<?xml version="1.0" encoding="utf-8"?>
<Override>
  <Items>
    <Item name="" identifier="chitinhelmet" category="Equipment" tags="smallitem,clothing" impactsoundtag="impact_metal_heavy" scale="0.4" cargocontaineridentifier="metalcrate">
      <Price baseprice="175" sold="false">
        <Price storeidentifier="merchantoutpost" />
        <Price storeidentifier="merchantcity" />
        <Price storeidentifier="merchantresearch" />
        <Price storeidentifier="merchantmilitary" multiplier="1.6" />
        <Price storeidentifier="merchantmine" />
      </Price>
      <Deconstruct time="10">
        <Item identifier="chitin" />
      </Deconstruct>
      <Fabricate suitablefabricators="fabricator" requiredtime="20">
        <RequiredItem identifier="chitin" />
        <RequiredItem identifier="chitin" />
        <RequiredItem identifier="chitin" />
      </Fabricate>
      <Sprite texture="%ModDir%/Content/Items/Jobgear/headgears.png" sourcerect="724,94,112,106" depth="0.6" origin="0.5,0.5" />
      <InventoryIcon texture="%ModDir%/Content/Items/Jobgear/headgears.png" sourcerect="724,94,112,106" origin="0.5,0.5" />
      <Body radius="30" density="50" />
      <Wearable slots="Any,Head" armorvalue="20.0" msg="ItemMsgPickUpSelect">
        <damagemodifier afflictionidentifiers="blunttrauma,lacerations,gunshotwound" armorsector="0.0,360.0" damagemultiplier="0.4" damagesound="LimbArmor" deflectprojectiles="true" />
        <damagemodifier afflictionidentifiers="bitewounds" armorsector="0.0,360.0" damagemultiplier="0.6" damagesound="LimbArmor" deflectprojectiles="true" />
        <damagemodifier afflictiontypes="bleeding" armorsector="0.0,360.0" damagemultiplier="0.2" damagesound="LimbArmor" deflectprojectiles="true" />
        <sprite texture="%ModDir%/Content/Items/Jobgear/headgears.png" limb="Head" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.65" hidewearablesoftype="Hair" sourcerect="724,94,112,106" origin="0.52,0.56" />
      </Wearable>
    </Item>
  </Items>
</Override>