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    <damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.75" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="bleeding,bitewounds" AfflictionTypes="" />
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    <StatusEffect type="OnDamaged" target="This">
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      <Affliction identifier="concussion" strength="10" probability="0.25" />
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  <limb Name="LeftArm (4)" ID="4" Type="LeftArm" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="15" Height="50" Width="0" Density="10" IgnoreCollisions="False" AngularDamping="50" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="60" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="2" Friction="0.3" Restitution="0.05">
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  <limb Name="LeftHand (5)" ID="5" Type="LeftHand" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="13" Height="20" Width="0" Density="10" IgnoreCollisions="False" AngularDamping="50" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="60" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="2" Friction="0.3" Restitution="0.05">
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    <sound Tag="footstep_metal" />
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    <sound Tag="footstep_metal" />
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    <damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.75" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="bleeding,bitewounds" AfflictionTypes="" />
  </limb>
  <limb Name="LeftForearm (13)" ID="13" Type="LeftForearm" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="180" InheritLimbDepth="None" SteerForce="0" Radius="13" Height="35" Width="0" Density="10" IgnoreCollisions="False" AngularDamping="50" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="60" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="2" Friction="0.3" Restitution="0.05">
    <sprite SourceRect="336,96,64,64" Origin="0.5,0.5" Depth="0.15" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
    <tintmask texture="%ModDir%/Content/Characters/Human/Human_[GENDER]_mask.png" />
    <damagedsprite texture="%ModDir%/Content/Characters/Human/Human_[GENDER]_damageoverlay.png" sourcerect="336,96,64,64" />
    <damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.5" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="gunshotwound,lacerations,blunttrauma" AfflictionTypes="" />
    <damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.75" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="bleeding,bitewounds" AfflictionTypes="" />
  </limb>
  <limb Name="RightForearm (14)" ID="14" Type="RightForearm" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="13" Height="35" Width="0" Density="10" IgnoreCollisions="False" AngularDamping="50" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="60" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="3" Friction="0.3" Restitution="0.05">
    <sprite SourceRect="272,96,64,64" Origin="0.5,0.5" Depth="0.01" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
    <tintmask texture="%ModDir%/Content/Characters/Human/Human_[GENDER]_mask.png" />
    <damagedsprite texture="%ModDir%/Content/Characters/Human/Human_[GENDER]_damageoverlay.png" sourcerect="272,96,64,64" />
    <damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.5" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="gunshotwound,lacerations,blunttrauma" AfflictionTypes="" />
    <damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.75" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="bleeding,bitewounds" AfflictionTypes="" />
  </limb>
  <joint Name="Joint 0 - 1" Limb1="0" Limb2="1" Limb1Anchor="-9.455685,82.095024" Limb2Anchor="-9.702595,-14.147298" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="30" LowerLimit="-20" Stiffness="0.5" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
  <joint Name="Joint 0 - 12" Limb1="0" Limb2="12" Limb1Anchor="-0.92547953,-38.71881" Limb2Anchor="0.10620385,-0.07190597" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="18" LowerLimit="-43" Stiffness="1000" Scale="1" WeldJoint="True" ClockWiseRotation="False" />
  <joint Name="Joint 12 - 6" Limb1="12" Limb2="6" Limb1Anchor="-1.8,-6.7" Limb2Anchor="-2.4,37.57086" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="45" LowerLimit="-12" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
  <joint Name="Joint 10 - 11" Limb1="10" Limb2="11" Limb1Anchor="-0.48638433,-38.45101" Limb2Anchor="-10.862407,6.005065" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="30" LowerLimit="-70" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
  <joint Name="Joint 12 - 9" Limb1="12" Limb2="9" Limb1Anchor="-1.8046935,-6.683343" Limb2Anchor="-2.423022,37.601402" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="45" LowerLimit="-12" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
  <joint Name="Joint 7 - 8" Limb1="7" Limb2="8" Limb1Anchor="-0.046557263,-36.83452" Limb2Anchor="-10.937978,6" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="30" LowerLimit="-70" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
  <joint Name="Joint 0 - 4" Limb1="0" Limb2="4" Limb1Anchor="-9.703021,58.77287" Limb2Anchor="0.6,28.573063" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="False" UpperLimit="0" LowerLimit="0" Stiffness="0.5" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
  <joint Name="Joint 4 - 13" Limb1="4" Limb2="13" Limb1Anchor="-0.42030457,-24.1082" Limb2Anchor="-1.2,23.5" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="170" LowerLimit="5" Stiffness="0.2" Scale="1" WeldJoint="False" ClockWiseRotation="True" />
  <joint Name="Joint 13 - 5" Limb1="13" Limb2="5" Limb1Anchor="-0.8,-29" Limb2Anchor="-0.5,7.8" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="10" LowerLimit="-30.000021" Stiffness="0.5" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
  <joint Name="Joint 0 - 2" Limb1="0" Limb2="2" Limb1Anchor="-10.541139,57.073742" Limb2Anchor="0.6395478,28.56819" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="False" UpperLimit="0" LowerLimit="0" Stiffness="0.5" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
  <joint Name="Joint 2 - 14" Limb1="2" Limb2="14" Limb1Anchor="1.2598914,-28.258312" Limb2Anchor="1.7877463,20.79795" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="170" LowerLimit="5" Stiffness="0.2" Scale="1" WeldJoint="False" ClockWiseRotation="True" />
  <joint Name="Joint 14 - 3" Limb1="14" Limb2="3" Limb1Anchor="-0.8303146,-28.958904" Limb2Anchor="-0.51387256,7.8291073" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="10" LowerLimit="-30.000021" Stiffness="0.5" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
  <joint Name="Joint 9 - 10" Limb1="9" Limb2="10" Limb1Anchor="-2.1145673,-31.204475" Limb2Anchor="-0.6147495,49.310158" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="-5" LowerLimit="-145" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="True" />
  <joint Name="Joint 6 - 7" Limb1="6" Limb2="7" Limb1Anchor="-2.1,-31.2" Limb2Anchor="-0.6,49.3" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="-5" LowerLimit="-145" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="True" />
</Ragdoll>