[Main] ; Enables a visible body when in first person ; This should be disabled when using Enhanced Camera with Joy of Perspective bEnableFirstPersonBody=1 ; Enables a visible body when the console is open bEnableFirstPersonBodyConsole=0 ; Enables shadows on the player when in first person bFirstPersonShadows=0 ; Adjusts the first person camera height to match your character's race scale bAdjustPlayerScale=1 ; Settings to hide weapons on back when in first person to prevent camera clipping bHide2HWeaponFirstPerson=0 bHideBowFirstPerson=0 bHideQuiverFirstPerson=0 ; Settings for hiding the body bHideBodySitting=0 bHideBodySleeping=0 bHideBodyJumping=0 bHideBodySwimming=0 bHideBodySneakRoll=1 bHideBodyAttack=0 bHideBodyPowerAttack=0 bHideBodyAttackBow=0 bHideBodyKillmove=0 ; Fixes the oddly positioned torch when sitting in first person bFixTorchWhenSitting=1 ; Fixes the missing hands when reading an Elder Scroll bFixReadingElderScroll=1 ; Hides the body during the Skyrim Intro bFixSkyrimIntro=1 ; Faces the camera forward when mounting a horse bFixHorseMountCamera1st=1 bFixHorseMountCamera3rd=0 ; Used to reset camera rotation to face forward after finished crafting bCraftingResetCamera1st=0 bCraftingResetCamera3rd=0 ; Used to match camera rotation for 3rd person when switching pov back to 1st person ; X - Up/Down rotation, Z - Left/Right rotation bSwitchPOVMatchCameraRotX=1 bSwitchPOVMatchCameraRotZ=0 ; Used to switch the camera back to 1st person after the player is killed by a killmove bFixCamKillmovePlayerDeath=1 ; Setting to make camera match head rotation for idle animations when switching pov is disabled by script ; This setting can cause issues with animations from transform into creatures mods bScriptedIdleAnimMatchHeadRotation=1 ; Fixes hands not visible during unequip animations when using hand-to-hand or magic bEquipWeaponAnimFix=1 ; Fixes the werewolf head appearing during the transformation bFixWerewolfTransformation=1 ; Enables an alternative method of detecting if the player is done transforming into a werewolf by checking if weapons are out ; For detecting mods using the werewolf system to transform the player but don't play an animation bWerewolfTransformDetectWeaponOut=1 ; Rotates the camera for werewolf during idle anims (transformation and feeding) bWerewolfCameraRotateIdleAnim=1 ; Rotates the camera for werewolf when restrained (Moonlight Tales Essentials animations) bWerewolfCameraRotateRestrained=1 ; Holding the SwitchPOV key down while on a mount and moving the mouse changes the camera distance ; This the the minimum distance to detect if player is just tapping the SwitchPOV key fMountedSwitchPOVDetectDistance=0.03 ; Enables smooth animation transitions but also adds inertia when moving bSmoothAnimationTransitions=1 ; Used to set the amount of inertia fControllerBufferDepth1stOverride=0.01 fControllerBufferDepth3rdOverride=0.14 ; Enables compatibility with 360 animations mods bFix360Animations=0 fDetect360AnimDegrees=30.0 ; Sets the maximum angle you can look down while sitting ; Valid values between 0 and 90, Game Default: 40 fSittingMaxLookingDownOverride=80.0 ; Sets the maximum angle you can look down during mounted combat ; Valid values between 0 and 90, Game Default: 30 fMountedMaxLookingDownOverride=70.0 ; Sets the maximum angle you can look down while dragon riding ; Valid values between 0 and 90, Game Default: 70 fFlyingMountedMaxLookingDownOverride=70.0 ; Sets the maximum value you can look left/right on horseback ; Valid values between 0 and 180, Default: 120 fMountedRestrictAngle=70.0 ; Sets the maximum value you can look left/right while dragon riding ; Valid values between 0 and 180, Default: 120 fFlyingMountedRestrictAngle=70.0 ; Sets the maximum value you can look left/right for werewolf ; Valid values between 0 and 180, Default: 120 fWerewolfRestrictAngle=70.0 ; Sets the maximum value you can look left/right for scripted forced 3rd person ; Valid values between 0 and 180, Default: 120 fScriptedRestrictAngle=90.0 ; Enables first person during events where the game normally switches to third person bFirstPersonSitting=1 bFirstPersonCrafting=1 bFirstPersonKillmove=1 bFirstPersonKillmoveBow=0 bFirstPersonKnockout=1 bFirstPersonDeath=1 bFirstPersonCannibal=1 bFirstPersonVampireFeed=1 bFirstPersonHorse=1 bFirstPersonHorseTransition=1 bFirstPersonDragon=1 bFirstPersonDragonTransition=1 bFirstPersonWerewolf=1 bFirstPersonVampireLord=1 bFirstPersonTransform=1 bFirstPersonRestrained=1 bFirstPersonDontMove=1 bFirstPersonIdleAnim=1 bFirstPersonPairedAnim=1 ; Sets the percent chance of staying in first person when performing a killmove as a werewolf/vampire lord ; Valid values between 0 and 100, Default: 33 fFirstPersonWerewolfKillmoveChance=33.0 fFirstPersonVampireLordKillmoveChance=33.0 ; Enables first person for when the camera is forced into 3rd person by script ; This also enables compatibility with transform into creature mods bFirstPersonScripted=1 ; Forces the camera to stay in 1st person if the view is switched to 3rd person other than by pressing the Switch POV Key ; Can be used to increase compatibility with custom animation mods but there may be bugs bForceFirstPersonCamera=1 ; Forces the camera to stay in 1st person during 3rd person only sitting animations added by some mods ; Requires bForceFirstPersonCamera to be enabled bForceFirstPersonSitting=1 ; Enables settings for changing fov bEnableFOVOverride=1 ; Settings for changing fov fFirstPersonFOV=90.0 fFirstPersonFOVCombat=90.0 fFirstPersonFOVSitting=90.0 fFirstPersonFOVCrafting=90.0 fFirstPersonFOVKnockout=90.0 fFirstPersonFOVDeath=90.0 fFirstPersonFOVCannibal=90.0 fFirstPersonFOVVampireFeed=90.0 fFirstPersonFOVHorse=90.0 fFirstPersonFOVHorseCombat=90.0 fFirstPersonFOVHorseTransition=90.0 fFirstPersonFOVDragon=90.0 fFirstPersonFOVDragonCombat=90.0 fFirstPersonFOVDragonTransition=90.0 fFirstPersonFOVWerewolf=90.0 fFirstPersonFOVVampireLord=90.0 fFirstPersonFOVScripted=90.0 fThirdPersonFOV=90.0 ; Enable settings for changing fNearDistance bEnableNearDistanceOverride=1 ; Settings for changing fNearDistance ; Decreasing these settings reduces camera clipping but may make mountains flicker fNearDistanceFirstPerson=5.0 fNearDistanceThirdPerson=15.0 fNearDistanceSitting=3.0 fNearDistanceCrafting=2.0 fNearDistanceKillmove=2.0 fNearDistanceKillmoveBow=2.0 fNearDistanceKnockout=2.0 fNearDistanceDeath=2.0 fNearDistanceCannibal=10.0 fNearDistanceVampireFeed=10.0 fNearDistanceHorse=10.0 fNearDistanceHorseCombat=10.0 fNearDistanceHorseTransition=4.0 fNearDistanceDragon=10.0 fNearDistanceDragonCombat=10.0 fNearDistanceDragonTransition=4.0 fNearDistanceWerewolf=10.0 fNearDistanceWerewolfKillmove=2.0 fNearDistanceVampireLord=10.0 fNearDistanceVampireLordKillmove=2.0 fNearDistanceRestrained=2.0 fNearDistanceDontMove=2.0 fNearDistanceIdleAnim=2.0 fNearDistancePairedAnim=1.0 fNearDistanceScripted=1.0 ; Enables the head bob when in first person ; Position setting match the camera to head position. 0 - Disabled, 1 - Enabled ; Note: This overrides the camera position and may not be as compatible with some animations bEnableHeadBobPosition=1 bEnableHeadBobPositionSprint=1 bEnableHeadBobPositionCombat=1 bEnableHeadBobPositionBow=1 bEnableHeadBobPositionBowAim=1 bEnableHeadBobPositionCombatSprint=1 bEnableHeadBobPositionSneak=1 bEnableHeadBobPositionSneakCombat=1 bEnableHeadBobPositionSneakBow=1 bEnableHeadBobPositionSneakBowAim=1 bEnableHeadBobPositionSneakRoll=0 bEnableHeadBobPositionHorse=1 bEnableHeadBobPositionHorseCombat=1 bEnableHeadBobPositionDragon=1 bEnableHeadBobPositionDragonCombat=1 bEnableHeadBobPositionWerewolf=1 bEnableHeadBobPositionVampireLord=1 bEnableHeadBobPositionScripted=1 ; Rotation settings match camera rotation to head rotation ; Valid values between 0.0 and 1.0 controlling the amount of rotation fHeadBobRotation=0.0 fHeadBobRotationSprint=0.0 fHeadBobRotationCombat=0.0 fHeadBobRotationBow=0.0 fHeadBobRotationBowAim=0.0 fHeadBobRotationCombatSprint=0.0 fHeadBobRotationSneak=0.0 fHeadBobRotationSneakCombat=0.0 fHeadBobRotationSneakBow=0.0 fHeadBobRotationSneakBowAim=0.0 fHeadBobRotationSneakRoll=0.0 fHeadBobRotationHorse=0.0 fHeadBobRotationHorseCombat=0.0 fHeadBobRotationDragon=0.0 fHeadBobRotationDragonCombat=0.0 fHeadBobRotationWerewolf=0.0 fHeadBobRotationVampireLord=0.0 fHeadBobRotationScripted=0.0 ; Sets camera position relative to the head node ; Note: Only moves the camera if head bob is enabled, otherwise moves the body fCameraPosX=0.0 fCameraPosY=13.0 fCameraPosZ=4.0 ; Sets the camera position for horse riding fHorseCameraPosX=0.0 fHorseCameraPosY=15.0 fHorseCameraPosZ=7.0 ; Sets the camera position for horse riding combat fHorseCombatCameraPosX=0.0 fHorseCombatCameraPosY=15.0 fHorseCombatCameraPosZ=7.0 ; Sets the camera position for dragon riding fDragonCameraPosX=0.0 fDragonCameraPosY=15.0 fDragonCameraPosZ=7.0 ; Sets the camera position for dragon riding combat fDragonCombatCameraPosX=0.0 fDragonCombatCameraPosY=15.0 fDragonCombatCameraPosZ=7.0 ; Sets the camera position for werewolf fWerewolfCameraPosX=1.0 fWerewolfCameraPosY=26.0 fWerewolfCameraPosZ=1.0 ; Sets the camera position for vampire lord fVampireLordCameraPosX=1.0 fVampireLordCameraPosY=18.0 fVampireLordCameraPosZ=1.0 ; Sets the camera position for scripted forced 3rd person fScriptedCameraPosX=0.0 fScriptedCameraPosY=8.0 fScriptedCameraPosZ=3.0 ; Moves the body in first person to adjust the camera height fCameraHeightOffset=0.0 ; Enables the head node when in first person (may make hair visible) bEnableHeadFirstPerson=1 bEnableHeadFirstPersonHorse=1 bEnableHeadFirstPersonDragon=1 bEnableHeadFirstPersonWerewolf=1 bEnableHeadFirstPersonVampireLord=1 bEnableHeadFirstPersonScripted=0 ; Enables third person arms when in first person bUseThirdPersonArms=0 bUseThirdPersonArmsBow=0 bUseThirdPersonArmsBowAim=0 ; Fix missing enchantment art when using 3rd person arms (including bound weapons) bFixEnchantmentArt=1