<?xml version="1.0" encoding="utf-8"?>
<Override>
  <Items>
    <!-- 安全背带:修改贴图 -->
    <Item name="" identifier="safetyharness" category="Equipment" tags="smallitem,clothing" scale="0.35" cargocontaineridentifier="metalcrate" allowasextracargo="true" description="" impactsoundtag="impact_soft">
      <PreferredContainer primary="crewcab" secondary="engcab" />
      <Price baseprice="120" sold="false">
        <Price storeidentifier="merchantoutpost" multiplier="1.2" />
        <Price storeidentifier="merchantcity" multiplier="1.2" />
        <Price storeidentifier="merchantresearch" />
        <Price storeidentifier="merchantmilitary" />
        <Price storeidentifier="merchantmine" multiplier="1.2" />
      </Price>
      <Deconstruct time="20">
        <Item identifier="rubber" />
        <Item identifier="steel" />
        <Item identifier="organicfiber" />
      </Deconstruct>
      <Fabricate suitablefabricators="fabricator" requiredtime="30" requiresrecipe="true">
        <RequiredSkill identifier="mechanical" level="25" />
        <RequiredItem identifier="rubber" amount="2" />
        <RequiredItem identifier="steel" />
        <RequiredItem identifier="organicfiber" amount="2" />
      </Fabricate>
      <InventoryIcon texture="Content/Items/JobGear/TalentGear.png" sourcerect="198,132,67,57" origin="0.5,0.5" />
      <Sprite texture="Content/Items/JobGear/TalentGear.png" sourcerect="58,326,143,40" depth="0.6" origin="0.5,0.5" />
      <Body width="120" height="35" density="25" />
      <Wearable slots="Any,OuterClothes" msg="ItemMsgPickUpSelect">
        <damagemodifier afflictionidentifiers="lacerations" armorsector="0.0,360.0" damagemultiplier="0.1" />
        <damagemodifier afflictiontypes="burn" armorsector="0.0,360.0" damagemultiplier="0.1" />
        <damagemodifier afflictiontypes="stun" armorsector="0.0,360.0" damagemultiplier="0.25" />
        <sprite name="safetyharness Torso" texture="safetyharness_[GENDER].png" limb="Torso" hidelimb="false" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="safetyharness Right Hand" texture="safetyharness_[GENDER].png" limb="RightHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="safetyharness Left Hand" texture="safetyharness_[GENDER].png" limb="LeftHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="safetyharness Right Lower Arm" texture="safetyharness_[GENDER].png" limb="RightArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="safetyharness Left Lower Arm" texture="safetyharness_[GENDER].png" limb="LeftArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="safetyharness Right Upper Arm" texture="safetyharness_[GENDER].png" limb="RightForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="safetyharness Left Upper Arm" texture="safetyharness_[GENDER].png" limb="LeftForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="safetyharness Waist" texture="safetyharness_[GENDER].png" limb="Waist" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
        <StatValue stattype="FlowResistance" value="0.9" />
      </Wearable>
    </Item>
    <Item name="" identifier="makeshiftarmor" category="Equipment" tags="smallitem,clothing" scale="0.5" cargocontaineridentifier="metalcrate" description="" impactsoundtag="impact_metal_heavy">
      <PreferredContainer primary="secarmcab" amount="0" notcampaign="true" />
      <PreferredContainer secondary="wreckarmcab,abandonedarmcab,piratearmcab,outpostarmcab" amount="1" spawnprobability="0.01" />
      <Price baseprice="140" sold="false">
        <Price storeidentifier="merchantoutpost" multiplier="1.3" />
        <Price storeidentifier="merchantcity" multiplier="1.2" />
        <Price storeidentifier="merchantresearch" />
        <Price storeidentifier="merchantmilitary" multiplier="0.9" />
        <Price storeidentifier="merchantmine" />
        <Price storeidentifier="merchantarmory" multiplier="0.9" />
      </Price>
      <Deconstruct time="40">
        <Item identifier="organicfiber" amount="1" />
        <Item identifier="iron" amount="4" />
      </Deconstruct>
      <Fabricate suitablefabricators="fabricator" requiredtime="30" requiresrecipe="true">
        <RequiredSkill identifier="weapons" level="20" />
        <RequiredSkill identifier="mechanical" level="20" />
        <RequiredItem identifier="organicfiber" amount="2" />
        <RequiredItem identifier="iron" amount="6" />
      </Fabricate>
      <InventoryIcon texture="Content/Items/Diving/MakeshiftArmor.png" sourcerect="448,0,64,64" origin="0.5,0.5" />
      <Sprite name="Makeshift Armor Item" texture="Content/Items/Diving/MakeshiftArmor.png" sourcerect="167,25,86,126" depth="0.55" origin="0.5,0.5" />
      <Body width="62" height="120" density="25" />
      <Wearable slots="Any,OuterClothes" msg="ItemMsgPickUpSelect">
        <StatusEffect type="OnWearing" target="Character" SpeedMultiplier="0.7" setvalue="true" disabledeltatime="true" />
        <damagemodifier afflictionidentifiers="bitewounds, lacerations" armorsector="0.0,360.0" damagemultiplier="0.4" damagesound="LimbArmor" deflectprojectiles="true" />
        <damagemodifier afflictiontypes="bleeding" armorsector="0.0,360.0" damagemultiplier="0.3" damagesound="LimbArmor" deflectprojectiles="true" />
        <damagemodifier afflictiontypes="stun" armorsector="0.0,360.0" damagemultiplier="0.5" damagesound="LimbArmor" deflectprojectiles="true" />
        <sprite name="Makeshift Armor Torso" texture="%ModDir%/Content/Items/Diving/MakeshiftArmor_[GENDER].png" limb="Torso" hidelimb="false" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Makeshift Armor Cloak" texture="%ModDir%/Content/Items/Diving/MakeshiftArmor_[GENDER].png" limb="Torso" depthlimb="RightForearm" hidelimb="false" inherittexturescale="true" CanBeHiddenByOtherWearables="false" origin="0.6,0.75" sourcerect="400,0,80,128" />
        <sprite name="Makeshift Armor Right Hand" texture="%ModDir%/Content/Items/Diving/MakeshiftArmor_[GENDER].png" limb="RightHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Makeshift Armor Left Hand" texture="%ModDir%/Content/Items/Diving/MakeshiftArmor_[GENDER].png" limb="LeftHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Makeshift Armor Right Upper Arm" texture="%ModDir%/Content/Items/Diving/MakeshiftArmor_[GENDER].png" limb="RightArm" hidelimb="false" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Makeshift Armor Left Upper Arm" texture="%ModDir%/Content/Items/Diving/MakeshiftArmor_[GENDER].png" limb="LeftArm" hidelimb="false" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Makeshift Armor Right Forearm" texture="%ModDir%/Content/Items/Diving/MakeshiftArmor_[GENDER].png" limb="RightForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Makeshift Armor Left Forearm" texture="%ModDir%/Content/Items/Diving/MakeshiftArmor_[GENDER].png" limb="LeftForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Makeshift Armor Waist" texture="%ModDir%/Content/Items/Diving/MakeshiftArmor_[GENDER].png" limb="Waist" hidelimb="false" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Makeshift Armor Right Thigh" texture="%ModDir%/Content/Items/Diving/MakeshiftArmor_[GENDER].png" limb="RightThigh" hidelimb="false" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Makeshift Armor Left Thigh" texture="%ModDir%/Content/Items/Diving/MakeshiftArmor_[GENDER].png" limb="LeftThigh" hidelimb="false" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Makeshift Armor Right Leg" texture="%ModDir%/Content/Items/Diving/MakeshiftArmor_[GENDER].png" limb="RightLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Makeshift Armor Left Leg" texture="%ModDir%/Content/Items/Diving/MakeshiftArmor_[GENDER].png" limb="LeftLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Makeshift Armor Left Shoe" texture="%ModDir%/Content/Items/Diving/MakeshiftArmor_[GENDER].png" limb="LeftFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Makeshift Armor Right Shoe" texture="%ModDir%/Content/Items/Diving/MakeshiftArmor_[GENDER].png" limb="RightFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <StatValue stattype="FlowResistance" value="0.5" />
        <StatValue stattype="PropulsionSpeed" value="-0.3" />
      </Wearable>
    </Item>
    <Item name="" identifier="ironhelmet" category="Equipment" tags="smallitem,clothing" cargocontaineridentifier="metalcrate" description="" impactsoundtag="impact_metal_heavy" scale="0.325">
      <PreferredContainer primary="secarmcab" amount="0" notcampaign="true" />
      <PreferredContainer secondary="wreckarmcab,abandonedarmcab,piratearmcab,outpostarmcab" amount="1" spawnprobability="0.01" />
      <PreferredContainer secondary="armcab" />
      <Price baseprice="50" sold="false">
        <Price storeidentifier="merchantoutpost" multiplier="1.3" />
        <Price storeidentifier="merchantcity" multiplier="1.2" />
        <Price storeidentifier="merchantresearch" />
        <Price storeidentifier="merchantmilitary" multiplier="0.9" />
        <Price storeidentifier="merchantmine" />
        <Price storeidentifier="merchantarmory" multiplier="0.9" />
      </Price>
      <Deconstruct time="10">
        <Item identifier="iron" amount="2" />
      </Deconstruct>
      <Fabricate suitablefabricators="fabricator" requiredtime="20" requiresrecipe="true">
        <RequiredSkill identifier="weapons" level="20" />
        <RequiredSkill identifier="mechanical" level="20" />
        <RequiredItem identifier="iron" amount="4" />
      </Fabricate>
      <Body width="70" height="80" />
      <Sprite name="Makeshift Helmet Item" texture="Content/Items/Jobgear/headgears.png" sourcerect="249,529,90,102" depth="0.6" origin="0.5,0.5" />
      <Wearable slots="Any,Head" armorvalue="20.0" msg="ItemMsgPickUpSelect">
        <StatusEffect type="OnWearing" target="Character" HideFace="true" ObstructVision="true" SpeedMultiplier="0.9" setvalue="true" disabledeltatime="true" />
        <damagemodifier afflictionidentifiers="lacerations, bitewounds" armorsector="0.0,360.0" damagemultiplier="0.15" damagesound="LimbArmor" deflectprojectiles="true" />
        <damagemodifier afflictiontypes="bleeding" armorsector="0.0,360.0" damagemultiplier="0.2" damagesound="LimbArmor" deflectprojectiles="true" />
        <sprite name="Iron Helmet" texture="%ModDir%/Content/Items/Jobgear/headgears.png" limb="Head" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.7" sourcerect="693,559,65,40" origin="0.54,1.1" />
      </Wearable>
    </Item>
    <Item name="Exosuit Locker Vertical" identifier="EXOdivingsuitlocker" category="Diving" tags="container,divingsuitcontainer,divingsuitcontainerwindow" pickdistance="50" scale="0.5">
      <!-- 合成 -->
      <Fabricate suitablefabricators="fabricator" requiredtime="20" requiresrecipe="false">
        <RequiredSkill identifier="mechanical" level="20" />
        <RequiredSkill identifier="electrical" level="20" />
        <RequiredItem identifier="steel" amount="4" />
        <RequiredItem identifier="iron" amount="4" />
      </Fabricate>
      <!-- 分解 -->
      <Deconstruct time="15">
        <Item identifier="steel" amount="4" />
        <Item identifier="iron" amount="4" />
      </Deconstruct>
      <!-- 贴图 -->
      <Sprite name="Exosuit Locker Vertical" texture="%ModDir%/EXOPLACE.png" depth="0.74" sourcerect="12,20,255,380" origin="0.5,0.5" />
      <DecorativeSprite texture="%ModDir%/EXOPLACE.png" depth="0.72" sourcerect="260,20,255,380" origin="0.5,0.5" />
      <!-- 耗电 -->
      <Powered powerconsumption="50" currpowerconsumption="50" isactive="true">
        <GuiFrame relativesize="0.18,0.15" minsize="350,160" maxsize="420,192" anchor="Center" relativeoffset="0,-0.1" style="ItemUI" msg="ItemMsgInteractSelect" />
      </Powered>
      <!-- 接线面板 -->
      <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
        <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
        <RequiredSkill identifier="electrical" level="20" />
        <StatusEffect type="OnFailure" target="Character" targetlimbs="LeftHand,RightHand">
          <Sound file="Content/Items/Weapons/ElectricalDischarger.ogg" range="1000" />
          <Explosion range="100.0" stun="0" force="5.0" flames="false" shockwave="false" sparks="true" underwaterbubble="false" />
          <Affliction identifier="stun" strength="3" />
          <Affliction identifier="burn" strength="5" />
        </StatusEffect>
        <RequiredItem items="screwdriver" type="Equipped" />
        <ParticleEmitter particle="spark" particleburstamount="5" particleburstinterval="1.05" scalemin="0.5" scalemax="1" mincondition="0.0" maxcondition="15.0" />
        <ParticleEmitter particle="fleshsmoke" particlespersecond="2" scalemin="1" scalemax="2" mincondition="0.0" maxcondition="50.0" />
        <input name="power_in" displayname="connection.powerin" />
      </ConnectionPanel>
      <!-- 放置物品 -->
      <ItemContainer hideitems="false" drawinventory="true" capacity="1" slotsperrow="1" itempos="124,-168" iteminterval="0,0" canbeselected="true" containedspritedepth="0.73" msg="ItemMsgInteractSelect">
        <GuiFrame relativesize="0.2,0.25" anchor="Center" minsize="140,170" maxsize="280,280" style="ItemUI" />
        <StatusEffect type="OnFire" target="This" tags="onfire" duration="1" stackable="false" />
        <Containable items="deepdivinglarge,exosuitPA"></Containable>
      </ItemContainer>
      <!-- 实体大小 -->
      <Body width="250" height="350" density="20" />
      <!-- 拆卸安装手持 -->
      <Holdable selectkey="Select" pickkey="Use" slots="RightHand+LeftHand" msg="ItemMsgDetachWrench" PickingTime="5.0" aimpos="65,-10" handle1="0,0" attachable="true" aimable="true" attachedbydefault="true">
        <RequiredItem items="wrench" type="Equipped" />
        <StatusEffect target="This" type="Always">
          <Conditional attached="false" targetitemcomponentname="Holdable" />
          <DropContainedItems />
        </StatusEffect>
      </Holdable>
    </Item>
    <Item name="" identifier="exosuit" category="Diving,Equipment" tags="deepdiving,divinggear_wearableindoors,deepdivinglarge" scale="0.605" fireproof="true" description="" isshootable="true" allowdroppingonswapwith="diving" impactsoundtag="impact_metal_heavy">
      <Price baseprice="80" canbespecial="false" sold="false" />
      <Deconstruct time="30">
        <Item identifier="titaniumaluminiumalloy" />
        <Item identifier="titaniumaluminiumalloy" />
        <Item identifier="titaniumaluminiumalloy" />
        <Item identifier="rubber" />
        <Item identifier="rubber" />
      </Deconstruct>
      <Fabricate suitablefabricators="fabricator" requiredtime="45" requiresrecipe="true">
        <RequiredSkill identifier="mechanical" level="60" />
        <RequiredItem identifier="titaniumaluminiumalloy" amount="4" />
        <RequiredItem identifier="rubber" amount="3" />
      </Fabricate>
      <InventoryIcon texture="%ModDir%/Content/Items/Jobgear/Mechanic/Exosuit2.png" sourcerect="488,622,128,128" origin="0.5,0.5" />
      <Sprite name="Exosuit Item" texture="%ModDir%/Content/Items/Jobgear/Mechanic/Exosuit2.png" sourcerect="7,487,203,244" depth="0.55" origin="0.5,0.5" />
      <Body width="150" height="230" density="15" />
      <Wearable slots="OuterClothes" msg="ItemMsgEquipSelect" displaycontainedstatus="true" canbeselected="false" canbepicked="true" pickkey="Select" allowusewhenworn="true">
        <sprite name="Exosuit Helmet Wearable" texture="%ModDir%/Content/Items/Jobgear/Mechanic/Exosuit2.png" limb="Head" hidelimb="true" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.55" hideotherwearables="true" hidewearablesoftype="" sourcerect="229,457,235,261" origin="0.68,0.42" />
        <sprite name="Exosuit Torso" texture="%ModDir%/Content/Items/Jobgear/Mechanic/Exosuit2.png" limb="Torso" scale="1" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="false" origin="0.77,0.4" inheritlimbdepth="true" inheritsourcerect="false" sourcerect="325,106,152,269">
          <LightComponent range="200.0" lightcolor="250,224,165,255" powerconsumption="10" IsOn="true" allowingameediting="false" offset="-50,-50">
            <LightTexture texture="Content/Lights/divinghelmetlight.png" origin="0.09, 0.47" size="1.0,1.0" />
          </LightComponent>
        </sprite>
        <sprite name="Exosuit Right Hand" texture="%ModDir%/Content/Items/Jobgear/Mechanic/Exosuit2.png" limb="RightHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="false" inheritsourcerect="false" inheritlimbdepth="true" SourceRect="544,288,24,40" origin="0.47,0.59" />
        <sprite name="Exosuit Left Hand" texture="%ModDir%/Content/Items/Jobgear/Mechanic/Exosuit2.png" limb="LeftHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="false" inheritsourcerect="false" SourceRect="608,288,24,40" origin="0.47,0.59" />
        <sprite name="Exosuit Right Upper Arm" texture="%ModDir%/Content/Items/Jobgear/Mechanic/Exosuit2.png" limb="RightArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="false" inheritsourcerect="false" inheritlimbdepth="true" SourceRect="540,98,27,76" origin="0.5,0.59" />
        <sprite name="Exosuit Left Upper Arm" texture="%ModDir%/Content/Items/Jobgear/Mechanic/Exosuit2.png" limb="LeftArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="false" inheritsourcerect="false" SourceRect="604,98,27,76" origin="0.5,0.59" />
        <sprite name="Exosuit Right Forearm" texture="%ModDir%/Content/Items/Jobgear/Mechanic/Exosuit2.png" limb="RightForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="false" inheritsourcerect="false" inheritlimbdepth="true" SourceRect="532,213,35,58" origin="0.47,0.59" />
        <sprite name="Exosuit Left Forearm" texture="%ModDir%/Content/Items/Jobgear/Mechanic/Exosuit2.png" limb="LeftForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="false" inheritsourcerect="false" SourceRect="595,213,35,58" origin="0.47,0.59" />
        <sprite name="Exosuit Waist" texture="%ModDir%/Content/Items/Jobgear/Mechanic/Exosuit2.png" limb="Waist" hidelimb="true" scale="1" inherittexturescale="true" hideotherwearables="true" inheritorigin="false" inheritsourcerect="false" inheritlimbdepth="true" SourceRect="569,470,62,56" origin="0.56,0.57" />
        <sprite name="Exosuit Right Thigh" texture="%ModDir%/Content/Items/Jobgear/Mechanic/Exosuit2.png" limb="RightThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="false" inheritsourcerect="false" inheritlimbdepth="true" SourceRect="88,111,51,109" origin="0.57,0.61" />
        <sprite name="Exosuit Left Thigh" texture="%ModDir%/Content/Items/Jobgear/Mechanic/Exosuit2.png" limb="LeftThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="false" inheritsourcerect="false" SourceRect="189,113,50,109" origin="0.57,0.61" />
        <sprite name="Exosuit Right Leg" texture="%ModDir%/Content/Items/Jobgear/Mechanic/Exosuit2.png" limb="RightLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="false" inheritlimbdepth="true" inheritsourcerect="false" SourceRect="83,253,85,142" origin="0.37,0.65" />
        <sprite name="Exosuit Left Leg" texture="%ModDir%/Content/Items/Jobgear/Mechanic/Exosuit2.png" limb="LeftLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="false" inheritsourcerect="false" SourceRect="184,253,85,142" origin="0.37,0.65" />
        <sprite name="Exosuit Left Shoe" texture="%ModDir%/Content/Items/Jobgear/Mechanic/Exosuit2.png" limb="LeftFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="false" inheritsourcerect="false" sourcerect="591,361,59,50" origin="0.65,0.45" scale="1.2" />
        <sprite name="Exosuit Right Shoe" texture="%ModDir%/Content/Items/Jobgear/Mechanic/Exosuit2.png" limb="RightFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="false" inheritsourcerect="false" sourcerect="584,361,59,50" origin="0.65,0.45" scale="1.2" />
        <StatValue stattype="MeleeAttackMultiplier" value="0.3" />
        <StatusEffect type="OnWearing" target="Character" UseHullOxygen="true" />
        <!-- 可充气充电 -->
        <StatusEffect type="OnContained" target="Contained" targetslot="0" Condition="2.0" interval="1" disabledeltatime="true">
          <Conditional Voltage="gt 0.01" targetcontainer="true" targetgrandparent="true" targetitemcomponent="Powered" />
          <RequiredItem items="oxygentank" targetslot="0" type="Contained" excludebroken="false" excludefullcondition="true" />
        </StatusEffect>
        <StatusEffect type="OnContained" target="Contained" targetslot="1" Condition="2.0" interval="1" disabledeltatime="true">
          <Conditional Voltage="gt 0.01" targetcontainer="true" targetgrandparent="true" targetitemcomponent="Powered" />
          <RequiredItem items="reactorfuel" targetslot="1" type="Contained" excludebroken="false" excludefullcondition="true" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="Character" HideFace="true" ObstructVision="true" PressureProtection="10000.0" PropulsionSpeedMultiplier="0.5" setvalue="true" disabledeltatime="true">
          <Sound file="Content/Items/Diving/DivingSuitLoop1.ogg" range="500" loop="true" />
          <Sound file="Content/Items/Diving/DivingSuitLoop2.ogg" range="500" loop="true" />
          <TriggerAnimation Type="Walk" FileName="HumanWalkExosuit" priority="1" ExpectedSpecies="Human" />
          <TriggerAnimation Type="Run" FileName="HumanRunExosuit" priority="1" ExpectedSpecies="Human" />
        </StatusEffect>
        <!-- 重机枪无后座 -->
        <StatusEffect type="OnWearing" target="Character" interval="0.9" disabledeltatime="true">
          <Affliction identifier="recoilstabilized" amount="1" />
        </StatusEffect>
        <!-- slow movement -->
        <StatusEffect type="OnWearing" target="This,Character" UseHullOxygen="true" setvalue="true" disabledeltatime="true">
          <Conditional Voltage="gt 0.5" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="Contained,Character" Condition="-0.1" interval="1" disabledeltatime="true" targetslot="1" comparison="Or">
          <Conditional IsDead="false" />
          <RequiredItem items="reactorfuel" targetslot="1" type="Contained" />
        </StatusEffect>
        <!-- 0 movement speed when out of fuel-->
        <StatusEffect type="OnWearing" target="This,Character" SpeedMultiplier="-10.0" setvalue="true" disabledeltatime="true">
          <Conditional Voltage="lte 0.5" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="This,Character" SpeedMultiplier="1.2" setvalue="true" comparison="Or">
          <Conditional IsDead="false" />
          <RequiredItem items="thoriumfuelrod" targetslot="1" type="Contained" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="This,Character" SpeedMultiplier="1.3" setvalue="true" comparison="Or">
          <Conditional IsDead="false" />
          <RequiredItem items="fulguriumfuelrod" targetslot="1" type="Contained" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="This,Character" SpeedMultiplier="1.5" setvalue="true" comparison="Or">
          <Conditional IsDead="false" />
          <RequiredItem items="fulguriumfuelrodvolatile" targetslot="1" type="Contained" />
        </StatusEffect>
        <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="blunttrauma,gunshotwound,lacerations,explosiondamage" damagemultiplier="0.2" damagesound="LimbArmor" deflectprojectiles="true" />
        <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="bitewounds, bleeding" damagemultiplier="0.25" probabilitymultiplier="0.5" damagesound="LimbArmor" deflectprojectiles="true" />
        <damagemodifier armorsector="0.0,360.0" afflictiontypes="stun" damagemultiplier="0.5" probabilitymultiplier="0.25" damagesound="LimbArmor" deflectprojectiles="true" />
        <damagemodifier armorsector="0.0,360.0" afflictiontypes="burn" damagemultiplier="0.5" damagesound="" deflectprojectiles="true" />
        <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="radiationsickness" damagemultiplier="0.75" damagesound="LimbArmor" />
        <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="huskinfection" probabilitymultiplier="0.1" damagesound="LimbArmor" />
        <sound file="Content/Items/Weapons/WEAPONS_chargeUp.ogg" type="OnWearing" range="500.0" volumeproperty="Speed" volume="0.2" loop="true" frequencymultiplier="0.5" />
        <StatValue stattype="FlowResistance" value="0.9" />
        <StatValue stattype="PropulsionSpeed" value="-0.75" />
      </Wearable>
      <ItemContainer capacity="0" hideitems="true" containedstateindicatorstyle="tank" containedstateindicatorslot="0">
        <SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="64,448,64,64" origin="0.5,0.5" />
        <SlotIcon slotindex="1" texture="Content/UI/StatusMonitorUI.png" sourcerect="192,448,64,64" origin="0.5,0.5" />
        <SlotIcon slotindex="2" texture="Content/UI/InventoryUIAtlas.png" sourcerect="888,278,62,44" origin="0.5,0.5" />
        <StatusEffect type="OnWearing" target="Contained" targetslot="0" playsoundonrequireditemfailure="true">
          <RequiredItem items="oxygensource" type="Contained" targetslot="0" matchonempty="true" />
          <Conditional condition="lte 0.0" />
          <Sound file="Content/Items/WarningBeep.ogg" range="500" loop="true" />
        </StatusEffect>
        <SubContainer capacity="1" maxstacksize="1">
          <Containable items="oxygensource,weldingtoolfuel" />
          <Containable items="oxygensource">
            <StatusEffect type="OnWearing" target="Character" OxygenAvailable="1000.0" />
            <StatusEffect type="OnWearing" target="Contained" Condition="-0.2" comparison="And">
              <Conditional TargetContainer="true" TargetGrandparent="true" IsDead="false" />
              <Conditional TargetContainer="true" TargetGrandparent="true" DecreasedOxygenConsumption="lt 99" />
              <Conditional TargetContainer="true" TargetGrandparent="true" NeedsAir="true" />
            </StatusEffect>
            <StatusEffect type="OnWearing" target="Contained">
              <Conditional condition="lt 5.0" />
              <Sound file="Content/Items/WarningBeepSlow.ogg" range="250" loop="true" />
            </StatusEffect>
          </Containable>
          <Containable items="oxygenitetank">
            <StatusEffect type="OnWearing" target="Character" SpeedMultiplier="1.2" setvalue="true" targetslot="0" comparison="And">
              <Conditional IsDead="false" />
              <Conditional DecreasedOxygenConsumption="lt 99" />
              <Conditional NeedsAir="true" />
            </StatusEffect>
          </Containable>
          <Containable items="weldingfueltank" blameequipperfordeath="true">
            <StatusEffect type="OnWearing" target="Contained" Condition="-0.5" comparison="And">
              <Conditional TargetContainer="true" TargetGrandparent="true" IsDead="false" />
              <Conditional TargetContainer="true" TargetGrandparent="true" DecreasedOxygenConsumption="lt 99" />
              <Conditional TargetContainer="true" TargetGrandparent="true" NeedsAir="true" />
            </StatusEffect>
            <StatusEffect type="OnWearing" target="Character" OxygenAvailable="-100.0" Oxygen="-5.0" comparison="And">
              <Conditional IsDead="false" />
              <Conditional DecreasedOxygenConsumption="lt 99" />
              <Conditional NeedsAir="true" />
            </StatusEffect>
          </Containable>
          <Containable items="incendiumfueltank" blameequipperfordeath="true">
            <StatusEffect type="OnWearing" target="Contained" Condition="-0.5" comparison="And">
              <Conditional TargetContainer="true" TargetGrandparent="true" IsDead="false" />
              <Conditional TargetContainer="true" TargetGrandparent="true" DecreasedOxygenConsumption="lt 99" />
              <Conditional TargetContainer="true" TargetGrandparent="true" NeedsAir="true" />
            </StatusEffect>
            <StatusEffect type="OnWearing" target="Character" OxygenAvailable="-100.0" comparison="And" targetlimb="Torso">
              <Affliction identifier="burn" amount="20.0" />
              <Conditional IsDead="false" />
              <Conditional DecreasedOxygenConsumption="lt 99" />
              <Conditional NeedsAir="true" />
            </StatusEffect>
          </Containable>
        </SubContainer>
        <SubContainer capacity="1" maxstacksize="1">
          <Containable items="reactorfuel">
            <StatusEffect type="OnContaining" target="This,Character" Voltage="1.0" setvalue="true">
              <Conditional IsDead="false" />
            </StatusEffect>
          </Containable>
        </SubContainer>
        <SubContainer capacity="1" maxstacksize="1">
          <Containable items="mountableweapon,smallitem"></Containable>
        </SubContainer>
        <SubContainer capacity="9" maxstacksize="32">
          <Containable items="smallitem" />
        </SubContainer>
      </ItemContainer>
      <aitarget maxsightrange="1500" />
    </Item>
    <!-- 重型扳手:bigger better stronger -->
    <Item name="" identifier="heavywrench" variantof="wrench" addedrepairspeedmultiplier="0.4">
      <Preferredcontainer secondary="respawncontainer" amount="1" spawnprobability="0" notcampaign="true" />
      <PreferredContainer primary="engcab" spawnprobability="0" />
      <PreferredContainer secondary="wreckstoragecab,abandonedstoragecab" spawnprobability="0" />
      <PreferredContainer primary="wreckengcab,abandonedengcab,outpostengcab,beaconengcab" spawnprobability="0" />
      <PreferredContainer secondary="outpostcrewcabinet" spawnprobability="0" />
      <PreferredContainer secondary="outposttrashcan" spawnprobability="0" />
      <Price baseprice="190" sold="false" />
      <Deconstruct>
        <Item identifier="steel" />
        <Item identifier="titanium" />
      </Deconstruct>
      <Fabricate requiresrecipe="true">
        <RequiredItem identifier="titanium" amount="2" />
        <RequiredItem identifier="steel" />
      </Fabricate>
      <InventoryIcon texture="Content/Items/Jobgear/TalentGear.png" sourcerect="157,492,114,20" origin="0.5,0.5" />
      <Sprite texture="%ModDir%/Content/items/Jobgear/Mechanic/heavywrench_plus.png" sourcerect="0,0,171,36" depth="0.55" origin="0.5,0.5" />
      <Body width="114" height="20" density="30" />
      <MeleeWeapon slots="RightHand+LeftHand,Any" range="130" reload="1.1" controlpose="true" aimpos="45,10" handle1="-25,0" handle2="-12.5,0.5" holdangle="56" combatpriority="20">
        <StatusEffect type="OnFailure" target="This" reload="1.5" setvalue="true" />
        <StatusEffect type="OnUse" target="This" reload="1.1" setvalue="true" delay="1.4" />
        <RequiredSkill identifier="mechanical" level="40" />
        <Attack targetimpulse="15" structuredamage="15" itemdamage="15">
          <Affliction identifier="blunttrauma" strength="63" />
          <Affliction identifier="stun" strength="1" />
          <StatusEffect type="OnUse" target="UseTarget">
            <Conditional entitytype="eq Character" />
            <Sound file="Content/Items/Weapons/Smack1.ogg" selectionmode="random" range="500" />
            <Sound file="Content/Items/Weapons/Smack2.ogg" range="500" />
          </StatusEffect>
          <StatusEffect type="OnUse" target="This">
            <Conditional skillrequirement="true" mechanical="lt 40" />
            <Affliction identifier="stun" strength="0.25" />
          </StatusEffect>
        </Attack>
      </MeleeWeapon>
      <SkillRequirementHint identifier="mechanical" level="40" />
    </Item>
  </Items>
</Override>