
D3D11 DLL starting init - v 1.3.16 - Tue Jan 16 01:26:29 2024

Game path: T:\Games\Attack on Titan 2 Final Battle\AOT2_AS.exe
3DMigoto path: T:\Games\Attack on Titan 2 Final Battle\d3d11.dll

----------- d3dx.ini settings -----------
[Logging]
  calls=1
  input=1
  debug=0
  unbuffered=0
  force_cpu_affinity=0
  debug_locks=0
[Include]
  exclude_recursive=DISABLED*
[System]
  load_library_redirect=2
  allow_check_interface=1
  allow_create_device=1
  allow_platform_update=1
  check_foreground_window=1
[Device]
  upscaling=0
  full_screen=0
  force_stereo=0
  get_resolution_from=swap_chain
  hide_cursor=0
[Stereo]
  automatic_mode=0
  create_profile=0
  force_no_nvapi=0
[Rendering]
  shader_hash=3dmigoto
  override_directory=ShaderFixes
  cache_directory=ShaderCache
  cache_shaders=0
  rasterizer_disable_scissor=0
  assemble_signature_comments=1
  disassemble_undecipherable_custom_data=1
  patch_assembly_cb_offsets=1
  export_fixed=0
  export_shaders=0
  export_hlsl=0
  dump_usage=1
  stereo_params=125
  ini_params=120
  fix_sv_position=0
[Hunting]
  hunting=2
  reload_config=no_modifiers VK_F10
  wipe_user_config=ctrl alt no_shift VK_F10
  monitor_performance=ctrl no_shift no_alt F9
  freeze_performance_monitor=no_ctrl shift no_alt F9
  monitor_performance_interval=2.000000
  take_screenshot=no_modifiers VK_SNAPSHOT
  toggle_hunting=no_modifiers NO_VK_DECIMAL VK_NUMPAD0
  repeat_rate=6
  marking_mode=skip
  next_marking_mode=no_modifiers VK_DECIMAL VK_NUMPAD0
  marking_actions=clipboard regex hlsl asm stereo_snapshot snapshot_if_pink
  next_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD2
  previous_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD1
  mark_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD3
  next_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_MULTIPLY
  previous_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_DIVIDE
  mark_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_SUBTRACT
  next_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD8
  previous_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD7
  mark_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD9
  next_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD5
  previous_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD4
  mark_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD6
  next_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD2
  previous_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD1
  mark_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD3
  next_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD5
  previous_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD4
  mark_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD6
  next_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD8
  previous_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD7
  mark_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD9
  next_hullshader=no_modifiers VK_DECIMAL VK_MULTIPLY
  previous_hullshader=no_modifiers VK_DECIMAL VK_DIVIDE
  mark_hullshader=no_modifiers VK_DECIMAL VK_SUBTRACT
  done_hunting=NO_MODIFIERS NO_VK_DECIMAL VK_ADD
  reload_fixes=no_modifiers VK_F10
  show_original=no_modifiers VK_F9
  analyse_frame=no_modifiers VK_F8
  analyse_options=dump_vb dump_ib txt dump_tex dds
  verbose_overlay=0
[Constants]
NOTICE: Unknown user settings will be removed from d3dx_user.ini
 This is normal if you recently removed/changed any mods
 Press F10 to update the config now, or Ctrl+Alt+F10 to reset all settings to default
 The first unrecognised entry was: "$mods = 1"
WARNING: Unrecognised entry in T:\Games\Attack on Titan 2 Final Battle\d3dx_user.ini: $mods = 1
WARNING: Unrecognised entry in T:\Games\Attack on Titan 2 Final Battle\d3dx_user.ini: $shadow_mode = 1
WARNING: Unrecognised entry in T:\Games\Attack on Titan 2 Final Battle\d3dx_user.ini: $dump_listed_shaders = 1
WARNING: Unrecognised entry in T:\Games\Attack on Titan 2 Final Battle\d3dx_user.ini: $dump_ui = 0
WARNING: Unrecognised entry in T:\Games\Attack on Titan 2 Final Battle\d3dx_user.ini: $dump_modded_meshes = 0
WARNING: Unrecognised entry in T:\Games\Attack on Titan 2 Final Battle\d3dx_user.ini: $\shaderfixes\auto_convergence.ini\auto_convergence_enabled = 1
WARNING: Unrecognised entry in T:\Games\Attack on Titan 2 Final Battle\d3dx_user.ini: $\shaderfixes\auto_convergence.ini\popout_bias = 0
[KeyToggleHUD]
  type=toggle
WARNING: Undeclared variable $hud_visble
WARNING: UNABLE TO PARSE KEY BINDING Key=
[builtincustomshaderdisablescissorclipping]
  scissor_enable=0
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincustomshaderenablescissorclipping]
  scissor_enable=1
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincommandlistunbindallrendertargets]
  o0 = null
  o1 = null
  o2 = null
  o3 = null
  o4 = null
  o5 = null
  o6 = null
  o7 = null
  od = null
[commandlistunbindallrendertargets]
  run = builtincommandlistunbindallrendertargets
ShaderRegex hash: 24ec2a70
[Present]
[ClearRenderTargetView]
[ClearDepthStencilView]
[ClearUnorderedAccessViewUint]
[ClearUnorderedAccessViewFloat]
[Profile]

Optimising command lists...
Optimised out post [commandlistunbindallrendertargets] run = builtincommandlistunbindallrendertargets
Command List Optimiser finished after 0ms
  Resizing IniParams from 5 to 0
  releasing ini parameters resource view, refcount = 0
  releasing iniparams texture, refcount = 0
  No IniParams used, skipping texture creation.
> d3dx.ini reloaded
> reloading *_replace.txt fixes from ShaderFixes
> successfully reloaded shaders from ShaderFixes
HackerDevice::GetHackerContext returns 000001B1B750EB90
Saving user settings to T:\Games\Attack on Titan 2 Final Battle\d3dx_user.ini
Reloading d3dx.ini (EXPERIMENTAL)...

D3D11 DLL starting init - v 1.3.16 - Tue Jan 16 01:26:29 2024

Game path: T:\Games\Attack on Titan 2 Final Battle\AOT2_AS.exe
3DMigoto path: T:\Games\Attack on Titan 2 Final Battle\d3d11.dll

----------- d3dx.ini settings -----------
[Logging]
  calls=1
  input=1
  debug=0
  unbuffered=0
  force_cpu_affinity=0
  debug_locks=0
[Include]
  exclude_recursive=DISABLED*
[System]
  load_library_redirect=2
  allow_check_interface=1
  allow_create_device=1
  allow_platform_update=1
  check_foreground_window=1
[Device]
  upscaling=0
  full_screen=0
  force_stereo=0
  get_resolution_from=swap_chain
  hide_cursor=0
[Stereo]
  automatic_mode=0
  create_profile=0
  force_no_nvapi=0
[Rendering]
  shader_hash=3dmigoto
  override_directory=ShaderFixes
  cache_directory=ShaderCache
  cache_shaders=0
  rasterizer_disable_scissor=0
  assemble_signature_comments=1
  disassemble_undecipherable_custom_data=1
  patch_assembly_cb_offsets=1
  export_fixed=0
  export_shaders=0
  export_hlsl=0
  dump_usage=1
  stereo_params=125
  ini_params=120
  fix_sv_position=0
[Hunting]
  hunting=2
  reload_config=no_modifiers VK_F10
  wipe_user_config=ctrl alt no_shift VK_F10
  monitor_performance=ctrl no_shift no_alt F9
  freeze_performance_monitor=no_ctrl shift no_alt F9
  monitor_performance_interval=2.000000
  take_screenshot=no_modifiers VK_SNAPSHOT
  toggle_hunting=no_modifiers NO_VK_DECIMAL VK_NUMPAD0
  repeat_rate=6
  marking_mode=skip
  next_marking_mode=no_modifiers VK_DECIMAL VK_NUMPAD0
  marking_actions=clipboard regex hlsl asm stereo_snapshot snapshot_if_pink
  next_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD2
  previous_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD1
  mark_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD3
  next_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_MULTIPLY
  previous_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_DIVIDE
  mark_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_SUBTRACT
  next_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD8
  previous_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD7
  mark_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD9
  next_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD5
  previous_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD4
  mark_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD6
  next_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD2
  previous_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD1
  mark_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD3
  next_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD5
  previous_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD4
  mark_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD6
  next_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD8
  previous_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD7
  mark_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD9
  next_hullshader=no_modifiers VK_DECIMAL VK_MULTIPLY
  previous_hullshader=no_modifiers VK_DECIMAL VK_DIVIDE
  mark_hullshader=no_modifiers VK_DECIMAL VK_SUBTRACT
  done_hunting=NO_MODIFIERS NO_VK_DECIMAL VK_ADD
  reload_fixes=no_modifiers VK_F10
  show_original=no_modifiers VK_F9
  analyse_frame=no_modifiers VK_F8
  analyse_options=dump_vb dump_ib txt dump_tex dds
  verbose_overlay=0
[Constants]
[KeyToggleHUD]
  type=toggle
WARNING: Undeclared variable $hud_visble
WARNING: UNABLE TO PARSE KEY BINDING Key=
[builtincustomshaderdisablescissorclipping]
  scissor_enable=0
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincustomshaderenablescissorclipping]
  scissor_enable=1
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincommandlistunbindallrendertargets]
  o0 = null
  o1 = null
  o2 = null
  o3 = null
  o4 = null
  o5 = null
  o6 = null
  o7 = null
  od = null
[commandlistunbindallrendertargets]
  run = builtincommandlistunbindallrendertargets
ShaderRegex hash: 24ec2a70
[Present]
[ClearRenderTargetView]
[ClearDepthStencilView]
[ClearUnorderedAccessViewUint]
[ClearUnorderedAccessViewFloat]
[Profile]

Optimising command lists...
Optimised out post [commandlistunbindallrendertargets] run = builtincommandlistunbindallrendertargets
Command List Optimiser finished after 0ms
> d3dx.ini reloaded
> reloading *_replace.txt fixes from ShaderFixes
> successfully reloaded shaders from ShaderFixes
HackerDevice::GetHackerContext returns 000001B1B750EB90
Reloading d3dx.ini (EXPERIMENTAL)...

D3D11 DLL starting init - v 1.3.16 - Tue Jan 16 01:26:29 2024

Game path: T:\Games\Attack on Titan 2 Final Battle\AOT2_AS.exe
3DMigoto path: T:\Games\Attack on Titan 2 Final Battle\d3d11.dll

----------- d3dx.ini settings -----------
[Logging]
  calls=1
  input=1
  debug=0
  unbuffered=0
  force_cpu_affinity=0
  debug_locks=0
[Include]
  exclude_recursive=DISABLED*
[System]
  load_library_redirect=2
  allow_check_interface=1
  allow_create_device=1
  allow_platform_update=1
  check_foreground_window=1
[Device]
  upscaling=0
  full_screen=0
  force_stereo=0
  get_resolution_from=swap_chain
  hide_cursor=0
[Stereo]
  automatic_mode=0
  create_profile=0
  force_no_nvapi=0
[Rendering]
  shader_hash=3dmigoto
  override_directory=ShaderFixes
  cache_directory=ShaderCache
  cache_shaders=0
  rasterizer_disable_scissor=0
  assemble_signature_comments=1
  disassemble_undecipherable_custom_data=1
  patch_assembly_cb_offsets=1
  export_fixed=0
  export_shaders=0
  export_hlsl=0
  dump_usage=1
  stereo_params=125
  ini_params=120
  fix_sv_position=0
[Hunting]
  hunting=2
  reload_config=no_modifiers VK_F10
  wipe_user_config=ctrl alt no_shift VK_F10
  monitor_performance=ctrl no_shift no_alt F9
  freeze_performance_monitor=no_ctrl shift no_alt F9
  monitor_performance_interval=2.000000
  take_screenshot=no_modifiers VK_SNAPSHOT
  toggle_hunting=no_modifiers NO_VK_DECIMAL VK_NUMPAD0
  repeat_rate=6
  marking_mode=skip
  next_marking_mode=no_modifiers VK_DECIMAL VK_NUMPAD0
  marking_actions=clipboard regex hlsl asm stereo_snapshot snapshot_if_pink
  next_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD2
  previous_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD1
  mark_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD3
  next_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_MULTIPLY
  previous_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_DIVIDE
  mark_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_SUBTRACT
  next_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD8
  previous_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD7
  mark_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD9
  next_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD5
  previous_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD4
  mark_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD6
  next_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD2
  previous_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD1
  mark_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD3
  next_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD5
  previous_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD4
  mark_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD6
  next_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD8
  previous_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD7
  mark_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD9
  next_hullshader=no_modifiers VK_DECIMAL VK_MULTIPLY
  previous_hullshader=no_modifiers VK_DECIMAL VK_DIVIDE
  mark_hullshader=no_modifiers VK_DECIMAL VK_SUBTRACT
  done_hunting=NO_MODIFIERS NO_VK_DECIMAL VK_ADD
  reload_fixes=no_modifiers VK_F10
  show_original=no_modifiers VK_F9
  analyse_frame=no_modifiers VK_F8
  analyse_options=dump_vb dump_ib txt dump_tex dds
  verbose_overlay=0
[Constants]
[KeyToggleHUD]
  type=toggle
WARNING: Undeclared variable $hud_visble
WARNING: UNABLE TO PARSE KEY BINDING Key=
[builtincustomshaderdisablescissorclipping]
  scissor_enable=0
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincustomshaderenablescissorclipping]
  scissor_enable=1
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincommandlistunbindallrendertargets]
  o0 = null
  o1 = null
  o2 = null
  o3 = null
  o4 = null
  o5 = null
  o6 = null
  o7 = null
  od = null
[commandlistunbindallrendertargets]
  run = builtincommandlistunbindallrendertargets
ShaderRegex hash: 24ec2a70
[Present]
[ClearRenderTargetView]
[ClearDepthStencilView]
[ClearUnorderedAccessViewUint]
[ClearUnorderedAccessViewFloat]
[Profile]

Optimising command lists...
Optimised out post [commandlistunbindallrendertargets] run = builtincommandlistunbindallrendertargets
Command List Optimiser finished after 0ms
> d3dx.ini reloaded
> reloading *_replace.txt fixes from ShaderFixes
> successfully reloaded shaders from ShaderFixes
HackerDevice::GetHackerContext returns 000001B1B750EB90
Reloading d3dx.ini (EXPERIMENTAL)...

D3D11 DLL starting init - v 1.3.16 - Tue Jan 16 01:26:29 2024

Game path: T:\Games\Attack on Titan 2 Final Battle\AOT2_AS.exe
3DMigoto path: T:\Games\Attack on Titan 2 Final Battle\d3d11.dll

----------- d3dx.ini settings -----------
[Logging]
  calls=1
  input=1
  debug=0
  unbuffered=0
  force_cpu_affinity=0
  debug_locks=0
[Include]
  exclude_recursive=DISABLED*
[System]
  load_library_redirect=2
  allow_check_interface=1
  allow_create_device=1
  allow_platform_update=1
  check_foreground_window=1
[Device]
  upscaling=0
  full_screen=0
  force_stereo=0
  get_resolution_from=swap_chain
  hide_cursor=0
[Stereo]
  automatic_mode=0
  create_profile=0
  force_no_nvapi=0
[Rendering]
  shader_hash=3dmigoto
  override_directory=ShaderFixes
  cache_directory=ShaderCache
  cache_shaders=0
  rasterizer_disable_scissor=0
  assemble_signature_comments=1
  disassemble_undecipherable_custom_data=1
  patch_assembly_cb_offsets=1
  export_fixed=0
  export_shaders=0
  export_hlsl=0
  dump_usage=1
  stereo_params=125
  ini_params=120
  fix_sv_position=0
[Hunting]
  hunting=2
  reload_config=no_modifiers VK_F10
  wipe_user_config=ctrl alt no_shift VK_F10
  monitor_performance=ctrl no_shift no_alt F9
  freeze_performance_monitor=no_ctrl shift no_alt F9
  monitor_performance_interval=2.000000
  take_screenshot=no_modifiers VK_SNAPSHOT
  toggle_hunting=no_modifiers NO_VK_DECIMAL VK_NUMPAD0
  repeat_rate=6
  marking_mode=skip
  next_marking_mode=no_modifiers VK_DECIMAL VK_NUMPAD0
  marking_actions=clipboard regex hlsl asm stereo_snapshot snapshot_if_pink
  next_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD2
  previous_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD1
  mark_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD3
  next_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_MULTIPLY
  previous_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_DIVIDE
  mark_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_SUBTRACT
  next_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD8
  previous_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD7
  mark_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD9
  next_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD5
  previous_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD4
  mark_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD6
  next_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD2
  previous_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD1
  mark_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD3
  next_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD5
  previous_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD4
  mark_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD6
  next_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD8
  previous_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD7
  mark_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD9
  next_hullshader=no_modifiers VK_DECIMAL VK_MULTIPLY
  previous_hullshader=no_modifiers VK_DECIMAL VK_DIVIDE
  mark_hullshader=no_modifiers VK_DECIMAL VK_SUBTRACT
  done_hunting=NO_MODIFIERS NO_VK_DECIMAL VK_ADD
  reload_fixes=no_modifiers VK_F10
  show_original=no_modifiers VK_F9
  analyse_frame=no_modifiers VK_F8
  analyse_options=dump_vb dump_ib txt dump_tex dds
  verbose_overlay=0
[Constants]
[KeyToggleHUD]
  type=toggle
WARNING: Undeclared variable $hud_visble
WARNING: UNABLE TO PARSE KEY BINDING Key=
[builtincustomshaderdisablescissorclipping]
  scissor_enable=0
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincustomshaderenablescissorclipping]
  scissor_enable=1
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincommandlistunbindallrendertargets]
  o0 = null
  o1 = null
  o2 = null
  o3 = null
  o4 = null
  o5 = null
  o6 = null
  o7 = null
  od = null
[commandlistunbindallrendertargets]
  run = builtincommandlistunbindallrendertargets
ShaderRegex hash: 24ec2a70
[Present]
[ClearRenderTargetView]
[ClearDepthStencilView]
[ClearUnorderedAccessViewUint]
[ClearUnorderedAccessViewFloat]
[Profile]

Optimising command lists...
Optimised out post [commandlistunbindallrendertargets] run = builtincommandlistunbindallrendertargets
Command List Optimiser finished after 0ms
> d3dx.ini reloaded
> reloading *_replace.txt fixes from ShaderFixes
> successfully reloaded shaders from ShaderFixes
HackerDevice::GetHackerContext returns 000001B1B750EB90
Reloading d3dx.ini (EXPERIMENTAL)...

D3D11 DLL starting init - v 1.3.16 - Tue Jan 16 01:26:29 2024

Game path: T:\Games\Attack on Titan 2 Final Battle\AOT2_AS.exe
3DMigoto path: T:\Games\Attack on Titan 2 Final Battle\d3d11.dll

----------- d3dx.ini settings -----------
[Logging]
  calls=1
  input=1
  debug=0
  unbuffered=0
  force_cpu_affinity=0
  debug_locks=0
[Include]
  exclude_recursive=DISABLED*
[System]
  load_library_redirect=2
  allow_check_interface=1
  allow_create_device=1
  allow_platform_update=1
  check_foreground_window=1
[Device]
  upscaling=0
  full_screen=0
  force_stereo=0
  get_resolution_from=swap_chain
  hide_cursor=0
[Stereo]
  automatic_mode=0
  create_profile=0
  force_no_nvapi=0
[Rendering]
  shader_hash=3dmigoto
  override_directory=ShaderFixes
  cache_directory=ShaderCache
  cache_shaders=0
  rasterizer_disable_scissor=0
  assemble_signature_comments=1
  disassemble_undecipherable_custom_data=1
  patch_assembly_cb_offsets=1
  export_fixed=0
  export_shaders=0
  export_hlsl=0
  dump_usage=1
  stereo_params=125
  ini_params=120
  fix_sv_position=0
[Hunting]
  hunting=2
  reload_config=no_modifiers VK_F10
  wipe_user_config=ctrl alt no_shift VK_F10
  monitor_performance=ctrl no_shift no_alt F9
  freeze_performance_monitor=no_ctrl shift no_alt F9
  monitor_performance_interval=2.000000
  take_screenshot=no_modifiers VK_SNAPSHOT
  toggle_hunting=no_modifiers NO_VK_DECIMAL VK_NUMPAD0
  repeat_rate=6
  marking_mode=skip
  next_marking_mode=no_modifiers VK_DECIMAL VK_NUMPAD0
  marking_actions=clipboard regex hlsl asm stereo_snapshot snapshot_if_pink
  next_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD2
  previous_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD1
  mark_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD3
  next_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_MULTIPLY
  previous_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_DIVIDE
  mark_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_SUBTRACT
  next_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD8
  previous_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD7
  mark_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD9
  next_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD5
  previous_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD4
  mark_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD6
  next_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD2
  previous_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD1
  mark_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD3
  next_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD5
  previous_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD4
  mark_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD6
  next_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD8
  previous_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD7
  mark_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD9
  next_hullshader=no_modifiers VK_DECIMAL VK_MULTIPLY
  previous_hullshader=no_modifiers VK_DECIMAL VK_DIVIDE
  mark_hullshader=no_modifiers VK_DECIMAL VK_SUBTRACT
  done_hunting=NO_MODIFIERS NO_VK_DECIMAL VK_ADD
  reload_fixes=no_modifiers VK_F10
  show_original=no_modifiers VK_F9
  analyse_frame=no_modifiers VK_F8
  analyse_options=dump_vb dump_ib txt dump_tex dds
  verbose_overlay=0
[Constants]
[KeyToggleHUD]
  type=toggle
WARNING: Undeclared variable $hud_visble
WARNING: UNABLE TO PARSE KEY BINDING Key=
[builtincustomshaderdisablescissorclipping]
  scissor_enable=0
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincustomshaderenablescissorclipping]
  scissor_enable=1
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincommandlistunbindallrendertargets]
  o0 = null
  o1 = null
  o2 = null
  o3 = null
  o4 = null
  o5 = null
  o6 = null
  o7 = null
  od = null
[commandlistunbindallrendertargets]
  run = builtincommandlistunbindallrendertargets
ShaderRegex hash: 24ec2a70
[Present]
[ClearRenderTargetView]
[ClearDepthStencilView]
[ClearUnorderedAccessViewUint]
[ClearUnorderedAccessViewFloat]
[Profile]

Optimising command lists...
Optimised out post [commandlistunbindallrendertargets] run = builtincommandlistunbindallrendertargets
Command List Optimiser finished after 0ms
> d3dx.ini reloaded
> reloading *_replace.txt fixes from ShaderFixes
> successfully reloaded shaders from ShaderFixes
HackerDevice::GetHackerContext returns 000001B1B750EB90
Reloading d3dx.ini (EXPERIMENTAL)...

D3D11 DLL starting init - v 1.3.16 - Tue Jan 16 01:26:29 2024

Game path: T:\Games\Attack on Titan 2 Final Battle\AOT2_AS.exe
3DMigoto path: T:\Games\Attack on Titan 2 Final Battle\d3d11.dll

----------- d3dx.ini settings -----------
[Logging]
  calls=1
  input=1
  debug=0
  unbuffered=0
  force_cpu_affinity=0
  debug_locks=0
[Include]
  exclude_recursive=DISABLED*
[System]
  load_library_redirect=2
  allow_check_interface=1
  allow_create_device=1
  allow_platform_update=1
  check_foreground_window=1
[Device]
  upscaling=0
  full_screen=0
  force_stereo=0
  get_resolution_from=swap_chain
  hide_cursor=0
[Stereo]
  automatic_mode=0
  create_profile=0
  force_no_nvapi=0
[Rendering]
  shader_hash=3dmigoto
  override_directory=ShaderFixes
  cache_directory=ShaderCache
  cache_shaders=0
  rasterizer_disable_scissor=0
  assemble_signature_comments=1
  disassemble_undecipherable_custom_data=1
  patch_assembly_cb_offsets=1
  export_fixed=0
  export_shaders=0
  export_hlsl=0
  dump_usage=1
  stereo_params=125
  ini_params=120
  fix_sv_position=0
[Hunting]
  hunting=2
  reload_config=no_modifiers VK_F10
  wipe_user_config=ctrl alt no_shift VK_F10
  monitor_performance=ctrl no_shift no_alt F9
  freeze_performance_monitor=no_ctrl shift no_alt F9
  monitor_performance_interval=2.000000
  take_screenshot=no_modifiers VK_SNAPSHOT
  toggle_hunting=no_modifiers NO_VK_DECIMAL VK_NUMPAD0
  repeat_rate=6
  marking_mode=skip
  next_marking_mode=no_modifiers VK_DECIMAL VK_NUMPAD0
  marking_actions=clipboard regex hlsl asm stereo_snapshot snapshot_if_pink
  next_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD2
  previous_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD1
  mark_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD3
  next_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_MULTIPLY
  previous_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_DIVIDE
  mark_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_SUBTRACT
  next_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD8
  previous_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD7
  mark_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD9
  next_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD5
  previous_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD4
  mark_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD6
  next_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD2
  previous_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD1
  mark_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD3
  next_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD5
  previous_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD4
  mark_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD6
  next_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD8
  previous_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD7
  mark_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD9
  next_hullshader=no_modifiers VK_DECIMAL VK_MULTIPLY
  previous_hullshader=no_modifiers VK_DECIMAL VK_DIVIDE
  mark_hullshader=no_modifiers VK_DECIMAL VK_SUBTRACT
  done_hunting=NO_MODIFIERS NO_VK_DECIMAL VK_ADD
  reload_fixes=no_modifiers VK_F10
  show_original=no_modifiers VK_F9
  analyse_frame=no_modifiers VK_F8
  analyse_options=dump_vb dump_ib txt dump_tex dds
  verbose_overlay=0
[Constants]
[KeyToggleHUD]
  type=toggle
WARNING: Undeclared variable $hud_visble
WARNING: UNABLE TO PARSE KEY BINDING Key=
[builtincustomshaderdisablescissorclipping]
  scissor_enable=0
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincustomshaderenablescissorclipping]
  scissor_enable=1
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincommandlistunbindallrendertargets]
  o0 = null
  o1 = null
  o2 = null
  o3 = null
  o4 = null
  o5 = null
  o6 = null
  o7 = null
  od = null
[commandlistunbindallrendertargets]
  run = builtincommandlistunbindallrendertargets
ShaderRegex hash: 24ec2a70
[Present]
[ClearRenderTargetView]
[ClearDepthStencilView]
[ClearUnorderedAccessViewUint]
[ClearUnorderedAccessViewFloat]
[Profile]

Optimising command lists...
Optimised out post [commandlistunbindallrendertargets] run = builtincommandlistunbindallrendertargets
Command List Optimiser finished after 0ms
> d3dx.ini reloaded
> reloading *_replace.txt fixes from ShaderFixes
> successfully reloaded shaders from ShaderFixes
HackerDevice::GetHackerContext returns 000001B1B750EB90
Reloading d3dx.ini (EXPERIMENTAL)...

D3D11 DLL starting init - v 1.3.16 - Tue Jan 16 01:26:29 2024

Game path: T:\Games\Attack on Titan 2 Final Battle\AOT2_AS.exe
3DMigoto path: T:\Games\Attack on Titan 2 Final Battle\d3d11.dll

----------- d3dx.ini settings -----------
[Logging]
  calls=1
  input=1
  debug=0
  unbuffered=0
  force_cpu_affinity=0
  debug_locks=0
[Include]
  exclude_recursive=DISABLED*
[System]
  load_library_redirect=2
  allow_check_interface=1
  allow_create_device=1
  allow_platform_update=1
  check_foreground_window=1
[Device]
  upscaling=0
  full_screen=0
  force_stereo=0
  get_resolution_from=swap_chain
  hide_cursor=0
[Stereo]
  automatic_mode=0
  create_profile=0
  force_no_nvapi=0
[Rendering]
  shader_hash=3dmigoto
  override_directory=ShaderFixes
  cache_directory=ShaderCache
  cache_shaders=0
  rasterizer_disable_scissor=0
  assemble_signature_comments=1
  disassemble_undecipherable_custom_data=1
  patch_assembly_cb_offsets=1
  export_fixed=0
  export_shaders=0
  export_hlsl=0
  dump_usage=1
  stereo_params=125
  ini_params=120
  fix_sv_position=0
[Hunting]
  hunting=2
  reload_config=no_modifiers VK_F10
  wipe_user_config=ctrl alt no_shift VK_F10
  monitor_performance=ctrl no_shift no_alt F9
  freeze_performance_monitor=no_ctrl shift no_alt F9
  monitor_performance_interval=2.000000
  take_screenshot=no_modifiers VK_SNAPSHOT
  toggle_hunting=no_modifiers NO_VK_DECIMAL VK_NUMPAD0
  repeat_rate=6
  marking_mode=skip
  next_marking_mode=no_modifiers VK_DECIMAL VK_NUMPAD0
  marking_actions=clipboard regex hlsl asm stereo_snapshot snapshot_if_pink
  next_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD2
  previous_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD1
  mark_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD3
  next_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_MULTIPLY
  previous_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_DIVIDE
  mark_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_SUBTRACT
  next_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD8
  previous_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD7
  mark_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD9
  next_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD5
  previous_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD4
  mark_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD6
  next_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD2
  previous_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD1
  mark_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD3
  next_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD5
  previous_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD4
  mark_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD6
  next_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD8
  previous_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD7
  mark_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD9
  next_hullshader=no_modifiers VK_DECIMAL VK_MULTIPLY
  previous_hullshader=no_modifiers VK_DECIMAL VK_DIVIDE
  mark_hullshader=no_modifiers VK_DECIMAL VK_SUBTRACT
  done_hunting=NO_MODIFIERS NO_VK_DECIMAL VK_ADD
  reload_fixes=no_modifiers VK_F10
  show_original=no_modifiers VK_F9
  analyse_frame=no_modifiers VK_F8
  analyse_options=dump_vb dump_ib txt dump_tex dds
  verbose_overlay=0
[Constants]
[KeyToggleHUD]
  type=toggle
WARNING: Undeclared variable $hud_visble
WARNING: UNABLE TO PARSE KEY BINDING Key=
[builtincustomshaderdisablescissorclipping]
  scissor_enable=0
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincustomshaderenablescissorclipping]
  scissor_enable=1
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincommandlistunbindallrendertargets]
  o0 = null
  o1 = null
  o2 = null
  o3 = null
  o4 = null
  o5 = null
  o6 = null
  o7 = null
  od = null
[commandlistunbindallrendertargets]
  run = builtincommandlistunbindallrendertargets
ShaderRegex hash: 24ec2a70
[Present]
[ClearRenderTargetView]
[ClearDepthStencilView]
[ClearUnorderedAccessViewUint]
[ClearUnorderedAccessViewFloat]
[Profile]

Optimising command lists...
Optimised out post [commandlistunbindallrendertargets] run = builtincommandlistunbindallrendertargets
Command List Optimiser finished after 0ms
> d3dx.ini reloaded
> reloading *_replace.txt fixes from ShaderFixes
> successfully reloaded shaders from ShaderFixes
HackerDevice::GetHackerContext returns 000001B1B750EB90
Reloading d3dx.ini (EXPERIMENTAL)...

D3D11 DLL starting init - v 1.3.16 - Tue Jan 16 01:27:37 2024

Game path: T:\Games\Attack on Titan 2 Final Battle\AOT2_AS.exe
3DMigoto path: T:\Games\Attack on Titan 2 Final Battle\d3d11.dll

----------- d3dx.ini settings -----------
[Logging]
  calls=1
  input=1
  debug=0
  unbuffered=0
  force_cpu_affinity=0
  debug_locks=0
[Include]
  exclude_recursive=DISABLED*
[System]
  load_library_redirect=2
  allow_check_interface=1
  allow_create_device=1
  allow_platform_update=1
  check_foreground_window=1
[Device]
  upscaling=0
  full_screen=0
  force_stereo=0
  get_resolution_from=swap_chain
  hide_cursor=0
[Stereo]
  automatic_mode=0
  create_profile=0
  force_no_nvapi=0
[Rendering]
  shader_hash=3dmigoto
  override_directory=ShaderFixes
  cache_directory=ShaderCache
  cache_shaders=0
  rasterizer_disable_scissor=0
  assemble_signature_comments=1
  disassemble_undecipherable_custom_data=1
  patch_assembly_cb_offsets=1
  export_fixed=0
  export_shaders=0
  export_hlsl=0
  dump_usage=1
  stereo_params=125
  ini_params=120
  fix_sv_position=0
[Hunting]
  hunting=2
  reload_config=no_modifiers VK_F10
  wipe_user_config=ctrl alt no_shift VK_F10
  monitor_performance=ctrl no_shift no_alt F9
  freeze_performance_monitor=no_ctrl shift no_alt F9
  monitor_performance_interval=2.000000
  take_screenshot=no_modifiers VK_SNAPSHOT
  toggle_hunting=no_modifiers NO_VK_DECIMAL VK_NUMPAD0
  repeat_rate=6
  marking_mode=skip
  next_marking_mode=no_modifiers VK_DECIMAL VK_NUMPAD0
  marking_actions=clipboard regex hlsl asm stereo_snapshot snapshot_if_pink
  next_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD2
  previous_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD1
  mark_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD3
  next_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_MULTIPLY
  previous_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_DIVIDE
  mark_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_SUBTRACT
  next_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD8
  previous_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD7
  mark_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD9
  next_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD5
  previous_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD4
  mark_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD6
  next_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD2
  previous_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD1
  mark_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD3
  next_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD5
  previous_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD4
  mark_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD6
  next_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD8
  previous_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD7
  mark_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD9
  next_hullshader=no_modifiers VK_DECIMAL VK_MULTIPLY
  previous_hullshader=no_modifiers VK_DECIMAL VK_DIVIDE
  mark_hullshader=no_modifiers VK_DECIMAL VK_SUBTRACT
  done_hunting=NO_MODIFIERS NO_VK_DECIMAL VK_ADD
  reload_fixes=no_modifiers VK_F10
  show_original=no_modifiers VK_F9
  analyse_frame=no_modifiers VK_F8
  analyse_options=dump_vb dump_ib txt dump_tex dds
  verbose_overlay=0
[Constants]
[KeyToggleHUD]
  type=toggle
WARNING: Undeclared variable $hud_visble
WARNING: UNABLE TO PARSE KEY BINDING Key=
[builtincustomshaderdisablescissorclipping]
  scissor_enable=0
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincustomshaderenablescissorclipping]
  scissor_enable=1
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincommandlistunbindallrendertargets]
  o0 = null
  o1 = null
  o2 = null
  o3 = null
  o4 = null
  o5 = null
  o6 = null
  o7 = null
  od = null
[commandlistunbindallrendertargets]
  run = builtincommandlistunbindallrendertargets
ShaderRegex hash: 24ec2a70
[Present]
[ClearRenderTargetView]
[ClearDepthStencilView]
[ClearUnorderedAccessViewUint]
[ClearUnorderedAccessViewFloat]
[Profile]

Optimising command lists...
Optimised out post [commandlistunbindallrendertargets] run = builtincommandlistunbindallrendertargets
Command List Optimiser finished after 0ms
> d3dx.ini reloaded
> reloading *_replace.txt fixes from ShaderFixes
> successfully reloaded shaders from ShaderFixes
HackerDevice::GetHackerContext returns 000001B1B750EB90
Reloading d3dx.ini (EXPERIMENTAL)...

D3D11 DLL starting init - v 1.3.16 - Tue Jan 16 01:27:37 2024

Game path: T:\Games\Attack on Titan 2 Final Battle\AOT2_AS.exe
3DMigoto path: T:\Games\Attack on Titan 2 Final Battle\d3d11.dll

----------- d3dx.ini settings -----------
[Logging]
  calls=1
  input=1
  debug=0
  unbuffered=0
  force_cpu_affinity=0
  debug_locks=0
[Include]
  exclude_recursive=DISABLED*
[System]
  load_library_redirect=2
  allow_check_interface=1
  allow_create_device=1
  allow_platform_update=1
  check_foreground_window=1
[Device]
  upscaling=0
  full_screen=0
  force_stereo=0
  get_resolution_from=swap_chain
  hide_cursor=0
[Stereo]
  automatic_mode=0
  create_profile=0
  force_no_nvapi=0
[Rendering]
  shader_hash=3dmigoto
  override_directory=ShaderFixes
  cache_directory=ShaderCache
  cache_shaders=0
  rasterizer_disable_scissor=0
  assemble_signature_comments=1
  disassemble_undecipherable_custom_data=1
  patch_assembly_cb_offsets=1
  export_fixed=0
  export_shaders=0
  export_hlsl=0
  dump_usage=1
  stereo_params=125
  ini_params=120
  fix_sv_position=0
[Hunting]
  hunting=2
  reload_config=no_modifiers VK_F10
  wipe_user_config=ctrl alt no_shift VK_F10
  monitor_performance=ctrl no_shift no_alt F9
  freeze_performance_monitor=no_ctrl shift no_alt F9
  monitor_performance_interval=2.000000
  take_screenshot=no_modifiers VK_SNAPSHOT
  toggle_hunting=no_modifiers NO_VK_DECIMAL VK_NUMPAD0
  repeat_rate=6
  marking_mode=skip
  next_marking_mode=no_modifiers VK_DECIMAL VK_NUMPAD0
  marking_actions=clipboard regex hlsl asm stereo_snapshot snapshot_if_pink
  next_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD2
  previous_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD1
  mark_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD3
  next_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_MULTIPLY
  previous_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_DIVIDE
  mark_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_SUBTRACT
  next_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD8
  previous_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD7
  mark_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD9
  next_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD5
  previous_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD4
  mark_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD6
  next_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD2
  previous_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD1
  mark_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD3
  next_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD5
  previous_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD4
  mark_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD6
  next_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD8
  previous_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD7
  mark_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD9
  next_hullshader=no_modifiers VK_DECIMAL VK_MULTIPLY
  previous_hullshader=no_modifiers VK_DECIMAL VK_DIVIDE
  mark_hullshader=no_modifiers VK_DECIMAL VK_SUBTRACT
  done_hunting=NO_MODIFIERS NO_VK_DECIMAL VK_ADD
  reload_fixes=no_modifiers VK_F10
  show_original=no_modifiers VK_F9
  analyse_frame=no_modifiers VK_F8
  analyse_options=dump_vb dump_ib txt dump_tex dds
  verbose_overlay=0
[Constants]
[KeyToggleHUD]
  type=toggle
WARNING: Undeclared variable $hud_visble
WARNING: UNABLE TO PARSE KEY BINDING Key=
[builtincustomshaderdisablescissorclipping]
  scissor_enable=0
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincustomshaderenablescissorclipping]
  scissor_enable=1
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincommandlistunbindallrendertargets]
  o0 = null
  o1 = null
  o2 = null
  o3 = null
  o4 = null
  o5 = null
  o6 = null
  o7 = null
  od = null
[commandlistunbindallrendertargets]
  run = builtincommandlistunbindallrendertargets
ShaderRegex hash: 24ec2a70
[Present]
[ClearRenderTargetView]
[ClearDepthStencilView]
[ClearUnorderedAccessViewUint]
[ClearUnorderedAccessViewFloat]
[Profile]

Optimising command lists...
Optimised out post [commandlistunbindallrendertargets] run = builtincommandlistunbindallrendertargets
Command List Optimiser finished after 0ms
> d3dx.ini reloaded
> reloading *_replace.txt fixes from ShaderFixes
> successfully reloaded shaders from ShaderFixes
HackerDevice::GetHackerContext returns 000001B1B750EB90
Reloading d3dx.ini (EXPERIMENTAL)...

D3D11 DLL starting init - v 1.3.16 - Tue Jan 16 01:27:37 2024

Game path: T:\Games\Attack on Titan 2 Final Battle\AOT2_AS.exe
3DMigoto path: T:\Games\Attack on Titan 2 Final Battle\d3d11.dll

----------- d3dx.ini settings -----------
[Logging]
  calls=1
  input=1
  debug=0
  unbuffered=0
  force_cpu_affinity=0
  debug_locks=0
[Include]
  exclude_recursive=DISABLED*
[System]
  load_library_redirect=2
  allow_check_interface=1
  allow_create_device=1
  allow_platform_update=1
  check_foreground_window=1
[Device]
  upscaling=0
  full_screen=0
  force_stereo=0
  get_resolution_from=swap_chain
  hide_cursor=0
[Stereo]
  automatic_mode=0
  create_profile=0
  force_no_nvapi=0
[Rendering]
  shader_hash=3dmigoto
  override_directory=ShaderFixes
  cache_directory=ShaderCache
  cache_shaders=0
  rasterizer_disable_scissor=0
  assemble_signature_comments=1
  disassemble_undecipherable_custom_data=1
  patch_assembly_cb_offsets=1
  export_fixed=0
  export_shaders=0
  export_hlsl=0
  dump_usage=1
  stereo_params=125
  ini_params=120
  fix_sv_position=0
[Hunting]
  hunting=2
  reload_config=no_modifiers VK_F10
  wipe_user_config=ctrl alt no_shift VK_F10
  monitor_performance=ctrl no_shift no_alt F9
  freeze_performance_monitor=no_ctrl shift no_alt F9
  monitor_performance_interval=2.000000
  take_screenshot=no_modifiers VK_SNAPSHOT
  toggle_hunting=no_modifiers NO_VK_DECIMAL VK_NUMPAD0
  repeat_rate=6
  marking_mode=skip
  next_marking_mode=no_modifiers VK_DECIMAL VK_NUMPAD0
  marking_actions=clipboard regex hlsl asm stereo_snapshot snapshot_if_pink
  next_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD2
  previous_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD1
  mark_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD3
  next_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_MULTIPLY
  previous_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_DIVIDE
  mark_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_SUBTRACT
  next_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD8
  previous_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD7
  mark_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD9
  next_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD5
  previous_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD4
  mark_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD6
  next_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD2
  previous_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD1
  mark_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD3
  next_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD5
  previous_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD4
  mark_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD6
  next_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD8
  previous_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD7
  mark_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD9
  next_hullshader=no_modifiers VK_DECIMAL VK_MULTIPLY
  previous_hullshader=no_modifiers VK_DECIMAL VK_DIVIDE
  mark_hullshader=no_modifiers VK_DECIMAL VK_SUBTRACT
  done_hunting=NO_MODIFIERS NO_VK_DECIMAL VK_ADD
  reload_fixes=no_modifiers VK_F10
  show_original=no_modifiers VK_F9
  analyse_frame=no_modifiers VK_F8
  analyse_options=dump_vb dump_ib txt dump_tex dds
  verbose_overlay=0
[Constants]
[KeyToggleHUD]
  type=toggle
WARNING: Undeclared variable $hud_visble
WARNING: UNABLE TO PARSE KEY BINDING Key=
[builtincustomshaderdisablescissorclipping]
  scissor_enable=0
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincustomshaderenablescissorclipping]
  scissor_enable=1
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincommandlistunbindallrendertargets]
  o0 = null
  o1 = null
  o2 = null
  o3 = null
  o4 = null
  o5 = null
  o6 = null
  o7 = null
  od = null
[commandlistunbindallrendertargets]
  run = builtincommandlistunbindallrendertargets
ShaderRegex hash: 24ec2a70
[Present]
[ClearRenderTargetView]
[ClearDepthStencilView]
[ClearUnorderedAccessViewUint]
[ClearUnorderedAccessViewFloat]
[Profile]

Optimising command lists...
Optimised out post [commandlistunbindallrendertargets] run = builtincommandlistunbindallrendertargets
Command List Optimiser finished after 0ms
> d3dx.ini reloaded
> reloading *_replace.txt fixes from ShaderFixes
> successfully reloaded shaders from ShaderFixes
HackerDevice::GetHackerContext returns 000001B1B750EB90
Reloading d3dx.ini (EXPERIMENTAL)...

D3D11 DLL starting init - v 1.3.16 - Tue Jan 16 01:27:37 2024

Game path: T:\Games\Attack on Titan 2 Final Battle\AOT2_AS.exe
3DMigoto path: T:\Games\Attack on Titan 2 Final Battle\d3d11.dll

----------- d3dx.ini settings -----------
[Logging]
  calls=1
  input=1
  debug=0
  unbuffered=0
  force_cpu_affinity=0
  debug_locks=0
[Include]
  exclude_recursive=DISABLED*
[System]
  load_library_redirect=2
  allow_check_interface=1
  allow_create_device=1
  allow_platform_update=1
  check_foreground_window=1
[Device]
  upscaling=0
  full_screen=0
  force_stereo=0
  get_resolution_from=swap_chain
  hide_cursor=0
[Stereo]
  automatic_mode=0
  create_profile=0
  force_no_nvapi=0
[Rendering]
  shader_hash=3dmigoto
  override_directory=ShaderFixes
  cache_directory=ShaderCache
  cache_shaders=0
  rasterizer_disable_scissor=0
  assemble_signature_comments=1
  disassemble_undecipherable_custom_data=1
  patch_assembly_cb_offsets=1
  export_fixed=0
  export_shaders=0
  export_hlsl=0
  dump_usage=1
  stereo_params=125
  ini_params=120
  fix_sv_position=0
[Hunting]
  hunting=2
  reload_config=no_modifiers VK_F10
  wipe_user_config=ctrl alt no_shift VK_F10
  monitor_performance=ctrl no_shift no_alt F9
  freeze_performance_monitor=no_ctrl shift no_alt F9
  monitor_performance_interval=2.000000
  take_screenshot=no_modifiers VK_SNAPSHOT
  toggle_hunting=no_modifiers NO_VK_DECIMAL VK_NUMPAD0
  repeat_rate=6
  marking_mode=skip
  next_marking_mode=no_modifiers VK_DECIMAL VK_NUMPAD0
  marking_actions=clipboard regex hlsl asm stereo_snapshot snapshot_if_pink
  next_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD2
  previous_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD1
  mark_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD3
  next_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_MULTIPLY
  previous_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_DIVIDE
  mark_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_SUBTRACT
  next_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD8
  previous_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD7
  mark_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD9
  next_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD5
  previous_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD4
  mark_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD6
  next_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD2
  previous_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD1
  mark_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD3
  next_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD5
  previous_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD4
  mark_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD6
  next_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD8
  previous_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD7
  mark_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD9
  next_hullshader=no_modifiers VK_DECIMAL VK_MULTIPLY
  previous_hullshader=no_modifiers VK_DECIMAL VK_DIVIDE
  mark_hullshader=no_modifiers VK_DECIMAL VK_SUBTRACT
  done_hunting=NO_MODIFIERS NO_VK_DECIMAL VK_ADD
  reload_fixes=no_modifiers VK_F10
  show_original=no_modifiers VK_F9
  analyse_frame=no_modifiers VK_F8
  analyse_options=dump_vb dump_ib txt dump_tex dds
  verbose_overlay=0
[Constants]
[KeyToggleHUD]
  type=toggle
WARNING: Undeclared variable $hud_visble
WARNING: UNABLE TO PARSE KEY BINDING Key=
[builtincustomshaderdisablescissorclipping]
  scissor_enable=0
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincustomshaderenablescissorclipping]
  scissor_enable=1
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincommandlistunbindallrendertargets]
  o0 = null
  o1 = null
  o2 = null
  o3 = null
  o4 = null
  o5 = null
  o6 = null
  o7 = null
  od = null
[commandlistunbindallrendertargets]
  run = builtincommandlistunbindallrendertargets
ShaderRegex hash: 24ec2a70
[Present]
[ClearRenderTargetView]
[ClearDepthStencilView]
[ClearUnorderedAccessViewUint]
[ClearUnorderedAccessViewFloat]
[Profile]

Optimising command lists...
Optimised out post [commandlistunbindallrendertargets] run = builtincommandlistunbindallrendertargets
Command List Optimiser finished after 0ms
> d3dx.ini reloaded
> reloading *_replace.txt fixes from ShaderFixes
> successfully reloaded shaders from ShaderFixes
HackerDevice::GetHackerContext returns 000001B1B750EB90
Reloading d3dx.ini (EXPERIMENTAL)...

D3D11 DLL starting init - v 1.3.16 - Tue Jan 16 01:27:37 2024

Game path: T:\Games\Attack on Titan 2 Final Battle\AOT2_AS.exe
3DMigoto path: T:\Games\Attack on Titan 2 Final Battle\d3d11.dll

----------- d3dx.ini settings -----------
[Logging]
  calls=1
  input=1
  debug=0
  unbuffered=0
  force_cpu_affinity=0
  debug_locks=0
[Include]
  exclude_recursive=DISABLED*
[System]
  load_library_redirect=2
  allow_check_interface=1
  allow_create_device=1
  allow_platform_update=1
  check_foreground_window=1
[Device]
  upscaling=0
  full_screen=0
  force_stereo=0
  get_resolution_from=swap_chain
  hide_cursor=0
[Stereo]
  automatic_mode=0
  create_profile=0
  force_no_nvapi=0
[Rendering]
  shader_hash=3dmigoto
  override_directory=ShaderFixes
  cache_directory=ShaderCache
  cache_shaders=0
  rasterizer_disable_scissor=0
  assemble_signature_comments=1
  disassemble_undecipherable_custom_data=1
  patch_assembly_cb_offsets=1
  export_fixed=0
  export_shaders=0
  export_hlsl=0
  dump_usage=1
  stereo_params=125
  ini_params=120
  fix_sv_position=0
[Hunting]
  hunting=2
  reload_config=no_modifiers VK_F10
  wipe_user_config=ctrl alt no_shift VK_F10
  monitor_performance=ctrl no_shift no_alt F9
  freeze_performance_monitor=no_ctrl shift no_alt F9
  monitor_performance_interval=2.000000
  take_screenshot=no_modifiers VK_SNAPSHOT
  toggle_hunting=no_modifiers NO_VK_DECIMAL VK_NUMPAD0
  repeat_rate=6
  marking_mode=skip
  next_marking_mode=no_modifiers VK_DECIMAL VK_NUMPAD0
  marking_actions=clipboard regex hlsl asm stereo_snapshot snapshot_if_pink
  next_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD2
  previous_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD1
  mark_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD3
  next_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_MULTIPLY
  previous_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_DIVIDE
  mark_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_SUBTRACT
  next_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD8
  previous_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD7
  mark_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD9
  next_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD5
  previous_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD4
  mark_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD6
  next_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD2
  previous_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD1
  mark_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD3
  next_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD5
  previous_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD4
  mark_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD6
  next_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD8
  previous_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD7
  mark_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD9
  next_hullshader=no_modifiers VK_DECIMAL VK_MULTIPLY
  previous_hullshader=no_modifiers VK_DECIMAL VK_DIVIDE
  mark_hullshader=no_modifiers VK_DECIMAL VK_SUBTRACT
  done_hunting=NO_MODIFIERS NO_VK_DECIMAL VK_ADD
  reload_fixes=no_modifiers VK_F10
  show_original=no_modifiers VK_F9
  analyse_frame=no_modifiers VK_F8
  analyse_options=dump_vb dump_ib txt dump_tex dds
  verbose_overlay=0
[Constants]
[KeyToggleHUD]
  type=toggle
WARNING: Undeclared variable $hud_visble
WARNING: UNABLE TO PARSE KEY BINDING Key=
[builtincustomshaderdisablescissorclipping]
  scissor_enable=0
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincustomshaderenablescissorclipping]
  scissor_enable=1
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincommandlistunbindallrendertargets]
  o0 = null
  o1 = null
  o2 = null
  o3 = null
  o4 = null
  o5 = null
  o6 = null
  o7 = null
  od = null
[commandlistunbindallrendertargets]
  run = builtincommandlistunbindallrendertargets
ShaderRegex hash: 24ec2a70
[Present]
[ClearRenderTargetView]
[ClearDepthStencilView]
[ClearUnorderedAccessViewUint]
[ClearUnorderedAccessViewFloat]
[Profile]

Optimising command lists...
Optimised out post [commandlistunbindallrendertargets] run = builtincommandlistunbindallrendertargets
Command List Optimiser finished after 0ms
> d3dx.ini reloaded
> reloading *_replace.txt fixes from ShaderFixes
> successfully reloaded shaders from ShaderFixes
HackerDevice::GetHackerContext returns 000001B1B750EB90
Reloading d3dx.ini (EXPERIMENTAL)...

D3D11 DLL starting init - v 1.3.16 - Tue Jan 16 01:27:37 2024

Game path: T:\Games\Attack on Titan 2 Final Battle\AOT2_AS.exe
3DMigoto path: T:\Games\Attack on Titan 2 Final Battle\d3d11.dll

----------- d3dx.ini settings -----------
[Logging]
  calls=1
  input=1
  debug=0
  unbuffered=0
  force_cpu_affinity=0
  debug_locks=0
[Include]
  exclude_recursive=DISABLED*
[System]
  load_library_redirect=2
  allow_check_interface=1
  allow_create_device=1
  allow_platform_update=1
  check_foreground_window=1
[Device]
  upscaling=0
  full_screen=0
  force_stereo=0
  get_resolution_from=swap_chain
  hide_cursor=0
[Stereo]
  automatic_mode=0
  create_profile=0
  force_no_nvapi=0
[Rendering]
  shader_hash=3dmigoto
  override_directory=ShaderFixes
  cache_directory=ShaderCache
  cache_shaders=0
  rasterizer_disable_scissor=0
  assemble_signature_comments=1
  disassemble_undecipherable_custom_data=1
  patch_assembly_cb_offsets=1
  export_fixed=0
  export_shaders=0
  export_hlsl=0
  dump_usage=1
  stereo_params=125
  ini_params=120
  fix_sv_position=0
[Hunting]
  hunting=2
  reload_config=no_modifiers VK_F10
  wipe_user_config=ctrl alt no_shift VK_F10
  monitor_performance=ctrl no_shift no_alt F9
  freeze_performance_monitor=no_ctrl shift no_alt F9
  monitor_performance_interval=2.000000
  take_screenshot=no_modifiers VK_SNAPSHOT
  toggle_hunting=no_modifiers NO_VK_DECIMAL VK_NUMPAD0
  repeat_rate=6
  marking_mode=skip
  next_marking_mode=no_modifiers VK_DECIMAL VK_NUMPAD0
  marking_actions=clipboard regex hlsl asm stereo_snapshot snapshot_if_pink
  next_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD2
  previous_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD1
  mark_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD3
  next_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_MULTIPLY
  previous_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_DIVIDE
  mark_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_SUBTRACT
  next_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD8
  previous_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD7
  mark_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD9
  next_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD5
  previous_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD4
  mark_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD6
  next_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD2
  previous_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD1
  mark_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD3
  next_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD5
  previous_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD4
  mark_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD6
  next_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD8
  previous_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD7
  mark_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD9
  next_hullshader=no_modifiers VK_DECIMAL VK_MULTIPLY
  previous_hullshader=no_modifiers VK_DECIMAL VK_DIVIDE
  mark_hullshader=no_modifiers VK_DECIMAL VK_SUBTRACT
  done_hunting=NO_MODIFIERS NO_VK_DECIMAL VK_ADD
  reload_fixes=no_modifiers VK_F10
  show_original=no_modifiers VK_F9
  analyse_frame=no_modifiers VK_F8
  analyse_options=dump_vb dump_ib txt dump_tex dds
  verbose_overlay=0
[Constants]
[KeyToggleHUD]
  type=toggle
WARNING: Undeclared variable $hud_visble
WARNING: UNABLE TO PARSE KEY BINDING Key=
[builtincustomshaderdisablescissorclipping]
  scissor_enable=0
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincustomshaderenablescissorclipping]
  scissor_enable=1
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincommandlistunbindallrendertargets]
  o0 = null
  o1 = null
  o2 = null
  o3 = null
  o4 = null
  o5 = null
  o6 = null
  o7 = null
  od = null
[commandlistunbindallrendertargets]
  run = builtincommandlistunbindallrendertargets
ShaderRegex hash: 24ec2a70
[Present]
[ClearRenderTargetView]
[ClearDepthStencilView]
[ClearUnorderedAccessViewUint]
[ClearUnorderedAccessViewFloat]
[Profile]

Optimising command lists...
Optimised out post [commandlistunbindallrendertargets] run = builtincommandlistunbindallrendertargets
Command List Optimiser finished after 0ms
> d3dx.ini reloaded
> reloading *_replace.txt fixes from ShaderFixes
> successfully reloaded shaders from ShaderFixes
HackerDevice::GetHackerContext returns 000001B1B750EB90
Reloading d3dx.ini (EXPERIMENTAL)...

D3D11 DLL starting init - v 1.3.16 - Tue Jan 16 01:27:37 2024

Game path: T:\Games\Attack on Titan 2 Final Battle\AOT2_AS.exe
3DMigoto path: T:\Games\Attack on Titan 2 Final Battle\d3d11.dll

----------- d3dx.ini settings -----------
[Logging]
  calls=1
  input=1
  debug=0
  unbuffered=0
  force_cpu_affinity=0
  debug_locks=0
[Include]
  exclude_recursive=DISABLED*
[System]
  load_library_redirect=2
  allow_check_interface=1
  allow_create_device=1
  allow_platform_update=1
  check_foreground_window=1
[Device]
  upscaling=0
  full_screen=0
  force_stereo=0
  get_resolution_from=swap_chain
  hide_cursor=0
[Stereo]
  automatic_mode=0
  create_profile=0
  force_no_nvapi=0
[Rendering]
  shader_hash=3dmigoto
  override_directory=ShaderFixes
  cache_directory=ShaderCache
  cache_shaders=0
  rasterizer_disable_scissor=0
  assemble_signature_comments=1
  disassemble_undecipherable_custom_data=1
  patch_assembly_cb_offsets=1
  export_fixed=0
  export_shaders=0
  export_hlsl=0
  dump_usage=1
  stereo_params=125
  ini_params=120
  fix_sv_position=0
[Hunting]
  hunting=2
  reload_config=no_modifiers VK_F10
  wipe_user_config=ctrl alt no_shift VK_F10
  monitor_performance=ctrl no_shift no_alt F9
  freeze_performance_monitor=no_ctrl shift no_alt F9
  monitor_performance_interval=2.000000
  take_screenshot=no_modifiers VK_SNAPSHOT
  toggle_hunting=no_modifiers NO_VK_DECIMAL VK_NUMPAD0
  repeat_rate=6
  marking_mode=skip
  next_marking_mode=no_modifiers VK_DECIMAL VK_NUMPAD0
  marking_actions=clipboard regex hlsl asm stereo_snapshot snapshot_if_pink
  next_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD2
  previous_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD1
  mark_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD3
  next_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_MULTIPLY
  previous_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_DIVIDE
  mark_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_SUBTRACT
  next_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD8
  previous_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD7
  mark_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD9
  next_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD5
  previous_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD4
  mark_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD6
  next_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD2
  previous_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD1
  mark_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD3
  next_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD5
  previous_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD4
  mark_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD6
  next_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD8
  previous_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD7
  mark_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD9
  next_hullshader=no_modifiers VK_DECIMAL VK_MULTIPLY
  previous_hullshader=no_modifiers VK_DECIMAL VK_DIVIDE
  mark_hullshader=no_modifiers VK_DECIMAL VK_SUBTRACT
  done_hunting=NO_MODIFIERS NO_VK_DECIMAL VK_ADD
  reload_fixes=no_modifiers VK_F10
  show_original=no_modifiers VK_F9
  analyse_frame=no_modifiers VK_F8
  analyse_options=dump_vb dump_ib txt dump_tex dds
  verbose_overlay=0
[Constants]
[KeyToggleHUD]
  type=toggle
WARNING: Undeclared variable $hud_visble
WARNING: UNABLE TO PARSE KEY BINDING Key=
[builtincustomshaderdisablescissorclipping]
  scissor_enable=0
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincustomshaderenablescissorclipping]
  scissor_enable=1
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincommandlistunbindallrendertargets]
  o0 = null
  o1 = null
  o2 = null
  o3 = null
  o4 = null
  o5 = null
  o6 = null
  o7 = null
  od = null
[commandlistunbindallrendertargets]
  run = builtincommandlistunbindallrendertargets
ShaderRegex hash: 24ec2a70
[Present]
[ClearRenderTargetView]
[ClearDepthStencilView]
[ClearUnorderedAccessViewUint]
[ClearUnorderedAccessViewFloat]
[Profile]

Optimising command lists...
Optimised out post [commandlistunbindallrendertargets] run = builtincommandlistunbindallrendertargets
Command List Optimiser finished after 0ms
> d3dx.ini reloaded
> reloading *_replace.txt fixes from ShaderFixes
> successfully reloaded shaders from ShaderFixes
HackerDevice::GetHackerContext returns 000001B1B750EB90
Reloading d3dx.ini (EXPERIMENTAL)...

D3D11 DLL starting init - v 1.3.16 - Tue Jan 16 01:27:37 2024

Game path: T:\Games\Attack on Titan 2 Final Battle\AOT2_AS.exe
3DMigoto path: T:\Games\Attack on Titan 2 Final Battle\d3d11.dll

----------- d3dx.ini settings -----------
[Logging]
  calls=1
  input=1
  debug=0
  unbuffered=0
  force_cpu_affinity=0
  debug_locks=0
[Include]
  exclude_recursive=DISABLED*
[System]
  load_library_redirect=2
  allow_check_interface=1
  allow_create_device=1
  allow_platform_update=1
  check_foreground_window=1
[Device]
  upscaling=0
  full_screen=0
  force_stereo=0
  get_resolution_from=swap_chain
  hide_cursor=0
[Stereo]
  automatic_mode=0
  create_profile=0
  force_no_nvapi=0
[Rendering]
  shader_hash=3dmigoto
  override_directory=ShaderFixes
  cache_directory=ShaderCache
  cache_shaders=0
  rasterizer_disable_scissor=0
  assemble_signature_comments=1
  disassemble_undecipherable_custom_data=1
  patch_assembly_cb_offsets=1
  export_fixed=0
  export_shaders=0
  export_hlsl=0
  dump_usage=1
  stereo_params=125
  ini_params=120
  fix_sv_position=0
[Hunting]
  hunting=2
  reload_config=no_modifiers VK_F10
  wipe_user_config=ctrl alt no_shift VK_F10
  monitor_performance=ctrl no_shift no_alt F9
  freeze_performance_monitor=no_ctrl shift no_alt F9
  monitor_performance_interval=2.000000
  take_screenshot=no_modifiers VK_SNAPSHOT
  toggle_hunting=no_modifiers NO_VK_DECIMAL VK_NUMPAD0
  repeat_rate=6
  marking_mode=skip
  next_marking_mode=no_modifiers VK_DECIMAL VK_NUMPAD0
  marking_actions=clipboard regex hlsl asm stereo_snapshot snapshot_if_pink
  next_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD2
  previous_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD1
  mark_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD3
  next_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_MULTIPLY
  previous_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_DIVIDE
  mark_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_SUBTRACT
  next_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD8
  previous_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD7
  mark_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD9
  next_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD5
  previous_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD4
  mark_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD6
  next_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD2
  previous_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD1
  mark_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD3
  next_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD5
  previous_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD4
  mark_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD6
  next_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD8
  previous_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD7
  mark_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD9
  next_hullshader=no_modifiers VK_DECIMAL VK_MULTIPLY
  previous_hullshader=no_modifiers VK_DECIMAL VK_DIVIDE
  mark_hullshader=no_modifiers VK_DECIMAL VK_SUBTRACT
  done_hunting=NO_MODIFIERS NO_VK_DECIMAL VK_ADD
  reload_fixes=no_modifiers VK_F10
  show_original=no_modifiers VK_F9
  analyse_frame=no_modifiers VK_F8
  analyse_options=dump_vb dump_ib txt dump_tex dds
  verbose_overlay=0
[Constants]
[KeyToggleHUD]
  type=toggle
WARNING: Undeclared variable $hud_visble
WARNING: UNABLE TO PARSE KEY BINDING Key=
[builtincustomshaderdisablescissorclipping]
  scissor_enable=0
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincustomshaderenablescissorclipping]
  scissor_enable=1
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincommandlistunbindallrendertargets]
  o0 = null
  o1 = null
  o2 = null
  o3 = null
  o4 = null
  o5 = null
  o6 = null
  o7 = null
  od = null
[commandlistunbindallrendertargets]
  run = builtincommandlistunbindallrendertargets
ShaderRegex hash: 24ec2a70
[Present]
[ClearRenderTargetView]
[ClearDepthStencilView]
[ClearUnorderedAccessViewUint]
[ClearUnorderedAccessViewFloat]
[Profile]

Optimising command lists...
Optimised out post [commandlistunbindallrendertargets] run = builtincommandlistunbindallrendertargets
Command List Optimiser finished after 0ms
> d3dx.ini reloaded
> reloading *_replace.txt fixes from ShaderFixes
> successfully reloaded shaders from ShaderFixes
HackerDevice::GetHackerContext returns 000001B1B750EB90
Reloading d3dx.ini (EXPERIMENTAL)...

D3D11 DLL starting init - v 1.3.16 - Tue Jan 16 01:27:37 2024

Game path: T:\Games\Attack on Titan 2 Final Battle\AOT2_AS.exe
3DMigoto path: T:\Games\Attack on Titan 2 Final Battle\d3d11.dll

----------- d3dx.ini settings -----------
[Logging]
  calls=1
  input=1
  debug=0
  unbuffered=0
  force_cpu_affinity=0
  debug_locks=0
[Include]
  exclude_recursive=DISABLED*
[System]
  load_library_redirect=2
  allow_check_interface=1
  allow_create_device=1
  allow_platform_update=1
  check_foreground_window=1
[Device]
  upscaling=0
  full_screen=0
  force_stereo=0
  get_resolution_from=swap_chain
  hide_cursor=0
[Stereo]
  automatic_mode=0
  create_profile=0
  force_no_nvapi=0
[Rendering]
  shader_hash=3dmigoto
  override_directory=ShaderFixes
  cache_directory=ShaderCache
  cache_shaders=0
  rasterizer_disable_scissor=0
  assemble_signature_comments=1
  disassemble_undecipherable_custom_data=1
  patch_assembly_cb_offsets=1
  export_fixed=0
  export_shaders=0
  export_hlsl=0
  dump_usage=1
  stereo_params=125
  ini_params=120
  fix_sv_position=0
[Hunting]
  hunting=2
  reload_config=no_modifiers VK_F10
  wipe_user_config=ctrl alt no_shift VK_F10
  monitor_performance=ctrl no_shift no_alt F9
  freeze_performance_monitor=no_ctrl shift no_alt F9
  monitor_performance_interval=2.000000
  take_screenshot=no_modifiers VK_SNAPSHOT
  toggle_hunting=no_modifiers NO_VK_DECIMAL VK_NUMPAD0
  repeat_rate=6
  marking_mode=skip
  next_marking_mode=no_modifiers VK_DECIMAL VK_NUMPAD0
  marking_actions=clipboard regex hlsl asm stereo_snapshot snapshot_if_pink
  next_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD2
  previous_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD1
  mark_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD3
  next_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_MULTIPLY
  previous_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_DIVIDE
  mark_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_SUBTRACT
  next_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD8
  previous_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD7
  mark_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD9
  next_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD5
  previous_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD4
  mark_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD6
  next_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD2
  previous_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD1
  mark_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD3
  next_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD5
  previous_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD4
  mark_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD6
  next_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD8
  previous_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD7
  mark_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD9
  next_hullshader=no_modifiers VK_DECIMAL VK_MULTIPLY
  previous_hullshader=no_modifiers VK_DECIMAL VK_DIVIDE
  mark_hullshader=no_modifiers VK_DECIMAL VK_SUBTRACT
  done_hunting=NO_MODIFIERS NO_VK_DECIMAL VK_ADD
  reload_fixes=no_modifiers VK_F10
  show_original=no_modifiers VK_F9
  analyse_frame=no_modifiers VK_F8
  analyse_options=dump_vb dump_ib txt dump_tex dds
  verbose_overlay=0
[Constants]
[KeyToggleHUD]
  type=toggle
WARNING: Undeclared variable $hud_visble
WARNING: UNABLE TO PARSE KEY BINDING Key=
[builtincustomshaderdisablescissorclipping]
  scissor_enable=0
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincustomshaderenablescissorclipping]
  scissor_enable=1
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincommandlistunbindallrendertargets]
  o0 = null
  o1 = null
  o2 = null
  o3 = null
  o4 = null
  o5 = null
  o6 = null
  o7 = null
  od = null
[commandlistunbindallrendertargets]
  run = builtincommandlistunbindallrendertargets
ShaderRegex hash: 24ec2a70
[Present]
[ClearRenderTargetView]
[ClearDepthStencilView]
[ClearUnorderedAccessViewUint]
[ClearUnorderedAccessViewFloat]
[Profile]

Optimising command lists...
Optimised out post [commandlistunbindallrendertargets] run = builtincommandlistunbindallrendertargets
Command List Optimiser finished after 0ms
> d3dx.ini reloaded
> reloading *_replace.txt fixes from ShaderFixes
> successfully reloaded shaders from ShaderFixes
HackerDevice::GetHackerContext returns 000001B1B750EB90
Reloading d3dx.ini (EXPERIMENTAL)...

D3D11 DLL starting init - v 1.3.16 - Tue Jan 16 01:27:37 2024

Game path: T:\Games\Attack on Titan 2 Final Battle\AOT2_AS.exe
3DMigoto path: T:\Games\Attack on Titan 2 Final Battle\d3d11.dll

----------- d3dx.ini settings -----------
[Logging]
  calls=1
  input=1
  debug=0
  unbuffered=0
  force_cpu_affinity=0
  debug_locks=0
[Include]
  exclude_recursive=DISABLED*
[System]
  load_library_redirect=2
  allow_check_interface=1
  allow_create_device=1
  allow_platform_update=1
  check_foreground_window=1
[Device]
  upscaling=0
  full_screen=0
  force_stereo=0
  get_resolution_from=swap_chain
  hide_cursor=0
[Stereo]
  automatic_mode=0
  create_profile=0
  force_no_nvapi=0
[Rendering]
  shader_hash=3dmigoto
  override_directory=ShaderFixes
  cache_directory=ShaderCache
  cache_shaders=0
  rasterizer_disable_scissor=0
  assemble_signature_comments=1
  disassemble_undecipherable_custom_data=1
  patch_assembly_cb_offsets=1
  export_fixed=0
  export_shaders=0
  export_hlsl=0
  dump_usage=1
  stereo_params=125
  ini_params=120
  fix_sv_position=0
[Hunting]
  hunting=2
  reload_config=no_modifiers VK_F10
  wipe_user_config=ctrl alt no_shift VK_F10
  monitor_performance=ctrl no_shift no_alt F9
  freeze_performance_monitor=no_ctrl shift no_alt F9
  monitor_performance_interval=2.000000
  take_screenshot=no_modifiers VK_SNAPSHOT
  toggle_hunting=no_modifiers NO_VK_DECIMAL VK_NUMPAD0
  repeat_rate=6
  marking_mode=skip
  next_marking_mode=no_modifiers VK_DECIMAL VK_NUMPAD0
  marking_actions=clipboard regex hlsl asm stereo_snapshot snapshot_if_pink
  next_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD2
  previous_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD1
  mark_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD3
  next_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_MULTIPLY
  previous_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_DIVIDE
  mark_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_SUBTRACT
  next_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD8
  previous_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD7
  mark_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD9
  next_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD5
  previous_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD4
  mark_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD6
  next_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD2
  previous_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD1
  mark_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD3
  next_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD5
  previous_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD4
  mark_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD6
  next_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD8
  previous_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD7
  mark_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD9
  next_hullshader=no_modifiers VK_DECIMAL VK_MULTIPLY
  previous_hullshader=no_modifiers VK_DECIMAL VK_DIVIDE
  mark_hullshader=no_modifiers VK_DECIMAL VK_SUBTRACT
  done_hunting=NO_MODIFIERS NO_VK_DECIMAL VK_ADD
  reload_fixes=no_modifiers VK_F10
  show_original=no_modifiers VK_F9
  analyse_frame=no_modifiers VK_F8
  analyse_options=dump_vb dump_ib txt dump_tex dds
  verbose_overlay=0
[Constants]
[KeyToggleHUD]
  type=toggle
WARNING: Undeclared variable $hud_visble
WARNING: UNABLE TO PARSE KEY BINDING Key=
[builtincustomshaderdisablescissorclipping]
  scissor_enable=0
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincustomshaderenablescissorclipping]
  scissor_enable=1
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincommandlistunbindallrendertargets]
  o0 = null
  o1 = null
  o2 = null
  o3 = null
  o4 = null
  o5 = null
  o6 = null
  o7 = null
  od = null
[commandlistunbindallrendertargets]
  run = builtincommandlistunbindallrendertargets
ShaderRegex hash: 24ec2a70
[Present]
[ClearRenderTargetView]
[ClearDepthStencilView]
[ClearUnorderedAccessViewUint]
[ClearUnorderedAccessViewFloat]
[Profile]

Optimising command lists...
Optimised out post [commandlistunbindallrendertargets] run = builtincommandlistunbindallrendertargets
Command List Optimiser finished after 0ms
> d3dx.ini reloaded
> reloading *_replace.txt fixes from ShaderFixes
> successfully reloaded shaders from ShaderFixes
HackerDevice::GetHackerContext returns 000001B1B750EB90
Reloading d3dx.ini (EXPERIMENTAL)...

D3D11 DLL starting init - v 1.3.16 - Tue Jan 16 01:27:37 2024

Game path: T:\Games\Attack on Titan 2 Final Battle\AOT2_AS.exe
3DMigoto path: T:\Games\Attack on Titan 2 Final Battle\d3d11.dll

----------- d3dx.ini settings -----------
[Logging]
  calls=1
  input=1
  debug=0
  unbuffered=0
  force_cpu_affinity=0
  debug_locks=0
[Include]
  exclude_recursive=DISABLED*
[System]
  load_library_redirect=2
  allow_check_interface=1
  allow_create_device=1
  allow_platform_update=1
  check_foreground_window=1
[Device]
  upscaling=0
  full_screen=0
  force_stereo=0
  get_resolution_from=swap_chain
  hide_cursor=0
[Stereo]
  automatic_mode=0
  create_profile=0
  force_no_nvapi=0
[Rendering]
  shader_hash=3dmigoto
  override_directory=ShaderFixes
  cache_directory=ShaderCache
  cache_shaders=0
  rasterizer_disable_scissor=0
  assemble_signature_comments=1
  disassemble_undecipherable_custom_data=1
  patch_assembly_cb_offsets=1
  export_fixed=0
  export_shaders=0
  export_hlsl=0
  dump_usage=1
  stereo_params=125
  ini_params=120
  fix_sv_position=0
[Hunting]
  hunting=2
  reload_config=no_modifiers VK_F10
  wipe_user_config=ctrl alt no_shift VK_F10
  monitor_performance=ctrl no_shift no_alt F9
  freeze_performance_monitor=no_ctrl shift no_alt F9
  monitor_performance_interval=2.000000
  take_screenshot=no_modifiers VK_SNAPSHOT
  toggle_hunting=no_modifiers NO_VK_DECIMAL VK_NUMPAD0
  repeat_rate=6
  marking_mode=skip
  next_marking_mode=no_modifiers VK_DECIMAL VK_NUMPAD0
  marking_actions=clipboard regex hlsl asm stereo_snapshot snapshot_if_pink
  next_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD2
  previous_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD1
  mark_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD3
  next_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_MULTIPLY
  previous_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_DIVIDE
  mark_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_SUBTRACT
  next_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD8
  previous_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD7
  mark_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD9
  next_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD5
  previous_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD4
  mark_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD6
  next_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD2
  previous_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD1
  mark_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD3
  next_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD5
  previous_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD4
  mark_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD6
  next_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD8
  previous_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD7
  mark_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD9
  next_hullshader=no_modifiers VK_DECIMAL VK_MULTIPLY
  previous_hullshader=no_modifiers VK_DECIMAL VK_DIVIDE
  mark_hullshader=no_modifiers VK_DECIMAL VK_SUBTRACT
  done_hunting=NO_MODIFIERS NO_VK_DECIMAL VK_ADD
  reload_fixes=no_modifiers VK_F10
  show_original=no_modifiers VK_F9
  analyse_frame=no_modifiers VK_F8
  analyse_options=dump_vb dump_ib txt dump_tex dds
  verbose_overlay=0
[Constants]
[KeyToggleHUD]
  type=toggle
WARNING: Undeclared variable $hud_visble
WARNING: UNABLE TO PARSE KEY BINDING Key=
[builtincustomshaderdisablescissorclipping]
  scissor_enable=0
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincustomshaderenablescissorclipping]
  scissor_enable=1
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincommandlistunbindallrendertargets]
  o0 = null
  o1 = null
  o2 = null
  o3 = null
  o4 = null
  o5 = null
  o6 = null
  o7 = null
  od = null
[commandlistunbindallrendertargets]
  run = builtincommandlistunbindallrendertargets
ShaderRegex hash: 24ec2a70
[Present]
[ClearRenderTargetView]
[ClearDepthStencilView]
[ClearUnorderedAccessViewUint]
[ClearUnorderedAccessViewFloat]
[Profile]

Optimising command lists...
Optimised out post [commandlistunbindallrendertargets] run = builtincommandlistunbindallrendertargets
Command List Optimiser finished after 0ms
> d3dx.ini reloaded
> reloading *_replace.txt fixes from ShaderFixes
> successfully reloaded shaders from ShaderFixes
HackerDevice::GetHackerContext returns 000001B1B750EB90
Reloading d3dx.ini (EXPERIMENTAL)...

D3D11 DLL starting init - v 1.3.16 - Tue Jan 16 01:27:37 2024

Game path: T:\Games\Attack on Titan 2 Final Battle\AOT2_AS.exe
3DMigoto path: T:\Games\Attack on Titan 2 Final Battle\d3d11.dll

----------- d3dx.ini settings -----------
[Logging]
  calls=1
  input=1
  debug=0
  unbuffered=0
  force_cpu_affinity=0
  debug_locks=0
[Include]
  exclude_recursive=DISABLED*
[System]
  load_library_redirect=2
  allow_check_interface=1
  allow_create_device=1
  allow_platform_update=1
  check_foreground_window=1
[Device]
  upscaling=0
  full_screen=0
  force_stereo=0
  get_resolution_from=swap_chain
  hide_cursor=0
[Stereo]
  automatic_mode=0
  create_profile=0
  force_no_nvapi=0
[Rendering]
  shader_hash=3dmigoto
  override_directory=ShaderFixes
  cache_directory=ShaderCache
  cache_shaders=0
  rasterizer_disable_scissor=0
  assemble_signature_comments=1
  disassemble_undecipherable_custom_data=1
  patch_assembly_cb_offsets=1
  export_fixed=0
  export_shaders=0
  export_hlsl=0
  dump_usage=1
  stereo_params=125
  ini_params=120
  fix_sv_position=0
[Hunting]
  hunting=2
  reload_config=no_modifiers VK_F10
  wipe_user_config=ctrl alt no_shift VK_F10
  monitor_performance=ctrl no_shift no_alt F9
  freeze_performance_monitor=no_ctrl shift no_alt F9
  monitor_performance_interval=2.000000
  take_screenshot=no_modifiers VK_SNAPSHOT
  toggle_hunting=no_modifiers NO_VK_DECIMAL VK_NUMPAD0
  repeat_rate=6
  marking_mode=skip
  next_marking_mode=no_modifiers VK_DECIMAL VK_NUMPAD0
  marking_actions=clipboard regex hlsl asm stereo_snapshot snapshot_if_pink
  next_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD2
  previous_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD1
  mark_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD3
  next_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_MULTIPLY
  previous_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_DIVIDE
  mark_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_SUBTRACT
  next_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD8
  previous_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD7
  mark_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD9
  next_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD5
  previous_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD4
  mark_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD6
  next_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD2
  previous_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD1
  mark_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD3
  next_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD5
  previous_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD4
  mark_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD6
  next_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD8
  previous_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD7
  mark_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD9
  next_hullshader=no_modifiers VK_DECIMAL VK_MULTIPLY
  previous_hullshader=no_modifiers VK_DECIMAL VK_DIVIDE
  mark_hullshader=no_modifiers VK_DECIMAL VK_SUBTRACT
  done_hunting=NO_MODIFIERS NO_VK_DECIMAL VK_ADD
  reload_fixes=no_modifiers VK_F10
  show_original=no_modifiers VK_F9
  analyse_frame=no_modifiers VK_F8
  analyse_options=dump_vb dump_ib txt dump_tex dds
  verbose_overlay=0
[Constants]
[KeyToggleHUD]
  type=toggle
WARNING: Undeclared variable $hud_visble
WARNING: UNABLE TO PARSE KEY BINDING Key=
[builtincustomshaderdisablescissorclipping]
  scissor_enable=0
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincustomshaderenablescissorclipping]
  scissor_enable=1
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincommandlistunbindallrendertargets]
  o0 = null
  o1 = null
  o2 = null
  o3 = null
  o4 = null
  o5 = null
  o6 = null
  o7 = null
  od = null
[commandlistunbindallrendertargets]
  run = builtincommandlistunbindallrendertargets
ShaderRegex hash: 24ec2a70
[Present]
[ClearRenderTargetView]
[ClearDepthStencilView]
[ClearUnorderedAccessViewUint]
[ClearUnorderedAccessViewFloat]
[Profile]

Optimising command lists...
Optimised out post [commandlistunbindallrendertargets] run = builtincommandlistunbindallrendertargets
Command List Optimiser finished after 0ms
> d3dx.ini reloaded
> reloading *_replace.txt fixes from ShaderFixes
> successfully reloaded shaders from ShaderFixes
HackerDevice::GetHackerContext returns 000001B1B750EB90
Reloading d3dx.ini (EXPERIMENTAL)...

D3D11 DLL starting init - v 1.3.16 - Tue Jan 16 01:27:37 2024

Game path: T:\Games\Attack on Titan 2 Final Battle\AOT2_AS.exe
3DMigoto path: T:\Games\Attack on Titan 2 Final Battle\d3d11.dll

----------- d3dx.ini settings -----------
[Logging]
  calls=1
  input=1
  debug=0
  unbuffered=0
  force_cpu_affinity=0
  debug_locks=0
[Include]
  exclude_recursive=DISABLED*
[System]
  load_library_redirect=2
  allow_check_interface=1
  allow_create_device=1
  allow_platform_update=1
  check_foreground_window=1
[Device]
  upscaling=0
  full_screen=0
  force_stereo=0
  get_resolution_from=swap_chain
  hide_cursor=0
[Stereo]
  automatic_mode=0
  create_profile=0
  force_no_nvapi=0
[Rendering]
  shader_hash=3dmigoto
  override_directory=ShaderFixes
  cache_directory=ShaderCache
  cache_shaders=0
  rasterizer_disable_scissor=0
  assemble_signature_comments=1
  disassemble_undecipherable_custom_data=1
  patch_assembly_cb_offsets=1
  export_fixed=0
  export_shaders=0
  export_hlsl=0
  dump_usage=1
  stereo_params=125
  ini_params=120
  fix_sv_position=0
[Hunting]
  hunting=2
  reload_config=no_modifiers VK_F10
  wipe_user_config=ctrl alt no_shift VK_F10
  monitor_performance=ctrl no_shift no_alt F9
  freeze_performance_monitor=no_ctrl shift no_alt F9
  monitor_performance_interval=2.000000
  take_screenshot=no_modifiers VK_SNAPSHOT
  toggle_hunting=no_modifiers NO_VK_DECIMAL VK_NUMPAD0
  repeat_rate=6
  marking_mode=skip
  next_marking_mode=no_modifiers VK_DECIMAL VK_NUMPAD0
  marking_actions=clipboard regex hlsl asm stereo_snapshot snapshot_if_pink
  next_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD2
  previous_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD1
  mark_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD3
  next_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_MULTIPLY
  previous_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_DIVIDE
  mark_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_SUBTRACT
  next_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD8
  previous_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD7
  mark_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD9
  next_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD5
  previous_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD4
  mark_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD6
  next_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD2
  previous_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD1
  mark_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD3
  next_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD5
  previous_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD4
  mark_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD6
  next_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD8
  previous_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD7
  mark_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD9
  next_hullshader=no_modifiers VK_DECIMAL VK_MULTIPLY
  previous_hullshader=no_modifiers VK_DECIMAL VK_DIVIDE
  mark_hullshader=no_modifiers VK_DECIMAL VK_SUBTRACT
  done_hunting=NO_MODIFIERS NO_VK_DECIMAL VK_ADD
  reload_fixes=no_modifiers VK_F10
  show_original=no_modifiers VK_F9
  analyse_frame=no_modifiers VK_F8
  analyse_options=dump_vb dump_ib txt dump_tex dds
  verbose_overlay=0
[Constants]
[KeyToggleHUD]
  type=toggle
WARNING: Undeclared variable $hud_visble
WARNING: UNABLE TO PARSE KEY BINDING Key=
[builtincustomshaderdisablescissorclipping]
  scissor_enable=0
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincustomshaderenablescissorclipping]
  scissor_enable=1
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincommandlistunbindallrendertargets]
  o0 = null
  o1 = null
  o2 = null
  o3 = null
  o4 = null
  o5 = null
  o6 = null
  o7 = null
  od = null
[commandlistunbindallrendertargets]
  run = builtincommandlistunbindallrendertargets
ShaderRegex hash: 24ec2a70
[Present]
[ClearRenderTargetView]
[ClearDepthStencilView]
[ClearUnorderedAccessViewUint]
[ClearUnorderedAccessViewFloat]
[Profile]

Optimising command lists...
Optimised out post [commandlistunbindallrendertargets] run = builtincommandlistunbindallrendertargets
Command List Optimiser finished after 0ms
> d3dx.ini reloaded
> reloading *_replace.txt fixes from ShaderFixes
> successfully reloaded shaders from ShaderFixes
HackerDevice::GetHackerContext returns 000001B1B750EB90
Reloading d3dx.ini (EXPERIMENTAL)...

D3D11 DLL starting init - v 1.3.16 - Tue Jan 16 01:27:56 2024

Game path: T:\Games\Attack on Titan 2 Final Battle\AOT2_AS.exe
3DMigoto path: T:\Games\Attack on Titan 2 Final Battle\d3d11.dll

----------- d3dx.ini settings -----------
[Logging]
  calls=1
  input=1
  debug=0
  unbuffered=0
  force_cpu_affinity=0
  debug_locks=0
[Include]
  exclude_recursive=DISABLED*
[System]
  load_library_redirect=2
  allow_check_interface=1
  allow_create_device=1
  allow_platform_update=1
  check_foreground_window=1
[Device]
  upscaling=0
  full_screen=0
  force_stereo=0
  get_resolution_from=swap_chain
  hide_cursor=0
[Stereo]
  automatic_mode=0
  create_profile=0
  force_no_nvapi=0
[Rendering]
  shader_hash=3dmigoto
  override_directory=ShaderFixes
  cache_directory=ShaderCache
  cache_shaders=0
  rasterizer_disable_scissor=0
  assemble_signature_comments=1
  disassemble_undecipherable_custom_data=1
  patch_assembly_cb_offsets=1
  export_fixed=0
  export_shaders=0
  export_hlsl=0
  dump_usage=1
  stereo_params=125
  ini_params=120
  fix_sv_position=0
[Hunting]
  hunting=2
  reload_config=no_modifiers VK_F10
  wipe_user_config=ctrl alt no_shift VK_F10
  monitor_performance=ctrl no_shift no_alt F9
  freeze_performance_monitor=no_ctrl shift no_alt F9
  monitor_performance_interval=2.000000
  take_screenshot=no_modifiers VK_SNAPSHOT
  toggle_hunting=no_modifiers NO_VK_DECIMAL VK_NUMPAD0
  repeat_rate=6
  marking_mode=skip
  next_marking_mode=no_modifiers VK_DECIMAL VK_NUMPAD0
  marking_actions=clipboard regex hlsl asm stereo_snapshot snapshot_if_pink
  next_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD2
  previous_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD1
  mark_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD3
  next_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_MULTIPLY
  previous_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_DIVIDE
  mark_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_SUBTRACT
  next_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD8
  previous_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD7
  mark_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD9
  next_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD5
  previous_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD4
  mark_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD6
  next_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD2
  previous_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD1
  mark_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD3
  next_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD5
  previous_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD4
  mark_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD6
  next_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD8
  previous_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD7
  mark_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD9
  next_hullshader=no_modifiers VK_DECIMAL VK_MULTIPLY
  previous_hullshader=no_modifiers VK_DECIMAL VK_DIVIDE
  mark_hullshader=no_modifiers VK_DECIMAL VK_SUBTRACT
  done_hunting=NO_MODIFIERS NO_VK_DECIMAL VK_ADD
  reload_fixes=no_modifiers VK_F10
  show_original=no_modifiers VK_F9
  analyse_frame=no_modifiers VK_F8
  analyse_options=dump_vb dump_ib txt dump_tex dds
  verbose_overlay=0
[Constants]
[builtincustomshaderdisablescissorclipping]
  scissor_enable=0
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincustomshaderenablescissorclipping]
  scissor_enable=1
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincommandlistunbindallrendertargets]
  o0 = null
  o1 = null
  o2 = null
  o3 = null
  o4 = null
  o5 = null
  o6 = null
  o7 = null
  od = null
[commandlistunbindallrendertargets]
  run = builtincommandlistunbindallrendertargets
ShaderRegex hash: 24ec2a70
[Present]
[ClearRenderTargetView]
[ClearDepthStencilView]
[ClearUnorderedAccessViewUint]
[ClearUnorderedAccessViewFloat]
[Profile]

Optimising command lists...
Optimised out post [commandlistunbindallrendertargets] run = builtincommandlistunbindallrendertargets
Command List Optimiser finished after 0ms
> d3dx.ini reloaded
> reloading *_replace.txt fixes from ShaderFixes
> successfully reloaded shaders from ShaderFixes
HackerDevice::GetHackerContext returns 000001B1B750EB90
Reloading d3dx.ini (EXPERIMENTAL)...

D3D11 DLL starting init - v 1.3.16 - Tue Jan 16 01:27:56 2024

Game path: T:\Games\Attack on Titan 2 Final Battle\AOT2_AS.exe
3DMigoto path: T:\Games\Attack on Titan 2 Final Battle\d3d11.dll

----------- d3dx.ini settings -----------
[Logging]
  calls=1
  input=1
  debug=0
  unbuffered=0
  force_cpu_affinity=0
  debug_locks=0
[Include]
  exclude_recursive=DISABLED*
[System]
  load_library_redirect=2
  allow_check_interface=1
  allow_create_device=1
  allow_platform_update=1
  check_foreground_window=1
[Device]
  upscaling=0
  full_screen=0
  force_stereo=0
  get_resolution_from=swap_chain
  hide_cursor=0
[Stereo]
  automatic_mode=0
  create_profile=0
  force_no_nvapi=0
[Rendering]
  shader_hash=3dmigoto
  override_directory=ShaderFixes
  cache_directory=ShaderCache
  cache_shaders=0
  rasterizer_disable_scissor=0
  assemble_signature_comments=1
  disassemble_undecipherable_custom_data=1
  patch_assembly_cb_offsets=1
  export_fixed=0
  export_shaders=0
  export_hlsl=0
  dump_usage=1
  stereo_params=125
  ini_params=120
  fix_sv_position=0
[Hunting]
  hunting=2
  reload_config=no_modifiers VK_F10
  wipe_user_config=ctrl alt no_shift VK_F10
  monitor_performance=ctrl no_shift no_alt F9
  freeze_performance_monitor=no_ctrl shift no_alt F9
  monitor_performance_interval=2.000000
  take_screenshot=no_modifiers VK_SNAPSHOT
  toggle_hunting=no_modifiers NO_VK_DECIMAL VK_NUMPAD0
  repeat_rate=6
  marking_mode=skip
  next_marking_mode=no_modifiers VK_DECIMAL VK_NUMPAD0
  marking_actions=clipboard regex hlsl asm stereo_snapshot snapshot_if_pink
  next_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD2
  previous_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD1
  mark_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD3
  next_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_MULTIPLY
  previous_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_DIVIDE
  mark_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_SUBTRACT
  next_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD8
  previous_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD7
  mark_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD9
  next_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD5
  previous_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD4
  mark_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD6
  next_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD2
  previous_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD1
  mark_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD3
  next_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD5
  previous_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD4
  mark_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD6
  next_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD8
  previous_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD7
  mark_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD9
  next_hullshader=no_modifiers VK_DECIMAL VK_MULTIPLY
  previous_hullshader=no_modifiers VK_DECIMAL VK_DIVIDE
  mark_hullshader=no_modifiers VK_DECIMAL VK_SUBTRACT
  done_hunting=NO_MODIFIERS NO_VK_DECIMAL VK_ADD
  reload_fixes=no_modifiers VK_F10
  show_original=no_modifiers VK_F9
  analyse_frame=no_modifiers VK_F8
  analyse_options=dump_vb dump_ib txt dump_tex dds
  verbose_overlay=0
[Constants]
[builtincustomshaderdisablescissorclipping]
  scissor_enable=0
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincustomshaderenablescissorclipping]
  scissor_enable=1
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincommandlistunbindallrendertargets]
  o0 = null
  o1 = null
  o2 = null
  o3 = null
  o4 = null
  o5 = null
  o6 = null
  o7 = null
  od = null
[commandlistunbindallrendertargets]
  run = builtincommandlistunbindallrendertargets
ShaderRegex hash: 24ec2a70
[Present]
[ClearRenderTargetView]
[ClearDepthStencilView]
[ClearUnorderedAccessViewUint]
[ClearUnorderedAccessViewFloat]
[Profile]

Optimising command lists...
Optimised out post [commandlistunbindallrendertargets] run = builtincommandlistunbindallrendertargets
Command List Optimiser finished after 0ms
> d3dx.ini reloaded
> reloading *_replace.txt fixes from ShaderFixes
> successfully reloaded shaders from ShaderFixes
HackerDevice::GetHackerContext returns 000001B1B750EB90
Reloading d3dx.ini (EXPERIMENTAL)...

D3D11 DLL starting init - v 1.3.16 - Tue Jan 16 01:27:56 2024

Game path: T:\Games\Attack on Titan 2 Final Battle\AOT2_AS.exe
3DMigoto path: T:\Games\Attack on Titan 2 Final Battle\d3d11.dll

----------- d3dx.ini settings -----------
[Logging]
  calls=1
  input=1
  debug=0
  unbuffered=0
  force_cpu_affinity=0
  debug_locks=0
[Include]
  exclude_recursive=DISABLED*
[System]
  load_library_redirect=2
  allow_check_interface=1
  allow_create_device=1
  allow_platform_update=1
  check_foreground_window=1
[Device]
  upscaling=0
  full_screen=0
  force_stereo=0
  get_resolution_from=swap_chain
  hide_cursor=0
[Stereo]
  automatic_mode=0
  create_profile=0
  force_no_nvapi=0
[Rendering]
  shader_hash=3dmigoto
  override_directory=ShaderFixes
  cache_directory=ShaderCache
  cache_shaders=0
  rasterizer_disable_scissor=0
  assemble_signature_comments=1
  disassemble_undecipherable_custom_data=1
  patch_assembly_cb_offsets=1
  export_fixed=0
  export_shaders=0
  export_hlsl=0
  dump_usage=1
  stereo_params=125
  ini_params=120
  fix_sv_position=0
[Hunting]
  hunting=2
  reload_config=no_modifiers VK_F10
  wipe_user_config=ctrl alt no_shift VK_F10
  monitor_performance=ctrl no_shift no_alt F9
  freeze_performance_monitor=no_ctrl shift no_alt F9
  monitor_performance_interval=2.000000
  take_screenshot=no_modifiers VK_SNAPSHOT
  toggle_hunting=no_modifiers NO_VK_DECIMAL VK_NUMPAD0
  repeat_rate=6
  marking_mode=skip
  next_marking_mode=no_modifiers VK_DECIMAL VK_NUMPAD0
  marking_actions=clipboard regex hlsl asm stereo_snapshot snapshot_if_pink
  next_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD2
  previous_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD1
  mark_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD3
  next_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_MULTIPLY
  previous_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_DIVIDE
  mark_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_SUBTRACT
  next_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD8
  previous_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD7
  mark_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD9
  next_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD5
  previous_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD4
  mark_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD6
  next_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD2
  previous_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD1
  mark_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD3
  next_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD5
  previous_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD4
  mark_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD6
  next_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD8
  previous_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD7
  mark_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD9
  next_hullshader=no_modifiers VK_DECIMAL VK_MULTIPLY
  previous_hullshader=no_modifiers VK_DECIMAL VK_DIVIDE
  mark_hullshader=no_modifiers VK_DECIMAL VK_SUBTRACT
  done_hunting=NO_MODIFIERS NO_VK_DECIMAL VK_ADD
  reload_fixes=no_modifiers VK_F10
  show_original=no_modifiers VK_F9
  analyse_frame=no_modifiers VK_F8
  analyse_options=dump_vb dump_ib txt dump_tex dds
  verbose_overlay=0
[Constants]
[builtincustomshaderdisablescissorclipping]
  scissor_enable=0
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincustomshaderenablescissorclipping]
  scissor_enable=1
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincommandlistunbindallrendertargets]
  o0 = null
  o1 = null
  o2 = null
  o3 = null
  o4 = null
  o5 = null
  o6 = null
  o7 = null
  od = null
[commandlistunbindallrendertargets]
  run = builtincommandlistunbindallrendertargets
ShaderRegex hash: 24ec2a70
[Present]
[ClearRenderTargetView]
[ClearDepthStencilView]
[ClearUnorderedAccessViewUint]
[ClearUnorderedAccessViewFloat]
[Profile]

Optimising command lists...
Optimised out post [commandlistunbindallrendertargets] run = builtincommandlistunbindallrendertargets
Command List Optimiser finished after 0ms
> d3dx.ini reloaded
> reloading *_replace.txt fixes from ShaderFixes
> successfully reloaded shaders from ShaderFixes
HackerDevice::GetHackerContext returns 000001B1B750EB90
Reloading d3dx.ini (EXPERIMENTAL)...

D3D11 DLL starting init - v 1.3.16 - Tue Jan 16 01:27:56 2024

Game path: T:\Games\Attack on Titan 2 Final Battle\AOT2_AS.exe
3DMigoto path: T:\Games\Attack on Titan 2 Final Battle\d3d11.dll

----------- d3dx.ini settings -----------
[Logging]
  calls=1
  input=1
  debug=0
  unbuffered=0
  force_cpu_affinity=0
  debug_locks=0
[Include]
  exclude_recursive=DISABLED*
[System]
  load_library_redirect=2
  allow_check_interface=1
  allow_create_device=1
  allow_platform_update=1
  check_foreground_window=1
[Device]
  upscaling=0
  full_screen=0
  force_stereo=0
  get_resolution_from=swap_chain
  hide_cursor=0
[Stereo]
  automatic_mode=0
  create_profile=0
  force_no_nvapi=0
[Rendering]
  shader_hash=3dmigoto
  override_directory=ShaderFixes
  cache_directory=ShaderCache
  cache_shaders=0
  rasterizer_disable_scissor=0
  assemble_signature_comments=1
  disassemble_undecipherable_custom_data=1
  patch_assembly_cb_offsets=1
  export_fixed=0
  export_shaders=0
  export_hlsl=0
  dump_usage=1
  stereo_params=125
  ini_params=120
  fix_sv_position=0
[Hunting]
  hunting=2
  reload_config=no_modifiers VK_F10
  wipe_user_config=ctrl alt no_shift VK_F10
  monitor_performance=ctrl no_shift no_alt F9
  freeze_performance_monitor=no_ctrl shift no_alt F9
  monitor_performance_interval=2.000000
  take_screenshot=no_modifiers VK_SNAPSHOT
  toggle_hunting=no_modifiers NO_VK_DECIMAL VK_NUMPAD0
  repeat_rate=6
  marking_mode=skip
  next_marking_mode=no_modifiers VK_DECIMAL VK_NUMPAD0
  marking_actions=clipboard regex hlsl asm stereo_snapshot snapshot_if_pink
  next_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD2
  previous_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD1
  mark_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD3
  next_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_MULTIPLY
  previous_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_DIVIDE
  mark_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_SUBTRACT
  next_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD8
  previous_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD7
  mark_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD9
  next_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD5
  previous_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD4
  mark_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD6
  next_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD2
  previous_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD1
  mark_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD3
  next_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD5
  previous_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD4
  mark_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD6
  next_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD8
  previous_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD7
  mark_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD9
  next_hullshader=no_modifiers VK_DECIMAL VK_MULTIPLY
  previous_hullshader=no_modifiers VK_DECIMAL VK_DIVIDE
  mark_hullshader=no_modifiers VK_DECIMAL VK_SUBTRACT
  done_hunting=NO_MODIFIERS NO_VK_DECIMAL VK_ADD
  reload_fixes=no_modifiers VK_F10
  show_original=no_modifiers VK_F9
  analyse_frame=no_modifiers VK_F8
  analyse_options=dump_vb dump_ib txt dump_tex dds
  verbose_overlay=0
[Constants]
[builtincustomshaderdisablescissorclipping]
  scissor_enable=0
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincustomshaderenablescissorclipping]
  scissor_enable=1
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincommandlistunbindallrendertargets]
  o0 = null
  o1 = null
  o2 = null
  o3 = null
  o4 = null
  o5 = null
  o6 = null
  o7 = null
  od = null
[commandlistunbindallrendertargets]
  run = builtincommandlistunbindallrendertargets
ShaderRegex hash: 24ec2a70
[Present]
[ClearRenderTargetView]
[ClearDepthStencilView]
[ClearUnorderedAccessViewUint]
[ClearUnorderedAccessViewFloat]
[Profile]

Optimising command lists...
Optimised out post [commandlistunbindallrendertargets] run = builtincommandlistunbindallrendertargets
Command List Optimiser finished after 0ms
> d3dx.ini reloaded
> reloading *_replace.txt fixes from ShaderFixes
> successfully reloaded shaders from ShaderFixes
HackerDevice::GetHackerContext returns 000001B1B750EB90
Reloading d3dx.ini (EXPERIMENTAL)...

D3D11 DLL starting init - v 1.3.16 - Tue Jan 16 01:27:56 2024

Game path: T:\Games\Attack on Titan 2 Final Battle\AOT2_AS.exe
3DMigoto path: T:\Games\Attack on Titan 2 Final Battle\d3d11.dll

----------- d3dx.ini settings -----------
[Logging]
  calls=1
  input=1
  debug=0
  unbuffered=0
  force_cpu_affinity=0
  debug_locks=0
[Include]
  exclude_recursive=DISABLED*
[System]
  load_library_redirect=2
  allow_check_interface=1
  allow_create_device=1
  allow_platform_update=1
  check_foreground_window=1
[Device]
  upscaling=0
  full_screen=0
  force_stereo=0
  get_resolution_from=swap_chain
  hide_cursor=0
[Stereo]
  automatic_mode=0
  create_profile=0
  force_no_nvapi=0
[Rendering]
  shader_hash=3dmigoto
  override_directory=ShaderFixes
  cache_directory=ShaderCache
  cache_shaders=0
  rasterizer_disable_scissor=0
  assemble_signature_comments=1
  disassemble_undecipherable_custom_data=1
  patch_assembly_cb_offsets=1
  export_fixed=0
  export_shaders=0
  export_hlsl=0
  dump_usage=1
  stereo_params=125
  ini_params=120
  fix_sv_position=0
[Hunting]
  hunting=2
  reload_config=no_modifiers VK_F10
  wipe_user_config=ctrl alt no_shift VK_F10
  monitor_performance=ctrl no_shift no_alt F9
  freeze_performance_monitor=no_ctrl shift no_alt F9
  monitor_performance_interval=2.000000
  take_screenshot=no_modifiers VK_SNAPSHOT
  toggle_hunting=no_modifiers NO_VK_DECIMAL VK_NUMPAD0
  repeat_rate=6
  marking_mode=skip
  next_marking_mode=no_modifiers VK_DECIMAL VK_NUMPAD0
  marking_actions=clipboard regex hlsl asm stereo_snapshot snapshot_if_pink
  next_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD2
  previous_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD1
  mark_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD3
  next_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_MULTIPLY
  previous_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_DIVIDE
  mark_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_SUBTRACT
  next_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD8
  previous_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD7
  mark_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD9
  next_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD5
  previous_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD4
  mark_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD6
  next_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD2
  previous_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD1
  mark_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD3
  next_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD5
  previous_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD4
  mark_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD6
  next_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD8
  previous_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD7
  mark_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD9
  next_hullshader=no_modifiers VK_DECIMAL VK_MULTIPLY
  previous_hullshader=no_modifiers VK_DECIMAL VK_DIVIDE
  mark_hullshader=no_modifiers VK_DECIMAL VK_SUBTRACT
  done_hunting=NO_MODIFIERS NO_VK_DECIMAL VK_ADD
  reload_fixes=no_modifiers VK_F10
  show_original=no_modifiers VK_F9
  analyse_frame=no_modifiers VK_F8
  analyse_options=dump_vb dump_ib txt dump_tex dds
  verbose_overlay=0
[Constants]
[builtincustomshaderdisablescissorclipping]
  scissor_enable=0
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincustomshaderenablescissorclipping]
  scissor_enable=1
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincommandlistunbindallrendertargets]
  o0 = null
  o1 = null
  o2 = null
  o3 = null
  o4 = null
  o5 = null
  o6 = null
  o7 = null
  od = null
[commandlistunbindallrendertargets]
  run = builtincommandlistunbindallrendertargets
ShaderRegex hash: 24ec2a70
[Present]
[ClearRenderTargetView]
[ClearDepthStencilView]
[ClearUnorderedAccessViewUint]
[ClearUnorderedAccessViewFloat]
[Profile]

Optimising command lists...
Optimised out post [commandlistunbindallrendertargets] run = builtincommandlistunbindallrendertargets
Command List Optimiser finished after 0ms
> d3dx.ini reloaded
> reloading *_replace.txt fixes from ShaderFixes
> successfully reloaded shaders from ShaderFixes
HackerDevice::GetHackerContext returns 000001B1B750EB90
Reloading d3dx.ini (EXPERIMENTAL)...

D3D11 DLL starting init - v 1.3.16 - Tue Jan 16 01:27:56 2024

Game path: T:\Games\Attack on Titan 2 Final Battle\AOT2_AS.exe
3DMigoto path: T:\Games\Attack on Titan 2 Final Battle\d3d11.dll

----------- d3dx.ini settings -----------
[Logging]
  calls=1
  input=1
  debug=0
  unbuffered=0
  force_cpu_affinity=0
  debug_locks=0
[Include]
  exclude_recursive=DISABLED*
[System]
  load_library_redirect=2
  allow_check_interface=1
  allow_create_device=1
  allow_platform_update=1
  check_foreground_window=1
[Device]
  upscaling=0
  full_screen=0
  force_stereo=0
  get_resolution_from=swap_chain
  hide_cursor=0
[Stereo]
  automatic_mode=0
  create_profile=0
  force_no_nvapi=0
[Rendering]
  shader_hash=3dmigoto
  override_directory=ShaderFixes
  cache_directory=ShaderCache
  cache_shaders=0
  rasterizer_disable_scissor=0
  assemble_signature_comments=1
  disassemble_undecipherable_custom_data=1
  patch_assembly_cb_offsets=1
  export_fixed=0
  export_shaders=0
  export_hlsl=0
  dump_usage=1
  stereo_params=125
  ini_params=120
  fix_sv_position=0
[Hunting]
  hunting=2
  reload_config=no_modifiers VK_F10
  wipe_user_config=ctrl alt no_shift VK_F10
  monitor_performance=ctrl no_shift no_alt F9
  freeze_performance_monitor=no_ctrl shift no_alt F9
  monitor_performance_interval=2.000000
  take_screenshot=no_modifiers VK_SNAPSHOT
  toggle_hunting=no_modifiers NO_VK_DECIMAL VK_NUMPAD0
  repeat_rate=6
  marking_mode=skip
  next_marking_mode=no_modifiers VK_DECIMAL VK_NUMPAD0
  marking_actions=clipboard regex hlsl asm stereo_snapshot snapshot_if_pink
  next_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD2
  previous_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD1
  mark_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD3
  next_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_MULTIPLY
  previous_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_DIVIDE
  mark_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_SUBTRACT
  next_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD8
  previous_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD7
  mark_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD9
  next_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD5
  previous_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD4
  mark_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD6
  next_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD2
  previous_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD1
  mark_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD3
  next_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD5
  previous_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD4
  mark_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD6
  next_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD8
  previous_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD7
  mark_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD9
  next_hullshader=no_modifiers VK_DECIMAL VK_MULTIPLY
  previous_hullshader=no_modifiers VK_DECIMAL VK_DIVIDE
  mark_hullshader=no_modifiers VK_DECIMAL VK_SUBTRACT
  done_hunting=NO_MODIFIERS NO_VK_DECIMAL VK_ADD
  reload_fixes=no_modifiers VK_F10
  show_original=no_modifiers VK_F9
  analyse_frame=no_modifiers VK_F8
  analyse_options=dump_vb dump_ib txt dump_tex dds
  verbose_overlay=0
[Constants]
[builtincustomshaderdisablescissorclipping]
  scissor_enable=0
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincustomshaderenablescissorclipping]
  scissor_enable=1
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincommandlistunbindallrendertargets]
  o0 = null
  o1 = null
  o2 = null
  o3 = null
  o4 = null
  o5 = null
  o6 = null
  o7 = null
  od = null
[commandlistunbindallrendertargets]
  run = builtincommandlistunbindallrendertargets
ShaderRegex hash: 24ec2a70
[Present]
[ClearRenderTargetView]
[ClearDepthStencilView]
[ClearUnorderedAccessViewUint]
[ClearUnorderedAccessViewFloat]
[Profile]

Optimising command lists...
Optimised out post [commandlistunbindallrendertargets] run = builtincommandlistunbindallrendertargets
Command List Optimiser finished after 0ms
> d3dx.ini reloaded
> reloading *_replace.txt fixes from ShaderFixes
> successfully reloaded shaders from ShaderFixes
HackerDevice::GetHackerContext returns 000001B1B750EB90
Reloading d3dx.ini (EXPERIMENTAL)...

D3D11 DLL starting init - v 1.3.16 - Tue Jan 16 01:27:56 2024

Game path: T:\Games\Attack on Titan 2 Final Battle\AOT2_AS.exe
3DMigoto path: T:\Games\Attack on Titan 2 Final Battle\d3d11.dll

----------- d3dx.ini settings -----------
[Logging]
  calls=1
  input=1
  debug=0
  unbuffered=0
  force_cpu_affinity=0
  debug_locks=0
[Include]
  exclude_recursive=DISABLED*
[System]
  load_library_redirect=2
  allow_check_interface=1
  allow_create_device=1
  allow_platform_update=1
  check_foreground_window=1
[Device]
  upscaling=0
  full_screen=0
  force_stereo=0
  get_resolution_from=swap_chain
  hide_cursor=0
[Stereo]
  automatic_mode=0
  create_profile=0
  force_no_nvapi=0
[Rendering]
  shader_hash=3dmigoto
  override_directory=ShaderFixes
  cache_directory=ShaderCache
  cache_shaders=0
  rasterizer_disable_scissor=0
  assemble_signature_comments=1
  disassemble_undecipherable_custom_data=1
  patch_assembly_cb_offsets=1
  export_fixed=0
  export_shaders=0
  export_hlsl=0
  dump_usage=1
  stereo_params=125
  ini_params=120
  fix_sv_position=0
[Hunting]
  hunting=2
  reload_config=no_modifiers VK_F10
  wipe_user_config=ctrl alt no_shift VK_F10
  monitor_performance=ctrl no_shift no_alt F9
  freeze_performance_monitor=no_ctrl shift no_alt F9
  monitor_performance_interval=2.000000
  take_screenshot=no_modifiers VK_SNAPSHOT
  toggle_hunting=no_modifiers NO_VK_DECIMAL VK_NUMPAD0
  repeat_rate=6
  marking_mode=skip
  next_marking_mode=no_modifiers VK_DECIMAL VK_NUMPAD0
  marking_actions=clipboard regex hlsl asm stereo_snapshot snapshot_if_pink
  next_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD2
  previous_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD1
  mark_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD3
  next_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_MULTIPLY
  previous_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_DIVIDE
  mark_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_SUBTRACT
  next_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD8
  previous_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD7
  mark_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD9
  next_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD5
  previous_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD4
  mark_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD6
  next_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD2
  previous_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD1
  mark_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD3
  next_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD5
  previous_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD4
  mark_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD6
  next_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD8
  previous_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD7
  mark_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD9
  next_hullshader=no_modifiers VK_DECIMAL VK_MULTIPLY
  previous_hullshader=no_modifiers VK_DECIMAL VK_DIVIDE
  mark_hullshader=no_modifiers VK_DECIMAL VK_SUBTRACT
  done_hunting=NO_MODIFIERS NO_VK_DECIMAL VK_ADD
  reload_fixes=no_modifiers VK_F10
  show_original=no_modifiers VK_F9
  analyse_frame=no_modifiers VK_F8
  analyse_options=dump_vb dump_ib txt dump_tex dds
  verbose_overlay=0
[Constants]
[builtincustomshaderdisablescissorclipping]
  scissor_enable=0
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincustomshaderenablescissorclipping]
  scissor_enable=1
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincommandlistunbindallrendertargets]
  o0 = null
  o1 = null
  o2 = null
  o3 = null
  o4 = null
  o5 = null
  o6 = null
  o7 = null
  od = null
[commandlistunbindallrendertargets]
  run = builtincommandlistunbindallrendertargets
ShaderRegex hash: 24ec2a70
[Present]
[ClearRenderTargetView]
[ClearDepthStencilView]
[ClearUnorderedAccessViewUint]
[ClearUnorderedAccessViewFloat]
[Profile]

Optimising command lists...
Optimised out post [commandlistunbindallrendertargets] run = builtincommandlistunbindallrendertargets
Command List Optimiser finished after 0ms
> d3dx.ini reloaded
> Hunting toggled to 1
> Hunting toggled to 2
> reloading *_replace.txt fixes from ShaderFixes
> successfully reloaded shaders from ShaderFixes
HackerDevice::GetHackerContext returns 000001B1B750EB90
Reloading d3dx.ini (EXPERIMENTAL)...

D3D11 DLL starting init - v 1.3.16 - Tue Jan 16 01:28:18 2024

Game path: T:\Games\Attack on Titan 2 Final Battle\AOT2_AS.exe
3DMigoto path: T:\Games\Attack on Titan 2 Final Battle\d3d11.dll

----------- d3dx.ini settings -----------
[Logging]
  calls=1
  input=1
  debug=0
  unbuffered=0
  force_cpu_affinity=0
  debug_locks=0
[Include]
  exclude_recursive=DISABLED*
[System]
  load_library_redirect=2
  allow_check_interface=1
  allow_create_device=1
  allow_platform_update=1
  check_foreground_window=1
[Device]
  upscaling=0
  full_screen=0
  force_stereo=0
  get_resolution_from=swap_chain
  hide_cursor=0
[Stereo]
  automatic_mode=0
  create_profile=0
  force_no_nvapi=0
[Rendering]
  shader_hash=3dmigoto
  override_directory=ShaderFixes
  cache_directory=ShaderCache
  cache_shaders=0
  rasterizer_disable_scissor=0
  assemble_signature_comments=1
  disassemble_undecipherable_custom_data=1
  patch_assembly_cb_offsets=1
  export_fixed=0
  export_shaders=0
  export_hlsl=0
  dump_usage=1
  stereo_params=125
  ini_params=120
  fix_sv_position=0
[Hunting]
  hunting=2
  reload_config=no_modifiers VK_F10
  wipe_user_config=ctrl alt no_shift VK_F10
  monitor_performance=ctrl no_shift no_alt F9
  freeze_performance_monitor=no_ctrl shift no_alt F9
  monitor_performance_interval=2.000000
  take_screenshot=no_modifiers VK_SNAPSHOT
  toggle_hunting=no_modifiers NO_VK_DECIMAL VK_NUMPAD0
  repeat_rate=6
  marking_mode=skip
  next_marking_mode=no_modifiers VK_DECIMAL VK_NUMPAD0
  marking_actions=clipboard regex hlsl asm stereo_snapshot snapshot_if_pink
  next_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD2
  previous_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD1
  mark_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD3
  next_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_MULTIPLY
  previous_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_DIVIDE
  mark_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_SUBTRACT
  next_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD8
  previous_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD7
  mark_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD9
  next_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD5
  previous_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD4
  mark_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD6
  next_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD2
  previous_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD1
  mark_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD3
  next_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD5
  previous_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD4
  mark_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD6
  next_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD8
  previous_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD7
  mark_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD9
  next_hullshader=no_modifiers VK_DECIMAL VK_MULTIPLY
  previous_hullshader=no_modifiers VK_DECIMAL VK_DIVIDE
  mark_hullshader=no_modifiers VK_DECIMAL VK_SUBTRACT
  done_hunting=NO_MODIFIERS NO_VK_DECIMAL VK_ADD
  reload_fixes=no_modifiers VK_F10
  show_original=no_modifiers VK_F9
  analyse_frame=no_modifiers VK_F8
  analyse_options=dump_vb dump_ib txt dump_tex dds
  verbose_overlay=0
[Constants]
[builtincustomshaderdisablescissorclipping]
  scissor_enable=0
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincustomshaderenablescissorclipping]
  scissor_enable=1
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincommandlistunbindallrendertargets]
  o0 = null
  o1 = null
  o2 = null
  o3 = null
  o4 = null
  o5 = null
  o6 = null
  o7 = null
  od = null
[commandlistunbindallrendertargets]
  run = builtincommandlistunbindallrendertargets
ShaderRegex hash: 24ec2a70
[Present]
[ClearRenderTargetView]
[ClearDepthStencilView]
[ClearUnorderedAccessViewUint]
[ClearUnorderedAccessViewFloat]
[Profile]

Optimising command lists...
Optimised out post [commandlistunbindallrendertargets] run = builtincommandlistunbindallrendertargets
Command List Optimiser finished after 0ms
> d3dx.ini reloaded
> reloading *_replace.txt fixes from ShaderFixes
> successfully reloaded shaders from ShaderFixes
HackerDevice::GetHackerContext returns 000001B1B750EB90
Reloading d3dx.ini (EXPERIMENTAL)...

D3D11 DLL starting init - v 1.3.16 - Tue Jan 16 01:28:18 2024

Game path: T:\Games\Attack on Titan 2 Final Battle\AOT2_AS.exe
3DMigoto path: T:\Games\Attack on Titan 2 Final Battle\d3d11.dll

----------- d3dx.ini settings -----------
[Logging]
  calls=1
  input=1
  debug=0
  unbuffered=0
  force_cpu_affinity=0
  debug_locks=0
[Include]
  exclude_recursive=DISABLED*
[System]
  load_library_redirect=2
  allow_check_interface=1
  allow_create_device=1
  allow_platform_update=1
  check_foreground_window=1
[Device]
  upscaling=0
  full_screen=0
  force_stereo=0
  get_resolution_from=swap_chain
  hide_cursor=0
[Stereo]
  automatic_mode=0
  create_profile=0
  force_no_nvapi=0
[Rendering]
  shader_hash=3dmigoto
  override_directory=ShaderFixes
  cache_directory=ShaderCache
  cache_shaders=0
  rasterizer_disable_scissor=0
  assemble_signature_comments=1
  disassemble_undecipherable_custom_data=1
  patch_assembly_cb_offsets=1
  export_fixed=0
  export_shaders=0
  export_hlsl=0
  dump_usage=1
  stereo_params=125
  ini_params=120
  fix_sv_position=0
[Hunting]
  hunting=2
  reload_config=no_modifiers VK_F10
  wipe_user_config=ctrl alt no_shift VK_F10
  monitor_performance=ctrl no_shift no_alt F9
  freeze_performance_monitor=no_ctrl shift no_alt F9
  monitor_performance_interval=2.000000
  take_screenshot=no_modifiers VK_SNAPSHOT
  toggle_hunting=no_modifiers NO_VK_DECIMAL VK_NUMPAD0
  repeat_rate=6
  marking_mode=skip
  next_marking_mode=no_modifiers VK_DECIMAL VK_NUMPAD0
  marking_actions=clipboard regex hlsl asm stereo_snapshot snapshot_if_pink
  next_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD2
  previous_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD1
  mark_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD3
  next_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_MULTIPLY
  previous_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_DIVIDE
  mark_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_SUBTRACT
  next_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD8
  previous_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD7
  mark_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD9
  next_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD5
  previous_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD4
  mark_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD6
  next_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD2
  previous_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD1
  mark_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD3
  next_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD5
  previous_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD4
  mark_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD6
  next_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD8
  previous_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD7
  mark_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD9
  next_hullshader=no_modifiers VK_DECIMAL VK_MULTIPLY
  previous_hullshader=no_modifiers VK_DECIMAL VK_DIVIDE
  mark_hullshader=no_modifiers VK_DECIMAL VK_SUBTRACT
  done_hunting=NO_MODIFIERS NO_VK_DECIMAL VK_ADD
  reload_fixes=no_modifiers VK_F10
  show_original=no_modifiers VK_F9
  analyse_frame=no_modifiers VK_F8
  analyse_options=dump_vb dump_ib txt dump_tex dds
  verbose_overlay=0
[Constants]
[builtincustomshaderdisablescissorclipping]
  scissor_enable=0
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincustomshaderenablescissorclipping]
  scissor_enable=1
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincommandlistunbindallrendertargets]
  o0 = null
  o1 = null
  o2 = null
  o3 = null
  o4 = null
  o5 = null
  o6 = null
  o7 = null
  od = null
[commandlistunbindallrendertargets]
  run = builtincommandlistunbindallrendertargets
ShaderRegex hash: 24ec2a70
[Present]
[ClearRenderTargetView]
[ClearDepthStencilView]
[ClearUnorderedAccessViewUint]
[ClearUnorderedAccessViewFloat]
[Profile]

Optimising command lists...
Optimised out post [commandlistunbindallrendertargets] run = builtincommandlistunbindallrendertargets
Command List Optimiser finished after 0ms
> d3dx.ini reloaded
> reloading *_replace.txt fixes from ShaderFixes
> successfully reloaded shaders from ShaderFixes
HackerDevice::GetHackerContext returns 000001B1B750EB90
Reloading d3dx.ini (EXPERIMENTAL)...

D3D11 DLL starting init - v 1.3.16 - Tue Jan 16 01:28:18 2024

Game path: T:\Games\Attack on Titan 2 Final Battle\AOT2_AS.exe
3DMigoto path: T:\Games\Attack on Titan 2 Final Battle\d3d11.dll

----------- d3dx.ini settings -----------
[Logging]
  calls=1
  input=1
  debug=0
  unbuffered=0
  force_cpu_affinity=0
  debug_locks=0
[Include]
  exclude_recursive=DISABLED*
[System]
  load_library_redirect=2
  allow_check_interface=1
  allow_create_device=1
  allow_platform_update=1
  check_foreground_window=1
[Device]
  upscaling=0
  full_screen=0
  force_stereo=0
  get_resolution_from=swap_chain
  hide_cursor=0
[Stereo]
  automatic_mode=0
  create_profile=0
  force_no_nvapi=0
[Rendering]
  shader_hash=3dmigoto
  override_directory=ShaderFixes
  cache_directory=ShaderCache
  cache_shaders=0
  rasterizer_disable_scissor=0
  assemble_signature_comments=1
  disassemble_undecipherable_custom_data=1
  patch_assembly_cb_offsets=1
  export_fixed=0
  export_shaders=0
  export_hlsl=0
  dump_usage=1
  stereo_params=125
  ini_params=120
  fix_sv_position=0
[Hunting]
  hunting=2
  reload_config=no_modifiers VK_F10
  wipe_user_config=ctrl alt no_shift VK_F10
  monitor_performance=ctrl no_shift no_alt F9
  freeze_performance_monitor=no_ctrl shift no_alt F9
  monitor_performance_interval=2.000000
  take_screenshot=no_modifiers VK_SNAPSHOT
  toggle_hunting=no_modifiers NO_VK_DECIMAL VK_NUMPAD0
  repeat_rate=6
  marking_mode=skip
  next_marking_mode=no_modifiers VK_DECIMAL VK_NUMPAD0
  marking_actions=clipboard regex hlsl asm stereo_snapshot snapshot_if_pink
  next_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD2
  previous_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD1
  mark_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD3
  next_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_MULTIPLY
  previous_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_DIVIDE
  mark_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_SUBTRACT
  next_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD8
  previous_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD7
  mark_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD9
  next_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD5
  previous_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD4
  mark_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD6
  next_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD2
  previous_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD1
  mark_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD3
  next_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD5
  previous_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD4
  mark_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD6
  next_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD8
  previous_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD7
  mark_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD9
  next_hullshader=no_modifiers VK_DECIMAL VK_MULTIPLY
  previous_hullshader=no_modifiers VK_DECIMAL VK_DIVIDE
  mark_hullshader=no_modifiers VK_DECIMAL VK_SUBTRACT
  done_hunting=NO_MODIFIERS NO_VK_DECIMAL VK_ADD
  reload_fixes=no_modifiers VK_F10
  show_original=no_modifiers VK_F9
  analyse_frame=no_modifiers VK_F8
  analyse_options=dump_vb dump_ib txt dump_tex dds
  verbose_overlay=0
[Constants]
[builtincustomshaderdisablescissorclipping]
  scissor_enable=0
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincustomshaderenablescissorclipping]
  scissor_enable=1
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincommandlistunbindallrendertargets]
  o0 = null
  o1 = null
  o2 = null
  o3 = null
  o4 = null
  o5 = null
  o6 = null
  o7 = null
  od = null
[commandlistunbindallrendertargets]
  run = builtincommandlistunbindallrendertargets
ShaderRegex hash: 24ec2a70
[Present]
[ClearRenderTargetView]
[ClearDepthStencilView]
[ClearUnorderedAccessViewUint]
[ClearUnorderedAccessViewFloat]
[Profile]

Optimising command lists...
Optimised out post [commandlistunbindallrendertargets] run = builtincommandlistunbindallrendertargets
Command List Optimiser finished after 0ms
> d3dx.ini reloaded
> reloading *_replace.txt fixes from ShaderFixes
> successfully reloaded shaders from ShaderFixes
HackerDevice::GetHackerContext returns 000001B1B750EB90
Reloading d3dx.ini (EXPERIMENTAL)...

D3D11 DLL starting init - v 1.3.16 - Tue Jan 16 01:28:18 2024

Game path: T:\Games\Attack on Titan 2 Final Battle\AOT2_AS.exe
3DMigoto path: T:\Games\Attack on Titan 2 Final Battle\d3d11.dll

----------- d3dx.ini settings -----------
[Logging]
  calls=1
  input=1
  debug=0
  unbuffered=0
  force_cpu_affinity=0
  debug_locks=0
[Include]
  exclude_recursive=DISABLED*
[System]
  load_library_redirect=2
  allow_check_interface=1
  allow_create_device=1
  allow_platform_update=1
  check_foreground_window=1
[Device]
  upscaling=0
  full_screen=0
  force_stereo=0
  get_resolution_from=swap_chain
  hide_cursor=0
[Stereo]
  automatic_mode=0
  create_profile=0
  force_no_nvapi=0
[Rendering]
  shader_hash=3dmigoto
  override_directory=ShaderFixes
  cache_directory=ShaderCache
  cache_shaders=0
  rasterizer_disable_scissor=0
  assemble_signature_comments=1
  disassemble_undecipherable_custom_data=1
  patch_assembly_cb_offsets=1
  export_fixed=0
  export_shaders=0
  export_hlsl=0
  dump_usage=1
  stereo_params=125
  ini_params=120
  fix_sv_position=0
[Hunting]
  hunting=2
  reload_config=no_modifiers VK_F10
  wipe_user_config=ctrl alt no_shift VK_F10
  monitor_performance=ctrl no_shift no_alt F9
  freeze_performance_monitor=no_ctrl shift no_alt F9
  monitor_performance_interval=2.000000
  take_screenshot=no_modifiers VK_SNAPSHOT
  toggle_hunting=no_modifiers NO_VK_DECIMAL VK_NUMPAD0
  repeat_rate=6
  marking_mode=skip
  next_marking_mode=no_modifiers VK_DECIMAL VK_NUMPAD0
  marking_actions=clipboard regex hlsl asm stereo_snapshot snapshot_if_pink
  next_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD2
  previous_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD1
  mark_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD3
  next_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_MULTIPLY
  previous_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_DIVIDE
  mark_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_SUBTRACT
  next_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD8
  previous_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD7
  mark_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD9
  next_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD5
  previous_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD4
  mark_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD6
  next_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD2
  previous_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD1
  mark_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD3
  next_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD5
  previous_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD4
  mark_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD6
  next_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD8
  previous_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD7
  mark_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD9
  next_hullshader=no_modifiers VK_DECIMAL VK_MULTIPLY
  previous_hullshader=no_modifiers VK_DECIMAL VK_DIVIDE
  mark_hullshader=no_modifiers VK_DECIMAL VK_SUBTRACT
  done_hunting=NO_MODIFIERS NO_VK_DECIMAL VK_ADD
  reload_fixes=no_modifiers VK_F10
  show_original=no_modifiers VK_F9
  analyse_frame=no_modifiers VK_F8
  analyse_options=dump_vb dump_ib txt dump_tex dds
  verbose_overlay=0
[Constants]
[builtincustomshaderdisablescissorclipping]
  scissor_enable=0
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincustomshaderenablescissorclipping]
  scissor_enable=1
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincommandlistunbindallrendertargets]
  o0 = null
  o1 = null
  o2 = null
  o3 = null
  o4 = null
  o5 = null
  o6 = null
  o7 = null
  od = null
[commandlistunbindallrendertargets]
  run = builtincommandlistunbindallrendertargets
ShaderRegex hash: 24ec2a70
[Present]
[ClearRenderTargetView]
[ClearDepthStencilView]
[ClearUnorderedAccessViewUint]
[ClearUnorderedAccessViewFloat]
[Profile]

Optimising command lists...
Optimised out post [commandlistunbindallrendertargets] run = builtincommandlistunbindallrendertargets
Command List Optimiser finished after 0ms
> d3dx.ini reloaded
> reloading *_replace.txt fixes from ShaderFixes
> successfully reloaded shaders from ShaderFixes
HackerDevice::GetHackerContext returns 000001B1B750EB90
Reloading d3dx.ini (EXPERIMENTAL)...

D3D11 DLL starting init - v 1.3.16 - Tue Jan 16 01:28:18 2024

Game path: T:\Games\Attack on Titan 2 Final Battle\AOT2_AS.exe
3DMigoto path: T:\Games\Attack on Titan 2 Final Battle\d3d11.dll

----------- d3dx.ini settings -----------
[Logging]
  calls=1
  input=1
  debug=0
  unbuffered=0
  force_cpu_affinity=0
  debug_locks=0
[Include]
  exclude_recursive=DISABLED*
[System]
  load_library_redirect=2
  allow_check_interface=1
  allow_create_device=1
  allow_platform_update=1
  check_foreground_window=1
[Device]
  upscaling=0
  full_screen=0
  force_stereo=0
  get_resolution_from=swap_chain
  hide_cursor=0
[Stereo]
  automatic_mode=0
  create_profile=0
  force_no_nvapi=0
[Rendering]
  shader_hash=3dmigoto
  override_directory=ShaderFixes
  cache_directory=ShaderCache
  cache_shaders=0
  rasterizer_disable_scissor=0
  assemble_signature_comments=1
  disassemble_undecipherable_custom_data=1
  patch_assembly_cb_offsets=1
  export_fixed=0
  export_shaders=0
  export_hlsl=0
  dump_usage=1
  stereo_params=125
  ini_params=120
  fix_sv_position=0
[Hunting]
  hunting=2
  reload_config=no_modifiers VK_F10
  wipe_user_config=ctrl alt no_shift VK_F10
  monitor_performance=ctrl no_shift no_alt F9
  freeze_performance_monitor=no_ctrl shift no_alt F9
  monitor_performance_interval=2.000000
  take_screenshot=no_modifiers VK_SNAPSHOT
  toggle_hunting=no_modifiers NO_VK_DECIMAL VK_NUMPAD0
  repeat_rate=6
  marking_mode=skip
  next_marking_mode=no_modifiers VK_DECIMAL VK_NUMPAD0
  marking_actions=clipboard regex hlsl asm stereo_snapshot snapshot_if_pink
  next_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD2
  previous_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD1
  mark_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD3
  next_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_MULTIPLY
  previous_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_DIVIDE
  mark_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_SUBTRACT
  next_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD8
  previous_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD7
  mark_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD9
  next_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD5
  previous_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD4
  mark_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD6
  next_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD2
  previous_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD1
  mark_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD3
  next_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD5
  previous_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD4
  mark_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD6
  next_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD8
  previous_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD7
  mark_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD9
  next_hullshader=no_modifiers VK_DECIMAL VK_MULTIPLY
  previous_hullshader=no_modifiers VK_DECIMAL VK_DIVIDE
  mark_hullshader=no_modifiers VK_DECIMAL VK_SUBTRACT
  done_hunting=NO_MODIFIERS NO_VK_DECIMAL VK_ADD
  reload_fixes=no_modifiers VK_F10
  show_original=no_modifiers VK_F9
  analyse_frame=no_modifiers VK_F8
  analyse_options=dump_vb dump_ib txt dump_tex dds
  verbose_overlay=0
[Constants]
[builtincustomshaderdisablescissorclipping]
  scissor_enable=0
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincustomshaderenablescissorclipping]
  scissor_enable=1
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincommandlistunbindallrendertargets]
  o0 = null
  o1 = null
  o2 = null
  o3 = null
  o4 = null
  o5 = null
  o6 = null
  o7 = null
  od = null
[commandlistunbindallrendertargets]
  run = builtincommandlistunbindallrendertargets
ShaderRegex hash: 24ec2a70
[Present]
[ClearRenderTargetView]
[ClearDepthStencilView]
[ClearUnorderedAccessViewUint]
[ClearUnorderedAccessViewFloat]
[Profile]

Optimising command lists...
Optimised out post [commandlistunbindallrendertargets] run = builtincommandlistunbindallrendertargets
Command List Optimiser finished after 0ms
> d3dx.ini reloaded
> reloading *_replace.txt fixes from ShaderFixes
> successfully reloaded shaders from ShaderFixes
HackerDevice::GetHackerContext returns 000001B1B750EB90
Reloading d3dx.ini (EXPERIMENTAL)...

D3D11 DLL starting init - v 1.3.16 - Tue Jan 16 01:28:18 2024

Game path: T:\Games\Attack on Titan 2 Final Battle\AOT2_AS.exe
3DMigoto path: T:\Games\Attack on Titan 2 Final Battle\d3d11.dll

----------- d3dx.ini settings -----------
[Logging]
  calls=1
  input=1
  debug=0
  unbuffered=0
  force_cpu_affinity=0
  debug_locks=0
[Include]
  exclude_recursive=DISABLED*
[System]
  load_library_redirect=2
  allow_check_interface=1
  allow_create_device=1
  allow_platform_update=1
  check_foreground_window=1
[Device]
  upscaling=0
  full_screen=0
  force_stereo=0
  get_resolution_from=swap_chain
  hide_cursor=0
[Stereo]
  automatic_mode=0
  create_profile=0
  force_no_nvapi=0
[Rendering]
  shader_hash=3dmigoto
  override_directory=ShaderFixes
  cache_directory=ShaderCache
  cache_shaders=0
  rasterizer_disable_scissor=0
  assemble_signature_comments=1
  disassemble_undecipherable_custom_data=1
  patch_assembly_cb_offsets=1
  export_fixed=0
  export_shaders=0
  export_hlsl=0
  dump_usage=1
  stereo_params=125
  ini_params=120
  fix_sv_position=0
[Hunting]
  hunting=2
  reload_config=no_modifiers VK_F10
  wipe_user_config=ctrl alt no_shift VK_F10
  monitor_performance=ctrl no_shift no_alt F9
  freeze_performance_monitor=no_ctrl shift no_alt F9
  monitor_performance_interval=2.000000
  take_screenshot=no_modifiers VK_SNAPSHOT
  toggle_hunting=no_modifiers NO_VK_DECIMAL VK_NUMPAD0
  repeat_rate=6
  marking_mode=skip
  next_marking_mode=no_modifiers VK_DECIMAL VK_NUMPAD0
  marking_actions=clipboard regex hlsl asm stereo_snapshot snapshot_if_pink
  next_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD2
  previous_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD1
  mark_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD3
  next_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_MULTIPLY
  previous_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_DIVIDE
  mark_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_SUBTRACT
  next_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD8
  previous_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD7
  mark_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD9
  next_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD5
  previous_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD4
  mark_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD6
  next_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD2
  previous_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD1
  mark_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD3
  next_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD5
  previous_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD4
  mark_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD6
  next_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD8
  previous_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD7
  mark_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD9
  next_hullshader=no_modifiers VK_DECIMAL VK_MULTIPLY
  previous_hullshader=no_modifiers VK_DECIMAL VK_DIVIDE
  mark_hullshader=no_modifiers VK_DECIMAL VK_SUBTRACT
  done_hunting=NO_MODIFIERS NO_VK_DECIMAL VK_ADD
  reload_fixes=no_modifiers VK_F10
  show_original=no_modifiers VK_F9
  analyse_frame=no_modifiers VK_F8
  analyse_options=dump_vb dump_ib txt dump_tex dds
  verbose_overlay=0
[Constants]
[builtincustomshaderdisablescissorclipping]
  scissor_enable=0
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincustomshaderenablescissorclipping]
  scissor_enable=1
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincommandlistunbindallrendertargets]
  o0 = null
  o1 = null
  o2 = null
  o3 = null
  o4 = null
  o5 = null
  o6 = null
  o7 = null
  od = null
[commandlistunbindallrendertargets]
  run = builtincommandlistunbindallrendertargets
ShaderRegex hash: 24ec2a70
[Present]
[ClearRenderTargetView]
[ClearDepthStencilView]
[ClearUnorderedAccessViewUint]
[ClearUnorderedAccessViewFloat]
[Profile]

Optimising command lists...
Optimised out post [commandlistunbindallrendertargets] run = builtincommandlistunbindallrendertargets
Command List Optimiser finished after 0ms
> d3dx.ini reloaded
> reloading *_replace.txt fixes from ShaderFixes
> successfully reloaded shaders from ShaderFixes
HackerDevice::GetHackerContext returns 000001B1B750EB90
Reloading d3dx.ini (EXPERIMENTAL)...

D3D11 DLL starting init - v 1.3.16 - Tue Jan 16 01:28:18 2024

Game path: T:\Games\Attack on Titan 2 Final Battle\AOT2_AS.exe
3DMigoto path: T:\Games\Attack on Titan 2 Final Battle\d3d11.dll

----------- d3dx.ini settings -----------
[Logging]
  calls=1
  input=1
  debug=0
  unbuffered=0
  force_cpu_affinity=0
  debug_locks=0
[Include]
  exclude_recursive=DISABLED*
[System]
  load_library_redirect=2
  allow_check_interface=1
  allow_create_device=1
  allow_platform_update=1
  check_foreground_window=1
[Device]
  upscaling=0
  full_screen=0
  force_stereo=0
  get_resolution_from=swap_chain
  hide_cursor=0
[Stereo]
  automatic_mode=0
  create_profile=0
  force_no_nvapi=0
[Rendering]
  shader_hash=3dmigoto
  override_directory=ShaderFixes
  cache_directory=ShaderCache
  cache_shaders=0
  rasterizer_disable_scissor=0
  assemble_signature_comments=1
  disassemble_undecipherable_custom_data=1
  patch_assembly_cb_offsets=1
  export_fixed=0
  export_shaders=0
  export_hlsl=0
  dump_usage=1
  stereo_params=125
  ini_params=120
  fix_sv_position=0
[Hunting]
  hunting=2
  reload_config=no_modifiers VK_F10
  wipe_user_config=ctrl alt no_shift VK_F10
  monitor_performance=ctrl no_shift no_alt F9
  freeze_performance_monitor=no_ctrl shift no_alt F9
  monitor_performance_interval=2.000000
  take_screenshot=no_modifiers VK_SNAPSHOT
  toggle_hunting=no_modifiers NO_VK_DECIMAL VK_NUMPAD0
  repeat_rate=6
  marking_mode=skip
  next_marking_mode=no_modifiers VK_DECIMAL VK_NUMPAD0
  marking_actions=clipboard regex hlsl asm stereo_snapshot snapshot_if_pink
  next_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD2
  previous_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD1
  mark_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD3
  next_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_MULTIPLY
  previous_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_DIVIDE
  mark_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_SUBTRACT
  next_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD8
  previous_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD7
  mark_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD9
  next_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD5
  previous_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD4
  mark_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD6
  next_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD2
  previous_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD1
  mark_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD3
  next_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD5
  previous_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD4
  mark_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD6
  next_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD8
  previous_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD7
  mark_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD9
  next_hullshader=no_modifiers VK_DECIMAL VK_MULTIPLY
  previous_hullshader=no_modifiers VK_DECIMAL VK_DIVIDE
  mark_hullshader=no_modifiers VK_DECIMAL VK_SUBTRACT
  done_hunting=NO_MODIFIERS NO_VK_DECIMAL VK_ADD
  reload_fixes=no_modifiers VK_F10
  show_original=no_modifiers VK_F9
  analyse_frame=no_modifiers VK_F8
  analyse_options=dump_vb dump_ib txt dump_tex dds
  verbose_overlay=0
[Constants]
[builtincustomshaderdisablescissorclipping]
  scissor_enable=0
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincustomshaderenablescissorclipping]
  scissor_enable=1
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincommandlistunbindallrendertargets]
  o0 = null
  o1 = null
  o2 = null
  o3 = null
  o4 = null
  o5 = null
  o6 = null
  o7 = null
  od = null
[commandlistunbindallrendertargets]
  run = builtincommandlistunbindallrendertargets
ShaderRegex hash: 24ec2a70
[Present]
[ClearRenderTargetView]
[ClearDepthStencilView]
[ClearUnorderedAccessViewUint]
[ClearUnorderedAccessViewFloat]
[Profile]

Optimising command lists...
Optimised out post [commandlistunbindallrendertargets] run = builtincommandlistunbindallrendertargets
Command List Optimiser finished after 0ms
> d3dx.ini reloaded
> reloading *_replace.txt fixes from ShaderFixes
> successfully reloaded shaders from ShaderFixes
HackerDevice::GetHackerContext returns 000001B1B750EB90
Reloading d3dx.ini (EXPERIMENTAL)...

D3D11 DLL starting init - v 1.3.16 - Tue Jan 16 01:28:18 2024

Game path: T:\Games\Attack on Titan 2 Final Battle\AOT2_AS.exe
3DMigoto path: T:\Games\Attack on Titan 2 Final Battle\d3d11.dll

----------- d3dx.ini settings -----------
[Logging]
  calls=1
  input=1
  debug=0
  unbuffered=0
  force_cpu_affinity=0
  debug_locks=0
[Include]
  exclude_recursive=DISABLED*
[System]
  load_library_redirect=2
  allow_check_interface=1
  allow_create_device=1
  allow_platform_update=1
  check_foreground_window=1
[Device]
  upscaling=0
  full_screen=0
  force_stereo=0
  get_resolution_from=swap_chain
  hide_cursor=0
[Stereo]
  automatic_mode=0
  create_profile=0
  force_no_nvapi=0
[Rendering]
  shader_hash=3dmigoto
  override_directory=ShaderFixes
  cache_directory=ShaderCache
  cache_shaders=0
  rasterizer_disable_scissor=0
  assemble_signature_comments=1
  disassemble_undecipherable_custom_data=1
  patch_assembly_cb_offsets=1
  export_fixed=0
  export_shaders=0
  export_hlsl=0
  dump_usage=1
  stereo_params=125
  ini_params=120
  fix_sv_position=0
[Hunting]
  hunting=2
  reload_config=no_modifiers VK_F10
  wipe_user_config=ctrl alt no_shift VK_F10
  monitor_performance=ctrl no_shift no_alt F9
  freeze_performance_monitor=no_ctrl shift no_alt F9
  monitor_performance_interval=2.000000
  take_screenshot=no_modifiers VK_SNAPSHOT
  toggle_hunting=no_modifiers NO_VK_DECIMAL VK_NUMPAD0
  repeat_rate=6
  marking_mode=skip
  next_marking_mode=no_modifiers VK_DECIMAL VK_NUMPAD0
  marking_actions=clipboard regex hlsl asm stereo_snapshot snapshot_if_pink
  next_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD2
  previous_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD1
  mark_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD3
  next_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_MULTIPLY
  previous_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_DIVIDE
  mark_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_SUBTRACT
  next_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD8
  previous_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD7
  mark_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD9
  next_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD5
  previous_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD4
  mark_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD6
  next_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD2
  previous_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD1
  mark_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD3
  next_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD5
  previous_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD4
  mark_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD6
  next_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD8
  previous_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD7
  mark_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD9
  next_hullshader=no_modifiers VK_DECIMAL VK_MULTIPLY
  previous_hullshader=no_modifiers VK_DECIMAL VK_DIVIDE
  mark_hullshader=no_modifiers VK_DECIMAL VK_SUBTRACT
  done_hunting=NO_MODIFIERS NO_VK_DECIMAL VK_ADD
  reload_fixes=no_modifiers VK_F10
  show_original=no_modifiers VK_F9
  analyse_frame=no_modifiers VK_F8
  analyse_options=dump_vb dump_ib txt dump_tex dds
  verbose_overlay=0
[Constants]
[builtincustomshaderdisablescissorclipping]
  scissor_enable=0
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincustomshaderenablescissorclipping]
  scissor_enable=1
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincommandlistunbindallrendertargets]
  o0 = null
  o1 = null
  o2 = null
  o3 = null
  o4 = null
  o5 = null
  o6 = null
  o7 = null
  od = null
[commandlistunbindallrendertargets]
  run = builtincommandlistunbindallrendertargets
ShaderRegex hash: 24ec2a70
[Present]
[ClearRenderTargetView]
[ClearDepthStencilView]
[ClearUnorderedAccessViewUint]
[ClearUnorderedAccessViewFloat]
[Profile]

Optimising command lists...
Optimised out post [commandlistunbindallrendertargets] run = builtincommandlistunbindallrendertargets
Command List Optimiser finished after 0ms
> d3dx.ini reloaded
> reloading *_replace.txt fixes from ShaderFixes
> successfully reloaded shaders from ShaderFixes
HackerDevice::GetHackerContext returns 000001B1B750EB90
Reloading d3dx.ini (EXPERIMENTAL)...

D3D11 DLL starting init - v 1.3.16 - Tue Jan 16 01:28:18 2024

Game path: T:\Games\Attack on Titan 2 Final Battle\AOT2_AS.exe
3DMigoto path: T:\Games\Attack on Titan 2 Final Battle\d3d11.dll

----------- d3dx.ini settings -----------
[Logging]
  calls=1
  input=1
  debug=0
  unbuffered=0
  force_cpu_affinity=0
  debug_locks=0
[Include]
  exclude_recursive=DISABLED*
[System]
  load_library_redirect=2
  allow_check_interface=1
  allow_create_device=1
  allow_platform_update=1
  check_foreground_window=1
[Device]
  upscaling=0
  full_screen=0
  force_stereo=0
  get_resolution_from=swap_chain
  hide_cursor=0
[Stereo]
  automatic_mode=0
  create_profile=0
  force_no_nvapi=0
[Rendering]
  shader_hash=3dmigoto
  override_directory=ShaderFixes
  cache_directory=ShaderCache
  cache_shaders=0
  rasterizer_disable_scissor=0
  assemble_signature_comments=1
  disassemble_undecipherable_custom_data=1
  patch_assembly_cb_offsets=1
  export_fixed=0
  export_shaders=0
  export_hlsl=0
  dump_usage=1
  stereo_params=125
  ini_params=120
  fix_sv_position=0
[Hunting]
  hunting=2
  reload_config=no_modifiers VK_F10
  wipe_user_config=ctrl alt no_shift VK_F10
  monitor_performance=ctrl no_shift no_alt F9
  freeze_performance_monitor=no_ctrl shift no_alt F9
  monitor_performance_interval=2.000000
  take_screenshot=no_modifiers VK_SNAPSHOT
  toggle_hunting=no_modifiers NO_VK_DECIMAL VK_NUMPAD0
  repeat_rate=6
  marking_mode=skip
  next_marking_mode=no_modifiers VK_DECIMAL VK_NUMPAD0
  marking_actions=clipboard regex hlsl asm stereo_snapshot snapshot_if_pink
  next_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD2
  previous_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD1
  mark_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD3
  next_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_MULTIPLY
  previous_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_DIVIDE
  mark_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_SUBTRACT
  next_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD8
  previous_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD7
  mark_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD9
  next_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD5
  previous_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD4
  mark_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD6
  next_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD2
  previous_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD1
  mark_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD3
  next_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD5
  previous_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD4
  mark_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD6
  next_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD8
  previous_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD7
  mark_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD9
  next_hullshader=no_modifiers VK_DECIMAL VK_MULTIPLY
  previous_hullshader=no_modifiers VK_DECIMAL VK_DIVIDE
  mark_hullshader=no_modifiers VK_DECIMAL VK_SUBTRACT
  done_hunting=NO_MODIFIERS NO_VK_DECIMAL VK_ADD
  reload_fixes=no_modifiers VK_F10
  show_original=no_modifiers VK_F9
  analyse_frame=no_modifiers VK_F8
  analyse_options=dump_vb dump_ib txt dump_tex dds
  verbose_overlay=0
[Constants]
[builtincustomshaderdisablescissorclipping]
  scissor_enable=0
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincustomshaderenablescissorclipping]
  scissor_enable=1
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincommandlistunbindallrendertargets]
  o0 = null
  o1 = null
  o2 = null
  o3 = null
  o4 = null
  o5 = null
  o6 = null
  o7 = null
  od = null
[commandlistunbindallrendertargets]
  run = builtincommandlistunbindallrendertargets
ShaderRegex hash: 24ec2a70
[Present]
[ClearRenderTargetView]
[ClearDepthStencilView]
[ClearUnorderedAccessViewUint]
[ClearUnorderedAccessViewFloat]
[Profile]

Optimising command lists...
Optimised out post [commandlistunbindallrendertargets] run = builtincommandlistunbindallrendertargets
Command List Optimiser finished after 0ms
> d3dx.ini reloaded
> reloading *_replace.txt fixes from ShaderFixes
> successfully reloaded shaders from ShaderFixes
HackerDevice::GetHackerContext returns 000001B1B750EB90
Reloading d3dx.ini (EXPERIMENTAL)...

D3D11 DLL starting init - v 1.3.16 - Tue Jan 16 01:28:18 2024

Game path: T:\Games\Attack on Titan 2 Final Battle\AOT2_AS.exe
3DMigoto path: T:\Games\Attack on Titan 2 Final Battle\d3d11.dll

----------- d3dx.ini settings -----------
[Logging]
  calls=1
  input=1
  debug=0
  unbuffered=0
  force_cpu_affinity=0
  debug_locks=0
[Include]
  exclude_recursive=DISABLED*
[System]
  load_library_redirect=2
  allow_check_interface=1
  allow_create_device=1
  allow_platform_update=1
  check_foreground_window=1
[Device]
  upscaling=0
  full_screen=0
  force_stereo=0
  get_resolution_from=swap_chain
  hide_cursor=0
[Stereo]
  automatic_mode=0
  create_profile=0
  force_no_nvapi=0
[Rendering]
  shader_hash=3dmigoto
  override_directory=ShaderFixes
  cache_directory=ShaderCache
  cache_shaders=0
  rasterizer_disable_scissor=0
  assemble_signature_comments=1
  disassemble_undecipherable_custom_data=1
  patch_assembly_cb_offsets=1
  export_fixed=0
  export_shaders=0
  export_hlsl=0
  dump_usage=1
  stereo_params=125
  ini_params=120
  fix_sv_position=0
[Hunting]
  hunting=2
  reload_config=no_modifiers VK_F10
  wipe_user_config=ctrl alt no_shift VK_F10
  monitor_performance=ctrl no_shift no_alt F9
  freeze_performance_monitor=no_ctrl shift no_alt F9
  monitor_performance_interval=2.000000
  take_screenshot=no_modifiers VK_SNAPSHOT
  toggle_hunting=no_modifiers NO_VK_DECIMAL VK_NUMPAD0
  repeat_rate=6
  marking_mode=skip
  next_marking_mode=no_modifiers VK_DECIMAL VK_NUMPAD0
  marking_actions=clipboard regex hlsl asm stereo_snapshot snapshot_if_pink
  next_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD2
  previous_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD1
  mark_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD3
  next_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_MULTIPLY
  previous_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_DIVIDE
  mark_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_SUBTRACT
  next_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD8
  previous_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD7
  mark_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD9
  next_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD5
  previous_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD4
  mark_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD6
  next_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD2
  previous_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD1
  mark_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD3
  next_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD5
  previous_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD4
  mark_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD6
  next_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD8
  previous_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD7
  mark_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD9
  next_hullshader=no_modifiers VK_DECIMAL VK_MULTIPLY
  previous_hullshader=no_modifiers VK_DECIMAL VK_DIVIDE
  mark_hullshader=no_modifiers VK_DECIMAL VK_SUBTRACT
  done_hunting=NO_MODIFIERS NO_VK_DECIMAL VK_ADD
  reload_fixes=no_modifiers VK_F10
  show_original=no_modifiers VK_F9
  analyse_frame=no_modifiers VK_F8
  analyse_options=dump_vb dump_ib txt dump_tex dds
  verbose_overlay=0
[Constants]
[builtincustomshaderdisablescissorclipping]
  scissor_enable=0
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincustomshaderenablescissorclipping]
  scissor_enable=1
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincommandlistunbindallrendertargets]
  o0 = null
  o1 = null
  o2 = null
  o3 = null
  o4 = null
  o5 = null
  o6 = null
  o7 = null
  od = null
[commandlistunbindallrendertargets]
  run = builtincommandlistunbindallrendertargets
ShaderRegex hash: 24ec2a70
[Present]
[ClearRenderTargetView]
[ClearDepthStencilView]
[ClearUnorderedAccessViewUint]
[ClearUnorderedAccessViewFloat]
[Profile]

Optimising command lists...
Optimised out post [commandlistunbindallrendertargets] run = builtincommandlistunbindallrendertargets
Command List Optimiser finished after 0ms
> d3dx.ini reloaded
> reloading *_replace.txt fixes from ShaderFixes
> successfully reloaded shaders from ShaderFixes
HackerDevice::GetHackerContext returns 000001B1B750EB90
Reloading d3dx.ini (EXPERIMENTAL)...

D3D11 DLL starting init - v 1.3.16 - Tue Jan 16 01:28:19 2024

Game path: T:\Games\Attack on Titan 2 Final Battle\AOT2_AS.exe
3DMigoto path: T:\Games\Attack on Titan 2 Final Battle\d3d11.dll

----------- d3dx.ini settings -----------
[Logging]
  calls=1
  input=1
  debug=0
  unbuffered=0
  force_cpu_affinity=0
  debug_locks=0
[Include]
  exclude_recursive=DISABLED*
[System]
  load_library_redirect=2
  allow_check_interface=1
  allow_create_device=1
  allow_platform_update=1
  check_foreground_window=1
[Device]
  upscaling=0
  full_screen=0
  force_stereo=0
  get_resolution_from=swap_chain
  hide_cursor=0
[Stereo]
  automatic_mode=0
  create_profile=0
  force_no_nvapi=0
[Rendering]
  shader_hash=3dmigoto
  override_directory=ShaderFixes
  cache_directory=ShaderCache
  cache_shaders=0
  rasterizer_disable_scissor=0
  assemble_signature_comments=1
  disassemble_undecipherable_custom_data=1
  patch_assembly_cb_offsets=1
  export_fixed=0
  export_shaders=0
  export_hlsl=0
  dump_usage=1
  stereo_params=125
  ini_params=120
  fix_sv_position=0
[Hunting]
  hunting=2
  reload_config=no_modifiers VK_F10
  wipe_user_config=ctrl alt no_shift VK_F10
  monitor_performance=ctrl no_shift no_alt F9
  freeze_performance_monitor=no_ctrl shift no_alt F9
  monitor_performance_interval=2.000000
  take_screenshot=no_modifiers VK_SNAPSHOT
  toggle_hunting=no_modifiers NO_VK_DECIMAL VK_NUMPAD0
  repeat_rate=6
  marking_mode=skip
  next_marking_mode=no_modifiers VK_DECIMAL VK_NUMPAD0
  marking_actions=clipboard regex hlsl asm stereo_snapshot snapshot_if_pink
  next_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD2
  previous_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD1
  mark_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD3
  next_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_MULTIPLY
  previous_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_DIVIDE
  mark_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_SUBTRACT
  next_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD8
  previous_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD7
  mark_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD9
  next_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD5
  previous_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD4
  mark_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD6
  next_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD2
  previous_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD1
  mark_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD3
  next_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD5
  previous_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD4
  mark_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD6
  next_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD8
  previous_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD7
  mark_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD9
  next_hullshader=no_modifiers VK_DECIMAL VK_MULTIPLY
  previous_hullshader=no_modifiers VK_DECIMAL VK_DIVIDE
  mark_hullshader=no_modifiers VK_DECIMAL VK_SUBTRACT
  done_hunting=NO_MODIFIERS NO_VK_DECIMAL VK_ADD
  reload_fixes=no_modifiers VK_F10
  show_original=no_modifiers VK_F9
  analyse_frame=no_modifiers VK_F8
  analyse_options=dump_vb dump_ib txt dump_tex dds
  verbose_overlay=0
[Constants]
[builtincustomshaderdisablescissorclipping]
  scissor_enable=0
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincustomshaderenablescissorclipping]
  scissor_enable=1
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincommandlistunbindallrendertargets]
  o0 = null
  o1 = null
  o2 = null
  o3 = null
  o4 = null
  o5 = null
  o6 = null
  o7 = null
  od = null
[commandlistunbindallrendertargets]
  run = builtincommandlistunbindallrendertargets
ShaderRegex hash: 24ec2a70
[Present]
[ClearRenderTargetView]
[ClearDepthStencilView]
[ClearUnorderedAccessViewUint]
[ClearUnorderedAccessViewFloat]
[Profile]

Optimising command lists...
Optimised out post [commandlistunbindallrendertargets] run = builtincommandlistunbindallrendertargets
Command List Optimiser finished after 0ms
> d3dx.ini reloaded
> reloading *_replace.txt fixes from ShaderFixes
> successfully reloaded shaders from ShaderFixes
HackerDevice::GetHackerContext returns 000001B1B750EB90
Reloading d3dx.ini (EXPERIMENTAL)...

D3D11 DLL starting init - v 1.3.16 - Tue Jan 16 01:28:19 2024

Game path: T:\Games\Attack on Titan 2 Final Battle\AOT2_AS.exe
3DMigoto path: T:\Games\Attack on Titan 2 Final Battle\d3d11.dll

----------- d3dx.ini settings -----------
[Logging]
  calls=1
  input=1
  debug=0
  unbuffered=0
  force_cpu_affinity=0
  debug_locks=0
[Include]
  exclude_recursive=DISABLED*
[System]
  load_library_redirect=2
  allow_check_interface=1
  allow_create_device=1
  allow_platform_update=1
  check_foreground_window=1
[Device]
  upscaling=0
  full_screen=0
  force_stereo=0
  get_resolution_from=swap_chain
  hide_cursor=0
[Stereo]
  automatic_mode=0
  create_profile=0
  force_no_nvapi=0
[Rendering]
  shader_hash=3dmigoto
  override_directory=ShaderFixes
  cache_directory=ShaderCache
  cache_shaders=0
  rasterizer_disable_scissor=0
  assemble_signature_comments=1
  disassemble_undecipherable_custom_data=1
  patch_assembly_cb_offsets=1
  export_fixed=0
  export_shaders=0
  export_hlsl=0
  dump_usage=1
  stereo_params=125
  ini_params=120
  fix_sv_position=0
[Hunting]
  hunting=2
  reload_config=no_modifiers VK_F10
  wipe_user_config=ctrl alt no_shift VK_F10
  monitor_performance=ctrl no_shift no_alt F9
  freeze_performance_monitor=no_ctrl shift no_alt F9
  monitor_performance_interval=2.000000
  take_screenshot=no_modifiers VK_SNAPSHOT
  toggle_hunting=no_modifiers NO_VK_DECIMAL VK_NUMPAD0
  repeat_rate=6
  marking_mode=skip
  next_marking_mode=no_modifiers VK_DECIMAL VK_NUMPAD0
  marking_actions=clipboard regex hlsl asm stereo_snapshot snapshot_if_pink
  next_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD2
  previous_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD1
  mark_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD3
  next_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_MULTIPLY
  previous_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_DIVIDE
  mark_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_SUBTRACT
  next_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD8
  previous_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD7
  mark_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD9
  next_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD5
  previous_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD4
  mark_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD6
  next_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD2
  previous_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD1
  mark_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD3
  next_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD5
  previous_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD4
  mark_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD6
  next_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD8
  previous_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD7
  mark_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD9
  next_hullshader=no_modifiers VK_DECIMAL VK_MULTIPLY
  previous_hullshader=no_modifiers VK_DECIMAL VK_DIVIDE
  mark_hullshader=no_modifiers VK_DECIMAL VK_SUBTRACT
  done_hunting=NO_MODIFIERS NO_VK_DECIMAL VK_ADD
  reload_fixes=no_modifiers VK_F10
  show_original=no_modifiers VK_F9
  analyse_frame=no_modifiers VK_F8
  analyse_options=dump_vb dump_ib txt dump_tex dds
  verbose_overlay=0
[Constants]
[builtincustomshaderdisablescissorclipping]
  scissor_enable=0
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincustomshaderenablescissorclipping]
  scissor_enable=1
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincommandlistunbindallrendertargets]
  o0 = null
  o1 = null
  o2 = null
  o3 = null
  o4 = null
  o5 = null
  o6 = null
  o7 = null
  od = null
[commandlistunbindallrendertargets]
  run = builtincommandlistunbindallrendertargets
ShaderRegex hash: 24ec2a70
[Present]
[ClearRenderTargetView]
[ClearDepthStencilView]
[ClearUnorderedAccessViewUint]
[ClearUnorderedAccessViewFloat]
[Profile]

Optimising command lists...
Optimised out post [commandlistunbindallrendertargets] run = builtincommandlistunbindallrendertargets
Command List Optimiser finished after 0ms
> d3dx.ini reloaded
> reloading *_replace.txt fixes from ShaderFixes
> successfully reloaded shaders from ShaderFixes
HackerDevice::GetHackerContext returns 000001B1B750EB90
Reloading d3dx.ini (EXPERIMENTAL)...

D3D11 DLL starting init - v 1.3.16 - Tue Jan 16 01:28:19 2024

Game path: T:\Games\Attack on Titan 2 Final Battle\AOT2_AS.exe
3DMigoto path: T:\Games\Attack on Titan 2 Final Battle\d3d11.dll

----------- d3dx.ini settings -----------
[Logging]
  calls=1
  input=1
  debug=0
  unbuffered=0
  force_cpu_affinity=0
  debug_locks=0
[Include]
  exclude_recursive=DISABLED*
[System]
  load_library_redirect=2
  allow_check_interface=1
  allow_create_device=1
  allow_platform_update=1
  check_foreground_window=1
[Device]
  upscaling=0
  full_screen=0
  force_stereo=0
  get_resolution_from=swap_chain
  hide_cursor=0
[Stereo]
  automatic_mode=0
  create_profile=0
  force_no_nvapi=0
[Rendering]
  shader_hash=3dmigoto
  override_directory=ShaderFixes
  cache_directory=ShaderCache
  cache_shaders=0
  rasterizer_disable_scissor=0
  assemble_signature_comments=1
  disassemble_undecipherable_custom_data=1
  patch_assembly_cb_offsets=1
  export_fixed=0
  export_shaders=0
  export_hlsl=0
  dump_usage=1
  stereo_params=125
  ini_params=120
  fix_sv_position=0
[Hunting]
  hunting=2
  reload_config=no_modifiers VK_F10
  wipe_user_config=ctrl alt no_shift VK_F10
  monitor_performance=ctrl no_shift no_alt F9
  freeze_performance_monitor=no_ctrl shift no_alt F9
  monitor_performance_interval=2.000000
  take_screenshot=no_modifiers VK_SNAPSHOT
  toggle_hunting=no_modifiers NO_VK_DECIMAL VK_NUMPAD0
  repeat_rate=6
  marking_mode=skip
  next_marking_mode=no_modifiers VK_DECIMAL VK_NUMPAD0
  marking_actions=clipboard regex hlsl asm stereo_snapshot snapshot_if_pink
  next_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD2
  previous_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD1
  mark_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD3
  next_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_MULTIPLY
  previous_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_DIVIDE
  mark_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_SUBTRACT
  next_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD8
  previous_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD7
  mark_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD9
  next_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD5
  previous_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD4
  mark_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD6
  next_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD2
  previous_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD1
  mark_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD3
  next_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD5
  previous_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD4
  mark_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD6
  next_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD8
  previous_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD7
  mark_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD9
  next_hullshader=no_modifiers VK_DECIMAL VK_MULTIPLY
  previous_hullshader=no_modifiers VK_DECIMAL VK_DIVIDE
  mark_hullshader=no_modifiers VK_DECIMAL VK_SUBTRACT
  done_hunting=NO_MODIFIERS NO_VK_DECIMAL VK_ADD
  reload_fixes=no_modifiers VK_F10
  show_original=no_modifiers VK_F9
  analyse_frame=no_modifiers VK_F8
  analyse_options=dump_vb dump_ib txt dump_tex dds
  verbose_overlay=0
[Constants]
[builtincustomshaderdisablescissorclipping]
  scissor_enable=0
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincustomshaderenablescissorclipping]
  scissor_enable=1
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincommandlistunbindallrendertargets]
  o0 = null
  o1 = null
  o2 = null
  o3 = null
  o4 = null
  o5 = null
  o6 = null
  o7 = null
  od = null
[commandlistunbindallrendertargets]
  run = builtincommandlistunbindallrendertargets
ShaderRegex hash: 24ec2a70
[Present]
[ClearRenderTargetView]
[ClearDepthStencilView]
[ClearUnorderedAccessViewUint]
[ClearUnorderedAccessViewFloat]
[Profile]

Optimising command lists...
Optimised out post [commandlistunbindallrendertargets] run = builtincommandlistunbindallrendertargets
Command List Optimiser finished after 0ms
> d3dx.ini reloaded
> reloading *_replace.txt fixes from ShaderFixes
> successfully reloaded shaders from ShaderFixes
HackerDevice::GetHackerContext returns 000001B1B750EB90
Reloading d3dx.ini (EXPERIMENTAL)...

D3D11 DLL starting init - v 1.3.16 - Tue Jan 16 01:28:19 2024

Game path: T:\Games\Attack on Titan 2 Final Battle\AOT2_AS.exe
3DMigoto path: T:\Games\Attack on Titan 2 Final Battle\d3d11.dll

----------- d3dx.ini settings -----------
[Logging]
  calls=1
  input=1
  debug=0
  unbuffered=0
  force_cpu_affinity=0
  debug_locks=0
[Include]
  exclude_recursive=DISABLED*
[System]
  load_library_redirect=2
  allow_check_interface=1
  allow_create_device=1
  allow_platform_update=1
  check_foreground_window=1
[Device]
  upscaling=0
  full_screen=0
  force_stereo=0
  get_resolution_from=swap_chain
  hide_cursor=0
[Stereo]
  automatic_mode=0
  create_profile=0
  force_no_nvapi=0
[Rendering]
  shader_hash=3dmigoto
  override_directory=ShaderFixes
  cache_directory=ShaderCache
  cache_shaders=0
  rasterizer_disable_scissor=0
  assemble_signature_comments=1
  disassemble_undecipherable_custom_data=1
  patch_assembly_cb_offsets=1
  export_fixed=0
  export_shaders=0
  export_hlsl=0
  dump_usage=1
  stereo_params=125
  ini_params=120
  fix_sv_position=0
[Hunting]
  hunting=2
  reload_config=no_modifiers VK_F10
  wipe_user_config=ctrl alt no_shift VK_F10
  monitor_performance=ctrl no_shift no_alt F9
  freeze_performance_monitor=no_ctrl shift no_alt F9
  monitor_performance_interval=2.000000
  take_screenshot=no_modifiers VK_SNAPSHOT
  toggle_hunting=no_modifiers NO_VK_DECIMAL VK_NUMPAD0
  repeat_rate=6
  marking_mode=skip
  next_marking_mode=no_modifiers VK_DECIMAL VK_NUMPAD0
  marking_actions=clipboard regex hlsl asm stereo_snapshot snapshot_if_pink
  next_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD2
  previous_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD1
  mark_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD3
  next_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_MULTIPLY
  previous_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_DIVIDE
  mark_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_SUBTRACT
  next_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD8
  previous_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD7
  mark_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD9
  next_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD5
  previous_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD4
  mark_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD6
  next_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD2
  previous_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD1
  mark_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD3
  next_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD5
  previous_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD4
  mark_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD6
  next_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD8
  previous_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD7
  mark_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD9
  next_hullshader=no_modifiers VK_DECIMAL VK_MULTIPLY
  previous_hullshader=no_modifiers VK_DECIMAL VK_DIVIDE
  mark_hullshader=no_modifiers VK_DECIMAL VK_SUBTRACT
  done_hunting=NO_MODIFIERS NO_VK_DECIMAL VK_ADD
  reload_fixes=no_modifiers VK_F10
  show_original=no_modifiers VK_F9
  analyse_frame=no_modifiers VK_F8
  analyse_options=dump_vb dump_ib txt dump_tex dds
  verbose_overlay=0
[Constants]
[builtincustomshaderdisablescissorclipping]
  scissor_enable=0
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincustomshaderenablescissorclipping]
  scissor_enable=1
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincommandlistunbindallrendertargets]
  o0 = null
  o1 = null
  o2 = null
  o3 = null
  o4 = null
  o5 = null
  o6 = null
  o7 = null
  od = null
[commandlistunbindallrendertargets]
  run = builtincommandlistunbindallrendertargets
ShaderRegex hash: 24ec2a70
[Present]
[ClearRenderTargetView]
[ClearDepthStencilView]
[ClearUnorderedAccessViewUint]
[ClearUnorderedAccessViewFloat]
[Profile]

Optimising command lists...
Optimised out post [commandlistunbindallrendertargets] run = builtincommandlistunbindallrendertargets
Command List Optimiser finished after 0ms
> d3dx.ini reloaded
> reloading *_replace.txt fixes from ShaderFixes
> successfully reloaded shaders from ShaderFixes
HackerDevice::GetHackerContext returns 000001B1B750EB90
Reloading d3dx.ini (EXPERIMENTAL)...

D3D11 DLL starting init - v 1.3.16 - Tue Jan 16 01:28:19 2024

Game path: T:\Games\Attack on Titan 2 Final Battle\AOT2_AS.exe
3DMigoto path: T:\Games\Attack on Titan 2 Final Battle\d3d11.dll

----------- d3dx.ini settings -----------
[Logging]
  calls=1
  input=1
  debug=0
  unbuffered=0
  force_cpu_affinity=0
  debug_locks=0
[Include]
  exclude_recursive=DISABLED*
[System]
  load_library_redirect=2
  allow_check_interface=1
  allow_create_device=1
  allow_platform_update=1
  check_foreground_window=1
[Device]
  upscaling=0
  full_screen=0
  force_stereo=0
  get_resolution_from=swap_chain
  hide_cursor=0
[Stereo]
  automatic_mode=0
  create_profile=0
  force_no_nvapi=0
[Rendering]
  shader_hash=3dmigoto
  override_directory=ShaderFixes
  cache_directory=ShaderCache
  cache_shaders=0
  rasterizer_disable_scissor=0
  assemble_signature_comments=1
  disassemble_undecipherable_custom_data=1
  patch_assembly_cb_offsets=1
  export_fixed=0
  export_shaders=0
  export_hlsl=0
  dump_usage=1
  stereo_params=125
  ini_params=120
  fix_sv_position=0
[Hunting]
  hunting=2
  reload_config=no_modifiers VK_F10
  wipe_user_config=ctrl alt no_shift VK_F10
  monitor_performance=ctrl no_shift no_alt F9
  freeze_performance_monitor=no_ctrl shift no_alt F9
  monitor_performance_interval=2.000000
  take_screenshot=no_modifiers VK_SNAPSHOT
  toggle_hunting=no_modifiers NO_VK_DECIMAL VK_NUMPAD0
  repeat_rate=6
  marking_mode=skip
  next_marking_mode=no_modifiers VK_DECIMAL VK_NUMPAD0
  marking_actions=clipboard regex hlsl asm stereo_snapshot snapshot_if_pink
  next_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD2
  previous_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD1
  mark_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD3
  next_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_MULTIPLY
  previous_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_DIVIDE
  mark_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_SUBTRACT
  next_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD8
  previous_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD7
  mark_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD9
  next_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD5
  previous_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD4
  mark_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD6
  next_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD2
  previous_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD1
  mark_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD3
  next_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD5
  previous_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD4
  mark_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD6
  next_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD8
  previous_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD7
  mark_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD9
  next_hullshader=no_modifiers VK_DECIMAL VK_MULTIPLY
  previous_hullshader=no_modifiers VK_DECIMAL VK_DIVIDE
  mark_hullshader=no_modifiers VK_DECIMAL VK_SUBTRACT
  done_hunting=NO_MODIFIERS NO_VK_DECIMAL VK_ADD
  reload_fixes=no_modifiers VK_F10
  show_original=no_modifiers VK_F9
  analyse_frame=no_modifiers VK_F8
  analyse_options=dump_vb dump_ib txt dump_tex dds
  verbose_overlay=0
[Constants]
[builtincustomshaderdisablescissorclipping]
  scissor_enable=0
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincustomshaderenablescissorclipping]
  scissor_enable=1
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincommandlistunbindallrendertargets]
  o0 = null
  o1 = null
  o2 = null
  o3 = null
  o4 = null
  o5 = null
  o6 = null
  o7 = null
  od = null
[commandlistunbindallrendertargets]
  run = builtincommandlistunbindallrendertargets
ShaderRegex hash: 24ec2a70
[Present]
[ClearRenderTargetView]
[ClearDepthStencilView]
[ClearUnorderedAccessViewUint]
[ClearUnorderedAccessViewFloat]
[Profile]

Optimising command lists...
Optimised out post [commandlistunbindallrendertargets] run = builtincommandlistunbindallrendertargets
Command List Optimiser finished after 0ms
> d3dx.ini reloaded
> reloading *_replace.txt fixes from ShaderFixes
> successfully reloaded shaders from ShaderFixes
HackerDevice::GetHackerContext returns 000001B1B750EB90
Reloading d3dx.ini (EXPERIMENTAL)...

D3D11 DLL starting init - v 1.3.16 - Tue Jan 16 01:28:19 2024

Game path: T:\Games\Attack on Titan 2 Final Battle\AOT2_AS.exe
3DMigoto path: T:\Games\Attack on Titan 2 Final Battle\d3d11.dll

----------- d3dx.ini settings -----------
[Logging]
  calls=1
  input=1
  debug=0
  unbuffered=0
  force_cpu_affinity=0
  debug_locks=0
[Include]
  exclude_recursive=DISABLED*
[System]
  load_library_redirect=2
  allow_check_interface=1
  allow_create_device=1
  allow_platform_update=1
  check_foreground_window=1
[Device]
  upscaling=0
  full_screen=0
  force_stereo=0
  get_resolution_from=swap_chain
  hide_cursor=0
[Stereo]
  automatic_mode=0
  create_profile=0
  force_no_nvapi=0
[Rendering]
  shader_hash=3dmigoto
  override_directory=ShaderFixes
  cache_directory=ShaderCache
  cache_shaders=0
  rasterizer_disable_scissor=0
  assemble_signature_comments=1
  disassemble_undecipherable_custom_data=1
  patch_assembly_cb_offsets=1
  export_fixed=0
  export_shaders=0
  export_hlsl=0
  dump_usage=1
  stereo_params=125
  ini_params=120
  fix_sv_position=0
[Hunting]
  hunting=2
  reload_config=no_modifiers VK_F10
  wipe_user_config=ctrl alt no_shift VK_F10
  monitor_performance=ctrl no_shift no_alt F9
  freeze_performance_monitor=no_ctrl shift no_alt F9
  monitor_performance_interval=2.000000
  take_screenshot=no_modifiers VK_SNAPSHOT
  toggle_hunting=no_modifiers NO_VK_DECIMAL VK_NUMPAD0
  repeat_rate=6
  marking_mode=skip
  next_marking_mode=no_modifiers VK_DECIMAL VK_NUMPAD0
  marking_actions=clipboard regex hlsl asm stereo_snapshot snapshot_if_pink
  next_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD2
  previous_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD1
  mark_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD3
  next_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_MULTIPLY
  previous_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_DIVIDE
  mark_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_SUBTRACT
  next_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD8
  previous_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD7
  mark_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD9
  next_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD5
  previous_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD4
  mark_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD6
  next_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD2
  previous_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD1
  mark_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD3
  next_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD5
  previous_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD4
  mark_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD6
  next_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD8
  previous_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD7
  mark_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD9
  next_hullshader=no_modifiers VK_DECIMAL VK_MULTIPLY
  previous_hullshader=no_modifiers VK_DECIMAL VK_DIVIDE
  mark_hullshader=no_modifiers VK_DECIMAL VK_SUBTRACT
  done_hunting=NO_MODIFIERS NO_VK_DECIMAL VK_ADD
  reload_fixes=no_modifiers VK_F10
  show_original=no_modifiers VK_F9
  analyse_frame=no_modifiers VK_F8
  analyse_options=dump_vb dump_ib txt dump_tex dds
  verbose_overlay=0
[Constants]
[builtincustomshaderdisablescissorclipping]
  scissor_enable=0
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincustomshaderenablescissorclipping]
  scissor_enable=1
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincommandlistunbindallrendertargets]
  o0 = null
  o1 = null
  o2 = null
  o3 = null
  o4 = null
  o5 = null
  o6 = null
  o7 = null
  od = null
[commandlistunbindallrendertargets]
  run = builtincommandlistunbindallrendertargets
ShaderRegex hash: 24ec2a70
[Present]
[ClearRenderTargetView]
[ClearDepthStencilView]
[ClearUnorderedAccessViewUint]
[ClearUnorderedAccessViewFloat]
[Profile]

Optimising command lists...
Optimised out post [commandlistunbindallrendertargets] run = builtincommandlistunbindallrendertargets
Command List Optimiser finished after 0ms
> d3dx.ini reloaded
> reloading *_replace.txt fixes from ShaderFixes
> successfully reloaded shaders from ShaderFixes
HackerDevice::GetHackerContext returns 000001B1B750EB90
Reloading d3dx.ini (EXPERIMENTAL)...

D3D11 DLL starting init - v 1.3.16 - Tue Jan 16 01:28:19 2024

Game path: T:\Games\Attack on Titan 2 Final Battle\AOT2_AS.exe
3DMigoto path: T:\Games\Attack on Titan 2 Final Battle\d3d11.dll

----------- d3dx.ini settings -----------
[Logging]
  calls=1
  input=1
  debug=0
  unbuffered=0
  force_cpu_affinity=0
  debug_locks=0
[Include]
  exclude_recursive=DISABLED*
[System]
  load_library_redirect=2
  allow_check_interface=1
  allow_create_device=1
  allow_platform_update=1
  check_foreground_window=1
[Device]
  upscaling=0
  full_screen=0
  force_stereo=0
  get_resolution_from=swap_chain
  hide_cursor=0
[Stereo]
  automatic_mode=0
  create_profile=0
  force_no_nvapi=0
[Rendering]
  shader_hash=3dmigoto
  override_directory=ShaderFixes
  cache_directory=ShaderCache
  cache_shaders=0
  rasterizer_disable_scissor=0
  assemble_signature_comments=1
  disassemble_undecipherable_custom_data=1
  patch_assembly_cb_offsets=1
  export_fixed=0
  export_shaders=0
  export_hlsl=0
  dump_usage=1
  stereo_params=125
  ini_params=120
  fix_sv_position=0
[Hunting]
  hunting=2
  reload_config=no_modifiers VK_F10
  wipe_user_config=ctrl alt no_shift VK_F10
  monitor_performance=ctrl no_shift no_alt F9
  freeze_performance_monitor=no_ctrl shift no_alt F9
  monitor_performance_interval=2.000000
  take_screenshot=no_modifiers VK_SNAPSHOT
  toggle_hunting=no_modifiers NO_VK_DECIMAL VK_NUMPAD0
  repeat_rate=6
  marking_mode=skip
  next_marking_mode=no_modifiers VK_DECIMAL VK_NUMPAD0
  marking_actions=clipboard regex hlsl asm stereo_snapshot snapshot_if_pink
  next_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD2
  previous_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD1
  mark_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD3
  next_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_MULTIPLY
  previous_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_DIVIDE
  mark_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_SUBTRACT
  next_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD8
  previous_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD7
  mark_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD9
  next_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD5
  previous_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD4
  mark_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD6
  next_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD2
  previous_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD1
  mark_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD3
  next_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD5
  previous_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD4
  mark_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD6
  next_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD8
  previous_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD7
  mark_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD9
  next_hullshader=no_modifiers VK_DECIMAL VK_MULTIPLY
  previous_hullshader=no_modifiers VK_DECIMAL VK_DIVIDE
  mark_hullshader=no_modifiers VK_DECIMAL VK_SUBTRACT
  done_hunting=NO_MODIFIERS NO_VK_DECIMAL VK_ADD
  reload_fixes=no_modifiers VK_F10
  show_original=no_modifiers VK_F9
  analyse_frame=no_modifiers VK_F8
  analyse_options=dump_vb dump_ib txt dump_tex dds
  verbose_overlay=0
[Constants]
[builtincustomshaderdisablescissorclipping]
  scissor_enable=0
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincustomshaderenablescissorclipping]
  scissor_enable=1
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincommandlistunbindallrendertargets]
  o0 = null
  o1 = null
  o2 = null
  o3 = null
  o4 = null
  o5 = null
  o6 = null
  o7 = null
  od = null
[commandlistunbindallrendertargets]
  run = builtincommandlistunbindallrendertargets
ShaderRegex hash: 24ec2a70
[Present]
[ClearRenderTargetView]
[ClearDepthStencilView]
[ClearUnorderedAccessViewUint]
[ClearUnorderedAccessViewFloat]
[Profile]

Optimising command lists...
Optimised out post [commandlistunbindallrendertargets] run = builtincommandlistunbindallrendertargets
Command List Optimiser finished after 0ms
> d3dx.ini reloaded
> reloading *_replace.txt fixes from ShaderFixes
> successfully reloaded shaders from ShaderFixes
HackerDevice::GetHackerContext returns 000001B1B750EB90
Reloading d3dx.ini (EXPERIMENTAL)...
[Logging]
  calls=1
  input=0
  debug=0
  unbuffered=0
  force_cpu_affinity=0
  debug_locks=0
[Include]
  include_recursive=Mods
    Searching "T:\Games\Attack on Titan 2 Final Battle\Mods\*"
    Processing "T:\Games\Attack on Titan 2 Final Battle\Mods\dump.ini"
    Searching "T:\Games\Attack on Titan 2 Final Battle\Mods\Mikasa\*"
    Processing "T:\Games\Attack on Titan 2 Final Battle\Mods\Mikasa\Mikasa.ini"
    Searching "T:\Games\Attack on Titan 2 Final Battle\Mods\new\*"
    Processing "T:\Games\Attack on Titan 2 Final Battle\Mods\new\New.ini"
    Searching "T:\Games\Attack on Titan 2 Final Battle\Mods\test\*"
    Processing "T:\Games\Attack on Titan 2 Final Battle\Mods\test\skin.ini"
  exclude_recursive=DISABLED*
  exclude_recursive=desktop.ini
  include=ShaderFixes\auto_convergence.ini
  include=ShaderFixes\help.ini
[System]
  load_library_redirect=2
  allow_check_interface=1
  allow_create_device=2
  allow_platform_update=1
  check_foreground_window=1
[Device]
  upscaling=0
  full_screen=0
  force_stereo=0
  get_resolution_from=swap_chain
  hide_cursor=0
[Stereo]
  automatic_mode=0
  create_profile=0
  force_no_nvapi=0
[Rendering]
  shader_hash=3dmigoto
  texture_hash=1
  override_directory=ShaderFixes
  cache_directory=ShaderCache
  cache_shaders=1
  rasterizer_disable_scissor=0
  track_texture_updates=2
  assemble_signature_comments=1
  disassemble_undecipherable_custom_data=0
  patch_assembly_cb_offsets=0
  export_fixed=0
  export_shaders=0
  export_hlsl=0
  export_binary=0
  dump_usage=0
  stereo_params=125
  ini_params=120
  fix_sv_position=0
[Hunting]
  hunting=2
  reload_config=no_modifiers VK_F10
  wipe_user_config=ctrl alt no_shift VK_F10
  monitor_performance=ctrl no_shift no_alt F9
  freeze_performance_monitor=no_ctrl shift no_alt F9
  monitor_performance_interval=1.000000
  take_screenshot=no_modifiers VK_SNAPSHOT
  toggle_hunting=no_modifiers NO_VK_DECIMAL VK_NUMPAD0
  repeat_rate=8
  marking_mode=skip
  next_marking_mode=no_modifiers VK_DECIMAL VK_NUMPAD0
  marking_actions=clipboard stereo_snapshot snapshot_if_pink
  next_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD2
  previous_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD1
  mark_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD3
  next_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_MULTIPLY
  previous_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_DIVIDE
  mark_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_SUBTRACT
  next_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD8
  previous_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD7
  mark_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD9
  next_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD5
  previous_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD4
  mark_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD6
  next_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD2
  previous_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD1
  mark_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD3
  next_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD5
  previous_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD4
  mark_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD6
  next_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD8
  previous_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD7
  mark_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD9
  next_hullshader=no_modifiers VK_DECIMAL VK_MULTIPLY
  previous_hullshader=no_modifiers VK_DECIMAL VK_DIVIDE
  mark_hullshader=no_modifiers VK_DECIMAL VK_SUBTRACT
  done_hunting=NO_MODIFIERS NO_VK_DECIMAL VK_ADD
  reload_fixes=no_modifiers VK_F10
  show_original=no_modifiers VK_F9
  analyse_frame=no_modifiers VK_F8
  verbose_overlay=1
[Resource\Mods\Mikasa\Mikasa.ini\_IB_MyMod_skin_skin]
  filename=body.ib
  type=Buffer
  format=R16_UINT
[Resource\Mods\Mikasa\Mikasa.ini\_Texture_MyMod_skin_ps-t0]
  filename=000123.0-[commandlistn2dump]-ps-t0.dds
[Resource\Mods\Mikasa\Mikasa.ini\_Texture_MyMod_skin_ps-t1]
  filename=000115.1-[commandlistn2dump]-ps-t1.dds
[Resource\Mods\Mikasa\Mikasa.ini\_Texture_MyMod_skin_ps-t2]
  filename=000115.2-[commandlistn2dump]-ps-t2.dds
[Resource\Mods\Mikasa\Mikasa.ini\_Texture_MyMod_skin_ps-t3]
  filename=000115.3-[commandlistn2dump]-ps-t3.dds
[Resource\Mods\Mikasa\Mikasa.ini\_Texture_MyMod_skin_skin_ps-t0]
  filename=Tex_ps-t0.dds
[Resource\Mods\Mikasa\Mikasa.ini\_Texture_MyMod_skin_skin_ps-t1]
  filename=Tex_ps-t1.dds
[Resource\Mods\Mikasa\Mikasa.ini\_Texture_MyMod_skin_skin_ps-t2]
  filename=Tex_ps-t2.dds
[Resource\Mods\Mikasa\Mikasa.ini\_Texture_MyMod_skin_skin_ps-t3]
  filename=Tex_ps-t3.dds
[Resource\Mods\Mikasa\Mikasa.ini\_VB_MyMod_skin_skin]
  filename=body.vb
  type=Buffer
  stride=68
[Resource\Mods\new\New.ini\_IB_Body]
  filename=BodyTop.ib
  type=Buffer
  format=R16_UINT
[Resource\Mods\new\New.ini\_IB_Bottom]
  filename=Bottom.ib
  type=Buffer
  format=R16_UINT
[Resource\Mods\new\New.ini\_IB_Hands]
  filename=Hands.ib
  type=Buffer
  format=R16_UINT
[Resource\Mods\new\New.ini\_Texture_Bottom_ps-t0]
  filename=Bottom-ps-t0=16379086.dds
[Resource\Mods\new\New.ini\_Texture_Bottom_ps-t1]
  filename=Bottom-ps-t1=2c8075d8.dds
[Resource\Mods\new\New.ini\_Texture_Bottom_ps-t2]
  filename=Bottom-ps-t2=3444913f.dds
[Resource\Mods\new\New.ini\_Texture_Bottom_ps-t3]
  filename=Bottom-ps-t3=c41f9487.dds
[Resource\Mods\new\New.ini\_Texture_MyMod_skin_skin_ps-t0]
  filename=Uskin_ps-t0.dds
[Resource\Mods\new\New.ini\_Texture_MyMod_skin_skin_ps-t1]
  filename=Uskin_ps-t1.dds
[Resource\Mods\new\New.ini\_Texture_MyMod_skin_skin_ps-t2]
  filename=Uskin_ps-t2.dds
[Resource\Mods\new\New.ini\_Texture_MyMod_skin_skin_ps-t3]
  filename=Uskin_ps-t3.dds
[Resource\Mods\new\New.ini\_VB_Body]
  filename=BodyTop.vb
  type=Buffer
  stride=68
[Resource\Mods\new\New.ini\_VB_Bottom]
  filename=Bottom.vb
  type=Buffer
  stride=68
[Resource\Mods\new\New.ini\_VB_Hands]
  filename=Hands.vb
  type=Buffer
  stride=68
[Resource\Mods\test\skin.ini\_IB_MyMod_skin_skin]
  filename=body.ib
  type=Buffer
  format=R16_UINT
[Resource\Mods\test\skin.ini\_Texture_MyMod_skin_ps-t0]
  filename=000115.0-[commandlistn2dump]-ps-t0.dds
[Resource\Mods\test\skin.ini\_Texture_MyMod_skin_ps-t1]
  filename=000115.1-[commandlistn2dump]-ps-t1.dds
[Resource\Mods\test\skin.ini\_Texture_MyMod_skin_ps-t2]
  filename=000115.2-[commandlistn2dump]-ps-t2.dds
[Resource\Mods\test\skin.ini\_Texture_MyMod_skin_ps-t3]
  filename=000115.3-[commandlistn2dump]-ps-t3.dds
[Resource\Mods\test\skin.ini\_Texture_MyMod_skin_skin_ps-t0]
  filename=Tex_ps-t0.dds
[Resource\Mods\test\skin.ini\_Texture_MyMod_skin_skin_ps-t1]
  filename=Tex_ps-t1.dds
[Resource\Mods\test\skin.ini\_Texture_MyMod_skin_skin_ps-t2]
  filename=Tex_ps-t2.dds
[Resource\Mods\test\skin.ini\_Texture_MyMod_skin_skin_ps-t3]
  filename=Tex_ps-t3.dds
[Resource\Mods\test\skin.ini\_VB_MyMod_skin_skin]
  filename=body.vb
  type=Buffer
  stride=68
[Resource\ShaderFixes\auto_convergence.ini\AutoConvergence]
  type=Buffer
  format=R32_FLOAT
  array=1
[Resource\ShaderFixes\auto_convergence.ini\AutoConvergenceDepthDownscale1]
  mode=stereo
  width=1
  height=1
[Resource\ShaderFixes\auto_convergence.ini\AutoConvergenceDepthDownscale128]
  mode=stereo
  format=R32_FLOAT
  width=128
  height=128
[Resource\ShaderFixes\auto_convergence.ini\AutoConvergenceDepthDownscale16]
  mode=stereo
  width=16
  height=16
[Resource\ShaderFixes\auto_convergence.ini\AutoConvergenceDepthDownscale2]
  mode=stereo
  width=2
  height=2
[Resource\ShaderFixes\auto_convergence.ini\AutoConvergenceDepthDownscale32]
  mode=stereo
  width=32
  height=32
[Resource\ShaderFixes\auto_convergence.ini\AutoConvergenceDepthDownscale4]
  mode=stereo
  width=4
  height=4
[Resource\ShaderFixes\auto_convergence.ini\AutoConvergenceDepthDownscale64]
  mode=stereo
  width=64
  height=64
[Resource\ShaderFixes\auto_convergence.ini\AutoConvergenceDepthDownscale8]
  mode=stereo
  width=8
  height=8
[Resource\ShaderFixes\auto_convergence.ini\AutoConvergenceFont]
  filename=ShaderFixes\LiberationSans-Bold.dds
[Resource\ShaderFixes\auto_convergence.ini\AutoConvergenceState]
  type=RWStructuredBuffer
  data=R32_FLOAT  0 0 0 0  0  0x7fc00000  0 0
[Resource\ShaderFixes\auto_convergence.ini\DepthBuffer]
[Resource\ShaderFixes\help.ini\Font]
  filename=LiberationSans-Bold.dds
[Resource\ShaderFixes\help.ini\Help]
[Resource\ShaderFixes\help.ini\HelpCS2GS]
  type=StructuredBuffer
  array=4096
  stride=16
[Resource\ShaderFixes\help.ini\HelpFull]
  filename=help.txt
  type=buffer
  format=R8_UINT
[Resource\ShaderFixes\help.ini\HelpShort]
  filename=help_short.txt
  type=buffer
  format=R8_UINT
[Resource\ShaderFixes\help.ini\Notification]
[Resource\ShaderFixes\help.ini\NotificationCS2GS]
  type=StructuredBuffer
  array=4096
  stride=16
[Resource\ShaderFixes\help.ini\NotificationParams]
  type=StructuredBuffer
  array=1
  data=R32_FLOAT  -1.00 -1.0 +1 -1.0   0.25 1 0.25 1   0 0 0 0.75   0.00 0.00   1 3   0   1.0
[Resource\ShaderFixes\help.ini\Params]
[Resource\ShaderFixes\help.ini\ParamsFull]
  type=StructuredBuffer
  array=1
  data=R32_FLOAT  -0.8 0.9 0.8 -1   1 0.7 0.15 1   0 0 0 0.75   0.01 0.01   1 1   0   1.0
[Resource\ShaderFixes\help.ini\ParamsShort]
  type=StructuredBuffer
  array=1
  data=R32_FLOAT  -0.93 -0.9 +1 -0.9   1 0.7 0.15 1   0 0 0 0.75   0.01 0.01   1 3   1   1.0
[Resource_gGlobalParam]
[ResourceBakIB]
[ResourceBakVB]
[ResourceFALogOnly]
  type=Buffer
  data="Frame Analysis Profile: Log file only"
[ResourceFANG]
  type=Buffer
  data="Frame Analysis Profile: Listed Shaders"
[ResourceFAUI]
  type=Buffer
  data="Frame Analysis Profile: UI"
[ResourceN2Logo]
  filename=nioh2.dds
[ResourceNioh2ModsDisabled]
  type=Buffer
  data="Nioh 2 Mods Disabled"
[ResourceNioh2ModsEnabled]
  type=Buffer
  data="Nioh 2 Mods Enabled"
[ResourceShadowsOff]
  type=Buffer
  data="Shadows: Off"
[ResourceShadowsOn]
  type=Buffer
  data="Shadows: On"
[ResourceShadowsOrig]
  type=Buffer
  data="Shadows: Original"
[Constants]
  global $mods=1.000000
  global $shadow_mode=1.000000
  global $dump_listed_shaders=1.000000
  global $dump_ui=0.000000
  global $dump_modded_meshes=0.000000
  global $hud_visible=1.000000
  global $shader_type
  global $\shaderfixes\auto_convergence.ini\auto_convergence_enabled=1.000000
  global $\shaderfixes\auto_convergence.ini\min_convergence=0.500000
  global $\shaderfixes\auto_convergence.ini\max_convergence_soft=4.000000
  global $\shaderfixes\auto_convergence.ini\max_convergence_hard=20.000000
  global $\shaderfixes\auto_convergence.ini\popout_bias=0.000000
  global $\shaderfixes\auto_convergence.ini\slow_convergence_rate=0.500000
  global $\shaderfixes\auto_convergence.ini\slow_convergence_threshold_near=0.000000
  global $\shaderfixes\auto_convergence.ini\slow_convergence_threshold_far=0.100000
  global $\shaderfixes\auto_convergence.ini\instant_convergence_threshold=2.000000
  global $\shaderfixes\auto_convergence.ini\anti_judder_threshold=0.100000
  global $\shaderfixes\auto_convergence.ini\auto_convergence_hud_enabled=1.000000
  global $\shaderfixes\auto_convergence.ini\auto_convergence_hud_timeout=2.000000
  global $\shaderfixes\auto_convergence.ini\warn_no_z_buffer=0.000000
  global $\shaderfixes\auto_convergence.ini\suppress=0.000000
  global $\shaderfixes\auto_convergence.ini\prev_auto_convergence_enabled
  global $\shaderfixes\auto_convergence.ini\prev_suppress
  global $\shaderfixes\auto_convergence.ini\prev_convergence
  global $\shaderfixes\auto_convergence.ini\prev_stereo_active
  global $\shaderfixes\auto_convergence.ini\prev_time
  global $\shaderfixes\auto_convergence.ini\notification_timeout
  global $\shaderfixes\auto_convergence.ini\user_convergence_delta
  global $\shaderfixes\auto_convergence.ini\instant_convergence_timeout
  global $\shaderfixes\help.ini\last_window_width
  global $\shaderfixes\help.ini\last_window_height
  global $\shaderfixes\help.ini\notification_timeout
  post run = commandlistshadowsmsg
  x = 0.7
  resourcehelp = ref resourcehelpshort
  resourceparams = ref resourceparamsshort
[Key\ShaderFixes\auto_convergence.ini\ Toggle Auto Convergence]
  type=cycle
  Cycle 1: $\shaderfixes\auto_convergence.ini\auto_convergence_enabled=0 run=CommandListShowAutoConvergenceHUD
  Cycle 2: $\shaderfixes\auto_convergence.ini\auto_convergence_enabled=1 run=CommandListShowAutoConvergenceHUD
  Key=~
[Key\ShaderFixes\help.ini\Help]
  type=toggle
  run=CommandListHelp
  Key=no_modifiers F1
[KeyFrameAnalysisProfile]
  type=cycle
  Cycle 1: $dump_modded_meshes=0 $dump_ui=0 $dump_listed_shaders=1 condition=hunting == 1 run=CommandListFANG
  Cycle 2: $dump_modded_meshes=0 $dump_ui=1 $dump_listed_shaders=0 condition=hunting == 1 run=CommandListFAUI
  Cycle 3: $dump_modded_meshes=1 $dump_ui=0 $dump_listed_shaders=0 condition=hunting == 1 run=CommandListFALogOnly
  Key=Ctrl F8
[KeyShadows]
  type=cycle
  Cycle 1: $shadow_mode=0 run=CommandListShadowsOrig
  Cycle 2: $shadow_mode=2 run=CommandListShadowsOff
  Cycle 3: $shadow_mode=1 run=CommandListShadowsOn
  Key=shift F2
[KeyToggleHUD]
  type=toggle
  $hud_visible=0.000000
  Key=XBUTTON1
[KeyToggleMods]
  type=cycle
  Cycle 1: $mods=0 run=CommandListToggleMods
  Cycle 2: $mods=1 run=CommandListToggleMods
  Key=no_modifiers F2
[presetburst]
  convergence=1.200000
  $hud_visible=1.000000
  $\ShaderFixes\auto_convergence.ini\suppress=1.000000
[customshader\shaderfixes\auto_convergence.ini\autoconvergenceinitialdownscale]
  ps=ShaderFixes/downscale_coarse.hlsl
    Loaded cached shader: T:\Games\Attack on Titan 2 Final Battle\ShaderFixes/downscale_coarse.ps_5_0.8000.bin
  draw = 4, 0
[builtincustomshaderdisablescissorclipping]
  scissor_enable=0
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincustomshaderenablescissorclipping]
  scissor_enable=1
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[customshader\shaderfixes\auto_convergence.ini\autoconvergence]
  vs=ShaderFixes/full_screen.hlsl
    Loaded cached shader: T:\Games\Attack on Titan 2 Final Battle\ShaderFixes/full_screen.vs_5_0.8000.bin
  ps=ShaderFixes/auto_convergence.hlsl
    Loaded cached shader: T:\Games\Attack on Titan 2 Final Battle\ShaderFixes/auto_convergence.ps_5_0.8000.bin
  blend=disable
  cull=none
  topology=triangle_strip
  run = builtincommandlistunbindallrendertargets
  resourceautoconvergencedepthdownscale128 = copy_desc resourcedepthbuffer
  o0 = set_viewport resourceautoconvergencedepthdownscale128
  ps-t110 = resourcedepthbuffer
  run = customshaderautoconvergenceinitialdownscale
  run = customshaderautoconvergenceintermediatedownscale
  ps-cb13 = resource_gglobalparam
  post ps-cb13 = null
  o0 = resourceautoconvergence
  ps-u1 = resourceautoconvergencestate
  ps-t110 = stereo2mono resourceautoconvergencedepthdownscale1
  draw = 4, 0
  post ps-t100 = null
  post convergence = resourceautoconvergence
[customshader\shaderfixes\auto_convergence.ini\autoconvergencehud]
  vs=ShaderFixes/auto_convergence_hud.hlsl
    Loaded cached shader: T:\Games\Attack on Titan 2 Final Battle\ShaderFixes/auto_convergence_hud.vs_5_0.8000.bin
  gs=ShaderFixes/auto_convergence_hud.hlsl
    Loaded cached shader: T:\Games\Attack on Titan 2 Final Battle\ShaderFixes/auto_convergence_hud.gs_5_0.8000.bin
  ps=ShaderFixes/auto_convergence_hud.hlsl
    Loaded cached shader: T:\Games\Attack on Titan 2 Final Battle\ShaderFixes/auto_convergence_hud.ps_5_0.8000.bin
  blend=add one inv_src_alpha
  cull=none
  depth_clip_enable=0
  topology=point_list
  run = commandlistunbindallrendertargets
  o0 = set_viewport no_view_cache bb
  gs-t113 = resourceautoconvergencestate
  post gs-t113 = null
  gs-t100 = resourceautoconvergencefont
  ps-t100 = resourceautoconvergencefont
  post gs-t100 = null
  post ps-t100 = null
  draw = 1, 0
[customshader\shaderfixes\auto_convergence.ini\autoconvergenceintermediatedownscale]
  ps=ShaderFixes/downscale_mono_half_max.hlsl
    Loaded cached shader: T:\Games\Attack on Titan 2 Final Battle\ShaderFixes/downscale_mono_half_max.ps_5_0.8000.bin
  resourceautoconvergencedepthdownscale64 = copy_desc resourceautoconvergencedepthdownscale128
  o0 = set_viewport resourceautoconvergencedepthdownscale64
  ps-t110 = resourceautoconvergencedepthdownscale128
  draw = 4, 0
  resourceautoconvergencedepthdownscale32 = copy_desc resourceautoconvergencedepthdownscale128
  o0 = set_viewport resourceautoconvergencedepthdownscale32
  ps-t110 = resourceautoconvergencedepthdownscale64
  draw = 4, 0
  resourceautoconvergencedepthdownscale16 = copy_desc resourceautoconvergencedepthdownscale128
  o0 = set_viewport resourceautoconvergencedepthdownscale16
  ps-t110 = resourceautoconvergencedepthdownscale32
  draw = 4, 0
  resourceautoconvergencedepthdownscale8 = copy_desc resourceautoconvergencedepthdownscale128
  o0 = set_viewport resourceautoconvergencedepthdownscale8
  ps-t110 = resourceautoconvergencedepthdownscale16
  draw = 4, 0
  resourceautoconvergencedepthdownscale4 = copy_desc resourceautoconvergencedepthdownscale128
  o0 = set_viewport resourceautoconvergencedepthdownscale4
  ps-t110 = resourceautoconvergencedepthdownscale8
  draw = 4, 0
  resourceautoconvergencedepthdownscale2 = copy_desc resourceautoconvergencedepthdownscale128
  o0 = set_viewport resourceautoconvergencedepthdownscale2
  ps-t110 = resourceautoconvergencedepthdownscale4
  draw = 4, 0
  resourceautoconvergencedepthdownscale1 = copy_desc resourceautoconvergencedepthdownscale128
  o0 = set_viewport resourceautoconvergencedepthdownscale1
  ps-t110 = resourceautoconvergencedepthdownscale2
  draw = 4, 0
[customshader\shaderfixes\help.ini\rendertext]
  vs=help.hlsl
    Loaded cached shader: T:\Games\Attack on Titan 2 Final Battle\ShaderFixes\help.vs_5_0.8000.bin
  gs=help.hlsl
    Loaded cached shader: T:\Games\Attack on Titan 2 Final Battle\ShaderFixes\help.gs_5_0.8000.bin
  ps=help.hlsl
    Loaded cached shader: T:\Games\Attack on Titan 2 Final Battle\ShaderFixes\help.ps_5_0.8000.bin
  blend=add one inv_src_alpha
  cull=none
  depth_clip_enable=0
  topology=point_list
  run = commandlistunbindallrendertargets
  o0 = set_viewport no_view_cache bb
  gs-t100 = resourcefont
  ps-t100 = resourcefont
  post gs-t100 = null
  post ps-t100 = null
  draw = 4096, 0
[customshader\shaderfixes\help.ini\formattext]
  cs=help.hlsl
    Loaded cached shader: T:\Games\Attack on Titan 2 Final Battle\ShaderFixes\help.cs_5_0.8000.bin
  local $bak_x = x
  local $bak_y = y
  x = window_width
  y = window_height
  cs-t100 = resourcefont
  if resourcehelp !== null
  cs-t113 = resourcehelp
  cs-t114 = resourceparams
  clear = resourcehelpcs2gs
  cs-u0 = resourcehelpcs2gs
  dispatch = 1, 1, 1
  endif
  if resourcenotification !== null
  cs-t113 = resourcenotification
  cs-t114 = resourcenotificationparams
  clear = resourcenotificationcs2gs
  cs-u0 = resourcenotificationcs2gs
  dispatch = 1, 1, 1
  endif
  cs-u0 = null
  cs-t100 = null
  cs-t113 = null
  cs-t114 = null
  x = $bak_x
  y = $bak_y
[commandlisthud]
  if $dump_ui
  dump = deferred_ctx_accurate share_dupes ps-t0 mono dds
  dump = deferred_ctx_accurate share_dupes ps-t1 mono dds
  dump = deferred_ctx_accurate share_dupes ps-t2 mono dds
  dump = deferred_ctx_accurate share_dupes ps-t3 mono dds
  endif
  if !$hud_visible
  handling = skip
  endif
[builtincommandlistunbindallrendertargets]
  o0 = null
  o1 = null
  o2 = null
  o3 = null
  o4 = null
  o5 = null
  o6 = null
  o7 = null
  od = null
[commandlistfaui]
  resource\shaderfixes\help.ini\notification = ref resourcefaui
  run = customshader\shaderfixes\help.ini\formattext
  $\shaderfixes\help.ini\notification_timeout = time + 2.0
[commandlistfalogonly]
  resource\shaderfixes\help.ini\notification = ref resourcefalogonly
  run = customshader\shaderfixes\help.ini\formattext
  $\shaderfixes\help.ini\notification_timeout = time + 2.0
[commandlist\shaderfixes\auto_convergence.ini\afterpresent]
  if stereo_active && $prev_stereo_active && !$suppress && !$prev_suppress
  $user_convergence_delta = convergence - $prev_convergence
  if $user_convergence_delta
  run = commandlistshowautoconvergencehud
  endif
  if $auto_convergence_enabled && $prev_auto_convergence_enabled
  if $user_convergence_delta
  if convergence > $max_convergence_hard
  $user_convergence_delta = $max_convergence_hard - $prev_convergence
  elif convergence < $min_convergence
  $user_convergence_delta = $min_convergence - $prev_convergence
  endif
  $popout_bias = $popout_bias + $user_convergence_delta / $prev_convergence / 4
  $instant_convergence_timeout = time + 0.1
  endif
  endif
  endif
[commandlist\shaderfixes\auto_convergence.ini\beforepresent]
  if stereo_active && !$suppress
  local $bak_x1 = x1
  local $bak_y1 = y1
  local $bak_z1 = z1
  local $bak_w1 = w1
  local $bak_x2 = x2
  local $bak_y2 = y2
  local $bak_z2 = z2
  local $bak_w2 = w2
  local $bak_x3 = x3
  local $bak_y3 = y3
  local $bak_z3 = z3
  local $bak_w3 = w3
  local $bak_x4 = x4
  local $bak_y4 = y4
  local $bak_z4 = z4
  x1 = $min_convergence
  y1 = $max_convergence_soft
  z1 = $max_convergence_hard
  w1 = $popout_bias
  x2 = $slow_convergence_rate
  y2 = $slow_convergence_threshold_near
  z2 = $slow_convergence_threshold_far
  if time < $instant_convergence_timeout
  w2 = 0
  w3 = 0
  else
  w2 = $instant_convergence_threshold
  w3 = $anti_judder_threshold
  endif
  x3 = time
  y3 = $prev_time
  z3 = $user_convergence_delta
  x4 = $prev_auto_convergence_enabled && !$prev_suppress && $prev_stereo_active
  y4 = $auto_convergence_enabled
  z4 = $warn_no_z_buffer && resourcedepthbuffer === null
  if $auto_convergence_enabled && resourcedepthbuffer !== null
  run = customshaderautoconvergence
  endif
  if ($auto_convergence_hud_enabled == 1 && time < $notification_timeout) || $auto_convergence_hud_enabled == 2 || z4
  run = customshaderautoconvergencehud
  endif
  $prev_time = x3
  x1 = $bak_x1
  y1 = $bak_y1
  z1 = $bak_z1
  w1 = $bak_w1
  x2 = $bak_x2
  y2 = $bak_y2
  z2 = $bak_z2
  w2 = $bak_w2
  x3 = $bak_x3
  y3 = $bak_y3
  z3 = $bak_z3
  w3 = $bak_w3
  x4 = $bak_x4
  y4 = $bak_y4
  z4 = $bak_z4
  endif
  $prev_convergence = convergence
  $prev_stereo_active = stereo_active
  $prev_auto_convergence_enabled = $auto_convergence_enabled
  $prev_suppress = $suppress
[commandlist\shaderfixes\auto_convergence.ini\showautoconvergencehud]
  $notification_timeout = time + 2.0
[commandlist\shaderfixes\help.ini\help]
  pre resourcehelp = ref resourcehelpfull
  pre resourceparams = ref resourceparamsfull
  pre run = customshaderformattext
  pre resourcehelpshort = null
  post resourcehelp = null
[commandlistfang]
  resource\shaderfixes\help.ini\notification = ref resourcefang
  run = customshader\shaderfixes\help.ini\formattext
  $\shaderfixes\help.ini\notification_timeout = time + 2.0
[commandlistn2dump]
  if $dump_listed_shaders
  dump = deferred_ctx_accurate share_dupes ps-t0 mono dds
  dump = deferred_ctx_accurate share_dupes ps-t1 mono dds
  dump = deferred_ctx_accurate share_dupes ps-t2 mono dds
  dump = deferred_ctx_accurate share_dupes ps-t3 mono dds
  analyse_options = deferred_ctx_accurate share_dupes dump_vb txt buf
  dump = deferred_ctx_accurate vs-cb2 txt buf
  dump = deferred_ctx_accurate ps-cb2 txt buf
  endif
[commandlistn2general]
  if $mods && (!frame_analysis || $dump_modded_meshes)
  checktextureoverride = ps-t0
  checktextureoverride = ps-t1
  checktextureoverride = ps-t2
  checktextureoverride = ps-t3
  resourcebakvb = ref vb0
  resourcebakib = ref ib
  checktextureoverride = vb0
  checktextureoverride = ib
  vb0 = ref resourcebakvb
  ib = ref resourcebakib
  endif
[commandlistn2environment]
  if $mods
  resourcebakvb = ref vb0
  resourcebakib = ref ib
  checktextureoverride = vb0
  checktextureoverride = ib
  checktextureoverride = ps-t0
  checktextureoverride = ps-t1
  vb0 = ref resourcebakvb
  ib = ref resourcebakib
  endif
[commandlistn2shadows]
  if $mods && $shadow_mode == 1
  resourcebakvb = ref vb0
  resourcebakib = ref ib
  checktextureoverride = vb0
  checktextureoverride = ib
  vb0 = ref resourcebakvb
  ib = ref resourcebakib
  endif
  if $shadow_mode == 2
  handling = skip
  endif
[commandlistn2ui]
  checktextureoverride = ps-t0
  checktextureoverride = ps-t1
  checktextureoverride = ps-t2
  checktextureoverride = ps-t3
[commandlistshadowsmsg]
  if $shadow_mode == 0
  run = commandlistshadowsorig
  elif $shadow_mode == 2
  run = commandlistshadowsoff
  endif
[commandlistshadowsoff]
  resource\shaderfixes\help.ini\notification = ref resourceshadowsoff
  run = customshader\shaderfixes\help.ini\formattext
  $\shaderfixes\help.ini\notification_timeout = time + 2.0
[commandlistshadowson]
  resource\shaderfixes\help.ini\notification = ref resourceshadowson
  run = customshader\shaderfixes\help.ini\formattext
  $\shaderfixes\help.ini\notification_timeout = time + 2.0
[commandlistshadowsorig]
  resource\shaderfixes\help.ini\notification = ref resourceshadowsorig
  run = customshader\shaderfixes\help.ini\formattext
  $\shaderfixes\help.ini\notification_timeout = time + 2.0
[commandlisttogglemods]
  if $mods
  resource\shaderfixes\help.ini\notification = ref resourcenioh2modsdisabled
  else
  resource\shaderfixes\help.ini\notification = ref resourcenioh2modsenabled
  endif
  run = customshader\shaderfixes\help.ini\formattext
  $\shaderfixes\help.ini\notification_timeout = time + 2.0
[commandlistunbindallrendertargets]
  run = builtincommandlistunbindallrendertargets
[ShaderOverride\Mods\dump.ini\Mod]
  Hash=1b9964da10bc1425
  run = commandlistn2dump
[ShaderOverride\Mods\Mikasa\Mikasa.ini\_MyMod_skin]
  Hash=d77a53adb61a7cde
  allow_duplicate_hash=overrule
  run = commandlistn2general
[ShaderOverride\Mods\Mikasa\Mikasa.ini\_MyMod_skin_0]
  Hash=1b9964da10bc1425
  allow_duplicate_hash=overrule
  run = commandlistn2general
[ShaderOverride\Mods\Mikasa\Mikasa.ini\_MyMod_skin_asx0]
  Hash=5262c5980eb524b1
  allow_duplicate_hash=overrule
  run = commandlistn2general
[ShaderOverride\Mods\new\New.ini\_MyMod_skin_0]
  Hash=1b9964da10bc1425
  allow_duplicate_hash=overrule
  run = commandlistn2general
[ShaderOverride\Mods\test\skin.ini\_MyMod_skin]
  Hash=d77a53adb61a7cde
  allow_duplicate_hash=overrule
  run = commandlistn2general
[ShaderOverride\Mods\test\skin.ini\_MyMod_skin_0]
  Hash=1b9964da10bc1425
  allow_duplicate_hash=overrule
  run = commandlistn2general
[ShaderOverride\Mods\test\skin.ini\_MyMod_skin_asx0]
  Hash=5262c5980eb524b1
  allow_duplicate_hash=overrule
  run = commandlistn2general
[ShaderOverrideHUD1]
  Hash=6b7204f6f93fc214
  run = commandlisthud
  run = commandlistn2ui
[ShaderOverrideHUD2]
  Hash=8be3ce1329f27b28
  run = commandlisthud
  run = commandlistn2ui
[ShaderOverrideHUD3]
  Hash=eb88954a4c2b6255
  run = commandlisthud
  run = commandlistn2ui
[ShaderOverrideHUD4]
  Hash=5e67cf9d8f543409
  run = commandlisthud
  run = commandlistn2ui
[ShaderOverrideHUD5]
  Hash=d4665d78e7e15360
  run = commandlisthud
  run = commandlistn2ui
[ShaderOverrideN2Shadow_1]
  Hash=b6deba985b33b2f9
  run = commandlistn2shadows
[ShaderOverrideN2Shadow_2]
  Hash=83114c83faebfedd
  run = commandlistn2shadows
[ShaderOverrideN2Shadow_3]
  Hash=4e5d6abfde2dc3a6
  run = commandlistn2shadows
[ShaderOverrideN2Shadow_4]
  Hash=c153883c41fba1ef
  run = commandlistn2shadows
[ShaderOverrideN2Shadow_5]
  Hash=006f69e7dabdada9
  run = commandlistn2shadows
[ShaderRegexLightingCS]
  shader_model=cs_5_0
  temps=stereo
  resource\shaderfixes\auto_convergence.ini\depthbuffer = ref cs-t0
  resource_gglobalparam = ref cs-cb0
[ShaderRegexLightingCS.InsertDeclarations]
  dcl_resource_texture2d (float,float,float,float) t125
[ShaderRegexLightingCS.Pattern]
  mul r2\.xyzw, r1\.zzzz, cb0\[19\]\.xyzw\n
  mad r2\.xyzw, r1\.yyyy, cb0\[18\]\.xyzw, r2\.xyzw\n
  mad r1\.xyzw, r1\.xxxx, cb0\[20\]\.xyzw, r2\.xyzw\n
  add r1\.xyzw, r1\.xyzw, cb0\[21\]\.xyzw\n
  div r1\.w, l\(1\.000000, 1\.000000, 1\.000000, 1\.000000\), r1\.w\n
  mul r2\.xyz, r1\.wwww, r1\.xyzx\n
--------- final pcre2 regex pattern used after ini parsing ---------
mul r2\.xyzw, r1\.zzzz, cb0\[19\]\.xyzw\nmad r2\.xyzw, r1\.yyyy, cb0\[18\]\.xyzw, r2\.xyzw\nmad r1\.xyzw, r1\.xxxx, cb0\[20\]\.xyzw, r2\.xyzw\nadd r1\.xyzw, r1\.xyzw, cb0\[21\]\.xyzw\ndiv r1\.w, l\(1\.000000, 1\.000000, 1\.000000, 1\.000000\), r1\.w\nmul r2\.xyz, r1\.wwww, r1\.xyzx\n
--------------------------------------------------------------------
[ShaderRegexLightingCS.Pattern.Replace]
  $0\n
  // View space correction for shadows:\n
  ld_indexable(texture2d)(float,float,float,float) $stereo.xyzw, l(0, 0, 0, 0), t125.xyzw\n
  add $stereo.w, r2.z, -$stereo.y\n
  mul $stereo.w, $stereo.w, $stereo.x\n
  mul $stereo.w, $stereo.w, cb0[18].x\n
  add r2.x, r2.x, -$stereo.w\n
  \n
  // Correction for reflections:\n
  div r1.xzy, r2.xyz, r1.wwww\n
--------- final pcre2 replace string used after ini parsing ---------
$0\n// View space correction for shadows:\nld_indexable(texture2d)(float,float,float,float) $stereo.xyzw, l(0, 0, 0, 0), t125.xyzw\nadd $stereo.w, r2.z, -$stereo.y\nmul $stereo.w, $stereo.w, $stereo.x\nmul $stereo.w, $stereo.w, cb0[18].x\nadd r2.x, r2.x, -$stereo.w\n\n// Correction for reflections:\ndiv r1.xzy, r2.xyz, r1.wwww\n
---------------------------------------------------------------------
[ShaderRegexMaterialReflections]
  shader_model=ps_4_0 ps_5_0
  temps=stereo eyepos
  ps-cb13 = resource_gglobalparam
[ShaderRegexMaterialReflections.InsertDeclarations]
  dcl_resource_texture2d (float,float,float,float) t125
  dcl_constantbuffer cb13[26], immediateIndexed
[ShaderRegexMaterialReflections.Pattern]
  (?P<before>
  \/\/   float4 gEyePosition;               \/\/ Offset:  192 Size:    16\n
  (.|\n)*
  \/\/ ps_default_cb                     cbuffer      NA          NA    2        1\n
  (.|\n)*
  )\n
  (?P<a>add r\d+\.[xyzw]{3}, r\d+\.[xyzw]{4}), -cb2\[12\]\.(?P<swiz>[xyz]{4}\n)
--------- final pcre2 regex pattern used after ini parsing ---------
(?P<before>\/\/   float4 gEyePosition;               \/\/ Offset:  192 Size:    16\n(.|\n)*\/\/ ps_default_cb                     cbuffer      NA          NA    2        1\n(.|\n)*)\n(?P<a>add r\d+\.[xyzw]{3}, r\d+\.[xyzw]{4}), -cb2\[12\]\.(?P<swiz>[xyz]{4}\n)
--------------------------------------------------------------------
[ShaderRegexMaterialReflections.Pattern.Replace]
  $before\n
  \n
  // Specular reflection fix:\n
  ld_indexable(texture2d)(float,float,float,float) ${stereo}.xyzw, l(0, 0, 0, 0), t125.xyzw\n
  mul $eyepos.w, -$stereo.x, $stereo.y\n
  mul $eyepos.w, $eyepos.w, cb13[18].x\n
  mad $eyepos.xyzw, -$eyepos.wwww, cb13[22].xyzw, cb2[12].xyzw\n
  \n
  $a, -$eyepos.$swiz\n
--------- final pcre2 replace string used after ini parsing ---------
$before\n\n// Specular reflection fix:\nld_indexable(texture2d)(float,float,float,float) ${stereo}.xyzw, l(0, 0, 0, 0), t125.xyzw\nmul $eyepos.w, -$stereo.x, $stereo.y\nmul $eyepos.w, $eyepos.w, cb13[18].x\nmad $eyepos.xyzw, -$eyepos.wwww, cb13[22].xyzw, cb2[12].xyzw\n\n$a, -$eyepos.$swiz\n
---------------------------------------------------------------------
ShaderRegex hash: 2b4a5e93
[TextureOverride\Mods\Mikasa\Mikasa.ini\_MyMod_skin]
  Hash=00000000690fa1c0
  ps-t0 = resource_texture_mymod_skin_ps-t0
  drawindexed = auto
[TextureOverride\Mods\Mikasa\Mikasa.ini\_MyMod_skin_skin]
  Hash=00000000f6fb3223
  match_first_index=27198
  handling = skip
  vb0 = resource_vb_mymod_skin_skin
  ib = resource_ib_mymod_skin_skin
  ps-t0 = resource_texture_mymod_skin_skin_ps-t0
  ps-t1 = resource_texture_mymod_skin_skin_ps-t1
  ps-t2 = resource_texture_mymod_skin_skin_ps-t2
  ps-t3 = resource_texture_mymod_skin_skin_ps-t3
  drawindexed = auto
[TextureOverride\Mods\new\New.ini\_Body]
  Hash=00000000d841119b
  match_first_index=0
  vb0 = resource_vb_body
  ib = resource_ib_body
  ps-t0 = resource_texture_mymod_skin_skin_ps-t0
  ps-t1 = resource_texture_mymod_skin_skin_ps-t1
  ps-t2 = resource_texture_mymod_skin_skin_ps-t2
  ps-t3 = resource_texture_mymod_skin_skin_ps-t3
  drawindexed = auto
[TextureOverride\Mods\new\New.ini\_Bottom]
  Hash=00000000d841119b
  match_first_index=0
  handling = skip
  vb0 = resource_vb_bottom
  ib = resource_ib_bottom
  ps-t0 = resource_texture_bottom_ps-t0
  ps-t1 = resource_texture_bottom_ps-t1
  ps-t2 = resource_texture_bottom_ps-t2
  ps-t3 = resource_texture_bottom_ps-t3
  drawindexed = auto
[TextureOverride\Mods\test\skin.ini\_MyMod_skin]
  Hash=00000000d1c04737
  ps-t0 = resource_texture_mymod_skin_ps-t0
  ps-t1 = resource_texture_mymod_skin_ps-t1
  ps-t3 = resource_texture_mymod_skin_ps-t3
  drawindexed = auto
[TextureOverride\Mods\test\skin.ini\_MyMod_skin_skin]
  Hash=000000003918aca0
  match_first_index=0
  handling = skip
  vb0 = resource_vb_mymod_skin_skin
  ib = resource_ib_mymod_skin_skin
  ps-t0 = resource_texture_mymod_skin_skin_ps-t0
  ps-t1 = resource_texture_mymod_skin_skin_ps-t1
  ps-t2 = resource_texture_mymod_skin_skin_ps-t2
  ps-t3 = resource_texture_mymod_skin_skin_ps-t3
  drawindexed = auto
[TextureOverrideN2Logo]
  Hash=00000000da3c7b63
  ps-t0 = resourcen2logo
[Present]
  dump = deferred_ctx_accurate bb jpg
  pre run = commandlistbeforepresent
  post run = commandlistafterpresent
  local $bak_x = x
  local $bak_y = y
  if resourcehelp !== null
  x = window_width
  y = window_height
  if window_width != $last_window_width || window_height != $last_window_height
  $last_window_width = window_width
  $last_window_height = window_height
  run = customshaderformattext
  endif
  gs-t112 = resourcehelpcs2gs
  gs-t113 = resourcehelp
  gs-t114 = resourceparams
  ps-t114 = resourceparams
  run = customshaderrendertext
  gs-t112 = null
  gs-t113 = null
  gs-t114 = null
  ps-t114 = null
  if resourcehelpshort !== null && time > 10.0
  resourcehelpshort = null
  resourcehelp = null
  endif
  endif
  if resourcenotification !== null
  x = window_width
  y = window_height
  if window_width != $last_window_width || window_height != $last_window_height
  $last_window_width = window_width
  $last_window_height = window_height
  run = customshaderformattext
  endif
  gs-t112 = resourcenotificationcs2gs
  gs-t113 = resourcenotification
  gs-t114 = resourcenotificationparams
  ps-t114 = resourcenotificationparams
  run = customshaderrendertext
  gs-t112 = null
  gs-t113 = null
  gs-t114 = null
  ps-t114 = null
  if time > $notification_timeout
  resourcenotification = null
  endif
  endif
  x = $bak_x
  y = $bak_y
[ClearRenderTargetView]
[ClearDepthStencilView]
[ClearUnorderedAccessViewUint]
[ClearUnorderedAccessViewFloat]
[Profile]
  StereoProfile (0x701eb457) = 1 (0x00000001)
  StereoFlagsDX10 (0x702442fc) = 0x00004008 (0x00004008)
  StereoConvergence (0x708db8c5) = 1.5 (0x3fc00000)
  Comments (0x704d456e) = "3D Vision fix by DarkStarSword"
  Compat (0x7051e5f5) = "0"
  StereoMemoEnabled (0x707f4b45) = 0 (0x00000000)

Optimising command lists...
Statically evaluated stereo_active as 0.000000
Statically evaluated convergence as 0.000000
Statically evaluated convergence as 0.000000
Statically evaluated convergence as 0.000000
Statically evaluated stereo_active as 0.000000
Statically evaluated convergence as 0.000000
Statically evaluated stereo_active as 0.000000
Optimised out post [customshader\shaderfixes\auto_convergence.ini\autoconvergence] run = builtincommandlistunbindallrendertargets
Optimised out post [customshader\shaderfixes\auto_convergence.ini\autoconvergence] convergence = resourceautoconvergence
Optimised out post [customshader\shaderfixes\help.ini\formattext] if resourcehelp !== null
Optimised out post [customshader\shaderfixes\help.ini\formattext] if resourcenotification !== null
Optimised out post [commandlisthud] if $dump_ui
Optimised out post [commandlisthud] if !$hud_visible
Optimised out post [commandlist\shaderfixes\auto_convergence.ini\afterpresent] run = commandlistshowautoconvergencehud
Optimised out post [commandlist\shaderfixes\auto_convergence.ini\afterpresent] elif convergence < $min_convergence
Optimised out post [commandlist\shaderfixes\auto_convergence.ini\beforepresent] if time < $instant_convergence_timeout
Optimised out post [commandlist\shaderfixes\auto_convergence.ini\beforepresent] if $auto_convergence_enabled && resourcedepthbuffer !== null
Optimised out post [commandlist\shaderfixes\auto_convergence.ini\beforepresent] if ($auto_convergence_hud_enabled == 1 && time < $notification_timeout) || $auto_convergence_hud_enabled == 2 || z4
Optimised out post [commandlistn2dump] if $dump_listed_shaders
Optimised out post [commandlistn2general] checktextureoverride = ps-t0
Optimised out post [commandlistn2general] checktextureoverride = ps-t1
Optimised out post [commandlistn2general] checktextureoverride = ps-t2
Optimised out post [commandlistn2general] checktextureoverride = ps-t3
Optimised out post [commandlistn2general] checktextureoverride = vb0
Optimised out post [commandlistn2general] checktextureoverride = ib
Optimised out post [commandlistn2environment] checktextureoverride = vb0
Optimised out post [commandlistn2environment] checktextureoverride = ib
Optimised out post [commandlistn2environment] checktextureoverride = ps-t0
Optimised out post [commandlistn2environment] checktextureoverride = ps-t1
Optimised out post [commandlistn2shadows] if $shadow_mode == 2
Optimised out post [commandlistn2shadows] checktextureoverride = vb0
Optimised out post [commandlistn2shadows] checktextureoverride = ib
Optimised out post [commandlistn2ui] checktextureoverride = ps-t0
Optimised out post [commandlistn2ui] checktextureoverride = ps-t1
Optimised out post [commandlistn2ui] checktextureoverride = ps-t2
Optimised out post [commandlistn2ui] checktextureoverride = ps-t3
Optimised out post [commandlistshadowsmsg] run = commandlistshadowsorig
Optimised out post [commandlistshadowsmsg] run = commandlistshadowsoff
Optimised out post [commandlisttogglemods] if $mods
Optimised out post [commandlistunbindallrendertargets] run = builtincommandlistunbindallrendertargets
Optimised out post [ShaderOverride\Mods\dump.ini\Mod] run = commandlistn2dump
Optimised out post [ShaderOverrideHUD1] run = commandlisthud
Optimised out post [ShaderOverrideHUD1] run = commandlistn2ui
Optimised out post [ShaderOverrideHUD2] run = commandlisthud
Optimised out post [ShaderOverrideHUD2] run = commandlistn2ui
Optimised out post [ShaderOverrideHUD3] run = commandlisthud
Optimised out post [ShaderOverrideHUD3] run = commandlistn2ui
Optimised out post [ShaderOverrideHUD4] run = commandlisthud
Optimised out post [ShaderOverrideHUD4] run = commandlistn2ui
Optimised out post [ShaderOverrideHUD5] run = commandlisthud
Optimised out post [ShaderOverrideHUD5] run = commandlistn2ui
Optimised out post [Present] if window_width != $last_window_width || window_height != $last_window_height
Optimised out post [Present] if resourcehelpshort !== null && time > 10.0
Optimised out post [Present] if window_width != $last_window_width || window_height != $last_window_height
Optimised out post [Present] if time > $notification_timeout
Optimised out post [customshader\shaderfixes\auto_convergence.ini\autoconvergencehud] run = commandlistunbindallrendertargets
Optimised out post [customshader\shaderfixes\help.ini\rendertext] run = commandlistunbindallrendertargets
Optimised out post [commandlist\shaderfixes\auto_convergence.ini\afterpresent] if $user_convergence_delta
Optimised out post [commandlist\shaderfixes\auto_convergence.ini\afterpresent] if convergence > $max_convergence_hard
Optimised out post [commandlist\shaderfixes\auto_convergence.ini\beforepresent] if stereo_active && !$suppress
Optimised out post [commandlistn2general] if $mods && (!frame_analysis || $dump_modded_meshes)
Optimised out post [commandlistn2environment] if $mods
Optimised out post [commandlistn2shadows] if $mods && $shadow_mode == 1
Optimised out post [commandlistshadowsmsg] elif $shadow_mode == 2
Optimised out post [ShaderOverride\Mods\Mikasa\Mikasa.ini\_MyMod_skin_0] run = commandlistn2general
Optimised out post [ShaderOverride\Mods\new\New.ini\_MyMod_skin_0] run = commandlistn2general
Optimised out post [ShaderOverride\Mods\test\skin.ini\_MyMod_skin_0] run = commandlistn2general
Optimised out post [ShaderOverride\Mods\Mikasa\Mikasa.ini\_MyMod_skin] run = commandlistn2general
Optimised out post [ShaderOverride\Mods\test\skin.ini\_MyMod_skin] run = commandlistn2general
Optimised out post [ShaderOverride\Mods\Mikasa\Mikasa.ini\_MyMod_skin_asx0] run = commandlistn2general
Optimised out post [ShaderOverride\Mods\test\skin.ini\_MyMod_skin_asx0] run = commandlistn2general
Optimised out post [ShaderOverrideN2Shadow_1] run = commandlistn2shadows
Optimised out post [ShaderOverrideN2Shadow_2] run = commandlistn2shadows
Optimised out post [ShaderOverrideN2Shadow_3] run = commandlistn2shadows
Optimised out post [ShaderOverrideN2Shadow_4] run = commandlistn2shadows
Optimised out post [ShaderOverrideN2Shadow_5] run = commandlistn2shadows
Optimised out post [Present] if resourcehelp !== null
Optimised out post [Present] if resourcenotification !== null
Optimised out post [commandlist\shaderfixes\auto_convergence.ini\afterpresent] if $user_convergence_delta
Optimised out post [commandlistshadowsmsg] if $shadow_mode == 0
Optimised out post [commandlist\shaderfixes\auto_convergence.ini\afterpresent] if $auto_convergence_enabled && $prev_auto_convergence_enabled
Optimised out post [commandlist\shaderfixes\auto_convergence.ini\afterpresent] if stereo_active && $prev_stereo_active && !$suppress && !$prev_suppress
Command List Optimiser finished after 0ms
  Resizing IniParams from 0 to 5
  creating .ini constant parameter texture.
    IniParam texture created, handle = 000001B100EB5778
  creating IniParam resource view.
    Iniparams resource view created, handle = 000001B100C8E8C0.
Substantiated custom Buffer [Resource\ShaderFixes\help.ini\HelpShort], bind_flags=0x008
Substantiated custom StructuredBuffer [Resource\ShaderFixes\help.ini\ParamsShort], bind_flags=0x008
> d3dx.ini reloaded
vs 12ce8e5b2252b10d has cached ShaderRegex miss
ps 5262c5980eb524b1 has cached ShaderRegex miss
vs e02b0a86d71dff18 has cached ShaderRegex miss
vs 98551dc8c057c93c has cached ShaderRegex miss
Loading custom resource T:\Games\Attack on Titan 2 Final Battle\Mods\Mikasa\000123.0-[commandlistn2dump]-ps-t0.dds as DDS, bind_flags=0x008
Substantiated custom Buffer [Resource\Mods\Mikasa\Mikasa.ini\_VB_MyMod_skin_skin], bind_flags=0x001
Substantiated custom Buffer [Resource\Mods\Mikasa\Mikasa.ini\_IB_MyMod_skin_skin], bind_flags=0x002
Loading custom resource T:\Games\Attack on Titan 2 Final Battle\Mods\Mikasa\Tex_ps-t0.dds as DDS, bind_flags=0x008
Loading custom resource T:\Games\Attack on Titan 2 Final Battle\Mods\Mikasa\Tex_ps-t1.dds as DDS, bind_flags=0x008
Loading custom resource T:\Games\Attack on Titan 2 Final Battle\Mods\Mikasa\Tex_ps-t2.dds as DDS, bind_flags=0x008
Loading custom resource T:\Games\Attack on Titan 2 Final Battle\Mods\Mikasa\Tex_ps-t3.dds as DDS, bind_flags=0x008
vs 858208dd753444cc has cached ShaderRegex miss
ps 9c2c296bbe277e6d has cached ShaderRegex miss
vs 392e31a072597e27 has cached ShaderRegex miss
ps 28ca4be9cc9ae97f has cached ShaderRegex miss
vs 813026d753df2a1c has cached ShaderRegex miss
vs 6df9da62a04eea32 has cached ShaderRegex miss
vs 8358891caa754782 has cached ShaderRegex miss
vs 8bd825a9f3e57837 has cached ShaderRegex miss
ps 342a7df1d3807614 has cached ShaderRegex miss
vs b3b0f3001c33046a has cached ShaderRegex miss
ps 9ace3fd11164fe01 has cached ShaderRegex miss
vs a68b327bbc9d61e2 has cached ShaderRegex miss
ps f1eb4a4c65ed342e has cached ShaderRegex miss
cs cf8350112055f27c has cached ShaderRegex miss
cs 8c6a06f284be8a52 has cached ShaderRegex miss
ps 5e67cf9d8f543409 has cached ShaderRegex miss
vs 0d754b2b558501ac has cached ShaderRegex miss
ps be5bf1ee08696f7a has cached ShaderRegex miss
cs b3601d369d6fa882 has cached ShaderRegex miss
cs ae09c155f0802c84 has cached ShaderRegex miss
vs 78640d3cc7c42e55 has cached ShaderRegex miss
ps b51ed8a448ded8b3 has cached ShaderRegex miss
vs 78640d3cc7c42e55 has cached ShaderRegex miss
ps de81044d7530905c has cached ShaderRegex miss
vs 78640d3cc7c42e55 has cached ShaderRegex miss
ps 2a12fea9dad88e48 has cached ShaderRegex miss
ps ee938e3a508e54bc has cached ShaderRegex miss
ps ad8239003090d980 has cached ShaderRegex miss
vs 78640d3cc7c42e55 has cached ShaderRegex miss
ps 1ba16667a42de84d has cached ShaderRegex miss
vs 78640d3cc7c42e55 has cached ShaderRegex miss
ps 79b5c2092f06d04f has cached ShaderRegex miss
ps ffa7099cb67db2d0 has cached ShaderRegex miss
vs 78640d3cc7c42e55 has cached ShaderRegex miss
ps f4efce2e940d8e06 has cached ShaderRegex miss
vs d3b49ed91813c190 has cached ShaderRegex miss
ps 200944edc2b99b78 has cached ShaderRegex miss
vs d3b49ed91813c190 has cached ShaderRegex miss
ps 200944edc2b99b78 has cached ShaderRegex miss
vs 4f4f22a24e6031b3 has cached ShaderRegex miss
ps d77a53adb61a7cde has cached ShaderRegex miss
vs 8ab9fd7d252ddd2b has cached ShaderRegex miss
vs 231718a107656386 has cached ShaderRegex miss
ps 83114c83faebfedd has cached ShaderRegex miss
vs 60cea03b5b39fd08 has cached ShaderRegex miss
ps 54ad7c6067711bf4 has cached ShaderRegex miss
cs 55e43734c9c33969 has cached ShaderRegex miss
cs 638914e064b7d3e7 has cached ShaderRegex miss
cs 69cd87ac6a8884cf has cached ShaderRegex miss
cs 825bead5b59c5035 has cached ShaderRegex miss
cs 034bd9d78b4fafbf has cached ShaderRegex miss
cs f0d97ae5552e318f has cached ShaderRegex miss
cs 6412c736977a4355 has cached ShaderRegex miss
cs 7f9a99da7d6b6b29 has cached ShaderRegex miss
ps 8f4f9b7c20feb42a has cached ShaderRegex miss
cs 8532b1b149599ead has cached ShaderRegex miss
cs 7a2f9e6e7144f97e has cached ShaderRegex miss
cs df994f317dec2291 has cached ShaderRegex miss
cs 5eeda7bf965a658a has cached ShaderRegex miss
cs aceef3d1402cb1ad has cached ShaderRegex miss
cs 1806f92845084123 has cached ShaderRegex miss
cs 4abad4913144a239 has cached ShaderRegex miss
cs 3a4418aa347cd68e has cached ShaderRegex miss
cs 3a4418aa347cd68e has cached ShaderRegex miss
cs 3a4418aa347cd68e has cached ShaderRegex miss
cs fc6e3ae0d72f33e5 has cached ShaderRegex miss
cs d784783846da9b19 has cached ShaderRegex miss
cs 651fbaef57ccbe45 has cached ShaderRegex miss
cs 8b22bd24fbc5cb55 has cached ShaderRegex miss
cs e970c530847f9901 has cached ShaderRegex miss
cs 19583deea7bbe162 has cached ShaderRegex miss
vs 0efd4933cc946633 has cached ShaderRegex miss
ps 83d2a313ede520e5 has cached ShaderRegex miss
cs 1b5e99c54719d395 has cached ShaderRegex miss
cs 8d93caa8cf53bc8c has cached ShaderRegex miss
cs 1b5e99c54719d395 has cached ShaderRegex miss
cs 8d93caa8cf53bc8c has cached ShaderRegex miss
cs 1b5e99c54719d395 has cached ShaderRegex miss
cs 8d93caa8cf53bc8c has cached ShaderRegex miss
cs 2144b000602d8f23 has cached ShaderRegex miss
ps 60423757e88ed908 has cached ShaderRegex miss
vs b040a8c9efa807d5 has cached ShaderRegex miss
ps 4c0b52ccfbf23400 has cached ShaderRegex miss
vs 60cea03b5b39fd08 has cached ShaderRegex miss
ps 37d667f2a33b5793 has cached ShaderRegex miss
vs 926d2d761a406147 has cached ShaderRegex miss
ps c2f20f1dd76d51af has cached ShaderRegex miss
Loading custom resource T:\Games\Attack on Titan 2 Final Battle\ShaderFixes\LiberationSans-Bold.dds as DDS, bind_flags=0x008
Substantiated custom StructuredBuffer [Resource\ShaderFixes\help.ini\HelpCS2GS], bind_flags=0x088
> reloading *_replace.txt fixes from ShaderFixes
> successfully reloaded shaders from ShaderFixes
HackerDevice::GetHackerContext returns 000001B1B750EB90
Reloading d3dx.ini (EXPERIMENTAL)...
[Logging]
  calls=1
  input=0
  debug=0
  unbuffered=0
  force_cpu_affinity=0
  debug_locks=0
[Include]
  include_recursive=Mods
    Searching "T:\Games\Attack on Titan 2 Final Battle\Mods\*"
    Processing "T:\Games\Attack on Titan 2 Final Battle\Mods\dump.ini"
    Searching "T:\Games\Attack on Titan 2 Final Battle\Mods\Mikasa\*"
    Processing "T:\Games\Attack on Titan 2 Final Battle\Mods\Mikasa\Mikasa.ini"
    Searching "T:\Games\Attack on Titan 2 Final Battle\Mods\new\*"
    Processing "T:\Games\Attack on Titan 2 Final Battle\Mods\new\New.ini"
    Searching "T:\Games\Attack on Titan 2 Final Battle\Mods\test\*"
    Processing "T:\Games\Attack on Titan 2 Final Battle\Mods\test\skin.ini"
  exclude_recursive=DISABLED*
  exclude_recursive=desktop.ini
  include=ShaderFixes\auto_convergence.ini
  include=ShaderFixes\help.ini
[System]
  load_library_redirect=2
  allow_check_interface=1
  allow_create_device=2
  allow_platform_update=1
  check_foreground_window=1
[Device]
  upscaling=0
  full_screen=0
  force_stereo=0
  get_resolution_from=swap_chain
  hide_cursor=0
[Stereo]
  automatic_mode=0
  create_profile=0
  force_no_nvapi=0
[Rendering]
  shader_hash=3dmigoto
  texture_hash=1
  override_directory=ShaderFixes
  cache_directory=ShaderCache
  cache_shaders=1
  rasterizer_disable_scissor=0
  track_texture_updates=2
  assemble_signature_comments=1
  disassemble_undecipherable_custom_data=0
  patch_assembly_cb_offsets=0
  export_fixed=0
  export_shaders=0
  export_hlsl=0
  export_binary=0
  dump_usage=0
  stereo_params=125
  ini_params=120
  fix_sv_position=0
[Hunting]
  hunting=2
  reload_config=no_modifiers VK_F10
  wipe_user_config=ctrl alt no_shift VK_F10
  monitor_performance=ctrl no_shift no_alt F9
  freeze_performance_monitor=no_ctrl shift no_alt F9
  monitor_performance_interval=1.000000
  take_screenshot=no_modifiers VK_SNAPSHOT
  toggle_hunting=no_modifiers NO_VK_DECIMAL VK_NUMPAD0
  repeat_rate=8
  marking_mode=skip
  next_marking_mode=no_modifiers VK_DECIMAL VK_NUMPAD0
  marking_actions=clipboard stereo_snapshot snapshot_if_pink
  next_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD2
  previous_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD1
  mark_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD3
  next_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_MULTIPLY
  previous_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_DIVIDE
  mark_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_SUBTRACT
  next_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD8
  previous_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD7
  mark_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD9
  next_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD5
  previous_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD4
  mark_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD6
  next_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD2
  previous_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD1
  mark_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD3
  next_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD5
  previous_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD4
  mark_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD6
  next_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD8
  previous_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD7
  mark_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD9
  next_hullshader=no_modifiers VK_DECIMAL VK_MULTIPLY
  previous_hullshader=no_modifiers VK_DECIMAL VK_DIVIDE
  mark_hullshader=no_modifiers VK_DECIMAL VK_SUBTRACT
  done_hunting=NO_MODIFIERS NO_VK_DECIMAL VK_ADD
  reload_fixes=no_modifiers VK_F10
  show_original=no_modifiers VK_F9
  analyse_frame=no_modifiers VK_F8
  verbose_overlay=1
[Resource\Mods\Mikasa\Mikasa.ini\_IB_MyMod_skin_skin]
  filename=body.ib
  type=Buffer
  format=R16_UINT
[Resource\Mods\Mikasa\Mikasa.ini\_Texture_MyMod_skin_ps-t0]
  filename=000123.0-[commandlistn2dump]-ps-t0.dds
[Resource\Mods\Mikasa\Mikasa.ini\_Texture_MyMod_skin_ps-t1]
  filename=000115.1-[commandlistn2dump]-ps-t1.dds
[Resource\Mods\Mikasa\Mikasa.ini\_Texture_MyMod_skin_ps-t2]
  filename=000115.2-[commandlistn2dump]-ps-t2.dds
[Resource\Mods\Mikasa\Mikasa.ini\_Texture_MyMod_skin_ps-t3]
  filename=000115.3-[commandlistn2dump]-ps-t3.dds
[Resource\Mods\Mikasa\Mikasa.ini\_Texture_MyMod_skin_skin_ps-t0]
  filename=Tex_ps-t0.dds
[Resource\Mods\Mikasa\Mikasa.ini\_Texture_MyMod_skin_skin_ps-t1]
  filename=Tex_ps-t1.dds
[Resource\Mods\Mikasa\Mikasa.ini\_Texture_MyMod_skin_skin_ps-t2]
  filename=Tex_ps-t2.dds
[Resource\Mods\Mikasa\Mikasa.ini\_Texture_MyMod_skin_skin_ps-t3]
  filename=Tex_ps-t3.dds
[Resource\Mods\Mikasa\Mikasa.ini\_VB_MyMod_skin_skin]
  filename=body.vb
  type=Buffer
  stride=68
[Resource\Mods\new\New.ini\_IB_Body]
  filename=BodyTop.ib
  type=Buffer
  format=R16_UINT
[Resource\Mods\new\New.ini\_IB_Bottom]
  filename=Bottom.ib
  type=Buffer
  format=R16_UINT
[Resource\Mods\new\New.ini\_IB_Hands]
  filename=Hands.ib
  type=Buffer
  format=R16_UINT
[Resource\Mods\new\New.ini\_Texture_Bottom_ps-t0]
  filename=Bottom-ps-t0=16379086.dds
[Resource\Mods\new\New.ini\_Texture_Bottom_ps-t1]
  filename=Bottom-ps-t1=2c8075d8.dds
[Resource\Mods\new\New.ini\_Texture_Bottom_ps-t2]
  filename=Bottom-ps-t2=3444913f.dds
[Resource\Mods\new\New.ini\_Texture_Bottom_ps-t3]
  filename=Bottom-ps-t3=c41f9487.dds
[Resource\Mods\new\New.ini\_Texture_MyMod_skin_skin_ps-t0]
  filename=Uskin_ps-t0.dds
[Resource\Mods\new\New.ini\_Texture_MyMod_skin_skin_ps-t1]
  filename=Uskin_ps-t1.dds
[Resource\Mods\new\New.ini\_Texture_MyMod_skin_skin_ps-t2]
  filename=Uskin_ps-t2.dds
[Resource\Mods\new\New.ini\_Texture_MyMod_skin_skin_ps-t3]
  filename=Uskin_ps-t3.dds
[Resource\Mods\new\New.ini\_VB_Body]
  filename=BodyTop.vb
  type=Buffer
  stride=68
[Resource\Mods\new\New.ini\_VB_Bottom]
  filename=Bottom.vb
  type=Buffer
  stride=68
[Resource\Mods\new\New.ini\_VB_Hands]
  filename=Hands.vb
  type=Buffer
  stride=68
[Resource\Mods\test\skin.ini\_IB_MyMod_skin_skin]
  filename=body.ib
  type=Buffer
  format=R16_UINT
[Resource\Mods\test\skin.ini\_Texture_MyMod_skin_ps-t0]
  filename=000115.0-[commandlistn2dump]-ps-t0.dds
[Resource\Mods\test\skin.ini\_Texture_MyMod_skin_ps-t1]
  filename=000115.1-[commandlistn2dump]-ps-t1.dds
[Resource\Mods\test\skin.ini\_Texture_MyMod_skin_ps-t2]
  filename=000115.2-[commandlistn2dump]-ps-t2.dds
[Resource\Mods\test\skin.ini\_Texture_MyMod_skin_ps-t3]
  filename=000115.3-[commandlistn2dump]-ps-t3.dds
[Resource\Mods\test\skin.ini\_Texture_MyMod_skin_skin_ps-t0]
  filename=Tex_ps-t0.dds
[Resource\Mods\test\skin.ini\_Texture_MyMod_skin_skin_ps-t1]
  filename=Tex_ps-t1.dds
[Resource\Mods\test\skin.ini\_Texture_MyMod_skin_skin_ps-t2]
  filename=Tex_ps-t2.dds
[Resource\Mods\test\skin.ini\_Texture_MyMod_skin_skin_ps-t3]
  filename=Tex_ps-t3.dds
[Resource\Mods\test\skin.ini\_VB_MyMod_skin_skin]
  filename=body.vb
  type=Buffer
  stride=68
[Resource\ShaderFixes\auto_convergence.ini\AutoConvergence]
  type=Buffer
  format=R32_FLOAT
  array=1
[Resource\ShaderFixes\auto_convergence.ini\AutoConvergenceDepthDownscale1]
  mode=stereo
  width=1
  height=1
[Resource\ShaderFixes\auto_convergence.ini\AutoConvergenceDepthDownscale128]
  mode=stereo
  format=R32_FLOAT
  width=128
  height=128
[Resource\ShaderFixes\auto_convergence.ini\AutoConvergenceDepthDownscale16]
  mode=stereo
  width=16
  height=16
[Resource\ShaderFixes\auto_convergence.ini\AutoConvergenceDepthDownscale2]
  mode=stereo
  width=2
  height=2
[Resource\ShaderFixes\auto_convergence.ini\AutoConvergenceDepthDownscale32]
  mode=stereo
  width=32
  height=32
[Resource\ShaderFixes\auto_convergence.ini\AutoConvergenceDepthDownscale4]
  mode=stereo
  width=4
  height=4
[Resource\ShaderFixes\auto_convergence.ini\AutoConvergenceDepthDownscale64]
  mode=stereo
  width=64
  height=64
[Resource\ShaderFixes\auto_convergence.ini\AutoConvergenceDepthDownscale8]
  mode=stereo
  width=8
  height=8
[Resource\ShaderFixes\auto_convergence.ini\AutoConvergenceFont]
  filename=ShaderFixes\LiberationSans-Bold.dds
[Resource\ShaderFixes\auto_convergence.ini\AutoConvergenceState]
  type=RWStructuredBuffer
  data=R32_FLOAT  0 0 0 0  0  0x7fc00000  0 0
[Resource\ShaderFixes\auto_convergence.ini\DepthBuffer]
[Resource\ShaderFixes\help.ini\Font]
  filename=LiberationSans-Bold.dds
[Resource\ShaderFixes\help.ini\Help]
[Resource\ShaderFixes\help.ini\HelpCS2GS]
  type=StructuredBuffer
  array=4096
  stride=16
[Resource\ShaderFixes\help.ini\HelpFull]
  filename=help.txt
  type=buffer
  format=R8_UINT
[Resource\ShaderFixes\help.ini\HelpShort]
  filename=help_short.txt
  type=buffer
  format=R8_UINT
[Resource\ShaderFixes\help.ini\Notification]
[Resource\ShaderFixes\help.ini\NotificationCS2GS]
  type=StructuredBuffer
  array=4096
  stride=16
[Resource\ShaderFixes\help.ini\NotificationParams]
  type=StructuredBuffer
  array=1
  data=R32_FLOAT  -1.00 -1.0 +1 -1.0   0.25 1 0.25 1   0 0 0 0.75   0.00 0.00   1 3   0   1.0
[Resource\ShaderFixes\help.ini\Params]
[Resource\ShaderFixes\help.ini\ParamsFull]
  type=StructuredBuffer
  array=1
  data=R32_FLOAT  -0.8 0.9 0.8 -1   1 0.7 0.15 1   0 0 0 0.75   0.01 0.01   1 1   0   1.0
[Resource\ShaderFixes\help.ini\ParamsShort]
  type=StructuredBuffer
  array=1
  data=R32_FLOAT  -0.93 -0.9 +1 -0.9   1 0.7 0.15 1   0 0 0 0.75   0.01 0.01   1 3   1   1.0
[Resource_gGlobalParam]
[ResourceBakIB]
[ResourceBakVB]
[ResourceFALogOnly]
  type=Buffer
  data="Frame Analysis Profile: Log file only"
[ResourceFANG]
  type=Buffer
  data="Frame Analysis Profile: Listed Shaders"
[ResourceFAUI]
  type=Buffer
  data="Frame Analysis Profile: UI"
[ResourceN2Logo]
  filename=nioh2.dds
[ResourceNioh2ModsDisabled]
  type=Buffer
  data="Nioh 2 Mods Disabled"
[ResourceNioh2ModsEnabled]
  type=Buffer
  data="Nioh 2 Mods Enabled"
[ResourceShadowsOff]
  type=Buffer
  data="Shadows: Off"
[ResourceShadowsOn]
  type=Buffer
  data="Shadows: On"
[ResourceShadowsOrig]
  type=Buffer
  data="Shadows: Original"
[Constants]
  global $mods=1.000000
  global $shadow_mode=1.000000
  global $dump_listed_shaders=1.000000
  global $dump_ui=0.000000
  global $dump_modded_meshes=0.000000
  global $hud_visible=1.000000
  global $shader_type
  global $\shaderfixes\auto_convergence.ini\auto_convergence_enabled=1.000000
  global $\shaderfixes\auto_convergence.ini\min_convergence=0.500000
  global $\shaderfixes\auto_convergence.ini\max_convergence_soft=4.000000
  global $\shaderfixes\auto_convergence.ini\max_convergence_hard=20.000000
  global $\shaderfixes\auto_convergence.ini\popout_bias=0.000000
  global $\shaderfixes\auto_convergence.ini\slow_convergence_rate=0.500000
  global $\shaderfixes\auto_convergence.ini\slow_convergence_threshold_near=0.000000
  global $\shaderfixes\auto_convergence.ini\slow_convergence_threshold_far=0.100000
  global $\shaderfixes\auto_convergence.ini\instant_convergence_threshold=2.000000
  global $\shaderfixes\auto_convergence.ini\anti_judder_threshold=0.100000
  global $\shaderfixes\auto_convergence.ini\auto_convergence_hud_enabled=1.000000
  global $\shaderfixes\auto_convergence.ini\auto_convergence_hud_timeout=2.000000
  global $\shaderfixes\auto_convergence.ini\warn_no_z_buffer=0.000000
  global $\shaderfixes\auto_convergence.ini\suppress=0.000000
  global $\shaderfixes\auto_convergence.ini\prev_auto_convergence_enabled
  global $\shaderfixes\auto_convergence.ini\prev_suppress
  global $\shaderfixes\auto_convergence.ini\prev_convergence
  global $\shaderfixes\auto_convergence.ini\prev_stereo_active
  global $\shaderfixes\auto_convergence.ini\prev_time
  global $\shaderfixes\auto_convergence.ini\notification_timeout
  global $\shaderfixes\auto_convergence.ini\user_convergence_delta
  global $\shaderfixes\auto_convergence.ini\instant_convergence_timeout
  global $\shaderfixes\help.ini\last_window_width
  global $\shaderfixes\help.ini\last_window_height
  global $\shaderfixes\help.ini\notification_timeout
  post run = commandlistshadowsmsg
  x = 0.7
  resourcehelp = ref resourcehelpshort
  resourceparams = ref resourceparamsshort
[Key\ShaderFixes\auto_convergence.ini\ Toggle Auto Convergence]
  type=cycle
  Cycle 1: $\shaderfixes\auto_convergence.ini\auto_convergence_enabled=0 run=CommandListShowAutoConvergenceHUD
  Cycle 2: $\shaderfixes\auto_convergence.ini\auto_convergence_enabled=1 run=CommandListShowAutoConvergenceHUD
  Key=~
[Key\ShaderFixes\help.ini\Help]
  type=toggle
  run=CommandListHelp
  Key=no_modifiers F1
[KeyFrameAnalysisProfile]
  type=cycle
  Cycle 1: $dump_ui=0 $dump_modded_meshes=0 $dump_listed_shaders=1 condition=hunting == 1 run=CommandListFANG
  Cycle 2: $dump_ui=1 $dump_modded_meshes=0 $dump_listed_shaders=0 condition=hunting == 1 run=CommandListFAUI
  Cycle 3: $dump_ui=0 $dump_modded_meshes=1 $dump_listed_shaders=0 condition=hunting == 1 run=CommandListFALogOnly
  Key=Ctrl F8
[KeyShadows]
  type=cycle
  Cycle 1: $shadow_mode=0 run=CommandListShadowsOrig
  Cycle 2: $shadow_mode=2 run=CommandListShadowsOff
  Cycle 3: $shadow_mode=1 run=CommandListShadowsOn
  Key=shift F2
[KeyToggleHUD]
  type=toggle
  $hud_visible=0.000000
  Key=XBUTTON1
[KeyToggleMods]
  type=cycle
  Cycle 1: $mods=0 run=CommandListToggleMods
  Cycle 2: $mods=1 run=CommandListToggleMods
  Key=no_modifiers F2
[presetburst]
  convergence=1.200000
  $hud_visible=1.000000
  $\ShaderFixes\auto_convergence.ini\suppress=1.000000
[customshader\shaderfixes\auto_convergence.ini\autoconvergenceinitialdownscale]
  ps=ShaderFixes/downscale_coarse.hlsl
    Loaded cached shader: T:\Games\Attack on Titan 2 Final Battle\ShaderFixes/downscale_coarse.ps_5_0.8000.bin
  draw = 4, 0
[builtincustomshaderdisablescissorclipping]
  scissor_enable=0
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincustomshaderenablescissorclipping]
  scissor_enable=1
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[customshader\shaderfixes\auto_convergence.ini\autoconvergence]
  vs=ShaderFixes/full_screen.hlsl
    Loaded cached shader: T:\Games\Attack on Titan 2 Final Battle\ShaderFixes/full_screen.vs_5_0.8000.bin
  ps=ShaderFixes/auto_convergence.hlsl
    Loaded cached shader: T:\Games\Attack on Titan 2 Final Battle\ShaderFixes/auto_convergence.ps_5_0.8000.bin
  blend=disable
  cull=none
  topology=triangle_strip
  run = builtincommandlistunbindallrendertargets
  resourceautoconvergencedepthdownscale128 = copy_desc resourcedepthbuffer
  o0 = set_viewport resourceautoconvergencedepthdownscale128
  ps-t110 = resourcedepthbuffer
  run = customshaderautoconvergenceinitialdownscale
  run = customshaderautoconvergenceintermediatedownscale
  ps-cb13 = resource_gglobalparam
  post ps-cb13 = null
  o0 = resourceautoconvergence
  ps-u1 = resourceautoconvergencestate
  ps-t110 = stereo2mono resourceautoconvergencedepthdownscale1
  draw = 4, 0
  post ps-t100 = null
  post convergence = resourceautoconvergence
[customshader\shaderfixes\auto_convergence.ini\autoconvergencehud]
  vs=ShaderFixes/auto_convergence_hud.hlsl
    Loaded cached shader: T:\Games\Attack on Titan 2 Final Battle\ShaderFixes/auto_convergence_hud.vs_5_0.8000.bin
  gs=ShaderFixes/auto_convergence_hud.hlsl
    Loaded cached shader: T:\Games\Attack on Titan 2 Final Battle\ShaderFixes/auto_convergence_hud.gs_5_0.8000.bin
  ps=ShaderFixes/auto_convergence_hud.hlsl
    Loaded cached shader: T:\Games\Attack on Titan 2 Final Battle\ShaderFixes/auto_convergence_hud.ps_5_0.8000.bin
  blend=add one inv_src_alpha
  cull=none
  depth_clip_enable=0
  topology=point_list
  run = commandlistunbindallrendertargets
  o0 = set_viewport no_view_cache bb
  gs-t113 = resourceautoconvergencestate
  post gs-t113 = null
  gs-t100 = resourceautoconvergencefont
  ps-t100 = resourceautoconvergencefont
  post gs-t100 = null
  post ps-t100 = null
  draw = 1, 0
[customshader\shaderfixes\auto_convergence.ini\autoconvergenceintermediatedownscale]
  ps=ShaderFixes/downscale_mono_half_max.hlsl
    Loaded cached shader: T:\Games\Attack on Titan 2 Final Battle\ShaderFixes/downscale_mono_half_max.ps_5_0.8000.bin
  resourceautoconvergencedepthdownscale64 = copy_desc resourceautoconvergencedepthdownscale128
  o0 = set_viewport resourceautoconvergencedepthdownscale64
  ps-t110 = resourceautoconvergencedepthdownscale128
  draw = 4, 0
  resourceautoconvergencedepthdownscale32 = copy_desc resourceautoconvergencedepthdownscale128
  o0 = set_viewport resourceautoconvergencedepthdownscale32
  ps-t110 = resourceautoconvergencedepthdownscale64
  draw = 4, 0
  resourceautoconvergencedepthdownscale16 = copy_desc resourceautoconvergencedepthdownscale128
  o0 = set_viewport resourceautoconvergencedepthdownscale16
  ps-t110 = resourceautoconvergencedepthdownscale32
  draw = 4, 0
  resourceautoconvergencedepthdownscale8 = copy_desc resourceautoconvergencedepthdownscale128
  o0 = set_viewport resourceautoconvergencedepthdownscale8
  ps-t110 = resourceautoconvergencedepthdownscale16
  draw = 4, 0
  resourceautoconvergencedepthdownscale4 = copy_desc resourceautoconvergencedepthdownscale128
  o0 = set_viewport resourceautoconvergencedepthdownscale4
  ps-t110 = resourceautoconvergencedepthdownscale8
  draw = 4, 0
  resourceautoconvergencedepthdownscale2 = copy_desc resourceautoconvergencedepthdownscale128
  o0 = set_viewport resourceautoconvergencedepthdownscale2
  ps-t110 = resourceautoconvergencedepthdownscale4
  draw = 4, 0
  resourceautoconvergencedepthdownscale1 = copy_desc resourceautoconvergencedepthdownscale128
  o0 = set_viewport resourceautoconvergencedepthdownscale1
  ps-t110 = resourceautoconvergencedepthdownscale2
  draw = 4, 0
[customshader\shaderfixes\help.ini\rendertext]
  vs=help.hlsl
    Loaded cached shader: T:\Games\Attack on Titan 2 Final Battle\ShaderFixes\help.vs_5_0.8000.bin
  gs=help.hlsl
    Loaded cached shader: T:\Games\Attack on Titan 2 Final Battle\ShaderFixes\help.gs_5_0.8000.bin
  ps=help.hlsl
    Loaded cached shader: T:\Games\Attack on Titan 2 Final Battle\ShaderFixes\help.ps_5_0.8000.bin
  blend=add one inv_src_alpha
  cull=none
  depth_clip_enable=0
  topology=point_list
  run = commandlistunbindallrendertargets
  o0 = set_viewport no_view_cache bb
  gs-t100 = resourcefont
  ps-t100 = resourcefont
  post gs-t100 = null
  post ps-t100 = null
  draw = 4096, 0
[customshader\shaderfixes\help.ini\formattext]
  cs=help.hlsl
    Loaded cached shader: T:\Games\Attack on Titan 2 Final Battle\ShaderFixes\help.cs_5_0.8000.bin
  local $bak_x = x
  local $bak_y = y
  x = window_width
  y = window_height
  cs-t100 = resourcefont
  if resourcehelp !== null
  cs-t113 = resourcehelp
  cs-t114 = resourceparams
  clear = resourcehelpcs2gs
  cs-u0 = resourcehelpcs2gs
  dispatch = 1, 1, 1
  endif
  if resourcenotification !== null
  cs-t113 = resourcenotification
  cs-t114 = resourcenotificationparams
  clear = resourcenotificationcs2gs
  cs-u0 = resourcenotificationcs2gs
  dispatch = 1, 1, 1
  endif
  cs-u0 = null
  cs-t100 = null
  cs-t113 = null
  cs-t114 = null
  x = $bak_x
  y = $bak_y
[commandlisthud]
  if $dump_ui
  dump = deferred_ctx_accurate share_dupes ps-t0 mono dds
  dump = deferred_ctx_accurate share_dupes ps-t1 mono dds
  dump = deferred_ctx_accurate share_dupes ps-t2 mono dds
  dump = deferred_ctx_accurate share_dupes ps-t3 mono dds
  endif
  if !$hud_visible
  handling = skip
  endif
[builtincommandlistunbindallrendertargets]
  o0 = null
  o1 = null
  o2 = null
  o3 = null
  o4 = null
  o5 = null
  o6 = null
  o7 = null
  od = null
[commandlistfaui]
  resource\shaderfixes\help.ini\notification = ref resourcefaui
  run = customshader\shaderfixes\help.ini\formattext
  $\shaderfixes\help.ini\notification_timeout = time + 2.0
[commandlistfalogonly]
  resource\shaderfixes\help.ini\notification = ref resourcefalogonly
  run = customshader\shaderfixes\help.ini\formattext
  $\shaderfixes\help.ini\notification_timeout = time + 2.0
[commandlist\shaderfixes\auto_convergence.ini\afterpresent]
  if stereo_active && $prev_stereo_active && !$suppress && !$prev_suppress
  $user_convergence_delta = convergence - $prev_convergence
  if $user_convergence_delta
  run = commandlistshowautoconvergencehud
  endif
  if $auto_convergence_enabled && $prev_auto_convergence_enabled
  if $user_convergence_delta
  if convergence > $max_convergence_hard
  $user_convergence_delta = $max_convergence_hard - $prev_convergence
  elif convergence < $min_convergence
  $user_convergence_delta = $min_convergence - $prev_convergence
  endif
  $popout_bias = $popout_bias + $user_convergence_delta / $prev_convergence / 4
  $instant_convergence_timeout = time + 0.1
  endif
  endif
  endif
[commandlist\shaderfixes\auto_convergence.ini\beforepresent]
  if stereo_active && !$suppress
  local $bak_x1 = x1
  local $bak_y1 = y1
  local $bak_z1 = z1
  local $bak_w1 = w1
  local $bak_x2 = x2
  local $bak_y2 = y2
  local $bak_z2 = z2
  local $bak_w2 = w2
  local $bak_x3 = x3
  local $bak_y3 = y3
  local $bak_z3 = z3
  local $bak_w3 = w3
  local $bak_x4 = x4
  local $bak_y4 = y4
  local $bak_z4 = z4
  x1 = $min_convergence
  y1 = $max_convergence_soft
  z1 = $max_convergence_hard
  w1 = $popout_bias
  x2 = $slow_convergence_rate
  y2 = $slow_convergence_threshold_near
  z2 = $slow_convergence_threshold_far
  if time < $instant_convergence_timeout
  w2 = 0
  w3 = 0
  else
  w2 = $instant_convergence_threshold
  w3 = $anti_judder_threshold
  endif
  x3 = time
  y3 = $prev_time
  z3 = $user_convergence_delta
  x4 = $prev_auto_convergence_enabled && !$prev_suppress && $prev_stereo_active
  y4 = $auto_convergence_enabled
  z4 = $warn_no_z_buffer && resourcedepthbuffer === null
  if $auto_convergence_enabled && resourcedepthbuffer !== null
  run = customshaderautoconvergence
  endif
  if ($auto_convergence_hud_enabled == 1 && time < $notification_timeout) || $auto_convergence_hud_enabled == 2 || z4
  run = customshaderautoconvergencehud
  endif
  $prev_time = x3
  x1 = $bak_x1
  y1 = $bak_y1
  z1 = $bak_z1
  w1 = $bak_w1
  x2 = $bak_x2
  y2 = $bak_y2
  z2 = $bak_z2
  w2 = $bak_w2
  x3 = $bak_x3
  y3 = $bak_y3
  z3 = $bak_z3
  w3 = $bak_w3
  x4 = $bak_x4
  y4 = $bak_y4
  z4 = $bak_z4
  endif
  $prev_convergence = convergence
  $prev_stereo_active = stereo_active
  $prev_auto_convergence_enabled = $auto_convergence_enabled
  $prev_suppress = $suppress
[commandlist\shaderfixes\auto_convergence.ini\showautoconvergencehud]
  $notification_timeout = time + 2.0
[commandlist\shaderfixes\help.ini\help]
  pre resourcehelp = ref resourcehelpfull
  pre resourceparams = ref resourceparamsfull
  pre run = customshaderformattext
  pre resourcehelpshort = null
  post resourcehelp = null
[commandlistfang]
  resource\shaderfixes\help.ini\notification = ref resourcefang
  run = customshader\shaderfixes\help.ini\formattext
  $\shaderfixes\help.ini\notification_timeout = time + 2.0
[commandlistn2dump]
  if $dump_listed_shaders
  dump = deferred_ctx_accurate share_dupes ps-t0 mono dds
  dump = deferred_ctx_accurate share_dupes ps-t1 mono dds
  dump = deferred_ctx_accurate share_dupes ps-t2 mono dds
  dump = deferred_ctx_accurate share_dupes ps-t3 mono dds
  analyse_options = deferred_ctx_accurate share_dupes dump_vb txt buf
  dump = deferred_ctx_accurate vs-cb2 txt buf
  dump = deferred_ctx_accurate ps-cb2 txt buf
  endif
[commandlistn2general]
  if $mods && (!frame_analysis || $dump_modded_meshes)
  checktextureoverride = ps-t0
  checktextureoverride = ps-t1
  checktextureoverride = ps-t2
  checktextureoverride = ps-t3
  resourcebakvb = ref vb0
  resourcebakib = ref ib
  checktextureoverride = vb0
  checktextureoverride = ib
  vb0 = ref resourcebakvb
  ib = ref resourcebakib
  endif
[commandlistn2environment]
  if $mods
  resourcebakvb = ref vb0
  resourcebakib = ref ib
  checktextureoverride = vb0
  checktextureoverride = ib
  checktextureoverride = ps-t0
  checktextureoverride = ps-t1
  vb0 = ref resourcebakvb
  ib = ref resourcebakib
  endif
[commandlistn2shadows]
  if $mods && $shadow_mode == 1
  resourcebakvb = ref vb0
  resourcebakib = ref ib
  checktextureoverride = vb0
  checktextureoverride = ib
  vb0 = ref resourcebakvb
  ib = ref resourcebakib
  endif
  if $shadow_mode == 2
  handling = skip
  endif
[commandlistn2ui]
  checktextureoverride = ps-t0
  checktextureoverride = ps-t1
  checktextureoverride = ps-t2
  checktextureoverride = ps-t3
[commandlistshadowsmsg]
  if $shadow_mode == 0
  run = commandlistshadowsorig
  elif $shadow_mode == 2
  run = commandlistshadowsoff
  endif
[commandlistshadowsoff]
  resource\shaderfixes\help.ini\notification = ref resourceshadowsoff
  run = customshader\shaderfixes\help.ini\formattext
  $\shaderfixes\help.ini\notification_timeout = time + 2.0
[commandlistshadowson]
  resource\shaderfixes\help.ini\notification = ref resourceshadowson
  run = customshader\shaderfixes\help.ini\formattext
  $\shaderfixes\help.ini\notification_timeout = time + 2.0
[commandlistshadowsorig]
  resource\shaderfixes\help.ini\notification = ref resourceshadowsorig
  run = customshader\shaderfixes\help.ini\formattext
  $\shaderfixes\help.ini\notification_timeout = time + 2.0
[commandlisttogglemods]
  if $mods
  resource\shaderfixes\help.ini\notification = ref resourcenioh2modsdisabled
  else
  resource\shaderfixes\help.ini\notification = ref resourcenioh2modsenabled
  endif
  run = customshader\shaderfixes\help.ini\formattext
  $\shaderfixes\help.ini\notification_timeout = time + 2.0
[commandlistunbindallrendertargets]
  run = builtincommandlistunbindallrendertargets
[ShaderOverride\Mods\dump.ini\Mod]
  Hash=1b9964da10bc1425
  run = commandlistn2dump
[ShaderOverride\Mods\Mikasa\Mikasa.ini\_MyMod_skin]
  Hash=d77a53adb61a7cde
  allow_duplicate_hash=overrule
  run = commandlistn2general
[ShaderOverride\Mods\Mikasa\Mikasa.ini\_MyMod_skin_0]
  Hash=1b9964da10bc1425
  allow_duplicate_hash=overrule
  run = commandlistn2general
[ShaderOverride\Mods\Mikasa\Mikasa.ini\_MyMod_skin_asx0]
  Hash=5262c5980eb524b1
  allow_duplicate_hash=overrule
  run = commandlistn2general
[ShaderOverride\Mods\new\New.ini\_MyMod_skin_0]
  Hash=1b9964da10bc1425
  allow_duplicate_hash=overrule
  run = commandlistn2general
[ShaderOverride\Mods\test\skin.ini\_MyMod_skin]
  Hash=d77a53adb61a7cde
  allow_duplicate_hash=overrule
  run = commandlistn2general
[ShaderOverride\Mods\test\skin.ini\_MyMod_skin_0]
  Hash=1b9964da10bc1425
  allow_duplicate_hash=overrule
  run = commandlistn2general
[ShaderOverride\Mods\test\skin.ini\_MyMod_skin_asx0]
  Hash=5262c5980eb524b1
  allow_duplicate_hash=overrule
  run = commandlistn2general
[ShaderOverrideHUD1]
  Hash=6b7204f6f93fc214
  run = commandlisthud
  run = commandlistn2ui
[ShaderOverrideHUD2]
  Hash=8be3ce1329f27b28
  run = commandlisthud
  run = commandlistn2ui
[ShaderOverrideHUD3]
  Hash=eb88954a4c2b6255
  run = commandlisthud
  run = commandlistn2ui
[ShaderOverrideHUD4]
  Hash=5e67cf9d8f543409
  run = commandlisthud
  run = commandlistn2ui
[ShaderOverrideHUD5]
  Hash=d4665d78e7e15360
  run = commandlisthud
  run = commandlistn2ui
[ShaderOverrideN2Shadow_1]
  Hash=b6deba985b33b2f9
  run = commandlistn2shadows
[ShaderOverrideN2Shadow_2]
  Hash=83114c83faebfedd
  run = commandlistn2shadows
[ShaderOverrideN2Shadow_3]
  Hash=4e5d6abfde2dc3a6
  run = commandlistn2shadows
[ShaderOverrideN2Shadow_4]
  Hash=c153883c41fba1ef
  run = commandlistn2shadows
[ShaderOverrideN2Shadow_5]
  Hash=006f69e7dabdada9
  run = commandlistn2shadows
[ShaderRegexLightingCS]
  shader_model=cs_5_0
  temps=stereo
  resource\shaderfixes\auto_convergence.ini\depthbuffer = ref cs-t0
  resource_gglobalparam = ref cs-cb0
[ShaderRegexLightingCS.InsertDeclarations]
  dcl_resource_texture2d (float,float,float,float) t125
[ShaderRegexLightingCS.Pattern]
  mul r2\.xyzw, r1\.zzzz, cb0\[19\]\.xyzw\n
  mad r2\.xyzw, r1\.yyyy, cb0\[18\]\.xyzw, r2\.xyzw\n
  mad r1\.xyzw, r1\.xxxx, cb0\[20\]\.xyzw, r2\.xyzw\n
  add r1\.xyzw, r1\.xyzw, cb0\[21\]\.xyzw\n
  div r1\.w, l\(1\.000000, 1\.000000, 1\.000000, 1\.000000\), r1\.w\n
  mul r2\.xyz, r1\.wwww, r1\.xyzx\n
--------- final pcre2 regex pattern used after ini parsing ---------
mul r2\.xyzw, r1\.zzzz, cb0\[19\]\.xyzw\nmad r2\.xyzw, r1\.yyyy, cb0\[18\]\.xyzw, r2\.xyzw\nmad r1\.xyzw, r1\.xxxx, cb0\[20\]\.xyzw, r2\.xyzw\nadd r1\.xyzw, r1\.xyzw, cb0\[21\]\.xyzw\ndiv r1\.w, l\(1\.000000, 1\.000000, 1\.000000, 1\.000000\), r1\.w\nmul r2\.xyz, r1\.wwww, r1\.xyzx\n
--------------------------------------------------------------------
[ShaderRegexLightingCS.Pattern.Replace]
  $0\n
  // View space correction for shadows:\n
  ld_indexable(texture2d)(float,float,float,float) $stereo.xyzw, l(0, 0, 0, 0), t125.xyzw\n
  add $stereo.w, r2.z, -$stereo.y\n
  mul $stereo.w, $stereo.w, $stereo.x\n
  mul $stereo.w, $stereo.w, cb0[18].x\n
  add r2.x, r2.x, -$stereo.w\n
  \n
  // Correction for reflections:\n
  div r1.xzy, r2.xyz, r1.wwww\n
--------- final pcre2 replace string used after ini parsing ---------
$0\n// View space correction for shadows:\nld_indexable(texture2d)(float,float,float,float) $stereo.xyzw, l(0, 0, 0, 0), t125.xyzw\nadd $stereo.w, r2.z, -$stereo.y\nmul $stereo.w, $stereo.w, $stereo.x\nmul $stereo.w, $stereo.w, cb0[18].x\nadd r2.x, r2.x, -$stereo.w\n\n// Correction for reflections:\ndiv r1.xzy, r2.xyz, r1.wwww\n
---------------------------------------------------------------------
[ShaderRegexMaterialReflections]
  shader_model=ps_4_0 ps_5_0
  temps=stereo eyepos
  ps-cb13 = resource_gglobalparam
[ShaderRegexMaterialReflections.InsertDeclarations]
  dcl_resource_texture2d (float,float,float,float) t125
  dcl_constantbuffer cb13[26], immediateIndexed
[ShaderRegexMaterialReflections.Pattern]
  (?P<before>
  \/\/   float4 gEyePosition;               \/\/ Offset:  192 Size:    16\n
  (.|\n)*
  \/\/ ps_default_cb                     cbuffer      NA          NA    2        1\n
  (.|\n)*
  )\n
  (?P<a>add r\d+\.[xyzw]{3}, r\d+\.[xyzw]{4}), -cb2\[12\]\.(?P<swiz>[xyz]{4}\n)
--------- final pcre2 regex pattern used after ini parsing ---------
(?P<before>\/\/   float4 gEyePosition;               \/\/ Offset:  192 Size:    16\n(.|\n)*\/\/ ps_default_cb                     cbuffer      NA          NA    2        1\n(.|\n)*)\n(?P<a>add r\d+\.[xyzw]{3}, r\d+\.[xyzw]{4}), -cb2\[12\]\.(?P<swiz>[xyz]{4}\n)
--------------------------------------------------------------------
[ShaderRegexMaterialReflections.Pattern.Replace]
  $before\n
  \n
  // Specular reflection fix:\n
  ld_indexable(texture2d)(float,float,float,float) ${stereo}.xyzw, l(0, 0, 0, 0), t125.xyzw\n
  mul $eyepos.w, -$stereo.x, $stereo.y\n
  mul $eyepos.w, $eyepos.w, cb13[18].x\n
  mad $eyepos.xyzw, -$eyepos.wwww, cb13[22].xyzw, cb2[12].xyzw\n
  \n
  $a, -$eyepos.$swiz\n
--------- final pcre2 replace string used after ini parsing ---------
$before\n\n// Specular reflection fix:\nld_indexable(texture2d)(float,float,float,float) ${stereo}.xyzw, l(0, 0, 0, 0), t125.xyzw\nmul $eyepos.w, -$stereo.x, $stereo.y\nmul $eyepos.w, $eyepos.w, cb13[18].x\nmad $eyepos.xyzw, -$eyepos.wwww, cb13[22].xyzw, cb2[12].xyzw\n\n$a, -$eyepos.$swiz\n
---------------------------------------------------------------------
ShaderRegex hash: 2b4a5e93
[TextureOverride\Mods\Mikasa\Mikasa.ini\_MyMod_skin]
  Hash=00000000690fa1c0
  ps-t0 = resource_texture_mymod_skin_ps-t0
  drawindexed = auto
[TextureOverride\Mods\Mikasa\Mikasa.ini\_MyMod_skin_skin]
  Hash=00000000f6fb3223
  match_first_index=27198
  handling = skip
  vb0 = resource_vb_mymod_skin_skin
  ib = resource_ib_mymod_skin_skin
  ps-t0 = resource_texture_mymod_skin_skin_ps-t0
  ps-t1 = resource_texture_mymod_skin_skin_ps-t1
  ps-t2 = resource_texture_mymod_skin_skin_ps-t2
  ps-t3 = resource_texture_mymod_skin_skin_ps-t3
  drawindexed = auto
[TextureOverride\Mods\new\New.ini\_Body]
  Hash=00000000d841119b
  match_first_index=0
  vb0 = resource_vb_body
  ib = resource_ib_body
  ps-t0 = resource_texture_mymod_skin_skin_ps-t0
  ps-t1 = resource_texture_mymod_skin_skin_ps-t1
  ps-t2 = resource_texture_mymod_skin_skin_ps-t2
  ps-t3 = resource_texture_mymod_skin_skin_ps-t3
  drawindexed = auto
[TextureOverride\Mods\new\New.ini\_Bottom]
  Hash=00000000d841119b
  match_first_index=0
  handling = skip
  vb0 = resource_vb_bottom
  ib = resource_ib_bottom
  ps-t0 = resource_texture_bottom_ps-t0
  ps-t1 = resource_texture_bottom_ps-t1
  ps-t2 = resource_texture_bottom_ps-t2
  ps-t3 = resource_texture_bottom_ps-t3
  drawindexed = auto
[TextureOverride\Mods\test\skin.ini\_MyMod_skin]
  Hash=00000000d1c04737
  ps-t0 = resource_texture_mymod_skin_ps-t0
  ps-t1 = resource_texture_mymod_skin_ps-t1
  ps-t3 = resource_texture_mymod_skin_ps-t3
  drawindexed = auto
[TextureOverride\Mods\test\skin.ini\_MyMod_skin_skin]
  Hash=000000003918aca0
  match_first_index=0
  handling = skip
  vb0 = resource_vb_mymod_skin_skin
  ib = resource_ib_mymod_skin_skin
  ps-t0 = resource_texture_mymod_skin_skin_ps-t0
  ps-t1 = resource_texture_mymod_skin_skin_ps-t1
  ps-t2 = resource_texture_mymod_skin_skin_ps-t2
  ps-t3 = resource_texture_mymod_skin_skin_ps-t3
  drawindexed = auto
[TextureOverrideN2Logo]
  Hash=00000000da3c7b63
  ps-t0 = resourcen2logo
[Present]
  dump = deferred_ctx_accurate bb jpg
  pre run = commandlistbeforepresent
  post run = commandlistafterpresent
  local $bak_x = x
  local $bak_y = y
  if resourcehelp !== null
  x = window_width
  y = window_height
  if window_width != $last_window_width || window_height != $last_window_height
  $last_window_width = window_width
  $last_window_height = window_height
  run = customshaderformattext
  endif
  gs-t112 = resourcehelpcs2gs
  gs-t113 = resourcehelp
  gs-t114 = resourceparams
  ps-t114 = resourceparams
  run = customshaderrendertext
  gs-t112 = null
  gs-t113 = null
  gs-t114 = null
  ps-t114 = null
  if resourcehelpshort !== null && time > 10.0
  resourcehelpshort = null
  resourcehelp = null
  endif
  endif
  if resourcenotification !== null
  x = window_width
  y = window_height
  if window_width != $last_window_width || window_height != $last_window_height
  $last_window_width = window_width
  $last_window_height = window_height
  run = customshaderformattext
  endif
  gs-t112 = resourcenotificationcs2gs
  gs-t113 = resourcenotification
  gs-t114 = resourcenotificationparams
  ps-t114 = resourcenotificationparams
  run = customshaderrendertext
  gs-t112 = null
  gs-t113 = null
  gs-t114 = null
  ps-t114 = null
  if time > $notification_timeout
  resourcenotification = null
  endif
  endif
  x = $bak_x
  y = $bak_y
[ClearRenderTargetView]
[ClearDepthStencilView]
[ClearUnorderedAccessViewUint]
[ClearUnorderedAccessViewFloat]
[Profile]
  StereoProfile (0x701eb457) = 1 (0x00000001)
  StereoFlagsDX10 (0x702442fc) = 0x00004008 (0x00004008)
  StereoConvergence (0x708db8c5) = 1.5 (0x3fc00000)
  Comments (0x704d456e) = "3D Vision fix by DarkStarSword"
  Compat (0x7051e5f5) = "0"
  StereoMemoEnabled (0x707f4b45) = 0 (0x00000000)

Optimising command lists...
Statically evaluated stereo_active as 0.000000
Statically evaluated convergence as 0.000000
Statically evaluated convergence as 0.000000
Statically evaluated convergence as 0.000000
Statically evaluated stereo_active as 0.000000
Statically evaluated convergence as 0.000000
Statically evaluated stereo_active as 0.000000
Optimised out post [customshader\shaderfixes\auto_convergence.ini\autoconvergence] run = builtincommandlistunbindallrendertargets
Optimised out post [customshader\shaderfixes\auto_convergence.ini\autoconvergence] convergence = resourceautoconvergence
Optimised out post [customshader\shaderfixes\help.ini\formattext] if resourcehelp !== null
Optimised out post [customshader\shaderfixes\help.ini\formattext] if resourcenotification !== null
Optimised out post [commandlisthud] if $dump_ui
Optimised out post [commandlisthud] if !$hud_visible
Optimised out post [commandlist\shaderfixes\auto_convergence.ini\afterpresent] run = commandlistshowautoconvergencehud
Optimised out post [commandlist\shaderfixes\auto_convergence.ini\afterpresent] elif convergence < $min_convergence
Optimised out post [commandlist\shaderfixes\auto_convergence.ini\beforepresent] if time < $instant_convergence_timeout
Optimised out post [commandlist\shaderfixes\auto_convergence.ini\beforepresent] if $auto_convergence_enabled && resourcedepthbuffer !== null
Optimised out post [commandlist\shaderfixes\auto_convergence.ini\beforepresent] if ($auto_convergence_hud_enabled == 1 && time < $notification_timeout) || $auto_convergence_hud_enabled == 2 || z4
Optimised out post [commandlistn2dump] if $dump_listed_shaders
Optimised out post [commandlistn2general] checktextureoverride = ps-t0
Optimised out post [commandlistn2general] checktextureoverride = ps-t1
Optimised out post [commandlistn2general] checktextureoverride = ps-t2
Optimised out post [commandlistn2general] checktextureoverride = ps-t3
Optimised out post [commandlistn2general] checktextureoverride = vb0
Optimised out post [commandlistn2general] checktextureoverride = ib
Optimised out post [commandlistn2environment] checktextureoverride = vb0
Optimised out post [commandlistn2environment] checktextureoverride = ib
Optimised out post [commandlistn2environment] checktextureoverride = ps-t0
Optimised out post [commandlistn2environment] checktextureoverride = ps-t1
Optimised out post [commandlistn2shadows] if $shadow_mode == 2
Optimised out post [commandlistn2shadows] checktextureoverride = vb0
Optimised out post [commandlistn2shadows] checktextureoverride = ib
Optimised out post [commandlistn2ui] checktextureoverride = ps-t0
Optimised out post [commandlistn2ui] checktextureoverride = ps-t1
Optimised out post [commandlistn2ui] checktextureoverride = ps-t2
Optimised out post [commandlistn2ui] checktextureoverride = ps-t3
Optimised out post [commandlistshadowsmsg] run = commandlistshadowsorig
Optimised out post [commandlistshadowsmsg] run = commandlistshadowsoff
Optimised out post [commandlisttogglemods] if $mods
Optimised out post [commandlistunbindallrendertargets] run = builtincommandlistunbindallrendertargets
Optimised out post [ShaderOverride\Mods\dump.ini\Mod] run = commandlistn2dump
Optimised out post [ShaderOverrideHUD1] run = commandlisthud
Optimised out post [ShaderOverrideHUD1] run = commandlistn2ui
Optimised out post [ShaderOverrideHUD2] run = commandlisthud
Optimised out post [ShaderOverrideHUD2] run = commandlistn2ui
Optimised out post [ShaderOverrideHUD3] run = commandlisthud
Optimised out post [ShaderOverrideHUD3] run = commandlistn2ui
Optimised out post [ShaderOverrideHUD4] run = commandlisthud
Optimised out post [ShaderOverrideHUD4] run = commandlistn2ui
Optimised out post [ShaderOverrideHUD5] run = commandlisthud
Optimised out post [ShaderOverrideHUD5] run = commandlistn2ui
Optimised out post [Present] if window_width != $last_window_width || window_height != $last_window_height
Optimised out post [Present] if resourcehelpshort !== null && time > 10.0
Optimised out post [Present] if window_width != $last_window_width || window_height != $last_window_height
Optimised out post [Present] if time > $notification_timeout
Optimised out post [customshader\shaderfixes\auto_convergence.ini\autoconvergencehud] run = commandlistunbindallrendertargets
Optimised out post [customshader\shaderfixes\help.ini\rendertext] run = commandlistunbindallrendertargets
Optimised out post [commandlist\shaderfixes\auto_convergence.ini\afterpresent] if $user_convergence_delta
Optimised out post [commandlist\shaderfixes\auto_convergence.ini\afterpresent] if convergence > $max_convergence_hard
Optimised out post [commandlist\shaderfixes\auto_convergence.ini\beforepresent] if stereo_active && !$suppress
Optimised out post [commandlistn2general] if $mods && (!frame_analysis || $dump_modded_meshes)
Optimised out post [commandlistn2environment] if $mods
Optimised out post [commandlistn2shadows] if $mods && $shadow_mode == 1
Optimised out post [commandlistshadowsmsg] elif $shadow_mode == 2
Optimised out post [ShaderOverride\Mods\Mikasa\Mikasa.ini\_MyMod_skin_0] run = commandlistn2general
Optimised out post [ShaderOverride\Mods\new\New.ini\_MyMod_skin_0] run = commandlistn2general
Optimised out post [ShaderOverride\Mods\test\skin.ini\_MyMod_skin_0] run = commandlistn2general
Optimised out post [ShaderOverride\Mods\Mikasa\Mikasa.ini\_MyMod_skin] run = commandlistn2general
Optimised out post [ShaderOverride\Mods\test\skin.ini\_MyMod_skin] run = commandlistn2general
Optimised out post [ShaderOverride\Mods\Mikasa\Mikasa.ini\_MyMod_skin_asx0] run = commandlistn2general
Optimised out post [ShaderOverride\Mods\test\skin.ini\_MyMod_skin_asx0] run = commandlistn2general
Optimised out post [ShaderOverrideN2Shadow_1] run = commandlistn2shadows
Optimised out post [ShaderOverrideN2Shadow_2] run = commandlistn2shadows
Optimised out post [ShaderOverrideN2Shadow_3] run = commandlistn2shadows
Optimised out post [ShaderOverrideN2Shadow_4] run = commandlistn2shadows
Optimised out post [ShaderOverrideN2Shadow_5] run = commandlistn2shadows
Optimised out post [Present] if resourcehelp !== null
Optimised out post [Present] if resourcenotification !== null
Optimised out post [commandlist\shaderfixes\auto_convergence.ini\afterpresent] if $user_convergence_delta
Optimised out post [commandlistshadowsmsg] if $shadow_mode == 0
Optimised out post [commandlist\shaderfixes\auto_convergence.ini\afterpresent] if $auto_convergence_enabled && $prev_auto_convergence_enabled
Optimised out post [commandlist\shaderfixes\auto_convergence.ini\afterpresent] if stereo_active && $prev_stereo_active && !$suppress && !$prev_suppress
Command List Optimiser finished after 0ms
Substantiated custom Buffer [Resource\ShaderFixes\help.ini\HelpShort], bind_flags=0x008
Substantiated custom StructuredBuffer [Resource\ShaderFixes\help.ini\ParamsShort], bind_flags=0x008
> d3dx.ini reloaded
vs 12ce8e5b2252b10d has cached ShaderRegex miss
ps 5262c5980eb524b1 has cached ShaderRegex miss
vs e02b0a86d71dff18 has cached ShaderRegex miss
vs 98551dc8c057c93c has cached ShaderRegex miss
Loading custom resource T:\Games\Attack on Titan 2 Final Battle\Mods\Mikasa\000123.0-[commandlistn2dump]-ps-t0.dds as DDS, bind_flags=0x008
Substantiated custom Buffer [Resource\Mods\Mikasa\Mikasa.ini\_VB_MyMod_skin_skin], bind_flags=0x001
Substantiated custom Buffer [Resource\Mods\Mikasa\Mikasa.ini\_IB_MyMod_skin_skin], bind_flags=0x002
Loading custom resource T:\Games\Attack on Titan 2 Final Battle\Mods\Mikasa\Tex_ps-t0.dds as DDS, bind_flags=0x008
Loading custom resource T:\Games\Attack on Titan 2 Final Battle\Mods\Mikasa\Tex_ps-t1.dds as DDS, bind_flags=0x008
Loading custom resource T:\Games\Attack on Titan 2 Final Battle\Mods\Mikasa\Tex_ps-t2.dds as DDS, bind_flags=0x008
Loading custom resource T:\Games\Attack on Titan 2 Final Battle\Mods\Mikasa\Tex_ps-t3.dds as DDS, bind_flags=0x008
vs 858208dd753444cc has cached ShaderRegex miss
ps 9c2c296bbe277e6d has cached ShaderRegex miss
vs 392e31a072597e27 has cached ShaderRegex miss
ps 28ca4be9cc9ae97f has cached ShaderRegex miss
vs 813026d753df2a1c has cached ShaderRegex miss
vs 6df9da62a04eea32 has cached ShaderRegex miss
vs 8358891caa754782 has cached ShaderRegex miss
vs 8bd825a9f3e57837 has cached ShaderRegex miss
ps 342a7df1d3807614 has cached ShaderRegex miss
vs b3b0f3001c33046a has cached ShaderRegex miss
ps 9ace3fd11164fe01 has cached ShaderRegex miss
vs a68b327bbc9d61e2 has cached ShaderRegex miss
ps f1eb4a4c65ed342e has cached ShaderRegex miss
cs cf8350112055f27c has cached ShaderRegex miss
cs 8c6a06f284be8a52 has cached ShaderRegex miss
ps 5e67cf9d8f543409 has cached ShaderRegex miss
vs 0d754b2b558501ac has cached ShaderRegex miss
ps be5bf1ee08696f7a has cached ShaderRegex miss
cs b3601d369d6fa882 has cached ShaderRegex miss
cs ae09c155f0802c84 has cached ShaderRegex miss
vs 78640d3cc7c42e55 has cached ShaderRegex miss
ps b51ed8a448ded8b3 has cached ShaderRegex miss
vs 78640d3cc7c42e55 has cached ShaderRegex miss
ps de81044d7530905c has cached ShaderRegex miss
vs 78640d3cc7c42e55 has cached ShaderRegex miss
ps 2a12fea9dad88e48 has cached ShaderRegex miss
ps ee938e3a508e54bc has cached ShaderRegex miss
ps ad8239003090d980 has cached ShaderRegex miss
vs 78640d3cc7c42e55 has cached ShaderRegex miss
ps 1ba16667a42de84d has cached ShaderRegex miss
vs 78640d3cc7c42e55 has cached ShaderRegex miss
ps 79b5c2092f06d04f has cached ShaderRegex miss
ps ffa7099cb67db2d0 has cached ShaderRegex miss
vs 78640d3cc7c42e55 has cached ShaderRegex miss
ps f4efce2e940d8e06 has cached ShaderRegex miss
vs d3b49ed91813c190 has cached ShaderRegex miss
ps 200944edc2b99b78 has cached ShaderRegex miss
vs d3b49ed91813c190 has cached ShaderRegex miss
ps 200944edc2b99b78 has cached ShaderRegex miss
vs 4f4f22a24e6031b3 has cached ShaderRegex miss
ps d77a53adb61a7cde has cached ShaderRegex miss
vs 8ab9fd7d252ddd2b has cached ShaderRegex miss
vs 231718a107656386 has cached ShaderRegex miss
ps 83114c83faebfedd has cached ShaderRegex miss
vs 60cea03b5b39fd08 has cached ShaderRegex miss
ps 54ad7c6067711bf4 has cached ShaderRegex miss
cs 55e43734c9c33969 has cached ShaderRegex miss
cs 638914e064b7d3e7 has cached ShaderRegex miss
cs 69cd87ac6a8884cf has cached ShaderRegex miss
cs 825bead5b59c5035 has cached ShaderRegex miss
cs 034bd9d78b4fafbf has cached ShaderRegex miss
cs f0d97ae5552e318f has cached ShaderRegex miss
cs 6412c736977a4355 has cached ShaderRegex miss
cs 7f9a99da7d6b6b29 has cached ShaderRegex miss
ps 8f4f9b7c20feb42a has cached ShaderRegex miss
cs 8532b1b149599ead has cached ShaderRegex miss
cs 7a2f9e6e7144f97e has cached ShaderRegex miss
cs df994f317dec2291 has cached ShaderRegex miss
cs 5eeda7bf965a658a has cached ShaderRegex miss
cs aceef3d1402cb1ad has cached ShaderRegex miss
cs 1806f92845084123 has cached ShaderRegex miss
cs 4abad4913144a239 has cached ShaderRegex miss
cs 3a4418aa347cd68e has cached ShaderRegex miss
cs 3a4418aa347cd68e has cached ShaderRegex miss
cs 3a4418aa347cd68e has cached ShaderRegex miss
cs fc6e3ae0d72f33e5 has cached ShaderRegex miss
cs d784783846da9b19 has cached ShaderRegex miss
cs 651fbaef57ccbe45 has cached ShaderRegex miss
cs 8b22bd24fbc5cb55 has cached ShaderRegex miss
cs e970c530847f9901 has cached ShaderRegex miss
cs 19583deea7bbe162 has cached ShaderRegex miss
vs 0efd4933cc946633 has cached ShaderRegex miss
ps 83d2a313ede520e5 has cached ShaderRegex miss
cs 1b5e99c54719d395 has cached ShaderRegex miss
cs 8d93caa8cf53bc8c has cached ShaderRegex miss
cs 1b5e99c54719d395 has cached ShaderRegex miss
cs 8d93caa8cf53bc8c has cached ShaderRegex miss
cs 1b5e99c54719d395 has cached ShaderRegex miss
cs 8d93caa8cf53bc8c has cached ShaderRegex miss
cs 2144b000602d8f23 has cached ShaderRegex miss
ps 60423757e88ed908 has cached ShaderRegex miss
vs b040a8c9efa807d5 has cached ShaderRegex miss
ps 4c0b52ccfbf23400 has cached ShaderRegex miss
vs 60cea03b5b39fd08 has cached ShaderRegex miss
ps 37d667f2a33b5793 has cached ShaderRegex miss
vs 926d2d761a406147 has cached ShaderRegex miss
ps c2f20f1dd76d51af has cached ShaderRegex miss
Loading custom resource T:\Games\Attack on Titan 2 Final Battle\ShaderFixes\LiberationSans-Bold.dds as DDS, bind_flags=0x008
Substantiated custom StructuredBuffer [Resource\ShaderFixes\help.ini\HelpCS2GS], bind_flags=0x088
> reloading *_replace.txt fixes from ShaderFixes
> successfully reloaded shaders from ShaderFixes
HackerDevice::GetHackerContext returns 000001B1B750EB90
Reloading d3dx.ini (EXPERIMENTAL)...
[Logging]
  calls=1
  input=0
  debug=0
  unbuffered=0
  force_cpu_affinity=0
  debug_locks=0
[Include]
  include_recursive=Mods
    Searching "T:\Games\Attack on Titan 2 Final Battle\Mods\*"
    Processing "T:\Games\Attack on Titan 2 Final Battle\Mods\dump.ini"
    Searching "T:\Games\Attack on Titan 2 Final Battle\Mods\Mikasa\*"
    Processing "T:\Games\Attack on Titan 2 Final Battle\Mods\Mikasa\Mikasa.ini"
    Searching "T:\Games\Attack on Titan 2 Final Battle\Mods\new\*"
    Processing "T:\Games\Attack on Titan 2 Final Battle\Mods\new\New.ini"
    Searching "T:\Games\Attack on Titan 2 Final Battle\Mods\test\*"
    Processing "T:\Games\Attack on Titan 2 Final Battle\Mods\test\skin.ini"
  exclude_recursive=DISABLED*
  exclude_recursive=desktop.ini
  include=ShaderFixes\auto_convergence.ini
  include=ShaderFixes\help.ini
[System]
  load_library_redirect=2
  allow_check_interface=1
  allow_create_device=2
  allow_platform_update=1
  check_foreground_window=1
[Device]
  upscaling=0
  full_screen=0
  force_stereo=0
  get_resolution_from=swap_chain
  hide_cursor=0
[Stereo]
  automatic_mode=0
  create_profile=0
  force_no_nvapi=0
[Rendering]
  shader_hash=3dmigoto
  texture_hash=1
  override_directory=ShaderFixes
  cache_directory=ShaderCache
  cache_shaders=1
  rasterizer_disable_scissor=0
  track_texture_updates=2
  assemble_signature_comments=1
  disassemble_undecipherable_custom_data=0
  patch_assembly_cb_offsets=0
  export_fixed=0
  export_shaders=0
  export_hlsl=0
  export_binary=0
  dump_usage=0
  stereo_params=125
  ini_params=120
  fix_sv_position=0
[Hunting]
  hunting=2
  reload_config=no_modifiers VK_F10
  wipe_user_config=ctrl alt no_shift VK_F10
  monitor_performance=ctrl no_shift no_alt F9
  freeze_performance_monitor=no_ctrl shift no_alt F9
  monitor_performance_interval=1.000000
  take_screenshot=no_modifiers VK_SNAPSHOT
  toggle_hunting=no_modifiers NO_VK_DECIMAL VK_NUMPAD0
  repeat_rate=8
  marking_mode=skip
  next_marking_mode=no_modifiers VK_DECIMAL VK_NUMPAD0
  marking_actions=clipboard stereo_snapshot snapshot_if_pink
  next_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD2
  previous_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD1
  mark_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD3
  next_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_MULTIPLY
  previous_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_DIVIDE
  mark_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_SUBTRACT
  next_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD8
  previous_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD7
  mark_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD9
  next_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD5
  previous_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD4
  mark_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD6
  next_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD2
  previous_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD1
  mark_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD3
  next_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD5
  previous_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD4
  mark_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD6
  next_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD8
  previous_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD7
  mark_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD9
  next_hullshader=no_modifiers VK_DECIMAL VK_MULTIPLY
  previous_hullshader=no_modifiers VK_DECIMAL VK_DIVIDE
  mark_hullshader=no_modifiers VK_DECIMAL VK_SUBTRACT
  done_hunting=NO_MODIFIERS NO_VK_DECIMAL VK_ADD
  reload_fixes=no_modifiers VK_F10
  show_original=no_modifiers VK_F9
  analyse_frame=no_modifiers VK_F8
  verbose_overlay=1
[Resource\Mods\Mikasa\Mikasa.ini\_IB_MyMod_skin_skin]
  filename=body.ib
  type=Buffer
  format=R16_UINT
[Resource\Mods\Mikasa\Mikasa.ini\_Texture_MyMod_skin_ps-t0]
  filename=000123.0-[commandlistn2dump]-ps-t0.dds
[Resource\Mods\Mikasa\Mikasa.ini\_Texture_MyMod_skin_ps-t1]
  filename=000115.1-[commandlistn2dump]-ps-t1.dds
[Resource\Mods\Mikasa\Mikasa.ini\_Texture_MyMod_skin_ps-t2]
  filename=000115.2-[commandlistn2dump]-ps-t2.dds
[Resource\Mods\Mikasa\Mikasa.ini\_Texture_MyMod_skin_ps-t3]
  filename=000115.3-[commandlistn2dump]-ps-t3.dds
[Resource\Mods\Mikasa\Mikasa.ini\_Texture_MyMod_skin_skin_ps-t0]
  filename=Tex_ps-t0.dds
[Resource\Mods\Mikasa\Mikasa.ini\_Texture_MyMod_skin_skin_ps-t1]
  filename=Tex_ps-t1.dds
[Resource\Mods\Mikasa\Mikasa.ini\_Texture_MyMod_skin_skin_ps-t2]
  filename=Tex_ps-t2.dds
[Resource\Mods\Mikasa\Mikasa.ini\_Texture_MyMod_skin_skin_ps-t3]
  filename=Tex_ps-t3.dds
[Resource\Mods\Mikasa\Mikasa.ini\_VB_MyMod_skin_skin]
  filename=body.vb
  type=Buffer
  stride=68
[Resource\Mods\new\New.ini\_IB_Body]
  filename=BodyTop.ib
  type=Buffer
  format=R16_UINT
[Resource\Mods\new\New.ini\_IB_Bottom]
  filename=Bottom.ib
  type=Buffer
  format=R16_UINT
[Resource\Mods\new\New.ini\_IB_Hands]
  filename=Hands.ib
  type=Buffer
  format=R16_UINT
[Resource\Mods\new\New.ini\_Texture_Bottom_ps-t0]
  filename=Bottom-ps-t0=16379086.dds
[Resource\Mods\new\New.ini\_Texture_Bottom_ps-t1]
  filename=Bottom-ps-t1=2c8075d8.dds
[Resource\Mods\new\New.ini\_Texture_Bottom_ps-t2]
  filename=Bottom-ps-t2=3444913f.dds
[Resource\Mods\new\New.ini\_Texture_Bottom_ps-t3]
  filename=Bottom-ps-t3=c41f9487.dds
[Resource\Mods\new\New.ini\_Texture_MyMod_skin_skin_ps-t0]
  filename=Uskin_ps-t0.dds
[Resource\Mods\new\New.ini\_Texture_MyMod_skin_skin_ps-t1]
  filename=Uskin_ps-t1.dds
[Resource\Mods\new\New.ini\_Texture_MyMod_skin_skin_ps-t2]
  filename=Uskin_ps-t2.dds
[Resource\Mods\new\New.ini\_Texture_MyMod_skin_skin_ps-t3]
  filename=Uskin_ps-t3.dds
[Resource\Mods\new\New.ini\_VB_Body]
  filename=BodyTop.vb
  type=Buffer
  stride=68
[Resource\Mods\new\New.ini\_VB_Bottom]
  filename=Bottom.vb
  type=Buffer
  stride=68
[Resource\Mods\new\New.ini\_VB_Hands]
  filename=Hands.vb
  type=Buffer
  stride=68
[Resource\Mods\test\skin.ini\_IB_MyMod_skin_skin]
  filename=body.ib
  type=Buffer
  format=R16_UINT
[Resource\Mods\test\skin.ini\_Texture_MyMod_skin_ps-t0]
  filename=000115.0-[commandlistn2dump]-ps-t0.dds
[Resource\Mods\test\skin.ini\_Texture_MyMod_skin_ps-t1]
  filename=000115.1-[commandlistn2dump]-ps-t1.dds
[Resource\Mods\test\skin.ini\_Texture_MyMod_skin_ps-t2]
  filename=000115.2-[commandlistn2dump]-ps-t2.dds
[Resource\Mods\test\skin.ini\_Texture_MyMod_skin_ps-t3]
  filename=000115.3-[commandlistn2dump]-ps-t3.dds
[Resource\Mods\test\skin.ini\_Texture_MyMod_skin_skin_ps-t0]
  filename=Tex_ps-t0.dds
[Resource\Mods\test\skin.ini\_Texture_MyMod_skin_skin_ps-t1]
  filename=Tex_ps-t1.dds
[Resource\Mods\test\skin.ini\_Texture_MyMod_skin_skin_ps-t2]
  filename=Tex_ps-t2.dds
[Resource\Mods\test\skin.ini\_Texture_MyMod_skin_skin_ps-t3]
  filename=Tex_ps-t3.dds
[Resource\Mods\test\skin.ini\_VB_MyMod_skin_skin]
  filename=body.vb
  type=Buffer
  stride=68
[Resource\ShaderFixes\auto_convergence.ini\AutoConvergence]
  type=Buffer
  format=R32_FLOAT
  array=1
[Resource\ShaderFixes\auto_convergence.ini\AutoConvergenceDepthDownscale1]
  mode=stereo
  width=1
  height=1
[Resource\ShaderFixes\auto_convergence.ini\AutoConvergenceDepthDownscale128]
  mode=stereo
  format=R32_FLOAT
  width=128
  height=128
[Resource\ShaderFixes\auto_convergence.ini\AutoConvergenceDepthDownscale16]
  mode=stereo
  width=16
  height=16
[Resource\ShaderFixes\auto_convergence.ini\AutoConvergenceDepthDownscale2]
  mode=stereo
  width=2
  height=2
[Resource\ShaderFixes\auto_convergence.ini\AutoConvergenceDepthDownscale32]
  mode=stereo
  width=32
  height=32
[Resource\ShaderFixes\auto_convergence.ini\AutoConvergenceDepthDownscale4]
  mode=stereo
  width=4
  height=4
[Resource\ShaderFixes\auto_convergence.ini\AutoConvergenceDepthDownscale64]
  mode=stereo
  width=64
  height=64
[Resource\ShaderFixes\auto_convergence.ini\AutoConvergenceDepthDownscale8]
  mode=stereo
  width=8
  height=8
[Resource\ShaderFixes\auto_convergence.ini\AutoConvergenceFont]
  filename=ShaderFixes\LiberationSans-Bold.dds
[Resource\ShaderFixes\auto_convergence.ini\AutoConvergenceState]
  type=RWStructuredBuffer
  data=R32_FLOAT  0 0 0 0  0  0x7fc00000  0 0
[Resource\ShaderFixes\auto_convergence.ini\DepthBuffer]
[Resource\ShaderFixes\help.ini\Font]
  filename=LiberationSans-Bold.dds
[Resource\ShaderFixes\help.ini\Help]
[Resource\ShaderFixes\help.ini\HelpCS2GS]
  type=StructuredBuffer
  array=4096
  stride=16
[Resource\ShaderFixes\help.ini\HelpFull]
  filename=help.txt
  type=buffer
  format=R8_UINT
[Resource\ShaderFixes\help.ini\HelpShort]
  filename=help_short.txt
  type=buffer
  format=R8_UINT
[Resource\ShaderFixes\help.ini\Notification]
[Resource\ShaderFixes\help.ini\NotificationCS2GS]
  type=StructuredBuffer
  array=4096
  stride=16
[Resource\ShaderFixes\help.ini\NotificationParams]
  type=StructuredBuffer
  array=1
  data=R32_FLOAT  -1.00 -1.0 +1 -1.0   0.25 1 0.25 1   0 0 0 0.75   0.00 0.00   1 3   0   1.0
[Resource\ShaderFixes\help.ini\Params]
[Resource\ShaderFixes\help.ini\ParamsFull]
  type=StructuredBuffer
  array=1
  data=R32_FLOAT  -0.8 0.9 0.8 -1   1 0.7 0.15 1   0 0 0 0.75   0.01 0.01   1 1   0   1.0
[Resource\ShaderFixes\help.ini\ParamsShort]
  type=StructuredBuffer
  array=1
  data=R32_FLOAT  -0.93 -0.9 +1 -0.9   1 0.7 0.15 1   0 0 0 0.75   0.01 0.01   1 3   1   1.0
[Resource_gGlobalParam]
[ResourceBakIB]
[ResourceBakVB]
[ResourceFALogOnly]
  type=Buffer
  data="Frame Analysis Profile: Log file only"
[ResourceFANG]
  type=Buffer
  data="Frame Analysis Profile: Listed Shaders"
[ResourceFAUI]
  type=Buffer
  data="Frame Analysis Profile: UI"
[ResourceN2Logo]
  filename=nioh2.dds
[ResourceNioh2ModsDisabled]
  type=Buffer
  data="Nioh 2 Mods Disabled"
[ResourceNioh2ModsEnabled]
  type=Buffer
  data="Nioh 2 Mods Enabled"
[ResourceShadowsOff]
  type=Buffer
  data="Shadows: Off"
[ResourceShadowsOn]
  type=Buffer
  data="Shadows: On"
[ResourceShadowsOrig]
  type=Buffer
  data="Shadows: Original"
[Constants]
  global $mods=1.000000
  global $shadow_mode=1.000000
  global $dump_listed_shaders=1.000000
  global $dump_ui=0.000000
  global $dump_modded_meshes=0.000000
  global $hud_visible=1.000000
  global $shader_type
  global $\shaderfixes\auto_convergence.ini\auto_convergence_enabled=1.000000
  global $\shaderfixes\auto_convergence.ini\min_convergence=0.500000
  global $\shaderfixes\auto_convergence.ini\max_convergence_soft=4.000000
  global $\shaderfixes\auto_convergence.ini\max_convergence_hard=20.000000
  global $\shaderfixes\auto_convergence.ini\popout_bias=0.000000
  global $\shaderfixes\auto_convergence.ini\slow_convergence_rate=0.500000
  global $\shaderfixes\auto_convergence.ini\slow_convergence_threshold_near=0.000000
  global $\shaderfixes\auto_convergence.ini\slow_convergence_threshold_far=0.100000
  global $\shaderfixes\auto_convergence.ini\instant_convergence_threshold=2.000000
  global $\shaderfixes\auto_convergence.ini\anti_judder_threshold=0.100000
  global $\shaderfixes\auto_convergence.ini\auto_convergence_hud_enabled=1.000000
  global $\shaderfixes\auto_convergence.ini\auto_convergence_hud_timeout=2.000000
  global $\shaderfixes\auto_convergence.ini\warn_no_z_buffer=0.000000
  global $\shaderfixes\auto_convergence.ini\suppress=0.000000
  global $\shaderfixes\auto_convergence.ini\prev_auto_convergence_enabled
  global $\shaderfixes\auto_convergence.ini\prev_suppress
  global $\shaderfixes\auto_convergence.ini\prev_convergence
  global $\shaderfixes\auto_convergence.ini\prev_stereo_active
  global $\shaderfixes\auto_convergence.ini\prev_time
  global $\shaderfixes\auto_convergence.ini\notification_timeout
  global $\shaderfixes\auto_convergence.ini\user_convergence_delta
  global $\shaderfixes\auto_convergence.ini\instant_convergence_timeout
  global $\shaderfixes\help.ini\last_window_width
  global $\shaderfixes\help.ini\last_window_height
  global $\shaderfixes\help.ini\notification_timeout
  post run = commandlistshadowsmsg
  x = 0.7
  resourcehelp = ref resourcehelpshort
  resourceparams = ref resourceparamsshort
[Key\ShaderFixes\auto_convergence.ini\ Toggle Auto Convergence]
  type=cycle
  Cycle 1: $\shaderfixes\auto_convergence.ini\auto_convergence_enabled=0 run=CommandListShowAutoConvergenceHUD
  Cycle 2: $\shaderfixes\auto_convergence.ini\auto_convergence_enabled=1 run=CommandListShowAutoConvergenceHUD
  Key=~
[Key\ShaderFixes\help.ini\Help]
  type=toggle
  run=CommandListHelp
  Key=no_modifiers F1
[KeyFrameAnalysisProfile]
  type=cycle
  Cycle 1: $dump_listed_shaders=1 $dump_modded_meshes=0 $dump_ui=0 condition=hunting == 1 run=CommandListFANG
  Cycle 2: $dump_listed_shaders=0 $dump_modded_meshes=0 $dump_ui=1 condition=hunting == 1 run=CommandListFAUI
  Cycle 3: $dump_listed_shaders=0 $dump_modded_meshes=1 $dump_ui=0 condition=hunting == 1 run=CommandListFALogOnly
  Key=Ctrl F8
[KeyShadows]
  type=cycle
  Cycle 1: $shadow_mode=0 run=CommandListShadowsOrig
  Cycle 2: $shadow_mode=2 run=CommandListShadowsOff
  Cycle 3: $shadow_mode=1 run=CommandListShadowsOn
  Key=shift F2
[KeyToggleHUD]
  type=toggle
  $hud_visible=0.000000
  Key=XBUTTON1
[KeyToggleMods]
  type=cycle
  Cycle 1: $mods=0 run=CommandListToggleMods
  Cycle 2: $mods=1 run=CommandListToggleMods
  Key=no_modifiers F2
[presetburst]
  convergence=1.200000
  $hud_visible=1.000000
  $\ShaderFixes\auto_convergence.ini\suppress=1.000000
[customshader\shaderfixes\auto_convergence.ini\autoconvergenceinitialdownscale]
  ps=ShaderFixes/downscale_coarse.hlsl
    Loaded cached shader: T:\Games\Attack on Titan 2 Final Battle\ShaderFixes/downscale_coarse.ps_5_0.8000.bin
  draw = 4, 0
[builtincustomshaderdisablescissorclipping]
  scissor_enable=0
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincustomshaderenablescissorclipping]
  scissor_enable=1
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[customshader\shaderfixes\auto_convergence.ini\autoconvergence]
  vs=ShaderFixes/full_screen.hlsl
    Loaded cached shader: T:\Games\Attack on Titan 2 Final Battle\ShaderFixes/full_screen.vs_5_0.8000.bin
  ps=ShaderFixes/auto_convergence.hlsl
    Loaded cached shader: T:\Games\Attack on Titan 2 Final Battle\ShaderFixes/auto_convergence.ps_5_0.8000.bin
  blend=disable
  cull=none
  topology=triangle_strip
  run = builtincommandlistunbindallrendertargets
  resourceautoconvergencedepthdownscale128 = copy_desc resourcedepthbuffer
  o0 = set_viewport resourceautoconvergencedepthdownscale128
  ps-t110 = resourcedepthbuffer
  run = customshaderautoconvergenceinitialdownscale
  run = customshaderautoconvergenceintermediatedownscale
  ps-cb13 = resource_gglobalparam
  post ps-cb13 = null
  o0 = resourceautoconvergence
  ps-u1 = resourceautoconvergencestate
  ps-t110 = stereo2mono resourceautoconvergencedepthdownscale1
  draw = 4, 0
  post ps-t100 = null
  post convergence = resourceautoconvergence
[customshader\shaderfixes\auto_convergence.ini\autoconvergencehud]
  vs=ShaderFixes/auto_convergence_hud.hlsl
    Loaded cached shader: T:\Games\Attack on Titan 2 Final Battle\ShaderFixes/auto_convergence_hud.vs_5_0.8000.bin
  gs=ShaderFixes/auto_convergence_hud.hlsl
    Loaded cached shader: T:\Games\Attack on Titan 2 Final Battle\ShaderFixes/auto_convergence_hud.gs_5_0.8000.bin
  ps=ShaderFixes/auto_convergence_hud.hlsl
    Loaded cached shader: T:\Games\Attack on Titan 2 Final Battle\ShaderFixes/auto_convergence_hud.ps_5_0.8000.bin
  blend=add one inv_src_alpha
  cull=none
  depth_clip_enable=0
  topology=point_list
  run = commandlistunbindallrendertargets
  o0 = set_viewport no_view_cache bb
  gs-t113 = resourceautoconvergencestate
  post gs-t113 = null
  gs-t100 = resourceautoconvergencefont
  ps-t100 = resourceautoconvergencefont
  post gs-t100 = null
  post ps-t100 = null
  draw = 1, 0
[customshader\shaderfixes\auto_convergence.ini\autoconvergenceintermediatedownscale]
  ps=ShaderFixes/downscale_mono_half_max.hlsl
    Loaded cached shader: T:\Games\Attack on Titan 2 Final Battle\ShaderFixes/downscale_mono_half_max.ps_5_0.8000.bin
  resourceautoconvergencedepthdownscale64 = copy_desc resourceautoconvergencedepthdownscale128
  o0 = set_viewport resourceautoconvergencedepthdownscale64
  ps-t110 = resourceautoconvergencedepthdownscale128
  draw = 4, 0
  resourceautoconvergencedepthdownscale32 = copy_desc resourceautoconvergencedepthdownscale128
  o0 = set_viewport resourceautoconvergencedepthdownscale32
  ps-t110 = resourceautoconvergencedepthdownscale64
  draw = 4, 0
  resourceautoconvergencedepthdownscale16 = copy_desc resourceautoconvergencedepthdownscale128
  o0 = set_viewport resourceautoconvergencedepthdownscale16
  ps-t110 = resourceautoconvergencedepthdownscale32
  draw = 4, 0
  resourceautoconvergencedepthdownscale8 = copy_desc resourceautoconvergencedepthdownscale128
  o0 = set_viewport resourceautoconvergencedepthdownscale8
  ps-t110 = resourceautoconvergencedepthdownscale16
  draw = 4, 0
  resourceautoconvergencedepthdownscale4 = copy_desc resourceautoconvergencedepthdownscale128
  o0 = set_viewport resourceautoconvergencedepthdownscale4
  ps-t110 = resourceautoconvergencedepthdownscale8
  draw = 4, 0
  resourceautoconvergencedepthdownscale2 = copy_desc resourceautoconvergencedepthdownscale128
  o0 = set_viewport resourceautoconvergencedepthdownscale2
  ps-t110 = resourceautoconvergencedepthdownscale4
  draw = 4, 0
  resourceautoconvergencedepthdownscale1 = copy_desc resourceautoconvergencedepthdownscale128
  o0 = set_viewport resourceautoconvergencedepthdownscale1
  ps-t110 = resourceautoconvergencedepthdownscale2
  draw = 4, 0
[customshader\shaderfixes\help.ini\rendertext]
  vs=help.hlsl
    Loaded cached shader: T:\Games\Attack on Titan 2 Final Battle\ShaderFixes\help.vs_5_0.8000.bin
  gs=help.hlsl
    Loaded cached shader: T:\Games\Attack on Titan 2 Final Battle\ShaderFixes\help.gs_5_0.8000.bin
  ps=help.hlsl
    Loaded cached shader: T:\Games\Attack on Titan 2 Final Battle\ShaderFixes\help.ps_5_0.8000.bin
  blend=add one inv_src_alpha
  cull=none
  depth_clip_enable=0
  topology=point_list
  run = commandlistunbindallrendertargets
  o0 = set_viewport no_view_cache bb
  gs-t100 = resourcefont
  ps-t100 = resourcefont
  post gs-t100 = null
  post ps-t100 = null
  draw = 4096, 0
[customshader\shaderfixes\help.ini\formattext]
  cs=help.hlsl
    Loaded cached shader: T:\Games\Attack on Titan 2 Final Battle\ShaderFixes\help.cs_5_0.8000.bin
  local $bak_x = x
  local $bak_y = y
  x = window_width
  y = window_height
  cs-t100 = resourcefont
  if resourcehelp !== null
  cs-t113 = resourcehelp
  cs-t114 = resourceparams
  clear = resourcehelpcs2gs
  cs-u0 = resourcehelpcs2gs
  dispatch = 1, 1, 1
  endif
  if resourcenotification !== null
  cs-t113 = resourcenotification
  cs-t114 = resourcenotificationparams
  clear = resourcenotificationcs2gs
  cs-u0 = resourcenotificationcs2gs
  dispatch = 1, 1, 1
  endif
  cs-u0 = null
  cs-t100 = null
  cs-t113 = null
  cs-t114 = null
  x = $bak_x
  y = $bak_y
[commandlisthud]
  if $dump_ui
  dump = deferred_ctx_accurate share_dupes ps-t0 mono dds
  dump = deferred_ctx_accurate share_dupes ps-t1 mono dds
  dump = deferred_ctx_accurate share_dupes ps-t2 mono dds
  dump = deferred_ctx_accurate share_dupes ps-t3 mono dds
  endif
  if !$hud_visible
  handling = skip
  endif
[builtincommandlistunbindallrendertargets]
  o0 = null
  o1 = null
  o2 = null
  o3 = null
  o4 = null
  o5 = null
  o6 = null
  o7 = null
  od = null
[commandlistfaui]
  resource\shaderfixes\help.ini\notification = ref resourcefaui
  run = customshader\shaderfixes\help.ini\formattext
  $\shaderfixes\help.ini\notification_timeout = time + 2.0
[commandlistfalogonly]
  resource\shaderfixes\help.ini\notification = ref resourcefalogonly
  run = customshader\shaderfixes\help.ini\formattext
  $\shaderfixes\help.ini\notification_timeout = time + 2.0
[commandlist\shaderfixes\auto_convergence.ini\afterpresent]
  if stereo_active && $prev_stereo_active && !$suppress && !$prev_suppress
  $user_convergence_delta = convergence - $prev_convergence
  if $user_convergence_delta
  run = commandlistshowautoconvergencehud
  endif
  if $auto_convergence_enabled && $prev_auto_convergence_enabled
  if $user_convergence_delta
  if convergence > $max_convergence_hard
  $user_convergence_delta = $max_convergence_hard - $prev_convergence
  elif convergence < $min_convergence
  $user_convergence_delta = $min_convergence - $prev_convergence
  endif
  $popout_bias = $popout_bias + $user_convergence_delta / $prev_convergence / 4
  $instant_convergence_timeout = time + 0.1
  endif
  endif
  endif
[commandlist\shaderfixes\auto_convergence.ini\beforepresent]
  if stereo_active && !$suppress
  local $bak_x1 = x1
  local $bak_y1 = y1
  local $bak_z1 = z1
  local $bak_w1 = w1
  local $bak_x2 = x2
  local $bak_y2 = y2
  local $bak_z2 = z2
  local $bak_w2 = w2
  local $bak_x3 = x3
  local $bak_y3 = y3
  local $bak_z3 = z3
  local $bak_w3 = w3
  local $bak_x4 = x4
  local $bak_y4 = y4
  local $bak_z4 = z4
  x1 = $min_convergence
  y1 = $max_convergence_soft
  z1 = $max_convergence_hard
  w1 = $popout_bias
  x2 = $slow_convergence_rate
  y2 = $slow_convergence_threshold_near
  z2 = $slow_convergence_threshold_far
  if time < $instant_convergence_timeout
  w2 = 0
  w3 = 0
  else
  w2 = $instant_convergence_threshold
  w3 = $anti_judder_threshold
  endif
  x3 = time
  y3 = $prev_time
  z3 = $user_convergence_delta
  x4 = $prev_auto_convergence_enabled && !$prev_suppress && $prev_stereo_active
  y4 = $auto_convergence_enabled
  z4 = $warn_no_z_buffer && resourcedepthbuffer === null
  if $auto_convergence_enabled && resourcedepthbuffer !== null
  run = customshaderautoconvergence
  endif
  if ($auto_convergence_hud_enabled == 1 && time < $notification_timeout) || $auto_convergence_hud_enabled == 2 || z4
  run = customshaderautoconvergencehud
  endif
  $prev_time = x3
  x1 = $bak_x1
  y1 = $bak_y1
  z1 = $bak_z1
  w1 = $bak_w1
  x2 = $bak_x2
  y2 = $bak_y2
  z2 = $bak_z2
  w2 = $bak_w2
  x3 = $bak_x3
  y3 = $bak_y3
  z3 = $bak_z3
  w3 = $bak_w3
  x4 = $bak_x4
  y4 = $bak_y4
  z4 = $bak_z4
  endif
  $prev_convergence = convergence
  $prev_stereo_active = stereo_active
  $prev_auto_convergence_enabled = $auto_convergence_enabled
  $prev_suppress = $suppress
[commandlist\shaderfixes\auto_convergence.ini\showautoconvergencehud]
  $notification_timeout = time + 2.0
[commandlist\shaderfixes\help.ini\help]
  pre resourcehelp = ref resourcehelpfull
  pre resourceparams = ref resourceparamsfull
  pre run = customshaderformattext
  pre resourcehelpshort = null
  post resourcehelp = null
[commandlistfang]
  resource\shaderfixes\help.ini\notification = ref resourcefang
  run = customshader\shaderfixes\help.ini\formattext
  $\shaderfixes\help.ini\notification_timeout = time + 2.0
[commandlistn2dump]
  if $dump_listed_shaders
  dump = deferred_ctx_accurate share_dupes ps-t0 mono dds
  dump = deferred_ctx_accurate share_dupes ps-t1 mono dds
  dump = deferred_ctx_accurate share_dupes ps-t2 mono dds
  dump = deferred_ctx_accurate share_dupes ps-t3 mono dds
  analyse_options = deferred_ctx_accurate share_dupes dump_vb txt buf
  dump = deferred_ctx_accurate vs-cb2 txt buf
  dump = deferred_ctx_accurate ps-cb2 txt buf
  endif
[commandlistn2general]
  if $mods && (!frame_analysis || $dump_modded_meshes)
  checktextureoverride = ps-t0
  checktextureoverride = ps-t1
  checktextureoverride = ps-t2
  checktextureoverride = ps-t3
  resourcebakvb = ref vb0
  resourcebakib = ref ib
  checktextureoverride = vb0
  checktextureoverride = ib
  vb0 = ref resourcebakvb
  ib = ref resourcebakib
  endif
[commandlistn2environment]
  if $mods
  resourcebakvb = ref vb0
  resourcebakib = ref ib
  checktextureoverride = vb0
  checktextureoverride = ib
  checktextureoverride = ps-t0
  checktextureoverride = ps-t1
  vb0 = ref resourcebakvb
  ib = ref resourcebakib
  endif
[commandlistn2shadows]
  if $mods && $shadow_mode == 1
  resourcebakvb = ref vb0
  resourcebakib = ref ib
  checktextureoverride = vb0
  checktextureoverride = ib
  vb0 = ref resourcebakvb
  ib = ref resourcebakib
  endif
  if $shadow_mode == 2
  handling = skip
  endif
[commandlistn2ui]
  checktextureoverride = ps-t0
  checktextureoverride = ps-t1
  checktextureoverride = ps-t2
  checktextureoverride = ps-t3
[commandlistshadowsmsg]
  if $shadow_mode == 0
  run = commandlistshadowsorig
  elif $shadow_mode == 2
  run = commandlistshadowsoff
  endif
[commandlistshadowsoff]
  resource\shaderfixes\help.ini\notification = ref resourceshadowsoff
  run = customshader\shaderfixes\help.ini\formattext
  $\shaderfixes\help.ini\notification_timeout = time + 2.0
[commandlistshadowson]
  resource\shaderfixes\help.ini\notification = ref resourceshadowson
  run = customshader\shaderfixes\help.ini\formattext
  $\shaderfixes\help.ini\notification_timeout = time + 2.0
[commandlistshadowsorig]
  resource\shaderfixes\help.ini\notification = ref resourceshadowsorig
  run = customshader\shaderfixes\help.ini\formattext
  $\shaderfixes\help.ini\notification_timeout = time + 2.0
[commandlisttogglemods]
  if $mods
  resource\shaderfixes\help.ini\notification = ref resourcenioh2modsdisabled
  else
  resource\shaderfixes\help.ini\notification = ref resourcenioh2modsenabled
  endif
  run = customshader\shaderfixes\help.ini\formattext
  $\shaderfixes\help.ini\notification_timeout = time + 2.0
[commandlistunbindallrendertargets]
  run = builtincommandlistunbindallrendertargets
[ShaderOverride\Mods\dump.ini\Mod]
  Hash=1b9964da10bc1425
  run = commandlistn2dump
[ShaderOverride\Mods\Mikasa\Mikasa.ini\_MyMod_skin]
  Hash=d77a53adb61a7cde
  allow_duplicate_hash=overrule
  run = commandlistn2general
[ShaderOverride\Mods\Mikasa\Mikasa.ini\_MyMod_skin_0]
  Hash=1b9964da10bc1425
  allow_duplicate_hash=overrule
  run = commandlistn2general
[ShaderOverride\Mods\Mikasa\Mikasa.ini\_MyMod_skin_asx0]
  Hash=5262c5980eb524b1
  allow_duplicate_hash=overrule
  run = commandlistn2general
[ShaderOverride\Mods\new\New.ini\_MyMod_skin_0]
  Hash=1b9964da10bc1425
  allow_duplicate_hash=overrule
  run = commandlistn2general
[ShaderOverride\Mods\test\skin.ini\_MyMod_skin]
  Hash=d77a53adb61a7cde
  allow_duplicate_hash=overrule
  run = commandlistn2general
[ShaderOverride\Mods\test\skin.ini\_MyMod_skin_0]
  Hash=1b9964da10bc1425
  allow_duplicate_hash=overrule
  run = commandlistn2general
[ShaderOverride\Mods\test\skin.ini\_MyMod_skin_asx0]
  Hash=5262c5980eb524b1
  allow_duplicate_hash=overrule
  run = commandlistn2general
[ShaderOverrideHUD1]
  Hash=6b7204f6f93fc214
  run = commandlisthud
  run = commandlistn2ui
[ShaderOverrideHUD2]
  Hash=8be3ce1329f27b28
  run = commandlisthud
  run = commandlistn2ui
[ShaderOverrideHUD3]
  Hash=eb88954a4c2b6255
  run = commandlisthud
  run = commandlistn2ui
[ShaderOverrideHUD4]
  Hash=5e67cf9d8f543409
  run = commandlisthud
  run = commandlistn2ui
[ShaderOverrideHUD5]
  Hash=d4665d78e7e15360
  run = commandlisthud
  run = commandlistn2ui
[ShaderOverrideN2Shadow_1]
  Hash=b6deba985b33b2f9
  run = commandlistn2shadows
[ShaderOverrideN2Shadow_2]
  Hash=83114c83faebfedd
  run = commandlistn2shadows
[ShaderOverrideN2Shadow_3]
  Hash=4e5d6abfde2dc3a6
  run = commandlistn2shadows
[ShaderOverrideN2Shadow_4]
  Hash=c153883c41fba1ef
  run = commandlistn2shadows
[ShaderOverrideN2Shadow_5]
  Hash=006f69e7dabdada9
  run = commandlistn2shadows
[ShaderRegexLightingCS]
  shader_model=cs_5_0
  temps=stereo
  resource\shaderfixes\auto_convergence.ini\depthbuffer = ref cs-t0
  resource_gglobalparam = ref cs-cb0
[ShaderRegexLightingCS.InsertDeclarations]
  dcl_resource_texture2d (float,float,float,float) t125
[ShaderRegexLightingCS.Pattern]
  mul r2\.xyzw, r1\.zzzz, cb0\[19\]\.xyzw\n
  mad r2\.xyzw, r1\.yyyy, cb0\[18\]\.xyzw, r2\.xyzw\n
  mad r1\.xyzw, r1\.xxxx, cb0\[20\]\.xyzw, r2\.xyzw\n
  add r1\.xyzw, r1\.xyzw, cb0\[21\]\.xyzw\n
  div r1\.w, l\(1\.000000, 1\.000000, 1\.000000, 1\.000000\), r1\.w\n
  mul r2\.xyz, r1\.wwww, r1\.xyzx\n
--------- final pcre2 regex pattern used after ini parsing ---------
mul r2\.xyzw, r1\.zzzz, cb0\[19\]\.xyzw\nmad r2\.xyzw, r1\.yyyy, cb0\[18\]\.xyzw, r2\.xyzw\nmad r1\.xyzw, r1\.xxxx, cb0\[20\]\.xyzw, r2\.xyzw\nadd r1\.xyzw, r1\.xyzw, cb0\[21\]\.xyzw\ndiv r1\.w, l\(1\.000000, 1\.000000, 1\.000000, 1\.000000\), r1\.w\nmul r2\.xyz, r1\.wwww, r1\.xyzx\n
--------------------------------------------------------------------
[ShaderRegexLightingCS.Pattern.Replace]
  $0\n
  // View space correction for shadows:\n
  ld_indexable(texture2d)(float,float,float,float) $stereo.xyzw, l(0, 0, 0, 0), t125.xyzw\n
  add $stereo.w, r2.z, -$stereo.y\n
  mul $stereo.w, $stereo.w, $stereo.x\n
  mul $stereo.w, $stereo.w, cb0[18].x\n
  add r2.x, r2.x, -$stereo.w\n
  \n
  // Correction for reflections:\n
  div r1.xzy, r2.xyz, r1.wwww\n
--------- final pcre2 replace string used after ini parsing ---------
$0\n// View space correction for shadows:\nld_indexable(texture2d)(float,float,float,float) $stereo.xyzw, l(0, 0, 0, 0), t125.xyzw\nadd $stereo.w, r2.z, -$stereo.y\nmul $stereo.w, $stereo.w, $stereo.x\nmul $stereo.w, $stereo.w, cb0[18].x\nadd r2.x, r2.x, -$stereo.w\n\n// Correction for reflections:\ndiv r1.xzy, r2.xyz, r1.wwww\n
---------------------------------------------------------------------
[ShaderRegexMaterialReflections]
  shader_model=ps_4_0 ps_5_0
  temps=stereo eyepos
  ps-cb13 = resource_gglobalparam
[ShaderRegexMaterialReflections.InsertDeclarations]
  dcl_resource_texture2d (float,float,float,float) t125
  dcl_constantbuffer cb13[26], immediateIndexed
[ShaderRegexMaterialReflections.Pattern]
  (?P<before>
  \/\/   float4 gEyePosition;               \/\/ Offset:  192 Size:    16\n
  (.|\n)*
  \/\/ ps_default_cb                     cbuffer      NA          NA    2        1\n
  (.|\n)*
  )\n
  (?P<a>add r\d+\.[xyzw]{3}, r\d+\.[xyzw]{4}), -cb2\[12\]\.(?P<swiz>[xyz]{4}\n)
--------- final pcre2 regex pattern used after ini parsing ---------
(?P<before>\/\/   float4 gEyePosition;               \/\/ Offset:  192 Size:    16\n(.|\n)*\/\/ ps_default_cb                     cbuffer      NA          NA    2        1\n(.|\n)*)\n(?P<a>add r\d+\.[xyzw]{3}, r\d+\.[xyzw]{4}), -cb2\[12\]\.(?P<swiz>[xyz]{4}\n)
--------------------------------------------------------------------
[ShaderRegexMaterialReflections.Pattern.Replace]
  $before\n
  \n
  // Specular reflection fix:\n
  ld_indexable(texture2d)(float,float,float,float) ${stereo}.xyzw, l(0, 0, 0, 0), t125.xyzw\n
  mul $eyepos.w, -$stereo.x, $stereo.y\n
  mul $eyepos.w, $eyepos.w, cb13[18].x\n
  mad $eyepos.xyzw, -$eyepos.wwww, cb13[22].xyzw, cb2[12].xyzw\n
  \n
  $a, -$eyepos.$swiz\n
--------- final pcre2 replace string used after ini parsing ---------
$before\n\n// Specular reflection fix:\nld_indexable(texture2d)(float,float,float,float) ${stereo}.xyzw, l(0, 0, 0, 0), t125.xyzw\nmul $eyepos.w, -$stereo.x, $stereo.y\nmul $eyepos.w, $eyepos.w, cb13[18].x\nmad $eyepos.xyzw, -$eyepos.wwww, cb13[22].xyzw, cb2[12].xyzw\n\n$a, -$eyepos.$swiz\n
---------------------------------------------------------------------
ShaderRegex hash: 2b4a5e93
[TextureOverride\Mods\Mikasa\Mikasa.ini\_MyMod_skin]
  Hash=00000000690fa1c0
  ps-t0 = resource_texture_mymod_skin_ps-t0
  drawindexed = auto
[TextureOverride\Mods\Mikasa\Mikasa.ini\_MyMod_skin_skin]
  Hash=00000000f6fb3223
  match_first_index=27198
  handling = skip
  vb0 = resource_vb_mymod_skin_skin
  ib = resource_ib_mymod_skin_skin
  ps-t0 = resource_texture_mymod_skin_skin_ps-t0
  ps-t1 = resource_texture_mymod_skin_skin_ps-t1
  ps-t2 = resource_texture_mymod_skin_skin_ps-t2
  ps-t3 = resource_texture_mymod_skin_skin_ps-t3
  drawindexed = auto
[TextureOverride\Mods\new\New.ini\_Body]
  Hash=00000000d841119b
  match_first_index=0
  vb0 = resource_vb_body
  ib = resource_ib_body
  ps-t0 = resource_texture_mymod_skin_skin_ps-t0
  ps-t1 = resource_texture_mymod_skin_skin_ps-t1
  ps-t2 = resource_texture_mymod_skin_skin_ps-t2
  ps-t3 = resource_texture_mymod_skin_skin_ps-t3
  drawindexed = auto
[TextureOverride\Mods\new\New.ini\_Bottom]
  Hash=00000000d841119b
  match_first_index=0
  handling = skip
  vb0 = resource_vb_bottom
  ib = resource_ib_bottom
  ps-t0 = resource_texture_bottom_ps-t0
  ps-t1 = resource_texture_bottom_ps-t1
  ps-t2 = resource_texture_bottom_ps-t2
  ps-t3 = resource_texture_bottom_ps-t3
  drawindexed = auto
[TextureOverride\Mods\test\skin.ini\_MyMod_skin]
  Hash=00000000d1c04737
  ps-t0 = resource_texture_mymod_skin_ps-t0
  ps-t1 = resource_texture_mymod_skin_ps-t1
  ps-t3 = resource_texture_mymod_skin_ps-t3
  drawindexed = auto
[TextureOverride\Mods\test\skin.ini\_MyMod_skin_skin]
  Hash=000000003918aca0
  match_first_index=0
  handling = skip
  vb0 = resource_vb_mymod_skin_skin
  ib = resource_ib_mymod_skin_skin
  ps-t0 = resource_texture_mymod_skin_skin_ps-t0
  ps-t1 = resource_texture_mymod_skin_skin_ps-t1
  ps-t2 = resource_texture_mymod_skin_skin_ps-t2
  ps-t3 = resource_texture_mymod_skin_skin_ps-t3
  drawindexed = auto
[TextureOverrideN2Logo]
  Hash=00000000da3c7b63
  ps-t0 = resourcen2logo
[Present]
  dump = deferred_ctx_accurate bb jpg
  pre run = commandlistbeforepresent
  post run = commandlistafterpresent
  local $bak_x = x
  local $bak_y = y
  if resourcehelp !== null
  x = window_width
  y = window_height
  if window_width != $last_window_width || window_height != $last_window_height
  $last_window_width = window_width
  $last_window_height = window_height
  run = customshaderformattext
  endif
  gs-t112 = resourcehelpcs2gs
  gs-t113 = resourcehelp
  gs-t114 = resourceparams
  ps-t114 = resourceparams
  run = customshaderrendertext
  gs-t112 = null
  gs-t113 = null
  gs-t114 = null
  ps-t114 = null
  if resourcehelpshort !== null && time > 10.0
  resourcehelpshort = null
  resourcehelp = null
  endif
  endif
  if resourcenotification !== null
  x = window_width
  y = window_height
  if window_width != $last_window_width || window_height != $last_window_height
  $last_window_width = window_width
  $last_window_height = window_height
  run = customshaderformattext
  endif
  gs-t112 = resourcenotificationcs2gs
  gs-t113 = resourcenotification
  gs-t114 = resourcenotificationparams
  ps-t114 = resourcenotificationparams
  run = customshaderrendertext
  gs-t112 = null
  gs-t113 = null
  gs-t114 = null
  ps-t114 = null
  if time > $notification_timeout
  resourcenotification = null
  endif
  endif
  x = $bak_x
  y = $bak_y
[ClearRenderTargetView]
[ClearDepthStencilView]
[ClearUnorderedAccessViewUint]
[ClearUnorderedAccessViewFloat]
[Profile]
  StereoProfile (0x701eb457) = 1 (0x00000001)
  StereoFlagsDX10 (0x702442fc) = 0x00004008 (0x00004008)
  StereoConvergence (0x708db8c5) = 1.5 (0x3fc00000)
  Comments (0x704d456e) = "3D Vision fix by DarkStarSword"
  Compat (0x7051e5f5) = "0"
  StereoMemoEnabled (0x707f4b45) = 0 (0x00000000)

Optimising command lists...
Statically evaluated stereo_active as 0.000000
Statically evaluated convergence as 0.000000
Statically evaluated convergence as 0.000000
Statically evaluated convergence as 0.000000
Statically evaluated stereo_active as 0.000000
Statically evaluated convergence as 0.000000
Statically evaluated stereo_active as 0.000000
Optimised out post [customshader\shaderfixes\auto_convergence.ini\autoconvergence] run = builtincommandlistunbindallrendertargets
Optimised out post [customshader\shaderfixes\auto_convergence.ini\autoconvergence] convergence = resourceautoconvergence
Optimised out post [customshader\shaderfixes\help.ini\formattext] if resourcehelp !== null
Optimised out post [customshader\shaderfixes\help.ini\formattext] if resourcenotification !== null
Optimised out post [commandlisthud] if $dump_ui
Optimised out post [commandlisthud] if !$hud_visible
Optimised out post [commandlist\shaderfixes\auto_convergence.ini\afterpresent] run = commandlistshowautoconvergencehud
Optimised out post [commandlist\shaderfixes\auto_convergence.ini\afterpresent] elif convergence < $min_convergence
Optimised out post [commandlist\shaderfixes\auto_convergence.ini\beforepresent] if time < $instant_convergence_timeout
Optimised out post [commandlist\shaderfixes\auto_convergence.ini\beforepresent] if $auto_convergence_enabled && resourcedepthbuffer !== null
Optimised out post [commandlist\shaderfixes\auto_convergence.ini\beforepresent] if ($auto_convergence_hud_enabled == 1 && time < $notification_timeout) || $auto_convergence_hud_enabled == 2 || z4
Optimised out post [commandlistn2dump] if $dump_listed_shaders
Optimised out post [commandlistn2general] checktextureoverride = ps-t0
Optimised out post [commandlistn2general] checktextureoverride = ps-t1
Optimised out post [commandlistn2general] checktextureoverride = ps-t2
Optimised out post [commandlistn2general] checktextureoverride = ps-t3
Optimised out post [commandlistn2general] checktextureoverride = vb0
Optimised out post [commandlistn2general] checktextureoverride = ib
Optimised out post [commandlistn2environment] checktextureoverride = vb0
Optimised out post [commandlistn2environment] checktextureoverride = ib
Optimised out post [commandlistn2environment] checktextureoverride = ps-t0
Optimised out post [commandlistn2environment] checktextureoverride = ps-t1
Optimised out post [commandlistn2shadows] if $shadow_mode == 2
Optimised out post [commandlistn2shadows] checktextureoverride = vb0
Optimised out post [commandlistn2shadows] checktextureoverride = ib
Optimised out post [commandlistn2ui] checktextureoverride = ps-t0
Optimised out post [commandlistn2ui] checktextureoverride = ps-t1
Optimised out post [commandlistn2ui] checktextureoverride = ps-t2
Optimised out post [commandlistn2ui] checktextureoverride = ps-t3
Optimised out post [commandlistshadowsmsg] run = commandlistshadowsorig
Optimised out post [commandlistshadowsmsg] run = commandlistshadowsoff
Optimised out post [commandlisttogglemods] if $mods
Optimised out post [commandlistunbindallrendertargets] run = builtincommandlistunbindallrendertargets
Optimised out post [ShaderOverride\Mods\dump.ini\Mod] run = commandlistn2dump
Optimised out post [ShaderOverrideHUD1] run = commandlisthud
Optimised out post [ShaderOverrideHUD1] run = commandlistn2ui
Optimised out post [ShaderOverrideHUD2] run = commandlisthud
Optimised out post [ShaderOverrideHUD2] run = commandlistn2ui
Optimised out post [ShaderOverrideHUD3] run = commandlisthud
Optimised out post [ShaderOverrideHUD3] run = commandlistn2ui
Optimised out post [ShaderOverrideHUD4] run = commandlisthud
Optimised out post [ShaderOverrideHUD4] run = commandlistn2ui
Optimised out post [ShaderOverrideHUD5] run = commandlisthud
Optimised out post [ShaderOverrideHUD5] run = commandlistn2ui
Optimised out post [Present] if window_width != $last_window_width || window_height != $last_window_height
Optimised out post [Present] if resourcehelpshort !== null && time > 10.0
Optimised out post [Present] if window_width != $last_window_width || window_height != $last_window_height
Optimised out post [Present] if time > $notification_timeout
Optimised out post [customshader\shaderfixes\auto_convergence.ini\autoconvergencehud] run = commandlistunbindallrendertargets
Optimised out post [customshader\shaderfixes\help.ini\rendertext] run = commandlistunbindallrendertargets
Optimised out post [commandlist\shaderfixes\auto_convergence.ini\afterpresent] if $user_convergence_delta
Optimised out post [commandlist\shaderfixes\auto_convergence.ini\afterpresent] if convergence > $max_convergence_hard
Optimised out post [commandlist\shaderfixes\auto_convergence.ini\beforepresent] if stereo_active && !$suppress
Optimised out post [commandlistn2general] if $mods && (!frame_analysis || $dump_modded_meshes)
Optimised out post [commandlistn2environment] if $mods
Optimised out post [commandlistn2shadows] if $mods && $shadow_mode == 1
Optimised out post [commandlistshadowsmsg] elif $shadow_mode == 2
Optimised out post [ShaderOverride\Mods\Mikasa\Mikasa.ini\_MyMod_skin_0] run = commandlistn2general
Optimised out post [ShaderOverride\Mods\new\New.ini\_MyMod_skin_0] run = commandlistn2general
Optimised out post [ShaderOverride\Mods\test\skin.ini\_MyMod_skin_0] run = commandlistn2general
Optimised out post [ShaderOverride\Mods\Mikasa\Mikasa.ini\_MyMod_skin] run = commandlistn2general
Optimised out post [ShaderOverride\Mods\test\skin.ini\_MyMod_skin] run = commandlistn2general
Optimised out post [ShaderOverride\Mods\Mikasa\Mikasa.ini\_MyMod_skin_asx0] run = commandlistn2general
Optimised out post [ShaderOverride\Mods\test\skin.ini\_MyMod_skin_asx0] run = commandlistn2general
Optimised out post [ShaderOverrideN2Shadow_1] run = commandlistn2shadows
Optimised out post [ShaderOverrideN2Shadow_2] run = commandlistn2shadows
Optimised out post [ShaderOverrideN2Shadow_3] run = commandlistn2shadows
Optimised out post [ShaderOverrideN2Shadow_4] run = commandlistn2shadows
Optimised out post [ShaderOverrideN2Shadow_5] run = commandlistn2shadows
Optimised out post [Present] if resourcehelp !== null
Optimised out post [Present] if resourcenotification !== null
Optimised out post [commandlist\shaderfixes\auto_convergence.ini\afterpresent] if $user_convergence_delta
Optimised out post [commandlistshadowsmsg] if $shadow_mode == 0
Optimised out post [commandlist\shaderfixes\auto_convergence.ini\afterpresent] if $auto_convergence_enabled && $prev_auto_convergence_enabled
Optimised out post [commandlist\shaderfixes\auto_convergence.ini\afterpresent] if stereo_active && $prev_stereo_active && !$suppress && !$prev_suppress
Command List Optimiser finished after 0ms
Substantiated custom Buffer [Resource\ShaderFixes\help.ini\HelpShort], bind_flags=0x008
Substantiated custom StructuredBuffer [Resource\ShaderFixes\help.ini\ParamsShort], bind_flags=0x008
> d3dx.ini reloaded
vs 12ce8e5b2252b10d has cached ShaderRegex miss
ps 5262c5980eb524b1 has cached ShaderRegex miss
vs e02b0a86d71dff18 has cached ShaderRegex miss
vs 98551dc8c057c93c has cached ShaderRegex miss
Loading custom resource T:\Games\Attack on Titan 2 Final Battle\Mods\Mikasa\000123.0-[commandlistn2dump]-ps-t0.dds as DDS, bind_flags=0x008
Substantiated custom Buffer [Resource\Mods\Mikasa\Mikasa.ini\_VB_MyMod_skin_skin], bind_flags=0x001
Substantiated custom Buffer [Resource\Mods\Mikasa\Mikasa.ini\_IB_MyMod_skin_skin], bind_flags=0x002
Loading custom resource T:\Games\Attack on Titan 2 Final Battle\Mods\Mikasa\Tex_ps-t0.dds as DDS, bind_flags=0x008
Loading custom resource T:\Games\Attack on Titan 2 Final Battle\Mods\Mikasa\Tex_ps-t1.dds as DDS, bind_flags=0x008
Loading custom resource T:\Games\Attack on Titan 2 Final Battle\Mods\Mikasa\Tex_ps-t2.dds as DDS, bind_flags=0x008
Loading custom resource T:\Games\Attack on Titan 2 Final Battle\Mods\Mikasa\Tex_ps-t3.dds as DDS, bind_flags=0x008
vs 858208dd753444cc has cached ShaderRegex miss
ps 9c2c296bbe277e6d has cached ShaderRegex miss
vs 392e31a072597e27 has cached ShaderRegex miss
ps 28ca4be9cc9ae97f has cached ShaderRegex miss
vs 813026d753df2a1c has cached ShaderRegex miss
vs 6df9da62a04eea32 has cached ShaderRegex miss
vs 8358891caa754782 has cached ShaderRegex miss
vs 8bd825a9f3e57837 has cached ShaderRegex miss
ps 342a7df1d3807614 has cached ShaderRegex miss
vs b3b0f3001c33046a has cached ShaderRegex miss
ps 9ace3fd11164fe01 has cached ShaderRegex miss
vs a68b327bbc9d61e2 has cached ShaderRegex miss
ps f1eb4a4c65ed342e has cached ShaderRegex miss
cs cf8350112055f27c has cached ShaderRegex miss
cs 8c6a06f284be8a52 has cached ShaderRegex miss
ps 5e67cf9d8f543409 has cached ShaderRegex miss
vs 0d754b2b558501ac has cached ShaderRegex miss
ps be5bf1ee08696f7a has cached ShaderRegex miss
cs b3601d369d6fa882 has cached ShaderRegex miss
cs ae09c155f0802c84 has cached ShaderRegex miss
vs 78640d3cc7c42e55 has cached ShaderRegex miss
ps b51ed8a448ded8b3 has cached ShaderRegex miss
vs 78640d3cc7c42e55 has cached ShaderRegex miss
ps de81044d7530905c has cached ShaderRegex miss
vs 78640d3cc7c42e55 has cached ShaderRegex miss
ps 2a12fea9dad88e48 has cached ShaderRegex miss
ps ee938e3a508e54bc has cached ShaderRegex miss
ps ad8239003090d980 has cached ShaderRegex miss
vs 78640d3cc7c42e55 has cached ShaderRegex miss
ps 1ba16667a42de84d has cached ShaderRegex miss
vs 78640d3cc7c42e55 has cached ShaderRegex miss
ps 79b5c2092f06d04f has cached ShaderRegex miss
ps ffa7099cb67db2d0 has cached ShaderRegex miss
vs 78640d3cc7c42e55 has cached ShaderRegex miss
ps f4efce2e940d8e06 has cached ShaderRegex miss
vs d3b49ed91813c190 has cached ShaderRegex miss
ps 200944edc2b99b78 has cached ShaderRegex miss
vs d3b49ed91813c190 has cached ShaderRegex miss
ps 200944edc2b99b78 has cached ShaderRegex miss
vs 4f4f22a24e6031b3 has cached ShaderRegex miss
ps d77a53adb61a7cde has cached ShaderRegex miss
vs 8ab9fd7d252ddd2b has cached ShaderRegex miss
vs 231718a107656386 has cached ShaderRegex miss
ps 83114c83faebfedd has cached ShaderRegex miss
vs 60cea03b5b39fd08 has cached ShaderRegex miss
ps 54ad7c6067711bf4 has cached ShaderRegex miss
cs 55e43734c9c33969 has cached ShaderRegex miss
cs 638914e064b7d3e7 has cached ShaderRegex miss
cs 69cd87ac6a8884cf has cached ShaderRegex miss
cs 825bead5b59c5035 has cached ShaderRegex miss
cs 034bd9d78b4fafbf has cached ShaderRegex miss
cs f0d97ae5552e318f has cached ShaderRegex miss
cs 6412c736977a4355 has cached ShaderRegex miss
cs 7f9a99da7d6b6b29 has cached ShaderRegex miss
ps 8f4f9b7c20feb42a has cached ShaderRegex miss
cs 8532b1b149599ead has cached ShaderRegex miss
cs 7a2f9e6e7144f97e has cached ShaderRegex miss
cs df994f317dec2291 has cached ShaderRegex miss
cs 5eeda7bf965a658a has cached ShaderRegex miss
cs aceef3d1402cb1ad has cached ShaderRegex miss
cs 1806f92845084123 has cached ShaderRegex miss
cs 4abad4913144a239 has cached ShaderRegex miss
cs 3a4418aa347cd68e has cached ShaderRegex miss
cs 3a4418aa347cd68e has cached ShaderRegex miss
cs 3a4418aa347cd68e has cached ShaderRegex miss
cs fc6e3ae0d72f33e5 has cached ShaderRegex miss
cs d784783846da9b19 has cached ShaderRegex miss
cs 651fbaef57ccbe45 has cached ShaderRegex miss
cs 8b22bd24fbc5cb55 has cached ShaderRegex miss
cs e970c530847f9901 has cached ShaderRegex miss
cs 19583deea7bbe162 has cached ShaderRegex miss
vs 0efd4933cc946633 has cached ShaderRegex miss
ps 83d2a313ede520e5 has cached ShaderRegex miss
cs 1b5e99c54719d395 has cached ShaderRegex miss
cs 8d93caa8cf53bc8c has cached ShaderRegex miss
cs 1b5e99c54719d395 has cached ShaderRegex miss
cs 8d93caa8cf53bc8c has cached ShaderRegex miss
cs 1b5e99c54719d395 has cached ShaderRegex miss
cs 8d93caa8cf53bc8c has cached ShaderRegex miss
cs 2144b000602d8f23 has cached ShaderRegex miss
ps 60423757e88ed908 has cached ShaderRegex miss
vs b040a8c9efa807d5 has cached ShaderRegex miss
ps 4c0b52ccfbf23400 has cached ShaderRegex miss
vs 60cea03b5b39fd08 has cached ShaderRegex miss
ps 37d667f2a33b5793 has cached ShaderRegex miss
vs 926d2d761a406147 has cached ShaderRegex miss
ps c2f20f1dd76d51af has cached ShaderRegex miss
Loading custom resource T:\Games\Attack on Titan 2 Final Battle\ShaderFixes\LiberationSans-Bold.dds as DDS, bind_flags=0x008
Substantiated custom StructuredBuffer [Resource\ShaderFixes\help.ini\HelpCS2GS], bind_flags=0x088
> reloading *_replace.txt fixes from ShaderFixes
> successfully reloaded shaders from ShaderFixes
HackerDevice::GetHackerContext returns 000001B1B750EB90
Reloading d3dx.ini (EXPERIMENTAL)...
[Logging]
  calls=1
  input=0
  debug=0
  unbuffered=0
  force_cpu_affinity=0
  debug_locks=0
[Include]
  include_recursive=Mods
    Searching "T:\Games\Attack on Titan 2 Final Battle\Mods\*"
    Processing "T:\Games\Attack on Titan 2 Final Battle\Mods\dump.ini"
    Searching "T:\Games\Attack on Titan 2 Final Battle\Mods\Mikasa\*"
    Processing "T:\Games\Attack on Titan 2 Final Battle\Mods\Mikasa\Mikasa.ini"
    Searching "T:\Games\Attack on Titan 2 Final Battle\Mods\new\*"
    Processing "T:\Games\Attack on Titan 2 Final Battle\Mods\new\New.ini"
    Searching "T:\Games\Attack on Titan 2 Final Battle\Mods\test\*"
    Processing "T:\Games\Attack on Titan 2 Final Battle\Mods\test\skin.ini"
  exclude_recursive=DISABLED*
  exclude_recursive=desktop.ini
  include=ShaderFixes\auto_convergence.ini
  include=ShaderFixes\help.ini
[System]
  load_library_redirect=2
  allow_check_interface=1
  allow_create_device=2
  allow_platform_update=1
  check_foreground_window=1
[Device]
  upscaling=0
  full_screen=0
  force_stereo=0
  get_resolution_from=swap_chain
  hide_cursor=0
[Stereo]
  automatic_mode=0
  create_profile=0
  force_no_nvapi=0
[Rendering]
  shader_hash=3dmigoto
  texture_hash=1
  override_directory=ShaderFixes
  cache_directory=ShaderCache
  cache_shaders=1
  rasterizer_disable_scissor=0
  track_texture_updates=2
  assemble_signature_comments=1
  disassemble_undecipherable_custom_data=0
  patch_assembly_cb_offsets=0
  export_fixed=0
  export_shaders=0
  export_hlsl=0
  export_binary=0
  dump_usage=0
  stereo_params=125
  ini_params=120
  fix_sv_position=0
[Hunting]
  hunting=2
  reload_config=no_modifiers VK_F10
  wipe_user_config=ctrl alt no_shift VK_F10
  monitor_performance=ctrl no_shift no_alt F9
  freeze_performance_monitor=no_ctrl shift no_alt F9
  monitor_performance_interval=1.000000
  take_screenshot=no_modifiers VK_SNAPSHOT
  toggle_hunting=no_modifiers NO_VK_DECIMAL VK_NUMPAD0
  repeat_rate=8
  marking_mode=skip
  next_marking_mode=no_modifiers VK_DECIMAL VK_NUMPAD0
  marking_actions=clipboard stereo_snapshot snapshot_if_pink
  next_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD2
  previous_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD1
  mark_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD3
  next_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_MULTIPLY
  previous_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_DIVIDE
  mark_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_SUBTRACT
  next_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD8
  previous_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD7
  mark_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD9
  next_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD5
  previous_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD4
  mark_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD6
  next_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD2
  previous_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD1
  mark_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD3
  next_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD5
  previous_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD4
  mark_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD6
  next_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD8
  previous_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD7
  mark_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD9
  next_hullshader=no_modifiers VK_DECIMAL VK_MULTIPLY
  previous_hullshader=no_modifiers VK_DECIMAL VK_DIVIDE
  mark_hullshader=no_modifiers VK_DECIMAL VK_SUBTRACT
  done_hunting=NO_MODIFIERS NO_VK_DECIMAL VK_ADD
  reload_fixes=no_modifiers VK_F10
  show_original=no_modifiers VK_F9
  analyse_frame=no_modifiers VK_F8
  verbose_overlay=1
[Resource\Mods\Mikasa\Mikasa.ini\_IB_MyMod_skin_skin]
  filename=body.ib
  type=Buffer
  format=R16_UINT
[Resource\Mods\Mikasa\Mikasa.ini\_Texture_MyMod_skin_ps-t0]
  filename=000123.0-[commandlistn2dump]-ps-t0.dds
[Resource\Mods\Mikasa\Mikasa.ini\_Texture_MyMod_skin_ps-t1]
  filename=000115.1-[commandlistn2dump]-ps-t1.dds
[Resource\Mods\Mikasa\Mikasa.ini\_Texture_MyMod_skin_ps-t2]
  filename=000115.2-[commandlistn2dump]-ps-t2.dds
[Resource\Mods\Mikasa\Mikasa.ini\_Texture_MyMod_skin_ps-t3]
  filename=000115.3-[commandlistn2dump]-ps-t3.dds
[Resource\Mods\Mikasa\Mikasa.ini\_Texture_MyMod_skin_skin_ps-t0]
  filename=Tex_ps-t0.dds
[Resource\Mods\Mikasa\Mikasa.ini\_Texture_MyMod_skin_skin_ps-t1]
  filename=Tex_ps-t1.dds
[Resource\Mods\Mikasa\Mikasa.ini\_Texture_MyMod_skin_skin_ps-t2]
  filename=Tex_ps-t2.dds
[Resource\Mods\Mikasa\Mikasa.ini\_Texture_MyMod_skin_skin_ps-t3]
  filename=Tex_ps-t3.dds
[Resource\Mods\Mikasa\Mikasa.ini\_VB_MyMod_skin_skin]
  filename=body.vb
  type=Buffer
  stride=68
[Resource\Mods\new\New.ini\_IB_Body]
  filename=BodyTop.ib
  type=Buffer
  format=R16_UINT
[Resource\Mods\new\New.ini\_IB_Bottom]
  filename=Bottom.ib
  type=Buffer
  format=R16_UINT
[Resource\Mods\new\New.ini\_IB_Hands]
  filename=Hands.ib
  type=Buffer
  format=R16_UINT
[Resource\Mods\new\New.ini\_Texture_Bottom_ps-t0]
  filename=Bottom-ps-t0=16379086.dds
[Resource\Mods\new\New.ini\_Texture_Bottom_ps-t1]
  filename=Bottom-ps-t1=2c8075d8.dds
[Resource\Mods\new\New.ini\_Texture_Bottom_ps-t2]
  filename=Bottom-ps-t2=3444913f.dds
[Resource\Mods\new\New.ini\_Texture_Bottom_ps-t3]
  filename=Bottom-ps-t3=c41f9487.dds
[Resource\Mods\new\New.ini\_Texture_MyMod_skin_skin_ps-t0]
  filename=Uskin_ps-t0.dds
[Resource\Mods\new\New.ini\_Texture_MyMod_skin_skin_ps-t1]
  filename=Uskin_ps-t1.dds
[Resource\Mods\new\New.ini\_Texture_MyMod_skin_skin_ps-t2]
  filename=Uskin_ps-t2.dds
[Resource\Mods\new\New.ini\_Texture_MyMod_skin_skin_ps-t3]
  filename=Uskin_ps-t3.dds
[Resource\Mods\new\New.ini\_VB_Body]
  filename=BodyTop.vb
  type=Buffer
  stride=68
[Resource\Mods\new\New.ini\_VB_Bottom]
  filename=Bottom.vb
  type=Buffer
  stride=68
[Resource\Mods\new\New.ini\_VB_Hands]
  filename=Hands.vb
  type=Buffer
  stride=68
[Resource\Mods\test\skin.ini\_IB_MyMod_skin_skin]
  filename=body.ib
  type=Buffer
  format=R16_UINT
[Resource\Mods\test\skin.ini\_Texture_MyMod_skin_ps-t0]
  filename=000115.0-[commandlistn2dump]-ps-t0.dds
[Resource\Mods\test\skin.ini\_Texture_MyMod_skin_ps-t1]
  filename=000115.1-[commandlistn2dump]-ps-t1.dds
[Resource\Mods\test\skin.ini\_Texture_MyMod_skin_ps-t2]
  filename=000115.2-[commandlistn2dump]-ps-t2.dds
[Resource\Mods\test\skin.ini\_Texture_MyMod_skin_ps-t3]
  filename=000115.3-[commandlistn2dump]-ps-t3.dds
[Resource\Mods\test\skin.ini\_Texture_MyMod_skin_skin_ps-t0]
  filename=Tex_ps-t0.dds
[Resource\Mods\test\skin.ini\_Texture_MyMod_skin_skin_ps-t1]
  filename=Tex_ps-t1.dds
[Resource\Mods\test\skin.ini\_Texture_MyMod_skin_skin_ps-t2]
  filename=Tex_ps-t2.dds
[Resource\Mods\test\skin.ini\_Texture_MyMod_skin_skin_ps-t3]
  filename=Tex_ps-t3.dds
[Resource\Mods\test\skin.ini\_VB_MyMod_skin_skin]
  filename=body.vb
  type=Buffer
  stride=68
[Resource\ShaderFixes\auto_convergence.ini\AutoConvergence]
  type=Buffer
  format=R32_FLOAT
  array=1
[Resource\ShaderFixes\auto_convergence.ini\AutoConvergenceDepthDownscale1]
  mode=stereo
  width=1
  height=1
[Resource\ShaderFixes\auto_convergence.ini\AutoConvergenceDepthDownscale128]
  mode=stereo
  format=R32_FLOAT
  width=128
  height=128
[Resource\ShaderFixes\auto_convergence.ini\AutoConvergenceDepthDownscale16]
  mode=stereo
  width=16
  height=16
[Resource\ShaderFixes\auto_convergence.ini\AutoConvergenceDepthDownscale2]
  mode=stereo
  width=2
  height=2
[Resource\ShaderFixes\auto_convergence.ini\AutoConvergenceDepthDownscale32]
  mode=stereo
  width=32
  height=32
[Resource\ShaderFixes\auto_convergence.ini\AutoConvergenceDepthDownscale4]
  mode=stereo
  width=4
  height=4
[Resource\ShaderFixes\auto_convergence.ini\AutoConvergenceDepthDownscale64]
  mode=stereo
  width=64
  height=64
[Resource\ShaderFixes\auto_convergence.ini\AutoConvergenceDepthDownscale8]
  mode=stereo
  width=8
  height=8
[Resource\ShaderFixes\auto_convergence.ini\AutoConvergenceFont]
  filename=ShaderFixes\LiberationSans-Bold.dds
[Resource\ShaderFixes\auto_convergence.ini\AutoConvergenceState]
  type=RWStructuredBuffer
  data=R32_FLOAT  0 0 0 0  0  0x7fc00000  0 0
[Resource\ShaderFixes\auto_convergence.ini\DepthBuffer]
[Resource\ShaderFixes\help.ini\Font]
  filename=LiberationSans-Bold.dds
[Resource\ShaderFixes\help.ini\Help]
[Resource\ShaderFixes\help.ini\HelpCS2GS]
  type=StructuredBuffer
  array=4096
  stride=16
[Resource\ShaderFixes\help.ini\HelpFull]
  filename=help.txt
  type=buffer
  format=R8_UINT
[Resource\ShaderFixes\help.ini\HelpShort]
  filename=help_short.txt
  type=buffer
  format=R8_UINT
[Resource\ShaderFixes\help.ini\Notification]
[Resource\ShaderFixes\help.ini\NotificationCS2GS]
  type=StructuredBuffer
  array=4096
  stride=16
[Resource\ShaderFixes\help.ini\NotificationParams]
  type=StructuredBuffer
  array=1
  data=R32_FLOAT  -1.00 -1.0 +1 -1.0   0.25 1 0.25 1   0 0 0 0.75   0.00 0.00   1 3   0   1.0
[Resource\ShaderFixes\help.ini\Params]
[Resource\ShaderFixes\help.ini\ParamsFull]
  type=StructuredBuffer
  array=1
  data=R32_FLOAT  -0.8 0.9 0.8 -1   1 0.7 0.15 1   0 0 0 0.75   0.01 0.01   1 1   0   1.0
[Resource\ShaderFixes\help.ini\ParamsShort]
  type=StructuredBuffer
  array=1
  data=R32_FLOAT  -0.93 -0.9 +1 -0.9   1 0.7 0.15 1   0 0 0 0.75   0.01 0.01   1 3   1   1.0
[Resource_gGlobalParam]
[ResourceBakIB]
[ResourceBakVB]
[ResourceFALogOnly]
  type=Buffer
  data="Frame Analysis Profile: Log file only"
[ResourceFANG]
  type=Buffer
  data="Frame Analysis Profile: Listed Shaders"
[ResourceFAUI]
  type=Buffer
  data="Frame Analysis Profile: UI"
[ResourceN2Logo]
  filename=nioh2.dds
[ResourceNioh2ModsDisabled]
  type=Buffer
  data="Nioh 2 Mods Disabled"
[ResourceNioh2ModsEnabled]
  type=Buffer
  data="Nioh 2 Mods Enabled"
[ResourceShadowsOff]
  type=Buffer
  data="Shadows: Off"
[ResourceShadowsOn]
  type=Buffer
  data="Shadows: On"
[ResourceShadowsOrig]
  type=Buffer
  data="Shadows: Original"
[Constants]
  global $mods=1.000000
  global $shadow_mode=1.000000
  global $dump_listed_shaders=1.000000
  global $dump_ui=0.000000
  global $dump_modded_meshes=0.000000
  global $hud_visible=1.000000
  global $shader_type
  global $\shaderfixes\auto_convergence.ini\auto_convergence_enabled=1.000000
  global $\shaderfixes\auto_convergence.ini\min_convergence=0.500000
  global $\shaderfixes\auto_convergence.ini\max_convergence_soft=4.000000
  global $\shaderfixes\auto_convergence.ini\max_convergence_hard=20.000000
  global $\shaderfixes\auto_convergence.ini\popout_bias=0.000000
  global $\shaderfixes\auto_convergence.ini\slow_convergence_rate=0.500000
  global $\shaderfixes\auto_convergence.ini\slow_convergence_threshold_near=0.000000
  global $\shaderfixes\auto_convergence.ini\slow_convergence_threshold_far=0.100000
  global $\shaderfixes\auto_convergence.ini\instant_convergence_threshold=2.000000
  global $\shaderfixes\auto_convergence.ini\anti_judder_threshold=0.100000
  global $\shaderfixes\auto_convergence.ini\auto_convergence_hud_enabled=1.000000
  global $\shaderfixes\auto_convergence.ini\auto_convergence_hud_timeout=2.000000
  global $\shaderfixes\auto_convergence.ini\warn_no_z_buffer=0.000000
  global $\shaderfixes\auto_convergence.ini\suppress=0.000000
  global $\shaderfixes\auto_convergence.ini\prev_auto_convergence_enabled
  global $\shaderfixes\auto_convergence.ini\prev_suppress
  global $\shaderfixes\auto_convergence.ini\prev_convergence
  global $\shaderfixes\auto_convergence.ini\prev_stereo_active
  global $\shaderfixes\auto_convergence.ini\prev_time
  global $\shaderfixes\auto_convergence.ini\notification_timeout
  global $\shaderfixes\auto_convergence.ini\user_convergence_delta
  global $\shaderfixes\auto_convergence.ini\instant_convergence_timeout
  global $\shaderfixes\help.ini\last_window_width
  global $\shaderfixes\help.ini\last_window_height
  global $\shaderfixes\help.ini\notification_timeout
  post run = commandlistshadowsmsg
  x = 0.7
  resourcehelp = ref resourcehelpshort
  resourceparams = ref resourceparamsshort
[Key\ShaderFixes\auto_convergence.ini\ Toggle Auto Convergence]
  type=cycle
  Cycle 1: $\shaderfixes\auto_convergence.ini\auto_convergence_enabled=0 run=CommandListShowAutoConvergenceHUD
  Cycle 2: $\shaderfixes\auto_convergence.ini\auto_convergence_enabled=1 run=CommandListShowAutoConvergenceHUD
  Key=~
[Key\ShaderFixes\help.ini\Help]
  type=toggle
  run=CommandListHelp
  Key=no_modifiers F1
[KeyFrameAnalysisProfile]
  type=cycle
  Cycle 1: $dump_listed_shaders=1 $dump_ui=0 $dump_modded_meshes=0 condition=hunting == 1 run=CommandListFANG
  Cycle 2: $dump_listed_shaders=0 $dump_ui=1 $dump_modded_meshes=0 condition=hunting == 1 run=CommandListFAUI
  Cycle 3: $dump_listed_shaders=0 $dump_ui=0 $dump_modded_meshes=1 condition=hunting == 1 run=CommandListFALogOnly
  Key=Ctrl F8
[KeyShadows]
  type=cycle
  Cycle 1: $shadow_mode=0 run=CommandListShadowsOrig
  Cycle 2: $shadow_mode=2 run=CommandListShadowsOff
  Cycle 3: $shadow_mode=1 run=CommandListShadowsOn
  Key=shift F2
[KeyToggleHUD]
  type=toggle
  $hud_visible=0.000000
  Key=XBUTTON1
[KeyToggleMods]
  type=cycle
  Cycle 1: $mods=0 run=CommandListToggleMods
  Cycle 2: $mods=1 run=CommandListToggleMods
  Key=no_modifiers F2
[presetburst]
  convergence=1.200000
  $hud_visible=1.000000
  $\ShaderFixes\auto_convergence.ini\suppress=1.000000
[customshader\shaderfixes\auto_convergence.ini\autoconvergenceinitialdownscale]
  ps=ShaderFixes/downscale_coarse.hlsl
    Loaded cached shader: T:\Games\Attack on Titan 2 Final Battle\ShaderFixes/downscale_coarse.ps_5_0.8000.bin
  draw = 4, 0
[builtincustomshaderdisablescissorclipping]
  scissor_enable=0
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincustomshaderenablescissorclipping]
  scissor_enable=1
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[customshader\shaderfixes\auto_convergence.ini\autoconvergence]
  vs=ShaderFixes/full_screen.hlsl
    Loaded cached shader: T:\Games\Attack on Titan 2 Final Battle\ShaderFixes/full_screen.vs_5_0.8000.bin
  ps=ShaderFixes/auto_convergence.hlsl
    Loaded cached shader: T:\Games\Attack on Titan 2 Final Battle\ShaderFixes/auto_convergence.ps_5_0.8000.bin
  blend=disable
  cull=none
  topology=triangle_strip
  run = builtincommandlistunbindallrendertargets
  resourceautoconvergencedepthdownscale128 = copy_desc resourcedepthbuffer
  o0 = set_viewport resourceautoconvergencedepthdownscale128
  ps-t110 = resourcedepthbuffer
  run = customshaderautoconvergenceinitialdownscale
  run = customshaderautoconvergenceintermediatedownscale
  ps-cb13 = resource_gglobalparam
  post ps-cb13 = null
  o0 = resourceautoconvergence
  ps-u1 = resourceautoconvergencestate
  ps-t110 = stereo2mono resourceautoconvergencedepthdownscale1
  draw = 4, 0
  post ps-t100 = null
  post convergence = resourceautoconvergence
[customshader\shaderfixes\auto_convergence.ini\autoconvergencehud]
  vs=ShaderFixes/auto_convergence_hud.hlsl
    Loaded cached shader: T:\Games\Attack on Titan 2 Final Battle\ShaderFixes/auto_convergence_hud.vs_5_0.8000.bin
  gs=ShaderFixes/auto_convergence_hud.hlsl
    Loaded cached shader: T:\Games\Attack on Titan 2 Final Battle\ShaderFixes/auto_convergence_hud.gs_5_0.8000.bin
  ps=ShaderFixes/auto_convergence_hud.hlsl
    Loaded cached shader: T:\Games\Attack on Titan 2 Final Battle\ShaderFixes/auto_convergence_hud.ps_5_0.8000.bin
  blend=add one inv_src_alpha
  cull=none
  depth_clip_enable=0
  topology=point_list
  run = commandlistunbindallrendertargets
  o0 = set_viewport no_view_cache bb
  gs-t113 = resourceautoconvergencestate
  post gs-t113 = null
  gs-t100 = resourceautoconvergencefont
  ps-t100 = resourceautoconvergencefont
  post gs-t100 = null
  post ps-t100 = null
  draw = 1, 0
[customshader\shaderfixes\auto_convergence.ini\autoconvergenceintermediatedownscale]
  ps=ShaderFixes/downscale_mono_half_max.hlsl
    Loaded cached shader: T:\Games\Attack on Titan 2 Final Battle\ShaderFixes/downscale_mono_half_max.ps_5_0.8000.bin
  resourceautoconvergencedepthdownscale64 = copy_desc resourceautoconvergencedepthdownscale128
  o0 = set_viewport resourceautoconvergencedepthdownscale64
  ps-t110 = resourceautoconvergencedepthdownscale128
  draw = 4, 0
  resourceautoconvergencedepthdownscale32 = copy_desc resourceautoconvergencedepthdownscale128
  o0 = set_viewport resourceautoconvergencedepthdownscale32
  ps-t110 = resourceautoconvergencedepthdownscale64
  draw = 4, 0
  resourceautoconvergencedepthdownscale16 = copy_desc resourceautoconvergencedepthdownscale128
  o0 = set_viewport resourceautoconvergencedepthdownscale16
  ps-t110 = resourceautoconvergencedepthdownscale32
  draw = 4, 0
  resourceautoconvergencedepthdownscale8 = copy_desc resourceautoconvergencedepthdownscale128
  o0 = set_viewport resourceautoconvergencedepthdownscale8
  ps-t110 = resourceautoconvergencedepthdownscale16
  draw = 4, 0
  resourceautoconvergencedepthdownscale4 = copy_desc resourceautoconvergencedepthdownscale128
  o0 = set_viewport resourceautoconvergencedepthdownscale4
  ps-t110 = resourceautoconvergencedepthdownscale8
  draw = 4, 0
  resourceautoconvergencedepthdownscale2 = copy_desc resourceautoconvergencedepthdownscale128
  o0 = set_viewport resourceautoconvergencedepthdownscale2
  ps-t110 = resourceautoconvergencedepthdownscale4
  draw = 4, 0
  resourceautoconvergencedepthdownscale1 = copy_desc resourceautoconvergencedepthdownscale128
  o0 = set_viewport resourceautoconvergencedepthdownscale1
  ps-t110 = resourceautoconvergencedepthdownscale2
  draw = 4, 0
[customshader\shaderfixes\help.ini\rendertext]
  vs=help.hlsl
    Loaded cached shader: T:\Games\Attack on Titan 2 Final Battle\ShaderFixes\help.vs_5_0.8000.bin
  gs=help.hlsl
    Loaded cached shader: T:\Games\Attack on Titan 2 Final Battle\ShaderFixes\help.gs_5_0.8000.bin
  ps=help.hlsl
    Loaded cached shader: T:\Games\Attack on Titan 2 Final Battle\ShaderFixes\help.ps_5_0.8000.bin
  blend=add one inv_src_alpha
  cull=none
  depth_clip_enable=0
  topology=point_list
  run = commandlistunbindallrendertargets
  o0 = set_viewport no_view_cache bb
  gs-t100 = resourcefont
  ps-t100 = resourcefont
  post gs-t100 = null
  post ps-t100 = null
  draw = 4096, 0
[customshader\shaderfixes\help.ini\formattext]
  cs=help.hlsl
    Loaded cached shader: T:\Games\Attack on Titan 2 Final Battle\ShaderFixes\help.cs_5_0.8000.bin
  local $bak_x = x
  local $bak_y = y
  x = window_width
  y = window_height
  cs-t100 = resourcefont
  if resourcehelp !== null
  cs-t113 = resourcehelp
  cs-t114 = resourceparams
  clear = resourcehelpcs2gs
  cs-u0 = resourcehelpcs2gs
  dispatch = 1, 1, 1
  endif
  if resourcenotification !== null
  cs-t113 = resourcenotification
  cs-t114 = resourcenotificationparams
  clear = resourcenotificationcs2gs
  cs-u0 = resourcenotificationcs2gs
  dispatch = 1, 1, 1
  endif
  cs-u0 = null
  cs-t100 = null
  cs-t113 = null
  cs-t114 = null
  x = $bak_x
  y = $bak_y
[commandlisthud]
  if $dump_ui
  dump = deferred_ctx_accurate share_dupes ps-t0 mono dds
  dump = deferred_ctx_accurate share_dupes ps-t1 mono dds
  dump = deferred_ctx_accurate share_dupes ps-t2 mono dds
  dump = deferred_ctx_accurate share_dupes ps-t3 mono dds
  endif
  if !$hud_visible
  handling = skip
  endif
[builtincommandlistunbindallrendertargets]
  o0 = null
  o1 = null
  o2 = null
  o3 = null
  o4 = null
  o5 = null
  o6 = null
  o7 = null
  od = null
[commandlistfaui]
  resource\shaderfixes\help.ini\notification = ref resourcefaui
  run = customshader\shaderfixes\help.ini\formattext
  $\shaderfixes\help.ini\notification_timeout = time + 2.0
[commandlistfalogonly]
  resource\shaderfixes\help.ini\notification = ref resourcefalogonly
  run = customshader\shaderfixes\help.ini\formattext
  $\shaderfixes\help.ini\notification_timeout = time + 2.0
[commandlist\shaderfixes\auto_convergence.ini\afterpresent]
  if stereo_active && $prev_stereo_active && !$suppress && !$prev_suppress
  $user_convergence_delta = convergence - $prev_convergence
  if $user_convergence_delta
  run = commandlistshowautoconvergencehud
  endif
  if $auto_convergence_enabled && $prev_auto_convergence_enabled
  if $user_convergence_delta
  if convergence > $max_convergence_hard
  $user_convergence_delta = $max_convergence_hard - $prev_convergence
  elif convergence < $min_convergence
  $user_convergence_delta = $min_convergence - $prev_convergence
  endif
  $popout_bias = $popout_bias + $user_convergence_delta / $prev_convergence / 4
  $instant_convergence_timeout = time + 0.1
  endif
  endif
  endif
[commandlist\shaderfixes\auto_convergence.ini\beforepresent]
  if stereo_active && !$suppress
  local $bak_x1 = x1
  local $bak_y1 = y1
  local $bak_z1 = z1
  local $bak_w1 = w1
  local $bak_x2 = x2
  local $bak_y2 = y2
  local $bak_z2 = z2
  local $bak_w2 = w2
  local $bak_x3 = x3
  local $bak_y3 = y3
  local $bak_z3 = z3
  local $bak_w3 = w3
  local $bak_x4 = x4
  local $bak_y4 = y4
  local $bak_z4 = z4
  x1 = $min_convergence
  y1 = $max_convergence_soft
  z1 = $max_convergence_hard
  w1 = $popout_bias
  x2 = $slow_convergence_rate
  y2 = $slow_convergence_threshold_near
  z2 = $slow_convergence_threshold_far
  if time < $instant_convergence_timeout
  w2 = 0
  w3 = 0
  else
  w2 = $instant_convergence_threshold
  w3 = $anti_judder_threshold
  endif
  x3 = time
  y3 = $prev_time
  z3 = $user_convergence_delta
  x4 = $prev_auto_convergence_enabled && !$prev_suppress && $prev_stereo_active
  y4 = $auto_convergence_enabled
  z4 = $warn_no_z_buffer && resourcedepthbuffer === null
  if $auto_convergence_enabled && resourcedepthbuffer !== null
  run = customshaderautoconvergence
  endif
  if ($auto_convergence_hud_enabled == 1 && time < $notification_timeout) || $auto_convergence_hud_enabled == 2 || z4
  run = customshaderautoconvergencehud
  endif
  $prev_time = x3
  x1 = $bak_x1
  y1 = $bak_y1
  z1 = $bak_z1
  w1 = $bak_w1
  x2 = $bak_x2
  y2 = $bak_y2
  z2 = $bak_z2
  w2 = $bak_w2
  x3 = $bak_x3
  y3 = $bak_y3
  z3 = $bak_z3
  w3 = $bak_w3
  x4 = $bak_x4
  y4 = $bak_y4
  z4 = $bak_z4
  endif
  $prev_convergence = convergence
  $prev_stereo_active = stereo_active
  $prev_auto_convergence_enabled = $auto_convergence_enabled
  $prev_suppress = $suppress
[commandlist\shaderfixes\auto_convergence.ini\showautoconvergencehud]
  $notification_timeout = time + 2.0
[commandlist\shaderfixes\help.ini\help]
  pre resourcehelp = ref resourcehelpfull
  pre resourceparams = ref resourceparamsfull
  pre run = customshaderformattext
  pre resourcehelpshort = null
  post resourcehelp = null
[commandlistfang]
  resource\shaderfixes\help.ini\notification = ref resourcefang
  run = customshader\shaderfixes\help.ini\formattext
  $\shaderfixes\help.ini\notification_timeout = time + 2.0
[commandlistn2dump]
  if $dump_listed_shaders
  dump = deferred_ctx_accurate share_dupes ps-t0 mono dds
  dump = deferred_ctx_accurate share_dupes ps-t1 mono dds
  dump = deferred_ctx_accurate share_dupes ps-t2 mono dds
  dump = deferred_ctx_accurate share_dupes ps-t3 mono dds
  analyse_options = deferred_ctx_accurate share_dupes dump_vb txt buf
  dump = deferred_ctx_accurate vs-cb2 txt buf
  dump = deferred_ctx_accurate ps-cb2 txt buf
  endif
[commandlistn2general]
  if $mods && (!frame_analysis || $dump_modded_meshes)
  checktextureoverride = ps-t0
  checktextureoverride = ps-t1
  checktextureoverride = ps-t2
  checktextureoverride = ps-t3
  resourcebakvb = ref vb0
  resourcebakib = ref ib
  checktextureoverride = vb0
  checktextureoverride = ib
  vb0 = ref resourcebakvb
  ib = ref resourcebakib
  endif
[commandlistn2environment]
  if $mods
  resourcebakvb = ref vb0
  resourcebakib = ref ib
  checktextureoverride = vb0
  checktextureoverride = ib
  checktextureoverride = ps-t0
  checktextureoverride = ps-t1
  vb0 = ref resourcebakvb
  ib = ref resourcebakib
  endif
[commandlistn2shadows]
  if $mods && $shadow_mode == 1
  resourcebakvb = ref vb0
  resourcebakib = ref ib
  checktextureoverride = vb0
  checktextureoverride = ib
  vb0 = ref resourcebakvb
  ib = ref resourcebakib
  endif
  if $shadow_mode == 2
  handling = skip
  endif
[commandlistn2ui]
  checktextureoverride = ps-t0
  checktextureoverride = ps-t1
  checktextureoverride = ps-t2
  checktextureoverride = ps-t3
[commandlistshadowsmsg]
  if $shadow_mode == 0
  run = commandlistshadowsorig
  elif $shadow_mode == 2
  run = commandlistshadowsoff
  endif
[commandlistshadowsoff]
  resource\shaderfixes\help.ini\notification = ref resourceshadowsoff
  run = customshader\shaderfixes\help.ini\formattext
  $\shaderfixes\help.ini\notification_timeout = time + 2.0
[commandlistshadowson]
  resource\shaderfixes\help.ini\notification = ref resourceshadowson
  run = customshader\shaderfixes\help.ini\formattext
  $\shaderfixes\help.ini\notification_timeout = time + 2.0
[commandlistshadowsorig]
  resource\shaderfixes\help.ini\notification = ref resourceshadowsorig
  run = customshader\shaderfixes\help.ini\formattext
  $\shaderfixes\help.ini\notification_timeout = time + 2.0
[commandlisttogglemods]
  if $mods
  resource\shaderfixes\help.ini\notification = ref resourcenioh2modsdisabled
  else
  resource\shaderfixes\help.ini\notification = ref resourcenioh2modsenabled
  endif
  run = customshader\shaderfixes\help.ini\formattext
  $\shaderfixes\help.ini\notification_timeout = time + 2.0
[commandlistunbindallrendertargets]
  run = builtincommandlistunbindallrendertargets
[ShaderOverride\Mods\dump.ini\Mod]
  Hash=1b9964da10bc1425
  run = commandlistn2dump
[ShaderOverride\Mods\Mikasa\Mikasa.ini\_MyMod_skin]
  Hash=d77a53adb61a7cde
  allow_duplicate_hash=overrule
  run = commandlistn2general
[ShaderOverride\Mods\Mikasa\Mikasa.ini\_MyMod_skin_0]
  Hash=1b9964da10bc1425
  allow_duplicate_hash=overrule
  run = commandlistn2general
[ShaderOverride\Mods\Mikasa\Mikasa.ini\_MyMod_skin_asx0]
  Hash=5262c5980eb524b1
  allow_duplicate_hash=overrule
  run = commandlistn2general
[ShaderOverride\Mods\new\New.ini\_MyMod_skin_0]
  Hash=1b9964da10bc1425
  allow_duplicate_hash=overrule
  run = commandlistn2general
[ShaderOverride\Mods\test\skin.ini\_MyMod_skin]
  Hash=d77a53adb61a7cde
  allow_duplicate_hash=overrule
  run = commandlistn2general
[ShaderOverride\Mods\test\skin.ini\_MyMod_skin_0]
  Hash=1b9964da10bc1425
  allow_duplicate_hash=overrule
  run = commandlistn2general
[ShaderOverride\Mods\test\skin.ini\_MyMod_skin_asx0]
  Hash=5262c5980eb524b1
  allow_duplicate_hash=overrule
  run = commandlistn2general
[ShaderOverrideHUD1]
  Hash=6b7204f6f93fc214
  run = commandlisthud
  run = commandlistn2ui
[ShaderOverrideHUD2]
  Hash=8be3ce1329f27b28
  run = commandlisthud
  run = commandlistn2ui
[ShaderOverrideHUD3]
  Hash=eb88954a4c2b6255
  run = commandlisthud
  run = commandlistn2ui
[ShaderOverrideHUD4]
  Hash=5e67cf9d8f543409
  run = commandlisthud
  run = commandlistn2ui
[ShaderOverrideHUD5]
  Hash=d4665d78e7e15360
  run = commandlisthud
  run = commandlistn2ui
[ShaderOverrideN2Shadow_1]
  Hash=b6deba985b33b2f9
  run = commandlistn2shadows
[ShaderOverrideN2Shadow_2]
  Hash=83114c83faebfedd
  run = commandlistn2shadows
[ShaderOverrideN2Shadow_3]
  Hash=4e5d6abfde2dc3a6
  run = commandlistn2shadows
[ShaderOverrideN2Shadow_4]
  Hash=c153883c41fba1ef
  run = commandlistn2shadows
[ShaderOverrideN2Shadow_5]
  Hash=006f69e7dabdada9
  run = commandlistn2shadows
[ShaderRegexLightingCS]
  shader_model=cs_5_0
  temps=stereo
  resource\shaderfixes\auto_convergence.ini\depthbuffer = ref cs-t0
  resource_gglobalparam = ref cs-cb0
[ShaderRegexLightingCS.InsertDeclarations]
  dcl_resource_texture2d (float,float,float,float) t125
[ShaderRegexLightingCS.Pattern]
  mul r2\.xyzw, r1\.zzzz, cb0\[19\]\.xyzw\n
  mad r2\.xyzw, r1\.yyyy, cb0\[18\]\.xyzw, r2\.xyzw\n
  mad r1\.xyzw, r1\.xxxx, cb0\[20\]\.xyzw, r2\.xyzw\n
  add r1\.xyzw, r1\.xyzw, cb0\[21\]\.xyzw\n
  div r1\.w, l\(1\.000000, 1\.000000, 1\.000000, 1\.000000\), r1\.w\n
  mul r2\.xyz, r1\.wwww, r1\.xyzx\n
--------- final pcre2 regex pattern used after ini parsing ---------
mul r2\.xyzw, r1\.zzzz, cb0\[19\]\.xyzw\nmad r2\.xyzw, r1\.yyyy, cb0\[18\]\.xyzw, r2\.xyzw\nmad r1\.xyzw, r1\.xxxx, cb0\[20\]\.xyzw, r2\.xyzw\nadd r1\.xyzw, r1\.xyzw, cb0\[21\]\.xyzw\ndiv r1\.w, l\(1\.000000, 1\.000000, 1\.000000, 1\.000000\), r1\.w\nmul r2\.xyz, r1\.wwww, r1\.xyzx\n
--------------------------------------------------------------------
[ShaderRegexLightingCS.Pattern.Replace]
  $0\n
  // View space correction for shadows:\n
  ld_indexable(texture2d)(float,float,float,float) $stereo.xyzw, l(0, 0, 0, 0), t125.xyzw\n
  add $stereo.w, r2.z, -$stereo.y\n
  mul $stereo.w, $stereo.w, $stereo.x\n
  mul $stereo.w, $stereo.w, cb0[18].x\n
  add r2.x, r2.x, -$stereo.w\n
  \n
  // Correction for reflections:\n
  div r1.xzy, r2.xyz, r1.wwww\n
--------- final pcre2 replace string used after ini parsing ---------
$0\n// View space correction for shadows:\nld_indexable(texture2d)(float,float,float,float) $stereo.xyzw, l(0, 0, 0, 0), t125.xyzw\nadd $stereo.w, r2.z, -$stereo.y\nmul $stereo.w, $stereo.w, $stereo.x\nmul $stereo.w, $stereo.w, cb0[18].x\nadd r2.x, r2.x, -$stereo.w\n\n// Correction for reflections:\ndiv r1.xzy, r2.xyz, r1.wwww\n
---------------------------------------------------------------------
[ShaderRegexMaterialReflections]
  shader_model=ps_4_0 ps_5_0
  temps=stereo eyepos
  ps-cb13 = resource_gglobalparam
[ShaderRegexMaterialReflections.InsertDeclarations]
  dcl_resource_texture2d (float,float,float,float) t125
  dcl_constantbuffer cb13[26], immediateIndexed
[ShaderRegexMaterialReflections.Pattern]
  (?P<before>
  \/\/   float4 gEyePosition;               \/\/ Offset:  192 Size:    16\n
  (.|\n)*
  \/\/ ps_default_cb                     cbuffer      NA          NA    2        1\n
  (.|\n)*
  )\n
  (?P<a>add r\d+\.[xyzw]{3}, r\d+\.[xyzw]{4}), -cb2\[12\]\.(?P<swiz>[xyz]{4}\n)
--------- final pcre2 regex pattern used after ini parsing ---------
(?P<before>\/\/   float4 gEyePosition;               \/\/ Offset:  192 Size:    16\n(.|\n)*\/\/ ps_default_cb                     cbuffer      NA          NA    2        1\n(.|\n)*)\n(?P<a>add r\d+\.[xyzw]{3}, r\d+\.[xyzw]{4}), -cb2\[12\]\.(?P<swiz>[xyz]{4}\n)
--------------------------------------------------------------------
[ShaderRegexMaterialReflections.Pattern.Replace]
  $before\n
  \n
  // Specular reflection fix:\n
  ld_indexable(texture2d)(float,float,float,float) ${stereo}.xyzw, l(0, 0, 0, 0), t125.xyzw\n
  mul $eyepos.w, -$stereo.x, $stereo.y\n
  mul $eyepos.w, $eyepos.w, cb13[18].x\n
  mad $eyepos.xyzw, -$eyepos.wwww, cb13[22].xyzw, cb2[12].xyzw\n
  \n
  $a, -$eyepos.$swiz\n
--------- final pcre2 replace string used after ini parsing ---------
$before\n\n// Specular reflection fix:\nld_indexable(texture2d)(float,float,float,float) ${stereo}.xyzw, l(0, 0, 0, 0), t125.xyzw\nmul $eyepos.w, -$stereo.x, $stereo.y\nmul $eyepos.w, $eyepos.w, cb13[18].x\nmad $eyepos.xyzw, -$eyepos.wwww, cb13[22].xyzw, cb2[12].xyzw\n\n$a, -$eyepos.$swiz\n
---------------------------------------------------------------------
ShaderRegex hash: 2b4a5e93
[TextureOverride\Mods\Mikasa\Mikasa.ini\_MyMod_skin]
  Hash=00000000690fa1c0
  ps-t0 = resource_texture_mymod_skin_ps-t0
  drawindexed = auto
[TextureOverride\Mods\Mikasa\Mikasa.ini\_MyMod_skin_skin]
  Hash=00000000f6fb3223
  match_first_index=27198
  handling = skip
  vb0 = resource_vb_mymod_skin_skin
  ib = resource_ib_mymod_skin_skin
  ps-t0 = resource_texture_mymod_skin_skin_ps-t0
  ps-t1 = resource_texture_mymod_skin_skin_ps-t1
  ps-t2 = resource_texture_mymod_skin_skin_ps-t2
  ps-t3 = resource_texture_mymod_skin_skin_ps-t3
  drawindexed = auto
[TextureOverride\Mods\new\New.ini\_Body]
  Hash=00000000d841119b
  match_first_index=0
  vb0 = resource_vb_body
  ib = resource_ib_body
  ps-t0 = resource_texture_mymod_skin_skin_ps-t0
  ps-t1 = resource_texture_mymod_skin_skin_ps-t1
  ps-t2 = resource_texture_mymod_skin_skin_ps-t2
  ps-t3 = resource_texture_mymod_skin_skin_ps-t3
  drawindexed = auto
[TextureOverride\Mods\new\New.ini\_Bottom]
  Hash=00000000d841119b
  match_first_index=0
  handling = skip
  vb0 = resource_vb_bottom
  ib = resource_ib_bottom
  ps-t0 = resource_texture_bottom_ps-t0
  ps-t1 = resource_texture_bottom_ps-t1
  ps-t2 = resource_texture_bottom_ps-t2
  ps-t3 = resource_texture_bottom_ps-t3
  drawindexed = auto
[TextureOverride\Mods\test\skin.ini\_MyMod_skin]
  Hash=00000000d1c04737
  ps-t0 = resource_texture_mymod_skin_ps-t0
  ps-t1 = resource_texture_mymod_skin_ps-t1
  ps-t3 = resource_texture_mymod_skin_ps-t3
  drawindexed = auto
[TextureOverride\Mods\test\skin.ini\_MyMod_skin_skin]
  Hash=000000003918aca0
  match_first_index=0
  handling = skip
  vb0 = resource_vb_mymod_skin_skin
  ib = resource_ib_mymod_skin_skin
  ps-t0 = resource_texture_mymod_skin_skin_ps-t0
  ps-t1 = resource_texture_mymod_skin_skin_ps-t1
  ps-t2 = resource_texture_mymod_skin_skin_ps-t2
  ps-t3 = resource_texture_mymod_skin_skin_ps-t3
  drawindexed = auto
[TextureOverrideN2Logo]
  Hash=00000000da3c7b63
  ps-t0 = resourcen2logo
[Present]
  dump = deferred_ctx_accurate bb jpg
  pre run = commandlistbeforepresent
  post run = commandlistafterpresent
  local $bak_x = x
  local $bak_y = y
  if resourcehelp !== null
  x = window_width
  y = window_height
  if window_width != $last_window_width || window_height != $last_window_height
  $last_window_width = window_width
  $last_window_height = window_height
  run = customshaderformattext
  endif
  gs-t112 = resourcehelpcs2gs
  gs-t113 = resourcehelp
  gs-t114 = resourceparams
  ps-t114 = resourceparams
  run = customshaderrendertext
  gs-t112 = null
  gs-t113 = null
  gs-t114 = null
  ps-t114 = null
  if resourcehelpshort !== null && time > 10.0
  resourcehelpshort = null
  resourcehelp = null
  endif
  endif
  if resourcenotification !== null
  x = window_width
  y = window_height
  if window_width != $last_window_width || window_height != $last_window_height
  $last_window_width = window_width
  $last_window_height = window_height
  run = customshaderformattext
  endif
  gs-t112 = resourcenotificationcs2gs
  gs-t113 = resourcenotification
  gs-t114 = resourcenotificationparams
  ps-t114 = resourcenotificationparams
  run = customshaderrendertext
  gs-t112 = null
  gs-t113 = null
  gs-t114 = null
  ps-t114 = null
  if time > $notification_timeout
  resourcenotification = null
  endif
  endif
  x = $bak_x
  y = $bak_y
[ClearRenderTargetView]
[ClearDepthStencilView]
[ClearUnorderedAccessViewUint]
[ClearUnorderedAccessViewFloat]
[Profile]
  StereoProfile (0x701eb457) = 1 (0x00000001)
  StereoFlagsDX10 (0x702442fc) = 0x00004008 (0x00004008)
  StereoConvergence (0x708db8c5) = 1.5 (0x3fc00000)
  Comments (0x704d456e) = "3D Vision fix by DarkStarSword"
  Compat (0x7051e5f5) = "0"
  StereoMemoEnabled (0x707f4b45) = 0 (0x00000000)

Optimising command lists...
Statically evaluated stereo_active as 0.000000
Statically evaluated convergence as 0.000000
Statically evaluated convergence as 0.000000
Statically evaluated convergence as 0.000000
Statically evaluated stereo_active as 0.000000
Statically evaluated convergence as 0.000000
Statically evaluated stereo_active as 0.000000
Optimised out post [customshader\shaderfixes\auto_convergence.ini\autoconvergence] run = builtincommandlistunbindallrendertargets
Optimised out post [customshader\shaderfixes\auto_convergence.ini\autoconvergence] convergence = resourceautoconvergence
Optimised out post [customshader\shaderfixes\help.ini\formattext] if resourcehelp !== null
Optimised out post [customshader\shaderfixes\help.ini\formattext] if resourcenotification !== null
Optimised out post [commandlisthud] if $dump_ui
Optimised out post [commandlisthud] if !$hud_visible
Optimised out post [commandlist\shaderfixes\auto_convergence.ini\afterpresent] run = commandlistshowautoconvergencehud
Optimised out post [commandlist\shaderfixes\auto_convergence.ini\afterpresent] elif convergence < $min_convergence
Optimised out post [commandlist\shaderfixes\auto_convergence.ini\beforepresent] if time < $instant_convergence_timeout
Optimised out post [commandlist\shaderfixes\auto_convergence.ini\beforepresent] if $auto_convergence_enabled && resourcedepthbuffer !== null
Optimised out post [commandlist\shaderfixes\auto_convergence.ini\beforepresent] if ($auto_convergence_hud_enabled == 1 && time < $notification_timeout) || $auto_convergence_hud_enabled == 2 || z4
Optimised out post [commandlistn2dump] if $dump_listed_shaders
Optimised out post [commandlistn2general] checktextureoverride = ps-t0
Optimised out post [commandlistn2general] checktextureoverride = ps-t1
Optimised out post [commandlistn2general] checktextureoverride = ps-t2
Optimised out post [commandlistn2general] checktextureoverride = ps-t3
Optimised out post [commandlistn2general] checktextureoverride = vb0
Optimised out post [commandlistn2general] checktextureoverride = ib
Optimised out post [commandlistn2environment] checktextureoverride = vb0
Optimised out post [commandlistn2environment] checktextureoverride = ib
Optimised out post [commandlistn2environment] checktextureoverride = ps-t0
Optimised out post [commandlistn2environment] checktextureoverride = ps-t1
Optimised out post [commandlistn2shadows] if $shadow_mode == 2
Optimised out post [commandlistn2shadows] checktextureoverride = vb0
Optimised out post [commandlistn2shadows] checktextureoverride = ib
Optimised out post [commandlistn2ui] checktextureoverride = ps-t0
Optimised out post [commandlistn2ui] checktextureoverride = ps-t1
Optimised out post [commandlistn2ui] checktextureoverride = ps-t2
Optimised out post [commandlistn2ui] checktextureoverride = ps-t3
Optimised out post [commandlistshadowsmsg] run = commandlistshadowsorig
Optimised out post [commandlistshadowsmsg] run = commandlistshadowsoff
Optimised out post [commandlisttogglemods] if $mods
Optimised out post [commandlistunbindallrendertargets] run = builtincommandlistunbindallrendertargets
Optimised out post [ShaderOverride\Mods\dump.ini\Mod] run = commandlistn2dump
Optimised out post [ShaderOverrideHUD1] run = commandlisthud
Optimised out post [ShaderOverrideHUD1] run = commandlistn2ui
Optimised out post [ShaderOverrideHUD2] run = commandlisthud
Optimised out post [ShaderOverrideHUD2] run = commandlistn2ui
Optimised out post [ShaderOverrideHUD3] run = commandlisthud
Optimised out post [ShaderOverrideHUD3] run = commandlistn2ui
Optimised out post [ShaderOverrideHUD4] run = commandlisthud
Optimised out post [ShaderOverrideHUD4] run = commandlistn2ui
Optimised out post [ShaderOverrideHUD5] run = commandlisthud
Optimised out post [ShaderOverrideHUD5] run = commandlistn2ui
Optimised out post [Present] if window_width != $last_window_width || window_height != $last_window_height
Optimised out post [Present] if resourcehelpshort !== null && time > 10.0
Optimised out post [Present] if window_width != $last_window_width || window_height != $last_window_height
Optimised out post [Present] if time > $notification_timeout
Optimised out post [customshader\shaderfixes\auto_convergence.ini\autoconvergencehud] run = commandlistunbindallrendertargets
Optimised out post [customshader\shaderfixes\help.ini\rendertext] run = commandlistunbindallrendertargets
Optimised out post [commandlist\shaderfixes\auto_convergence.ini\afterpresent] if $user_convergence_delta
Optimised out post [commandlist\shaderfixes\auto_convergence.ini\afterpresent] if convergence > $max_convergence_hard
Optimised out post [commandlist\shaderfixes\auto_convergence.ini\beforepresent] if stereo_active && !$suppress
Optimised out post [commandlistn2general] if $mods && (!frame_analysis || $dump_modded_meshes)
Optimised out post [commandlistn2environment] if $mods
Optimised out post [commandlistn2shadows] if $mods && $shadow_mode == 1
Optimised out post [commandlistshadowsmsg] elif $shadow_mode == 2
Optimised out post [ShaderOverride\Mods\Mikasa\Mikasa.ini\_MyMod_skin_0] run = commandlistn2general
Optimised out post [ShaderOverride\Mods\new\New.ini\_MyMod_skin_0] run = commandlistn2general
Optimised out post [ShaderOverride\Mods\test\skin.ini\_MyMod_skin_0] run = commandlistn2general
Optimised out post [ShaderOverride\Mods\Mikasa\Mikasa.ini\_MyMod_skin] run = commandlistn2general
Optimised out post [ShaderOverride\Mods\test\skin.ini\_MyMod_skin] run = commandlistn2general
Optimised out post [ShaderOverride\Mods\Mikasa\Mikasa.ini\_MyMod_skin_asx0] run = commandlistn2general
Optimised out post [ShaderOverride\Mods\test\skin.ini\_MyMod_skin_asx0] run = commandlistn2general
Optimised out post [ShaderOverrideN2Shadow_1] run = commandlistn2shadows
Optimised out post [ShaderOverrideN2Shadow_2] run = commandlistn2shadows
Optimised out post [ShaderOverrideN2Shadow_3] run = commandlistn2shadows
Optimised out post [ShaderOverrideN2Shadow_4] run = commandlistn2shadows
Optimised out post [ShaderOverrideN2Shadow_5] run = commandlistn2shadows
Optimised out post [Present] if resourcehelp !== null
Optimised out post [Present] if resourcenotification !== null
Optimised out post [commandlist\shaderfixes\auto_convergence.ini\afterpresent] if $user_convergence_delta
Optimised out post [commandlistshadowsmsg] if $shadow_mode == 0
Optimised out post [commandlist\shaderfixes\auto_convergence.ini\afterpresent] if $auto_convergence_enabled && $prev_auto_convergence_enabled
Optimised out post [commandlist\shaderfixes\auto_convergence.ini\afterpresent] if stereo_active && $prev_stereo_active && !$suppress && !$prev_suppress
Command List Optimiser finished after 0ms
Substantiated custom Buffer [Resource\ShaderFixes\help.ini\HelpShort], bind_flags=0x008
Substantiated custom StructuredBuffer [Resource\ShaderFixes\help.ini\ParamsShort], bind_flags=0x008
> d3dx.ini reloaded
vs 12ce8e5b2252b10d has cached ShaderRegex miss
ps 5262c5980eb524b1 has cached ShaderRegex miss
vs e02b0a86d71dff18 has cached ShaderRegex miss
vs 98551dc8c057c93c has cached ShaderRegex miss
Loading custom resource T:\Games\Attack on Titan 2 Final Battle\Mods\Mikasa\000123.0-[commandlistn2dump]-ps-t0.dds as DDS, bind_flags=0x008
Substantiated custom Buffer [Resource\Mods\Mikasa\Mikasa.ini\_VB_MyMod_skin_skin], bind_flags=0x001
Substantiated custom Buffer [Resource\Mods\Mikasa\Mikasa.ini\_IB_MyMod_skin_skin], bind_flags=0x002
Loading custom resource T:\Games\Attack on Titan 2 Final Battle\Mods\Mikasa\Tex_ps-t0.dds as DDS, bind_flags=0x008
Loading custom resource T:\Games\Attack on Titan 2 Final Battle\Mods\Mikasa\Tex_ps-t1.dds as DDS, bind_flags=0x008
Loading custom resource T:\Games\Attack on Titan 2 Final Battle\Mods\Mikasa\Tex_ps-t2.dds as DDS, bind_flags=0x008
Loading custom resource T:\Games\Attack on Titan 2 Final Battle\Mods\Mikasa\Tex_ps-t3.dds as DDS, bind_flags=0x008
vs 858208dd753444cc has cached ShaderRegex miss
ps 9c2c296bbe277e6d has cached ShaderRegex miss
vs 392e31a072597e27 has cached ShaderRegex miss
ps 28ca4be9cc9ae97f has cached ShaderRegex miss
vs 813026d753df2a1c has cached ShaderRegex miss
vs 6df9da62a04eea32 has cached ShaderRegex miss
vs 8358891caa754782 has cached ShaderRegex miss
vs 8bd825a9f3e57837 has cached ShaderRegex miss
ps 342a7df1d3807614 has cached ShaderRegex miss
vs b3b0f3001c33046a has cached ShaderRegex miss
ps 9ace3fd11164fe01 has cached ShaderRegex miss
vs a68b327bbc9d61e2 has cached ShaderRegex miss
ps f1eb4a4c65ed342e has cached ShaderRegex miss
cs cf8350112055f27c has cached ShaderRegex miss
cs 8c6a06f284be8a52 has cached ShaderRegex miss
ps 5e67cf9d8f543409 has cached ShaderRegex miss
vs 0d754b2b558501ac has cached ShaderRegex miss
ps be5bf1ee08696f7a has cached ShaderRegex miss
cs b3601d369d6fa882 has cached ShaderRegex miss
cs ae09c155f0802c84 has cached ShaderRegex miss
vs 78640d3cc7c42e55 has cached ShaderRegex miss
ps b51ed8a448ded8b3 has cached ShaderRegex miss
vs 78640d3cc7c42e55 has cached ShaderRegex miss
ps de81044d7530905c has cached ShaderRegex miss
vs 78640d3cc7c42e55 has cached ShaderRegex miss
ps 2a12fea9dad88e48 has cached ShaderRegex miss
ps ee938e3a508e54bc has cached ShaderRegex miss
ps ad8239003090d980 has cached ShaderRegex miss
vs 78640d3cc7c42e55 has cached ShaderRegex miss
ps 1ba16667a42de84d has cached ShaderRegex miss
vs 78640d3cc7c42e55 has cached ShaderRegex miss
ps 79b5c2092f06d04f has cached ShaderRegex miss
ps ffa7099cb67db2d0 has cached ShaderRegex miss
vs 78640d3cc7c42e55 has cached ShaderRegex miss
ps f4efce2e940d8e06 has cached ShaderRegex miss
vs d3b49ed91813c190 has cached ShaderRegex miss
ps 200944edc2b99b78 has cached ShaderRegex miss
vs d3b49ed91813c190 has cached ShaderRegex miss
ps 200944edc2b99b78 has cached ShaderRegex miss
vs 4f4f22a24e6031b3 has cached ShaderRegex miss
ps d77a53adb61a7cde has cached ShaderRegex miss
vs 8ab9fd7d252ddd2b has cached ShaderRegex miss
vs 231718a107656386 has cached ShaderRegex miss
ps 83114c83faebfedd has cached ShaderRegex miss
vs 60cea03b5b39fd08 has cached ShaderRegex miss
ps 54ad7c6067711bf4 has cached ShaderRegex miss
cs 55e43734c9c33969 has cached ShaderRegex miss
cs 638914e064b7d3e7 has cached ShaderRegex miss
cs 69cd87ac6a8884cf has cached ShaderRegex miss
cs 825bead5b59c5035 has cached ShaderRegex miss
cs 034bd9d78b4fafbf has cached ShaderRegex miss
cs f0d97ae5552e318f has cached ShaderRegex miss
cs 6412c736977a4355 has cached ShaderRegex miss
cs 7f9a99da7d6b6b29 has cached ShaderRegex miss
ps 8f4f9b7c20feb42a has cached ShaderRegex miss
cs 8532b1b149599ead has cached ShaderRegex miss
cs 7a2f9e6e7144f97e has cached ShaderRegex miss
cs df994f317dec2291 has cached ShaderRegex miss
cs 5eeda7bf965a658a has cached ShaderRegex miss
cs aceef3d1402cb1ad has cached ShaderRegex miss
cs 1806f92845084123 has cached ShaderRegex miss
cs 4abad4913144a239 has cached ShaderRegex miss
cs 3a4418aa347cd68e has cached ShaderRegex miss
cs 3a4418aa347cd68e has cached ShaderRegex miss
cs 3a4418aa347cd68e has cached ShaderRegex miss
cs fc6e3ae0d72f33e5 has cached ShaderRegex miss
cs d784783846da9b19 has cached ShaderRegex miss
cs 651fbaef57ccbe45 has cached ShaderRegex miss
cs 8b22bd24fbc5cb55 has cached ShaderRegex miss
cs e970c530847f9901 has cached ShaderRegex miss
cs 19583deea7bbe162 has cached ShaderRegex miss
vs 0efd4933cc946633 has cached ShaderRegex miss
ps 83d2a313ede520e5 has cached ShaderRegex miss
cs 1b5e99c54719d395 has cached ShaderRegex miss
cs 8d93caa8cf53bc8c has cached ShaderRegex miss
cs 1b5e99c54719d395 has cached ShaderRegex miss
cs 8d93caa8cf53bc8c has cached ShaderRegex miss
cs 1b5e99c54719d395 has cached ShaderRegex miss
cs 8d93caa8cf53bc8c has cached ShaderRegex miss
cs 2144b000602d8f23 has cached ShaderRegex miss
ps 60423757e88ed908 has cached ShaderRegex miss
vs b040a8c9efa807d5 has cached ShaderRegex miss
ps 4c0b52ccfbf23400 has cached ShaderRegex miss
vs 60cea03b5b39fd08 has cached ShaderRegex miss
ps 37d667f2a33b5793 has cached ShaderRegex miss
vs 926d2d761a406147 has cached ShaderRegex miss
ps c2f20f1dd76d51af has cached ShaderRegex miss
Loading custom resource T:\Games\Attack on Titan 2 Final Battle\ShaderFixes\LiberationSans-Bold.dds as DDS, bind_flags=0x008
Substantiated custom StructuredBuffer [Resource\ShaderFixes\help.ini\HelpCS2GS], bind_flags=0x088
> reloading *_replace.txt fixes from ShaderFixes
> successfully reloaded shaders from ShaderFixes
HackerDevice::GetHackerContext returns 000001B1B750EB90
Reloading d3dx.ini (EXPERIMENTAL)...
[Logging]
  calls=1
  input=0
  debug=0
  unbuffered=0
  force_cpu_affinity=0
  debug_locks=0
[Include]
  include_recursive=Mods
    Searching "T:\Games\Attack on Titan 2 Final Battle\Mods\*"
    Processing "T:\Games\Attack on Titan 2 Final Battle\Mods\dump.ini"
    Searching "T:\Games\Attack on Titan 2 Final Battle\Mods\Mikasa\*"
    Processing "T:\Games\Attack on Titan 2 Final Battle\Mods\Mikasa\Mikasa.ini"
    Searching "T:\Games\Attack on Titan 2 Final Battle\Mods\new\*"
    Processing "T:\Games\Attack on Titan 2 Final Battle\Mods\new\New.ini"
    Searching "T:\Games\Attack on Titan 2 Final Battle\Mods\test\*"
    Processing "T:\Games\Attack on Titan 2 Final Battle\Mods\test\skin.ini"
  exclude_recursive=DISABLED*
  exclude_recursive=desktop.ini
  include=ShaderFixes\auto_convergence.ini
  include=ShaderFixes\help.ini
[System]
  load_library_redirect=2
  allow_check_interface=1
  allow_create_device=2
  allow_platform_update=1
  check_foreground_window=1
[Device]
  upscaling=0
  full_screen=0
  force_stereo=0
  get_resolution_from=swap_chain
  hide_cursor=0
[Stereo]
  automatic_mode=0
  create_profile=0
  force_no_nvapi=0
[Rendering]
  shader_hash=3dmigoto
  texture_hash=1
  override_directory=ShaderFixes
  cache_directory=ShaderCache
  cache_shaders=1
  rasterizer_disable_scissor=0
  track_texture_updates=2
  assemble_signature_comments=1
  disassemble_undecipherable_custom_data=0
  patch_assembly_cb_offsets=0
  export_fixed=0
  export_shaders=0
  export_hlsl=0
  export_binary=0
  dump_usage=0
  stereo_params=125
  ini_params=120
  fix_sv_position=0
[Hunting]
  hunting=2
  reload_config=no_modifiers VK_F10
  wipe_user_config=ctrl alt no_shift VK_F10
  monitor_performance=ctrl no_shift no_alt F9
  freeze_performance_monitor=no_ctrl shift no_alt F9
  monitor_performance_interval=1.000000
  take_screenshot=no_modifiers VK_SNAPSHOT
  toggle_hunting=no_modifiers NO_VK_DECIMAL VK_NUMPAD0
  repeat_rate=8
  marking_mode=skip
  next_marking_mode=no_modifiers VK_DECIMAL VK_NUMPAD0
  marking_actions=clipboard stereo_snapshot snapshot_if_pink
  next_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD2
  previous_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD1
  mark_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD3
  next_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_MULTIPLY
  previous_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_DIVIDE
  mark_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_SUBTRACT
  next_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD8
  previous_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD7
  mark_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD9
  next_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD5
  previous_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD4
  mark_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD6
  next_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD2
  previous_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD1
  mark_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD3
  next_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD5
  previous_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD4
  mark_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD6
  next_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD8
  previous_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD7
  mark_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD9
  next_hullshader=no_modifiers VK_DECIMAL VK_MULTIPLY
  previous_hullshader=no_modifiers VK_DECIMAL VK_DIVIDE
  mark_hullshader=no_modifiers VK_DECIMAL VK_SUBTRACT
  done_hunting=NO_MODIFIERS NO_VK_DECIMAL VK_ADD
  reload_fixes=no_modifiers VK_F10
  show_original=no_modifiers VK_F9
  analyse_frame=no_modifiers VK_F8
  verbose_overlay=1
[Resource\Mods\Mikasa\Mikasa.ini\_IB_MyMod_skin_skin]
  filename=body.ib
  type=Buffer
  format=R16_UINT
[Resource\Mods\Mikasa\Mikasa.ini\_Texture_MyMod_skin_ps-t0]
  filename=000123.0-[commandlistn2dump]-ps-t0.dds
[Resource\Mods\Mikasa\Mikasa.ini\_Texture_MyMod_skin_ps-t1]
  filename=000115.1-[commandlistn2dump]-ps-t1.dds
[Resource\Mods\Mikasa\Mikasa.ini\_Texture_MyMod_skin_ps-t2]
  filename=000115.2-[commandlistn2dump]-ps-t2.dds
[Resource\Mods\Mikasa\Mikasa.ini\_Texture_MyMod_skin_ps-t3]
  filename=000115.3-[commandlistn2dump]-ps-t3.dds
[Resource\Mods\Mikasa\Mikasa.ini\_Texture_MyMod_skin_skin_ps-t0]
  filename=Tex_ps-t0.dds
[Resource\Mods\Mikasa\Mikasa.ini\_Texture_MyMod_skin_skin_ps-t1]
  filename=Tex_ps-t1.dds
[Resource\Mods\Mikasa\Mikasa.ini\_Texture_MyMod_skin_skin_ps-t2]
  filename=Tex_ps-t2.dds
[Resource\Mods\Mikasa\Mikasa.ini\_Texture_MyMod_skin_skin_ps-t3]
  filename=Tex_ps-t3.dds
[Resource\Mods\Mikasa\Mikasa.ini\_VB_MyMod_skin_skin]
  filename=body.vb
  type=Buffer
  stride=68
[Resource\Mods\new\New.ini\_IB_Body]
  filename=BodyTop.ib
  type=Buffer
  format=R16_UINT
[Resource\Mods\new\New.ini\_IB_Bottom]
  filename=Bottom.ib
  type=Buffer
  format=R16_UINT
[Resource\Mods\new\New.ini\_IB_Hands]
  filename=Hands.ib
  type=Buffer
  format=R16_UINT
[Resource\Mods\new\New.ini\_Texture_Bottom_ps-t0]
  filename=Bottom-ps-t0=16379086.dds
[Resource\Mods\new\New.ini\_Texture_Bottom_ps-t1]
  filename=Bottom-ps-t1=2c8075d8.dds
[Resource\Mods\new\New.ini\_Texture_Bottom_ps-t2]
  filename=Bottom-ps-t2=3444913f.dds
[Resource\Mods\new\New.ini\_Texture_Bottom_ps-t3]
  filename=Bottom-ps-t3=c41f9487.dds
[Resource\Mods\new\New.ini\_Texture_MyMod_skin_skin_ps-t0]
  filename=Uskin_ps-t0.dds
[Resource\Mods\new\New.ini\_Texture_MyMod_skin_skin_ps-t1]
  filename=Uskin_ps-t1.dds
[Resource\Mods\new\New.ini\_Texture_MyMod_skin_skin_ps-t2]
  filename=Uskin_ps-t2.dds
[Resource\Mods\new\New.ini\_Texture_MyMod_skin_skin_ps-t3]
  filename=Uskin_ps-t3.dds
[Resource\Mods\new\New.ini\_VB_Body]
  filename=BodyTop.vb
  type=Buffer
  stride=68
[Resource\Mods\new\New.ini\_VB_Bottom]
  filename=Bottom.vb
  type=Buffer
  stride=68
[Resource\Mods\new\New.ini\_VB_Hands]
  filename=Hands.vb
  type=Buffer
  stride=68
[Resource\Mods\test\skin.ini\_IB_MyMod_skin_skin]
  filename=body.ib
  type=Buffer
  format=R16_UINT
[Resource\Mods\test\skin.ini\_Texture_MyMod_skin_ps-t0]
  filename=000115.0-[commandlistn2dump]-ps-t0.dds
[Resource\Mods\test\skin.ini\_Texture_MyMod_skin_ps-t1]
  filename=000115.1-[commandlistn2dump]-ps-t1.dds
[Resource\Mods\test\skin.ini\_Texture_MyMod_skin_ps-t2]
  filename=000115.2-[commandlistn2dump]-ps-t2.dds
[Resource\Mods\test\skin.ini\_Texture_MyMod_skin_ps-t3]
  filename=000115.3-[commandlistn2dump]-ps-t3.dds
[Resource\Mods\test\skin.ini\_Texture_MyMod_skin_skin_ps-t0]
  filename=Tex_ps-t0.dds
[Resource\Mods\test\skin.ini\_Texture_MyMod_skin_skin_ps-t1]
  filename=Tex_ps-t1.dds
[Resource\Mods\test\skin.ini\_Texture_MyMod_skin_skin_ps-t2]
  filename=Tex_ps-t2.dds
[Resource\Mods\test\skin.ini\_Texture_MyMod_skin_skin_ps-t3]
  filename=Tex_ps-t3.dds
[Resource\Mods\test\skin.ini\_VB_MyMod_skin_skin]
  filename=body.vb
  type=Buffer
  stride=68
[Resource\ShaderFixes\auto_convergence.ini\AutoConvergence]
  type=Buffer
  format=R32_FLOAT
  array=1
[Resource\ShaderFixes\auto_convergence.ini\AutoConvergenceDepthDownscale1]
  mode=stereo
  width=1
  height=1
[Resource\ShaderFixes\auto_convergence.ini\AutoConvergenceDepthDownscale128]
  mode=stereo
  format=R32_FLOAT
  width=128
  height=128
[Resource\ShaderFixes\auto_convergence.ini\AutoConvergenceDepthDownscale16]
  mode=stereo
  width=16
  height=16
[Resource\ShaderFixes\auto_convergence.ini\AutoConvergenceDepthDownscale2]
  mode=stereo
  width=2
  height=2
[Resource\ShaderFixes\auto_convergence.ini\AutoConvergenceDepthDownscale32]
  mode=stereo
  width=32
  height=32
[Resource\ShaderFixes\auto_convergence.ini\AutoConvergenceDepthDownscale4]
  mode=stereo
  width=4
  height=4
[Resource\ShaderFixes\auto_convergence.ini\AutoConvergenceDepthDownscale64]
  mode=stereo
  width=64
  height=64
[Resource\ShaderFixes\auto_convergence.ini\AutoConvergenceDepthDownscale8]
  mode=stereo
  width=8
  height=8
[Resource\ShaderFixes\auto_convergence.ini\AutoConvergenceFont]
  filename=ShaderFixes\LiberationSans-Bold.dds
[Resource\ShaderFixes\auto_convergence.ini\AutoConvergenceState]
  type=RWStructuredBuffer
  data=R32_FLOAT  0 0 0 0  0  0x7fc00000  0 0
[Resource\ShaderFixes\auto_convergence.ini\DepthBuffer]
[Resource\ShaderFixes\help.ini\Font]
  filename=LiberationSans-Bold.dds
[Resource\ShaderFixes\help.ini\Help]
[Resource\ShaderFixes\help.ini\HelpCS2GS]
  type=StructuredBuffer
  array=4096
  stride=16
[Resource\ShaderFixes\help.ini\HelpFull]
  filename=help.txt
  type=buffer
  format=R8_UINT
[Resource\ShaderFixes\help.ini\HelpShort]
  filename=help_short.txt
  type=buffer
  format=R8_UINT
[Resource\ShaderFixes\help.ini\Notification]
[Resource\ShaderFixes\help.ini\NotificationCS2GS]
  type=StructuredBuffer
  array=4096
  stride=16
[Resource\ShaderFixes\help.ini\NotificationParams]
  type=StructuredBuffer
  array=1
  data=R32_FLOAT  -1.00 -1.0 +1 -1.0   0.25 1 0.25 1   0 0 0 0.75   0.00 0.00   1 3   0   1.0
[Resource\ShaderFixes\help.ini\Params]
[Resource\ShaderFixes\help.ini\ParamsFull]
  type=StructuredBuffer
  array=1
  data=R32_FLOAT  -0.8 0.9 0.8 -1   1 0.7 0.15 1   0 0 0 0.75   0.01 0.01   1 1   0   1.0
[Resource\ShaderFixes\help.ini\ParamsShort]
  type=StructuredBuffer
  array=1
  data=R32_FLOAT  -0.93 -0.9 +1 -0.9   1 0.7 0.15 1   0 0 0 0.75   0.01 0.01   1 3   1   1.0
[Resource_gGlobalParam]
[ResourceBakIB]
[ResourceBakVB]
[ResourceFALogOnly]
  type=Buffer
  data="Frame Analysis Profile: Log file only"
[ResourceFANG]
  type=Buffer
  data="Frame Analysis Profile: Listed Shaders"
[ResourceFAUI]
  type=Buffer
  data="Frame Analysis Profile: UI"
[ResourceN2Logo]
  filename=nioh2.dds
[ResourceNioh2ModsDisabled]
  type=Buffer
  data="Nioh 2 Mods Disabled"
[ResourceNioh2ModsEnabled]
  type=Buffer
  data="Nioh 2 Mods Enabled"
[ResourceShadowsOff]
  type=Buffer
  data="Shadows: Off"
[ResourceShadowsOn]
  type=Buffer
  data="Shadows: On"
[ResourceShadowsOrig]
  type=Buffer
  data="Shadows: Original"
[Constants]
  global $mods=1.000000
  global $shadow_mode=1.000000
  global $dump_listed_shaders=1.000000
  global $dump_ui=0.000000
  global $dump_modded_meshes=0.000000
  global $hud_visible=1.000000
  global $shader_type
  global $\shaderfixes\auto_convergence.ini\auto_convergence_enabled=1.000000
  global $\shaderfixes\auto_convergence.ini\min_convergence=0.500000
  global $\shaderfixes\auto_convergence.ini\max_convergence_soft=4.000000
  global $\shaderfixes\auto_convergence.ini\max_convergence_hard=20.000000
  global $\shaderfixes\auto_convergence.ini\popout_bias=0.000000
  global $\shaderfixes\auto_convergence.ini\slow_convergence_rate=0.500000
  global $\shaderfixes\auto_convergence.ini\slow_convergence_threshold_near=0.000000
  global $\shaderfixes\auto_convergence.ini\slow_convergence_threshold_far=0.100000
  global $\shaderfixes\auto_convergence.ini\instant_convergence_threshold=2.000000
  global $\shaderfixes\auto_convergence.ini\anti_judder_threshold=0.100000
  global $\shaderfixes\auto_convergence.ini\auto_convergence_hud_enabled=1.000000
  global $\shaderfixes\auto_convergence.ini\auto_convergence_hud_timeout=2.000000
  global $\shaderfixes\auto_convergence.ini\warn_no_z_buffer=0.000000
  global $\shaderfixes\auto_convergence.ini\suppress=0.000000
  global $\shaderfixes\auto_convergence.ini\prev_auto_convergence_enabled
  global $\shaderfixes\auto_convergence.ini\prev_suppress
  global $\shaderfixes\auto_convergence.ini\prev_convergence
  global $\shaderfixes\auto_convergence.ini\prev_stereo_active
  global $\shaderfixes\auto_convergence.ini\prev_time
  global $\shaderfixes\auto_convergence.ini\notification_timeout
  global $\shaderfixes\auto_convergence.ini\user_convergence_delta
  global $\shaderfixes\auto_convergence.ini\instant_convergence_timeout
  global $\shaderfixes\help.ini\last_window_width
  global $\shaderfixes\help.ini\last_window_height
  global $\shaderfixes\help.ini\notification_timeout
  post run = commandlistshadowsmsg
  x = 0.7
  resourcehelp = ref resourcehelpshort
  resourceparams = ref resourceparamsshort
[Key\ShaderFixes\auto_convergence.ini\ Toggle Auto Convergence]
  type=cycle
  Cycle 1: $\shaderfixes\auto_convergence.ini\auto_convergence_enabled=0 run=CommandListShowAutoConvergenceHUD
  Cycle 2: $\shaderfixes\auto_convergence.ini\auto_convergence_enabled=1 run=CommandListShowAutoConvergenceHUD
  Key=~
[Key\ShaderFixes\help.ini\Help]
  type=toggle
  run=CommandListHelp
  Key=no_modifiers F1
[KeyFrameAnalysisProfile]
  type=cycle
  Cycle 1: $dump_modded_meshes=0 $dump_ui=0 $dump_listed_shaders=1 condition=hunting == 1 run=CommandListFANG
  Cycle 2: $dump_modded_meshes=0 $dump_ui=1 $dump_listed_shaders=0 condition=hunting == 1 run=CommandListFAUI
  Cycle 3: $dump_modded_meshes=1 $dump_ui=0 $dump_listed_shaders=0 condition=hunting == 1 run=CommandListFALogOnly
  Key=Ctrl F8
[KeyShadows]
  type=cycle
  Cycle 1: $shadow_mode=0 run=CommandListShadowsOrig
  Cycle 2: $shadow_mode=2 run=CommandListShadowsOff
  Cycle 3: $shadow_mode=1 run=CommandListShadowsOn
  Key=shift F2
[KeyToggleHUD]
  type=toggle
  $hud_visible=0.000000
  Key=XBUTTON1
[KeyToggleMods]
  type=cycle
  Cycle 1: $mods=0 run=CommandListToggleMods
  Cycle 2: $mods=1 run=CommandListToggleMods
  Key=no_modifiers F2
[presetburst]
  convergence=1.200000
  $hud_visible=1.000000
  $\ShaderFixes\auto_convergence.ini\suppress=1.000000
[customshader\shaderfixes\auto_convergence.ini\autoconvergenceinitialdownscale]
  ps=ShaderFixes/downscale_coarse.hlsl
    Loaded cached shader: T:\Games\Attack on Titan 2 Final Battle\ShaderFixes/downscale_coarse.ps_5_0.8000.bin
  draw = 4, 0
[builtincustomshaderdisablescissorclipping]
  scissor_enable=0
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincustomshaderenablescissorclipping]
  scissor_enable=1
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[customshader\shaderfixes\auto_convergence.ini\autoconvergence]
  vs=ShaderFixes/full_screen.hlsl
    Loaded cached shader: T:\Games\Attack on Titan 2 Final Battle\ShaderFixes/full_screen.vs_5_0.8000.bin
  ps=ShaderFixes/auto_convergence.hlsl
    Loaded cached shader: T:\Games\Attack on Titan 2 Final Battle\ShaderFixes/auto_convergence.ps_5_0.8000.bin
  blend=disable
  cull=none
  topology=triangle_strip
  run = builtincommandlistunbindallrendertargets
  resourceautoconvergencedepthdownscale128 = copy_desc resourcedepthbuffer
  o0 = set_viewport resourceautoconvergencedepthdownscale128
  ps-t110 = resourcedepthbuffer
  run = customshaderautoconvergenceinitialdownscale
  run = customshaderautoconvergenceintermediatedownscale
  ps-cb13 = resource_gglobalparam
  post ps-cb13 = null
  o0 = resourceautoconvergence
  ps-u1 = resourceautoconvergencestate
  ps-t110 = stereo2mono resourceautoconvergencedepthdownscale1
  draw = 4, 0
  post ps-t100 = null
  post convergence = resourceautoconvergence
[customshader\shaderfixes\auto_convergence.ini\autoconvergencehud]
  vs=ShaderFixes/auto_convergence_hud.hlsl
    Loaded cached shader: T:\Games\Attack on Titan 2 Final Battle\ShaderFixes/auto_convergence_hud.vs_5_0.8000.bin
  gs=ShaderFixes/auto_convergence_hud.hlsl
    Loaded cached shader: T:\Games\Attack on Titan 2 Final Battle\ShaderFixes/auto_convergence_hud.gs_5_0.8000.bin
  ps=ShaderFixes/auto_convergence_hud.hlsl
    Loaded cached shader: T:\Games\Attack on Titan 2 Final Battle\ShaderFixes/auto_convergence_hud.ps_5_0.8000.bin
  blend=add one inv_src_alpha
  cull=none
  depth_clip_enable=0
  topology=point_list
  run = commandlistunbindallrendertargets
  o0 = set_viewport no_view_cache bb
  gs-t113 = resourceautoconvergencestate
  post gs-t113 = null
  gs-t100 = resourceautoconvergencefont
  ps-t100 = resourceautoconvergencefont
  post gs-t100 = null
  post ps-t100 = null
  draw = 1, 0
[customshader\shaderfixes\auto_convergence.ini\autoconvergenceintermediatedownscale]
  ps=ShaderFixes/downscale_mono_half_max.hlsl
    Loaded cached shader: T:\Games\Attack on Titan 2 Final Battle\ShaderFixes/downscale_mono_half_max.ps_5_0.8000.bin
  resourceautoconvergencedepthdownscale64 = copy_desc resourceautoconvergencedepthdownscale128
  o0 = set_viewport resourceautoconvergencedepthdownscale64
  ps-t110 = resourceautoconvergencedepthdownscale128
  draw = 4, 0
  resourceautoconvergencedepthdownscale32 = copy_desc resourceautoconvergencedepthdownscale128
  o0 = set_viewport resourceautoconvergencedepthdownscale32
  ps-t110 = resourceautoconvergencedepthdownscale64
  draw = 4, 0
  resourceautoconvergencedepthdownscale16 = copy_desc resourceautoconvergencedepthdownscale128
  o0 = set_viewport resourceautoconvergencedepthdownscale16
  ps-t110 = resourceautoconvergencedepthdownscale32
  draw = 4, 0
  resourceautoconvergencedepthdownscale8 = copy_desc resourceautoconvergencedepthdownscale128
  o0 = set_viewport resourceautoconvergencedepthdownscale8
  ps-t110 = resourceautoconvergencedepthdownscale16
  draw = 4, 0
  resourceautoconvergencedepthdownscale4 = copy_desc resourceautoconvergencedepthdownscale128
  o0 = set_viewport resourceautoconvergencedepthdownscale4
  ps-t110 = resourceautoconvergencedepthdownscale8
  draw = 4, 0
  resourceautoconvergencedepthdownscale2 = copy_desc resourceautoconvergencedepthdownscale128
  o0 = set_viewport resourceautoconvergencedepthdownscale2
  ps-t110 = resourceautoconvergencedepthdownscale4
  draw = 4, 0
  resourceautoconvergencedepthdownscale1 = copy_desc resourceautoconvergencedepthdownscale128
  o0 = set_viewport resourceautoconvergencedepthdownscale1
  ps-t110 = resourceautoconvergencedepthdownscale2
  draw = 4, 0
[customshader\shaderfixes\help.ini\rendertext]
  vs=help.hlsl
    Loaded cached shader: T:\Games\Attack on Titan 2 Final Battle\ShaderFixes\help.vs_5_0.8000.bin
  gs=help.hlsl
    Loaded cached shader: T:\Games\Attack on Titan 2 Final Battle\ShaderFixes\help.gs_5_0.8000.bin
  ps=help.hlsl
    Loaded cached shader: T:\Games\Attack on Titan 2 Final Battle\ShaderFixes\help.ps_5_0.8000.bin
  blend=add one inv_src_alpha
  cull=none
  depth_clip_enable=0
  topology=point_list
  run = commandlistunbindallrendertargets
  o0 = set_viewport no_view_cache bb
  gs-t100 = resourcefont
  ps-t100 = resourcefont
  post gs-t100 = null
  post ps-t100 = null
  draw = 4096, 0
[customshader\shaderfixes\help.ini\formattext]
  cs=help.hlsl
    Loaded cached shader: T:\Games\Attack on Titan 2 Final Battle\ShaderFixes\help.cs_5_0.8000.bin
  local $bak_x = x
  local $bak_y = y
  x = window_width
  y = window_height
  cs-t100 = resourcefont
  if resourcehelp !== null
  cs-t113 = resourcehelp
  cs-t114 = resourceparams
  clear = resourcehelpcs2gs
  cs-u0 = resourcehelpcs2gs
  dispatch = 1, 1, 1
  endif
  if resourcenotification !== null
  cs-t113 = resourcenotification
  cs-t114 = resourcenotificationparams
  clear = resourcenotificationcs2gs
  cs-u0 = resourcenotificationcs2gs
  dispatch = 1, 1, 1
  endif
  cs-u0 = null
  cs-t100 = null
  cs-t113 = null
  cs-t114 = null
  x = $bak_x
  y = $bak_y
[commandlisthud]
  if $dump_ui
  dump = deferred_ctx_accurate share_dupes ps-t0 mono dds
  dump = deferred_ctx_accurate share_dupes ps-t1 mono dds
  dump = deferred_ctx_accurate share_dupes ps-t2 mono dds
  dump = deferred_ctx_accurate share_dupes ps-t3 mono dds
  endif
  if !$hud_visible
  handling = skip
  endif
[builtincommandlistunbindallrendertargets]
  o0 = null
  o1 = null
  o2 = null
  o3 = null
  o4 = null
  o5 = null
  o6 = null
  o7 = null
  od = null
[commandlistfaui]
  resource\shaderfixes\help.ini\notification = ref resourcefaui
  run = customshader\shaderfixes\help.ini\formattext
  $\shaderfixes\help.ini\notification_timeout = time + 2.0
[commandlistfalogonly]
  resource\shaderfixes\help.ini\notification = ref resourcefalogonly
  run = customshader\shaderfixes\help.ini\formattext
  $\shaderfixes\help.ini\notification_timeout = time + 2.0
[commandlist\shaderfixes\auto_convergence.ini\afterpresent]
  if stereo_active && $prev_stereo_active && !$suppress && !$prev_suppress
  $user_convergence_delta = convergence - $prev_convergence
  if $user_convergence_delta
  run = commandlistshowautoconvergencehud
  endif
  if $auto_convergence_enabled && $prev_auto_convergence_enabled
  if $user_convergence_delta
  if convergence > $max_convergence_hard
  $user_convergence_delta = $max_convergence_hard - $prev_convergence
  elif convergence < $min_convergence
  $user_convergence_delta = $min_convergence - $prev_convergence
  endif
  $popout_bias = $popout_bias + $user_convergence_delta / $prev_convergence / 4
  $instant_convergence_timeout = time + 0.1
  endif
  endif
  endif
[commandlist\shaderfixes\auto_convergence.ini\beforepresent]
  if stereo_active && !$suppress
  local $bak_x1 = x1
  local $bak_y1 = y1
  local $bak_z1 = z1
  local $bak_w1 = w1
  local $bak_x2 = x2
  local $bak_y2 = y2
  local $bak_z2 = z2
  local $bak_w2 = w2
  local $bak_x3 = x3
  local $bak_y3 = y3
  local $bak_z3 = z3
  local $bak_w3 = w3
  local $bak_x4 = x4
  local $bak_y4 = y4
  local $bak_z4 = z4
  x1 = $min_convergence
  y1 = $max_convergence_soft
  z1 = $max_convergence_hard
  w1 = $popout_bias
  x2 = $slow_convergence_rate
  y2 = $slow_convergence_threshold_near
  z2 = $slow_convergence_threshold_far
  if time < $instant_convergence_timeout
  w2 = 0
  w3 = 0
  else
  w2 = $instant_convergence_threshold
  w3 = $anti_judder_threshold
  endif
  x3 = time
  y3 = $prev_time
  z3 = $user_convergence_delta
  x4 = $prev_auto_convergence_enabled && !$prev_suppress && $prev_stereo_active
  y4 = $auto_convergence_enabled
  z4 = $warn_no_z_buffer && resourcedepthbuffer === null
  if $auto_convergence_enabled && resourcedepthbuffer !== null
  run = customshaderautoconvergence
  endif
  if ($auto_convergence_hud_enabled == 1 && time < $notification_timeout) || $auto_convergence_hud_enabled == 2 || z4
  run = customshaderautoconvergencehud
  endif
  $prev_time = x3
  x1 = $bak_x1
  y1 = $bak_y1
  z1 = $bak_z1
  w1 = $bak_w1
  x2 = $bak_x2
  y2 = $bak_y2
  z2 = $bak_z2
  w2 = $bak_w2
  x3 = $bak_x3
  y3 = $bak_y3
  z3 = $bak_z3
  w3 = $bak_w3
  x4 = $bak_x4
  y4 = $bak_y4
  z4 = $bak_z4
  endif
  $prev_convergence = convergence
  $prev_stereo_active = stereo_active
  $prev_auto_convergence_enabled = $auto_convergence_enabled
  $prev_suppress = $suppress
[commandlist\shaderfixes\auto_convergence.ini\showautoconvergencehud]
  $notification_timeout = time + 2.0
[commandlist\shaderfixes\help.ini\help]
  pre resourcehelp = ref resourcehelpfull
  pre resourceparams = ref resourceparamsfull
  pre run = customshaderformattext
  pre resourcehelpshort = null
  post resourcehelp = null
[commandlistfang]
  resource\shaderfixes\help.ini\notification = ref resourcefang
  run = customshader\shaderfixes\help.ini\formattext
  $\shaderfixes\help.ini\notification_timeout = time + 2.0
[commandlistn2dump]
  if $dump_listed_shaders
  dump = deferred_ctx_accurate share_dupes ps-t0 mono dds
  dump = deferred_ctx_accurate share_dupes ps-t1 mono dds
  dump = deferred_ctx_accurate share_dupes ps-t2 mono dds
  dump = deferred_ctx_accurate share_dupes ps-t3 mono dds
  analyse_options = deferred_ctx_accurate share_dupes dump_vb txt buf
  dump = deferred_ctx_accurate vs-cb2 txt buf
  dump = deferred_ctx_accurate ps-cb2 txt buf
  endif
[commandlistn2general]
  if $mods && (!frame_analysis || $dump_modded_meshes)
  checktextureoverride = ps-t0
  checktextureoverride = ps-t1
  checktextureoverride = ps-t2
  checktextureoverride = ps-t3
  resourcebakvb = ref vb0
  resourcebakib = ref ib
  checktextureoverride = vb0
  checktextureoverride = ib
  vb0 = ref resourcebakvb
  ib = ref resourcebakib
  endif
[commandlistn2environment]
  if $mods
  resourcebakvb = ref vb0
  resourcebakib = ref ib
  checktextureoverride = vb0
  checktextureoverride = ib
  checktextureoverride = ps-t0
  checktextureoverride = ps-t1
  vb0 = ref resourcebakvb
  ib = ref resourcebakib
  endif
[commandlistn2shadows]
  if $mods && $shadow_mode == 1
  resourcebakvb = ref vb0
  resourcebakib = ref ib
  checktextureoverride = vb0
  checktextureoverride = ib
  vb0 = ref resourcebakvb
  ib = ref resourcebakib
  endif
  if $shadow_mode == 2
  handling = skip
  endif
[commandlistn2ui]
  checktextureoverride = ps-t0
  checktextureoverride = ps-t1
  checktextureoverride = ps-t2
  checktextureoverride = ps-t3
[commandlistshadowsmsg]
  if $shadow_mode == 0
  run = commandlistshadowsorig
  elif $shadow_mode == 2
  run = commandlistshadowsoff
  endif
[commandlistshadowsoff]
  resource\shaderfixes\help.ini\notification = ref resourceshadowsoff
  run = customshader\shaderfixes\help.ini\formattext
  $\shaderfixes\help.ini\notification_timeout = time + 2.0
[commandlistshadowson]
  resource\shaderfixes\help.ini\notification = ref resourceshadowson
  run = customshader\shaderfixes\help.ini\formattext
  $\shaderfixes\help.ini\notification_timeout = time + 2.0
[commandlistshadowsorig]
  resource\shaderfixes\help.ini\notification = ref resourceshadowsorig
  run = customshader\shaderfixes\help.ini\formattext
  $\shaderfixes\help.ini\notification_timeout = time + 2.0
[commandlisttogglemods]
  if $mods
  resource\shaderfixes\help.ini\notification = ref resourcenioh2modsdisabled
  else
  resource\shaderfixes\help.ini\notification = ref resourcenioh2modsenabled
  endif
  run = customshader\shaderfixes\help.ini\formattext
  $\shaderfixes\help.ini\notification_timeout = time + 2.0
[commandlistunbindallrendertargets]
  run = builtincommandlistunbindallrendertargets
[ShaderOverride\Mods\dump.ini\Mod]
  Hash=1b9964da10bc1425
  run = commandlistn2dump
[ShaderOverride\Mods\Mikasa\Mikasa.ini\_MyMod_skin]
  Hash=d77a53adb61a7cde
  allow_duplicate_hash=overrule
  run = commandlistn2general
[ShaderOverride\Mods\Mikasa\Mikasa.ini\_MyMod_skin_0]
  Hash=1b9964da10bc1425
  allow_duplicate_hash=overrule
  run = commandlistn2general
[ShaderOverride\Mods\Mikasa\Mikasa.ini\_MyMod_skin_asx0]
  Hash=5262c5980eb524b1
  allow_duplicate_hash=overrule
  run = commandlistn2general
[ShaderOverride\Mods\new\New.ini\_MyMod_skin_0]
  Hash=1b9964da10bc1425
  allow_duplicate_hash=overrule
  run = commandlistn2general
[ShaderOverride\Mods\test\skin.ini\_MyMod_skin]
  Hash=d77a53adb61a7cde
  allow_duplicate_hash=overrule
  run = commandlistn2general
[ShaderOverride\Mods\test\skin.ini\_MyMod_skin_0]
  Hash=1b9964da10bc1425
  allow_duplicate_hash=overrule
  run = commandlistn2general
[ShaderOverride\Mods\test\skin.ini\_MyMod_skin_asx0]
  Hash=5262c5980eb524b1
  allow_duplicate_hash=overrule
  run = commandlistn2general
[ShaderOverrideHUD1]
  Hash=6b7204f6f93fc214
  run = commandlisthud
  run = commandlistn2ui
[ShaderOverrideHUD2]
  Hash=8be3ce1329f27b28
  run = commandlisthud
  run = commandlistn2ui
[ShaderOverrideHUD3]
  Hash=eb88954a4c2b6255
  run = commandlisthud
  run = commandlistn2ui
[ShaderOverrideHUD4]
  Hash=5e67cf9d8f543409
  run = commandlisthud
  run = commandlistn2ui
[ShaderOverrideHUD5]
  Hash=d4665d78e7e15360
  run = commandlisthud
  run = commandlistn2ui
[ShaderOverrideN2Shadow_1]
  Hash=b6deba985b33b2f9
  run = commandlistn2shadows
[ShaderOverrideN2Shadow_2]
  Hash=83114c83faebfedd
  run = commandlistn2shadows
[ShaderOverrideN2Shadow_3]
  Hash=4e5d6abfde2dc3a6
  run = commandlistn2shadows
[ShaderOverrideN2Shadow_4]
  Hash=c153883c41fba1ef
  run = commandlistn2shadows
[ShaderOverrideN2Shadow_5]
  Hash=006f69e7dabdada9
  run = commandlistn2shadows
[ShaderRegexLightingCS]
  shader_model=cs_5_0
  temps=stereo
  resource\shaderfixes\auto_convergence.ini\depthbuffer = ref cs-t0
  resource_gglobalparam = ref cs-cb0
[ShaderRegexLightingCS.InsertDeclarations]
  dcl_resource_texture2d (float,float,float,float) t125
[ShaderRegexLightingCS.Pattern]
  mul r2\.xyzw, r1\.zzzz, cb0\[19\]\.xyzw\n
  mad r2\.xyzw, r1\.yyyy, cb0\[18\]\.xyzw, r2\.xyzw\n
  mad r1\.xyzw, r1\.xxxx, cb0\[20\]\.xyzw, r2\.xyzw\n
  add r1\.xyzw, r1\.xyzw, cb0\[21\]\.xyzw\n
  div r1\.w, l\(1\.000000, 1\.000000, 1\.000000, 1\.000000\), r1\.w\n
  mul r2\.xyz, r1\.wwww, r1\.xyzx\n
--------- final pcre2 regex pattern used after ini parsing ---------
mul r2\.xyzw, r1\.zzzz, cb0\[19\]\.xyzw\nmad r2\.xyzw, r1\.yyyy, cb0\[18\]\.xyzw, r2\.xyzw\nmad r1\.xyzw, r1\.xxxx, cb0\[20\]\.xyzw, r2\.xyzw\nadd r1\.xyzw, r1\.xyzw, cb0\[21\]\.xyzw\ndiv r1\.w, l\(1\.000000, 1\.000000, 1\.000000, 1\.000000\), r1\.w\nmul r2\.xyz, r1\.wwww, r1\.xyzx\n
--------------------------------------------------------------------
[ShaderRegexLightingCS.Pattern.Replace]
  $0\n
  // View space correction for shadows:\n
  ld_indexable(texture2d)(float,float,float,float) $stereo.xyzw, l(0, 0, 0, 0), t125.xyzw\n
  add $stereo.w, r2.z, -$stereo.y\n
  mul $stereo.w, $stereo.w, $stereo.x\n
  mul $stereo.w, $stereo.w, cb0[18].x\n
  add r2.x, r2.x, -$stereo.w\n
  \n
  // Correction for reflections:\n
  div r1.xzy, r2.xyz, r1.wwww\n
--------- final pcre2 replace string used after ini parsing ---------
$0\n// View space correction for shadows:\nld_indexable(texture2d)(float,float,float,float) $stereo.xyzw, l(0, 0, 0, 0), t125.xyzw\nadd $stereo.w, r2.z, -$stereo.y\nmul $stereo.w, $stereo.w, $stereo.x\nmul $stereo.w, $stereo.w, cb0[18].x\nadd r2.x, r2.x, -$stereo.w\n\n// Correction for reflections:\ndiv r1.xzy, r2.xyz, r1.wwww\n
---------------------------------------------------------------------
[ShaderRegexMaterialReflections]
  shader_model=ps_4_0 ps_5_0
  temps=stereo eyepos
  ps-cb13 = resource_gglobalparam
[ShaderRegexMaterialReflections.InsertDeclarations]
  dcl_resource_texture2d (float,float,float,float) t125
  dcl_constantbuffer cb13[26], immediateIndexed
[ShaderRegexMaterialReflections.Pattern]
  (?P<before>
  \/\/   float4 gEyePosition;               \/\/ Offset:  192 Size:    16\n
  (.|\n)*
  \/\/ ps_default_cb                     cbuffer      NA          NA    2        1\n
  (.|\n)*
  )\n
  (?P<a>add r\d+\.[xyzw]{3}, r\d+\.[xyzw]{4}), -cb2\[12\]\.(?P<swiz>[xyz]{4}\n)
--------- final pcre2 regex pattern used after ini parsing ---------
(?P<before>\/\/   float4 gEyePosition;               \/\/ Offset:  192 Size:    16\n(.|\n)*\/\/ ps_default_cb                     cbuffer      NA          NA    2        1\n(.|\n)*)\n(?P<a>add r\d+\.[xyzw]{3}, r\d+\.[xyzw]{4}), -cb2\[12\]\.(?P<swiz>[xyz]{4}\n)
--------------------------------------------------------------------
[ShaderRegexMaterialReflections.Pattern.Replace]
  $before\n
  \n
  // Specular reflection fix:\n
  ld_indexable(texture2d)(float,float,float,float) ${stereo}.xyzw, l(0, 0, 0, 0), t125.xyzw\n
  mul $eyepos.w, -$stereo.x, $stereo.y\n
  mul $eyepos.w, $eyepos.w, cb13[18].x\n
  mad $eyepos.xyzw, -$eyepos.wwww, cb13[22].xyzw, cb2[12].xyzw\n
  \n
  $a, -$eyepos.$swiz\n
--------- final pcre2 replace string used after ini parsing ---------
$before\n\n// Specular reflection fix:\nld_indexable(texture2d)(float,float,float,float) ${stereo}.xyzw, l(0, 0, 0, 0), t125.xyzw\nmul $eyepos.w, -$stereo.x, $stereo.y\nmul $eyepos.w, $eyepos.w, cb13[18].x\nmad $eyepos.xyzw, -$eyepos.wwww, cb13[22].xyzw, cb2[12].xyzw\n\n$a, -$eyepos.$swiz\n
---------------------------------------------------------------------
ShaderRegex hash: 2b4a5e93
[TextureOverride\Mods\Mikasa\Mikasa.ini\_MyMod_skin]
  Hash=00000000690fa1c0
  ps-t0 = resource_texture_mymod_skin_ps-t0
  drawindexed = auto
[TextureOverride\Mods\Mikasa\Mikasa.ini\_MyMod_skin_skin]
  Hash=00000000f6fb3223
  match_first_index=27198
  handling = skip
  vb0 = resource_vb_mymod_skin_skin
  ib = resource_ib_mymod_skin_skin
  ps-t0 = resource_texture_mymod_skin_skin_ps-t0
  ps-t1 = resource_texture_mymod_skin_skin_ps-t1
  ps-t2 = resource_texture_mymod_skin_skin_ps-t2
  ps-t3 = resource_texture_mymod_skin_skin_ps-t3
  drawindexed = auto
[TextureOverride\Mods\new\New.ini\_Body]
  Hash=00000000d841119b
  match_first_index=0
  vb0 = resource_vb_body
  ib = resource_ib_body
  ps-t0 = resource_texture_mymod_skin_skin_ps-t0
  ps-t1 = resource_texture_mymod_skin_skin_ps-t1
  ps-t2 = resource_texture_mymod_skin_skin_ps-t2
  ps-t3 = resource_texture_mymod_skin_skin_ps-t3
  drawindexed = auto
[TextureOverride\Mods\new\New.ini\_Bottom]
  Hash=00000000d841119b
  match_first_index=0
  handling = skip
  vb0 = resource_vb_bottom
  ib = resource_ib_bottom
  ps-t0 = resource_texture_bottom_ps-t0
  ps-t1 = resource_texture_bottom_ps-t1
  ps-t2 = resource_texture_bottom_ps-t2
  ps-t3 = resource_texture_bottom_ps-t3
  drawindexed = auto
[TextureOverride\Mods\test\skin.ini\_MyMod_skin]
  Hash=00000000d1c04737
  ps-t0 = resource_texture_mymod_skin_ps-t0
  ps-t1 = resource_texture_mymod_skin_ps-t1
  ps-t3 = resource_texture_mymod_skin_ps-t3
  drawindexed = auto
[TextureOverride\Mods\test\skin.ini\_MyMod_skin_skin]
  Hash=000000003918aca0
  match_first_index=0
  handling = skip
  vb0 = resource_vb_mymod_skin_skin
  ib = resource_ib_mymod_skin_skin
  ps-t0 = resource_texture_mymod_skin_skin_ps-t0
  ps-t1 = resource_texture_mymod_skin_skin_ps-t1
  ps-t2 = resource_texture_mymod_skin_skin_ps-t2
  ps-t3 = resource_texture_mymod_skin_skin_ps-t3
  drawindexed = auto
[TextureOverrideN2Logo]
  Hash=00000000da3c7b63
  ps-t0 = resourcen2logo
[Present]
  dump = deferred_ctx_accurate bb jpg
  pre run = commandlistbeforepresent
  post run = commandlistafterpresent
  local $bak_x = x
  local $bak_y = y
  if resourcehelp !== null
  x = window_width
  y = window_height
  if window_width != $last_window_width || window_height != $last_window_height
  $last_window_width = window_width
  $last_window_height = window_height
  run = customshaderformattext
  endif
  gs-t112 = resourcehelpcs2gs
  gs-t113 = resourcehelp
  gs-t114 = resourceparams
  ps-t114 = resourceparams
  run = customshaderrendertext
  gs-t112 = null
  gs-t113 = null
  gs-t114 = null
  ps-t114 = null
  if resourcehelpshort !== null && time > 10.0
  resourcehelpshort = null
  resourcehelp = null
  endif
  endif
  if resourcenotification !== null
  x = window_width
  y = window_height
  if window_width != $last_window_width || window_height != $last_window_height
  $last_window_width = window_width
  $last_window_height = window_height
  run = customshaderformattext
  endif
  gs-t112 = resourcenotificationcs2gs
  gs-t113 = resourcenotification
  gs-t114 = resourcenotificationparams
  ps-t114 = resourcenotificationparams
  run = customshaderrendertext
  gs-t112 = null
  gs-t113 = null
  gs-t114 = null
  ps-t114 = null
  if time > $notification_timeout
  resourcenotification = null
  endif
  endif
  x = $bak_x
  y = $bak_y
[ClearRenderTargetView]
[ClearDepthStencilView]
[ClearUnorderedAccessViewUint]
[ClearUnorderedAccessViewFloat]
[Profile]
  StereoProfile (0x701eb457) = 1 (0x00000001)
  StereoFlagsDX10 (0x702442fc) = 0x00004008 (0x00004008)
  StereoConvergence (0x708db8c5) = 1.5 (0x3fc00000)
  Comments (0x704d456e) = "3D Vision fix by DarkStarSword"
  Compat (0x7051e5f5) = "0"
  StereoMemoEnabled (0x707f4b45) = 0 (0x00000000)

Optimising command lists...
Statically evaluated stereo_active as 0.000000
Statically evaluated convergence as 0.000000
Statically evaluated convergence as 0.000000
Statically evaluated convergence as 0.000000
Statically evaluated stereo_active as 0.000000
Statically evaluated convergence as 0.000000
Statically evaluated stereo_active as 0.000000
Optimised out post [customshader\shaderfixes\auto_convergence.ini\autoconvergence] run = builtincommandlistunbindallrendertargets
Optimised out post [customshader\shaderfixes\auto_convergence.ini\autoconvergence] convergence = resourceautoconvergence
Optimised out post [customshader\shaderfixes\help.ini\formattext] if resourcehelp !== null
Optimised out post [customshader\shaderfixes\help.ini\formattext] if resourcenotification !== null
Optimised out post [commandlisthud] if $dump_ui
Optimised out post [commandlisthud] if !$hud_visible
Optimised out post [commandlist\shaderfixes\auto_convergence.ini\afterpresent] run = commandlistshowautoconvergencehud
Optimised out post [commandlist\shaderfixes\auto_convergence.ini\afterpresent] elif convergence < $min_convergence
Optimised out post [commandlist\shaderfixes\auto_convergence.ini\beforepresent] if time < $instant_convergence_timeout
Optimised out post [commandlist\shaderfixes\auto_convergence.ini\beforepresent] if $auto_convergence_enabled && resourcedepthbuffer !== null
Optimised out post [commandlist\shaderfixes\auto_convergence.ini\beforepresent] if ($auto_convergence_hud_enabled == 1 && time < $notification_timeout) || $auto_convergence_hud_enabled == 2 || z4
Optimised out post [commandlistn2dump] if $dump_listed_shaders
Optimised out post [commandlistn2general] checktextureoverride = ps-t0
Optimised out post [commandlistn2general] checktextureoverride = ps-t1
Optimised out post [commandlistn2general] checktextureoverride = ps-t2
Optimised out post [commandlistn2general] checktextureoverride = ps-t3
Optimised out post [commandlistn2general] checktextureoverride = vb0
Optimised out post [commandlistn2general] checktextureoverride = ib
Optimised out post [commandlistn2environment] checktextureoverride = vb0
Optimised out post [commandlistn2environment] checktextureoverride = ib
Optimised out post [commandlistn2environment] checktextureoverride = ps-t0
Optimised out post [commandlistn2environment] checktextureoverride = ps-t1
Optimised out post [commandlistn2shadows] if $shadow_mode == 2
Optimised out post [commandlistn2shadows] checktextureoverride = vb0
Optimised out post [commandlistn2shadows] checktextureoverride = ib
Optimised out post [commandlistn2ui] checktextureoverride = ps-t0
Optimised out post [commandlistn2ui] checktextureoverride = ps-t1
Optimised out post [commandlistn2ui] checktextureoverride = ps-t2
Optimised out post [commandlistn2ui] checktextureoverride = ps-t3
Optimised out post [commandlistshadowsmsg] run = commandlistshadowsorig
Optimised out post [commandlistshadowsmsg] run = commandlistshadowsoff
Optimised out post [commandlisttogglemods] if $mods
Optimised out post [commandlistunbindallrendertargets] run = builtincommandlistunbindallrendertargets
Optimised out post [ShaderOverride\Mods\dump.ini\Mod] run = commandlistn2dump
Optimised out post [ShaderOverrideHUD1] run = commandlisthud
Optimised out post [ShaderOverrideHUD1] run = commandlistn2ui
Optimised out post [ShaderOverrideHUD2] run = commandlisthud
Optimised out post [ShaderOverrideHUD2] run = commandlistn2ui
Optimised out post [ShaderOverrideHUD3] run = commandlisthud
Optimised out post [ShaderOverrideHUD3] run = commandlistn2ui
Optimised out post [ShaderOverrideHUD4] run = commandlisthud
Optimised out post [ShaderOverrideHUD4] run = commandlistn2ui
Optimised out post [ShaderOverrideHUD5] run = commandlisthud
Optimised out post [ShaderOverrideHUD5] run = commandlistn2ui
Optimised out post [Present] if window_width != $last_window_width || window_height != $last_window_height
Optimised out post [Present] if resourcehelpshort !== null && time > 10.0
Optimised out post [Present] if window_width != $last_window_width || window_height != $last_window_height
Optimised out post [Present] if time > $notification_timeout
Optimised out post [customshader\shaderfixes\auto_convergence.ini\autoconvergencehud] run = commandlistunbindallrendertargets
Optimised out post [customshader\shaderfixes\help.ini\rendertext] run = commandlistunbindallrendertargets
Optimised out post [commandlist\shaderfixes\auto_convergence.ini\afterpresent] if $user_convergence_delta
Optimised out post [commandlist\shaderfixes\auto_convergence.ini\afterpresent] if convergence > $max_convergence_hard
Optimised out post [commandlist\shaderfixes\auto_convergence.ini\beforepresent] if stereo_active && !$suppress
Optimised out post [commandlistn2general] if $mods && (!frame_analysis || $dump_modded_meshes)
Optimised out post [commandlistn2environment] if $mods
Optimised out post [commandlistn2shadows] if $mods && $shadow_mode == 1
Optimised out post [commandlistshadowsmsg] elif $shadow_mode == 2
Optimised out post [ShaderOverride\Mods\Mikasa\Mikasa.ini\_MyMod_skin_0] run = commandlistn2general
Optimised out post [ShaderOverride\Mods\new\New.ini\_MyMod_skin_0] run = commandlistn2general
Optimised out post [ShaderOverride\Mods\test\skin.ini\_MyMod_skin_0] run = commandlistn2general
Optimised out post [ShaderOverride\Mods\Mikasa\Mikasa.ini\_MyMod_skin] run = commandlistn2general
Optimised out post [ShaderOverride\Mods\test\skin.ini\_MyMod_skin] run = commandlistn2general
Optimised out post [ShaderOverride\Mods\Mikasa\Mikasa.ini\_MyMod_skin_asx0] run = commandlistn2general
Optimised out post [ShaderOverride\Mods\test\skin.ini\_MyMod_skin_asx0] run = commandlistn2general
Optimised out post [ShaderOverrideN2Shadow_1] run = commandlistn2shadows
Optimised out post [ShaderOverrideN2Shadow_2] run = commandlistn2shadows
Optimised out post [ShaderOverrideN2Shadow_3] run = commandlistn2shadows
Optimised out post [ShaderOverrideN2Shadow_4] run = commandlistn2shadows
Optimised out post [ShaderOverrideN2Shadow_5] run = commandlistn2shadows
Optimised out post [Present] if resourcehelp !== null
Optimised out post [Present] if resourcenotification !== null
Optimised out post [commandlist\shaderfixes\auto_convergence.ini\afterpresent] if $user_convergence_delta
Optimised out post [commandlistshadowsmsg] if $shadow_mode == 0
Optimised out post [commandlist\shaderfixes\auto_convergence.ini\afterpresent] if $auto_convergence_enabled && $prev_auto_convergence_enabled
Optimised out post [commandlist\shaderfixes\auto_convergence.ini\afterpresent] if stereo_active && $prev_stereo_active && !$suppress && !$prev_suppress
Command List Optimiser finished after 0ms
Substantiated custom Buffer [Resource\ShaderFixes\help.ini\HelpShort], bind_flags=0x008
Substantiated custom StructuredBuffer [Resource\ShaderFixes\help.ini\ParamsShort], bind_flags=0x008
> d3dx.ini reloaded
vs 12ce8e5b2252b10d has cached ShaderRegex miss
ps 5262c5980eb524b1 has cached ShaderRegex miss
vs e02b0a86d71dff18 has cached ShaderRegex miss
vs 98551dc8c057c93c has cached ShaderRegex miss
Loading custom resource T:\Games\Attack on Titan 2 Final Battle\Mods\Mikasa\000123.0-[commandlistn2dump]-ps-t0.dds as DDS, bind_flags=0x008
Substantiated custom Buffer [Resource\Mods\Mikasa\Mikasa.ini\_VB_MyMod_skin_skin], bind_flags=0x001
Substantiated custom Buffer [Resource\Mods\Mikasa\Mikasa.ini\_IB_MyMod_skin_skin], bind_flags=0x002
Loading custom resource T:\Games\Attack on Titan 2 Final Battle\Mods\Mikasa\Tex_ps-t0.dds as DDS, bind_flags=0x008
Loading custom resource T:\Games\Attack on Titan 2 Final Battle\Mods\Mikasa\Tex_ps-t1.dds as DDS, bind_flags=0x008
Loading custom resource T:\Games\Attack on Titan 2 Final Battle\Mods\Mikasa\Tex_ps-t2.dds as DDS, bind_flags=0x008
Loading custom resource T:\Games\Attack on Titan 2 Final Battle\Mods\Mikasa\Tex_ps-t3.dds as DDS, bind_flags=0x008
vs 858208dd753444cc has cached ShaderRegex miss
ps 9c2c296bbe277e6d has cached ShaderRegex miss
vs 392e31a072597e27 has cached ShaderRegex miss
ps 28ca4be9cc9ae97f has cached ShaderRegex miss
vs 813026d753df2a1c has cached ShaderRegex miss
vs 6df9da62a04eea32 has cached ShaderRegex miss
vs 8358891caa754782 has cached ShaderRegex miss
vs 8bd825a9f3e57837 has cached ShaderRegex miss
ps 342a7df1d3807614 has cached ShaderRegex miss
vs b3b0f3001c33046a has cached ShaderRegex miss
ps 9ace3fd11164fe01 has cached ShaderRegex miss
vs a68b327bbc9d61e2 has cached ShaderRegex miss
ps f1eb4a4c65ed342e has cached ShaderRegex miss
cs cf8350112055f27c has cached ShaderRegex miss
cs 8c6a06f284be8a52 has cached ShaderRegex miss
ps 5e67cf9d8f543409 has cached ShaderRegex miss
vs 0d754b2b558501ac has cached ShaderRegex miss
ps be5bf1ee08696f7a has cached ShaderRegex miss
cs b3601d369d6fa882 has cached ShaderRegex miss
cs ae09c155f0802c84 has cached ShaderRegex miss
vs 78640d3cc7c42e55 has cached ShaderRegex miss
ps b51ed8a448ded8b3 has cached ShaderRegex miss
vs 78640d3cc7c42e55 has cached ShaderRegex miss
ps de81044d7530905c has cached ShaderRegex miss
vs 78640d3cc7c42e55 has cached ShaderRegex miss
ps 2a12fea9dad88e48 has cached ShaderRegex miss
ps ee938e3a508e54bc has cached ShaderRegex miss
ps ad8239003090d980 has cached ShaderRegex miss
vs 78640d3cc7c42e55 has cached ShaderRegex miss
ps 1ba16667a42de84d has cached ShaderRegex miss
vs 78640d3cc7c42e55 has cached ShaderRegex miss
ps 79b5c2092f06d04f has cached ShaderRegex miss
ps ffa7099cb67db2d0 has cached ShaderRegex miss
vs 78640d3cc7c42e55 has cached ShaderRegex miss
ps f4efce2e940d8e06 has cached ShaderRegex miss
vs d3b49ed91813c190 has cached ShaderRegex miss
ps 200944edc2b99b78 has cached ShaderRegex miss
vs d3b49ed91813c190 has cached ShaderRegex miss
ps 200944edc2b99b78 has cached ShaderRegex miss
vs 4f4f22a24e6031b3 has cached ShaderRegex miss
ps d77a53adb61a7cde has cached ShaderRegex miss
vs 8ab9fd7d252ddd2b has cached ShaderRegex miss
vs 231718a107656386 has cached ShaderRegex miss
ps 83114c83faebfedd has cached ShaderRegex miss
vs 60cea03b5b39fd08 has cached ShaderRegex miss
ps 54ad7c6067711bf4 has cached ShaderRegex miss
cs 55e43734c9c33969 has cached ShaderRegex miss
cs 638914e064b7d3e7 has cached ShaderRegex miss
cs 69cd87ac6a8884cf has cached ShaderRegex miss
cs 825bead5b59c5035 has cached ShaderRegex miss
cs 034bd9d78b4fafbf has cached ShaderRegex miss
cs f0d97ae5552e318f has cached ShaderRegex miss
cs 6412c736977a4355 has cached ShaderRegex miss
cs 7f9a99da7d6b6b29 has cached ShaderRegex miss
ps 8f4f9b7c20feb42a has cached ShaderRegex miss
cs 8532b1b149599ead has cached ShaderRegex miss
cs 7a2f9e6e7144f97e has cached ShaderRegex miss
cs df994f317dec2291 has cached ShaderRegex miss
cs 5eeda7bf965a658a has cached ShaderRegex miss
cs aceef3d1402cb1ad has cached ShaderRegex miss
cs 1806f92845084123 has cached ShaderRegex miss
cs 4abad4913144a239 has cached ShaderRegex miss
cs 3a4418aa347cd68e has cached ShaderRegex miss
cs 3a4418aa347cd68e has cached ShaderRegex miss
cs 3a4418aa347cd68e has cached ShaderRegex miss
cs fc6e3ae0d72f33e5 has cached ShaderRegex miss
cs d784783846da9b19 has cached ShaderRegex miss
cs 651fbaef57ccbe45 has cached ShaderRegex miss
cs 8b22bd24fbc5cb55 has cached ShaderRegex miss
cs e970c530847f9901 has cached ShaderRegex miss
cs 19583deea7bbe162 has cached ShaderRegex miss
vs 0efd4933cc946633 has cached ShaderRegex miss
ps 83d2a313ede520e5 has cached ShaderRegex miss
cs 1b5e99c54719d395 has cached ShaderRegex miss
cs 8d93caa8cf53bc8c has cached ShaderRegex miss
cs 1b5e99c54719d395 has cached ShaderRegex miss
cs 8d93caa8cf53bc8c has cached ShaderRegex miss
cs 1b5e99c54719d395 has cached ShaderRegex miss
cs 8d93caa8cf53bc8c has cached ShaderRegex miss
cs 2144b000602d8f23 has cached ShaderRegex miss
ps 60423757e88ed908 has cached ShaderRegex miss
vs b040a8c9efa807d5 has cached ShaderRegex miss
ps 4c0b52ccfbf23400 has cached ShaderRegex miss
vs 60cea03b5b39fd08 has cached ShaderRegex miss
ps 37d667f2a33b5793 has cached ShaderRegex miss
vs 926d2d761a406147 has cached ShaderRegex miss
ps c2f20f1dd76d51af has cached ShaderRegex miss
Loading custom resource T:\Games\Attack on Titan 2 Final Battle\ShaderFixes\LiberationSans-Bold.dds as DDS, bind_flags=0x008
Substantiated custom StructuredBuffer [Resource\ShaderFixes\help.ini\HelpCS2GS], bind_flags=0x088
> reloading *_replace.txt fixes from ShaderFixes
> successfully reloaded shaders from ShaderFixes
HackerDevice::GetHackerContext returns 000001B1B750EB90
Reloading d3dx.ini (EXPERIMENTAL)...
[Logging]
  calls=1
  input=0
  debug=0
  unbuffered=0
  force_cpu_affinity=0
  debug_locks=0
[Include]
  include_recursive=Mods
    Searching "T:\Games\Attack on Titan 2 Final Battle\Mods\*"
    Processing "T:\Games\Attack on Titan 2 Final Battle\Mods\dump.ini"
    Searching "T:\Games\Attack on Titan 2 Final Battle\Mods\Mikasa\*"
    Processing "T:\Games\Attack on Titan 2 Final Battle\Mods\Mikasa\Mikasa.ini"
    Searching "T:\Games\Attack on Titan 2 Final Battle\Mods\new\*"
    Processing "T:\Games\Attack on Titan 2 Final Battle\Mods\new\New.ini"
    Searching "T:\Games\Attack on Titan 2 Final Battle\Mods\test\*"
    Processing "T:\Games\Attack on Titan 2 Final Battle\Mods\test\skin.ini"
  exclude_recursive=DISABLED*
  exclude_recursive=desktop.ini
  include=ShaderFixes\auto_convergence.ini
  include=ShaderFixes\help.ini
[System]
  load_library_redirect=2
  allow_check_interface=1
  allow_create_device=2
  allow_platform_update=1
  check_foreground_window=1
[Device]
  upscaling=0
  full_screen=0
  force_stereo=0
  get_resolution_from=swap_chain
  hide_cursor=0
[Stereo]
  automatic_mode=0
  create_profile=0
  force_no_nvapi=0
[Rendering]
  shader_hash=3dmigoto
  texture_hash=1
  override_directory=ShaderFixes
  cache_directory=ShaderCache
  cache_shaders=1
  rasterizer_disable_scissor=0
  track_texture_updates=2
  assemble_signature_comments=1
  disassemble_undecipherable_custom_data=0
  patch_assembly_cb_offsets=0
  export_fixed=0
  export_shaders=0
  export_hlsl=0
  export_binary=0
  dump_usage=0
  stereo_params=125
  ini_params=120
  fix_sv_position=0
[Hunting]
  hunting=2
  reload_config=no_modifiers VK_F10
  wipe_user_config=ctrl alt no_shift VK_F10
  monitor_performance=ctrl no_shift no_alt F9
  freeze_performance_monitor=no_ctrl shift no_alt F9
  monitor_performance_interval=1.000000
  take_screenshot=no_modifiers VK_SNAPSHOT
  toggle_hunting=no_modifiers NO_VK_DECIMAL VK_NUMPAD0
  repeat_rate=8
  marking_mode=skip
  next_marking_mode=no_modifiers VK_DECIMAL VK_NUMPAD0
  marking_actions=clipboard stereo_snapshot snapshot_if_pink
  next_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD2
  previous_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD1
  mark_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD3
  next_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_MULTIPLY
  previous_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_DIVIDE
  mark_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_SUBTRACT
  next_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD8
  previous_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD7
  mark_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD9
  next_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD5
  previous_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD4
  mark_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD6
  next_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD2
  previous_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD1
  mark_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD3
  next_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD5
  previous_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD4
  mark_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD6
  next_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD8
  previous_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD7
  mark_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD9
  next_hullshader=no_modifiers VK_DECIMAL VK_MULTIPLY
  previous_hullshader=no_modifiers VK_DECIMAL VK_DIVIDE
  mark_hullshader=no_modifiers VK_DECIMAL VK_SUBTRACT
  done_hunting=NO_MODIFIERS NO_VK_DECIMAL VK_ADD
  reload_fixes=no_modifiers VK_F10
  show_original=no_modifiers VK_F9
  analyse_frame=no_modifiers VK_F8
  verbose_overlay=1
[Resource\Mods\Mikasa\Mikasa.ini\_IB_MyMod_skin_skin]
  filename=body.ib
  type=Buffer
  format=R16_UINT
[Resource\Mods\Mikasa\Mikasa.ini\_Texture_MyMod_skin_ps-t0]
  filename=000123.0-[commandlistn2dump]-ps-t0.dds
[Resource\Mods\Mikasa\Mikasa.ini\_Texture_MyMod_skin_ps-t1]
  filename=000115.1-[commandlistn2dump]-ps-t1.dds
[Resource\Mods\Mikasa\Mikasa.ini\_Texture_MyMod_skin_ps-t2]
  filename=000115.2-[commandlistn2dump]-ps-t2.dds
[Resource\Mods\Mikasa\Mikasa.ini\_Texture_MyMod_skin_ps-t3]
  filename=000115.3-[commandlistn2dump]-ps-t3.dds
[Resource\Mods\Mikasa\Mikasa.ini\_Texture_MyMod_skin_skin_ps-t0]
  filename=Tex_ps-t0.dds
[Resource\Mods\Mikasa\Mikasa.ini\_Texture_MyMod_skin_skin_ps-t1]
  filename=Tex_ps-t1.dds
[Resource\Mods\Mikasa\Mikasa.ini\_Texture_MyMod_skin_skin_ps-t2]
  filename=Tex_ps-t2.dds
[Resource\Mods\Mikasa\Mikasa.ini\_Texture_MyMod_skin_skin_ps-t3]
  filename=Tex_ps-t3.dds
[Resource\Mods\Mikasa\Mikasa.ini\_VB_MyMod_skin_skin]
  filename=body.vb
  type=Buffer
  stride=68
[Resource\Mods\new\New.ini\_IB_Body]
  filename=BodyTop.ib
  type=Buffer
  format=R16_UINT
[Resource\Mods\new\New.ini\_IB_Bottom]
  filename=Bottom.ib
  type=Buffer
  format=R16_UINT
[Resource\Mods\new\New.ini\_IB_Hands]
  filename=Hands.ib
  type=Buffer
  format=R16_UINT
[Resource\Mods\new\New.ini\_Texture_Bottom_ps-t0]
  filename=Bottom-ps-t0=16379086.dds
[Resource\Mods\new\New.ini\_Texture_Bottom_ps-t1]
  filename=Bottom-ps-t1=2c8075d8.dds
[Resource\Mods\new\New.ini\_Texture_Bottom_ps-t2]
  filename=Bottom-ps-t2=3444913f.dds
[Resource\Mods\new\New.ini\_Texture_Bottom_ps-t3]
  filename=Bottom-ps-t3=c41f9487.dds
[Resource\Mods\new\New.ini\_Texture_MyMod_skin_skin_ps-t0]
  filename=Uskin_ps-t0.dds
[Resource\Mods\new\New.ini\_Texture_MyMod_skin_skin_ps-t1]
  filename=Uskin_ps-t1.dds
[Resource\Mods\new\New.ini\_Texture_MyMod_skin_skin_ps-t2]
  filename=Uskin_ps-t2.dds
[Resource\Mods\new\New.ini\_Texture_MyMod_skin_skin_ps-t3]
  filename=Uskin_ps-t3.dds
[Resource\Mods\new\New.ini\_VB_Body]
  filename=BodyTop.vb
  type=Buffer
  stride=68
[Resource\Mods\new\New.ini\_VB_Bottom]
  filename=Bottom.vb
  type=Buffer
  stride=68
[Resource\Mods\new\New.ini\_VB_Hands]
  filename=Hands.vb
  type=Buffer
  stride=68
[Resource\Mods\test\skin.ini\_IB_MyMod_skin_skin]
  filename=body.ib
  type=Buffer
  format=R16_UINT
[Resource\Mods\test\skin.ini\_Texture_MyMod_skin_ps-t0]
  filename=000115.0-[commandlistn2dump]-ps-t0.dds
[Resource\Mods\test\skin.ini\_Texture_MyMod_skin_ps-t1]
  filename=000115.1-[commandlistn2dump]-ps-t1.dds
[Resource\Mods\test\skin.ini\_Texture_MyMod_skin_ps-t2]
  filename=000115.2-[commandlistn2dump]-ps-t2.dds
[Resource\Mods\test\skin.ini\_Texture_MyMod_skin_ps-t3]
  filename=000115.3-[commandlistn2dump]-ps-t3.dds
[Resource\Mods\test\skin.ini\_Texture_MyMod_skin_skin_ps-t0]
  filename=Tex_ps-t0.dds
[Resource\Mods\test\skin.ini\_Texture_MyMod_skin_skin_ps-t1]
  filename=Tex_ps-t1.dds
[Resource\Mods\test\skin.ini\_Texture_MyMod_skin_skin_ps-t2]
  filename=Tex_ps-t2.dds
[Resource\Mods\test\skin.ini\_Texture_MyMod_skin_skin_ps-t3]
  filename=Tex_ps-t3.dds
[Resource\Mods\test\skin.ini\_VB_MyMod_skin_skin]
  filename=body.vb
  type=Buffer
  stride=68
[Resource\ShaderFixes\auto_convergence.ini\AutoConvergence]
  type=Buffer
  format=R32_FLOAT
  array=1
[Resource\ShaderFixes\auto_convergence.ini\AutoConvergenceDepthDownscale1]
  mode=stereo
  width=1
  height=1
[Resource\ShaderFixes\auto_convergence.ini\AutoConvergenceDepthDownscale128]
  mode=stereo
  format=R32_FLOAT
  width=128
  height=128
[Resource\ShaderFixes\auto_convergence.ini\AutoConvergenceDepthDownscale16]
  mode=stereo
  width=16
  height=16
[Resource\ShaderFixes\auto_convergence.ini\AutoConvergenceDepthDownscale2]
  mode=stereo
  width=2
  height=2
[Resource\ShaderFixes\auto_convergence.ini\AutoConvergenceDepthDownscale32]
  mode=stereo
  width=32
  height=32
[Resource\ShaderFixes\auto_convergence.ini\AutoConvergenceDepthDownscale4]
  mode=stereo
  width=4
  height=4
[Resource\ShaderFixes\auto_convergence.ini\AutoConvergenceDepthDownscale64]
  mode=stereo
  width=64
  height=64
[Resource\ShaderFixes\auto_convergence.ini\AutoConvergenceDepthDownscale8]
  mode=stereo
  width=8
  height=8
[Resource\ShaderFixes\auto_convergence.ini\AutoConvergenceFont]
  filename=ShaderFixes\LiberationSans-Bold.dds
[Resource\ShaderFixes\auto_convergence.ini\AutoConvergenceState]
  type=RWStructuredBuffer
  data=R32_FLOAT  0 0 0 0  0  0x7fc00000  0 0
[Resource\ShaderFixes\auto_convergence.ini\DepthBuffer]
[Resource\ShaderFixes\help.ini\Font]
  filename=LiberationSans-Bold.dds
[Resource\ShaderFixes\help.ini\Help]
[Resource\ShaderFixes\help.ini\HelpCS2GS]
  type=StructuredBuffer
  array=4096
  stride=16
[Resource\ShaderFixes\help.ini\HelpFull]
  filename=help.txt
  type=buffer
  format=R8_UINT
[Resource\ShaderFixes\help.ini\HelpShort]
  filename=help_short.txt
  type=buffer
  format=R8_UINT
[Resource\ShaderFixes\help.ini\Notification]
[Resource\ShaderFixes\help.ini\NotificationCS2GS]
  type=StructuredBuffer
  array=4096
  stride=16
[Resource\ShaderFixes\help.ini\NotificationParams]
  type=StructuredBuffer
  array=1
  data=R32_FLOAT  -1.00 -1.0 +1 -1.0   0.25 1 0.25 1   0 0 0 0.75   0.00 0.00   1 3   0   1.0
[Resource\ShaderFixes\help.ini\Params]
[Resource\ShaderFixes\help.ini\ParamsFull]
  type=StructuredBuffer
  array=1
  data=R32_FLOAT  -0.8 0.9 0.8 -1   1 0.7 0.15 1   0 0 0 0.75   0.01 0.01   1 1   0   1.0
[Resource\ShaderFixes\help.ini\ParamsShort]
  type=StructuredBuffer
  array=1
  data=R32_FLOAT  -0.93 -0.9 +1 -0.9   1 0.7 0.15 1   0 0 0 0.75   0.01 0.01   1 3   1   1.0
[Resource_gGlobalParam]
[ResourceBakIB]
[ResourceBakVB]
[ResourceFALogOnly]
  type=Buffer
  data="Frame Analysis Profile: Log file only"
[ResourceFANG]
  type=Buffer
  data="Frame Analysis Profile: Listed Shaders"
[ResourceFAUI]
  type=Buffer
  data="Frame Analysis Profile: UI"
[ResourceN2Logo]
  filename=nioh2.dds
[ResourceNioh2ModsDisabled]
  type=Buffer
  data="Nioh 2 Mods Disabled"
[ResourceNioh2ModsEnabled]
  type=Buffer
  data="Nioh 2 Mods Enabled"
[ResourceShadowsOff]
  type=Buffer
  data="Shadows: Off"
[ResourceShadowsOn]
  type=Buffer
  data="Shadows: On"
[ResourceShadowsOrig]
  type=Buffer
  data="Shadows: Original"
[Constants]
  global $mods=1.000000
  global $shadow_mode=1.000000
  global $dump_listed_shaders=1.000000
  global $dump_ui=0.000000
  global $dump_modded_meshes=0.000000
  global $hud_visible=1.000000
  global $shader_type
  global $\shaderfixes\auto_convergence.ini\auto_convergence_enabled=1.000000
  global $\shaderfixes\auto_convergence.ini\min_convergence=0.500000
  global $\shaderfixes\auto_convergence.ini\max_convergence_soft=4.000000
  global $\shaderfixes\auto_convergence.ini\max_convergence_hard=20.000000
  global $\shaderfixes\auto_convergence.ini\popout_bias=0.000000
  global $\shaderfixes\auto_convergence.ini\slow_convergence_rate=0.500000
  global $\shaderfixes\auto_convergence.ini\slow_convergence_threshold_near=0.000000
  global $\shaderfixes\auto_convergence.ini\slow_convergence_threshold_far=0.100000
  global $\shaderfixes\auto_convergence.ini\instant_convergence_threshold=2.000000
  global $\shaderfixes\auto_convergence.ini\anti_judder_threshold=0.100000
  global $\shaderfixes\auto_convergence.ini\auto_convergence_hud_enabled=1.000000
  global $\shaderfixes\auto_convergence.ini\auto_convergence_hud_timeout=2.000000
  global $\shaderfixes\auto_convergence.ini\warn_no_z_buffer=0.000000
  global $\shaderfixes\auto_convergence.ini\suppress=0.000000
  global $\shaderfixes\auto_convergence.ini\prev_auto_convergence_enabled
  global $\shaderfixes\auto_convergence.ini\prev_suppress
  global $\shaderfixes\auto_convergence.ini\prev_convergence
  global $\shaderfixes\auto_convergence.ini\prev_stereo_active
  global $\shaderfixes\auto_convergence.ini\prev_time
  global $\shaderfixes\auto_convergence.ini\notification_timeout
  global $\shaderfixes\auto_convergence.ini\user_convergence_delta
  global $\shaderfixes\auto_convergence.ini\instant_convergence_timeout
  global $\shaderfixes\help.ini\last_window_width
  global $\shaderfixes\help.ini\last_window_height
  global $\shaderfixes\help.ini\notification_timeout
  post run = commandlistshadowsmsg
  x = 0.7
  resourcehelp = ref resourcehelpshort
  resourceparams = ref resourceparamsshort
[Key\ShaderFixes\auto_convergence.ini\ Toggle Auto Convergence]
  type=cycle
  Cycle 1: $\shaderfixes\auto_convergence.ini\auto_convergence_enabled=0 run=CommandListShowAutoConvergenceHUD
  Cycle 2: $\shaderfixes\auto_convergence.ini\auto_convergence_enabled=1 run=CommandListShowAutoConvergenceHUD
  Key=~
[Key\ShaderFixes\help.ini\Help]
  type=toggle
  run=CommandListHelp
  Key=no_modifiers F1
[KeyFrameAnalysisProfile]
  type=cycle
  Cycle 1: $dump_modded_meshes=0 $dump_ui=0 $dump_listed_shaders=1 condition=hunting == 1 run=CommandListFANG
  Cycle 2: $dump_modded_meshes=0 $dump_ui=1 $dump_listed_shaders=0 condition=hunting == 1 run=CommandListFAUI
  Cycle 3: $dump_modded_meshes=1 $dump_ui=0 $dump_listed_shaders=0 condition=hunting == 1 run=CommandListFALogOnly
  Key=Ctrl F8
[KeyShadows]
  type=cycle
  Cycle 1: $shadow_mode=0 run=CommandListShadowsOrig
  Cycle 2: $shadow_mode=2 run=CommandListShadowsOff
  Cycle 3: $shadow_mode=1 run=CommandListShadowsOn
  Key=shift F2
[KeyToggleHUD]
  type=toggle
  $hud_visible=0.000000
  Key=XBUTTON1
[KeyToggleMods]
  type=cycle
  Cycle 1: $mods=0 run=CommandListToggleMods
  Cycle 2: $mods=1 run=CommandListToggleMods
  Key=no_modifiers F2
[presetburst]
  convergence=1.200000
  $hud_visible=1.000000
  $\ShaderFixes\auto_convergence.ini\suppress=1.000000
[customshader\shaderfixes\auto_convergence.ini\autoconvergenceinitialdownscale]
  ps=ShaderFixes/downscale_coarse.hlsl
    Loaded cached shader: T:\Games\Attack on Titan 2 Final Battle\ShaderFixes/downscale_coarse.ps_5_0.8000.bin
  draw = 4, 0
[builtincustomshaderdisablescissorclipping]
  scissor_enable=0
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincustomshaderenablescissorclipping]
  scissor_enable=1
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[customshader\shaderfixes\auto_convergence.ini\autoconvergence]
  vs=ShaderFixes/full_screen.hlsl
    Loaded cached shader: T:\Games\Attack on Titan 2 Final Battle\ShaderFixes/full_screen.vs_5_0.8000.bin
  ps=ShaderFixes/auto_convergence.hlsl
    Loaded cached shader: T:\Games\Attack on Titan 2 Final Battle\ShaderFixes/auto_convergence.ps_5_0.8000.bin
  blend=disable
  cull=none
  topology=triangle_strip
  run = builtincommandlistunbindallrendertargets
  resourceautoconvergencedepthdownscale128 = copy_desc resourcedepthbuffer
  o0 = set_viewport resourceautoconvergencedepthdownscale128
  ps-t110 = resourcedepthbuffer
  run = customshaderautoconvergenceinitialdownscale
  run = customshaderautoconvergenceintermediatedownscale
  ps-cb13 = resource_gglobalparam
  post ps-cb13 = null
  o0 = resourceautoconvergence
  ps-u1 = resourceautoconvergencestate
  ps-t110 = stereo2mono resourceautoconvergencedepthdownscale1
  draw = 4, 0
  post ps-t100 = null
  post convergence = resourceautoconvergence
[customshader\shaderfixes\auto_convergence.ini\autoconvergencehud]
  vs=ShaderFixes/auto_convergence_hud.hlsl
    Loaded cached shader: T:\Games\Attack on Titan 2 Final Battle\ShaderFixes/auto_convergence_hud.vs_5_0.8000.bin
  gs=ShaderFixes/auto_convergence_hud.hlsl
    Loaded cached shader: T:\Games\Attack on Titan 2 Final Battle\ShaderFixes/auto_convergence_hud.gs_5_0.8000.bin
  ps=ShaderFixes/auto_convergence_hud.hlsl
    Loaded cached shader: T:\Games\Attack on Titan 2 Final Battle\ShaderFixes/auto_convergence_hud.ps_5_0.8000.bin
  blend=add one inv_src_alpha
  cull=none
  depth_clip_enable=0
  topology=point_list
  run = commandlistunbindallrendertargets
  o0 = set_viewport no_view_cache bb
  gs-t113 = resourceautoconvergencestate
  post gs-t113 = null
  gs-t100 = resourceautoconvergencefont
  ps-t100 = resourceautoconvergencefont
  post gs-t100 = null
  post ps-t100 = null
  draw = 1, 0
[customshader\shaderfixes\auto_convergence.ini\autoconvergenceintermediatedownscale]
  ps=ShaderFixes/downscale_mono_half_max.hlsl
    Loaded cached shader: T:\Games\Attack on Titan 2 Final Battle\ShaderFixes/downscale_mono_half_max.ps_5_0.8000.bin
  resourceautoconvergencedepthdownscale64 = copy_desc resourceautoconvergencedepthdownscale128
  o0 = set_viewport resourceautoconvergencedepthdownscale64
  ps-t110 = resourceautoconvergencedepthdownscale128
  draw = 4, 0
  resourceautoconvergencedepthdownscale32 = copy_desc resourceautoconvergencedepthdownscale128
  o0 = set_viewport resourceautoconvergencedepthdownscale32
  ps-t110 = resourceautoconvergencedepthdownscale64
  draw = 4, 0
  resourceautoconvergencedepthdownscale16 = copy_desc resourceautoconvergencedepthdownscale128
  o0 = set_viewport resourceautoconvergencedepthdownscale16
  ps-t110 = resourceautoconvergencedepthdownscale32
  draw = 4, 0
  resourceautoconvergencedepthdownscale8 = copy_desc resourceautoconvergencedepthdownscale128
  o0 = set_viewport resourceautoconvergencedepthdownscale8
  ps-t110 = resourceautoconvergencedepthdownscale16
  draw = 4, 0
  resourceautoconvergencedepthdownscale4 = copy_desc resourceautoconvergencedepthdownscale128
  o0 = set_viewport resourceautoconvergencedepthdownscale4
  ps-t110 = resourceautoconvergencedepthdownscale8
  draw = 4, 0
  resourceautoconvergencedepthdownscale2 = copy_desc resourceautoconvergencedepthdownscale128
  o0 = set_viewport resourceautoconvergencedepthdownscale2
  ps-t110 = resourceautoconvergencedepthdownscale4
  draw = 4, 0
  resourceautoconvergencedepthdownscale1 = copy_desc resourceautoconvergencedepthdownscale128
  o0 = set_viewport resourceautoconvergencedepthdownscale1
  ps-t110 = resourceautoconvergencedepthdownscale2
  draw = 4, 0
[customshader\shaderfixes\help.ini\rendertext]
  vs=help.hlsl
    Loaded cached shader: T:\Games\Attack on Titan 2 Final Battle\ShaderFixes\help.vs_5_0.8000.bin
  gs=help.hlsl
    Loaded cached shader: T:\Games\Attack on Titan 2 Final Battle\ShaderFixes\help.gs_5_0.8000.bin
  ps=help.hlsl
    Loaded cached shader: T:\Games\Attack on Titan 2 Final Battle\ShaderFixes\help.ps_5_0.8000.bin
  blend=add one inv_src_alpha
  cull=none
  depth_clip_enable=0
  topology=point_list
  run = commandlistunbindallrendertargets
  o0 = set_viewport no_view_cache bb
  gs-t100 = resourcefont
  ps-t100 = resourcefont
  post gs-t100 = null
  post ps-t100 = null
  draw = 4096, 0
[customshader\shaderfixes\help.ini\formattext]
  cs=help.hlsl
    Loaded cached shader: T:\Games\Attack on Titan 2 Final Battle\ShaderFixes\help.cs_5_0.8000.bin
  local $bak_x = x
  local $bak_y = y
  x = window_width
  y = window_height
  cs-t100 = resourcefont
  if resourcehelp !== null
  cs-t113 = resourcehelp
  cs-t114 = resourceparams
  clear = resourcehelpcs2gs
  cs-u0 = resourcehelpcs2gs
  dispatch = 1, 1, 1
  endif
  if resourcenotification !== null
  cs-t113 = resourcenotification
  cs-t114 = resourcenotificationparams
  clear = resourcenotificationcs2gs
  cs-u0 = resourcenotificationcs2gs
  dispatch = 1, 1, 1
  endif
  cs-u0 = null
  cs-t100 = null
  cs-t113 = null
  cs-t114 = null
  x = $bak_x
  y = $bak_y
[commandlisthud]
  if $dump_ui
  dump = deferred_ctx_accurate share_dupes ps-t0 mono dds
  dump = deferred_ctx_accurate share_dupes ps-t1 mono dds
  dump = deferred_ctx_accurate share_dupes ps-t2 mono dds
  dump = deferred_ctx_accurate share_dupes ps-t3 mono dds
  endif
  if !$hud_visible
  handling = skip
  endif
[builtincommandlistunbindallrendertargets]
  o0 = null
  o1 = null
  o2 = null
  o3 = null
  o4 = null
  o5 = null
  o6 = null
  o7 = null
  od = null
[commandlistfaui]
  resource\shaderfixes\help.ini\notification = ref resourcefaui
  run = customshader\shaderfixes\help.ini\formattext
  $\shaderfixes\help.ini\notification_timeout = time + 2.0
[commandlistfalogonly]
  resource\shaderfixes\help.ini\notification = ref resourcefalogonly
  run = customshader\shaderfixes\help.ini\formattext
  $\shaderfixes\help.ini\notification_timeout = time + 2.0
[commandlist\shaderfixes\auto_convergence.ini\afterpresent]
  if stereo_active && $prev_stereo_active && !$suppress && !$prev_suppress
  $user_convergence_delta = convergence - $prev_convergence
  if $user_convergence_delta
  run = commandlistshowautoconvergencehud
  endif
  if $auto_convergence_enabled && $prev_auto_convergence_enabled
  if $user_convergence_delta
  if convergence > $max_convergence_hard
  $user_convergence_delta = $max_convergence_hard - $prev_convergence
  elif convergence < $min_convergence
  $user_convergence_delta = $min_convergence - $prev_convergence
  endif
  $popout_bias = $popout_bias + $user_convergence_delta / $prev_convergence / 4
  $instant_convergence_timeout = time + 0.1
  endif
  endif
  endif
[commandlist\shaderfixes\auto_convergence.ini\beforepresent]
  if stereo_active && !$suppress
  local $bak_x1 = x1
  local $bak_y1 = y1
  local $bak_z1 = z1
  local $bak_w1 = w1
  local $bak_x2 = x2
  local $bak_y2 = y2
  local $bak_z2 = z2
  local $bak_w2 = w2
  local $bak_x3 = x3
  local $bak_y3 = y3
  local $bak_z3 = z3
  local $bak_w3 = w3
  local $bak_x4 = x4
  local $bak_y4 = y4
  local $bak_z4 = z4
  x1 = $min_convergence
  y1 = $max_convergence_soft
  z1 = $max_convergence_hard
  w1 = $popout_bias
  x2 = $slow_convergence_rate
  y2 = $slow_convergence_threshold_near
  z2 = $slow_convergence_threshold_far
  if time < $instant_convergence_timeout
  w2 = 0
  w3 = 0
  else
  w2 = $instant_convergence_threshold
  w3 = $anti_judder_threshold
  endif
  x3 = time
  y3 = $prev_time
  z3 = $user_convergence_delta
  x4 = $prev_auto_convergence_enabled && !$prev_suppress && $prev_stereo_active
  y4 = $auto_convergence_enabled
  z4 = $warn_no_z_buffer && resourcedepthbuffer === null
  if $auto_convergence_enabled && resourcedepthbuffer !== null
  run = customshaderautoconvergence
  endif
  if ($auto_convergence_hud_enabled == 1 && time < $notification_timeout) || $auto_convergence_hud_enabled == 2 || z4
  run = customshaderautoconvergencehud
  endif
  $prev_time = x3
  x1 = $bak_x1
  y1 = $bak_y1
  z1 = $bak_z1
  w1 = $bak_w1
  x2 = $bak_x2
  y2 = $bak_y2
  z2 = $bak_z2
  w2 = $bak_w2
  x3 = $bak_x3
  y3 = $bak_y3
  z3 = $bak_z3
  w3 = $bak_w3
  x4 = $bak_x4
  y4 = $bak_y4
  z4 = $bak_z4
  endif
  $prev_convergence = convergence
  $prev_stereo_active = stereo_active
  $prev_auto_convergence_enabled = $auto_convergence_enabled
  $prev_suppress = $suppress
[commandlist\shaderfixes\auto_convergence.ini\showautoconvergencehud]
  $notification_timeout = time + 2.0
[commandlist\shaderfixes\help.ini\help]
  pre resourcehelp = ref resourcehelpfull
  pre resourceparams = ref resourceparamsfull
  pre run = customshaderformattext
  pre resourcehelpshort = null
  post resourcehelp = null
[commandlistfang]
  resource\shaderfixes\help.ini\notification = ref resourcefang
  run = customshader\shaderfixes\help.ini\formattext
  $\shaderfixes\help.ini\notification_timeout = time + 2.0
[commandlistn2dump]
  if $dump_listed_shaders
  dump = deferred_ctx_accurate share_dupes ps-t0 mono dds
  dump = deferred_ctx_accurate share_dupes ps-t1 mono dds
  dump = deferred_ctx_accurate share_dupes ps-t2 mono dds
  dump = deferred_ctx_accurate share_dupes ps-t3 mono dds
  analyse_options = deferred_ctx_accurate share_dupes dump_vb txt buf
  dump = deferred_ctx_accurate vs-cb2 txt buf
  dump = deferred_ctx_accurate ps-cb2 txt buf
  endif
[commandlistn2general]
  if $mods && (!frame_analysis || $dump_modded_meshes)
  checktextureoverride = ps-t0
  checktextureoverride = ps-t1
  checktextureoverride = ps-t2
  checktextureoverride = ps-t3
  resourcebakvb = ref vb0
  resourcebakib = ref ib
  checktextureoverride = vb0
  checktextureoverride = ib
  vb0 = ref resourcebakvb
  ib = ref resourcebakib
  endif
[commandlistn2environment]
  if $mods
  resourcebakvb = ref vb0
  resourcebakib = ref ib
  checktextureoverride = vb0
  checktextureoverride = ib
  checktextureoverride = ps-t0
  checktextureoverride = ps-t1
  vb0 = ref resourcebakvb
  ib = ref resourcebakib
  endif
[commandlistn2shadows]
  if $mods && $shadow_mode == 1
  resourcebakvb = ref vb0
  resourcebakib = ref ib
  checktextureoverride = vb0
  checktextureoverride = ib
  vb0 = ref resourcebakvb
  ib = ref resourcebakib
  endif
  if $shadow_mode == 2
  handling = skip
  endif
[commandlistn2ui]
  checktextureoverride = ps-t0
  checktextureoverride = ps-t1
  checktextureoverride = ps-t2
  checktextureoverride = ps-t3
[commandlistshadowsmsg]
  if $shadow_mode == 0
  run = commandlistshadowsorig
  elif $shadow_mode == 2
  run = commandlistshadowsoff
  endif
[commandlistshadowsoff]
  resource\shaderfixes\help.ini\notification = ref resourceshadowsoff
  run = customshader\shaderfixes\help.ini\formattext
  $\shaderfixes\help.ini\notification_timeout = time + 2.0
[commandlistshadowson]
  resource\shaderfixes\help.ini\notification = ref resourceshadowson
  run = customshader\shaderfixes\help.ini\formattext
  $\shaderfixes\help.ini\notification_timeout = time + 2.0
[commandlistshadowsorig]
  resource\shaderfixes\help.ini\notification = ref resourceshadowsorig
  run = customshader\shaderfixes\help.ini\formattext
  $\shaderfixes\help.ini\notification_timeout = time + 2.0
[commandlisttogglemods]
  if $mods
  resource\shaderfixes\help.ini\notification = ref resourcenioh2modsdisabled
  else
  resource\shaderfixes\help.ini\notification = ref resourcenioh2modsenabled
  endif
  run = customshader\shaderfixes\help.ini\formattext
  $\shaderfixes\help.ini\notification_timeout = time + 2.0
[commandlistunbindallrendertargets]
  run = builtincommandlistunbindallrendertargets
[ShaderOverride\Mods\dump.ini\Mod]
  Hash=1b9964da10bc1425
  run = commandlistn2dump
[ShaderOverride\Mods\Mikasa\Mikasa.ini\_MyMod_skin]
  Hash=d77a53adb61a7cde
  allow_duplicate_hash=overrule
  run = commandlistn2general
[ShaderOverride\Mods\Mikasa\Mikasa.ini\_MyMod_skin_0]
  Hash=1b9964da10bc1425
  allow_duplicate_hash=overrule
  run = commandlistn2general
[ShaderOverride\Mods\Mikasa\Mikasa.ini\_MyMod_skin_asx0]
  Hash=5262c5980eb524b1
  allow_duplicate_hash=overrule
  run = commandlistn2general
[ShaderOverride\Mods\new\New.ini\_MyMod_skin_0]
  Hash=1b9964da10bc1425
  allow_duplicate_hash=overrule
  run = commandlistn2general
[ShaderOverride\Mods\test\skin.ini\_MyMod_skin]
  Hash=d77a53adb61a7cde
  allow_duplicate_hash=overrule
  run = commandlistn2general
[ShaderOverride\Mods\test\skin.ini\_MyMod_skin_0]
  Hash=1b9964da10bc1425
  allow_duplicate_hash=overrule
  run = commandlistn2general
[ShaderOverride\Mods\test\skin.ini\_MyMod_skin_asx0]
  Hash=5262c5980eb524b1
  allow_duplicate_hash=overrule
  run = commandlistn2general
[ShaderOverrideHUD1]
  Hash=6b7204f6f93fc214
  run = commandlisthud
  run = commandlistn2ui
[ShaderOverrideHUD2]
  Hash=8be3ce1329f27b28
  run = commandlisthud
  run = commandlistn2ui
[ShaderOverrideHUD3]
  Hash=eb88954a4c2b6255
  run = commandlisthud
  run = commandlistn2ui
[ShaderOverrideHUD4]
  Hash=5e67cf9d8f543409
  run = commandlisthud
  run = commandlistn2ui
[ShaderOverrideHUD5]
  Hash=d4665d78e7e15360
  run = commandlisthud
  run = commandlistn2ui
[ShaderOverrideN2Shadow_1]
  Hash=b6deba985b33b2f9
  run = commandlistn2shadows
[ShaderOverrideN2Shadow_2]
  Hash=83114c83faebfedd
  run = commandlistn2shadows
[ShaderOverrideN2Shadow_3]
  Hash=4e5d6abfde2dc3a6
  run = commandlistn2shadows
[ShaderOverrideN2Shadow_4]
  Hash=c153883c41fba1ef
  run = commandlistn2shadows
[ShaderOverrideN2Shadow_5]
  Hash=006f69e7dabdada9
  run = commandlistn2shadows
[ShaderRegexLightingCS]
  shader_model=cs_5_0
  temps=stereo
  resource\shaderfixes\auto_convergence.ini\depthbuffer = ref cs-t0
  resource_gglobalparam = ref cs-cb0
[ShaderRegexLightingCS.InsertDeclarations]
  dcl_resource_texture2d (float,float,float,float) t125
[ShaderRegexLightingCS.Pattern]
  mul r2\.xyzw, r1\.zzzz, cb0\[19\]\.xyzw\n
  mad r2\.xyzw, r1\.yyyy, cb0\[18\]\.xyzw, r2\.xyzw\n
  mad r1\.xyzw, r1\.xxxx, cb0\[20\]\.xyzw, r2\.xyzw\n
  add r1\.xyzw, r1\.xyzw, cb0\[21\]\.xyzw\n
  div r1\.w, l\(1\.000000, 1\.000000, 1\.000000, 1\.000000\), r1\.w\n
  mul r2\.xyz, r1\.wwww, r1\.xyzx\n
--------- final pcre2 regex pattern used after ini parsing ---------
mul r2\.xyzw, r1\.zzzz, cb0\[19\]\.xyzw\nmad r2\.xyzw, r1\.yyyy, cb0\[18\]\.xyzw, r2\.xyzw\nmad r1\.xyzw, r1\.xxxx, cb0\[20\]\.xyzw, r2\.xyzw\nadd r1\.xyzw, r1\.xyzw, cb0\[21\]\.xyzw\ndiv r1\.w, l\(1\.000000, 1\.000000, 1\.000000, 1\.000000\), r1\.w\nmul r2\.xyz, r1\.wwww, r1\.xyzx\n
--------------------------------------------------------------------
[ShaderRegexLightingCS.Pattern.Replace]
  $0\n
  // View space correction for shadows:\n
  ld_indexable(texture2d)(float,float,float,float) $stereo.xyzw, l(0, 0, 0, 0), t125.xyzw\n
  add $stereo.w, r2.z, -$stereo.y\n
  mul $stereo.w, $stereo.w, $stereo.x\n
  mul $stereo.w, $stereo.w, cb0[18].x\n
  add r2.x, r2.x, -$stereo.w\n
  \n
  // Correction for reflections:\n
  div r1.xzy, r2.xyz, r1.wwww\n
--------- final pcre2 replace string used after ini parsing ---------
$0\n// View space correction for shadows:\nld_indexable(texture2d)(float,float,float,float) $stereo.xyzw, l(0, 0, 0, 0), t125.xyzw\nadd $stereo.w, r2.z, -$stereo.y\nmul $stereo.w, $stereo.w, $stereo.x\nmul $stereo.w, $stereo.w, cb0[18].x\nadd r2.x, r2.x, -$stereo.w\n\n// Correction for reflections:\ndiv r1.xzy, r2.xyz, r1.wwww\n
---------------------------------------------------------------------
[ShaderRegexMaterialReflections]
  shader_model=ps_4_0 ps_5_0
  temps=stereo eyepos
  ps-cb13 = resource_gglobalparam
[ShaderRegexMaterialReflections.InsertDeclarations]
  dcl_resource_texture2d (float,float,float,float) t125
  dcl_constantbuffer cb13[26], immediateIndexed
[ShaderRegexMaterialReflections.Pattern]
  (?P<before>
  \/\/   float4 gEyePosition;               \/\/ Offset:  192 Size:    16\n
  (.|\n)*
  \/\/ ps_default_cb                     cbuffer      NA          NA    2        1\n
  (.|\n)*
  )\n
  (?P<a>add r\d+\.[xyzw]{3}, r\d+\.[xyzw]{4}), -cb2\[12\]\.(?P<swiz>[xyz]{4}\n)
--------- final pcre2 regex pattern used after ini parsing ---------
(?P<before>\/\/   float4 gEyePosition;               \/\/ Offset:  192 Size:    16\n(.|\n)*\/\/ ps_default_cb                     cbuffer      NA          NA    2        1\n(.|\n)*)\n(?P<a>add r\d+\.[xyzw]{3}, r\d+\.[xyzw]{4}), -cb2\[12\]\.(?P<swiz>[xyz]{4}\n)
--------------------------------------------------------------------
[ShaderRegexMaterialReflections.Pattern.Replace]
  $before\n
  \n
  // Specular reflection fix:\n
  ld_indexable(texture2d)(float,float,float,float) ${stereo}.xyzw, l(0, 0, 0, 0), t125.xyzw\n
  mul $eyepos.w, -$stereo.x, $stereo.y\n
  mul $eyepos.w, $eyepos.w, cb13[18].x\n
  mad $eyepos.xyzw, -$eyepos.wwww, cb13[22].xyzw, cb2[12].xyzw\n
  \n
  $a, -$eyepos.$swiz\n
--------- final pcre2 replace string used after ini parsing ---------
$before\n\n// Specular reflection fix:\nld_indexable(texture2d)(float,float,float,float) ${stereo}.xyzw, l(0, 0, 0, 0), t125.xyzw\nmul $eyepos.w, -$stereo.x, $stereo.y\nmul $eyepos.w, $eyepos.w, cb13[18].x\nmad $eyepos.xyzw, -$eyepos.wwww, cb13[22].xyzw, cb2[12].xyzw\n\n$a, -$eyepos.$swiz\n
---------------------------------------------------------------------
ShaderRegex hash: 2b4a5e93
[TextureOverride\Mods\Mikasa\Mikasa.ini\_MyMod_skin]
  Hash=00000000690fa1c0
  ps-t0 = resource_texture_mymod_skin_ps-t0
  drawindexed = auto
[TextureOverride\Mods\Mikasa\Mikasa.ini\_MyMod_skin_skin]
  Hash=00000000f6fb3223
  match_first_index=27198
  handling = skip
  vb0 = resource_vb_mymod_skin_skin
  ib = resource_ib_mymod_skin_skin
  ps-t0 = resource_texture_mymod_skin_skin_ps-t0
  ps-t1 = resource_texture_mymod_skin_skin_ps-t1
  ps-t2 = resource_texture_mymod_skin_skin_ps-t2
  ps-t3 = resource_texture_mymod_skin_skin_ps-t3
  drawindexed = auto
[TextureOverride\Mods\new\New.ini\_Body]
  Hash=00000000d841119b
  match_first_index=0
  vb0 = resource_vb_body
  ib = resource_ib_body
  ps-t0 = resource_texture_mymod_skin_skin_ps-t0
  ps-t1 = resource_texture_mymod_skin_skin_ps-t1
  ps-t2 = resource_texture_mymod_skin_skin_ps-t2
  ps-t3 = resource_texture_mymod_skin_skin_ps-t3
  drawindexed = auto
[TextureOverride\Mods\new\New.ini\_Bottom]
  Hash=00000000d841119b
  match_first_index=0
  handling = skip
  vb0 = resource_vb_bottom
  ib = resource_ib_bottom
  ps-t0 = resource_texture_bottom_ps-t0
  ps-t1 = resource_texture_bottom_ps-t1
  ps-t2 = resource_texture_bottom_ps-t2
  ps-t3 = resource_texture_bottom_ps-t3
  drawindexed = auto
[TextureOverride\Mods\test\skin.ini\_MyMod_skin]
  Hash=00000000d1c04737
  ps-t0 = resource_texture_mymod_skin_ps-t0
  ps-t1 = resource_texture_mymod_skin_ps-t1
  ps-t3 = resource_texture_mymod_skin_ps-t3
  drawindexed = auto
[TextureOverride\Mods\test\skin.ini\_MyMod_skin_skin]
  Hash=000000003918aca0
  match_first_index=0
  handling = skip
  vb0 = resource_vb_mymod_skin_skin
  ib = resource_ib_mymod_skin_skin
  ps-t0 = resource_texture_mymod_skin_skin_ps-t0
  ps-t1 = resource_texture_mymod_skin_skin_ps-t1
  ps-t2 = resource_texture_mymod_skin_skin_ps-t2
  ps-t3 = resource_texture_mymod_skin_skin_ps-t3
  drawindexed = auto
[TextureOverrideN2Logo]
  Hash=00000000da3c7b63
  ps-t0 = resourcen2logo
[Present]
  dump = deferred_ctx_accurate bb jpg
  pre run = commandlistbeforepresent
  post run = commandlistafterpresent
  local $bak_x = x
  local $bak_y = y
  if resourcehelp !== null
  x = window_width
  y = window_height
  if window_width != $last_window_width || window_height != $last_window_height
  $last_window_width = window_width
  $last_window_height = window_height
  run = customshaderformattext
  endif
  gs-t112 = resourcehelpcs2gs
  gs-t113 = resourcehelp
  gs-t114 = resourceparams
  ps-t114 = resourceparams
  run = customshaderrendertext
  gs-t112 = null
  gs-t113 = null
  gs-t114 = null
  ps-t114 = null
  if resourcehelpshort !== null && time > 10.0
  resourcehelpshort = null
  resourcehelp = null
  endif
  endif
  if resourcenotification !== null
  x = window_width
  y = window_height
  if window_width != $last_window_width || window_height != $last_window_height
  $last_window_width = window_width
  $last_window_height = window_height
  run = customshaderformattext
  endif
  gs-t112 = resourcenotificationcs2gs
  gs-t113 = resourcenotification
  gs-t114 = resourcenotificationparams
  ps-t114 = resourcenotificationparams
  run = customshaderrendertext
  gs-t112 = null
  gs-t113 = null
  gs-t114 = null
  ps-t114 = null
  if time > $notification_timeout
  resourcenotification = null
  endif
  endif
  x = $bak_x
  y = $bak_y
[ClearRenderTargetView]
[ClearDepthStencilView]
[ClearUnorderedAccessViewUint]
[ClearUnorderedAccessViewFloat]
[Profile]
  StereoProfile (0x701eb457) = 1 (0x00000001)
  StereoFlagsDX10 (0x702442fc) = 0x00004008 (0x00004008)
  StereoConvergence (0x708db8c5) = 1.5 (0x3fc00000)
  Comments (0x704d456e) = "3D Vision fix by DarkStarSword"
  Compat (0x7051e5f5) = "0"
  StereoMemoEnabled (0x707f4b45) = 0 (0x00000000)

Optimising command lists...
Statically evaluated stereo_active as 0.000000
Statically evaluated convergence as 0.000000
Statically evaluated convergence as 0.000000
Statically evaluated convergence as 0.000000
Statically evaluated stereo_active as 0.000000
Statically evaluated convergence as 0.000000
Statically evaluated stereo_active as 0.000000
Optimised out post [customshader\shaderfixes\auto_convergence.ini\autoconvergence] run = builtincommandlistunbindallrendertargets
Optimised out post [customshader\shaderfixes\auto_convergence.ini\autoconvergence] convergence = resourceautoconvergence
Optimised out post [customshader\shaderfixes\help.ini\formattext] if resourcehelp !== null
Optimised out post [customshader\shaderfixes\help.ini\formattext] if resourcenotification !== null
Optimised out post [commandlisthud] if $dump_ui
Optimised out post [commandlisthud] if !$hud_visible
Optimised out post [commandlist\shaderfixes\auto_convergence.ini\afterpresent] run = commandlistshowautoconvergencehud
Optimised out post [commandlist\shaderfixes\auto_convergence.ini\afterpresent] elif convergence < $min_convergence
Optimised out post [commandlist\shaderfixes\auto_convergence.ini\beforepresent] if time < $instant_convergence_timeout
Optimised out post [commandlist\shaderfixes\auto_convergence.ini\beforepresent] if $auto_convergence_enabled && resourcedepthbuffer !== null
Optimised out post [commandlist\shaderfixes\auto_convergence.ini\beforepresent] if ($auto_convergence_hud_enabled == 1 && time < $notification_timeout) || $auto_convergence_hud_enabled == 2 || z4
Optimised out post [commandlistn2dump] if $dump_listed_shaders
Optimised out post [commandlistn2general] checktextureoverride = ps-t0
Optimised out post [commandlistn2general] checktextureoverride = ps-t1
Optimised out post [commandlistn2general] checktextureoverride = ps-t2
Optimised out post [commandlistn2general] checktextureoverride = ps-t3
Optimised out post [commandlistn2general] checktextureoverride = vb0
Optimised out post [commandlistn2general] checktextureoverride = ib
Optimised out post [commandlistn2environment] checktextureoverride = vb0
Optimised out post [commandlistn2environment] checktextureoverride = ib
Optimised out post [commandlistn2environment] checktextureoverride = ps-t0
Optimised out post [commandlistn2environment] checktextureoverride = ps-t1
Optimised out post [commandlistn2shadows] if $shadow_mode == 2
Optimised out post [commandlistn2shadows] checktextureoverride = vb0
Optimised out post [commandlistn2shadows] checktextureoverride = ib
Optimised out post [commandlistn2ui] checktextureoverride = ps-t0
Optimised out post [commandlistn2ui] checktextureoverride = ps-t1
Optimised out post [commandlistn2ui] checktextureoverride = ps-t2
Optimised out post [commandlistn2ui] checktextureoverride = ps-t3
Optimised out post [commandlistshadowsmsg] run = commandlistshadowsorig
Optimised out post [commandlistshadowsmsg] run = commandlistshadowsoff
Optimised out post [commandlisttogglemods] if $mods
Optimised out post [commandlistunbindallrendertargets] run = builtincommandlistunbindallrendertargets
Optimised out post [ShaderOverride\Mods\dump.ini\Mod] run = commandlistn2dump
Optimised out post [ShaderOverrideHUD1] run = commandlisthud
Optimised out post [ShaderOverrideHUD1] run = commandlistn2ui
Optimised out post [ShaderOverrideHUD2] run = commandlisthud
Optimised out post [ShaderOverrideHUD2] run = commandlistn2ui
Optimised out post [ShaderOverrideHUD3] run = commandlisthud
Optimised out post [ShaderOverrideHUD3] run = commandlistn2ui
Optimised out post [ShaderOverrideHUD4] run = commandlisthud
Optimised out post [ShaderOverrideHUD4] run = commandlistn2ui
Optimised out post [ShaderOverrideHUD5] run = commandlisthud
Optimised out post [ShaderOverrideHUD5] run = commandlistn2ui
Optimised out post [Present] if window_width != $last_window_width || window_height != $last_window_height
Optimised out post [Present] if resourcehelpshort !== null && time > 10.0
Optimised out post [Present] if window_width != $last_window_width || window_height != $last_window_height
Optimised out post [Present] if time > $notification_timeout
Optimised out post [customshader\shaderfixes\auto_convergence.ini\autoconvergencehud] run = commandlistunbindallrendertargets
Optimised out post [customshader\shaderfixes\help.ini\rendertext] run = commandlistunbindallrendertargets
Optimised out post [commandlist\shaderfixes\auto_convergence.ini\afterpresent] if $user_convergence_delta
Optimised out post [commandlist\shaderfixes\auto_convergence.ini\afterpresent] if convergence > $max_convergence_hard
Optimised out post [commandlist\shaderfixes\auto_convergence.ini\beforepresent] if stereo_active && !$suppress
Optimised out post [commandlistn2general] if $mods && (!frame_analysis || $dump_modded_meshes)
Optimised out post [commandlistn2environment] if $mods
Optimised out post [commandlistn2shadows] if $mods && $shadow_mode == 1
Optimised out post [commandlistshadowsmsg] elif $shadow_mode == 2
Optimised out post [ShaderOverride\Mods\Mikasa\Mikasa.ini\_MyMod_skin_0] run = commandlistn2general
Optimised out post [ShaderOverride\Mods\new\New.ini\_MyMod_skin_0] run = commandlistn2general
Optimised out post [ShaderOverride\Mods\test\skin.ini\_MyMod_skin_0] run = commandlistn2general
Optimised out post [ShaderOverride\Mods\Mikasa\Mikasa.ini\_MyMod_skin] run = commandlistn2general
Optimised out post [ShaderOverride\Mods\test\skin.ini\_MyMod_skin] run = commandlistn2general
Optimised out post [ShaderOverride\Mods\Mikasa\Mikasa.ini\_MyMod_skin_asx0] run = commandlistn2general
Optimised out post [ShaderOverride\Mods\test\skin.ini\_MyMod_skin_asx0] run = commandlistn2general
Optimised out post [ShaderOverrideN2Shadow_1] run = commandlistn2shadows
Optimised out post [ShaderOverrideN2Shadow_2] run = commandlistn2shadows
Optimised out post [ShaderOverrideN2Shadow_3] run = commandlistn2shadows
Optimised out post [ShaderOverrideN2Shadow_4] run = commandlistn2shadows
Optimised out post [ShaderOverrideN2Shadow_5] run = commandlistn2shadows
Optimised out post [Present] if resourcehelp !== null
Optimised out post [Present] if resourcenotification !== null
Optimised out post [commandlist\shaderfixes\auto_convergence.ini\afterpresent] if $user_convergence_delta
Optimised out post [commandlistshadowsmsg] if $shadow_mode == 0
Optimised out post [commandlist\shaderfixes\auto_convergence.ini\afterpresent] if $auto_convergence_enabled && $prev_auto_convergence_enabled
Optimised out post [commandlist\shaderfixes\auto_convergence.ini\afterpresent] if stereo_active && $prev_stereo_active && !$suppress && !$prev_suppress
Command List Optimiser finished after 0ms
Substantiated custom Buffer [Resource\ShaderFixes\help.ini\HelpShort], bind_flags=0x008
Substantiated custom StructuredBuffer [Resource\ShaderFixes\help.ini\ParamsShort], bind_flags=0x008
> d3dx.ini reloaded
vs 12ce8e5b2252b10d has cached ShaderRegex miss
ps 5262c5980eb524b1 has cached ShaderRegex miss
vs e02b0a86d71dff18 has cached ShaderRegex miss
vs 98551dc8c057c93c has cached ShaderRegex miss
Loading custom resource T:\Games\Attack on Titan 2 Final Battle\Mods\Mikasa\000123.0-[commandlistn2dump]-ps-t0.dds as DDS, bind_flags=0x008
Substantiated custom Buffer [Resource\Mods\Mikasa\Mikasa.ini\_VB_MyMod_skin_skin], bind_flags=0x001
Substantiated custom Buffer [Resource\Mods\Mikasa\Mikasa.ini\_IB_MyMod_skin_skin], bind_flags=0x002
Loading custom resource T:\Games\Attack on Titan 2 Final Battle\Mods\Mikasa\Tex_ps-t0.dds as DDS, bind_flags=0x008
Loading custom resource T:\Games\Attack on Titan 2 Final Battle\Mods\Mikasa\Tex_ps-t1.dds as DDS, bind_flags=0x008
Loading custom resource T:\Games\Attack on Titan 2 Final Battle\Mods\Mikasa\Tex_ps-t2.dds as DDS, bind_flags=0x008
Loading custom resource T:\Games\Attack on Titan 2 Final Battle\Mods\Mikasa\Tex_ps-t3.dds as DDS, bind_flags=0x008
vs 858208dd753444cc has cached ShaderRegex miss
ps 9c2c296bbe277e6d has cached ShaderRegex miss
vs 392e31a072597e27 has cached ShaderRegex miss
ps 28ca4be9cc9ae97f has cached ShaderRegex miss
vs 813026d753df2a1c has cached ShaderRegex miss
vs 6df9da62a04eea32 has cached ShaderRegex miss
vs 8358891caa754782 has cached ShaderRegex miss
vs 8bd825a9f3e57837 has cached ShaderRegex miss
ps 342a7df1d3807614 has cached ShaderRegex miss
vs b3b0f3001c33046a has cached ShaderRegex miss
ps 9ace3fd11164fe01 has cached ShaderRegex miss
vs a68b327bbc9d61e2 has cached ShaderRegex miss
ps f1eb4a4c65ed342e has cached ShaderRegex miss
cs cf8350112055f27c has cached ShaderRegex miss
cs 8c6a06f284be8a52 has cached ShaderRegex miss
ps 5e67cf9d8f543409 has cached ShaderRegex miss
vs 0d754b2b558501ac has cached ShaderRegex miss
ps be5bf1ee08696f7a has cached ShaderRegex miss
cs b3601d369d6fa882 has cached ShaderRegex miss
cs ae09c155f0802c84 has cached ShaderRegex miss
vs 78640d3cc7c42e55 has cached ShaderRegex miss
ps b51ed8a448ded8b3 has cached ShaderRegex miss
vs 78640d3cc7c42e55 has cached ShaderRegex miss
ps de81044d7530905c has cached ShaderRegex miss
vs 78640d3cc7c42e55 has cached ShaderRegex miss
ps 2a12fea9dad88e48 has cached ShaderRegex miss
ps ee938e3a508e54bc has cached ShaderRegex miss
ps ad8239003090d980 has cached ShaderRegex miss
vs 78640d3cc7c42e55 has cached ShaderRegex miss
ps 1ba16667a42de84d has cached ShaderRegex miss
vs 78640d3cc7c42e55 has cached ShaderRegex miss
ps 79b5c2092f06d04f has cached ShaderRegex miss
ps ffa7099cb67db2d0 has cached ShaderRegex miss
vs 78640d3cc7c42e55 has cached ShaderRegex miss
ps f4efce2e940d8e06 has cached ShaderRegex miss
vs d3b49ed91813c190 has cached ShaderRegex miss
ps 200944edc2b99b78 has cached ShaderRegex miss
vs d3b49ed91813c190 has cached ShaderRegex miss
ps 200944edc2b99b78 has cached ShaderRegex miss
vs 4f4f22a24e6031b3 has cached ShaderRegex miss
ps d77a53adb61a7cde has cached ShaderRegex miss
vs 8ab9fd7d252ddd2b has cached ShaderRegex miss
vs 231718a107656386 has cached ShaderRegex miss
ps 83114c83faebfedd has cached ShaderRegex miss
vs 60cea03b5b39fd08 has cached ShaderRegex miss
ps 54ad7c6067711bf4 has cached ShaderRegex miss
cs 55e43734c9c33969 has cached ShaderRegex miss
cs 638914e064b7d3e7 has cached ShaderRegex miss
cs 69cd87ac6a8884cf has cached ShaderRegex miss
cs 825bead5b59c5035 has cached ShaderRegex miss
cs 034bd9d78b4fafbf has cached ShaderRegex miss
cs f0d97ae5552e318f has cached ShaderRegex miss
cs 6412c736977a4355 has cached ShaderRegex miss
cs 7f9a99da7d6b6b29 has cached ShaderRegex miss
ps 8f4f9b7c20feb42a has cached ShaderRegex miss
cs 8532b1b149599ead has cached ShaderRegex miss
cs 7a2f9e6e7144f97e has cached ShaderRegex miss
cs df994f317dec2291 has cached ShaderRegex miss
cs 5eeda7bf965a658a has cached ShaderRegex miss
cs aceef3d1402cb1ad has cached ShaderRegex miss
cs 1806f92845084123 has cached ShaderRegex miss
cs 4abad4913144a239 has cached ShaderRegex miss
cs 3a4418aa347cd68e has cached ShaderRegex miss
cs 3a4418aa347cd68e has cached ShaderRegex miss
cs 3a4418aa347cd68e has cached ShaderRegex miss
cs fc6e3ae0d72f33e5 has cached ShaderRegex miss
cs d784783846da9b19 has cached ShaderRegex miss
cs 651fbaef57ccbe45 has cached ShaderRegex miss
cs 8b22bd24fbc5cb55 has cached ShaderRegex miss
cs e970c530847f9901 has cached ShaderRegex miss
cs 19583deea7bbe162 has cached ShaderRegex miss
vs 0efd4933cc946633 has cached ShaderRegex miss
ps 83d2a313ede520e5 has cached ShaderRegex miss
cs 1b5e99c54719d395 has cached ShaderRegex miss
cs 8d93caa8cf53bc8c has cached ShaderRegex miss
cs 1b5e99c54719d395 has cached ShaderRegex miss
cs 8d93caa8cf53bc8c has cached ShaderRegex miss
cs 1b5e99c54719d395 has cached ShaderRegex miss
cs 8d93caa8cf53bc8c has cached ShaderRegex miss
cs 2144b000602d8f23 has cached ShaderRegex miss
ps 60423757e88ed908 has cached ShaderRegex miss
vs b040a8c9efa807d5 has cached ShaderRegex miss
ps 4c0b52ccfbf23400 has cached ShaderRegex miss
vs 60cea03b5b39fd08 has cached ShaderRegex miss
ps 37d667f2a33b5793 has cached ShaderRegex miss
vs 926d2d761a406147 has cached ShaderRegex miss
ps c2f20f1dd76d51af has cached ShaderRegex miss
Loading custom resource T:\Games\Attack on Titan 2 Final Battle\ShaderFixes\LiberationSans-Bold.dds as DDS, bind_flags=0x008
Substantiated custom StructuredBuffer [Resource\ShaderFixes\help.ini\HelpCS2GS], bind_flags=0x088
> reloading *_replace.txt fixes from ShaderFixes
> successfully reloaded shaders from ShaderFixes
HackerDevice::GetHackerContext returns 000001B1B750EB90
Reloading d3dx.ini (EXPERIMENTAL)...
[Logging]
  calls=1
  input=0
  debug=0
  unbuffered=0
  force_cpu_affinity=0
  debug_locks=0
[Include]
  include_recursive=Mods
    Searching "T:\Games\Attack on Titan 2 Final Battle\Mods\*"
    Processing "T:\Games\Attack on Titan 2 Final Battle\Mods\dump.ini"
    Searching "T:\Games\Attack on Titan 2 Final Battle\Mods\Mikasa\*"
    Processing "T:\Games\Attack on Titan 2 Final Battle\Mods\Mikasa\Mikasa.ini"
    Searching "T:\Games\Attack on Titan 2 Final Battle\Mods\new\*"
    Processing "T:\Games\Attack on Titan 2 Final Battle\Mods\new\New.ini"
    Searching "T:\Games\Attack on Titan 2 Final Battle\Mods\test\*"
    Processing "T:\Games\Attack on Titan 2 Final Battle\Mods\test\skin.ini"
  exclude_recursive=DISABLED*
  exclude_recursive=desktop.ini
  include=ShaderFixes\auto_convergence.ini
  include=ShaderFixes\help.ini
[System]
  load_library_redirect=2
  allow_check_interface=1
  allow_create_device=2
  allow_platform_update=1
  check_foreground_window=1
[Device]
  upscaling=0
  full_screen=0
  force_stereo=0
  get_resolution_from=swap_chain
  hide_cursor=0
[Stereo]
  automatic_mode=0
  create_profile=0
  force_no_nvapi=0
[Rendering]
  shader_hash=3dmigoto
  texture_hash=1
  override_directory=ShaderFixes
  cache_directory=ShaderCache
  cache_shaders=1
  rasterizer_disable_scissor=0
  track_texture_updates=2
  assemble_signature_comments=1
  disassemble_undecipherable_custom_data=0
  patch_assembly_cb_offsets=0
  export_fixed=0
  export_shaders=0
  export_hlsl=0
  export_binary=0
  dump_usage=0
  stereo_params=125
  ini_params=120
  fix_sv_position=0
[Hunting]
  hunting=2
  reload_config=no_modifiers VK_F10
  wipe_user_config=ctrl alt no_shift VK_F10
  monitor_performance=ctrl no_shift no_alt F9
  freeze_performance_monitor=no_ctrl shift no_alt F9
  monitor_performance_interval=1.000000
  take_screenshot=no_modifiers VK_SNAPSHOT
  toggle_hunting=no_modifiers NO_VK_DECIMAL VK_NUMPAD0
  repeat_rate=8
  marking_mode=skip
  next_marking_mode=no_modifiers VK_DECIMAL VK_NUMPAD0
  marking_actions=clipboard stereo_snapshot snapshot_if_pink
  next_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD2
  previous_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD1
  mark_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD3
  next_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_MULTIPLY
  previous_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_DIVIDE
  mark_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_SUBTRACT
  next_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD8
  previous_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD7
  mark_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD9
  next_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD5
  previous_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD4
  mark_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD6
  next_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD2
  previous_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD1
  mark_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD3
  next_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD5
  previous_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD4
  mark_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD6
  next_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD8
  previous_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD7
  mark_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD9
  next_hullshader=no_modifiers VK_DECIMAL VK_MULTIPLY
  previous_hullshader=no_modifiers VK_DECIMAL VK_DIVIDE
  mark_hullshader=no_modifiers VK_DECIMAL VK_SUBTRACT
  done_hunting=NO_MODIFIERS NO_VK_DECIMAL VK_ADD
  reload_fixes=no_modifiers VK_F10
  show_original=no_modifiers VK_F9
  analyse_frame=no_modifiers VK_F8
  verbose_overlay=1
[Resource\Mods\Mikasa\Mikasa.ini\_IB_MyMod_skin_skin]
  filename=body.ib
  type=Buffer
  format=R16_UINT
[Resource\Mods\Mikasa\Mikasa.ini\_Texture_MyMod_skin_ps-t0]
  filename=000123.0-[commandlistn2dump]-ps-t0.dds
[Resource\Mods\Mikasa\Mikasa.ini\_Texture_MyMod_skin_ps-t1]
  filename=000115.1-[commandlistn2dump]-ps-t1.dds
[Resource\Mods\Mikasa\Mikasa.ini\_Texture_MyMod_skin_ps-t2]
  filename=000115.2-[commandlistn2dump]-ps-t2.dds
[Resource\Mods\Mikasa\Mikasa.ini\_Texture_MyMod_skin_ps-t3]
  filename=000115.3-[commandlistn2dump]-ps-t3.dds
[Resource\Mods\Mikasa\Mikasa.ini\_Texture_MyMod_skin_skin_ps-t0]
  filename=Tex_ps-t0.dds
[Resource\Mods\Mikasa\Mikasa.ini\_Texture_MyMod_skin_skin_ps-t1]
  filename=Tex_ps-t1.dds
[Resource\Mods\Mikasa\Mikasa.ini\_Texture_MyMod_skin_skin_ps-t2]
  filename=Tex_ps-t2.dds
[Resource\Mods\Mikasa\Mikasa.ini\_Texture_MyMod_skin_skin_ps-t3]
  filename=Tex_ps-t3.dds
[Resource\Mods\Mikasa\Mikasa.ini\_VB_MyMod_skin_skin]
  filename=body.vb
  type=Buffer
  stride=68
[Resource\Mods\new\New.ini\_IB_Body]
  filename=BodyTop.ib
  type=Buffer
  format=R16_UINT
[Resource\Mods\new\New.ini\_IB_Bottom]
  filename=Bottom.ib
  type=Buffer
  format=R16_UINT
[Resource\Mods\new\New.ini\_IB_Hands]
  filename=Hands.ib
  type=Buffer
  format=R16_UINT
[Resource\Mods\new\New.ini\_Texture_Bottom_ps-t0]
  filename=Bottom-ps-t0=16379086.dds
[Resource\Mods\new\New.ini\_Texture_Bottom_ps-t1]
  filename=Bottom-ps-t1=2c8075d8.dds
[Resource\Mods\new\New.ini\_Texture_Bottom_ps-t2]
  filename=Bottom-ps-t2=3444913f.dds
[Resource\Mods\new\New.ini\_Texture_Bottom_ps-t3]
  filename=Bottom-ps-t3=c41f9487.dds
[Resource\Mods\new\New.ini\_Texture_MyMod_skin_skin_ps-t0]
  filename=Uskin_ps-t0.dds
[Resource\Mods\new\New.ini\_Texture_MyMod_skin_skin_ps-t1]
  filename=Uskin_ps-t1.dds
[Resource\Mods\new\New.ini\_Texture_MyMod_skin_skin_ps-t2]
  filename=Uskin_ps-t2.dds
[Resource\Mods\new\New.ini\_Texture_MyMod_skin_skin_ps-t3]
  filename=Uskin_ps-t3.dds
[Resource\Mods\new\New.ini\_VB_Body]
  filename=BodyTop.vb
  type=Buffer
  stride=68
[Resource\Mods\new\New.ini\_VB_Bottom]
  filename=Bottom.vb
  type=Buffer
  stride=68
[Resource\Mods\new\New.ini\_VB_Hands]
  filename=Hands.vb
  type=Buffer
  stride=68
[Resource\Mods\test\skin.ini\_IB_MyMod_skin_skin]
  filename=body.ib
  type=Buffer
  format=R16_UINT
[Resource\Mods\test\skin.ini\_Texture_MyMod_skin_ps-t0]
  filename=000115.0-[commandlistn2dump]-ps-t0.dds
[Resource\Mods\test\skin.ini\_Texture_MyMod_skin_ps-t1]
  filename=000115.1-[commandlistn2dump]-ps-t1.dds
[Resource\Mods\test\skin.ini\_Texture_MyMod_skin_ps-t2]
  filename=000115.2-[commandlistn2dump]-ps-t2.dds
[Resource\Mods\test\skin.ini\_Texture_MyMod_skin_ps-t3]
  filename=000115.3-[commandlistn2dump]-ps-t3.dds
[Resource\Mods\test\skin.ini\_Texture_MyMod_skin_skin_ps-t0]
  filename=Tex_ps-t0.dds
[Resource\Mods\test\skin.ini\_Texture_MyMod_skin_skin_ps-t1]
  filename=Tex_ps-t1.dds
[Resource\Mods\test\skin.ini\_Texture_MyMod_skin_skin_ps-t2]
  filename=Tex_ps-t2.dds
[Resource\Mods\test\skin.ini\_Texture_MyMod_skin_skin_ps-t3]
  filename=Tex_ps-t3.dds
[Resource\Mods\test\skin.ini\_VB_MyMod_skin_skin]
  filename=body.vb
  type=Buffer
  stride=68
[Resource\ShaderFixes\auto_convergence.ini\AutoConvergence]
  type=Buffer
  format=R32_FLOAT
  array=1
[Resource\ShaderFixes\auto_convergence.ini\AutoConvergenceDepthDownscale1]
  mode=stereo
  width=1
  height=1
[Resource\ShaderFixes\auto_convergence.ini\AutoConvergenceDepthDownscale128]
  mode=stereo
  format=R32_FLOAT
  width=128
  height=128
[Resource\ShaderFixes\auto_convergence.ini\AutoConvergenceDepthDownscale16]
  mode=stereo
  width=16
  height=16
[Resource\ShaderFixes\auto_convergence.ini\AutoConvergenceDepthDownscale2]
  mode=stereo
  width=2
  height=2
[Resource\ShaderFixes\auto_convergence.ini\AutoConvergenceDepthDownscale32]
  mode=stereo
  width=32
  height=32
[Resource\ShaderFixes\auto_convergence.ini\AutoConvergenceDepthDownscale4]
  mode=stereo
  width=4
  height=4
[Resource\ShaderFixes\auto_convergence.ini\AutoConvergenceDepthDownscale64]
  mode=stereo
  width=64
  height=64
[Resource\ShaderFixes\auto_convergence.ini\AutoConvergenceDepthDownscale8]
  mode=stereo
  width=8
  height=8
[Resource\ShaderFixes\auto_convergence.ini\AutoConvergenceFont]
  filename=ShaderFixes\LiberationSans-Bold.dds
[Resource\ShaderFixes\auto_convergence.ini\AutoConvergenceState]
  type=RWStructuredBuffer
  data=R32_FLOAT  0 0 0 0  0  0x7fc00000  0 0
[Resource\ShaderFixes\auto_convergence.ini\DepthBuffer]
[Resource\ShaderFixes\help.ini\Font]
  filename=LiberationSans-Bold.dds
[Resource\ShaderFixes\help.ini\Help]
[Resource\ShaderFixes\help.ini\HelpCS2GS]
  type=StructuredBuffer
  array=4096
  stride=16
[Resource\ShaderFixes\help.ini\HelpFull]
  filename=help.txt
  type=buffer
  format=R8_UINT
[Resource\ShaderFixes\help.ini\HelpShort]
  filename=help_short.txt
  type=buffer
  format=R8_UINT
[Resource\ShaderFixes\help.ini\Notification]
[Resource\ShaderFixes\help.ini\NotificationCS2GS]
  type=StructuredBuffer
  array=4096
  stride=16
[Resource\ShaderFixes\help.ini\NotificationParams]
  type=StructuredBuffer
  array=1
  data=R32_FLOAT  -1.00 -1.0 +1 -1.0   0.25 1 0.25 1   0 0 0 0.75   0.00 0.00   1 3   0   1.0
[Resource\ShaderFixes\help.ini\Params]
[Resource\ShaderFixes\help.ini\ParamsFull]
  type=StructuredBuffer
  array=1
  data=R32_FLOAT  -0.8 0.9 0.8 -1   1 0.7 0.15 1   0 0 0 0.75   0.01 0.01   1 1   0   1.0
[Resource\ShaderFixes\help.ini\ParamsShort]
  type=StructuredBuffer
  array=1
  data=R32_FLOAT  -0.93 -0.9 +1 -0.9   1 0.7 0.15 1   0 0 0 0.75   0.01 0.01   1 3   1   1.0
[Resource_gGlobalParam]
[ResourceBakIB]
[ResourceBakVB]
[ResourceFALogOnly]
  type=Buffer
  data="Frame Analysis Profile: Log file only"
[ResourceFANG]
  type=Buffer
  data="Frame Analysis Profile: Listed Shaders"
[ResourceFAUI]
  type=Buffer
  data="Frame Analysis Profile: UI"
[ResourceN2Logo]
  filename=nioh2.dds
[ResourceNioh2ModsDisabled]
  type=Buffer
  data="Nioh 2 Mods Disabled"
[ResourceNioh2ModsEnabled]
  type=Buffer
  data="Nioh 2 Mods Enabled"
[ResourceShadowsOff]
  type=Buffer
  data="Shadows: Off"
[ResourceShadowsOn]
  type=Buffer
  data="Shadows: On"
[ResourceShadowsOrig]
  type=Buffer
  data="Shadows: Original"
[Constants]
  global $mods=1.000000
  global $shadow_mode=1.000000
  global $dump_listed_shaders=1.000000
  global $dump_ui=0.000000
  global $dump_modded_meshes=0.000000
  global $hud_visible=1.000000
  global $shader_type
  global $\shaderfixes\auto_convergence.ini\auto_convergence_enabled=1.000000
  global $\shaderfixes\auto_convergence.ini\min_convergence=0.500000
  global $\shaderfixes\auto_convergence.ini\max_convergence_soft=4.000000
  global $\shaderfixes\auto_convergence.ini\max_convergence_hard=20.000000
  global $\shaderfixes\auto_convergence.ini\popout_bias=0.000000
  global $\shaderfixes\auto_convergence.ini\slow_convergence_rate=0.500000
  global $\shaderfixes\auto_convergence.ini\slow_convergence_threshold_near=0.000000
  global $\shaderfixes\auto_convergence.ini\slow_convergence_threshold_far=0.100000
  global $\shaderfixes\auto_convergence.ini\instant_convergence_threshold=2.000000
  global $\shaderfixes\auto_convergence.ini\anti_judder_threshold=0.100000
  global $\shaderfixes\auto_convergence.ini\auto_convergence_hud_enabled=1.000000
  global $\shaderfixes\auto_convergence.ini\auto_convergence_hud_timeout=2.000000
  global $\shaderfixes\auto_convergence.ini\warn_no_z_buffer=0.000000
  global $\shaderfixes\auto_convergence.ini\suppress=0.000000
  global $\shaderfixes\auto_convergence.ini\prev_auto_convergence_enabled
  global $\shaderfixes\auto_convergence.ini\prev_suppress
  global $\shaderfixes\auto_convergence.ini\prev_convergence
  global $\shaderfixes\auto_convergence.ini\prev_stereo_active
  global $\shaderfixes\auto_convergence.ini\prev_time
  global $\shaderfixes\auto_convergence.ini\notification_timeout
  global $\shaderfixes\auto_convergence.ini\user_convergence_delta
  global $\shaderfixes\auto_convergence.ini\instant_convergence_timeout
  global $\shaderfixes\help.ini\last_window_width
  global $\shaderfixes\help.ini\last_window_height
  global $\shaderfixes\help.ini\notification_timeout
  post run = commandlistshadowsmsg
  x = 0.7
  resourcehelp = ref resourcehelpshort
  resourceparams = ref resourceparamsshort
[Key\ShaderFixes\auto_convergence.ini\ Toggle Auto Convergence]
  type=cycle
  Cycle 1: $\shaderfixes\auto_convergence.ini\auto_convergence_enabled=0 run=CommandListShowAutoConvergenceHUD
  Cycle 2: $\shaderfixes\auto_convergence.ini\auto_convergence_enabled=1 run=CommandListShowAutoConvergenceHUD
  Key=~
[Key\ShaderFixes\help.ini\Help]
  type=toggle
  run=CommandListHelp
  Key=no_modifiers F1
[KeyFrameAnalysisProfile]
  type=cycle
  Cycle 1: $dump_ui=0 $dump_listed_shaders=1 $dump_modded_meshes=0 condition=hunting == 1 run=CommandListFANG
  Cycle 2: $dump_ui=1 $dump_listed_shaders=0 $dump_modded_meshes=0 condition=hunting == 1 run=CommandListFAUI
  Cycle 3: $dump_ui=0 $dump_listed_shaders=0 $dump_modded_meshes=1 condition=hunting == 1 run=CommandListFALogOnly
  Key=Ctrl F8
[KeyShadows]
  type=cycle
  Cycle 1: $shadow_mode=0 run=CommandListShadowsOrig
  Cycle 2: $shadow_mode=2 run=CommandListShadowsOff
  Cycle 3: $shadow_mode=1 run=CommandListShadowsOn
  Key=shift F2
[KeyToggleHUD]
  type=toggle
  $hud_visible=0.000000
  Key=XBUTTON1
[KeyToggleMods]
  type=cycle
  Cycle 1: $mods=0 run=CommandListToggleMods
  Cycle 2: $mods=1 run=CommandListToggleMods
  Key=no_modifiers F2
[presetburst]
  convergence=1.200000
  $hud_visible=1.000000
  $\ShaderFixes\auto_convergence.ini\suppress=1.000000
[customshader\shaderfixes\auto_convergence.ini\autoconvergenceinitialdownscale]
  ps=ShaderFixes/downscale_coarse.hlsl
    Loaded cached shader: T:\Games\Attack on Titan 2 Final Battle\ShaderFixes/downscale_coarse.ps_5_0.8000.bin
  draw = 4, 0
[builtincustomshaderdisablescissorclipping]
  scissor_enable=0
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[builtincustomshaderenablescissorclipping]
  scissor_enable=1
  rasterizer_state_merge=1
  draw = from_caller
  handling = skip
[customshader\shaderfixes\auto_convergence.ini\autoconvergence]
  vs=ShaderFixes/full_screen.hlsl
    Loaded cached shader: T:\Games\Attack on Titan 2 Final Battle\ShaderFixes/full_screen.vs_5_0.8000.bin
  ps=ShaderFixes/auto_convergence.hlsl
    Loaded cached shader: T:\Games\Attack on Titan 2 Final Battle\ShaderFixes/auto_convergence.ps_5_0.8000.bin
  blend=disable
  cull=none
  topology=triangle_strip
  run = builtincommandlistunbindallrendertargets
  resourceautoconvergencedepthdownscale128 = copy_desc resourcedepthbuffer
  o0 = set_viewport resourceautoconvergencedepthdownscale128
  ps-t110 = resourcedepthbuffer
  run = customshaderautoconvergenceinitialdownscale
  run = customshaderautoconvergenceintermediatedownscale
  ps-cb13 = resource_gglobalparam
  post ps-cb13 = null
  o0 = resourceautoconvergence
  ps-u1 = resourceautoconvergencestate
  ps-t110 = stereo2mono resourceautoconvergencedepthdownscale1
  draw = 4, 0
  post ps-t100 = null
  post convergence = resourceautoconvergence
[customshader\shaderfixes\auto_convergence.ini\autoconvergencehud]
  vs=ShaderFixes/auto_convergence_hud.hlsl
    Loaded cached shader: T:\Games\Attack on Titan 2 Final Battle\ShaderFixes/auto_convergence_hud.vs_5_0.8000.bin
  gs=ShaderFixes/auto_convergence_hud.hlsl
    Loaded cached shader: T:\Games\Attack on Titan 2 Final Battle\ShaderFixes/auto_convergence_hud.gs_5_0.8000.bin
  ps=ShaderFixes/auto_convergence_hud.hlsl
    Loaded cached shader: T:\Games\Attack on Titan 2 Final Battle\ShaderFixes/auto_convergence_hud.ps_5_0.8000.bin
  blend=add one inv_src_alpha
  cull=none
  depth_clip_enable=0
  topology=point_list
  run = commandlistunbindallrendertargets
  o0 = set_viewport no_view_cache bb
  gs-t113 = resourceautoconvergencestate
  post gs-t113 = null
  gs-t100 = resourceautoconvergencefont
  ps-t100 = resourceautoconvergencefont
  post gs-t100 = null
  post ps-t100 = null
  draw = 1, 0
[customshader\shaderfixes\auto_convergence.ini\autoconvergenceintermediatedownscale]
  ps=ShaderFixes/downscale_mono_half_max.hlsl
    Loaded cached shader: T:\Games\Attack on Titan 2 Final Battle\ShaderFixes/downscale_mono_half_max.ps_5_0.8000.bin
  resourceautoconvergencedepthdownscale64 = copy_desc resourceautoconvergencedepthdownscale128
  o0 = set_viewport resourceautoconvergencedepthdownscale64
  ps-t110 = resourceautoconvergencedepthdownscale128
  draw = 4, 0
  resourceautoconvergencedepthdownscale32 = copy_desc resourceautoconvergencedepthdownscale128
  o0 = set_viewport resourceautoconvergencedepthdownscale32
  ps-t110 = resourceautoconvergencedepthdownscale64
  draw = 4, 0
  resourceautoconvergencedepthdownscale16 = copy_desc resourceautoconvergencedepthdownscale128
  o0 = set_viewport resourceautoconvergencedepthdownscale16
  ps-t110 = resourceautoconvergencedepthdownscale32
  draw = 4, 0
  resourceautoconvergencedepthdownscale8 = copy_desc resourceautoconvergencedepthdownscale128
  o0 = set_viewport resourceautoconvergencedepthdownscale8
  ps-t110 = resourceautoconvergencedepthdownscale16
  draw = 4, 0
  resourceautoconvergencedepthdownscale4 = copy_desc resourceautoconvergencedepthdownscale128
  o0 = set_viewport resourceautoconvergencedepthdownscale4
  ps-t110 = resourceautoconvergencedepthdownscale8
  draw = 4, 0
  resourceautoconvergencedepthdownscale2 = copy_desc resourceautoconvergencedepthdownscale128
  o0 = set_viewport resourceautoconvergencedepthdownscale2
  ps-t110 = resourceautoconvergencedepthdownscale4
  draw = 4, 0
  resourceautoconvergencedepthdownscale1 = copy_desc resourceautoconvergencedepthdownscale128
  o0 = set_viewport resourceautoconvergencedepthdownscale1
  ps-t110 = resourceautoconvergencedepthdownscale2
  draw = 4, 0
[customshader\shaderfixes\help.ini\rendertext]
  vs=help.hlsl
    Loaded cached shader: T:\Games\Attack on Titan 2 Final Battle\ShaderFixes\help.vs_5_0.8000.bin
  gs=help.hlsl
    Loaded cached shader: T:\Games\Attack on Titan 2 Final Battle\ShaderFixes\help.gs_5_0.8000.bin
  ps=help.hlsl
    Loaded cached shader: T:\Games\Attack on Titan 2 Final Battle\ShaderFixes\help.ps_5_0.8000.bin
  blend=add one inv_src_alpha
  cull=none
  depth_clip_enable=0
  topology=point_list
  run = commandlistunbindallrendertargets
  o0 = set_viewport no_view_cache bb
  gs-t100 = resourcefont
  ps-t100 = resourcefont
  post gs-t100 = null
  post ps-t100 = null
  draw = 4096, 0
[customshader\shaderfixes\help.ini\formattext]
  cs=help.hlsl
    Loaded cached shader: T:\Games\Attack on Titan 2 Final Battle\ShaderFixes\help.cs_5_0.8000.bin
  local $bak_x = x
  local $bak_y = y
  x = window_width
  y = window_height
  cs-t100 = resourcefont
  if resourcehelp !== null
  cs-t113 = resourcehelp
  cs-t114 = resourceparams
  clear = resourcehelpcs2gs
  cs-u0 = resourcehelpcs2gs
  dispatch = 1, 1, 1
  endif
  if resourcenotification !== null
  cs-t113 = resourcenotification
  cs-t114 = resourcenotificationparams
  clear = resourcenotificationcs2gs
  cs-u0 = resourcenotificationcs2gs
  dispatch = 1, 1, 1
  endif
  cs-u0 = null
  cs-t100 = null
  cs-t113 = null
  cs-t114 = null
  x = $bak_x
  y = $bak_y
[commandlisthud]
  if $dump_ui
  dump = deferred_ctx_accurate share_dupes ps-t0 mono dds
  dump = deferred_ctx_accurate share_dupes ps-t1 mono dds
  dump = deferred_ctx_accurate share_dupes ps-t2 mono dds
  dump = deferred_ctx_accurate share_dupes ps-t3 mono dds
  endif
  if !$hud_visible
  handling = skip
  endif
[builtincommandlistunbindallrendertargets]
  o0 = null
  o1 = null
  o2 = null
  o3 = null
  o4 = null
  o5 = null
  o6 = null
  o7 = null
  od = null
[commandlistfaui]
  resource\shaderfixes\help.ini\notification = ref resourcefaui
  run = customshader\shaderfixes\help.ini\formattext
  $\shaderfixes\help.ini\notification_timeout = time + 2.0
[commandlistfalogonly]
  resource\shaderfixes\help.ini\notification = ref resourcefalogonly
  run = customshader\shaderfixes\help.ini\formattext
  $\shaderfixes\help.ini\notification_timeout = time + 2.0
[commandlist\shaderfixes\auto_convergence.ini\afterpresent]
  if stereo_active && $prev_stereo_active && !$suppress && !$prev_suppress
  $user_convergence_delta = convergence - $prev_convergence
  if $user_convergence_delta
  run = commandlistshowautoconvergencehud
  endif
  if $auto_convergence_enabled && $prev_auto_convergence_enabled
  if $user_convergence_delta
  if convergence > $max_convergence_hard
  $user_convergence_delta = $max_convergence_hard - $prev_convergence
  elif convergence < $min_convergence
  $user_convergence_delta = $min_convergence - $prev_convergence
  endif
  $popout_bias = $popout_bias + $user_convergence_delta / $prev_convergence / 4
  $instant_convergence_timeout = time + 0.1
  endif
  endif
  endif
[commandlist\shaderfixes\auto_convergence.ini\beforepresent]
  if stereo_active && !$suppress
  local $bak_x1 = x1
  local $bak_y1 = y1
  local $bak_z1 = z1
  local $bak_w1 = w1
  local $bak_x2 = x2
  local $bak_y2 = y2
  local $bak_z2 = z2
  local $bak_w2 = w2
  local $bak_x3 = x3
  local $bak_y3 = y3
  local $bak_z3 = z3
  local $bak_w3 = w3
  local $bak_x4 = x4
  local $bak_y4 = y4
  local $bak_z4 = z4
  x1 = $min_convergence
  y1 = $max_convergence_soft
  z1 = $max_convergence_hard
  w1 = $popout_bias
  x2 = $slow_convergence_rate
  y2 = $slow_convergence_threshold_near
  z2 = $slow_convergence_threshold_far
  if time < $instant_convergence_timeout
  w2 = 0
  w3 = 0
  else
  w2 = $instant_convergence_threshold
  w3 = $anti_judder_threshold
  endif
  x3 = time
  y3 = $prev_time
  z3 = $user_convergence_delta
  x4 = $prev_auto_convergence_enabled && !$prev_suppress && $prev_stereo_active
  y4 = $auto_convergence_enabled
  z4 = $warn_no_z_buffer && resourcedepthbuffer === null
  if $auto_convergence_enabled && resourcedepthbuffer !== null
  run = customshaderautoconvergence
  endif
  if ($auto_convergence_hud_enabled == 1 && time < $notification_timeout) || $auto_convergence_hud_enabled == 2 || z4
  run = customshaderautoconvergencehud
  endif
  $prev_time = x3
  x1 = $bak_x1
  y1 = $bak_y1
  z1 = $bak_z1
  w1 = $bak_w1
  x2 = $bak_x2
  y2 = $bak_y2
  z2 = $bak_z2
  w2 = $bak_w2
  x3 = $bak_x3
  y3 = $bak_y3
  z3 = $bak_z3
  w3 = $bak_w3
  x4 = $bak_x4
  y4 = $bak_y4
  z4 = $bak_z4
  endif
  $prev_convergence = convergence
  $prev_stereo_active = stereo_active
  $prev_auto_convergence_enabled = $auto_convergence_enabled
  $prev_suppress = $suppress
[commandlist\shaderfixes\auto_convergence.ini\showautoconvergencehud]
  $notification_timeout = time + 2.0
[commandlist\shaderfixes\help.ini\help]
  pre resourcehelp = ref resourcehelpfull
  pre resourceparams = ref resourceparamsfull
  pre run = customshaderformattext
  pre resourcehelpshort = null
  post resourcehelp = null
[commandlistfang]
  resource\shaderfixes\help.ini\notification = ref resourcefang
  run = customshader\shaderfixes\help.ini\formattext
  $\shaderfixes\help.ini\notification_timeout = time + 2.0
[commandlistn2dump]
  if $dump_listed_shaders
  dump = deferred_ctx_accurate share_dupes ps-t0 mono dds
  dump = deferred_ctx_accurate share_dupes ps-t1 mono dds
  dump = deferred_ctx_accurate share_dupes ps-t2 mono dds
  dump = deferred_ctx_accurate share_dupes ps-t3 mono dds
  analyse_options = deferred_ctx_accurate share_dupes dump_vb txt buf
  dump = deferred_ctx_accurate vs-cb2 txt buf
  dump = deferred_ctx_accurate ps-cb2 txt buf
  endif
[commandlistn2general]
  if $mods && (!frame_analysis || $dump_modded_meshes)
  checktextureoverride = ps-t0
  checktextureoverride = ps-t1
  checktextureoverride = ps-t2
  checktextureoverride = ps-t3
  resourcebakvb = ref vb0
  resourcebakib = ref ib
  checktextureoverride = vb0
  checktextureoverride = ib
  vb0 = ref resourcebakvb
  ib = ref resourcebakib
  endif
[commandlistn2environment]
  if $mods
  resourcebakvb = ref vb0
  resourcebakib = ref ib
  checktextureoverride = vb0
  checktextureoverride = ib
  checktextureoverride = ps-t0
  checktextureoverride = ps-t1
  vb0 = ref resourcebakvb
  ib = ref resourcebakib
  endif
[commandlistn2shadows]
  if $mods && $shadow_mode == 1
  resourcebakvb = ref vb0
  resourcebakib = ref ib
  checktextureoverride = vb0
  checktextureoverride = ib
  vb0 = ref resourcebakvb
  ib = ref resourcebakib
  endif
  if $shadow_mode == 2
  handling = skip
  endif
[commandlistn2ui]
  checktextureoverride = ps-t0
  checktextureoverride = ps-t1
  checktextureoverride = ps-t2
  checktextureoverride = ps-t3
[commandlistshadowsmsg]
  if $shadow_mode == 0
  run = commandlistshadowsorig
  elif $shadow_mode == 2
  run = commandlistshadowsoff
  endif
[commandlistshadowsoff]
  resource\shaderfixes\help.ini\notification = ref resourceshadowsoff
  run = customshader\shaderfixes\help.ini\formattext
  $\shaderfixes\help.ini\notification_timeout = time + 2.0
[commandlistshadowson]
  resource\shaderfixes\help.ini\notification = ref resourceshadowson
  run = customshader\shaderfixes\help.ini\formattext
  $\shaderfixes\help.ini\notification_timeout = time + 2.0
[commandlistshadowsorig]
  resource\shaderfixes\help.ini\notification = ref resourceshadowsorig
  run = customshader\shaderfixes\help.ini\formattext
  $\shaderfixes\help.ini\notification_timeout = time + 2.0
[commandlisttogglemods]
  if $mods
  resource\shaderfixes\help.ini\notification = ref resourcenioh2modsdisabled
  else
  resource\shaderfixes\help.ini\notification = ref resourcenioh2modsenabled
  endif
  run = customshader\shaderfixes\help.ini\formattext
  $\shaderfixes\help.ini\notification_timeout = time + 2.0
[commandlistunbindallrendertargets]
  run = builtincommandlistunbindallrendertargets
[ShaderOverride\Mods\dump.ini\Mod]
  Hash=1b9964da10bc1425
  run = commandlistn2dump
[ShaderOverride\Mods\Mikasa\Mikasa.ini\_MyMod_skin]
  Hash=d77a53adb61a7cde
  allow_duplicate_hash=overrule
  run = commandlistn2general
[ShaderOverride\Mods\Mikasa\Mikasa.ini\_MyMod_skin_0]
  Hash=1b9964da10bc1425
  allow_duplicate_hash=overrule
  run = commandlistn2general
[ShaderOverride\Mods\Mikasa\Mikasa.ini\_MyMod_skin_asx0]
  Hash=5262c5980eb524b1
  allow_duplicate_hash=overrule
  run = commandlistn2general
[ShaderOverride\Mods\new\New.ini\_MyMod_skin_0]
  Hash=1b9964da10bc1425
  allow_duplicate_hash=overrule
  run = commandlistn2general
[ShaderOverride\Mods\test\skin.ini\_MyMod_skin]
  Hash=d77a53adb61a7cde
  allow_duplicate_hash=overrule
  run = commandlistn2general
[ShaderOverride\Mods\test\skin.ini\_MyMod_skin_0]
  Hash=1b9964da10bc1425
  allow_duplicate_hash=overrule
  run = commandlistn2general
[ShaderOverride\Mods\test\skin.ini\_MyMod_skin_asx0]
  Hash=5262c5980eb524b1
  allow_duplicate_hash=overrule
  run = commandlistn2general
[ShaderOverrideHUD1]
  Hash=6b7204f6f93fc214
  run = commandlisthud
  run = commandlistn2ui
[ShaderOverrideHUD2]
  Hash=8be3ce1329f27b28
  run = commandlisthud
  run = commandlistn2ui
[ShaderOverrideHUD3]
  Hash=eb88954a4c2b6255
  run = commandlisthud
  run = commandlistn2ui
[ShaderOverrideHUD4]
  Hash=5e67cf9d8f543409
  run = commandlisthud
  run = commandlistn2ui
[ShaderOverrideHUD5]
  Hash=d4665d78e7e15360
  run = commandlisthud
  run = commandlistn2ui
[ShaderOverrideN2Shadow_1]
  Hash=b6deba985b33b2f9
  run = commandlistn2shadows
[ShaderOverrideN2Shadow_2]
  Hash=83114c83faebfedd
  run = commandlistn2shadows
[ShaderOverrideN2Shadow_3]
  Hash=4e5d6abfde2dc3a6
  run = commandlistn2shadows
[ShaderOverrideN2Shadow_4]
  Hash=c153883c41fba1ef
  run = commandlistn2shadows
[ShaderOverrideN2Shadow_5]
  Hash=006f69e7dabdada9
  run = commandlistn2shadows
[ShaderRegexLightingCS]
  shader_model=cs_5_0
  temps=stereo
  resource\shaderfixes\auto_convergence.ini\depthbuffer = ref cs-t0
  resource_gglobalparam = ref cs-cb0
[ShaderRegexLightingCS.InsertDeclarations]
  dcl_resource_texture2d (float,float,float,float) t125
[ShaderRegexLightingCS.Pattern]
  mul r2\.xyzw, r1\.zzzz, cb0\[19\]\.xyzw\n
  mad r2\.xyzw, r1\.yyyy, cb0\[18\]\.xyzw, r2\.xyzw\n
  mad r1\.xyzw, r1\.xxxx, cb0\[20\]\.xyzw, r2\.xyzw\n
  add r1\.xyzw, r1\.xyzw, cb0\[21\]\.xyzw\n
  div r1\.w, l\(1\.000000, 1\.000000, 1\.000000, 1\.000000\), r1\.w\n
  mul r2\.xyz, r1\.wwww, r1\.xyzx\n
--------- final pcre2 regex pattern used after ini parsing ---------
mul r2\.xyzw, r1\.zzzz, cb0\[19\]\.xyzw\nmad r2\.xyzw, r1\.yyyy, cb0\[18\]\.xyzw, r2\.xyzw\nmad r1\.xyzw, r1\.xxxx, cb0\[20\]\.xyzw, r2\.xyzw\nadd r1\.xyzw, r1\.xyzw, cb0\[21\]\.xyzw\ndiv r1\.w, l\(1\.000000, 1\.000000, 1\.000000, 1\.000000\), r1\.w\nmul r2\.xyz, r1\.wwww, r1\.xyzx\n
--------------------------------------------------------------------
[ShaderRegexLightingCS.Pattern.Replace]
  $0\n
  // View space correction for shadows:\n
  ld_indexable(texture2d)(float,float,float,float) $stereo.xyzw, l(0, 0, 0, 0), t125.xyzw\n
  add $stereo.w, r2.z, -$stereo.y\n
  mul $stereo.w, $stereo.w, $stereo.x\n
  mul $stereo.w, $stereo.w, cb0[18].x\n
  add r2.x, r2.x, -$stereo.w\n
  \n
  // Correction for reflections:\n
  div r1.xzy, r2.xyz, r1.wwww\n
--------- final pcre2 replace string used after ini parsing ---------
$0\n// View space correction for shadows:\nld_indexable(texture2d)(float,float,float,float) $stereo.xyzw, l(0, 0, 0, 0), t125.xyzw\nadd $stereo.w, r2.z, -$stereo.y\nmul $stereo.w, $stereo.w, $stereo.x\nmul $stereo.w, $stereo.w, cb0[18].x\nadd r2.x, r2.x, -$stereo.w\n\n// Correction for reflections:\ndiv r1.xzy, r2.xyz, r1.wwww\n
---------------------------------------------------------------------
[ShaderRegexMaterialReflections]
  shader_model=ps_4_0 ps_5_0
  temps=stereo eyepos
  ps-cb13 = resource_gglobalparam
[ShaderRegexMaterialReflections.InsertDeclarations]
  dcl_resource_texture2d (float,float,float,float) t125
  dcl_constantbuffer cb13[26], immediateIndexed
[ShaderRegexMaterialReflections.Pattern]
  (?P<before>
  \/\/   float4 gEyePosition;               \/\/ Offset:  192 Size:    16\n
  (.|\n)*
  \/\/ ps_default_cb                     cbuffer      NA          NA    2        1\n
  (.|\n)*
  )\n
  (?P<a>add r\d+\.[xyzw]{3}, r\d+\.[xyzw]{4}), -cb2\[12\]\.(?P<swiz>[xyz]{4}\n)
--------- final pcre2 regex pattern used after ini parsing ---------
(?P<before>\/\/   float4 gEyePosition;               \/\/ Offset:  192 Size:    16\n(.|\n)*\/\/ ps_default_cb                     cbuffer      NA          NA    2        1\n(.|\n)*)\n(?P<a>add r\d+\.[xyzw]{3}, r\d+\.[xyzw]{4}), -cb2\[12\]\.(?P<swiz>[xyz]{4}\n)
--------------------------------------------------------------------
[ShaderRegexMaterialReflections.Pattern.Replace]
  $before\n
  \n
  // Specular reflection fix:\n
  ld_indexable(texture2d)(float,float,float,float) ${stereo}.xyzw, l(0, 0, 0, 0), t125.xyzw\n
  mul $eyepos.w, -$stereo.x, $stereo.y\n
  mul $eyepos.w, $eyepos.w, cb13[18].x\n
  mad $eyepos.xyzw, -$eyepos.wwww, cb13[22].xyzw, cb2[12].xyzw\n
  \n
  $a, -$eyepos.$swiz\n
--------- final pcre2 replace string used after ini parsing ---------
$before\n\n// Specular reflection fix:\nld_indexable(texture2d)(float,float,float,float) ${stereo}.xyzw, l(0, 0, 0, 0), t125.xyzw\nmul $eyepos.w, -$stereo.x, $stereo.y\nmul $eyepos.w, $eyepos.w, cb13[18].x\nmad $eyepos.xyzw, -$eyepos.wwww, cb13[22].xyzw, cb2[12].xyzw\n\n$a, -$eyepos.$swiz\n
---------------------------------------------------------------------
ShaderRegex hash: 2b4a5e93
[TextureOverride\Mods\Mikasa\Mikasa.ini\_MyMod_skin]
  Hash=00000000690fa1c0
  ps-t0 = resource_texture_mymod_skin_ps-t0
  drawindexed = auto
[TextureOverride\Mods\Mikasa\Mikasa.ini\_MyMod_skin_skin]
  Hash=00000000f6fb3223
  match_first_index=27198
  handling = skip
  vb0 = resource_vb_mymod_skin_skin
  ib = resource_ib_mymod_skin_skin
  ps-t0 = resource_texture_mymod_skin_skin_ps-t0
  ps-t1 = resource_texture_mymod_skin_skin_ps-t1
  ps-t2 = resource_texture_mymod_skin_skin_ps-t2
  ps-t3 = resource_texture_mymod_skin_skin_ps-t3
  drawindexed = auto
[TextureOverride\Mods\new\New.ini\_Body]
  Hash=00000000d841119b
  match_first_index=0
  vb0 = resource_vb_body
  ib = resource_ib_body
  ps-t0 = resource_texture_mymod_skin_skin_ps-t0
  ps-t1 = resource_texture_mymod_skin_skin_ps-t1
  ps-t2 = resource_texture_mymod_skin_skin_ps-t2
  ps-t3 = resource_texture_mymod_skin_skin_ps-t3
  drawindexed = auto
[TextureOverride\Mods\new\New.ini\_Bottom]
  Hash=00000000d841119b
  match_first_index=0
  handling = skip
  vb0 = resource_vb_bottom
  ib = resource_ib_bottom
  ps-t0 = resource_texture_bottom_ps-t0
  ps-t1 = resource_texture_bottom_ps-t1
  ps-t2 = resource_texture_bottom_ps-t2
  ps-t3 = resource_texture_bottom_ps-t3
  drawindexed = auto
[TextureOverride\Mods\test\skin.ini\_MyMod_skin]
  Hash=00000000d1c04737
  ps-t0 = resource_texture_mymod_skin_ps-t0
  ps-t1 = resource_texture_mymod_skin_ps-t1
  ps-t3 = resource_texture_mymod_skin_ps-t3
  drawindexed = auto
[TextureOverride\Mods\test\skin.ini\_MyMod_skin_skin]
  Hash=000000003918aca0
  match_first_index=0
  handling = skip
  vb0 = resource_vb_mymod_skin_skin
  ib = resource_ib_mymod_skin_skin
  ps-t0 = resource_texture_mymod_skin_skin_ps-t0
  ps-t1 = resource_texture_mymod_skin_skin_ps-t1
  ps-t2 = resource_texture_mymod_skin_skin_ps-t2
  ps-t3 = resource_texture_mymod_skin_skin_ps-t3
  drawindexed = auto
[TextureOverrideN2Logo]
  Hash=00000000da3c7b63
  ps-t0 = resourcen2logo
[Present]
  dump = deferred_ctx_accurate bb jpg
  pre run = commandlistbeforepresent
  post run = commandlistafterpresent
  local $bak_x = x
  local $bak_y = y
  if resourcehelp !== null
  x = window_width
  y = window_height
  if window_width != $last_window_width || window_height != $last_window_height
  $last_window_width = window_width
  $last_window_height = window_height
  run = customshaderformattext
  endif
  gs-t112 = resourcehelpcs2gs
  gs-t113 = resourcehelp
  gs-t114 = resourceparams
  ps-t114 = resourceparams
  run = customshaderrendertext
  gs-t112 = null
  gs-t113 = null
  gs-t114 = null
  ps-t114 = null
  if resourcehelpshort !== null && time > 10.0
  resourcehelpshort = null
  resourcehelp = null
  endif
  endif
  if resourcenotification !== null
  x = window_width
  y = window_height
  if window_width != $last_window_width || window_height != $last_window_height
  $last_window_width = window_width
  $last_window_height = window_height
  run = customshaderformattext
  endif
  gs-t112 = resourcenotificationcs2gs
  gs-t113 = resourcenotification
  gs-t114 = resourcenotificationparams
  ps-t114 = resourcenotificationparams
  run = customshaderrendertext
  gs-t112 = null
  gs-t113 = null
  gs-t114 = null
  ps-t114 = null
  if time > $notification_timeout
  resourcenotification = null
  endif
  endif
  x = $bak_x
  y = $bak_y
[ClearRenderTargetView]
[ClearDepthStencilView]
[ClearUnorderedAccessViewUint]
[ClearUnorderedAccessViewFloat]
[Profile]
  StereoProfile (0x701eb457) = 1 (0x00000001)
  StereoFlagsDX10 (0x702442fc) = 0x00004008 (0x00004008)
  StereoConvergence (0x708db8c5) = 1.5 (0x3fc00000)
  Comments (0x704d456e) = "3D Vision fix by DarkStarSword"
  Compat (0x7051e5f5) = "0"
  StereoMemoEnabled (0x707f4b45) = 0 (0x00000000)

Optimising command lists...
Statically evaluated stereo_active as 0.000000
Statically evaluated convergence as 0.000000
Statically evaluated convergence as 0.000000
Statically evaluated convergence as 0.000000
Statically evaluated stereo_active as 0.000000
Statically evaluated convergence as 0.000000
Statically evaluated stereo_active as 0.000000
Optimised out post [customshader\shaderfixes\auto_convergence.ini\autoconvergence] run = builtincommandlistunbindallrendertargets
Optimised out post [customshader\shaderfixes\auto_convergence.ini\autoconvergence] convergence = resourceautoconvergence
Optimised out post [customshader\shaderfixes\help.ini\formattext] if resourcehelp !== null
Optimised out post [customshader\shaderfixes\help.ini\formattext] if resourcenotification !== null
Optimised out post [commandlisthud] if $dump_ui
Optimised out post [commandlisthud] if !$hud_visible
Optimised out post [commandlist\shaderfixes\auto_convergence.ini\afterpresent] run = commandlistshowautoconvergencehud
Optimised out post [commandlist\shaderfixes\auto_convergence.ini\afterpresent] elif convergence < $min_convergence
Optimised out post [commandlist\shaderfixes\auto_convergence.ini\beforepresent] if time < $instant_convergence_timeout
Optimised out post [commandlist\shaderfixes\auto_convergence.ini\beforepresent] if $auto_convergence_enabled && resourcedepthbuffer !== null
Optimised out post [commandlist\shaderfixes\auto_convergence.ini\beforepresent] if ($auto_convergence_hud_enabled == 1 && time < $notification_timeout) || $auto_convergence_hud_enabled == 2 || z4
Optimised out post [commandlistn2dump] if $dump_listed_shaders
Optimised out post [commandlistn2general] checktextureoverride = ps-t0
Optimised out post [commandlistn2general] checktextureoverride = ps-t1
Optimised out post [commandlistn2general] checktextureoverride = ps-t2
Optimised out post [commandlistn2general] checktextureoverride = ps-t3
Optimised out post [commandlistn2general] checktextureoverride = vb0
Optimised out post [commandlistn2general] checktextureoverride = ib
Optimised out post [commandlistn2environment] checktextureoverride = vb0
Optimised out post [commandlistn2environment] checktextureoverride = ib
Optimised out post [commandlistn2environment] checktextureoverride = ps-t0
Optimised out post [commandlistn2environment] checktextureoverride = ps-t1
Optimised out post [commandlistn2shadows] if $shadow_mode == 2
Optimised out post [commandlistn2shadows] checktextureoverride = vb0
Optimised out post [commandlistn2shadows] checktextureoverride = ib
Optimised out post [commandlistn2ui] checktextureoverride = ps-t0
Optimised out post [commandlistn2ui] checktextureoverride = ps-t1
Optimised out post [commandlistn2ui] checktextureoverride = ps-t2
Optimised out post [commandlistn2ui] checktextureoverride = ps-t3
Optimised out post [commandlistshadowsmsg] run = commandlistshadowsorig
Optimised out post [commandlistshadowsmsg] run = commandlistshadowsoff
Optimised out post [commandlisttogglemods] if $mods
Optimised out post [commandlistunbindallrendertargets] run = builtincommandlistunbindallrendertargets
Optimised out post [ShaderOverride\Mods\dump.ini\Mod] run = commandlistn2dump
Optimised out post [ShaderOverrideHUD1] run = commandlisthud
Optimised out post [ShaderOverrideHUD1] run = commandlistn2ui
Optimised out post [ShaderOverrideHUD2] run = commandlisthud
Optimised out post [ShaderOverrideHUD2] run = commandlistn2ui
Optimised out post [ShaderOverrideHUD3] run = commandlisthud
Optimised out post [ShaderOverrideHUD3] run = commandlistn2ui
Optimised out post [ShaderOverrideHUD4] run = commandlisthud
Optimised out post [ShaderOverrideHUD4] run = commandlistn2ui
Optimised out post [ShaderOverrideHUD5] run = commandlisthud
Optimised out post [ShaderOverrideHUD5] run = commandlistn2ui
Optimised out post [Present] if window_width != $last_window_width || window_height != $last_window_height
Optimised out post [Present] if resourcehelpshort !== null && time > 10.0
Optimised out post [Present] if window_width != $last_window_width || window_height != $last_window_height
Optimised out post [Present] if time > $notification_timeout
Optimised out post [customshader\shaderfixes\auto_convergence.ini\autoconvergencehud] run = commandlistunbindallrendertargets
Optimised out post [customshader\shaderfixes\help.ini\rendertext] run = commandlistunbindallrendertargets
Optimised out post [commandlist\shaderfixes\auto_convergence.ini\afterpresent] if $user_convergence_delta
Optimised out post [commandlist\shaderfixes\auto_convergence.ini\afterpresent] if convergence > $max_convergence_hard
Optimised out post [commandlist\shaderfixes\auto_convergence.ini\beforepresent] if stereo_active && !$suppress
Optimised out post [commandlistn2general] if $mods && (!frame_analysis || $dump_modded_meshes)
Optimised out post [commandlistn2environment] if $mods
Optimised out post [commandlistn2shadows] if $mods && $shadow_mode == 1
Optimised out post [commandlistshadowsmsg] elif $shadow_mode == 2
Optimised out post [ShaderOverride\Mods\Mikasa\Mikasa.ini\_MyMod_skin_0] run = commandlistn2general
Optimised out post [ShaderOverride\Mods\new\New.ini\_MyMod_skin_0] run = commandlistn2general
Optimised out post [ShaderOverride\Mods\test\skin.ini\_MyMod_skin_0] run = commandlistn2general
Optimised out post [ShaderOverride\Mods\Mikasa\Mikasa.ini\_MyMod_skin] run = commandlistn2general
Optimised out post [ShaderOverride\Mods\test\skin.ini\_MyMod_skin] run = commandlistn2general
Optimised out post [ShaderOverride\Mods\Mikasa\Mikasa.ini\_MyMod_skin_asx0] run = commandlistn2general
Optimised out post [ShaderOverride\Mods\test\skin.ini\_MyMod_skin_asx0] run = commandlistn2general
Optimised out post [ShaderOverrideN2Shadow_1] run = commandlistn2shadows
Optimised out post [ShaderOverrideN2Shadow_2] run = commandlistn2shadows
Optimised out post [ShaderOverrideN2Shadow_3] run = commandlistn2shadows
Optimised out post [ShaderOverrideN2Shadow_4] run = commandlistn2shadows
Optimised out post [ShaderOverrideN2Shadow_5] run = commandlistn2shadows
Optimised out post [Present] if resourcehelp !== null
Optimised out post [Present] if resourcenotification !== null
Optimised out post [commandlist\shaderfixes\auto_convergence.ini\afterpresent] if $user_convergence_delta
Optimised out post [commandlistshadowsmsg] if $shadow_mode == 0
Optimised out post [commandlist\shaderfixes\auto_convergence.ini\afterpresent] if $auto_convergence_enabled && $prev_auto_convergence_enabled
Optimised out post [commandlist\shaderfixes\auto_convergence.ini\afterpresent] if stereo_active && $prev_stereo_active && !$suppress && !$prev_suppress
Command List Optimiser finished after 0ms
Substantiated custom Buffer [Resource\ShaderFixes\help.ini\HelpShort], bind_flags=0x008
Substantiated custom StructuredBuffer [Resource\ShaderFixes\help.ini\ParamsShort], bind_flags=0x008
> d3dx.ini reloaded
vs 12ce8e5b2252b10d has cached ShaderRegex miss
ps 5262c5980eb524b1 has cached ShaderRegex miss
vs e02b0a86d71dff18 has cached ShaderRegex miss
vs 98551dc8c057c93c has cached ShaderRegex miss
Loading custom resource T:\Games\Attack on Titan 2 Final Battle\Mods\Mikasa\000123.0-[commandlistn2dump]-ps-t0.dds as DDS, bind_flags=0x008
Substantiated custom Buffer [Resource\Mods\Mikasa\Mikasa.ini\_VB_MyMod_skin_skin], bind_flags=0x001
Substantiated custom Buffer [Resource\Mods\Mikasa\Mikasa.ini\_IB_MyMod_skin_skin], bind_flags=0x002
Loading custom resource T:\Games\Attack on Titan 2 Final Battle\Mods\Mikasa\Tex_ps-t0.dds as DDS, bind_flags=0x008
Loading custom resource T:\Games\Attack on Titan 2 Final Battle\Mods\Mikasa\Tex_ps-t1.dds as DDS, bind_flags=0x008
Loading custom resource T:\Games\Attack on Titan 2 Final Battle\Mods\Mikasa\Tex_ps-t2.dds as DDS, bind_flags=0x008
Loading custom resource T:\Games\Attack on Titan 2 Final Battle\Mods\Mikasa\Tex_ps-t3.dds as DDS, bind_flags=0x008
vs 858208dd753444cc has cached ShaderRegex miss
ps 9c2c296bbe277e6d has cached ShaderRegex miss
vs 392e31a072597e27 has cached ShaderRegex miss
ps 28ca4be9cc9ae97f has cached ShaderRegex miss
vs 813026d753df2a1c has cached ShaderRegex miss
vs 6df9da62a04eea32 has cached ShaderRegex miss
vs 8358891caa754782 has cached ShaderRegex miss
vs 8bd825a9f3e57837 has cached ShaderRegex miss
ps 342a7df1d3807614 has cached ShaderRegex miss
vs b3b0f3001c33046a has cached ShaderRegex miss
ps 9ace3fd11164fe01 has cached ShaderRegex miss
vs a68b327bbc9d61e2 has cached ShaderRegex miss
ps f1eb4a4c65ed342e has cached ShaderRegex miss
cs cf8350112055f27c has cached ShaderRegex miss
cs 8c6a06f284be8a52 has cached ShaderRegex miss
ps 5e67cf9d8f543409 has cached ShaderRegex miss
vs 0d754b2b558501ac has cached ShaderRegex miss
ps be5bf1ee08696f7a has cached ShaderRegex miss
cs b3601d369d6fa882 has cached ShaderRegex miss
cs ae09c155f0802c84 has cached ShaderRegex miss
vs 78640d3cc7c42e55 has cached ShaderRegex miss
ps b51ed8a448ded8b3 has cached ShaderRegex miss
vs 78640d3cc7c42e55 has cached ShaderRegex miss
ps de81044d7530905c has cached ShaderRegex miss
vs 78640d3cc7c42e55 has cached ShaderRegex miss
ps 2a12fea9dad88e48 has cached ShaderRegex miss
ps ee938e3a508e54bc has cached ShaderRegex miss
ps ad8239003090d980 has cached ShaderRegex miss
vs 78640d3cc7c42e55 has cached ShaderRegex miss
ps 1ba16667a42de84d has cached ShaderRegex miss
vs 78640d3cc7c42e55 has cached ShaderRegex miss
ps 79b5c2092f06d04f has cached ShaderRegex miss
ps ffa7099cb67db2d0 has cached ShaderRegex miss
vs 78640d3cc7c42e55 has cached ShaderRegex miss
ps f4efce2e940d8e06 has cached ShaderRegex miss
vs d3b49ed91813c190 has cached ShaderRegex miss
ps 200944edc2b99b78 has cached ShaderRegex miss
vs d3b49ed91813c190 has cached ShaderRegex miss
ps 200944edc2b99b78 has cached ShaderRegex miss
vs 4f4f22a24e6031b3 has cached ShaderRegex miss
ps d77a53adb61a7cde has cached ShaderRegex miss
vs 8ab9fd7d252ddd2b has cached ShaderRegex miss
vs 231718a107656386 has cached ShaderRegex miss
ps 83114c83faebfedd has cached ShaderRegex miss
vs 60cea03b5b39fd08 has cached ShaderRegex miss
ps 54ad7c6067711bf4 has cached ShaderRegex miss
cs 55e43734c9c33969 has cached ShaderRegex miss
cs 638914e064b7d3e7 has cached ShaderRegex miss
cs 69cd87ac6a8884cf has cached ShaderRegex miss
cs 825bead5b59c5035 has cached ShaderRegex miss
cs 034bd9d78b4fafbf has cached ShaderRegex miss
cs f0d97ae5552e318f has cached ShaderRegex miss
cs 6412c736977a4355 has cached ShaderRegex miss
cs 7f9a99da7d6b6b29 has cached ShaderRegex miss
ps 8f4f9b7c20feb42a has cached ShaderRegex miss
cs 8532b1b149599ead has cached ShaderRegex miss
cs 7a2f9e6e7144f97e has cached ShaderRegex miss
cs df994f317dec2291 has cached ShaderRegex miss
cs 5eeda7bf965a658a has cached ShaderRegex miss
cs aceef3d1402cb1ad has cached ShaderRegex miss
cs 1806f92845084123 has cached ShaderRegex miss
cs 4abad4913144a239 has cached ShaderRegex miss
cs 3a4418aa347cd68e has cached ShaderRegex miss
cs 3a4418aa347cd68e has cached ShaderRegex miss
cs 3a4418aa347cd68e has cached ShaderRegex miss
cs fc6e3ae0d72f33e5 has cached ShaderRegex miss
cs d784783846da9b19 has cached ShaderRegex miss
cs 651fbaef57ccbe45 has cached ShaderRegex miss
cs 8b22bd24fbc5cb55 has cached ShaderRegex miss
cs e970c530847f9901 has cached ShaderRegex miss
cs 19583deea7bbe162 has cached ShaderRegex miss
vs 0efd4933cc946633 has cached ShaderRegex miss
ps 83d2a313ede520e5 has cached ShaderRegex miss
cs 1b5e99c54719d395 has cached ShaderRegex miss
cs 8d93caa8cf53bc8c has cached ShaderRegex miss
cs 1b5e99c54719d395 has cached ShaderRegex miss
cs 8d93caa8cf53bc8c has cached ShaderRegex miss
cs 1b5e99c54719d395 has cached ShaderRegex miss
cs 8d93caa8cf53bc8c has cached ShaderRegex miss
cs 2144b000602d8f23 has cached ShaderRegex miss
ps 60423757e88ed908 has cached ShaderRegex miss
vs b040a8c9efa807d5 has cached ShaderRegex miss
ps 4c0b52ccfbf23400 has cached ShaderRegex miss
vs 60cea03b5b39fd08 has cached ShaderRegex miss
ps 37d667f2a33b5793 has cached ShaderRegex miss
vs 926d2d761a406147 has cached ShaderRegex miss
ps c2f20f1dd76d51af has cached ShaderRegex miss
Loading custom resource T:\Games\Attack on Titan 2 Final Battle\ShaderFixes\LiberationSans-Bold.dds as DDS, bind_flags=0x008
Substantiated custom StructuredBuffer [Resource\ShaderFixes\help.ini\HelpCS2GS], bind_flags=0x088
Resynced key cycle: -1 -> 1
User key activation -->
 Override $mods: 1.0 -> 0.00
HackerDevice::GetHackerContext returns 000001B1B750EB90
Substantiated custom Buffer [ResourceNioh2ModsDisabled], bind_flags=0x008
Substantiated custom StructuredBuffer [Resource\ShaderFixes\help.ini\NotificationParams], bind_flags=0x008
Substantiated custom StructuredBuffer [Resource\ShaderFixes\help.ini\NotificationCS2GS], bind_flags=0x088
HackerDevice::GetHackerContext returns 000001B1B750EB90
User key activation -->
 Override $mods: 0.00 -> 1.0
HackerDevice::GetHackerContext returns 000001B1B750EB90
Substantiated custom Buffer [ResourceNioh2ModsEnabled], bind_flags=0x008
HackerDevice::GetHackerContext returns 000001B1B750EB90
  TextureOverride\Mods\test\skin.ini\_MyMod_skin matched resource with hash=d1c04737 type=Buffer byte_width=188328 usage="DEFAULT" bind_flags="vertex_buffer" cpu_access_flags=0 misc_flags=0 stride=0
Loading custom resource T:\Games\Attack on Titan 2 Final Battle\Mods\test\000115.0-[commandlistn2dump]-ps-t0.dds as DDS, bind_flags=0x008
Loading custom resource T:\Games\Attack on Titan 2 Final Battle\Mods\test\000115.1-[commandlistn2dump]-ps-t1.dds as DDS, bind_flags=0x008
Loading custom resource T:\Games\Attack on Titan 2 Final Battle\Mods\test\000115.3-[commandlistn2dump]-ps-t3.dds as DDS, bind_flags=0x008
Substantiated custom Buffer [Resource\Mods\test\skin.ini\_VB_MyMod_skin_skin], bind_flags=0x001
Substantiated custom Buffer [Resource\Mods\test\skin.ini\_IB_MyMod_skin_skin], bind_flags=0x002
Loading custom resource T:\Games\Attack on Titan 2 Final Battle\Mods\test\Tex_ps-t0.dds as DDS, bind_flags=0x008
Loading custom resource T:\Games\Attack on Titan 2 Final Battle\Mods\test\Tex_ps-t1.dds as DDS, bind_flags=0x008
Loading custom resource T:\Games\Attack on Titan 2 Final Battle\Mods\test\Tex_ps-t2.dds as DDS, bind_flags=0x008
Loading custom resource T:\Games\Attack on Titan 2 Final Battle\Mods\test\Tex_ps-t3.dds as DDS, bind_flags=0x008
vs af2586bf361dd06d has cached ShaderRegex miss
ps 70a5430d492b7ec4 has cached ShaderRegex miss
vs 93f503d057acedc6 has cached ShaderRegex miss
ps e7532d71ee370c23 has cached ShaderRegex miss
vs 1dbfda553b1591d2 has cached ShaderRegex miss
ps af1c851631898146 has cached ShaderRegex miss
