<?xml version="1.0" encoding="utf-8"?>
<Override>
  <Items>
    <!--尚方宝剑-->
    <item name="Salted Fish" identifier="Wf_SaltedFish" scale="0.32" category="Weapon" tags="smallitem,weapon,tool,dooropeningtool,crowbaritem,mountableweapon" cargocontaineridentifier="metalcrate" impactsoundtag="impact_metal_heavy" RequireAimToUse="True">
      <PreferredContainer primary="armcab" minamount="0" maxamount="1" spawnprobability="0.1" />
      <PreferredContainer secondary="wreckarmcab" minamount="0" maxamount="1" spawnprobability="0.05" />
      <PreferredContainer secondary="abandonedarmcab,abandonedstoragecab" minamount="0" maxamount="1" spawnprobability="0.05" />
      <PreferredContainer secondary="locker" />
      <Price baseprice="400" soldeverywhere="false" minavailable="1">
        <Price locationtype="merchantoutpost" multiplier="1.5" sold="false" />
        <Price locationtype="merchantcity" multiplier="1.5" minavailable="1" />
        <Price locationtype="merchantresearch" multiplier="1.25" sold="false" />
        <Price locationtype="merchantmilitary" multiplier="1.25" minavailable="1" />
        <Price locationtype="merchantmine" multiplier="1.25" sold="false" />
      </Price>
      <InventoryIcon texture="%ModDir%/Content/items/Weapons/Katana.png" sourcerect="310,234,74,54" origin="0.5,0.5" />
      <Sprite texture="%ModDir%/Content/items/Weapons/Katana.png" sourcerect="0,234,310,54" depth="0.55" origin="0.5,0.5" />
      <Body width="305" height="32" density="45" />
      <MeleeWeapon slots="RightHand+LeftHand,Any" aimpos="45,20" handle1="-35,-2" holdangle="30" reload="0.95" range="100" combatPriority="49" msg="ItemMsgPickUpSelect">
        <Attack targetimpulse="3" severlimbsprobability="8.5" itemdamage="20" penetration="1.25">
          <Affliction identifier="lacerations" strength="25" />
          <Affliction identifier="bleeding" strength="25" />
          <Affliction identifier="stun" strength="0.4" />
          <Sound file="Content/Sounds/Damage/LimbSlash1.ogg" selectionmode="random" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash2.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash3.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash4.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash5.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash6.ogg" range="500" />
        </Attack>
      </MeleeWeapon>
    </item>
    <!--太刀-->
    <item name="Katana" identifier="Wf_Admiral_Katana" scale="0.32" category="Weapon" tags="smallitem,weapon,tool,dooropeningtool,crowbaritem,mountableweapon" cargocontaineridentifier="metalcrate" impactsoundtag="impact_metal_heavy" RequireAimToUse="True">
      <PreferredContainer primary="armcab" minamount="0" maxamount="1" spawnprobability="0.1" />
      <PreferredContainer secondary="wreckarmcab" minamount="0" maxamount="1" spawnprobability="0.05" />
      <PreferredContainer secondary="abandonedarmcab,abandonedstoragecab" minamount="0" maxamount="1" spawnprobability="0.05" />
      <PreferredContainer secondary="locker" />
      <Price baseprice="400" soldeverywhere="false" minavailable="1">
        <Price locationtype="merchantoutpost" multiplier="1.5" sold="false" />
        <Price locationtype="merchantcity" multiplier="1.5" minavailable="1" />
        <Price locationtype="merchantresearch" multiplier="1.25" sold="false" />
        <Price locationtype="merchantmilitary" multiplier="0.9" minavailable="1" />
        <Price locationtype="merchantmine" multiplier="1.25" sold="false" />
      </Price>
      <InventoryIcon texture="%ModDir%/Content/items/Weapons/Katana.png" sourcerect="236,54,74,54" origin="0.5,0.5" />
      <Sprite texture="%ModDir%/Content/items/Weapons/Katana.png" sourcerect="0,0,310,54" depth="0.55" origin="0.5,0.5" />
      <Body width="305" height="32" density="45" />
      <MeleeWeapon slots="RightHand,Any" aimpos="45,20" handle1="-35,-2" holdangle="30" reload="0.95" range="100" combatPriority="49" msg="ItemMsgPickUpSelect">
        <Attack targetimpulse="3" severlimbsprobability="8.5" itemdamage="20" penetration="1.25">
          <Affliction identifier="internaldamage" strength="10" />
          <Affliction identifier="lacerations" strength="15" />
          <Affliction identifier="bleeding" strength="25" />
          <Affliction identifier="stun" strength="0.4" />
          <Sound file="Content/Sounds/Damage/LimbSlash1.ogg" selectionmode="random" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash2.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash3.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash4.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash5.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash6.ogg" range="500" />
        </Attack>
      </MeleeWeapon>
    </item>
    <!--胁差-->
    <item name="Wakizashi" identifier="Wf_Admiral_Wakizashi" scale="0.32" category="Weapon" tags="smallitem,weapon,tool,dooropeningtool,crowbaritem,mountableweapon" cargocontainnerientifier="metalcrate" impactsoundtag="impact_metal_heavy" RequireAimToUse="True">
      <PreferredContainer primary="armcab" minamount="0" maxamount="1" spawnprobability="0.1" />
      <PreferredContainer secondary="wreckarmcab" minamount="0" maxamount="1" spawnprobability="0.05" />
      <PreferredContainer secondary="abandonedarmcab,abandonedstoragecab" minamount="0" maxamount="1" spawnprobability="0.05" />
      <PreferredContainer secondary="locker" />
      <Price baseprice="200" soldeverywhere="false" minavailable="1">
        <Price locationtype="merchantoutpost" multiplier="1.5" sold="false" />
        <Price locationtype="merchantcity" multiplier="1.5" minavailable="1" />
        <Price locationtype="merchantresearch" multiplier="1.25" sold="false" />
        <Price locationtype="merchantmilitary" multiplier="0.9" minavailable="1" />
        <Price locationtype="merchantmine" multiplier="1.25" sold="false" />
      </Price>
      <InventoryIcon texture="%ModDir%/Content/items/Weapons/Katana.png" sourcerect="310,54,62,54" origin="0.5,0.5" />
      <Sprite texture="%ModDir%/Content/items/Weapons/Katana.png" sourcerect="0,54,236,54" depth="0.55" origin="0.5,0.5" />
      <Body width="232" height="32" density="45" />
      <MeleeWeapon slots="LeftHand,Any" aimpos="45,20" handle1="-32,-2" holdangle="30" reload="0.65" range="100" combatPriority="49" msg="ItemMsgPickUpSelect">
        <Attack targetimpulse="3" severlimbsprobability="0.1" itemdamage="20" penetration="0.25">
          <Affliction identifier="internaldamage" strength="5" />
          <Affliction identifier="lacerations" strength="13" />
          <Affliction identifier="bleeding" strength="15" />
          <Affliction identifier="stun" strength="0.2" />
          <Sound file="Content/Sounds/Damage/LimbSlash1.ogg" selectionmode="random" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash2.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash3.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash4.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash5.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash6.ogg" range="500" />
        </Attack>
      </MeleeWeapon>
    </item>
    <!--热能太刀-->
    <item name="Katana kai" identifier="Wf_Admiral_Katana_kai" scale="0.32" category="Weapon" tags="smallitem,weapon" cargocontaineridentifier="metalcrate" impactsoundtag="impact_metal_heavy" RequireAimToUse="True">
      <PreferredContainer primary="armcab" spawnprobability="0" />
      <Price baseprice="1200" soldeverywhere="false">
        <Price locationtype="outpost" multiplier="1.5" sold="false" />
        <Price locationtype="city" multiplier="1.25" sold="false" />
        <Price locationtype="research" multiplier="1.25" sold="false" />
        <Price locationtype="military" multiplier="0.9" sold="false" />
        <Price locationtype="mine" multiplier="1.25" sold="false" />
      </Price>
      <Fabricate suitablefabricators="fabricator" time="20">
        <RequiredSkill identifier="electrical" level="60" />
        <RequiredSkill identifier="weapons" level="60" />
        <Item identifier="Wf_Admiral_Katana" />
        <Item identifier="physicorium" amount="2" />
        <Item identifier="fulgurium" amount="4" />
        <Item identifier="fpgacircuit" />
      </Fabricate>
      <Deconstruct time="10">
        <Item identifier="physicorium" />
        <Item identifier="steel" />
      </Deconstruct>
      <LightComponent range="200.0" lightcolor="250,255,255,255" IsOn="true" allowingameediting="false">
        <LightTexture texture="%ModDir%/Content/Items/weapons/light_katana.png" origin="0.354166666,0.495" size="0.21,0.21" />
        <sprite texture="%ModDir%/Content/Items/weapons/lightsprite.png" sourcerect="228,3,23,24" origin="0.5,0.5" />
      </LightComponent>
      <InventoryIcon texture="%ModDir%/Content/items/Weapons/Katana.png" sourcerect="240,172,70,62" origin="0.5,0.5" />
      <Sprite texture="%ModDir%/Content/items/Weapons/Katana.png" sourcerect="0,108,310,64" depth="0.55" origin="0.5,0.5" />
      <Body width="305" height="32" density="45" />
      <MeleeWeapon slots="RightHand,Any" aimpos="45,20" handle1="-35,-2" holdangle="30" reload="0.95" range="100" combatPriority="49" msg="ItemMsgPickUpSelect">
        <Attack targetimpulse="3" severlimbsprobability="2.5" itemdamage="30" penetration="0.75">
          <Affliction identifier="internaldamage" strength="15" />
          <Affliction identifier="lacerations" strength="10" />
          <Affliction identifier="burn" strength="20" />
          <Affliction identifier="stun" strength="0.5" />
          <Sound file="Content/Sounds/Damage/LimbSlash1.ogg" selectionmode="random" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash2.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash3.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash4.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash5.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash6.ogg" range="500" />
          <Sound file="%ModDir%/Content/Items/weapons/lightsaber.ogg" range="500" type="OnUse" />
        </Attack>
      </MeleeWeapon>
    </item>
    <!--热能胁差-->
    <item name="Wakizashi kai" identifier="Wf_Admiral_Wakizashi_kai" scale="0.32" category="Weapon" tags="smallitem,weapon" cargocontainnerientifier="metalcrate" impactsoundtag="impact_metal_heavy" RequireAimToUse="True">
      <PreferredContainer primary="armcab" spawnprobability="0" />
      <Price baseprice="1200" soldeverywhere="false">
        <Price locationtype="outpost" multiplier="1.5" sold="false" />
        <Price locationtype="city" multiplier="1.25" sold="false" />
        <Price locationtype="research" multiplier="1.25" sold="false" />
        <Price locationtype="military" multiplier="0.9" sold="false" />
        <Price locationtype="mine" multiplier="1.25" sold="false" />
      </Price>
      <Fabricate suitablefabricators="fabricator" time="15">
        <RequiredSkill identifier="electrical" level="60" />
        <RequiredSkill identifier="weapons" level="60" />
        <Item identifier="Wf_Admiral_Wakizashi" />
        <Item identifier="physicorium" amount="1" />
        <Item identifier="fulgurium" amount="2" />
        <Item identifier="fpgacircuit" />
      </Fabricate>
      <Deconstruct time="10">
        <Item identifier="physicorium" />
        <Item identifier="steel" />
      </Deconstruct>
      <LightComponent range="200.0" lightcolor="250,255,255,255" IsOn="true" allowingameediting="false">
        <LightTexture texture="%ModDir%/Content/Items/weapons/light_Wakizashi.png" origin="0.2871345,0.525" size="0.19,0.19" />
      </LightComponent>
      <InventoryIcon texture="%ModDir%/Content/items/Weapons/Katana.png" sourcerect="310,172,62,62" origin="0.5,0.5" />
      <Sprite texture="%ModDir%/Content/items/Weapons/Katana.png" sourcerect="0,172,240,62" depth="0.55" origin="0.5,0.5" />
      <Body width="232" height="32" density="45" />
      <MeleeWeapon slots="LeftHand,Any" aimpos="45,20" handle1="-32,-2" holdangle="30" reload="0.95" range="100" combatPriority="49" msg="ItemMsgPickUpSelect">
        <Attack targetimpulse="3" severlimbsprobability="0.1" itemdamage="20" penetration="0.75">
          <Affliction identifier="internaldamage" strength="5" />
          <Affliction identifier="lacerations" strength="10" />
          <Affliction identifier="burn" strength="12" />
          <Affliction identifier="stun" strength="0.2" />
          <Sound file="Content/Sounds/Damage/LimbSlash1.ogg" selectionmode="random" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash2.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash3.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash4.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash5.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash6.ogg" range="500" />
          <Sound file="%ModDir%/Content/Items/weapons/lightsaber.ogg" range="500" type="OnUse" />
        </Attack>
      </MeleeWeapon>
    </item>
    <!--电基鱼叉发射器-->
    <Item name="Blame Harpoongun" identifier="Wf_Blame_harpoongun" category="Weapon" cargocontaineridentifier="metalcrate" tags="mediumitem,weapon,gunsmith,mountableweapon" Scale="0.5" impactsoundtag="impact_metal_light">
      <PreferredContainer primary="armcab" />
      <PreferredContainer secondary="wreckarmcab" minamount="1" maxamount="1" spawnprobability="0.08" />
      <PreferredContainer secondary="abandonedarmcab" minamount="1" maxamount="1" spawnprobability="0.05" />
      <PreferredContainer secondary="locker" />
      <Price baseprice="700" minavailable="1">
        <Price storeidentifier="merchantoutpost" sold="false" multiplier="1.5" />
        <Price storeidentifier="merchantcity" sold="false" multiplier="1.25" minavailable="2" />
        <Price storeidentifier="merchantresearch" sold="false" multiplier="1.25" />
        <Price storeidentifier="merchantmilitary" sold="false" multiplier="0.9" minavailable="3" />
        <Price storeidentifier="merchantmine" sold="false" multiplier="1.25" />
        <Price storeidentifier="merchantarmory" sold="false" multiplier="0.9" minavailable="3" />
      </Price>
      <Deconstruct time="10">
        <Item identifier="steel" />
        <Item identifier="plastic" />
        <Item identifier="fpgacircuit" />
      </Deconstruct>
      <Sprite texture="%ModDir%/Content/items/Weapons/Blame_harpoongun.png" sourcerect="0,0,240,44" depth="0.55" origin="0.5,0.5" />
      <Body width="195" height="35" density="50" />
      <Holdable slots="Any,RightHand+LeftHand" controlpose="true" holdpos="65,-10" aimpos="65,-2" handle1="-52,-8" handle2="10,4" holdangle="-40" msg="ItemMsgPickUpSelect" />
      <RangedWeapon barrelpos="150,14" spread="1" unskilledspread="10" combatPriority="80" drawhudwhenequipped="true" crosshairscale="0.2">
        <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
        <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
        <Sound file="Content/Items/Weapons/HarpoonGun1.ogg" type="OnUse" />
        <Sound file="Content/Items/Weapons/HarpoonGun2.ogg" type="OnUse" />
        <Sound file="Content/Items/Weapons/HarpoonGun3.ogg" type="OnUse" />
        <StatusEffect type="OnUse" target="This">
          <Explosion range="150.0" force="5" shockwave="false" smoke="false" flames="false" flash="false" sparks="false" underwaterbubble="false" camerashake="6.0" />
        </StatusEffect>
        <RequiredItems items="mobilebattery,Blame_mobilebattery" targetslot="0" type="Contained" msg="ItemMsgBatteryCellRequired" />
        <StatusEffect type="OnUse" target="Contained" targetslot="0" Condition="-25.0" disabledeltatime="true">
          <RequiredItem items="batterycell,Wf_Blame_batterycell" type="Contained" />
        </StatusEffect>
        <StatusEffect type="OnUse" target="Contained" targetslot="0" Condition="-12.5" disabledeltatime="true">
          <RequiredItem items="fulguriumbatterycell" type="Contained" />
        </StatusEffect>
        <StatusEffect type="OnUse" target="Contained" targetslot="0" Condition="-25.0" disabledeltatime="true">
          <RequiredItem excludedidentifiers="batterycell,fulguriumbatterycell,Wf_Blame_batterycell" type="Contained" />
        </StatusEffect>
        <StatusEffect type="Always" target="Character">
          <Affliction identifier="wf_blameipromotion" strength="3" />
        </StatusEffect>
        <RequiredItems items="harpoonammo" targetslot="1" type="Contained" msg="ItemMsgSpearRequired" />
        <RequiredSkill identifier="weapons" level="50" />
      </RangedWeapon>
      <ItemContainer capacity="1" maxstacksize="1" slotsperrow="1" hideitems="true" containedstateindicatorslot="0,1" containedstateindicatorstyle="battery,spear">
        <Containable items="mobilebattery,Blame_mobilebattery" />
        <SlotIcon slotindex="0" texture="Content/UI/WeaponUI.png" sourcerect="64,961,32,22" origin="0.5,0.45" />
        <SlotIcon slotindex="1" texture="%ModDir%/Content/items/weapons/Waifu_UI.png" sourcerect="0,0,120,120" origin="0.5,0.5" />
        <SubContainer capacity="1" maxstacksize="4">
          <Containable items="harpoonammo" />
        </SubContainer>
      </ItemContainer>
      <!--<ItemContainer itempos="27,10" iteminterval="0,-4" hideitems="true" capacity="1" maxstacksize="2" containedstateindicatorstyle="spear" containedspritedepths="0.551,0.552">
        <Containable items="harpoonammo" />
      </ItemContainer> -->
      <aitarget sightrange="0" soundrange="500" fadeouttime="2" />
      <!--
      <Quality>
        <QualityStat stattype="FirepowerMultiplier" value="0.15" />
      </Quality>
      -->
      <Upgrade gameversion="0.10.0.0" scale="0.5" />
    </Item>
    <!--电基鱼叉-->
    <Item name="Blame Spear" identifier="Wf_Blame_spear" category="Weapon" maxstacksize="8" interactthroughwalls="true" cargocontaineridentifier="metalcrate" tags="mediumitem,harpoonammo" Scale="0.5" impactsoundtag="impact_metal_light">
      <PreferredContainer primary="Wf_Blame_harpoongun" minamount="0" maxamount="3" spawnprobability="1" />
      <PreferredContainer primary="armcab" minamount="0" maxamount="5" spawnprobability="0.05" />
      <PreferredContainer secondary="wreckarmcab" minamount="0" maxamount="3" spawnprobability="0.2" />
      <PreferredContainer secondary="abandonedarmcab" minamount="0" maxamount="3" spawnprobability="0.1" />
      <PreferredContainer secondary="locker" />
      <Price baseprice="120">
        <Price storeidentifier="merchantoutpost" sold="false" multiplier="1.5" />
        <Price storeidentifier="merchantcity" sold="false" multiplier="1.25" minavailable="6" />
        <Price storeidentifier="merchantresearch" sold="true" multiplier="2.5" />
        <Price storeidentifier="merchantmilitary" sold="false" multiplier="0.9" minavailable="12" />
        <Price storeidentifier="merchantmine" sold="false" multiplier="1.25" />
        <Price storeidentifier="merchantarmory" sold="false" multiplier="0.9" minavailable="12" />
      </Price>
      <Deconstruct time="5">
        <Item identifier="titaniumaluminiumalloy" />
      </Deconstruct>
      <InventoryIcon texture="%ModDir%/Content/Items/Weapons/Blame_harpoongun.png" sourcerect="160,112,56,48" origin="0.5,0.5" />
      <Sprite texture="%ModDir%/Content/Items/Weapons/Blame_harpoongun.png" sourcerect="0,112,160,78" depth="0.55" origin="0.5,0.5" />
      <Body width="160" height="10" density="20" />
      <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
      <LightComponent characterusable="false" LightColor="225,0,0,120" range="40" IsOn="false" BlinkFrequency="1.5">
        <!--<Sprite texture="Content/Lights/pointlight_bounce.png" sourcerect="0,0,1024,1024" alpha="0.5" />-->
      </LightComponent>
      <Projectile characterusable="false" launchimpulse="80.0" sticktocharacters="true" sticktoitems="false" sticktostructures="true" penetration="0.85" maxtargetstohit="2">
        <ParticleEmitter particle="tracerpulselaser" particleamount="1" velocitymin="0" velocitymax="0" scalemultiplier="1,0.75" colormultiplier="0,0,255,255" />
        <Attack structuredamage="20" itemdamage="40" targetforce="30" severlimbsprobability="0.15">
          <Affliction identifier="bleeding" strength="60" />
          <Affliction identifier="lacerations" strength="120" />
          <Affliction identifier="stun" strength="7" />
        </Attack>
        <StatusEffect type="OnImpact" target="This" targetitemcomponent="LightComponent" IsOn="true" />
        <StatusEffect type="OnContained" target="This" targetitemcomponent="LightComponent" IsOn="false" />
        <StatusEffect type="OnActive" target="This">
          <ParticleEmitter particle="ammotrailwater" copyentityangle="true" anglemin="-5" anglemax="5" particleamount="5" velocitymin="-10" velocitymax="-100" scalemin="0.5" scalemax="1" />
        </StatusEffect>
        <StatusEffect type="OnImpact" target="This">
          <sound file="Content/Items/Weapons/WEAPONS_electricalDischarge1.ogg" range="2000" selectionmode="random" />
          <sound file="Content/Items/Weapons/WEAPONS_electricalDischarge2.ogg" range="2000" />
          <ParticleEmitter particle="faradayfx" anglemax="360" distancemax="20" particlespersecond="10" scalemin="1" scalemax="1.5" />
        </StatusEffect>
      </Projectile>
    </Item>
    <!--电基鱼叉发射器电池-->
    <Item name="Blame Batterycell" identifier="Wf_Blame_batterycell" category="Electrical" maxstacksize="4" tags="smallitem,Blame_mobilebattery" scale="0.5" cargocontaineridentifier="metalcrate" impactsoundtag="impact_metal_light" health="625">
      <PreferredContainer primary="Wf_Blame_harpoongun" minamount="1" maxamount="1" spawnprobability="1" />
      <PreferredContainer secondary="abandonedsupplycab,abandonedengcab" minamount="0" maxamount="1" spawnprobability="0.01" />
      <PreferredContainer secondary="wreckarmcab" minamount="0" maxamount="4" spawnprobability="0.05" />
      <Upgrade gameversion="0.10.0.0" scale="0.5" />
      <Price baseprice="125" minavailable="7">
        <Price storeidentifier="merchantoutpost" sold="false" multiplier="0.9" minavailable="5" />
        <Price storeidentifier="merchantcity" sold="false" minavailable="4" />
        <Price storeidentifier="merchantresearch" sold="false" multiplier="1.2" />
        <Price storeidentifier="merchantmilitary" sold="false" multiplier="1.1" />
        <Price storeidentifier="merchantmine" sold="false" minavailable="6" />
        <Price storeidentifier="merchantengineering" sold="false" multiplier="0.9" minavailable="6" />
      </Price>
      <Deconstruct time="10">
        <Item identifier="zinc" />
        <Item identifier="lithium" />
      </Deconstruct>
      <InventoryIcon texture="%ModDir%/Content/Items/Weapons/Blame_harpoongun.png" sourcerect="0,55,38,57" origin="0.5,0.5" />
      <Sprite texture="%ModDir%/Content/Items/Weapons/Blame_harpoongun.png" sourcerect="0,55,38,57" depth="0.8" />
      <Body width="20" height="32" density="30" />
      <Holdable slots="Any,RightHand,LeftHand" msg="ItemMsgPickUpSelect" />
    </Item>
    <!--射手步枪-->
    <Item name="Marksman rifle" identifier="masksmanrifle" category="Weapon" cargocontaineridentifier="metalcrate" allowasextracargo="true" tags="mediumitem,weapon,gun,gunsmith,mountableweapon" Scale="0.5" impactsoundtag="impact_metal_light">
      <PreferredContainer primary="secarmcab" secondary="armcab,weaponholder" />
      <Price baseprice="750" sold="false">
        <Price storeidentifier="merchantoutpost" multiplier="1.5" />
        <Price storeidentifier="merchantcity" multiplier="1.25" />
        <Price storeidentifier="merchantresearch" multiplier="1.25" />
        <Price storeidentifier="merchantmilitary" multiplier="0.9" />
        <Price storeidentifier="merchantmine" multiplier="1.25" />
      </Price>
      <Fabricate suitablefabricators="fabricator" requiredtime="75">
        <RequiredSkill identifier="weapons" level="65" />
        <RequiredItem identifier="physicorium" amount="1" />
        <RequiredItem identifier="titaniumaluminiumalloy" amount="1" />
        <RequiredItem identifier="assaultrifle" />
      </Fabricate>
      <Deconstruct time="35">
        <Item identifier="physicorium" amount="2" />
        <Item identifier="titaniumaluminiumalloy" amount="2" />
        <Item identifier="rubber" />
      </Deconstruct>
      <InventoryIcon texture="%ModDir%/Content/Items/Weapons/DMR.png" sourcerect="0,0,234,83" origin="0.5,0.5" />
      <Sprite texture="%ModDir%/Content/Items/Weapons/DMR.png" sourcerect="0,0,234,83" depth="0.55" origin="0.5,0.5" />
      <Body width="220" height="50" density="25" />
      <Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="21,-18" aimpos="57,3" handle1="-54,-32" handle2="26,-7" holdangle="35">
        <StatusEffect type="OnActive" target="Character" SpeedMultiplier="0.9" setvalue="true" />
      </Holdable>
      <Wearable slots="Bag" msg="ItemMsgEquipSelect" canbeselected="false" canbepicked="true" pickkey="Select">
        <sprite name="DMR Worn" texture="%ModDir%/Content/Items/Weapons/DMR.png" canbehiddenbyotherwearables="false" rotation="90" inheritlimbdepth="false" depth="0.6" sourcerect="0,0,234,83" limb="Torso" scale="0.5" origin="0.5,0.8" />
      </Wearable>
      <RangedWeapon reload="0.48" holdtrigger="true" barrelpos="100,15" spread="1" unskilledspread="6" combatPriority="80" drawhudwhenequipped="true" crosshairscale="0.2" weapondamagemodifier="2.1">
        <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
        <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
        <ParticleEmitter particle="impactfirearm" particleamount="1" velocitymin="0" velocitymax="0" scalemultiplier="4.0,4.0" colormultiplier="255,200,200,200" />
        <Sound file="Content/Items/JobGear/Security/WEAPONS_assaultRifle_1.ogg" type="OnUse" range="3000" selectionmode="Random" />
        <Sound file="Content/Items/JobGear/Security/WEAPONS_assaultRifle_2.ogg" type="OnUse" range="3000" />
        <Sound file="Content/Items/JobGear/Security/WEAPONS_assaultRifle_3.ogg" type="OnUse" range="3000" />
        <Sound file="Content/Items/JobGear/Security/WEAPONS_assaultRifle_4.ogg" type="OnUse" range="3000" />
        <Sound file="Content/Items/JobGear/Security/WEAPONS_assaultRifle_5.ogg" type="OnUse" range="3000" />
        <StatusEffect type="OnUse" target="This">
          <Explosion range="150.0" force="1" shockwave="false" smoke="false" flames="false" sparks="false" underwaterbubble="false" camerashake="12.0" />
          <ParticleEmitter particle="casingfirearm" particleamount="1" anglemin="90" anglemax="150" velocitymin="50" velocitymax="250" CopyEntityAngle="true" />
        </StatusEffect>
        <StatusEffect type="OnUse" target="Contained">
          <Use />
        </StatusEffect>
        <RequiredItems items="assaultriflemagazine" type="Contained" msg="ItemMsgAmmoRequired" />
        <RequiredSkill identifier="weapons" level="50" />
      </RangedWeapon>
      <ItemContainer capacity="1" maxstacksize="1" hideitems="false" containedstateindicatorslot="0" containedstateindicatorstyle="bullet" containedspritedepth="0.56">
        <Containable items="assaultrifleammo" itempos="0,-8" />
        <SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="256,448,64,64" origin="0.5,0.5" />
        <SlotIcon slotindex="1" texture="Content/UI/StatusMonitorUI.png" sourcerect="320,448,64,64" origin="0.5,0.5" />
        <SubContainer capacity="1" maxstacksize="1">
          <Containable items="flashlight" hide="false" itempos="24,0" setactive="true" />
        </SubContainer>
      </ItemContainer>
      <aitarget sightrange="2000" soundrange="4000" fadeouttime="5" />
      <Quality>
        <QualityStat stattype="FirepowerMultiplier" value="0.1" />
      </Quality>
      <SkillRequirementHint identifier="weapons" level="50" />
    </Item>
    <!--手枪-->
    <Item name="Pistol" identifier="pistol" category="Weapon" cargocontaineridentifier="metalcrate" tags="smallitem,weapon,gun,pistolitem,gunsmith,mountableweapon" Scale="0.5" impactsoundtag="impact_metal_light">
      <Price baseprice="150">
        <Price storeidentifier="merchantoutpost" sold="false" multiplier="1.5" />
        <Price storeidentifier="merchantcity" multiplier="1.25" sold="false" minavailable="1" />
        <Price storeidentifier="merchantresearch" sold="false" multiplier="1.25" />
        <Price storeidentifier="merchantmilitary" multiplier="0.9" minavailable="3" />
        <Price storeidentifier="merchantmine" sold="false" multiplier="1.25" />
        <Price storeidentifier="merchantarmory" multiplier="0.9" minavailable="3" />
      </Price>
      <Deconstruct time="10">
        <Item identifier="steel" />
        <Item identifier="plastic" />
      </Deconstruct>
      <Fabricate suitablefabricators="fabricator" requiredtime="35">
        <RequiredSkill identifier="weapons" level="45" />
        <RequiredItem identifier="steel" amount="2" />
        <RequiredItem identifier="plastic" />
      </Fabricate>
      <InventoryIcon texture="%ModDir%/Content/Items/Weapons/pistol.png" sourcerect="0,0,67,41" origin="0.5,0.5" />
      <Sprite texture="%ModDir%/Content/Items/Weapons/pistol.png" sourcerect="0,0,67,41" depth="0.55" origin="0.5,0.5" />
      <Body width="72" height="40" density="25" />
      <Holdable slots="Any,RightHand,LeftHand" controlpose="true" aimpos="70,5" holdpos="42,-16" handle1="-20,-7" holdangle="90" msg="ItemMsgPickUpSelect" />
      <RangedWeapon barrelpos="29,11" spread="4" unskilledspread="8" combatPriority="70" drawhudwhenequipped="true" crosshairscale="0.25" reload="0.37">
        <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
        <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
        <Sound file="Content/Items/Weapons/Revolver1.ogg" type="OnUse" range="3000" selectionmode="Random" />
        <Sound file="Content/Items/Weapons/Revolver2.ogg" type="OnUse" range="3000" />
        <Sound file="Content/Items/Weapons/Revolver3.ogg" type="OnUse" range="3000" />
        <ParticleEmitter particle="muzzleflash" particleamount="1" velocitymin="0" velocitymax="0" />
        <StatusEffect type="OnUse" target="This">
          <Explosion range="150.0" force="1.5" shockwave="false" smoke="false" flames="false" sparks="false" underwaterbubble="false" camerashake="6.0" />
          <ParticleEmitter particle="casingfirearm" particleamount="1" anglemin="90" anglemax="150" velocitymin="50" velocitymax="250" CopyEntityAngle="true" />
        </StatusEffect>
        <StatusEffect type="OnUse" target="Contained">
          <Use />
        </StatusEffect>
        <RequiredItems items="pistolmagazine" type="Contained" msg="ItemMsgAmmoRequired" />
        <RequiredSkill identifier="weapons" level="30" />
      </RangedWeapon>
      <ItemContainer capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="bullet">
        <SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="256,448,64,64" origin="0.5,0.5" />
        <Containable items="pistolmagazine" />
      </ItemContainer>
      <aitarget sightrange="2000" soundrange="3500" fadeouttime="3" />
      <Quality>
        <QualityStat stattype="FirepowerMultiplier" value="0.1" />
      </Quality>
      <Upgrade gameversion="0.10.0.0" scale="0.5" />
      <SkillRequirementHint identifier="weapons" level="30" />
    </Item>
    <!--手枪子弹-->
    <Item name="" identifier="pistolround" category="Weapon" interactthroughwalls="true" cargocontaineridentifier="metalcrate" tags="smallitem" impactsoundtag="impact_metal_light" hideinmenus="true" scale="0.5">
      <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="896,960,64,64" origin="0.5,0.5" />
      <Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="195,282,17,6" depth="0.55" origin="0.5,0.5" />
      <Body width="40" height="14" density="30" />
      <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
      <Projectile characterusable="false" hitscan="true" removeonhit="true">
        <ParticleEmitter particle="tracerfirearm" particleamount="1" velocitymin="0" velocitymax="0" colormultiplier="255,255,115,175" scalemultiplier="1,0.6" />
        <Attack structuredamage="10" targetforce="10" itemdamage="10" severlimbsprobability="0.2" penetration="0.1">
          <Affliction identifier="gunshotwound" strength="24" />
          <Affliction identifier="bleeding" strength="12" />
          <Affliction identifier="stun" strength="0.24" probability="0.2" />
        </Attack>
        <StatusEffect type="OnImpact" target="UseTarget">
          <ParticleEmitter particle="impactfirearm" particleamount="1" velocitymin="0" velocitymax="0" />
        </StatusEffect>
        <StatusEffect type="OnImpact" target="UseTarget">
          <Conditional entitytype="eq Structure" />
          <Conditional hastag="eq door" />
          <ParticleEmitter particle="spark" copyentityangle="true" anglemin="-10" anglemax="10" particleamount="5" velocitymin="-10" velocitymax="-200" scalemin="0.5" scalemax="1" />
        </StatusEffect>
        <StatusEffect type="OnNotContained" target="This" stackable="false" delay="1">
          <Remove />
        </StatusEffect>
      </Projectile>
    </Item>
    <!--手枪弹匣-->
    <Item name="Pistol magazine" identifier="pistolmagazine" category="Weapon" maxstacksize="12" maxstacksizecharacterinventory="4" interactthroughwalls="true" cargocontaineridentifier="metalcrate" Scale="0.5" tags="smallitem,pistolammoitem" impactsoundtag="impact_metal_light">
      <PreferredContainer primary="pistol" amount="1" spawnprobability="1" />
      <PreferredContainer primary="armcab" amount="2" spawnprobability="1" />
      <PreferredContainer secondary="wrecksecarmcab,abandonedsecarmcab" minamount="1" maxamount="4" spawnprobability="0.2" />
      <PreferredContainer secondary="wreckarmcab,abandonedarmcab" minamount="1" maxamount="2" spawnprobability="0.25" />
      <PreferredContainer secondary="secarmcab" />
      <Price baseprice="60">
        <Price storeidentifier="merchantoutpost" multiplier="1.5" minavailable="3" />
        <Price storeidentifier="merchantcity" multiplier="1.25" minavailable="3" />
        <Price storeidentifier="merchantresearch" multiplier="1.25" minavailable="3" />
        <Price storeidentifier="merchantmilitary" multiplier="0.9" minavailable="6" />
        <Price storeidentifier="merchantmine" multiplier="1.25" minavailable="3" />
        <Price storeidentifier="merchantarmory" multiplier="0.9" minavailable="6" />
      </Price>
      <Fabricate suitablefabricators="fabricator" requiredtime="20">
        <RequiredSkill identifier="weapons" level="30" />
        <RequiredItem identifier="magnesium" />
        <RequiredItem identifier="copper" />
        <RequiredItem identifier="plastic" />
      </Fabricate>
      <Fabricate suitablefabricators="fabricator" requiredtime="15" displayname="recycleitem">
        <RequiredSkill identifier="weapons" level="30" />
        <RequiredItem identifier="magnesium" />
        <RequiredItem identifier="copper" />
        <RequiredItem identifier="pistolmagazine" mincondition="0.0" maxcondition="0.1" usecondition="false" />
      </Fabricate>
      <Deconstruct time="10">
        <Item identifier="plastic" />
      </Deconstruct>
      <InventoryIcon texture="%ModDir%/Content/Items/Weapons/pistolmagazine.png" sourcerect="0,0,35,50" />
      <Sprite texture="%ModDir%/Content/Items/Weapons/pistolmagazine.png" depth="0.54" sourcerect="0,0,35,50" origin="0.5,0.5" />
      <Body width="14" height="40" density="25" />
      <ItemContainer hideitems="true" capacity="1" drawinventory="false" canbeselected="false" ShowConditionInContainedStateIndicator="true" SpawnWithId="pistolround" removecontaineditemsondeconstruct="true" containedstateindicatorstyle="bullet">
        <Containable items="pistolround" />
        <StatusEffect type="OnUse" target="This" condition="-7.7" disabledeltatime="true">
          <SpawnItem identifiers="pistolround" spawnposition="ThisInventory" />
        </StatusEffect>
      </ItemContainer>
      <Holdable canBeCombined="true" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect" />
    </Item>
    <!--小型防暴盾-->
    <Item name="Small Riotshield" identifier="smallriotshield" category="Equipment" tags="mediumitem" health="100" impactsoundtag="impact_metal_light" cargocontaineridentifier="metalcrate" damagedbyprojectiles="true" scale="1" allowasextracargo="true">
      <PreferredContainer primary="armcab" secondary="secarmcab" />
      <Price baseprice="320" sold="true" minleveldifficulty="25">
        <Price storeidentifier="merchantoutpost" multiplier="1.4" />
        <Price storeidentifier="merchantcity" multiplier="1.25" />
        <Price storeidentifier="merchantresearch" multiplier="1.25" />
        <Price storeidentifier="merchantmilitary" sold="true" multiplier="0.9" minavailable="0" maxavailable="2" />
        <Price storeidentifier="merchantmine" multiplier="1.25" />
      </Price>
      <Deconstruct time="10">
        <Item identifier="steel" />
        <Item identifier="plastic" amount="1" />
      </Deconstruct>
      <Fabricate suitablefabricators="fabricator" requiredtime="10">
        <RequiredSkill identifier="weapons" level="30" />
        <RequiredItem identifier="steel" amount="1" />
        <RequiredItem identifier="plastic" amount="2" />
      </Fabricate>
      <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="640,320,64,64" />
      <Sprite texture="%ModDir%/Content/Items/Weapons/smallriotshield.png" sourcerect="0,0,40,64" origin="0.5,0.5" depth="0.55" />
      <Body width="40" height="64" density="20" />
      <Holdable slots="Any,RightHand,LeftHand" aimpos="35,-20" handle1="-10,0" controlpose="true" blocksplayers="true" msg="ItemMsgPickUpSelect">
        <StatusEffect type="OnBroken" target="This">
          <particleemitter particle="weldspark" drawontop="true" particleamount="50" velocitymin="100" velocitymax="500" anglemin="0" anglemax="360" distancemin="0" distancemax="30" scalemin="0.1" scalemax="0.35" />
          <Sound file="Content/Sounds/Damage/HitArmor1.ogg" range="800" />
          <Remove />
        </StatusEffect>
        <StatusEffect type="OnDamaged" target="This">
          <particleemitter particle="weldspark" drawontop="true" particleamount="5" velocitymin="100" velocitymax="500" anglemin="0" anglemax="360" distancemin="0" distancemax="20" scalemin="0.1" scalemax="0.35" />
          <Sound file="Content/Sounds/Damage/HitArmor1.ogg" range="800" />
          <!-- an invisible explosion to make the user "flinch" -->
          <Explosion range="100.0" force="1" showeffects="false" camerashake="1.0" />
        </StatusEffect>
      </Holdable>
    </Item>
    <!--截短霰弹枪-->
    <Item name="Sawed-off Shotgun" identifier="shotgun_sawedoff" category="Weapon" cargocontaineridentifier="metalcrate" tags="mediumitem,weapon,gun,mountableweapon" Scale="0.5" impactsoundtag="impact_metal_light" allowasextracargo="true">
      <PreferredContainer primary="secarmcab" secondary="armcab" />
      <PreferredContainer secondary="wrecksecarmcab,abandonedsecarmcab" spawnprobability="0.05" />
      <Price baseprice="300" sold="true">
        <Price storeidentifier="merchantoutpost" multiplier="1.5" />
        <Price storeidentifier="merchantcity" multiplier="1.25" minavailable="1" />
        <Price storeidentifier="merchantresearch" sold="false" multiplier="1.25" />
        <Price storeidentifier="merchantmilitary" multiplier="0.9" minavailable="3" />
        <Price storeidentifier="merchantmine" sold="false" multiplier="1.25" />
        <Price storeidentifier="merchantarmory" multiplier="0.9" minavailable="3" />
      </Price>
      <Deconstruct time="10">
        <Item identifier="steel" />
      </Deconstruct>
      <Fabricate suitablefabricators="fabricator" requiredtime="40">
        <RequiredSkill identifier="weapons" level="40" />
        <RequiredItem identifier="steel" amount="3" />
      </Fabricate>
      <InventoryIcon texture="%ModDir%/Content/Items/Weapons/shotgun_sawedoff.png" sourcerect="0,0,120,40" origin="0.5,0.5" />
      <Sprite texture="%ModDir%/Content/Items/Weapons/shotgun_sawedoff.png" sourcerect="0,0,120,40" depth="0.55" origin="0.5,0.25" />
      <Body width="120" height="40" density="25" />
      <Holdable slots="Any,RightHand,LeftHand" controlpose="true" aimpos="75,5" handle1="-45,-17" holdangle="0" msg="ItemMsgPickUpSelect" />
      <RangedWeapon barrelpos="85,10" spread="4" unskilledspread="12" combatPriority="80" reload="0.1" drawhudwhenequipped="true" crosshairscale="0.2">
        <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
        <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
        <ParticleEmitter particle="muzzleflash" particleamount="1" velocitymin="0" velocitymax="0" />
        <Sound file="Content/Items/Weapons/ShotgunShot1.ogg" type="OnUse" range="3000" selectionmode="Random" />
        <Sound file="Content/Items/Weapons/ShotgunShot2.ogg" type="OnUse" range="3000" />
        <Sound file="Content/Items/Weapons/ShotgunShot3.ogg" type="OnUse" range="3000" />
        <Sound file="Content/Items/Weapons/ShotgunShot4.ogg" type="OnUse" range="3000" />
        <StatusEffect type="OnUse" target="This">
          <ParticleEmitter particle="casingfirearm" particleamount="1" anglemin="90" anglemax="150" velocitymin="50" velocitymax="250" CopyEntityAngle="true" />
        </StatusEffect>
        <!-- only 2 shots can be fired at the 0.1 interval, after that you need to wait 1 second -->
        <StatusEffect type="OnUse" target="This" reload="2.0" setvalue="true" delay="0.05" />
        <StatusEffect type="OnUse" target="This" reload="0.1" setvalue="true" delay="2.0" />
        <StatusEffect type="OnUse" target="This" reload="1.0" setvalue="true" delay="0.2" />
        <StatusEffect type="OnUse" target="This" reload="0.1" setvalue="true" delay="1.0" />
        <RequiredItems items="shotgunammo" type="Contained" msg="ItemMsgAmmoRequired" />
        <RequiredSkill identifier="weapons" level="50" />
      </RangedWeapon>
      <ItemContainer capacity="1" maxstacksize="2" hideitems="false" containedstateindicatorslot="0" containedstateindicatorstyle="bullet" containedspritedepth="0.56">
        <Containable items="shotgunammo" hide="true" />
        <SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="256,448,64,64" origin="0.5,0.5" />
      </ItemContainer>
      <aitarget sightrange="3000" soundrange="5000" fadeouttime="5" />
      <Quality>
        <QualityStat stattype="FirepowerMultiplier" value="0.1" />
      </Quality>
      <SkillRequirementHint identifier="weapons" level="40" />
    </Item>
    <Item name="Mosquito Swatter" identifier="mosquito_swatter" category="Weapon" Tags="smallitem,stunner,gunsmith,mountableweapon" Scale="0.5" cargocontaineridentifier="metalcrate" impactsoundtag="impact_metal_light" RequireAimToUse="True">
      <PreferredContainer secondary="outpostsecarmcab" amount="1" spawnprobability="0.2" />
      <Upgrade gameversion="0.9.2.0" scale="0.5" />
      <Price baseprice="200">
        <Price storeidentifier="merchantoutpost" sold="false" multiplier="1.35" />
        <Price storeidentifier="merchantcity" multiplier="1.25" minavailable="2" sold="false" />
        <Price storeidentifier="merchantresearch" sold="false" multiplier="1.25" />
        <Price storeidentifier="merchantmilitary" multiplier="0.9" minavailable="6" />
        <Price storeidentifier="merchantmine" sold="false" multiplier="1.25" />
        <Price storeidentifier="merchantarmory" multiplier="0.9" minavailable="6" />
      </Price>
      <Deconstruct time="10">
        <Item identifier="steel" />
        <Item identifier="plastic" />
      </Deconstruct>
      <Fabricate suitablefabricators="fabricator" requiredtime="10">
        <RequiredItem identifier="steel" amount="1" />
        <RequiredItem identifier="plastic" amount="2" />
      </Fabricate>
      <InventoryIcon texture="%ModDir%/Content/Items/Weapons/mosquito_swatter.png" sourcerect="0,0,40,80" origin="0.5,0.5" />
      <Sprite texture="%ModDir%/Content/Items/Weapons/mosquito_swatter.png" sourcerect="0,0,40,80" depth="0.55" origin="0.5,0.5" />
      <Body width="40" height="80" density="20" />
      <MeleeWeapon slots="Any,RightHand,LeftHand" aimpos="40,20" handle1="0,-10" holdangle="15" aimangle="-10" reload="0.95" range="80" combatPriority="35" msg="ItemMsgPickUpSelect" preferredcontaineditems="mobilebattery">
        <RequiredItem items="mobilebattery" type="Contained" msg="ItemMsgBatteryCellRequired" />
        <Attack targetimpulse="5" itemdamage="1">
          <StatusEffect type="OnUse" target="UseTarget">
            <Conditional entitytype="eq Character" />
            <Sound file="Content/Items/Weapons/Smack1.ogg" selectionmode="random" range="500" />
            <Sound file="Content/Items/Weapons/Smack2.ogg" range="500" />
          </StatusEffect>
          <Affliction identifier="blunttrauma" strength="4" />
          <Affliction identifier="stun" strength="0.2" />
        </Attack>
        <StatusEffect type="OnUse" target="UseTarget" disabledeltatime="true">
          <Affliction identifier="stun" strength="0.3" />
          <Affliction identifier="incrementalstun" strength="10" />
          <Affliction identifier="oxygenlow" strength="-100" probability="0.25" />
          <sound file="Content/Items/Weapons/StunBaton1.ogg" selectionmode="random" range="500" />
          <sound file="Content/Items/Weapons/StunBaton2.ogg" range="500" />
          <sound file="Content/Items/Weapons/StunBaton3.ogg" range="500" />
          <sound file="Content/Items/Weapons/StunBaton4.ogg" range="500" />
          <RequiredItem items="mobilebattery" ExcludedIdentifiers="fulguriumbatterycell" type="Contained" msg="ItemMsgBatteryCellRequired" />
          <Explosion range="100.0" force="0.1" shockwave="false" flames="false" smoke="false" underwaterbubble="false" camerashake="6.0" />
          <Conditional mass="lt 60" />
        </StatusEffect>
        <StatusEffect type="OnUse" target="UseTarget" disabledeltatime="true">
          <Affliction identifier="stun" strength="0.3" />
          <Affliction identifier="incrementalstun" strength="25" />
          <Affliction identifier="oxygenlow" strength="-100" probability="0.75" />
          <sound file="Content/Items/Weapons/StunBaton1.ogg" selectionmode="random" range="500" />
          <sound file="Content/Items/Weapons/StunBaton2.ogg" range="500" />
          <sound file="Content/Items/Weapons/StunBaton3.ogg" range="500" />
          <sound file="Content/Items/Weapons/StunBaton4.ogg" range="500" />
          <RequiredItem items="fulguriumbatterycell" type="Contained" msg="ItemMsgBatteryCellRequired" />
          <Explosion range="100.0" force="0.5" shockwave="false" flames="false" smoke="true" underwaterbubble="false" camerashake="6.0" />
          <Conditional mass="lt 150" />
        </StatusEffect>
        <!-- 10 usages with normal battery -->
        <StatusEffect type="OnUse" target="Contained,UseTarget" Condition="-10.0" disabledeltatime="true">
          <RequiredItem items="mobilebattery" type="Contained" msg="ItemMsgBatteryCellRequired" />
          <Conditional entitytype="eq Character" />
        </StatusEffect>
      </MeleeWeapon>
      <ItemContainer capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="battery">
        <SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="128,448,64,64" origin="0.5,0.5" />
        <Containable items="mobilebattery" />
      </ItemContainer>
      <aitarget sightrange="500" soundrange="500" fadeouttime="1" />
    </Item>
    <Item name="" identifier="Wf_Blame_G.B.E" category="Weapon" cargocontaineridentifier="metalcrate" tags="smallitem,weapon" Scale="0.5" impactsoundtag="impact_metal_light">
      <PreferredContainer primary="armcab" />
      <PreferredContainer secondary="wreckarmcab" minamount="1" maxamount="1" spawnprobability="0.01" />
      <PreferredContainer secondary="abandonedarmcab" minamount="0" maxamount="1" spawnprobability="0.01" />
      <PreferredContainer secondary="locker" />
      <Price baseprice="20000">
        <Price storeidentifier="merchantoutpost" sold="false" multiplier="1.5" />
        <Price storeidentifier="merchantcity" sold="false" multiplier="1.25" minavailable="2" />
        <Price storeidentifier="merchantresearch" sold="false" multiplier="1.25" />
        <Price storeidentifier="merchantmilitary" sold="false" multiplier="0.9" minavailable="3" />
        <Price storeidentifier="merchantmine" sold="false" multiplier="1.25" />
        <Price storeidentifier="merchantarmory" sold="false" multiplier="0.9" minavailable="3" />
      </Price>
      <Deconstruct time="10">
        <Item identifier="steel" amount="2" />
        <Item identifier="alientrinket2" amount="4" />
        <Item identifier="alientrinket1" amount="4" />
      </Deconstruct>
      <Sprite texture="%ModDir%/Content/items/Weapons/Blame_harpoongun.png" sourcerect="38,55,66,57" depth="0.55" origin="0.5,0.5" />
      <Body width="60" height="50" density="50" />
      <Holdable slots="Any,RightHand,LeftHand" controlpose="true" aimpos="70,10" handle1="-20,-8" msg="ItemMsgPickUpSelect" />
      <RangedWeapon barrelpos="31,13.5" holdtrigger="true" maxchargetime="2.0" reload="0.25" spread="0" unskilledspread="10" combatPriority="200" drawhudwhenequipped="true" crosshairscale="0.2">
        <ParticleEmitter particle="FlareBubbles" scalemin="1.4" scalemax="1.8" particleamount="14" anglemin="0" anglemax="360" velocitymin="0" velocitymax="50" />
        <ParticleEmitter particle="pulselasermist" particleamount="30" anglemin="-10" anglemax="10" scalemin="1" scalemax="1" distancemin="0" distancemax="250" velocitymin="0" velocitymax="100" />
        <ParticleEmitter particle="GlowDot" scalemin="4.0" scalemax="4.0" particleamount="20" anglemin="0" anglemax="360" velocitymin="0" velocitymax="0" colormultiplier="255,0,0,255" />
        <ParticleEmitterCharge particle="chargepulselaser" particlespersecond="60" scalemin="1.0" scalemax="1.0" anglemin="0" anglemax="359" />
        <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
        <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
        <Sound file="%ModDir%/Content/Items/Weapons/G.B.E shooting.ogg" type="OnUse" />
        <StatusEffect type="OnUse">
          <Explosion range="150.0" force="5" shockwave="false" smoke="false" flames="false" flash="false" sparks="false" underwaterbubble="false" camerashake="6.0" />
        </StatusEffect>
        <StatusEffect type="OnUse" target="Contained">
          <Use />
        </StatusEffect>
        <ChargeSound file="%ModDir%/Content/Items/Weapons/G.B.E Charging.ogg" range="3000" />
        <RequiredItems item="Wf_G.B.E_batterycell" type="Contained" condition="gt 0" msg="ItemMsgBatteryCellRequired" />
      </RangedWeapon>
      <ItemContainer hideitems="true" drawinventory="false" capacity="1" maxstacksize="1" containedstateindicatorstyle="battery">
        <Containable items="Wf_G.B.E_batterycell" />
      </ItemContainer>
      <aitarget sightrange="0" soundrange="1500" fadeouttime="2" />
    </Item>
    <Item name="" identifier="Wf_G.B.E_beam_s" category="Weapon" scale="0.5" sonarsize="2" hideinmenus="true">
      <Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="143,414,113,9" depth="0.55" />
      <Body width="170" height="10" density="20" />
      <Holdable slots="RightHand+LeftHand" holdpos="0,-50" handle1="-10,0" handle2="10,0" aimable="false" />
      <Projectile characterusable="false" hitscan="true" removeonhit="true" penetration="1.0">
        <ParticleEmitter particle="tracerpulselaser" particleamount="1" velocitymin="0" velocitymax="0" scalemultiplier="1.0,0.5" />
        <ParticleEmitter particle="FlareBubbles" emitacrossrayinterval="50" scalemultiplier="0.5,0.5" />
        <Attack structuredamage="1000" targetforce="5" itemdamage="100" severlimbsprobability="10">
          <Affliction identifier="burn" strength="500" />
          <Affliction identifier="lacerations" strength="500" />
          <Affliction identifier="stun" strength="1.0" />
        </Attack>
        <StatusEffect type="OnImpact" target="this" condition="-100" disabledeltatime="true" />
        <StatusEffect type="OnImpact" target="UseTarget">
          <ParticleEmitter particle="muzzleflashpulselaser" anglemin="0" anglemax="360" particleamount="10" velocitymin="0" scalemin="0.5" scalemax="0.8" />
          <ParticleEmitter particle="weldspark" particleamount="5" anglemin="0" anglemax="360" velocitymin="300" velocitymax="350" scalemin="1.5" scalemax="1.9" drawontop="true" colormultiplier="255,200,225,180" />
          <ParticleEmitter particle="FlareBubbles" particleamount="3" anglemin="0" anglemax="360" velocitymin="0" velocitymax="50" />
        </StatusEffect>
        <StatusEffect type="OnImpact" target="UseTarget">
          <Conditional entitytype="eq Structure" />
          <Conditional hastag="eq door" />
          <ParticleEmitter particle="spark" copyentityangle="true" anglemin="-10" anglemax="10" particleamount="5" velocitymin="-10" velocitymax="-200" scalemin="0.5" scalemax="1" />
        </StatusEffect>
        <StatusEffect type="OnBroken" target="This">
          <ParticleEmitter particle="skyholderfx2" anglemax="360" distancemin="400" distancemax="500" velocitymin="-500" velocitymax="-900" particlespersecond="200" colormultiplier="255,180,255,255" />
          <ParticleEmitter particle="gravityspherefx2" particlespersecond="1" />
          <Explosion range="500.0" structuredamage="500" itemdamage="100" force="-100.0" flames="false" smoke="false" sparks="false" underwaterbubble="false" flashcolor="255,0,0,255">
            <Affliction identifier="burn" strength="500" />
            <Affliction identifier="explosiondamage" strength="500" />
          </Explosion>
          <Remove />
        </StatusEffect>
        <StatusEffect type="OnNotContained" target="This">
          <Remove />
        </StatusEffect>
      </Projectile>
    </Item>
    <Item name="" identifier="Wf_G.B.E_beam_m" category="Weapon" scale="0.5" sonarsize="2" hideinmenus="true">
      <Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="143,414,113,9" depth="0.55" />
      <Body width="170" height="10" density="20" />
      <Holdable slots="RightHand+LeftHand" holdpos="0,-50" handle1="-10,0" handle2="10,0" aimable="false" />
      <Projectile characterusable="false" hitscan="true" removeonhit="true" maxtargetstohit="2" penetration="1.0">
        <ParticleEmitter particle="tracerpulselaser" particleamount="1" velocitymin="0" velocitymax="0" scalemultiplier="1.0,1.0" />
        <ParticleEmitter particle="FlareBubbles" emitacrossrayinterval="50" scalemultiplier="1.0,1.0" />
        <Attack structuredamage="1000" targetforce="5" itemdamage="100" severlimbsprobability="10">
          <Affliction identifier="burn" strength="500" />
          <Affliction identifier="lacerations" strength="500" />
          <Affliction identifier="stun" strength="1.0" />
        </Attack>
        <StatusEffect type="OnImpact" target="this" condition="-50" disabledeltatime="true" />
        <StatusEffect type="OnImpact" target="UseTarget">
          <ParticleEmitter particle="muzzleflashpulselaser" anglemin="0" anglemax="360" particleamount="10" velocitymin="0" scalemin="0.5" scalemax="0.8" />
          <ParticleEmitter particle="weldspark" particleamount="5" anglemin="0" anglemax="360" velocitymin="300" velocitymax="350" scalemin="1.5" scalemax="1.9" drawontop="true" colormultiplier="255,200,225,180" />
          <ParticleEmitter particle="FlareBubbles" particleamount="3" anglemin="0" anglemax="360" velocitymin="0" velocitymax="50" />
        </StatusEffect>
        <StatusEffect type="OnImpact" target="UseTarget">
          <Conditional entitytype="eq Structure" />
          <Conditional hastag="eq door" />
          <ParticleEmitter particle="spark" copyentityangle="true" anglemin="-10" anglemax="10" particleamount="5" velocitymin="-10" velocitymax="-200" scalemin="0.5" scalemax="1" />
        </StatusEffect>
        <StatusEffect type="OnBroken" target="This">
          <ParticleEmitter particle="skyholderfx2" anglemax="360" distancemin="400" distancemax="500" velocitymin="-500" velocitymax="-900" particlespersecond="200" colormultiplier="255,180,255,255" />
          <ParticleEmitter particle="gravityspherefx2" particlespersecond="3" />
          <Explosion range="500.0" structuredamage="500" itemdamage="100" force="-100.0" flames="false" smoke="false" sparks="false" underwaterbubble="false" flashcolor="255,0,0,255">
            <Affliction identifier="burn" strength="500" />
            <Affliction identifier="explosiondamage" strength="500" />
          </Explosion>
          <Remove />
        </StatusEffect>
        <StatusEffect type="OnNotContained" target="This">
          <Remove />
        </StatusEffect>
      </Projectile>
    </Item>
    <Item name="" identifier="Wf_G.B.E_beam_b" category="Weapon" scale="0.5" sonarsize="2" hideinmenus="true">
      <Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="143,414,113,9" depth="0.55" />
      <Body width="170" height="10" density="20" />
      <Projectile characterusable="false" hitscan="true" removeonhit="true" maxtargetstohit="10" penetration="1.0">
        <ParticleEmitter particle="tracerpulselaser" particleamount="1" velocitymin="0" velocitymax="0" scalemultiplier="1.0,3.0" />
        <ParticleEmitter particle="FlareBubbles" emitacrossrayinterval="50" />
        <Attack structuredamage="5000" targetforce="5" itemdamage="500" severlimbsprobability="100">
          <Affliction identifier="burn" strength="2500" />
          <Affliction identifier="lacerations" strength="2500" />
          <Affliction identifier="stun" strength="1.0" />
        </Attack>
        <StatusEffect type="OnImpact" target="this" condition="-10" disabledeltatime="true" />
        <StatusEffect type="OnImpact" target="UseTarget">
          <ParticleEmitter particle="muzzleflashpulselaser" anglemin="0" anglemax="360" particleamount="10" velocitymin="0" scalemin="0.5" scalemax="0.8" />
          <ParticleEmitter particle="weldspark" particleamount="5" anglemin="0" anglemax="360" velocitymin="300" velocitymax="350" scalemin="1.5" scalemax="1.9" drawontop="true" colormultiplier="255,200,225,180" />
          <ParticleEmitter particle="FlareBubbles" particleamount="3" anglemin="0" anglemax="360" velocitymin="0" velocitymax="50" />
        </StatusEffect>
        <StatusEffect type="OnImpact" target="UseTarget">
          <Conditional entitytype="eq Structure" />
          <Conditional hastag="eq door" />
          <ParticleEmitter particle="spark" copyentityangle="true" anglemin="-10" anglemax="10" particleamount="5" velocitymin="-10" velocitymax="-200" scalemin="0.5" scalemax="1" />
        </StatusEffect>
        <StatusEffect type="OnBroken" target="This">
          <ParticleEmitter particle="skyholderfx2" anglemax="360" distancemin="400" distancemax="500" velocitymin="-500" velocitymax="-900" particlespersecond="200" colormultiplier="255,180,255,255" />
          <ParticleEmitter particle="gravityspherefx2" particlespersecond="5" />
          <Explosion range="1500.0" structuredamage="1000" itemdamage="100" force="-100.0" flames="false" smoke="false" sparks="false" underwaterbubble="false" flashcolor="255,0,0,255">
            <Affliction identifier="burn" strength="1500" />
            <Affliction identifier="explosiondamage" strength="1500" />
          </Explosion>
          <Remove />
        </StatusEffect>
        <StatusEffect type="OnNotContained" target="This">
          <Remove />
        </StatusEffect>
      </Projectile>
    </Item>
    <Item name="" identifier="Wf_G.B.E_batterycell" category="Weapon,Electrical" maxstacksize="6" tags="smallitem,GBE_mobilebattery" scale="0.5" cargocontaineridentifier="metalcrate" impactsoundtag="impact_metal_light" hideinmenus="true">
      <PreferredContainer primary="armcab" />
      <PreferredContainer primary="Wf_Blame_G.B.E" spawnprobability="1" />
      <Deconstruct time="10">
        <Item identifier="fulgurium" amount="6" />
        <Item identifier="steel" />
      </Deconstruct>
      <InventoryIcon texture="%ModDir%/Content/Items/Weapons/Blame_harpoongun.png" sourcerect="104,55,38,57" origin="0.5,0.5" />
      <Sprite texture="%ModDir%/Content/Items/Weapons/Blame_harpoongun.png" sourcerect="104,55,38,57" depth="0.8" />
      <Body width="20" height="32" density="30" />
      <Holdable slots="Any,RightHand,LeftHand" msg="ItemMsgPickUpSelect" />
      <ItemContainer hideitems="true" capacity="1" drawinventory="false" canbeselected="false" canbecombined="false" SpawnWithId="" removecontaineditemsondeconstruct="true" containedstateindicatorstyle="battery" showcontainedstateindicator="false">
        <Containable items="Wf_G.B.E_beam_s,Wf_G.B.E_beam_m,Wf_G.B.E_beam_b" />
        <StatusEffect type="OnSpawn" target="this" targetitemcomponent="ItemContainer" SpawnWithId="Wf_G.B.E_beam_s" disabledeltatime="true">
          <Conditional condition="lte 20" />
        </StatusEffect>
        <StatusEffect type="OnSpawn" target="this" targetitemcomponent="ItemContainer" SpawnWithId="Wf_G.B.E_beam_m" disabledeltatime="true" comparison="and">
          <Conditional condition="gt 20" />
          <Conditional condition="lt 100" />
        </StatusEffect>
        <StatusEffect type="OnSpawn" target="this" targetitemcomponent="ItemContainer" SpawnWithId="Wf_G.B.E_beam_b" disabledeltatime="true">
          <Conditional condition="100" />
        </StatusEffect>
        <StatusEffect type="OnUse" target="this" condition="-10.0" disabledeltatime="true">
          <Conditional condition="lte 30" />
          <SpawnItem identifiers="Wf_G.B.E_beam_s" spawnposition="ThisInventory" />
        </StatusEffect>
        <StatusEffect type="OnUse" target="this" condition="-20.0" disabledeltatime="true" comparison="and">
          <Conditional condition="gt 30" />
          <Conditional condition="lte 50" />
          <SpawnItem identifiers="Wf_G.B.E_beam_m" spawnposition="ThisInventory" />
        </StatusEffect>
        <StatusEffect type="OnUse" target="this" condition="-50.0" disabledeltatime="true">
          <Conditional condition="100" />
          <SpawnItem identifiers="Wf_G.B.E_beam_m" spawnposition="ThisInventory" />
        </StatusEffect>
        <StatusEffect type="OnNotContained" target="this">
          <Remove />
        </StatusEffect>
      </ItemContainer>
    </Item>
    <Item name="" identifier="Wf_G.B.E_kai" category="Weapon" cargocontaineridentifier="metalcrate" tags="smallitem,weapon,loadable" AllowSellingWhenBroken="true" Scale="0.5" impactsoundtag="impact_metal_light">
      <PreferredContainer primary="armcab" />
      <PreferredContainer secondary="locker" />
      <Price baseprice="5000">
        <Price storeidentifier="merchantoutpost" sold="false" multiplier="1.5" />
        <Price storeidentifier="merchantcity" sold="false" multiplier="1.25" minavailable="2" />
        <Price storeidentifier="merchantresearch" sold="false" multiplier="1.25" />
        <Price storeidentifier="merchantmilitary" sold="false" multiplier="0.9" minavailable="3" />
        <Price storeidentifier="merchantmine" sold="false" multiplier="1.25" />
        <Price storeidentifier="merchantarmory" sold="false" multiplier="0.9" minavailable="3" />
      </Price>
      <Fabricate suitablefabricators="fabricator" requiredtime="30">
        <RequiredSkill identifier="electrical" level="80" />
        <RequiredSkill identifier="mechanical" level="80" />
        <Item identifier="steel" amount="2" />
        <Item identifier="alientrinket1" amount="2" />
        <Item identifier="alientrinket3" amount="2" />
        <Item identifier="fpgacircuit" amount="1" />
        <Item identifier="Wf_Blame_G.B.E" amount="1" />
      </Fabricate>
      <Deconstruct time="10">
        <Item identifier="steel" amount="2" />
        <Item identifier="alientrinket1" amount="1" />
        <Item identifier="alientrinket3" amount="2" />
        <Item identifier="fpgacircuit" amount="1" />
      </Deconstruct>
      <Sprite texture="%ModDir%/Content/items/Weapons/Blame_harpoongun.png" sourcerect="142,55,66,57" depth="0.55" origin="0.5,0.5" />
      <Body width="60" height="50" density="50" />
      <Holdable slots="Any,RightHand,LeftHand" controlpose="true" aimpos="70,10" handle1="-20,-8" msg="ItemMsgPickUpSelect" />
      <RangedWeapon barrelpos="31,13.5" holdtrigger="true" maxchargetime="0.75" reload="0.25" spread="0" unskilledspread="10" combatPriority="200" drawhudwhenequipped="true" crosshairscale="0.2">
        <ParticleEmitter particle="FlareBubbles" scalemin="1.4" scalemax="1.8" particleamount="14" anglemin="0" anglemax="360" velocitymin="0" velocitymax="50" />
        <ParticleEmitter particle="pulselasermist" particleamount="30" anglemin="-10" anglemax="10" scalemin="1" scalemax="1" distancemin="0" distancemax="250" velocitymin="0" velocitymax="100" />
        <ParticleEmitter particle="GlowDot" scalemin="4.0" scalemax="4.0" particleamount="20" anglemin="0" anglemax="360" velocitymin="0" velocitymax="0" colormultiplier="255,0,0,255" />
        <ParticleEmitterCharge particle="chargepulselaser" particlespersecond="60" scalemin="1.0" scalemax="1.0" anglemin="0" anglemax="359" />
        <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
        <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
        <Sound file="%ModDir%/Content/Items/Weapons/G.B.E shooting.ogg" type="OnUse" />
        <StatusEffect type="OnUse">
          <Explosion range="150.0" force="2" shockwave="false" smoke="false" flames="false" flash="false" sparks="false" underwaterbubble="false" camerashake="6.0" />
        </StatusEffect>
        <StatusEffect type="OnUse" target="this" condition="-10" disabledeltatime="true">
          <SpawnItem identifier="Wf_G.B.E_kai_beam" spawnposition="ThisInventory" />
        </StatusEffect>
        <ChargeSound file="%ModDir%/Content/Items/Weapons/G.B.E Charging.ogg" range="3000" />
      </RangedWeapon>
      <ItemContainer hideitems="true" drawinventory="false" capacity="1" maxstacksize="1" SpawnWithId="Wf_G.B.E_kai_beam" containedstateindicatorstyle="battery">
        <Containable items="Wf_G.B.E_kai_beam" />
      </ItemContainer>
      <aitarget sightrange="0" soundrange="1500" fadeouttime="2" />
    </Item>
    <Item name="" identifier="Wf_G.B.E_kai_beam" category="Weapon" scale="0.5" sonarsize="2" hideinmenus="true">
      <Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="143,414,113,9" depth="0.55" />
      <Body width="170" height="10" density="20" />
      <Holdable slots="RightHand+LeftHand" holdpos="0,-50" handle1="-10,0" handle2="10,0" aimable="false" />
      <Projectile characterusable="false" hitscan="true" removeonhit="true" penetration="0.5">
        <ParticleEmitter particle="tracerpulselaser" particleamount="1" velocitymin="0" velocitymax="0" scalemultiplier="1.0,0.5" />
        <ParticleEmitter particle="FlareBubbles" emitacrossrayinterval="50" scalemultiplier="0.5,0.5" />
        <Attack structuredamage="50" targetforce="5" itemdamage="100" severlimbsprobability="0.8">
          <Affliction identifier="burn" strength="80" />
          <Affliction identifier="lacerations" strength="40" />
          <Affliction identifier="stun" strength="1.0" />
        </Attack>
        <StatusEffect type="OnImpact" target="this" condition="-100" disabledeltatime="true" />
        <StatusEffect type="OnImpact" target="UseTarget">
          <ParticleEmitter particle="muzzleflashpulselaser" anglemin="0" anglemax="360" particleamount="10" velocitymin="0" scalemin="0.5" scalemax="0.8" />
          <ParticleEmitter particle="weldspark" particleamount="5" anglemin="0" anglemax="360" velocitymin="300" velocitymax="350" scalemin="1.5" scalemax="1.9" drawontop="true" colormultiplier="255,200,225,180" />
          <ParticleEmitter particle="FlareBubbles" particleamount="3" anglemin="0" anglemax="360" velocitymin="0" velocitymax="50" />
        </StatusEffect>
        <StatusEffect type="OnImpact" target="UseTarget">
          <Conditional entitytype="eq Structure" />
          <Conditional hastag="eq door" />
          <ParticleEmitter particle="spark" copyentityangle="true" anglemin="-10" anglemax="10" particleamount="5" velocitymin="-10" velocitymax="-200" scalemin="0.5" scalemax="1" />
        </StatusEffect>
        <StatusEffect type="OnBroken" target="This">
          <ParticleEmitter particle="gravityspherefx" particlespersecond="1" />
          <Explosion range="100.0" structuredamage="50" itemdamage="100" force="-10.0" flames="false" smoke="false" sparks="false" underwaterbubble="false" flashcolor="255,0,0,255">
            <Affliction identifier="burn" strength="45" />
            <Affliction identifier="explosiondamage" strength="15" />
          </Explosion>
          <Remove />
        </StatusEffect>
        <StatusEffect type="OnNotContained" target="This">
          <Remove />
        </StatusEffect>
      </Projectile>
    </Item>
  </Items>
</Override>