<?xml version="1.0" encoding="utf-8"?>
<Override>
  <!--修改：更改光照贴图；可充 refillableoxygensource-->
  <Items>
    <!--修改：在hull内不消耗氧气；hull含氧量大于50缓慢回复氧气-->
    <Item name="" identifier="divingmask" scale="0.5" category="Diving,Equipment" Tags="smallitem,diving,lightdiving" cargocontaineridentifier="metalcrate" description="" impactsoundtag="impact_metal_light">
      <Price baseprice="100">
        <Price storeidentifier="merchantoutpost" multiplier="0.9" minavailable="5" />
        <Price storeidentifier="merchantcity" multiplier="0.85" minavailable="7" />
        <Price storeidentifier="merchantresearch" minavailable="5" />
        <Price storeidentifier="merchantmilitary" minavailable="6" />
        <Price storeidentifier="merchantmine" multiplier="1.25" minavailable="15" />
      </Price>
      <PreferredContainer secondary="respawncontainer" amount="2" notcampaign="true" />
      <PreferredContainer primary="divingcab" amount="2" allowtransfershere="false" />
      <PreferredContainer primary="supplycab" amount="1" transferonlyonepercontainer="true" />
      <PreferredContainer secondary="wrecksupplycab,beaconsupplycab" amount="1" spawnprobability="0.1" />
      <PreferredContainer secondary="outpostsupplycab" amount="1" spawnprobability="0.5" />
      <Deconstruct time="10">
        <Item identifier="plastic" />
        <Item identifier="rubber" />
      </Deconstruct>
      <Fabricate suitablefabricators="fabricator" requiredtime="20">
        <RequiredSkill identifier="mechanical" level="25" />
        <RequiredItem identifier="plastic" />
        <RequiredItem identifier="rubber" />
        <RequiredItem identifier="rubber" />
      </Fabricate>
      <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="515,322,57,62" origin="0.5,0.5" />
      <Sprite name="Diving Mask" texture="%ModDir%/Content/Items/Jobgear/headgears.png" depth="0.55" sourcerect="753,429,69,59" origin="0.5,0.5" />
      <Body width="40" height="35" density="15" />
      <Wearable limbtype="Head" slots="Any,Head" msg="ItemMsgPickUpSelect" displaycontainedstatus="true">
        <sprite name="Diving Mask Wearable" texture="%ModDir%/Content/Items/Jobgear/headgears.png" limb="Head" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.8" hidelimb="false" hideotherwearables="false" sourcerect="753,429,69,59" origin="0.54,0.44" hidewearablesoftype="moustache,beard">
          <LightComponent range="25" lightcolor="250,224,165,40" powerconsumption="10" IsOn="true" allowingameediting="false">
            <Upgrade gameversion="0.1300.0.3" allowingameediting="false" />
            <StatusEffect type="OnWearing" target="This,Character" Voltage="1.0" setvalue="true">
              <Conditional IsDead="false" />
            </StatusEffect>
            <LightTexture texture="Content/Lights/pointlight_bright.png" origin="0.4, 0.5" size="1.0,1.0" />
          </LightComponent>
        </sprite>
        <!-- 使用hull氧气 -->
        <StatusEffect type="OnWearing" target="Character" OxygenAvailable="0.0" UseHullOxygen="true" />
        <!-- Hull氧含量大于50％且不在水中，缓慢回复氧气、液氧罐耐久 -->
        <StatusEffect type="Always" target="Contained" Condition="0.3333" targetslot="0" comparison="And">
          <RequiredItem items="oxygentank,oxygenitetank" type="Contained" excludebroken="false" />
          <Conditional HullOxygenPercentage="gt 50" />
          <Conditional InWater="false" />
        </StatusEffect>
        <!-- Hull氧含量小于50％时  启用内置氧气罐/液氧罐 -->
        <StatusEffect type="OnWearing" target="Contained,Character" UseHullOxygen="false" OxygenAvailable="1000.0" Condition="-0.3" comparison="And" targetslot="0">
          <Conditional IsDead="false" />
          <Conditional HullOxygenPercentage="lt 50" />
          <Conditional InWater="false" />
          <Conditional decreasedoxygenconsumption="lt 100" />
          <RequiredItem items="oxygentank" type="Contained" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="Contained,Character" UseHullOxygen="false" OxygenAvailable="1000.0" Condition="-0.3" comparison="And" targetslot="0">
          <Conditional IsDead="false" />
          <Conditional HullOxygenPercentage="lt 50" />
          <Conditional InWater="false" />
          <Conditional decreasedoxygenconsumption="lt 100" />
          <RequiredItem items="oxygeniteshard" type="Contained" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="Contained,Character" UseHullOxygen="false" OxygenAvailable="1500.0" Condition="-0.1" comparison="And" targetslot="0">
          <Conditional IsDead="false" />
          <Conditional HullOxygenPercentage="lt 50" />
          <Conditional InWater="false" />
          <Conditional decreasedoxygenconsumption="lt 100" />
          <RequiredItem items="oxygenitetank" type="Contained" />
        </StatusEffect>
        <!-- 在水中时  启用内置氧气罐/液氧罐 -->
        <StatusEffect type="OnWearing" target="Contained,Character" UseHullOxygen="false" OxygenAvailable="1000.0" Condition="-0.3" comparison="And" targetslot="0">
          <Conditional InWater="true" />
          <Conditional decreasedoxygenconsumption="lt 100" />
          <RequiredItem items="oxygentank" type="Contained" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="Contained,Character" UseHullOxygen="false" OxygenAvailable="1500.0" Condition="-0.1" comparison="And" targetslot="0">
          <Conditional InWater="true" />
          <Conditional decreasedoxygenconsumption="lt 100" />
          <RequiredItem items="oxygenitetank" type="Contained" />
        </StatusEffect>
        <!-- 移动速度加成 -->
        <StatusEffect type="OnWearing" target="Contained,Character" SpeedMultiplier="1.2" setvalue="true" comparison="Or">
          <Conditional IsDead="false" />
          <RequiredItem items="oxygenitetank" type="Contained" />
        </StatusEffect>
        <!-- 吸油 -->
        <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="-100.0" Oxygen="-5.0" Condition="-5.0">
          <Conditional IsDead="false" />
          <RequiredItem items="weldingfueltank" type="Contained" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="-100.0" Oxygen="-7.0" Condition="-5.0">
          <RequiredItem items="incendiumfueltank" type="Contained" />
          <Affliction identifier="burn" amount="0.1" />
        </StatusEffect>
      </Wearable>
      <ItemContainer capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="tank">
        <Containable items="oxygensource,weldingtoolfuel" />
      </ItemContainer>
    </Item>
    <!--修改贴图-->
    <Item name="" identifier="divingsuit" category="Diving,Equipment" tags="diving,deepdiving,provocative" scale="0.5" fireproof="true" description="" allowdroppingonswapwith="diving" impactsoundtag="impact_metal_heavy">
      <Price baseprice="250">
        <Price storeidentifier="merchantoutpost" multiplier="0.9" minavailable="2" />
        <Price storeidentifier="merchantcity" multiplier="0.85" minavailable="4" />
        <Price storeidentifier="merchantresearch" minavailable="3" />
        <Price storeidentifier="merchantmilitary" minavailable="3" />
        <Price storeidentifier="merchantmine" multiplier="1.25" minavailable="5" />
      </Price>
      <PreferredContainer primary="divingsuitcontainer" spawnprobability="1" />
      <PreferredContainer primary="wreckdivingsuitcontainer" spawnprobability="0.1" />
      <Deconstruct time="30">
        <Item identifier="titaniumaluminiumalloy" />
        <Item identifier="rubber" />
      </Deconstruct>
      <Fabricate suitablefabricators="fabricator" requiredtime="30">
        <RequiredSkill identifier="mechanical" level="40" />
        <RequiredItem identifier="titaniumaluminiumalloy" />
        <RequiredItem identifier="rubber" />
        <RequiredItem identifier="rubber" />
      </Fabricate>
      <InventoryIcon texture="Content/Items/InventoryIconAtlas2.png" sourcerect="0,256,128,128" origin="0.5,0.5" />
      <!--
    <Sprite name="Diving Suit" texture="DivingSuit_Item.png" sourcerect="157,0,90,307" depth="0.55" origin="0.4888889,0.5439739" />
    -->
      <Sprite name="Diving Suit Item" texture="%ModDir%/Content/Items/Diving/DivingSuit_Item.png" sourcerect="0,0,146,120" depth="0.55" origin="0.5,0.5" />
      <ContainedSprite name="Diving Suit In Vertical Locker" allowedcontainertags="divingsuitcontainervertical" texture="%ModDir%/Content/Items/Diving/DivingSuit_Item.png" sourcerect="181,0,75,193" depth="0.55" origin="0.5,0.5" />
      <ContainedSprite name="Diving Suit Behind Window" allowedcontainertags="divingsuitcontainerwindow" texture="Content/Items/Containers/containers.png" sourcerect="724,373,77,209" depth="0.55" origin="-0.12,-0.14" />
      <ContainedSprite name="Diving Suit In Horizontal Locker" allowedcontainertags="divingsuitcontainerhorizontal" texture="%ModDir%/Content/Items/Diving/DivingSuit_Item.png" sourcerect="0,193,230,63" depth="0.55" origin="0.6,0.5" />
      <Body radius="45" width="34" density="15" />
      <Wearable slots="OuterClothes" msg="ItemMsgEquipSelect" displaycontainedstatus="true" canbeselected="false" canbepicked="true" pickkey="Select">
        <sprite name="Diving Suit Helmet Wearable" texture="%ModDir%/Content/Items/Jobgear/headgears_[GENDER].png" limb="Head" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.7" hidelimb="true" hideotherwearables="true" sourcerect="267,528,94,86" origin="0.55,0.7">
          <LightComponent range="200.0" lightcolor="250,224,165,255" powerconsumption="10" IsOn="true" allowingameediting="false">
            <Upgrade gameversion="0.1300.0.3" allowingameediting="false" />
            <StatusEffect type="OnWearing" target="This,Character" Voltage="1.0" setvalue="true">
              <Conditional IsDead="false" />
            </StatusEffect>
            <LightTexture texture="Content/Lights/divinghelmetlight.png" origin="0.05, 0.5" size="1.0,1.0" />
          </LightComponent>
        </sprite>
        <sprite name="Regular Diving Suit Torso" texture="reg_DivingSuit_[GENDER].png" limb="Torso" hidelimb="false" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Regular Diving Suit Right Hand" texture="reg_DivingSuit_[GENDER].png" limb="RightHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Regular Diving Suit Left Hand" texture="reg_DivingSuit_[GENDER].png" limb="LeftHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Regular Diving Suit Right Lower Arm" texture="reg_DivingSuit_[GENDER].png" limb="RightArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Regular Diving Suit Left Lower Arm" texture="reg_DivingSuit_[GENDER].png" limb="LeftArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Regular Diving Suit Right Upper Arm" texture="reg_DivingSuit_[GENDER].png" limb="RightForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Regular Diving Suit Left Upper Arm" texture="reg_DivingSuit_[GENDER].png" limb="LeftForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Regular Diving Suit Waist" texture="reg_DivingSuit_[GENDER].png" limb="Waist" hidelimb="false" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Regular Diving Suit Right Thigh" texture="reg_DivingSuit_[GENDER].png" limb="RightThigh" hidelimb="false" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Regular Diving Suit Left Thigh" texture="reg_DivingSuit_[GENDER].png" limb="LeftThigh" hidelimb="false" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Regular Diving Suit Right Leg" texture="reg_DivingSuit_[GENDER].png" limb="RightLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Regular Diving Suit Left Leg" texture="reg_DivingSuit_[GENDER].png" limb="LeftLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Regular Diving Suit Left Shoe" texture="reg_DivingSuit_[GENDER].png" limb="LeftFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Regular Diving Suit Right Shoe" texture="reg_DivingSuit_[GENDER].png" limb="RightFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <StatusEffect type="OnWearing" target="Character" OxygenAvailable="-100.0" UseHullOxygen="false" />
        <StatusEffect type="OnWearing" target="Character" HideFace="true" ObstructVision="true" PressureProtection="4000.0" SpeedMultiplier="0.8" LowPassMultiplier="0.2" setvalue="true" disabledeltatime="true">
          <Sound file="Content/Items/Diving/DivingSuitLoop1.ogg" range="250" loop="true" />
          <Sound file="Content/Items/Diving/DivingSuitLoop2.ogg" range="250" loop="true" />
          <TriggerAnimation Type="Walk" FileName="HumanWalkDivingSuit" priority="1" ExpectedSpecies="Human" />
          <TriggerAnimation Type="Run" FileName="HumanRunDivingSuit" priority="1" ExpectedSpecies="Human" />
        </StatusEffect>
        <!-- Refill oxygen when the suit is contained. -->
        <StatusEffect type="OnContained" target="Contained" Condition="1.0" interval="1" disabledeltatime="true">
          <Conditional Voltage="gt 0.01" targetcontainer="true" targetgrandparent="true" targetitemcomponent="Powered" />
          <RequiredItem items="refillableoxygensource" type="Contained" excludebroken="false" excludefullcondition="true" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1000.0" Condition="-0.3" comparison="Or">
          <Conditional IsDead="false" />
          <RequiredItem items="oxygentank" type="Contained" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="Contained,Character" Oxygen="-10.0" Condition="-0.5" interval="1" disabledeltatime="true">
          <Conditional IsDead="false" />
          <RequiredItem items="weldingfueltank" type="Contained" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="Contained,Character" targetlimbs="Torso" Oxygen="-10.0" Condition="-0.5" interval="1" disabledeltatime="true">
          <Conditional IsDead="false" />
          <RequiredItem items="incendiumfueltank" type="Contained" />
          <Affliction identifier="burn" amount="3.0" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1500.0" Condition="-0.1" comparison="Or">
          <Conditional IsDead="false" />
          <RequiredItem items="oxygenitetank" type="Contained" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="Contained,Character" SpeedMultiplier="1.3" setvalue="true" comparison="Or">
          <Conditional IsDead="false" />
          <RequiredItem items="oxygenitetank" type="Contained" />
        </StatusEffect>
        <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="blunttrauma,gunshotwound,bitewounds,lacerations,bleeding,explosiondamage" damagemultiplier="0.9" damagesound="LimbArmor" deflectprojectiles="true" />
        <damagemodifier armorsector="0.0,360.0" afflictiontypes="burn" damagemultiplier="0.75" damagesound="" deflectprojectiles="true" />
        <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="radiationsickness" damagemultiplier="0.75" damagesound="LimbArmor" />
        <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="huskinfection" damagemultiplier="0.5" probabilitymultiplier="0.5" damagesound="LimbArmor" />
      </Wearable>
      <Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="0,-50" handle1="-10,-20" handle2="10,-20" holdangle="45" msg="ItemMsgPickUpUse" canbeselected="false" canbepicked="true" pickkey="Use">
        <Upgrade gameversion="0.1401.0.0" msg="ItemMsgPickUpUse" />
      </Holdable>
      <ItemContainer capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="tank">
        <Containable items="oxygensource,weldingtoolfuel" />
        <StatusEffect type="OnWearing" target="Contained">
          <RequiredItem items="oxygensource" type="Contained" />
          <Conditional condition="lt 5.0" />
          <Sound file="Content/Items/WarningBeepSlow.ogg" range="500" loop="true" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="Contained" playsoundonrequireditemfailure="true">
          <RequiredItem items="oxygensource" type="Contained" matchonempty="true" />
          <Conditional condition="lte 0.0" />
          <Sound file="Content/Items/WarningBeep.ogg" range="500" loop="true" />
        </StatusEffect>
      </ItemContainer>
      <aitarget maxsightrange="1500" />
    </Item>
    <!--修改贴图-->
    <Item name="" identifier="abyssdivingsuit" category="Diving,Equipment" tags="diving,deepdiving,provocative" scale="0.5" fireproof="true" description="" allowdroppingonswapwith="diving" impactsoundtag="impact_metal_heavy">
      <Price baseprice="550" minleveldifficulty="35">
        <Price storeidentifier="merchantoutpost" multiplier="0.9" minavailable="1" />
        <Price storeidentifier="merchantcity" multiplier="0.85" minavailable="2" />
        <Price storeidentifier="merchantresearch" minavailable="1" />
        <Price storeidentifier="merchantmilitary" minavailable="2" />
        <Price storeidentifier="merchantmine" multiplier="1.25" minavailable="2" />
      </Price>
      <PreferredContainer primary="divingsuitcontainer" />
      <PreferredContainer primary="wreckdivingsuitcontainer" spawnprobability="0.05" />
      <Deconstruct time="30">
        <Item identifier="titaniumaluminiumalloy" />
        <Item identifier="titaniumaluminiumalloy" />
        <Item identifier="titaniumaluminiumalloy" />
        <Item identifier="rubber" />
        <Item identifier="rubber" />
      </Deconstruct>
      <Fabricate suitablefabricators="fabricator" requiredtime="45">
        <RequiredSkill identifier="mechanical" level="60" />
        <RequiredItem identifier="divingsuit" />
        <RequiredItem identifier="titaniumaluminiumalloy" />
        <RequiredItem identifier="titaniumaluminiumalloy" />
        <RequiredItem identifier="rubber" />
      </Fabricate>
      <InventoryIcon texture="Content/Items/InventoryIconAtlas2.png" sourcerect="192,384,128,128" origin="0.5,0.5" />
      <Sprite name="Abyss Diving Suit Item" texture="%ModDir%/Content/Items/Diving/Abyss_DivingSuit_Items.png" sourcerect="0,0,157,121" depth="0.55" origin="0.5,0.5" />
      <ContainedSprite name="Abyss Diving Suit In Vertical Locker" allowedcontainertags="divingsuitcontainervertical" texture="%ModDir%/Content/Items/Diving/Abyss_DivingSuit_Items.png" sourcerect="181,0,70,192" depth="0.55" origin="0.5,0.5" />
      <ContainedSprite name="Abyss Diving Suit Behind Window" allowedcontainertags="divingsuitcontainerwindow" texture="Content/Items/Containers/containers.png" sourcerect="316,379,77,214" depth="0.55" origin="-0.12,-0.13" />
      <ContainedSprite name="Abyss Diving Suit In Horizontal Locker" allowedcontainertags="divingsuitcontainerhorizontal" texture="%ModDir%/Content/Items/Diving/Abyss_DivingSuit_Items.png" sourcerect="0,193,230,63" depth="0.55" origin="0.6,0.5" />
      <Body radius="45" width="34" density="15" />
      <Wearable slots="OuterClothes" msg="ItemMsgEquipSelect" displaycontainedstatus="true" canbeselected="false" canbepicked="true" pickkey="Select">
        <sprite name="Abyss Diving Suit Helmet Wearable" texture="%ModDir%/Content/Items/Jobgear/headgears_[GENDER].png" limb="Head" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.7" hidelimb="true" hideotherwearables="true" sourcerect="391,517,107,101" origin="0.6,0.74">
          <LightComponent range="200.0" lightcolor="250,224,165,255" powerconsumption="10" IsOn="true">
            <StatusEffect type="OnWearing" target="This,Character" Voltage="1.0" setvalue="true">
              <Conditional IsDead="false" />
            </StatusEffect>
            <LightTexture texture="Content/Lights/divinghelmetlight.png" origin="0.05, 0.5" size="1.0,1.0" />
          </LightComponent>
        </sprite>
        <sprite name="Abyss Diving Suit Torso" texture="Abyss_DivingSuit_[GENDER].png" limb="Torso" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Abyss Diving Suit Right Hand" texture="Abyss_DivingSuit_[GENDER].png" limb="RightHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Abyss Diving Suit Left Hand" texture="Abyss_DivingSuit_[GENDER].png" limb="LeftHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Abyss Diving Suit Right Lower Arm" texture="Abyss_DivingSuit_[GENDER].png" limb="RightArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Abyss Diving Suit Left Lower Arm" texture="Abyss_DivingSuit_[GENDER].png" limb="LeftArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Abyss Diving Suit Right Upper Arm" texture="Abyss_DivingSuit_[GENDER].png" limb="RightForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Abyss Diving Suit Left Upper Arm" texture="Abyss_DivingSuit_[GENDER].png" limb="LeftForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Abyss Diving Suit Waist" texture="Abyss_DivingSuit_[GENDER].png" limb="Waist" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Abyss Diving Suit Right Thigh" texture="Abyss_DivingSuit_[GENDER].png" limb="RightThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Abyss Diving Suit Left Thigh" texture="Abyss_DivingSuit_[GENDER].png" limb="LeftThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Abyss Diving Suit Right Leg" texture="Abyss_DivingSuit_[GENDER].png" limb="RightLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Abyss Diving Suit Left Leg" texture="Abyss_DivingSuit_[GENDER].png" limb="LeftLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Abyss Diving Suit Left Shoe" texture="Abyss_DivingSuit_[GENDER].png" limb="LeftFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Abyss Diving Suit Right Shoe" texture="Abyss_DivingSuit_[GENDER].png" limb="RightFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <StatusEffect type="OnWearing" target="Character" OxygenAvailable="-100.0" UseHullOxygen="false" />
        <StatusEffect type="OnWearing" target="Character" HideFace="true" ObstructVision="true" PressureProtection="10000.0" SpeedMultiplier="0.7" PropulsionSpeedMultiplier="0.5" LowPassMultiplier="0.2" setvalue="true" disabledeltatime="true">
          <Sound file="Content/Items/Diving/DivingSuitLoop1.ogg" range="500" loop="true" />
          <Sound file="Content/Items/Diving/DivingSuitLoop2.ogg" range="500" loop="true" />
          <TriggerAnimation Type="Walk" FileName="HumanWalkDivingSuit" priority="1" ExpectedSpecies="Human" />
          <TriggerAnimation Type="Run" FileName="HumanRunDivingSuit" priority="1" ExpectedSpecies="Human" />
        </StatusEffect>
        <!-- Refill oxygen when the suit is contained. -->
        <StatusEffect type="OnContained" target="Contained" Condition="1.0" interval="1" disabledeltatime="true">
          <Conditional Voltage="gt 0.01" targetcontainer="true" targetgrandparent="true" targetitemcomponent="Powered" />
          <RequiredItem items="oxygentank" type="Contained" excludebroken="false" excludefullcondition="true" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1000.0" Condition="-0.15" comparison="Or">
          <Conditional IsDead="false" />
          <RequiredItem items="oxygentank" type="Contained" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="Contained,Character" Oxygen="-10.0" Condition="-0.5" interval="1" disabledeltatime="true">
          <Conditional IsDead="false" />
          <RequiredItem items="weldingfueltank" type="Contained" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="Contained,Character" targetlimbs="Torso" Oxygen="-10.0" Condition="-0.5" interval="1" disabledeltatime="true">
          <Conditional IsDead="false" />
          <RequiredItem items="incendiumfueltank" type="Contained" />
          <Affliction identifier="burn" amount="3.0" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1500.0" Condition="-0.05" comparison="Or">
          <Conditional IsDead="false" />
          <RequiredItem items="oxygenitetank" type="Contained" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="Contained,Character" SpeedMultiplier="1.3" setvalue="true" comparison="Or">
          <Conditional IsDead="false" />
          <RequiredItem items="oxygenitetank" type="Contained" />
        </StatusEffect>
        <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="blunttrauma,gunshotwound,bitewounds,lacerations,bleeding,explosiondamage" damagemultiplier="0.6" damagesound="LimbArmor" deflectprojectiles="true" />
        <damagemodifier armorsector="0.0,360.0" afflictiontypes="burn" damagemultiplier="0.7" damagesound="" deflectprojectiles="true" />
        <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="radiationsickness" damagemultiplier="0.75" damagesound="LimbArmor" />
        <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="huskinfection" damagemultiplier="0.5" probabilitymultiplier="0.5" damagesound="LimbArmor" />
      </Wearable>
      <Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="0,-50" handle1="-10,-20" handle2="10,-20" holdangle="45" msg="ItemMsgPickUpUse" canbeselected="false" canbepicked="true" pickkey="Use" />
      <ItemContainer capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="tank">
        <Containable items="oxygensource,weldingtoolfuel" />
        <StatusEffect type="OnWearing" target="Contained">
          <RequiredItem items="oxygensource" type="Contained" />
          <Conditional condition="lt 5.0" />
          <Sound file="Content/Items/WarningBeepSlow.ogg" range="500" loop="true" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="Contained" playsoundonrequireditemfailure="true">
          <RequiredItem items="oxygensource" type="Contained" matchonempty="true" />
          <Conditional condition="lte 0.0" />
          <Sound file="Content/Items/WarningBeep.ogg" range="500" loop="true" />
        </StatusEffect>
      </ItemContainer>
      <aitarget maxsightrange="1500" />
    </Item>
    <!--修改贴图-->
    <Item name="" identifier="combatdivingsuit" category="Diving,Equipment" tags="diving,deepdiving,provocative" scale="0.5" fireproof="true" description="" allowdroppingonswapwith="diving" impactsoundtag="impact_metal_heavy">
      <Price baseprice="560" minleveldifficulty="35">
        <Price storeidentifier="merchantoutpost" sold="false" multiplier="0.9" />
        <Price storeidentifier="merchantcity" multiplier="0.85" minavailable="2" sold="false" />
        <Price storeidentifier="merchantresearch" sold="false" />
        <Price storeidentifier="merchantmilitary" minavailable="3" />
        <Price storeidentifier="merchantmine" sold="false" multiplier="1.25" />
        <Price storeidentifier="merchantarmory" multiplier="0.85" minavailable="3" />
      </Price>
      <PreferredContainer primary="divingsuitcontainer" />
      <PreferredContainer primary="wreckdivingsuitcontainer" spawnprobability="0.05" />
      <Deconstruct time="30">
        <Item identifier="ballisticfiber" />
        <Item identifier="titaniumaluminiumalloy" />
        <Item identifier="titaniumaluminiumalloy" />
        <Item identifier="rubber" />
        <Item identifier="rubber" />
      </Deconstruct>
      <Fabricate suitablefabricators="fabricator" requiredtime="45">
        <RequiredSkill identifier="mechanical" level="60" />
        <RequiredItem identifier="divingsuit" />
        <RequiredItem identifier="ballisticfiber" />
        <RequiredItem identifier="titaniumaluminiumalloy" />
        <RequiredItem identifier="rubber" />
      </Fabricate>
      <InventoryIcon texture="Content/Items/InventoryIconAtlas2.png" sourcerect="128,704,128,128" origin="0.5,0.5" />
      <!--
    <Sprite name="Diving Suit" texture="DivingSuit_Item.png" sourcerect="157,0,90,307" depth="0.55" origin="0.4888889,0.5439739" />
    -->
      <Sprite name="Combat Diving Suit Item" texture="%ModDir%/Content/Items/Diving/Combat_DivingSuit_Items.png" sourcerect="0,0,157,121" depth="0.55" origin="0.5,0.5" />
      <ContainedSprite name="Combat Diving Suit In Vertical Locker" allowedcontainertags="divingsuitcontainervertical" texture="%ModDir%/Content/Items/Diving/Combat_DivingSuit_Items.png" sourcerect="181,0,70,192" depth="0.55" origin="0.5,0.5" />
      <ContainedSprite name="Combat Diving Suit Behind Window" allowedcontainertags="divingsuitcontainerwindow" texture="Content/Items/Containers/containers.png" sourcerect="215,379,80,207" depth="0.55" origin="-0.12,-0.13" />
      <ContainedSprite name="Combat Diving Suit In Horizontal Locker" allowedcontainertags="divingsuitcontainerhorizontal" texture="%ModDir%/Content/Items/Diving/Combat_DivingSuit_Items.png" sourcerect="0,193,230,63" depth="0.55" origin="0.6,0.5" />
      <Body radius="45" width="34" density="15" />
      <Wearable slots="OuterClothes" msg="ItemMsgEquipSelect" displaycontainedstatus="true" canbeselected="false" canbepicked="true" pickkey="Select">
        <sprite name="Combat Diving Suit Helmet Wearable" texture="%ModDir%/Content/Items/Jobgear/headgears_[GENDER].png" limb="Head" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.7" hidelimb="true" hideotherwearables="true" sourcerect="318,6,104,101" origin="0.5,0.71">
          <LightComponent range="200.0" lightcolor="250,224,165,255" powerconsumption="10" IsOn="true" allowingameediting="false">
            <StatusEffect type="OnWearing" target="This,Character" Voltage="1.0" setvalue="true">
              <Conditional IsDead="false" />
            </StatusEffect>
            <LightTexture texture="Content/Lights/divinghelmetlight.png" origin="0.05, 0.5" size="1.0,1.0" />
          </LightComponent>
        </sprite>
        <sprite name="Combat Diving Suit Torso" texture="combat_DivingSuit_[GENDER].png" limb="Torso" hidelimb="false" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Combat Diving Suit Right Hand" texture="combat_DivingSuit_[GENDER].png" limb="RightHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Combat Diving Suit Left Hand" texture="combat_DivingSuit_[GENDER].png" limb="LeftHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Combat Diving Suit Right Lower Arm" texture="combat_DivingSuit_[GENDER].png" limb="RightArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Combat Diving Suit Left Lower Arm" texture="combat_DivingSuit_[GENDER].png" limb="LeftArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Combat Diving Suit Right Upper Arm" texture="combat_DivingSuit_[GENDER].png" limb="RightForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Combat Diving Suit Left Upper Arm" texture="combat_DivingSuit_[GENDER].png" limb="LeftForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Combat Diving Suit Waist" texture="combat_DivingSuit_[GENDER].png" limb="Waist" hidelimb="false" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Combat Diving Suit Right Thigh" texture="combat_DivingSuit_[GENDER].png" limb="RightThigh" hidelimb="false" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Combat Diving Suit Left Thigh" texture="combat_DivingSuit_[GENDER].png" limb="LeftThigh" hidelimb="false" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Combat Diving Suit Right Leg" texture="combat_DivingSuit_[GENDER].png" limb="RightLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Combat Diving Suit Left Leg" texture="combat_DivingSuit_[GENDER].png" limb="LeftLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Combat Diving Suit Left Shoe" texture="combat_DivingSuit_[GENDER].png" limb="LeftFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Combat Diving Suit Right Shoe" texture="combat_DivingSuit_[GENDER].png" limb="RightFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <StatusEffect type="OnWearing" target="Character" OxygenAvailable="-100.0" UseHullOxygen="false" />
        <StatusEffect type="OnWearing" target="Character" HideFace="true" ObstructVision="true" PressureProtection="6000.0" SpeedMultiplier="0.95" PropulsionSpeedMultiplier="1.4" LowPassMultiplier="0.2" setvalue="true" disabledeltatime="true">
          <Sound file="Content/Items/Diving/DivingSuitLoop1.ogg" range="500" loop="true" />
          <Sound file="Content/Items/Diving/DivingSuitLoop2.ogg" range="500" loop="true" />
          <TriggerAnimation Type="Walk" FileName="HumanWalkDivingSuit" priority="1" ExpectedSpecies="Human" />
          <TriggerAnimation Type="Run" FileName="HumanRunDivingSuit" priority="1" ExpectedSpecies="Human" />
        </StatusEffect>
        <!-- Refill oxygen when the suit is contained. -->
        <StatusEffect type="OnContained" target="Contained" Condition="1.0" interval="1" disabledeltatime="true">
          <Conditional Voltage="gt 0.01" targetcontainer="true" targetgrandparent="true" targetitemcomponent="Powered" />
          <RequiredItem items="oxygentank" type="Contained" excludebroken="false" excludefullcondition="true" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1000.0" Condition="-0.3" comparison="Or">
          <Conditional IsDead="false" />
          <RequiredItem items="oxygentank" type="Contained" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="Contained,Character" Oxygen="-10.0" Condition="-0.5" interval="0.5" disabledeltatime="true">
          <Conditional IsDead="false" />
          <RequiredItem items="weldingfueltank" type="Contained" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="Contained,Character" targetlimbs="Torso" Oxygen="-10.0" Condition="-0.5" interval="0.5" disabledeltatime="true">
          <Conditional IsDead="false" />
          <RequiredItem items="incendiumfueltank" type="Contained" />
          <Affliction identifier="burn" amount="3.0" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1500.0" Condition="-0.1" comparison="Or">
          <Conditional IsDead="false" />
          <RequiredItem items="oxygenitetank" type="Contained" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="Contained,Character" SpeedMultiplier="1.3" setvalue="true" comparison="Or">
          <Conditional IsDead="false" />
          <RequiredItem items="oxygenitetank" type="Contained" />
        </StatusEffect>
        <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="blunttrauma,gunshotwound,bitewounds,lacerations,bleeding,explosiondamage" damagemultiplier="0.75" damagesound="LimbArmor" deflectprojectiles="true" />
        <damagemodifier armorsector="0.0,360.0" afflictiontypes="burn" damagemultiplier="0.75" damagesound="" deflectprojectiles="true" />
        <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="radiationsickness" damagemultiplier="0.75" damagesound="LimbArmor" />
        <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="huskinfection" damagemultiplier="0.5" probabilitymultiplier="0.5" damagesound="LimbArmor" />
      </Wearable>
      <Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="0,-50" handle1="-10,-20" handle2="10,-20" holdangle="45" msg="ItemMsgPickUpUse" canbeselected="false" canbepicked="true" pickkey="Use" />
      <ItemContainer capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="tank">
        <Containable items="oxygensource,weldingtoolfuel" />
        <StatusEffect type="OnWearing" target="Contained">
          <RequiredItem items="oxygensource" type="Contained" />
          <Conditional condition="lt 5.0" />
          <Sound file="Content/Items/WarningBeepSlow.ogg" range="500" loop="true" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="Contained" playsoundonrequireditemfailure="true">
          <RequiredItem items="oxygensource" type="Contained" matchonempty="true" />
          <Conditional condition="lte 0.0" />
          <Sound file="Content/Items/WarningBeep.ogg" range="500" loop="true" />
        </StatusEffect>
      </ItemContainer>
      <aitarget maxsightrange="1500" />
    </Item>
    <Item name="" identifier="respawndivingsuit" category="Diving,Equipment" tags="diving,deepdiving,provocative,respawnsuit" scale="0.5" fireproof="true" description="" allowdroppingonswapwith="diving" impactsoundtag="impact_metal_heavy">
      <Deconstruct time="1" />
      <InventoryIcon texture="Content/Items/InventoryIconAtlas2.png" sourcerect="0,832,128,128" origin="0.5,0.5" />
      <Sprite name="Respawn Diving Suit Item" texture="%ModDir%/Content/Items/Diving/RespawnSuit_Items.png" sourcerect="0,0,157,121" depth="0.55" origin="0.5,0.5" />
      <ContainedSprite name="Respawn Diving Suit In Vertical Locker" allowedcontainertags="divingsuitcontainervertical" texture="%ModDir%/Content/Items/Diving/RespawnSuit_Items.png" sourcerect="181,0,70,192" depth="0.55" origin="0.5,0.5" />
      <ContainedSprite name="Respawn Diving Suit Behind Window" allowedcontainertags="divingsuitcontainerwindow" texture="Content/Items/Containers/containers.png" sourcerect="118,379,77,214" depth="0.55" origin="-0.12,-0.13" />
      <ContainedSprite name="Respawn Diving Suit In Horizontal Locker" allowedcontainertags="divingsuitcontainerhorizontal" texture="%ModDir%/Content/Items/Diving/RespawnSuit_Items.png" sourcerect="0,193,230,63" depth="0.55" origin="0.6,0.5" />
      <Body radius="45" width="34" density="15" />
      <Wearable slots="OuterClothes" msg="ItemMsgEquipSelect" displaycontainedstatus="true" canbeselected="false" canbepicked="true" pickkey="Select">
        <sprite name="Respawn Diving Suit Helmet Wearable" texture="%ModDir%/Content/Items/Jobgear/headgears_[GENDER].png" limb="Head" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.7" hidelimb="true" hideotherwearables="true" sourcerect="527,523,94,95" origin="0.545,0.725">
          <LightComponent range="200.0" lightcolor="250,224,165,255" powerconsumption="10" IsOn="true">
            <StatusEffect type="OnWearing" target="This,Character" Voltage="1.0" setvalue="true">
              <Conditional IsDead="false" />
            </StatusEffect>
            <LightTexture texture="Content/Lights/divinghelmetlight.png" origin="0.05, 0.5" size="1.0,1.0" />
            <IsActive condition="gt 10.0" />
          </LightComponent>
          <LightComponent range="200.0" lightcolor="250,224,165,255" powerconsumption="10" IsOn="true" flicker="0.8" flickerspeed="1.0" pulsefrequency="0.1" pulseamount="0.5">
            <StatusEffect type="OnWearing" target="This,Character" Voltage="1.0" setvalue="true">
              <Conditional IsDead="false" />
            </StatusEffect>
            <LightTexture texture="Content/Lights/divinghelmetlight.png" origin="0.05, 0.5" size="1.0,1.0" />
            <IsActive condition="lte 10.0" />
          </LightComponent>
        </sprite>
        <sprite name="Respawn Diving Suit Torso" texture="RespawnSuit_[GENDER].png" limb="Torso" hidelimb="false" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Respawn Diving Suit Right Hand" texture="RespawnSuit_[GENDER].png" limb="RightHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Respawn Diving Suit Left Hand" texture="RespawnSuit_[GENDER].png" limb="LeftHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Respawn Diving Suit Right Lower Arm" texture="RespawnSuit_[GENDER].png" limb="RightArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Respawn Diving Suit Left Lower Arm" texture="RespawnSuit_[GENDER].png" limb="LeftArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Respawn Diving Suit Right Upper Arm" texture="RespawnSuit_[GENDER].png" limb="RightForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Respawn Diving Suit Left Upper Arm" texture="RespawnSuit_[GENDER].png" limb="LeftForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Respawn Diving Suit Waist" texture="RespawnSuit_[GENDER].png" limb="Waist" hidelimb="false" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Respawn Diving Suit Right Thigh" texture="RespawnSuit_[GENDER].png" limb="RightThigh" hidelimb="false" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Respawn Diving Suit Left Thigh" texture="RespawnSuit_[GENDER].png" limb="LeftThigh" hidelimb="false" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Respawn Diving Suit Right Leg" texture="RespawnSuit_[GENDER].png" limb="RightLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Respawn Diving Suit Left Leg" texture="RespawnSuit_[GENDER].png" limb="LeftLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Respawn Diving Suit Left Shoe" texture="RespawnSuit_[GENDER].png" limb="LeftFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Respawn Diving Suit Right Shoe" texture="RespawnSuit_[GENDER].png" limb="RightFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <StatusEffect type="OnWearing" target="Character" OxygenAvailable="-100.0" UseHullOxygen="false" />
        <StatusEffect type="OnWearing" target="Character" HideFace="true" ObstructVision="true" SpeedMultiplier="0.7" PropulsionSpeedMultiplier="0.5" setvalue="true" disabledeltatime="true" />
        <StatusEffect type="OnWearing" target="this,Character" PressureProtection="10000.0" setvalue="true" disabledeltatime="true">
          <TriggerAnimation Type="Walk" FileName="HumanWalkDivingSuit" priority="1" ExpectedSpecies="Human" />
          <TriggerAnimation Type="Run" FileName="HumanRunDivingSuit" priority="1" ExpectedSpecies="Human" />
          <Conditional condition="gt 0.0" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="this,Character" OxygenAvailable="1000.0" Condition="-0.2" comparison="and">
          <Conditional IsDead="false" />
          <Conditional condition="gt 0.0" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="this" comparison="and">
          <Conditional condition="lt 5.0" />
          <Conditional condition="gt 0.0" />
          <Sound file="Content/Items/WarningBeepSlow.ogg" range="500" loop="true" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="this">
          <Conditional condition="lte 0.0" />
          <Sound file="Content/Items/WarningBeep.ogg" range="500" loop="true" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="Character" LowPassMultiplier="0.2" setvalue="true">
          <Sound file="Content/Items/Diving/DivingSuitLoop1.ogg" range="500" loop="true" />
          <Sound file="Content/Items/Diving/DivingSuitLoop2.ogg" range="500" loop="true" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="this,Character">
          <Conditional condition="lte 0.0" />
          <Sound file="Content/Items/Diving/ITEMS_divingSuitOxygenLeakLoop.ogg" range="200" loop="true" dontmuffle="true" />
        </StatusEffect>
        <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="blunttrauma,gunshotwound,bitewounds,lacerations,bleeding,explosiondamage" damagemultiplier="0.95" damagesound="LimbArmor" deflectprojectiles="true" />
        <damagemodifier armorsector="0.0,360.0" afflictiontypes="burn" damagemultiplier="0.75" damagesound="" deflectprojectiles="true" />
        <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="radiationsickness" damagemultiplier="0.75" damagesound="LimbArmor" />
        <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="huskinfection" damagemultiplier="0.5" probabilitymultiplier="0.5" damagesound="LimbArmor" />
      </Wearable>
      <Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="0,-50" handle1="-10,-20" handle2="10,-20" holdangle="45" msg="ItemMsgPickUpUse" canbeselected="false" canbepicked="true" pickkey="Use" />
      <aitarget maxsightrange="1500" />
    </Item>
    <Item name="" identifier="brokendivingsuit" category="Diving,Equipment" tags="diving,deepdiving,human" scale="0.5" fireproof="false" description="" allowdroppingonswapwith="diving" impactsoundtag="impact_metal_heavy" botpriority="0" cargocontaineridentifier="">
      <PreferredContainer primary="wreckdivingsuitcontainer" spawnprobability="0.1" maxleveldifficulty="100" />
      <Deconstruct time="15" chooserandom="true" amount="1">
        <Item identifier="titanium" commonness="60" />
        <Item identifier="rubber" commonness="50" />
        <Item identifier="aluminium" commonness="40" />
        <Item identifier="titaniumaluminiumalloy" commonness="30" />
      </Deconstruct>
      <InventoryIcon texture="%ModDir%/Content/Items/Diving/Broken_DivingSuit_contained.png" sourcerect="435,0,128,128" origin="0.5,0.5" />
      <Sprite name="Diving Suit Item" texture="%ModDir%/Content/Items/Diving/Broken_DivingSuit_contained.png" sourcerect="127,0,146,120" depth="0.55" origin="0.5,0.5" />
      <ContainedSprite name="Diving Suit In Vertical Locker" allowedcontainertags="divingsuitcontainervertical" texture="%ModDir%/Content/Items/Diving/Broken_DivingSuit_contained.png" sourcerect="308,0,75,193" depth="0.55" origin="0.5,0.5" />
      <ContainedSprite name="Diving Suit Behind Window" allowedcontainertags="divingsuitcontainerwindow" texture="%ModDir%/Content/Items/Diving/Broken_DivingSuit_contained.png" sourcerect="12,30,77,209" depth="0.55" origin="-0.12,-0.14" />
      <ContainedSprite name="Diving Suit In Horizontal Locker" allowedcontainertags="divingsuitcontainerhorizontal" texture="%ModDir%/Content/Items/Diving/Broken_DivingSuit_contained.png" sourcerect="127,193,230,63" depth="0.55" origin="0.6,0.5" />
      <Body radius="45" width="34" density="20" />
      <Wearable slots="OuterClothes" msg="ItemMsgEquipSelect" displaycontainedstatus="true" canbeselected="false" canbepicked="true" pickkey="Select">
        <sprite name="Diving Suit Helmet Wearable" texture="%ModDir%/Content/Items/Jobgear/headgears.png" limb="Head" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.65" hidelimb="false" alphaclipotherwearables="true" sourcerect="104,14,96,106" origin="0.5,0.5" />
        <sprite name="Regular Diving Suit Torso" texture="Broken_DivingSuit_[GENDER].png" limb="Torso" hidelimb="false" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Regular Diving Suit Right Hand" texture="Broken_DivingSuit_[GENDER].png" limb="RightHand" hidelimb="false" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Regular Diving Suit Left Hand" texture="Broken_DivingSuit_[GENDER].png" limb="LeftHand" hidelimb="false" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Regular Diving Suit Right Upper Arm" texture="Broken_DivingSuit_[GENDER].png" limb="RightArm" hidelimb="false" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" inheritlimbdepth="false" depth="0.05" />
        <sprite name="Regular Diving Suit Left Upper Arm" texture="Broken_DivingSuit_[GENDER].png" limb="LeftArm" hidelimb="false" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Regular Diving Suit Right Forearm" texture="Broken_DivingSuit_[GENDER].png" limb="RightForearm" hidelimb="false" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Regular Diving Suit Left Forearm" texture="Broken_DivingSuit_[GENDER].png" limb="LeftForearm" hidelimb="false" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Regular Diving Suit Waist" texture="Broken_DivingSuit_[GENDER].png" limb="Waist" hidelimb="false" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Regular Diving Suit Right Thigh" texture="Broken_DivingSuit_[GENDER].png" limb="RightThigh" hidelimb="false" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Regular Diving Suit Left Thigh" texture="Broken_DivingSuit_[GENDER].png" limb="LeftThigh" hidelimb="false" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Regular Diving Suit Right Leg" texture="Broken_DivingSuit_[GENDER].png" limb="RightLeg" hidelimb="false" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Regular Diving Suit Left Leg" texture="Broken_DivingSuit_[GENDER].png" limb="LeftLeg" hidelimb="false" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Regular Diving Suit Left Shoe" texture="Broken_DivingSuit_[GENDER].png" limb="LeftFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Regular Diving Suit Right Shoe" texture="Broken_DivingSuit_[GENDER].png" limb="RightFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <StatusEffect type="OnWearing" target="Character" ObstructVision="true" SpeedMultiplier="0.8" setvalue="true" disabledeltatime="true" />
        <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="blunttrauma,gunshotwound,bitewounds,lacerations,bleeding" damagemultiplier="0.85" damagesound="LimbArmor" deflectprojectiles="true" />
        <damagemodifier armorsector="0.0,360.0" afflictiontypes="burn" damagemultiplier="0.75" damagesound="" deflectprojectiles="true" />
      </Wearable>
      <Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="0,-50" handle1="-10,-20" handle2="10,-20" holdangle="45" msg="ItemMsgPickUpUse" canbeselected="false" canbepicked="true" pickkey="Use" />
      <ItemContainer capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="tank" spawnwithid="oxygentank">
        <SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="64,448,64,64" origin="0.5,0.5" />
        <Containable items="oxygensource,weldingtoolfuel" />
      </ItemContainer>
    </Item>
  </Items>
</Override>