerect="3,308,37,69" depth="0.6" origin="0.5,0.5" />
      <Body width="35" height="65" density="10.2" waterdragcoefficient="1" />
      <MeleeWeapon canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="0,0" holdangle="220" reload="1.0" msg="ItemMsgPickUpSelect" HitOnlyCharacters="true">
        <RequiredSkill identifier="medical" level="35" />
        <StatusEffect type="OnSuccess" target="This" Condition="-100.0" setvalue="true" />
        <StatusEffect type="OnFailure" target="This" Condition="-100.0" setvalue="true" />
        <StatusEffect tags="medical" type="OnSuccess" target="UseTarget" duration="10.0">
          <Affliction identifier="pressurestabilized" amount="100.0" />
        </StatusEffect>
        <StatusEffect tags="medical" type="OnFailure" target="UseTarget" duration="10.0">
          <Affliction identifier="pressurestabilized" amount="50.0" />
        </StatusEffect>
        <StatusEffect type="OnSuccess" target="UseTarget">
          <Conditional entitytype="eq Character" />
          <Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
        </StatusEffect>
        <StatusEffect type="OnFailure" target="UseTarget">
          <Conditional entitytype="eq Character" />
          <Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
        </StatusEffect>
        <StatusEffect type="OnImpact" target="UseTarget" multiplyafflictionsbymaxvitality="true" AllowWhenBroken="true">
          <Affliction identifier="stun" amount="0.1" />
        </StatusEffect>
        <StatusEffect type="OnBroken" target="This">
          <Remove />
        </StatusEffect>
      </MeleeWeapon>
      <Projectile characterusable="false" launchimpulse="18.0" sticktocharacters="true" launchrotation="-90" inheritstatuseffectsfrom="MeleeWeapon" inheritrequiredskillsfrom="MeleeWeapon" />
      <SkillRequirementHint identifier="medical" level="35" />
    </Item>
  </Items>
</Override>