<?xml version="1.0" encoding="utf-8"?>
<huskappendage>
  <limb name="Huskappendage 1" id="15" height="10" width="15" ignorecollisions="True" flip="True" hide="True">
    <sprite texture="%ModDir%/Content/Characters/Humanhusk/Husk_Injector.png" sourcerect="25,86,20,15" depth="0.11" origin="0.5,0.5" ignoretint="true" />
    <attack range="40" damagerange="25" duration="0.1" targetforce="0" structuresoundtype="StructureBlunt" force="6" applyforceonlimbs="0" torque="0" context="Any" targettype="Character" hitdetectiontype="Distance" structuredamage="0" itemdamage="0" stun="0" onlyhumans="False" applyforcesonlyonce="False" targetimpulse="3" targetimpulseworld="0,0" targetforceworld="0,0" severlimbsprobability="0" stickchance="0" priority="0" afterattack="FollowThrough" cooldown="1" secondarycooldown="0" cooldownrandomfactor="0">
      <StatusEffect type="OnUse" target="Parent" disabledeltatime="true">
        <ReduceAffliction type="damage" strength="1.5" />
      </StatusEffect>
      <Affliction identifier="bitewounds" strength="5" />
      <Affliction identifier="bleeding" strength="5" probability="0.5" />
      <Affliction identifier="huskinfection" strength="1" probability="0.5" />
      <Affliction identifier="stun" strength="0.3" />
    </attack>
  </limb>
  <limb name="Huskappendage 2" id="16" height="10" width="15" ignorecollisions="True" flip="True" hide="True">
    <sprite texture="%ModDir%/Content/Characters/Humanhusk/Husk_Injector.png" sourcerect="46,86,20,15" depth="0.11" origin="0.5,0.5" ignoretint="true" />
  </limb>
  <limb name="Huskappendage 3" id="17" height="10" width="15" ignorecollisions="True" flip="True" hide="True">
    <sprite texture="%ModDir%/Content/Characters/Humanhusk/Husk_Injector.png" sourcerect="70,86,20,15" depth="0.11" origin="0.5,0.5" ignoretint="true" />
  </limb>
  <limb name="Huskappendage 4" id="18" height="10" width="15" ignorecollisions="True" flip="True" hide="True">
    <sprite texture="%ModDir%/Content/Characters/Humanhusk/Husk_Injector.png" sourcerect="70,86,20,15" depth="0.11" origin="0.5,0.5" ignoretint="true" />
  </limb>
  <limb name="Huskappendage 6" id="19" height="10" width="15" attackpriority="2" flip="True" hide="True" pullpos="0,25" type="None" healthindex="0" steerforce="0" stepoffset="0,0" radius="0" density="10" refjoint="-1" ignorecollisions="True" notes="" friction="0.3" restitution="0.05">
    <sprite texture="%ModDir%/Content/Characters/Humanhusk/Husk_Injector.png" sourcerect="91,86,20,15" depth="0.11" origin="0.5,0.5" ignoretint="true" />
  </limb>
  <!-- Head to husk appendage -->
  <joint name="Head to Huskappendage" limb1="1" limb2="15" limb1anchor="6.5,-8" limb2anchor="-3,0" upperlimit="0" lowerlimit="-10" canbesevered="False" limitenabled="True" />
  <joint name="Huskappendage 1-2" limb1="15" limb2="16" limb1anchor="3,0" limb2anchor="-3,0" upperlimit="1" lowerlimit="-1" canbesevered="False" limitenabled="True" />
  <joint name="Huskappendage 2-3" limb1="16" limb2="17" limb1anchor="3,0" limb2anchor="-3,0" upperlimit="1" lowerlimit="-1" canbesevered="False" limitenabled="True" />
  <joint name="Huskappendage 2-3" limb1="17" limb2="18" limb1anchor="3,0" limb2anchor="-3,0" upperlimit="1" lowerlimit="-1" canbesevered="False" limitenabled="True" />
  <joint name="Huskappendage 3-4" limb1="18" limb2="19" limb1anchor="3,0" limb2anchor="-3,0" upperlimit="1" lowerlimit="-1" canbesevered="False" limitenabled="True" />
</huskappendage>