commonfx: .deathfx death_medium

weapon: .name "nielyjs_weapon_0" .icon "eqp_weapon_0.png"
weapon: .name "nielyjs_weapon_1" .icon "eqp_weapon_1.png"
weapon: .name "nielyjs_weapon_2" .icon "eqp_weapon_2.png"
weapon: .name "nielyjs_weapon_3" .icon "eqp_weapon_3.png"
weapon: .name "nielyjs_weapon_4" .icon "eqp_weapon_4.png"

armour: .name "nielyjs_armour_0" .icon "eqp_armour_0.png"
armour: .name "nielyjs_armour_1" .icon "eqp_armour_1.png"
armour: .name "nielyjs_armour_2" .icon "eqp_armour_2.png"
armour: .name "nielyjs_armour_3" .icon "eqp_armour_3.png"
armour: .name "nielyjs_armour_4" .icon "eqp_armour_4.png"

combat_skill: .id "nielyjs_sk1" .icon "1" .anim "sk1" .can_display_performer_selection_after_turn false
combat_skill: .id "nielyjs_sk2" .icon "2" .anim "sk2" .targfx "sk2fx" .can_display_performer_selection_after_turn false
combat_skill: .id "nielyjs_sk3" .icon "3" .anim "sk3" .targfx "sk3fx" .can_display_performer_selection_after_turn false
combat_skill: .id "nielyjs_sk4" .icon "4" .anim "sk4" .targfx "vomit_target" .can_display_performer_selection_after_turn false
combat_skill: .id "nielyjs_sk5" .icon "5" .anim "sk5" .targchestfx "blood_splatter" .can_display_performer_selection_after_turn false
combat_skill: .id "nielyjs_sk6" .icon "6" .anim "sk6" .targchestfx "blood_splatter" .can_display_performer_selection_after_turn false
combat_skill: .id "nielyjs_sk7" .icon "7" .anim "sk7" .targchestfx "blood_splatter" .can_display_performer_selection_after_turn false


//位移演出
combat_move_skill: .id "move" .icon "generic_move" .anim "idle"

riposte_skill: .id "riposte1" .anim "sk4" .targfx "vomit_target"

//攻击友方演出
act_out_display: .attack_friendly_anim "sk2" .attack_friendly_fx "rake" .attack_friendly_targchestfx "blood_splatter" .attack_friendly_sfx "/char/ally/abomination_rake"
