<?xml version="1.0" encoding="utf-8"?>
<override>
  <Items>
    <!-- 冲锋枪弹匣:修改贴图,容量加到45发,回收配方匹配其他弹匣 -->
    <Item name="" identifier="smgmagazine" maxstacksize="8" maxstacksizecharacterinventory="2" scale="0.5" category="Weapon" cargocontaineridentifier="metalcrate" linkable="true" tags="smallitem,smgammo" impactsoundtag="impact_metal_light">
      <PreferredContainer primary="smg,smgunique,machinepistol" amount="1" spawnprobability="1" />
      <PreferredContainer primary="armcab" amount="1" spawnprobability="1" notcampaign="true" />
      <PreferredContainer secondary="outpostsecarmcab" minamount="1" maxamount="2" spawnprobability="0.5" />
      <PreferredContainer secondary="wrecksecarmcab" minamount="1" maxamount="2" spawnprobability="0.2" />
      <PreferredContainer secondary="secarmcab" />
      <Price baseprice="100" displaynonempty="true" minleveldifficulty="15">
        <Price storeidentifier="merchantoutpost" sold="false" multiplier="1.5" />
        <Price storeidentifier="merchantcity" multiplier="1.25" minavailable="2" sold="false" />
        <Price storeidentifier="merchantresearch" sold="false" multiplier="1.25" />
        <Price storeidentifier="merchantmilitary" multiplier="0.9" minavailable="4" />
        <Price storeidentifier="merchantmine" sold="false" multiplier="1.25" />
        <Price storeidentifier="merchantarmory" multiplier="0.9" minavailable="4" />
      </Price>
      <Fabricate suitablefabricators="fabricator" requiredtime="25" requiresrecipe="true">
        <RequiredSkill identifier="weapons" level="40" />
        <RequiredItem tag="munition_propulsion" description="fabricationdescription.munition_propulsion" />
        <RequiredItem tag="munition_core" description="fabricationdescription.munition_core" />
        <RequiredItem tag="munition_jacket" description="fabricationdescription.munition_jacket" />
        <RequiredItem identifier="steel" />
      </Fabricate>
      <Fabricate suitablefabricators="fabricator" requiredtime="15" requiresrecipe="true" displayname="recycleitem">
        <RequiredSkill identifier="weapons" level="40" />
        <RequiredItem tag="munition_propulsion" description="fabricationdescription.munition_propulsion" />
        <RequiredItem tag="munition_core" description="fabricationdescription.munition_core" />
        <RequiredItem tag="munition_jacket" description="fabricationdescription.munition_jacket" />
        <RequiredItem tag="smgammo" mincondition="0.0" maxcondition="0.1" usecondition="false" />
      </Fabricate>
      <Deconstruct time="10">
        <Item identifier="lead" mincondition="0.95" />
        <Item identifier="steel" />
      </Deconstruct>
      <InventoryIcon texture="%ModDir%/Content/Items/Weapons/smgrounds/smgrounds1_icon.png" sourcerect="0,0,48,48" scale="0.5" />
      <Sprite texture="%ModDir%/Content/Items/Weapons/smgrounds/smgrounds1.png" depth="0.54" sourcerect="0,0,19,43" origin="0.5,0.5" />
      <Body width="28" height="26" density="25" />
      <ItemContainer hideitems="true" capacity="1" drawinventory="false" canbeselected="false" ShowConditionInContainedStateIndicator="true" SpawnWithId="smground" removecontaineditemsondeconstruct="true" containedstateindicatorstyle="bullet">
        <Containable items="smground" />
        <StatusEffect type="OnUse" target="This" condition="-2.23" disabledeltatime="true">
          <SpawnItem identifiers="smground" spawnposition="ThisInventory" />
        </StatusEffect>
      </ItemContainer>
      <Holdable canBeCombined="true" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect" />
      <Upgrade gameversion="0.10.0.0" scale="0.5" />
    </Item>
    <!-- 冲锋枪:修改贴图,替换音效,降低伤害倍率,品质等级加成射速 -->
    <Item name="" identifier="smg" category="Weapon" cargocontaineridentifier="metalcrate" tags="smallautoweapon,smallitem,weapon,gun,gunsmith,mountableweapon" Scale="0.5" impactsoundtag="impact_metal_light">
      <PreferredContainer primary="secarmcab" amount="1" spawnprobability="1" notcampaign="true" />
      <PreferredContainer secondary="outpostsecarmcab" amount="1" spawnprobability="0.5" />
      <PreferredContainer secondary="wrecksecarmcab,abandonedsecarmcab" amount="1" spawnprobability="0.25" />
      <PreferredContainer secondary="armcab,weaponholder" />
      <Price baseprice="390" minleveldifficulty="30">
        <Price storeidentifier="merchantoutpost" sold="false" multiplier="1.5" />
        <Price storeidentifier="merchantcity" multiplier="1.25" minavailable="1" sold="false" />
        <Price storeidentifier="merchantresearch" sold="false" multiplier="1.25" />
        <Price storeidentifier="merchantmilitary" multiplier="0.9" minavailable="2" />
        <Price storeidentifier="merchantmine" sold="false" multiplier="1.25" />
        <Price storeidentifier="merchantarmory" multiplier="0.9" minavailable="2" />
      </Price>
      <Fabricate suitablefabricators="fabricator" requiredtime="35" requiresrecipe="true">
        <RequiredSkill identifier="weapons" level="55" />
        <RequiredItem identifier="plastic" />
        <RequiredItem identifier="titaniumaluminiumalloy" amount="2" />
      </Fabricate>
      <Deconstruct time="10">
        <Item identifier="plastic" />
        <Item identifier="titaniumaluminiumalloy" />
      </Deconstruct>
      <Sprite texture="%ModDir%/Content/Items/Weapons/weapons_new.png" sourcerect="0,128,200,60" depth="0.55" origin="0.5,0.5" />
      <Body width="200" height="60" density="25" />
      <Holdable slots="Any,RightHand+LeftHand" controlpose="true" holdpos="50,-10" aimpos="45,-10" handle1="-54,-6" handle2="26,5" holdangle="-35" msg="ItemMsgPickUpSelect" />
      <RangedWeapon reload="0.15" weapondamagemodifier="1.1" penetration="0.15" holdtrigger="true" barrelpos="88,15" spread="10" unskilledspread="16" combatPriority="80" drawhudwhenequipped="true" crosshairscale="0.2">
        <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
        <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
        <ParticleEmitter particle="muzzleflash" particleamount="1" velocitymin="0" velocitymax="0" />
        <Sound file="%ModDir%/Content/Items/Weapons/SMGsingleShot1.ogg" type="OnUse" range="3000" selectionmode="Random" />
        <Sound file="%ModDir%/Content/Items/Weapons/SMGsingleShot2.ogg" type="OnUse" range="3000" />
        <Sound file="%ModDir%/Content/Items/Weapons/SMGsingleShot3.ogg" type="OnUse" range="3000" />
        <StatusEffect type="OnUse" target="This">
          <Explosion range="150.0" force="0.8" shockwave="false" smoke="false" flames="false" sparks="false" underwaterbubble="false" camerashake="4.0" />
          <ParticleEmitter particle="casingfirearm" particleamount="1" anglemin="90" anglemax="150" velocitymin="50" velocitymax="250" CopyEntityAngle="true" />
        </StatusEffect>
        <!--"Use" contained magazine to spawn projectiles.-->
        <StatusEffect type="OnUse" target="Contained">
          <Use />
        </StatusEffect>
        <!--持续射击加大扩散-->
        <StatusEffect type="OnUse" target="This" spread="2" unskilledspread="4" disabledeltatime="true">
          <Conditional spread="lte 4" />
        </StatusEffect>
        <StatusEffect type="OnUse" target="This" spread="6" unskilledspread="22" setvalue="true" disabledeltatime="true">
          <Conditional spread="gt 4" />
        </StatusEffect>
        <!--扩散自然恢复-->
        <StatusEffect type="OnSecondaryUse" target="This" spread="-5" unskilledspread="-10">
          <Conditional spread="gt 0" />
        </StatusEffect>
        <!--松开扳机0.01秒重置扩散-->
        <StatusEffect type="Always" target="This" spread="0" unskilledspread="10" setvalue="true" delay="0.01" checkconditionalalways="true" disabledeltatime="true">
          <Conditional ReloadTimer="0" />
        </StatusEffect>
        <RequiredItems items="smgammo" type="Contained" msg="ItemMsgAmmoRequired" />
        <RequiredSkill identifier="weapons" level="50" />
      </RangedWeapon>
      <ItemContainer capacity="1" maxstacksize="1" hideitems="false" containedstateindicatorslot="0" containedstateindicatorstyle="bullet" containedspritedepth="0.56">
        <Containable items="smgammo" hide="true" itempos="-2,-5" />
        <SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="256,448,64,64" origin="0.5,0.5" />
        <SlotIcon slotindex="1" texture="Content/UI/StatusMonitorUI.png" sourcerect="320,448,64,64" origin="0.5,0.5" />
        <SubContainer capacity="1" maxstacksize="1">
          <Containable items="flashlight" hide="false" itempos="22,-1" setactive="true" />
        </SubContainer>
      </ItemContainer>
      <aitarget sightrange="2000" soundrange="4000" fadeouttime="5" />
      <Quality>
        <QualityStat stattype="FirepowerMultiplier" value="0.1" />
        <QualityStat stattype="FiringRateMultiplier" value="0.1" />
      </Quality>
      <Upgrade gameversion="0.10.0.0" scale="0.5" />
      <SkillRequirementHint identifier="weapons" level="50" />
    </Item>
    <!-- 左轮手枪:修改贴图-->
    <Item name="" identifier="revolver" category="Weapon" cargocontaineridentifier="metalcrate" tags="smallitem,weapon,gun,pistolitem,gunsmith,mountableweapon" Scale="0.5" impactsoundtag="impact_metal_light">
      <PreferredContainer secondary="outpostsecarmcab" amount="1" spawnprobability="0.5" />
      <PreferredContainer secondary="wrecksecarmcab,abandonedsecarmcab" amount="1" spawnprobability="0.25" />
      <PreferredContainer primary="secarmcab" secondary="armcab,weaponholder" />
      <Price baseprice="150">
        <Price storeidentifier="merchantoutpost" sold="false" multiplier="1.5" />
        <Price storeidentifier="merchantcity" multiplier="1.25" sold="false" minavailable="1" />
        <Price storeidentifier="merchantresearch" sold="false" multiplier="1.25" />
        <Price storeidentifier="merchantmilitary" multiplier="0.9" minavailable="3" />
        <Price storeidentifier="merchantmine" sold="false" multiplier="1.25" />
        <Price storeidentifier="merchantarmory" multiplier="0.9" minavailable="3" />
      </Price>
      <Deconstruct time="10">
        <Item identifier="steel" />
        <Item identifier="plastic" />
      </Deconstruct>
      <Fabricate suitablefabricators="fabricator" requiredtime="35" requiresrecipe="true">
        <RequiredSkill identifier="weapons" level="35" />
        <RequiredItem identifier="steel" amount="2" />
        <RequiredItem identifier="plastic" />
      </Fabricate>
      <Sprite texture="%ModDir%/Content/Items/Weapons/weapons_new.png" sourcerect="208,0,80,42" depth="0.55" origin="0.5,0.5" />
      <Body width="76" height="40" density="25" />
      <Holdable slots="Any,RightHand,LeftHand" controlpose="true" aimpos="70,5" handle1="-25,-12" msg="ItemMsgPickUpSelect" />
      <RangedWeapon barrelpos="32,12" spread="0" unskilledspread="2" combatPriority="70" drawhudwhenequipped="true" crosshairscale="0.2" reload="0.5">
        <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
        <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
        <Sound file="Content/Items/Weapons/Revolver1.ogg" type="OnUse" range="3000" selectionmode="Random" />
        <Sound file="Content/Items/Weapons/Revolver2.ogg" type="OnUse" range="3000" />
        <Sound file="Content/Items/Weapons/Revolver3.ogg" type="OnUse" range="3000" />
        <ParticleEmitter particle="muzzleflash" particleamount="1" velocitymin="0" velocitymax="0" />
        <StatusEffect type="OnUse" target="This">
          <Explosion range="150.0" force="1.5" shockwave="false" smoke="false" flames="false" sparks="false" underwaterbubble="false" camerashake="6.0" />
        </StatusEffect>
        <RequiredItems items="revolverammo" type="Contained" msg="ItemMsgAmmoRequired" />
        <RequiredSkill identifier="weapons" level="40" />
      </RangedWeapon>
      <ItemContainer capacity="1" maxstacksize="6" hideitems="true" containedstateindicatorstyle="bullet">
        <SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="256,448,64,64" origin="0.5,0.5" />
        <Containable items="revolverammo" />
      </ItemContainer>
      <aitarget sightrange="2000" soundrange="5000" fadeouttime="5" />
      <Quality>
        <QualityStat stattype="FirepowerMultiplier" value="0.1" />
      </Quality>
      <Upgrade gameversion="0.10.0.0" scale="0.5" />
      <SkillRequirementHint identifier="weapons" level="40" />
    </Item>
    <!-- 鱼叉枪:修改贴图,隐藏鱼叉,射速受技能影响 -->
    <Item name="" identifier="harpoongun" category="Weapon" cargocontaineridentifier="metalcrate" tags="mediumitem,weapon,gunsmith,mountableweapon" Scale="0.5" impactsoundtag="impact_metal_light">
      <PreferredContainer secondary="wreckweaponholder" spawnprobability="0.05" />
      <PreferredContainer secondary="wreckarmcab,abandonedarmcab" amount="1" spawnprobability="0.1" />
      <PreferredContainer primary="secarmcab" secondary="armcab,weaponholder" />
      <Price baseprice="170" minavailable="1">
        <Price storeidentifier="merchantoutpost" multiplier="1.5" />
        <Price storeidentifier="merchantcity" multiplier="1.25" minavailable="2" sold="false" />
        <Price storeidentifier="merchantresearch" multiplier="1.25" />
        <Price storeidentifier="merchantmilitary" multiplier="0.9" minavailable="3" />
        <Price storeidentifier="merchantmine" multiplier="1.25" />
        <Price storeidentifier="merchantarmory" multiplier="0.9" minavailable="3" />
      </Price>
      <Deconstruct time="10">
        <Item identifier="steel" />
        <Item identifier="plastic" />
        <Item identifier="tin" />
      </Deconstruct>
      <Fabricate suitablefabricators="fabricator" requiredtime="20">
        <RequiredSkill identifier="weapons" level="30" />
        <RequiredItem identifier="steel" amount="2" />
        <RequiredItem identifier="plastic" amount="2" />
        <RequiredItem identifier="tin" amount="2" />
      </Fabricate>
      <Sprite texture="%ModDir%/Content/Items/Weapons/weapons_new.png" sourcerect="0,64,200,54" depth="0.55" origin="0.5,0.5" />
      <Body width="200" height="54" density="25" />
      <Holdable slots="Any,RightHand+LeftHand" controlpose="true" holdpos="5,-27" aimpos="57,6" handle1="-30,-11" handle2="28,-8" holdangle="75" msg="ItemMsgPickUpSelect" />
      <RangedWeapon reload="0.875" reloadnoskill="1.75" reloadskillrequirement="30" launchimpulse="20.0" barrelpos="52,12" spread="1" unskilledspread="10" combatPriority="60" drawhudwhenequipped="true" crosshairscale="0.2">
        <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
        <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
        <Sound file="Content/Items/Weapons/HarpoonGun1.ogg" type="OnUse" />
        <Sound file="Content/Items/Weapons/HarpoonGun2.ogg" type="OnUse" />
        <Sound file="Content/Items/Weapons/HarpoonGun3.ogg" type="OnUse" />
        <StatusEffect type="OnUse" target="This">
          <Explosion range="150.0" force="5" shockwave="false" smoke="false" flames="false" flash="false" sparks="false" underwaterbubble="false" camerashake="6.0" />
        </StatusEffect>
        <RequiredItems items="harpoonammo" type="Contained" msg="ItemMsgSpearRequired" />
        <RequiredSkill identifier="weapons" level="30" />
      </RangedWeapon>
      <ItemContainer itempos="27,10" iteminterval="0,-4" hideitems="false" capacity="1" maxstacksize="6" containedstateindicatorslot="0" containedstateindicatorstyle="spear" containedspritedepths="0.551,0.552,0.553,0.554,0.555,0.556">
        <Containable items="harpoonammo" hide="true" />
        <SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="0,448,64,64" origin="0.5,0.5" />
        <SlotIcon slotindex="1" texture="Content/UI/StatusMonitorUI.png" sourcerect="320,448,64,64" origin="0.5,0.5" />
        <SubContainer capacity="1" maxstacksize="1">
          <Containable items="flashlight" hide="false" itempos="18,12" setactive="true" />
        </SubContainer>
      </ItemContainer>
      <aitarget sightrange="0" soundrange="500" fadeouttime="2" />
      <Quality>
        <QualityStat stattype="FirepowerMultiplier" value="0.1" />
      </Quality>
      <Upgrade gameversion="0.10.0.0" scale="0.5" />
      <SkillRequirementHint identifier="weapons" level="30" />
    </Item>
    <!-- 亡眼:修改贴图,替换音效,加点伤害,加快射速,取消隐藏 -->
    <Item name="" identifier="smgunique" category="Weapon" cargocontaineridentifier="metalcrate" tags="smallautoweapon,smallitem,weapon,gun,mountableweapon" Scale="0.5" impactsoundtag="impact_metal_light" hideinmenus="false" allowasextracargo="true">
      <PreferredContainer primary="secarmcab" secondary="armcab" />
      <PreferredContainer secondary="wrecksecarmcab,abandonedsecarmcab" spawnprobability="0.05" />
      <Price baseprice="1064" sold="false" canbespecial="false" />
      <Deconstruct time="10">
        <Item identifier="steel" />
        <Item identifier="plastic" />
      </Deconstruct>
      <Sprite texture="%ModDir%/Content/Items/Weapons/weapons_new.png" sourcerect="208,128,200,60" depth="0.55" origin="0.5,0.5" />
      <Body width="200" height="60" density="25" />
      <Holdable slots="Any,RightHand+LeftHand" controlpose="true" holdpos="42,-10" aimpos="49,-2" handle1="-10,-15" handle2="75,-5" holdangle="-35" msg="ItemMsgPickUpSelect" />
      <RangedWeapon reload="0.08" weapondamagemodifier="1.1" holdtrigger="true" barrelpos="88,20" spread="2" unskilledspread="8" combatPriority="80" drawhudwhenequipped="true" crosshairscale="0.2">
        <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
        <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
        <ParticleEmitter particle="muzzleflash" particleamount="1" velocitymin="0" velocitymax="0" />
        <Sound file="%ModDir%/Content/Items/Weapons/SMGsingleShot1.ogg" type="OnUse" range="3000" selectionmode="Random" />
        <Sound file="%ModDir%/Content/Items/Weapons/SMGsingleShot2.ogg" type="OnUse" range="3000" />
        <Sound file="%ModDir%/Content/Items/Weapons/SMGsingleShot3.ogg" type="OnUse" range="3000" />
        <StatusEffect type="OnUse" target="This">
          <Explosion range="150.0" force="0.5" shockwave="false" smoke="false" flames="false" sparks="false" underwaterbubble="false" camerashake="4.0" />
          <ParticleEmitter particle="casingfirearm" particleamount="1" anglemin="90" anglemax="150" velocitymin="50" velocitymax="250" CopyEntityAngle="true" />
        </StatusEffect>
        <!--"Use" contained magazine to spawn projectiles.-->
        <StatusEffect type="OnUse" target="Contained">
          <Use />
        </StatusEffect>
        <RequiredItems items="smgammo" type="Contained" msg="ItemMsgAmmoRequired" />
        <StatusEffect type="OnUse" target="This" reload="0.4" setvalue="true" delay="0.15" />
        <StatusEffect type="OnUse" target="This" reload="0.08" setvalue="true" delay="0.4" />
        <RequiredSkill identifier="weapons" level="50" />
      </RangedWeapon>
      <ItemContainer capacity="1" maxstacksize="1" hideitems="false" containedstateindicatorslot="0" containedstateindicatorstyle="bullet" containedspritedepth="0.56">
        <Containable items="smgammo" hide="false" itempos="-21,0" rotation="-30" />
        <SlotIcon slotindex="1" texture="Content/UI/CampaignUIAtlas2.png" sourcerect="896,536,128,64" origin="0.45,0.5" />
        <SubContainer capacity="1" maxstacksize="1">
          <Containable items="flashlight" hide="false" itempos="17,1" setactive="true" />
        </SubContainer>
      </ItemContainer>
      <aitarget sightrange="2000" soundrange="4000" fadeouttime="5" />
      <Quality>
        <QualityStat stattype="FirepowerMultiplier" value="0.1" />
      </Quality>
      <SkillRequirementHint identifier="weapons" level="50" />
    </Item>
    <!-- 防暴霰弹枪:修改贴图,修改上膛音效延迟时间 -->
    <Item name="" identifier="shotgun" category="Weapon" cargocontaineridentifier="metalcrate" tags="mediumitem,weapon,gun,gunsmith,mountableweapon" Scale="0.5" impactsoundtag="impact_metal_light">
      <PreferredContainer primary="secarmcab" amount="1" spawnprobability="1" notcampaign="true" />
      <PreferredContainer secondary="outpostsecarmcab" amount="1" spawnprobability="0.5" />
      <PreferredContainer secondary="wrecksecarmcab,abandonedsecarmcab" amount="1" spawnprobability="0.2" />
      <PreferredContainer secondary="wreckweaponholder" amount="1" spawnprobability="0.03" />
      <PreferredContainer secondary="armcab" />
      <Price baseprice="500" minleveldifficulty="30">
        <Price storeidentifier="merchantoutpost" sold="false" multiplier="1.5" />
        <Price storeidentifier="merchantcity" multiplier="1.25" minavailable="1" sold="false" />
        <Price storeidentifier="merchantresearch" sold="false" multiplier="1.25" />
        <Price storeidentifier="merchantmilitary" multiplier="0.9" minavailable="3" />
        <Price storeidentifier="merchantmine" sold="false" multiplier="1.25" />
        <Price storeidentifier="merchantarmory" multiplier="0.9" minavailable="3" />
      </Price>
      <Deconstruct time="10">
        <Item identifier="steel" />
        <Item identifier="titaniumaluminiumalloy" />
        <Item identifier="plastic" />
      </Deconstruct>
      <Fabricate suitablefabricators="fabricator" requiredtime="60" requiresrecipe="true">
        <RequiredSkill identifier="weapons" level="55" />
        <RequiredItem identifier="steel" amount="2" />
        <RequiredItem identifier="titaniumaluminiumalloy" amount="2" />
        <RequiredItem identifier="plastic" amount="2" />
      </Fabricate>
      <Sprite texture="%ModDir%/Content/Items/Weapons/weapons_new.png" sourcerect="0,0,196,54" depth="0.55" origin="0.5,0.5" />
      <Body width="196" height="54" density="25" />
      <Holdable slots="Any,RightHand+LeftHand" controlpose="true" holdpos="40,-10" aimpos="55,-10" handle1="-37,-7" handle2="47,4" holdangle="-33" msg="ItemMsgPickUpSelect" />
      <RangedWeapon barrelpos="86,18" spread="0.1" unskilledspread="3" combatPriority="80" reload="1" drawhudwhenequipped="true" crosshairscale="0.2">
        <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
        <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
        <ParticleEmitter particle="muzzleflash" particleamount="1" velocitymin="0" velocitymax="0" />
        <Sound file="Content/Items/Weapons/ShotgunShot1.ogg" type="OnUse" range="3000" selectionmode="Random" />
        <Sound file="Content/Items/Weapons/ShotgunShot2.ogg" type="OnUse" range="3000" />
        <Sound file="Content/Items/Weapons/ShotgunShot3.ogg" type="OnUse" range="3000" />
        <Sound file="Content/Items/Weapons/ShotgunShot4.ogg" type="OnUse" range="3000" />
        <StatusEffect type="OnUse" target="This">
          <Explosion range="150.0" force="2.5" shockwave="false" smoke="false" flash="true" sparks="false" flames="false" underwaterbubble="false" camerashake="6.0" />
          <ParticleEmitter particle="casingfirearm" particleamount="1" anglemin="90" anglemax="150" velocitymin="50" velocitymax="250" CopyEntityAngle="true" />
        </StatusEffect>
        <StatusEffect type="OnUse" delay="0.75" forceplaysounds="true" target="This">
          <Sound file="Content/Items/Weapons/ShotgunLoad1.ogg" type="OnUse" range="3000" selectionmode="Random" />
          <Sound file="Content/Items/Weapons/ShotgunLoad2.ogg" type="OnUse" range="3000" />
          <Sound file="Content/Items/Weapons/ShotgunLoad3.ogg" type="OnUse" range="3000" />
        </StatusEffect>
        <RequiredItems items="shotgunammo" type="Contained" msg="ItemMsgAmmoRequired" />
        <RequiredSkill identifier="weapons" level="50" />
      </RangedWeapon>
      <ItemContainer capacity="1" maxstacksize="6" hideitems="false" containedstateindicatorslot="0" containedstateindicatorstyle="bullet" containedspritedepth="0.56">
        <Containable items="shotgunammo" hide="true" />
        <SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="256,448,64,64" origin="0.5,0.5" />
        <SlotIcon slotindex="1" texture="Content/UI/StatusMonitorUI.png" sourcerect="320,448,64,64" origin="0.5,0.5" />
        <SubContainer capacity="1" maxstacksize="1">
          <Containable items="flashlight" hide="false" itempos="26,3" setactive="true" />
        </SubContainer>
      </ItemContainer>
      <aitarget sightrange="3000" soundrange="5000" fadeouttime="5" />
      <Quality>
        <QualityStat stattype="FirepowerMultiplier" value="0.1" />
      </Quality>
      <Upgrade gameversion="0.10.0.0" scale="0.5" />
      <SkillRequirementHint identifier="weapons" level="50" />
    </Item>
  </Items>
</override>