; Shader overrides
[ShaderOverride_MyMod_skin_0]
hash = 1b9964da10bc1425
run = CommandListN2General
allow_duplicate_hash = overrule
[ShaderOverride_MyMod_skin_asx0]
hash = 5262c5980eb524b1
run = CommandListN2General
allow_duplicate_hash = overrule
[ShaderOverride_MyMod_skin]
hash = d77a53adb61a7cde
run = CommandListN2General
allow_duplicate_hash = overrule
; Texture overrides
[TextureOverride_MyMod_skin_skin]
hash = 27fbb2ef
handling = skip
match_first_index = 30906
vb0 = Resource_VB_MyMod_skin_skin
ib = Resource_IB_MyMod_skin_skin
ps-t0 = Resource_Texture_MyMod_skin_skin_ps-t0
ps-t1 = Resource_Texture_MyMod_skin_skin_ps-t1
ps-t2 = Resource_Texture_MyMod_skin_skin_ps-t2
ps-t3 = Resource_Texture_MyMod_skin_skin_ps-t3
drawindexed = auto

[TextureOverride_MyMod_skin]
hash = 37d07a99
handling = skip
;ps-t0 = Resource_Texture_MyMod_skin_ps-t0
;ps-t1 = Resource_Texture_MyMod_skin_ps-t1
;ps-t2 = Resource_Texture_MyMod_skin_ps-t2
;ps-t3 = Resource_Texture_MyMod_skin_ps-t3
;drawindexed = auto

[TextureOverride_MyMod_skin1]
hash = e9ef2d0b
handling = skip
;drawindexed = auto

; Vertex buffer resources
[Resource_VB_MyMod_skin_skin]
type = Buffer
stride = 68
filename = body.vb

; Index buffer resources
[Resource_IB_MyMod_skin_skin]
type = Buffer
format = DXGI_FORMAT_R16_UINT
filename = body.ib

; Texture resources
[Resource_Texture_MyMod_skin_skin_ps-t0]
filename = Tex_ps-t0.dds
[Resource_Texture_MyMod_skin_skin_ps-t1]
filename = Tex_ps-t1.dds
[Resource_Texture_MyMod_skin_skin_ps-t2]
filename = Tex_ps-t2.dds
[Resource_Texture_MyMod_skin_skin_ps-t3]
filename = Tex_ps-t3.dds
[Resource_Texture_MyMod_skin_ps-t0]
filename = 000115.0-[commandlistn2dump]-ps-t0.dds
[Resource_Texture_MyMod_skin_ps-t1]
filename = 000115.1-[commandlistn2dump]-ps-t1.dds
[Resource_Texture_MyMod_skin_ps-t2]
filename = 000115.2-[commandlistn2dump]-ps-t2.dds
[Resource_Texture_MyMod_skin_ps-t3]
filename = 000115.3-[commandlistn2dump]-ps-t3.dds
