[Constants] global persist $Anime_Cosplay = 0 global persist $BikiniTopGin_Buck = 0 global persist $BikiniTopLala_Bikini = 0 global persist $BikiniTopIceCream_Bikini = 0 global persist $BikiniTopFumoffu_Bikini = 0 global persist $BikiniTopGift_Bikini = 0 global persist $BikiniTopHighSchool_DxD = 0 global persist $BikiniBottomGin_Buck = 0 global persist $BikiniBottomLala_Bikini = 0 global persist $BikiniBottomIceCream_Bikini = 0 global persist $BikiniBottomFumoffu_Bikini = 0 global persist $BikiniBottomGift_Bikini = 0 global persist $BikiniBottomHighSchool_DxD = 0 global $mod_active = 0 global $slot_active = 0 global $id = 5775005 [Present] post $mod_active = 0 [KeySwitchSlot1] condition = $\mods\_id\id.ini\swimsuit1 == $id && $mod_active == 1 key = ctrl no_shift no_alt 1 type = cycle $slot_active = 1, 0 run = CommandListSlot1, CommandListSlot0 [KeySwitchSlot2] condition = $\mods\_id\id.ini\swimsuit2 == $id && $mod_active == 1 key = ctrl no_shift no_alt 2 type = cycle $slot_active = 1, 0 run = CommandListSlot1, CommandListSlot0 [CommandListSlot1] Resource\ShaderFixes\help.ini\Notification = ref ResourceSlot1 run = CustomShader\ShaderFixes\help.ini\FormatText $\ShaderFixes\help.ini\notification_timeout = time + 2.0 [CommandListSlot0] Resource\ShaderFixes\help.ini\Notification = ref ResourceSlot0 run = CustomShader\ShaderFixes\help.ini\FormatText $\ShaderFixes\help.ini\notification_timeout = time + 2.0 [ResourceSlot0] type = Buffer data = "Anime_Cosplay : Off" [ResourceSlot1] type = Buffer data = "Anime_Cosplay : On" [CommandListID] $\mods\_id\id.ini\swimsuit2 = $\mods\_id\id.ini\swimsuit1 $\mods\_id\id.ini\swimsuit1 = $id [Key Anime_Cosplay] condition = $mod_active == 1 && $slot_active == 1 key = no_modifiers w back = no_modifiers q type = cycle $Anime_Cosplay = 0, 1, 2, 3, 4, 5 [Key BikiniTop-Gin_Buck] condition = $mod_active == 1 && $slot_active == 1 && $Anime_Cosplay == 0 key = no_modifiers s back = no_modifiers a type = cycle $BikiniTopGin_Buck = 0, 1, 2, 3, 4 [Key BikiniTop-Lala_Bikini] condition = $mod_active == 1 && $slot_active == 1 && $Anime_Cosplay == 1 key = no_modifiers s back = no_modifiers a type = cycle $BikiniTopLala_Bikini = 0, 1, 2 [Key BikiniTop-Ice-Cream_Bikini] condition = $mod_active == 1 && $slot_active == 1 && $Anime_Cosplay == 2 key = no_modifiers s back = no_modifiers a type = cycle $BikiniTopIceCream_Bikini = 0, 1, 2, 3, 4, 5, 6, 7 [Key BikiniTop-Fumoffu_Bikini] condition = $mod_active == 1 && $slot_active == 1 && $Anime_Cosplay == 3 key = no_modifiers s back = no_modifiers a type = cycle $BikiniTopFumoffu_Bikini = 0, 1, 2, 3, 4, 5, 6, 7 [Key BikiniTop-Gift_Bikini] condition = $mod_active == 1 && $slot_active == 1 && $Anime_Cosplay == 4 key = no_modifiers s back = no_modifiers a type = cycle $BikiniTopGift_Bikini = 0, 1, 2, 3, 4, 5 [Key BikiniTop-HighSchool_DxD] condition = $mod_active == 1 && $slot_active == 1 && $Anime_Cosplay == 5 key = no_modifiers s back = no_modifiers a type = cycle $BikiniTopHighSchool_DxD = 0, 1, 2, 3 [Key BikiniBottom-Gin_Buck] condition = $mod_active == 1 && $slot_active == 1 && $Anime_Cosplay == 0 key = no_modifiers x back = no_modifiers z type = cycle $BikiniBottomGin_Buck = 0, 1, 2, 3, 4 [Key BikiniBottom-Lala_Bikini] condition = $mod_active == 1 && $slot_active == 1 && $Anime_Cosplay == 1 key = no_modifiers x back = no_modifiers z type = cycle $BikiniBottomLala_Bikini = 0, 1 [Key BikiniBottom-Ice-Cream_Bikini] condition = $mod_active == 1 && $slot_active == 1 && $Anime_Cosplay == 2 key = no_modifiers x back = no_modifiers z type = cycle $BikiniBottomIceCream_Bikini = 0, 1, 2, 3, 4, 5 [Key BikiniBottom-Fumoffu_Bikini] condition = $mod_active == 1 && $slot_active == 1 && $Anime_Cosplay == 3 key = no_modifiers x back = no_modifiers z type = cycle $BikiniBottomFumoffu_Bikini = 0, 1, 2, 3, 4, 5 [Key BikiniBottom-Gift_Bikini] condition = $mod_active == 1 && $slot_active == 1 && $Anime_Cosplay == 4 key = no_modifiers x back = no_modifiers z type = cycle $BikiniBottomGift_Bikini = 0, 1, 2, 3, 4, 5 [Key BikiniBottom-HighSchool_DxD] condition = $mod_active == 1 && $slot_active == 1 && $Anime_Cosplay == 5 key = no_modifiers x back = no_modifiers z type = cycle $BikiniBottomHighSchool_DxD = 0, 1, 2, 3 [TextureOverrideBody] if $\mods\_id\id.ini\swimsuit1 != $id && $\mods\_id\id.ini\swimsuit2 != $id run = CommandListID endif match_priority = 0 hash = 955b6b28 if $Anime_Cosplay == 0 handling = skip vb0 = ResourceBody-Gin_BuckVB ib = ResourceBody-Gin_BuckIB drawindexed = auto elif $Anime_Cosplay == 1 if $BikiniTopLala_Bikini == 0 handling = skip vb0 = ResourceBody-Lala_BikiniVB ib = ResourceBody-Lala_BikiniIB drawindexed = auto elif $BikiniTopLala_Bikini == 1 handling = skip vb0 = ResourceBody2-Lala_BikiniVB ib = ResourceBody2-Lala_BikiniIB drawindexed = auto elif $BikiniTopLala_Bikini >= 2 handling = skip vb0 = ResourceBodyN-Lala_BikiniVB ib = ResourceBodyN-Lala_BikiniIB drawindexed = auto endif elif $Anime_Cosplay == 2 handling = skip vb0 = ResourceBody-Ice-Cream_BikiniVB ib = ResourceBody-Ice-Cream_BikiniIB drawindexed = auto elif $Anime_Cosplay == 3 handling = skip vb0 = ResourceBody-Fumoffu_BikiniVB ib = ResourceBody-Fumoffu_BikiniIB drawindexed = auto elif $Anime_Cosplay == 4 handling = skip vb0 = ResourceBody-Gift_BikiniVB ib = ResourceBody-Gift_BikiniIB drawindexed = auto elif $Anime_Cosplay == 5 if $BikiniTopHighSchool_DxD <= 1 handling = skip vb0 = ResourceBody-HighSchool_DxDVB ib = ResourceBody-HighSchool_DxDIB drawindexed = auto elif $BikiniTopHighSchool_DxD == 2 handling = skip vb0 = ResourceBody2-HighSchool_DxDVB ib = ResourceBody2-HighSchool_DxDIB drawindexed = auto elif $BikiniTopHighSchool_DxD == 3 handling = skip vb0 = ResourceBody3-HighSchool_DxDVB ib = ResourceBody3-HighSchool_DxDIB drawindexed = auto endif endif $mod_active = 1 [TextureOverrideBodyHandL] if $\mods\_id\id.ini\swimsuit1 != $id && $\mods\_id\id.ini\swimsuit2 != $id run = CommandListID endif match_priority = 1 hash = 955b6b28 if $Anime_Cosplay == 0 handling = skip elif $Anime_Cosplay == 1 handling = skip elif $Anime_Cosplay == 2 handling = skip vb0 = ResourceBody-HandL-Ice-Cream_BikiniVB ib = ResourceBody-HandL-Ice-Cream_BikiniIB ps-t0 = ResourceBody.0-Ice-Cream_Bikini ps-t1 = ResourceBody.1-Ice-Cream_Bikini drawindexed = auto elif $Anime_Cosplay == 3 handling = skip vb0 = ResourceBody-HandL-Fumoffu_BikiniVB ib = ResourceBody-HandL-Fumoffu_BikiniIB ps-t0 = ResourceBody.0-Fumoffu_Glows ps-t1 = ResourceBody.1-Fumoffu_Glows drawindexed = auto elif $Anime_Cosplay == 4 handling = skip vb0 = ResourceBody-HandL-Gift_BikiniVB ib = ResourceBody-HandL-Gift_BikiniIB ps-t0 = ResourceBody.0-Gift_Glows ps-t1 = ResourceBody.1-Gift_Glows drawindexed = auto elif $Anime_Cosplay == 5 handling = skip vb0 = ResourceBody-HandL-HighSchool_DxDVB ib = ResourceBody-HandL-HighSchool_DxDIB ps-t0 = ResourceBikini-HighSchool_DxD.0 ps-t1 = ResourceBikini-HighSchool_DxD.1 drawindexed = auto endif $mod_active = 1 [TextureOverrideBodyHandR] if $\mods\_id\id.ini\swimsuit1 != $id && $\mods\_id\id.ini\swimsuit2 != $id run = CommandListID endif match_priority = 2 hash = 955b6b28 if $Anime_Cosplay == 0 handling = skip elif $Anime_Cosplay == 1 handling = skip elif $Anime_Cosplay == 2 handling = skip vb0 = ResourceBody-HandR-Ice-Cream_BikiniVB ib = ResourceBody-HandR-Ice-Cream_BikiniIB ps-t0 = ResourceBody.0-Ice-Cream_Bikini ps-t1 = ResourceBody.1-Ice-Cream_Bikini drawindexed = auto elif $Anime_Cosplay == 3 handling = skip elif $Anime_Cosplay == 4 handling = skip elif $Anime_Cosplay == 5 handling = skip endif $mod_active = 1 [TextureOverrideBodyLegL] if $\mods\_id\id.ini\swimsuit1 != $id && $\mods\_id\id.ini\swimsuit2 != $id run = CommandListID endif match_priority = 3 hash = 955b6b28 if $Anime_Cosplay == 0 handling = skip elif $Anime_Cosplay == 1 handling = skip elif $Anime_Cosplay == 2 vb0 = ResourceBody-LegL-Ice-Cream_BikiniVB ib = ResourceBody-LegL-Ice-Cream_BikiniIB ps-t0 = ResourceBody.0-Ice-Cream_Bikini ps-t1 = ResourceBody.1-Ice-Cream_Bikini drawindexed = auto elif $Anime_Cosplay == 3 vb0 = ResourceBody-LegL-Fumoffu_BikiniVB ib = ResourceBody-LegL-Fumoffu_BikiniIB ps-t0 = ResourceBody.0-Fumoffu_Paws ps-t1 = ResourceBody.1-Fumoffu_Paws drawindexed = auto elif $Anime_Cosplay == 4 vb0 = ResourceBody-LegL-Gift_BikiniVB ib = ResourceBody-LegL-Gift_BikiniIB ps-t0 = ResourceBody.0-Gift_Legs ps-t1 = ResourceBody.1-Gift_Legs drawindexed = auto elif $Anime_Cosplay == 5 vb0 = ResourceBody-LegL-HighSchool_DxDVB ib = ResourceBody-LegL-HighSchool_DxDIB ps-t0 = ResourceBikini-HighSchool_DxD.0 ps-t1 = ResourceBikini-HighSchool_DxD.1 drawindexed = auto endif $mod_active = 1 [TextureOverrideBodyLegR] if $\mods\_id\id.ini\swimsuit1 != $id && $\mods\_id\id.ini\swimsuit2 != $id run = CommandListID endif match_priority = 4 hash = 955b6b28 if $Anime_Cosplay == 0 handling = skip elif $Anime_Cosplay == 1 handling = skip elif $Anime_Cosplay == 2 vb0 = ResourceBody-LegR-Ice-Cream_BikiniVB ib = ResourceBody-LegR-Ice-Cream_BikiniIB ps-t0 = ResourceBody.0-Ice-Cream_Bikini ps-t1 = ResourceBody.1-Ice-Cream_Bikini drawindexed = auto elif $Anime_Cosplay == 3 vb0 = ResourceBody-LegR-Fumoffu_BikiniVB ib = ResourceBody-LegR-Fumoffu_BikiniIB ps-t0 = ResourceBody.0-Fumoffu_Socks ps-t1 = ResourceBody.1-Fumoffu_Socks drawindexed = auto elif $Anime_Cosplay == 4 handling = skip elif $Anime_Cosplay == 5 vb0 = ResourceBody-LegR-HighSchool_DxDVB ib = ResourceBody-LegR-HighSchool_DxDIB ps-t0 = ResourceShoes-HighSchool_DxD.0 ps-t1 = ResourceBikini-HighSchool_DxD.1 drawindexed = auto endif $mod_active = 1 [TextureOverrideNails] if $\mods\_id\id.ini\swimsuit1 != $id && $\mods\_id\id.ini\swimsuit2 != $id run = CommandListID endif match_priority = 0 hash = ac376854 if $Anime_Cosplay >= 4 handling = skip vb0 = ResourceNails-Gift_BikiniVB ib = ResourceNails-Gift_BikiniIB drawindexed = auto endif $mod_active = 1 [TextureOverrideBikiniTopA] if $\mods\_id\id.ini\swimsuit1 != $id && $\mods\_id\id.ini\swimsuit2 != $id run = CommandListID endif hash = 8ad089ff if $Anime_Cosplay == 0 if $BikiniTopGin_Buck == 0 handling = skip vb0 = ResourceBikiniTopA-Gin_BuckVB ib = ResourceBikiniTopA-Gin_BuckIB drawindexed = auto elif $BikiniTopGin_Buck == 1 handling = skip vb0 = ResourceBikiniTopA1-Gin_BuckVB ib = ResourceBikiniTopA1-Gin_BuckIB drawindexed = auto elif $BikiniTopGin_Buck == 2 handling = skip vb0 = ResourceBikiniTopA2-Gin_BuckVB ib = ResourceBikiniTopA2-Gin_BuckIB drawindexed = auto elif $BikiniTopGin_Buck == 3 handling = skip vb0 = ResourceBikiniTopA3-Gin_BuckVB ib = ResourceBikiniTopA3-Gin_BuckIB drawindexed = auto elif $BikiniTopGin_Buck == 4 handling = skip endif elif $Anime_Cosplay == 1 if $BikiniTopLala_Bikini == 0 handling = skip vb0 = ResourceBikiniTop-Lala_BikiniVB ib = ResourceBikiniTop-Lala_BikiniIB ps-t0 = ResourceBikiniTop-Lala_Bikini.0 ps-t1 = ResourceBikiniTop-Lala_Bikini.1 ps-t2 = ResourceBikiniTop-Lala_Bikini.2 drawindexed = auto elif $BikiniTopLala_Bikini == 1 handling = skip vb0 = ResourceBikiniTop1-Lala_BikiniVB ib = ResourceBikiniTop1-Lala_BikiniIB ps-t0 = ResourceBikiniTop-Lala_Bikini.0 ps-t1 = ResourceBikiniTop-Lala_Bikini.1 ps-t2 = ResourceBikiniTop-Lala_Bikini.2 drawindexed = auto elif $BikiniTopLala_Bikini == 2 handling = skip endif elif $Anime_Cosplay == 2 if $BikiniTopIceCream_Bikini == 0 handling = skip vb0 = ResourceBikiniTopA-Ice-Cream_BikiniVB ib = ResourceBikiniTopA-Ice-Cream_BikiniIB ps-t0 = ResourceBikini-Ice-Cream_Bikini.0 ps-t1 = ResourceBikini-Ice-Cream_Bikini.1 ps-t2 = ResourceBikini-Ice-Cream_Bikini.2 drawindexed = auto elif $BikiniTopIceCream_Bikini == 1 handling = skip vb0 = ResourceBikiniTopA-Ice-Cream_BikiniVB ib = ResourceBikiniTopA-Ice-Cream_BikiniIB ps-t0 = ResourceBikini-Ice-Cream_Bikini.0 ps-t1 = ResourceBikini-Ice-Cream_Bikini.1 ps-t2 = ResourceBikini-Ice-Cream_Bikini.2 drawindexed = auto elif $BikiniTopIceCream_Bikini == 2 handling = skip vb0 = ResourceBikiniTopA-Ice-Cream_BikiniVB ib = ResourceBikiniTopA-Ice-Cream_BikiniIB ps-t0 = ResourceBikini-Ice-Cream_Bikini.0 ps-t1 = ResourceBikini-Ice-Cream_Bikini.1 ps-t2 = ResourceBikini-Ice-Cream_Bikini.2 drawindexed = auto elif $BikiniTopIceCream_Bikini == 3 handling = skip vb0 = ResourceBikiniTopA1-Ice-Cream_BikiniVB ib = ResourceBikiniTopA1-Ice-Cream_BikiniIB ps-t0 = ResourceBikini-Ice-Cream_Bikini.0 ps-t1 = ResourceBikini-Ice-Cream_Bikini.1 ps-t2 = ResourceBikini-Ice-Cream_Bikini.2 drawindexed = auto elif $BikiniTopIceCream_Bikini == 4 handling = skip vb0 = ResourceBikiniTopA2-Ice-Cream_BikiniVB ib = ResourceBikiniTopA2-Ice-Cream_BikiniIB ps-t0 = ResourceBikini-Ice-Cream_Bikini.0 ps-t1 = ResourceBikini-Ice-Cream_Bikini.1 ps-t2 = ResourceBikini-Ice-Cream_Bikini.2 drawindexed = auto elif $BikiniTopIceCream_Bikini == 5 handling = skip vb0 = ResourceBikiniTopA3-Ice-Cream_BikiniVB ib = ResourceBikiniTopA3-Ice-Cream_BikiniIB ps-t0 = ResourceBikini-Ice-Cream_Bikini.0 ps-t1 = ResourceBikini-Ice-Cream_Bikini.1 ps-t2 = ResourceBikini-Ice-Cream_Bikini.2 drawindexed = auto elif $BikiniTopIceCream_Bikini == 6 handling = skip vb0 = ResourceBikiniTopA4-Ice-Cream_BikiniVB ib = ResourceBikiniTopA4-Ice-Cream_BikiniIB ps-t0 = ResourceBikini-Ice-Cream_Bikini.0 ps-t1 = ResourceBikini-Ice-Cream_Bikini.1 ps-t2 = ResourceBikini-Ice-Cream_Bikini.2 drawindexed = auto elif $BikiniTopIceCream_Bikini == 7 handling = skip vb0 = ResourceBikiniTopA5-Ice-Cream_BikiniVB ib = ResourceBikiniTopA5-Ice-Cream_BikiniIB ps-t0 = ResourceBikini-Ice-Cream_Bikini.0 ps-t1 = ResourceBikini-Ice-Cream_Bikini.1 ps-t2 = ResourceBikini-Ice-Cream_Bikini.2 drawindexed = auto endif elif $Anime_Cosplay == 3 if $BikiniTopFumoffu_Bikini == 0 handling = skip vb0 = ResourceBikiniTopA-Fumoffu_BikiniVB ib = ResourceBikiniTopA-Fumoffu_BikiniIB ps-t0 = ResourceBikini-Fumoffu_Bikini.0 ps-t1 = ResourceBikini-Fumoffu_Bikini.1 ps-t2 = ResourceBikini-Fumoffu_Bikini.2 drawindexed = auto elif $BikiniTopFumoffu_Bikini == 1 handling = skip vb0 = ResourceBikiniTopA1-Fumoffu_BikiniVB ib = ResourceBikiniTopA1-Fumoffu_BikiniIB ps-t0 = ResourceBikini-Fumoffu_Bikini.0 ps-t1 = ResourceBikini-Fumoffu_Bikini.1 ps-t2 = ResourceBikini-Fumoffu_Bikini.2 drawindexed = auto elif $BikiniTopFumoffu_Bikini == 2 handling = skip vb0 = ResourceBikiniTopA2-Fumoffu_BikiniVB ib = ResourceBikiniTopA2-Fumoffu_BikiniIB ps-t0 = ResourceBikini-Fumoffu_Bikini.0 ps-t1 = ResourceBikini-Fumoffu_Bikini.1 ps-t2 = ResourceBikini-Fumoffu_Bikini.2 drawindexed = auto elif $BikiniTopFumoffu_Bikini == 3 handling = skip vb0 = ResourceBikiniTopA3-Fumoffu_BikiniVB ib = ResourceBikiniTopA3-Fumoffu_BikiniIB ps-t0 = ResourceBikini-Fumoffu_Bikini.0 ps-t1 = ResourceBikini-Fumoffu_Bikini.1 ps-t2 = ResourceBikini-Fumoffu_Bikini.2 drawindexed = auto elif $BikiniTopFumoffu_Bikini == 4 handling = skip vb0 = ResourceBikiniTopA4-Fumoffu_BikiniVB ib = ResourceBikiniTopA4-Fumoffu_BikiniIB ps-t0 = ResourceBikini-Fumoffu_Bikini.0 ps-t1 = ResourceBikini-Fumoffu_Bikini.1 ps-t2 = ResourceBikini-Fumoffu_Bikini.2 drawindexed = auto elif $BikiniTopFumoffu_Bikini == 5 handling = skip vb0 = ResourceBikiniTopA5-Fumoffu_BikiniVB ib = ResourceBikiniTopA5-Fumoffu_BikiniIB ps-t0 = ResourceBikini-Fumoffu_Bikini.0 ps-t1 = ResourceBikini-Fumoffu_Bikini.1 ps-t2 = ResourceBikini-Fumoffu_Bikini.2 drawindexed = auto elif $BikiniTopFumoffu_Bikini == 6 handling = skip vb0 = ResourceBikiniTopA6-Fumoffu_BikiniVB ib = ResourceBikiniTopA6-Fumoffu_BikiniIB ps-t0 = ResourceBikini-Fumoffu_Bikini.0 ps-t1 = ResourceBikini-Fumoffu_Bikini.1 ps-t2 = ResourceBikini-Fumoffu_Bikini.2 drawindexed = auto elif $BikiniTopFumoffu_Bikini == 7 handling = skip endif elif $Anime_Cosplay == 4 if $BikiniTopGift_Bikini == 0 handling = skip vb0 = ResourceBikiniTopA-Gift_BikiniVB ib = ResourceBikiniTopA-Gift_BikiniIB ps-t0 = ResourceBikini-Gift_Bikini.0 ps-t1 = ResourceBikini-Gift_Bikini.1 ps-t2 = ResourceBikini-Gift_Bikini.2 drawindexed = auto elif $BikiniTopGift_Bikini == 1 handling = skip vb0 = ResourceBikiniTopA1-Gift_BikiniVB ib = ResourceBikiniTopA1-Gift_BikiniIB ps-t0 = ResourceBikini-Gift_Bikini.0 ps-t1 = ResourceBikini-Gift_Bikini.1 ps-t2 = ResourceBikini-Gift_Bikini.2 drawindexed = auto elif $BikiniTopGift_Bikini == 2 handling = skip vb0 = ResourceBikiniTopA2-Gift_BikiniVB ib = ResourceBikiniTopA2-Gift_BikiniIB ps-t0 = ResourceBikini-Gift_Bikini.0 ps-t1 = ResourceBikini-Gift_Bikini.1 ps-t2 = ResourceBikini-Gift_Bikini.2 drawindexed = auto elif $BikiniTopGift_Bikini == 3 handling = skip vb0 = ResourceBikiniTopA3-Gift_BikiniVB ib = ResourceBikiniTopA3-Gift_BikiniIB ps-t0 = ResourceBikini-Gift_Bikini.0 ps-t1 = ResourceBikini-Gift_Bikini.1 ps-t2 = ResourceBikini-Gift_Bikini.2 drawindexed = auto elif $BikiniTopGift_Bikini == 4 handling = skip vb0 = ResourceBikiniTopA4-Gift_BikiniVB ib = ResourceBikiniTopA4-Gift_BikiniIB ps-t0 = ResourceBikini-Gift_Bikini.0 ps-t1 = ResourceBikini-Gift_Bikini.1 ps-t2 = ResourceBikini-Gift_Bikini.2 drawindexed = auto elif $BikiniTopGift_Bikini == 5 handling = skip vb0 = ResourceBikiniTopA5-Gift_BikiniVB ib = ResourceBikiniTopA5-Gift_BikiniIB ps-t0 = ResourceBikini-Gift_Bikini.0 ps-t1 = ResourceBikini-Gift_Bikini.1 ps-t2 = ResourceBikini-Gift_Bikini.2 drawindexed = auto endif elif $Anime_Cosplay == 5 if $BikiniTopHighSchool_DxD == 0 handling = skip vb0 = ResourceBikiniTopA-HighSchool_DxDVB ib = ResourceBikiniTopA-HighSchool_DxDIB ps-t0 = ResourceBikini-HighSchool_DxD.0 ps-t1 = ResourceBikini-HighSchool_DxD.1 ps-t2 = ResourceBikini-HighSchool_DxD.2 drawindexed = auto elif $BikiniTopHighSchool_DxD == 1 handling = skip vb0 = ResourceBikiniTopA-HighSchool_DxDVB ib = ResourceBikiniTopA-HighSchool_DxDIB ps-t0 = ResourceBikini-HighSchool_DxD.0 ps-t1 = ResourceBikini-HighSchool_DxD.1 ps-t2 = ResourceBikini-HighSchool_DxD.2 run = CustomShaderTransparency elif $BikiniTopHighSchool_DxD == 2 handling = skip vb0 = ResourceBikiniTopA2-HighSchool_DxDVB ib = ResourceBikiniTopA2-HighSchool_DxDIB ps-t0 = ResourceBikini-HighSchool_DxD.0 ps-t1 = ResourceBikini-HighSchool_DxD.1 ps-t2 = ResourceBikini-HighSchool_DxD.2 drawindexed = auto elif $BikiniTopHighSchool_DxD == 3 handling = skip vb0 = ResourceBikiniTopA3-HighSchool_DxDVB ib = ResourceBikiniTopA3-HighSchool_DxDIB ps-t0 = ResourceBikini-HighSchool_DxD.0 ps-t1 = ResourceBikini-HighSchool_DxD.1 ps-t2 = ResourceBikini-HighSchool_DxD.2 drawindexed = auto endif endif $mod_active = 1 [TextureOverrideBikiniTopB] if $\mods\_id\id.ini\swimsuit1 != $id && $\mods\_id\id.ini\swimsuit2 != $id run = CommandListID endif hash = 8ad089ff match_first_index = 7116 if $Anime_Cosplay == 0 if $BikiniTopGin_Buck == 0 handling = skip vb0 = ResourceBikiniTopB-Gin_BuckVB ib = ResourceBikiniTopB-Gin_BuckIB drawindexed = auto elif $BikiniTopGin_Buck == 1 handling = skip elif $BikiniTopGin_Buck == 2 handling = skip vb0 = ResourceBikiniTopB-Gin_BuckVB ib = ResourceBikiniTopB-Gin_BuckIB drawindexed = auto elif $BikiniTopGin_Buck == 3 handling = skip vb0 = ResourceBikiniTopB-Gin_BuckVB ib = ResourceBikiniTopB-Gin_BuckIB drawindexed = auto elif $BikiniTopGin_Buck == 4 handling = skip endif elif $Anime_Cosplay == 1 handling = skip elif $Anime_Cosplay == 2 if $BikiniTopIceCream_Bikini == 0 handling = skip vb0 = ResourceBikiniTopB-Ice-Cream_BikiniVB ib = ResourceBikiniTopB-Ice-Cream_BikiniIB ps-t0 = ResourceBikini-Ice-Cream_Bikini.0 ps-t1 = ResourceBikini-Ice-Cream_Bikini.1 ps-t2 = ResourceBikini-Ice-Cream_Bikini.2 drawindexed = auto elif $BikiniTopIceCream_Bikini == 1 handling = skip vb0 = ResourceBikiniTopB1-Ice-Cream_BikiniVB ib = ResourceBikiniTopB1-Ice-Cream_BikiniIB ps-t0 = ResourceBikini-Ice-Cream_Bikini.0 ps-t1 = ResourceBikini-Ice-Cream_Bikini.1 ps-t2 = ResourceBikini-Ice-Cream_Bikini.2 drawindexed = auto elif $BikiniTopIceCream_Bikini >= 2 handling = skip vb0 = ResourceBikiniTopB2-Ice-Cream_BikiniVB ib = ResourceBikiniTopB2-Ice-Cream_BikiniIB ps-t0 = ResourceBikini-Ice-Cream_Bikini.0 ps-t1 = ResourceBikini-Ice-Cream_Bikini.1 ps-t2 = ResourceBikini-Ice-Cream_Bikini.2 drawindexed = auto endif elif $Anime_Cosplay == 3 handling = skip vb0 = ResourceBikiniTopB-Fumoffu_BikiniVB ib = ResourceBikiniTopB-Fumoffu_BikiniIB ps-t0 = ResourceBikini-Fumoffu_BowTie.0 ps-t1 = ResourceBikini-Fumoffu_BowTie.1 ps-t2 = ResourceBikini-Fumoffu_BowTie.2 drawindexed = auto elif $Anime_Cosplay == 4 handling = skip elif $Anime_Cosplay == 5 handling = skip endif $mod_active = 1 [TextureOverrideBikiniBottomA] if $\mods\_id\id.ini\swimsuit1 != $id && $\mods\_id\id.ini\swimsuit2 != $id run = CommandListID endif hash = 8ad089ff match_first_index = 0 if $Anime_Cosplay == 0 if $BikiniBottomGin_Buck == 0 handling = skip vb0 = ResourceBikiniBottomA-Gin_BuckVB ib = ResourceBikiniBottomA-Gin_BuckIB drawindexed = auto elif $BikiniBottomGin_Buck == 1 handling = skip vb0 = ResourceBikiniBottomA1-Gin_BuckVB ib = ResourceBikiniBottomA1-Gin_BuckIB drawindexed = auto elif $BikiniBottomGin_Buck == 2 handling = skip vb0 = ResourceBikiniBottomA2-Gin_BuckVB ib = ResourceBikiniBottomA2-Gin_BuckIB drawindexed = auto elif $BikiniBottomGin_Buck == 3 handling = skip vb0 = ResourceBikiniBottomA3-Gin_BuckVB ib = ResourceBikiniBottomA3-Gin_BuckIB drawindexed = auto elif $BikiniBottomGin_Buck == 4 handling = skip endif elif $Anime_Cosplay == 1 if $BikiniBottomLala_Bikini == 0 handling = skip vb0 = ResourceBikiniBottom-Lala_BikiniVB ib = ResourceBikiniBottom-Lala_BikiniIB ps-t0 = ResourceBikiniBottom-Lala_Bikini.0 ps-t1 = ResourceBikiniBottom-Lala_Bikini.1 ps-t2 = ResourceBikiniBottom-Lala_Bikini.2 drawindexed = auto elif $BikiniBottomLala_Bikini == 1 handling = skip vb0 = ResourceBikiniBottomN-Lala_BikiniVB ib = ResourceBikiniBottomN-Lala_BikiniIB ps-t0 = ResourceBikiniBottom-Lala_Bikini.0 ps-t1 = ResourceBikiniBottom-Lala_Bikini.1 ps-t2 = ResourceBikiniBottom-Lala_Bikini.2 drawindexed = auto endif elif $Anime_Cosplay == 2 if $BikiniBottomIceCream_Bikini == 0 handling = skip vb0 = ResourceBikiniBottomA-Ice-Cream_BikiniVB ib = ResourceBikiniBottomA-Ice-Cream_BikiniIB ps-t0 = ResourceBikini-Ice-Cream_Bikini.0 ps-t1 = ResourceBikini-Ice-Cream_Bikini.1 ps-t2 = ResourceBikini-Ice-Cream_Bikini.2 drawindexed = auto elif $BikiniBottomIceCream_Bikini == 1 handling = skip vb0 = ResourceBikiniBottomA-Ice-Cream_BikiniVB ib = ResourceBikiniBottomA-Ice-Cream_BikiniIB ps-t0 = ResourceBikini-Ice-Cream_Bikini.0 ps-t1 = ResourceBikini-Ice-Cream_Bikini.1 ps-t2 = ResourceBikini-Ice-Cream_Bikini.2 drawindexed = auto elif $BikiniBottomIceCream_Bikini == 2 handling = skip vb0 = ResourceBikiniBottomA1-Ice-Cream_BikiniVB ib = ResourceBikiniBottomA1-Ice-Cream_BikiniIB ps-t0 = ResourceBikini-Ice-Cream_Bikini.0 ps-t1 = ResourceBikini-Ice-Cream_Bikini.1 ps-t2 = ResourceBikini-Ice-Cream_Bikini.2 drawindexed = auto elif $BikiniBottomIceCream_Bikini == 3 handling = skip vb0 = ResourceBikiniBottomA2-Ice-Cream_BikiniVB ib = ResourceBikiniBottomA2-Ice-Cream_BikiniIB ps-t0 = ResourceBikini-Ice-Cream_Bikini.0 ps-t1 = ResourceBikini-Ice-Cream_Bikini.1 ps-t2 = ResourceBikini-Ice-Cream_Bikini.2 drawindexed = auto elif $BikiniBottomIceCream_Bikini == 4 handling = skip vb0 = ResourceBikiniBottomA3-Ice-Cream_BikiniVB ib = ResourceBikiniBottomA3-Ice-Cream_BikiniIB ps-t0 = ResourceBikini-Ice-Cream_Bikini.0 ps-t1 = ResourceBikini-Ice-Cream_Bikini.1 ps-t2 = ResourceBikini-Ice-Cream_Bikini.2 drawindexed = auto elif $BikiniBottomIceCream_Bikini == 5 handling = skip vb0 = ResourceBikiniBottomA4-Ice-Cream_BikiniVB ib = ResourceBikiniBottomA4-Ice-Cream_BikiniIB ps-t0 = ResourceBikini-Ice-Cream_Bikini.0 ps-t1 = ResourceBikini-Ice-Cream_Bikini.1 ps-t2 = ResourceBikini-Ice-Cream_Bikini.2 drawindexed = auto endif elif $Anime_Cosplay == 3 if $BikiniBottomFumoffu_Bikini == 0 handling = skip vb0 = ResourceBikiniBottomA-Fumoffu_BikiniVB ib = ResourceBikiniBottomA-Fumoffu_BikiniIB ps-t0 = ResourceBikini-Fumoffu_Panties.0 ps-t1 = ResourceBikini-Fumoffu_Panties.1 ps-t2 = ResourceBikini-Fumoffu_Panties.2 drawindexed = auto elif $BikiniBottomFumoffu_Bikini == 1 handling = skip vb0 = ResourceBikiniBottomA1-Fumoffu_BikiniVB ib = ResourceBikiniBottomA1-Fumoffu_BikiniIB ps-t0 = ResourceBikini-Fumoffu_Panties.0 ps-t1 = ResourceBikini-Fumoffu_Panties.1 ps-t2 = ResourceBikini-Fumoffu_Panties.2 drawindexed = auto elif $BikiniBottomFumoffu_Bikini == 2 handling = skip vb0 = ResourceBikiniBottomA2-Fumoffu_BikiniVB ib = ResourceBikiniBottomA2-Fumoffu_BikiniIB ps-t0 = ResourceBikini-Fumoffu_Panties.0 ps-t1 = ResourceBikini-Fumoffu_Panties.1 ps-t2 = ResourceBikini-Fumoffu_Panties.2 drawindexed = auto elif $BikiniBottomFumoffu_Bikini == 3 handling = skip vb0 = ResourceBikiniBottomA3-Fumoffu_BikiniVB ib = ResourceBikiniBottomA3-Fumoffu_BikiniIB ps-t0 = ResourceBikini-Fumoffu_Panties.0 ps-t1 = ResourceBikini-Fumoffu_Panties.1 ps-t2 = ResourceBikini-Fumoffu_Panties.2 drawindexed = auto elif $BikiniBottomFumoffu_Bikini == 4 handling = skip vb0 = ResourceBikiniBottomA4-Fumoffu_BikiniVB ib = ResourceBikiniBottomA4-Fumoffu_BikiniIB ps-t0 = ResourceBikini-Fumoffu_Panties.0 ps-t1 = ResourceBikini-Fumoffu_Panties.1 ps-t2 = ResourceBikini-Fumoffu_Panties.2 drawindexed = auto elif $BikiniBottomFumoffu_Bikini == 5 handling = skip endif elif $Anime_Cosplay == 4 if $BikiniBottomGift_Bikini == 0 handling = skip vb0 = ResourceBikiniBottomA-Gift_BikiniVB ib = ResourceBikiniBottomA-Gift_BikiniIB ps-t0 = ResourceBikini-Gift_Bikini.0 ps-t1 = ResourceBikini-Gift_Bikini.1 ps-t2 = ResourceBikini-Gift_Bikini.2 drawindexed = auto elif $BikiniBottomGift_Bikini == 1 handling = skip vb0 = ResourceBikiniBottomA1-Gift_BikiniVB ib = ResourceBikiniBottomA1-Gift_BikiniIB ps-t0 = ResourceBikini-Gift_Bikini.0 ps-t1 = ResourceBikini-Gift_Bikini.1 ps-t2 = ResourceBikini-Gift_Bikini.2 drawindexed = auto elif $BikiniBottomGift_Bikini == 2 handling = skip vb0 = ResourceBikiniBottomA2-Gift_BikiniVB ib = ResourceBikiniBottomA2-Gift_BikiniIB ps-t0 = ResourceBikini-Gift_Bikini.0 ps-t1 = ResourceBikini-Gift_Bikini.1 ps-t2 = ResourceBikini-Gift_Bikini.2 drawindexed = auto elif $BikiniBottomGift_Bikini == 3 handling = skip vb0 = ResourceBikiniBottomA3-Gift_BikiniVB ib = ResourceBikiniBottomA3-Gift_BikiniIB ps-t0 = ResourceBikini-Gift_Bikini.0 ps-t1 = ResourceBikini-Gift_Bikini.1 ps-t2 = ResourceBikini-Gift_Bikini.2 drawindexed = auto elif $BikiniBottomGift_Bikini == 4 handling = skip vb0 = ResourceBikiniBottomA4-Gift_BikiniVB ib = ResourceBikiniBottomA4-Gift_BikiniIB ps-t0 = ResourceBikini-Gift_Bikini.0 ps-t1 = ResourceBikini-Gift_Bikini.1 ps-t2 = ResourceBikini-Gift_Bikini.2 drawindexed = auto elif $BikiniBottomGift_Bikini == 5 handling = skip vb0 = ResourceBikiniBottomA5-Gift_BikiniVB ib = ResourceBikiniBottomA5-Gift_BikiniIB ps-t0 = ResourceBikini-Gift_Bikini.0 ps-t1 = ResourceBikini-Gift_Bikini.1 ps-t2 = ResourceBikini-Gift_Bikini.2 drawindexed = auto endif elif $Anime_Cosplay == 5 if $BikiniBottomHighSchool_DxD == 0 handling = skip vb0 = ResourceBikiniBottomA-HighSchool_DxDVB ib = ResourceBikiniBottomA-HighSchool_DxDIB ps-t0 = ResourceBikini-HighSchool_DxD.0 ps-t1 = ResourceBikini-HighSchool_DxD.1 ps-t2 = ResourceBikini-HighSchool_DxD.2 drawindexed = auto elif $BikiniBottomHighSchool_DxD == 1 handling = skip vb0 = ResourceBikiniBottomA2-HighSchool_DxDVB ib = ResourceBikiniBottomA2-HighSchool_DxDIB ps-t0 = ResourceBikini-HighSchool_DxD.0 ps-t1 = ResourceBikini-HighSchool_DxD.1 ps-t2 = ResourceBikini-HighSchool_DxD.2 drawindexed = auto elif $BikiniBottomHighSchool_DxD == 2 handling = skip vb0 = ResourceBikiniBottomA3-HighSchool_DxDVB ib = ResourceBikiniBottomA3-HighSchool_DxDIB ps-t0 = ResourceBikini-HighSchool_DxD.0 ps-t1 = ResourceBikini-HighSchool_DxD.1 ps-t2 = ResourceBikini-HighSchool_DxD.2 drawindexed = auto elif $BikiniBottomHighSchool_DxD == 3 handling = skip vb0 = ResourceBikiniBottomA4-HighSchool_DxDVB ib = ResourceBikiniBottomA4-HighSchool_DxDIB ps-t0 = ResourceBikini-HighSchool_DxD.0 ps-t1 = ResourceBikini-HighSchool_DxD.1 ps-t2 = ResourceBikini-HighSchool_DxD.2 drawindexed = auto endif endif $mod_active = 1 [TextureOverrideBikiniBottomB] if $\mods\_id\id.ini\swimsuit1 != $id && $\mods\_id\id.ini\swimsuit2 != $id run = CommandListID endif hash = 8ad089ff match_first_index = 8052 if $Anime_Cosplay == 0 if $BikiniTopGin_Buck <= 3 handling = skip vb0 = ResourceBikiniBottomB-Gin_BuckVB ib = ResourceBikiniBottomB-Gin_BuckIB drawindexed = auto elif $BikiniTopGin_Buck == 4 handling = skip endif elif $Anime_Cosplay == 1 handling = skip elif $Anime_Cosplay == 2 if $BikiniBottomIceCream_Bikini == 0 handling = skip vb0 = ResourceBikiniBottomB-Ice-Cream_BikiniVB ib = ResourceBikiniBottomB-Ice-Cream_BikiniIB ps-t0 = ResourceBikini-Ice-Cream_Bikini.0 ps-t1 = ResourceBikini-Ice-Cream_Bikini.1 ps-t2 = ResourceBikini-Ice-Cream_Bikini.2 drawindexed = auto elif $BikiniBottomIceCream_Bikini >= 1 handling = skip vb0 = ResourceBikiniBottomB1-Ice-Cream_BikiniVB ib = ResourceBikiniBottomB1-Ice-Cream_BikiniIB ps-t0 = ResourceBikini-Ice-Cream_Bikini.0 ps-t1 = ResourceBikini-Ice-Cream_Bikini.1 ps-t2 = ResourceBikini-Ice-Cream_Bikini.2 drawindexed = auto endif elif $Anime_Cosplay == 3 if $BikiniBottomFumoffu_Bikini == 0 handling = skip endif elif $Anime_Cosplay == 4 handling = skip elif $Anime_Cosplay == 5 handling = skip vb0 = ResourceBikiniBottomB-HighSchool_DxDVB ib = ResourceBikiniBottomB-HighSchool_DxDIB ps-t0 = ResourceBikini-HighSchool_DxD.0 ps-t1 = ResourceBikini-HighSchool_DxD.1 ps-t2 = ResourceBikini-HighSchool_DxD.2 drawindexed = auto endif $mod_active = 1 ;Gin_Buck [ResourceBody-Gin_BuckVB] type = Buffer stride = 80 filename = Gin_Buck\Body.vb [ResourceBody-Gin_BuckIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Gin_Buck\Body.ib [ResourceBikiniTopA-Gin_BuckVB] type = Buffer stride = 76 filename = Gin_Buck\Bikini-Top.vb [ResourceBikiniTopA-Gin_BuckIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Gin_Buck\Bikini-Top.ib [ResourceBikiniTopB-Gin_BuckVB] type = Buffer stride = 76 filename = Gin_Buck\Ribbon-Top.vb [ResourceBikiniTopB-Gin_BuckIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Gin_Buck\Ribbon-Top.ib [ResourceBikiniBottomA-Gin_BuckVB] type = Buffer stride = 76 filename = Gin_Buck\Bikini-Bottom.vb [ResourceBikiniBottomA-Gin_BuckIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Gin_Buck\Bikini-Bottom.ib [ResourceBikiniBottomB-Gin_BuckVB] type = Buffer stride = 76 filename = Gin_Buck\Ribbon-Bottom.vb [ResourceBikiniBottomB-Gin_BuckIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Gin_Buck\Ribbon-Bottom.ib [ResourceBikiniTopA1-Gin_BuckVB] type = Buffer stride = 76 filename = Gin_Buck\Bikini-Top-1.vb [ResourceBikiniTopA1-Gin_BuckIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Gin_Buck\Bikini-Top-1.ib [ResourceBikiniTopA2-Gin_BuckVB] type = Buffer stride = 76 filename = Gin_Buck\Bikini-Top-2.vb [ResourceBikiniTopA2-Gin_BuckIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Gin_Buck\Bikini-Top-2.ib [ResourceBikiniTopA3-Gin_BuckVB] type = Buffer stride = 76 filename = Gin_Buck\Bikini-Top-3.vb [ResourceBikiniTopA3-Gin_BuckIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Gin_Buck\Bikini-Top-3.ib [ResourceBikiniBottomA1-Gin_BuckVB] type = Buffer stride = 76 filename = Gin_Buck\Bikini-Bottom-1.vb [ResourceBikiniBottomA1-Gin_BuckIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Gin_Buck\Bikini-Bottom-1.ib [ResourceBikiniBottomA2-Gin_BuckVB] type = Buffer stride = 76 filename = Gin_Buck\Bikini-Bottom-2.vb [ResourceBikiniBottomA2-Gin_BuckIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Gin_Buck\Bikini-Bottom-2.ib [ResourceBikiniBottomA3-Gin_BuckVB] type = Buffer stride = 76 filename = Gin_Buck\Bikini-Bottom-3.vb [ResourceBikiniBottomA3-Gin_BuckIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Gin_Buck\Bikini-Bottom-3.ib ;Lala_Bikini [ResourceBody-Lala_BikiniVB] type = Buffer stride = 80 filename = Lala_Bikini\Body.vb [ResourceBody-Lala_BikiniIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Lala_Bikini\Body.ib [ResourceBikiniTop-Lala_BikiniVB] type = Buffer stride = 76 filename = Lala_Bikini\Bikini.vb [ResourceBikiniTop-Lala_BikiniIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Lala_Bikini\Bikini.ib [ResourceBikiniTop-Lala_Bikini.0] filename = Lala_Bikini\bikini0.dds [ResourceBikiniTop-Lala_Bikini.1] filename = Lala_Bikini\bikini0.dds [ResourceBikiniTop-Lala_Bikini.2] filename = Lala_Bikini\bikini0.dds [ResourceBikiniBottom-Lala_BikiniVB] type = Buffer stride = 76 filename = Lala_Bikini\Jeans.vb [ResourceBikiniBottom-Lala_BikiniIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Lala_Bikini\Jeans.ib [ResourceBikiniBottom-Lala_Bikini.0] filename = Lala_Bikini\Jeans0.dds [ResourceBikiniBottom-Lala_Bikini.1] filename = Lala_Bikini\Jeans0.dds [ResourceBikiniBottom-Lala_Bikini.2] filename = Lala_Bikini\Jeans0.dds [ResourceBody2-Lala_BikiniVB] type = Buffer stride = 80 filename = Lala_Bikini\Body2.vb [ResourceBody2-Lala_BikiniIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Lala_Bikini\Body2.ib [ResourceBodyN-Lala_BikiniVB] type = Buffer stride = 80 filename = Lala_Bikini\BodyN.vb [ResourceBodyN-Lala_BikiniIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Lala_Bikini\BodyN.ib [ResourceBikiniTop1-Lala_BikiniVB] type = Buffer stride = 76 filename = Lala_Bikini\Bikini2.vb [ResourceBikiniTop1-Lala_BikiniIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Lala_Bikini\Bikini2.ib [ResourceBikiniBottomN-Lala_BikiniVB] type = Buffer stride = 76 filename = Lala_Bikini\Tail.vb [ResourceBikiniBottomN-Lala_BikiniIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Lala_Bikini\Tail.ib ;Ice-Cream_Bikini [ResourceBody-Ice-Cream_BikiniVB] type = Buffer stride = 80 filename = Ice-Cream_Bikini\Ice-Cream-Body.vb [ResourceBody-Ice-Cream_BikiniIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Ice-Cream_Bikini\Ice-Cream-Body.ib [ResourceBody-HandL-Ice-Cream_BikiniVB] type = Buffer stride = 80 filename = Ice-Cream_Bikini\Ice-Cream-Body-HandL.vb [ResourceBody-HandL-Ice-Cream_BikiniIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Ice-Cream_Bikini\Ice-Cream-Body-HandL.ib [ResourceBody-HandR-Ice-Cream_BikiniVB] type = Buffer stride = 80 filename = Ice-Cream_Bikini\Ice-Cream-Body-HandR.vb [ResourceBody-HandR-Ice-Cream_BikiniIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Ice-Cream_Bikini\Ice-Cream-Body-HandR.ib [ResourceBody-LegL-Ice-Cream_BikiniVB] type = Buffer stride = 80 filename = Ice-Cream_Bikini\Ice-Cream-Body-LegL.vb [ResourceBody-LegL-Ice-Cream_BikiniIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Ice-Cream_Bikini\Ice-Cream-Body-LegL.ib [ResourceBody-LegR-Ice-Cream_BikiniVB] type = Buffer stride = 80 filename = Ice-Cream_Bikini\Ice-Cream-Body-LegR.vb [ResourceBody-LegR-Ice-Cream_BikiniIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Ice-Cream_Bikini\Ice-Cream-Body-LegR.ib [ResourceBody.0-Ice-Cream_Bikini] filename = Ice-Cream_Bikini\Ice-Cream-Body.0.dds [ResourceBody.1-Ice-Cream_Bikini] filename = Ice-Cream_Bikini\Ice-Cream-Body.1.dds [ResourceBikiniTopA-Ice-Cream_BikiniVB] type = Buffer stride = 76 filename = Ice-Cream_Bikini\Ice-Cream-Bikini-TopA.vb [ResourceBikiniTopA-Ice-Cream_BikiniIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Ice-Cream_Bikini\Ice-Cream-Bikini-TopA.ib [ResourceBikiniTopB-Ice-Cream_BikiniVB] type = Buffer stride = 76 filename = Ice-Cream_Bikini\Ice-Cream-Bikini-TopB.vb [ResourceBikiniTopB-Ice-Cream_BikiniIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Ice-Cream_Bikini\Ice-Cream-Bikini-TopB.ib [ResourceBikiniBottomA-Ice-Cream_BikiniVB] type = Buffer stride = 76 filename = Ice-Cream_Bikini\Ice-Cream-Bikini-BottomA.vb [ResourceBikiniBottomA-Ice-Cream_BikiniIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Ice-Cream_Bikini\Ice-Cream-Bikini-BottomA.ib [ResourceBikiniBottomB-Ice-Cream_BikiniVB] type = Buffer stride = 76 filename = Ice-Cream_Bikini\Ice-Cream-Bikini-BottomB.vb [ResourceBikiniBottomB-Ice-Cream_BikiniIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Ice-Cream_Bikini\Ice-Cream-Bikini-BottomB.ib [ResourceBikini-Ice-Cream_Bikini.0] filename = Ice-Cream_Bikini\Ice-Cream-Bikini.0.dds [ResourceBikini-Ice-Cream_Bikini.1] filename = Ice-Cream_Bikini\Ice-Cream-Bikini.1.dds [ResourceBikini-Ice-Cream_Bikini.2] filename = Ice-Cream_Bikini\Ice-Cream-Bikini.2.dds [ResourceBikiniTopA1-Ice-Cream_BikiniVB] type = Buffer stride = 76 filename = Ice-Cream_Bikini\Ice-Cream-Bikini-TopA-1.vb [ResourceBikiniTopA1-Ice-Cream_BikiniIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Ice-Cream_Bikini\Ice-Cream-Bikini-TopA-1.ib [ResourceBikiniTopA2-Ice-Cream_BikiniVB] type = Buffer stride = 76 filename = Ice-Cream_Bikini\Ice-Cream-Bikini-TopA-2.vb [ResourceBikiniTopA2-Ice-Cream_BikiniIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Ice-Cream_Bikini\Ice-Cream-Bikini-TopA-2.ib [ResourceBikiniTopA3-Ice-Cream_BikiniVB] type = Buffer stride = 76 filename = Ice-Cream_Bikini\Ice-Cream-Bikini-TopA-3.vb [ResourceBikiniTopA3-Ice-Cream_BikiniIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Ice-Cream_Bikini\Ice-Cream-Bikini-TopA-3.ib [ResourceBikiniTopA4-Ice-Cream_BikiniVB] type = Buffer stride = 76 filename = Ice-Cream_Bikini\Ice-Cream-Bikini-TopA-4.vb [ResourceBikiniTopA4-Ice-Cream_BikiniIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Ice-Cream_Bikini\Ice-Cream-Bikini-TopA-4.ib [ResourceBikiniTopA5-Ice-Cream_BikiniVB] type = Buffer stride = 76 filename = Ice-Cream_Bikini\Ice-Cream-Bikini-TopA-5.vb [ResourceBikiniTopA5-Ice-Cream_BikiniIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Ice-Cream_Bikini\Ice-Cream-Bikini-TopA-5.ib [ResourceBikiniTopB1-Ice-Cream_BikiniVB] type = Buffer stride = 76 filename = Ice-Cream_Bikini\Ice-Cream-Bikini-TopB-1.vb [ResourceBikiniTopB1-Ice-Cream_BikiniIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Ice-Cream_Bikini\Ice-Cream-Bikini-TopB-1.ib [ResourceBikiniTopB2-Ice-Cream_BikiniVB] type = Buffer stride = 76 filename = Ice-Cream_Bikini\Ice-Cream-Bikini-TopB-2.vb [ResourceBikiniTopB2-Ice-Cream_BikiniIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Ice-Cream_Bikini\Ice-Cream-Bikini-TopB-2.ib [ResourceBikiniBottomA1-Ice-Cream_BikiniVB] type = Buffer stride = 76 filename = Ice-Cream_Bikini\Ice-Cream-Bikini-BottomA-1.vb [ResourceBikiniBottomA1-Ice-Cream_BikiniIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Ice-Cream_Bikini\Ice-Cream-Bikini-BottomA-1.ib [ResourceBikiniBottomA2-Ice-Cream_BikiniVB] type = Buffer stride = 76 filename = Ice-Cream_Bikini\Ice-Cream-Bikini-BottomA-2.vb [ResourceBikiniBottomA2-Ice-Cream_BikiniIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Ice-Cream_Bikini\Ice-Cream-Bikini-BottomA-2.ib [ResourceBikiniBottomA3-Ice-Cream_BikiniVB] type = Buffer stride = 76 filename = Ice-Cream_Bikini\Ice-Cream-Bikini-BottomA-3.vb [ResourceBikiniBottomA3-Ice-Cream_BikiniIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Ice-Cream_Bikini\Ice-Cream-Bikini-BottomA-3.ib [ResourceBikiniBottomA4-Ice-Cream_BikiniVB] type = Buffer stride = 76 filename = Ice-Cream_Bikini\Ice-Cream-Bikini-BottomA-4.vb [ResourceBikiniBottomA4-Ice-Cream_BikiniIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Ice-Cream_Bikini\Ice-Cream-Bikini-BottomA-4.ib [ResourceBikiniBottomB1-Ice-Cream_BikiniVB] type = Buffer stride = 76 filename = Ice-Cream_Bikini\Ice-Cream-Bikini-BottomB-1.vb [ResourceBikiniBottomB1-Ice-Cream_BikiniIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Ice-Cream_Bikini\Ice-Cream-Bikini-BottomB-1.ib ;Fumoffu_Bikini [ResourceBody-Fumoffu_BikiniVB] type = Buffer stride = 80 filename = Fumoffu_Bikini\Body.vb [ResourceBody-Fumoffu_BikiniIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Fumoffu_Bikini\Body.ib [ResourceBody-HandL-Fumoffu_BikiniVB] type = Buffer stride = 76 filename = Fumoffu_Bikini\Glows.vb [ResourceBody-HandL-Fumoffu_BikiniIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Fumoffu_Bikini\Glows.ib [ResourceBody.0-Fumoffu_Glows] filename = Fumoffu_Bikini\Glows.0.dds [ResourceBody.1-Fumoffu_Glows] filename = Fumoffu_Bikini\Glows.1.dds [ResourceBody-LegL-Fumoffu_BikiniVB] type = Buffer stride = 76 filename = Fumoffu_Bikini\Paws.vb [ResourceBody-LegL-Fumoffu_BikiniIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Fumoffu_Bikini\Paws.ib [ResourceBody.0-Fumoffu_Paws] filename = Fumoffu_Bikini\Paws.0.dds [ResourceBody.1-Fumoffu_Paws] filename = Fumoffu_Bikini\Paws.1.dds [ResourceBody-LegR-Fumoffu_BikiniVB] type = Buffer stride = 76 filename = Fumoffu_Bikini\Socks.vb [ResourceBody-LegR-Fumoffu_BikiniIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Fumoffu_Bikini\Socks.ib [ResourceBody.0-Fumoffu_Socks] filename = Fumoffu_Bikini\Socks.0.dds [ResourceBody.1-Fumoffu_Socks] filename = Fumoffu_Bikini\Socks.1.dds [ResourceBikiniTopA-Fumoffu_BikiniVB] type = Buffer stride = 76 filename = Fumoffu_Bikini\Bikini.vb [ResourceBikiniTopA-Fumoffu_BikiniIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Fumoffu_Bikini\Bikini.ib [ResourceBikini-Fumoffu_Bikini.0] filename = Fumoffu_Bikini\Bikini.0.dds [ResourceBikini-Fumoffu_Bikini.1] filename = Fumoffu_Bikini\Bikini.1.dds [ResourceBikini-Fumoffu_Bikini.2] filename = Fumoffu_Bikini\Bikini.2.dds [ResourceBikiniTopA1-Fumoffu_BikiniVB] type = Buffer stride = 76 filename = Fumoffu_Bikini\Bikini-1.vb [ResourceBikiniTopA1-Fumoffu_BikiniIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Fumoffu_Bikini\Bikini-1.ib [ResourceBikiniTopA2-Fumoffu_BikiniVB] type = Buffer stride = 76 filename = Fumoffu_Bikini\Bikini-2.vb [ResourceBikiniTopA2-Fumoffu_BikiniIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Fumoffu_Bikini\Bikini-2.ib [ResourceBikiniTopA3-Fumoffu_BikiniVB] type = Buffer stride = 76 filename = Fumoffu_Bikini\Bikini-3.vb [ResourceBikiniTopA3-Fumoffu_BikiniIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Fumoffu_Bikini\Bikini-3.ib [ResourceBikiniTopA4-Fumoffu_BikiniVB] type = Buffer stride = 76 filename = Fumoffu_Bikini\Bikini-4.vb [ResourceBikiniTopA4-Fumoffu_BikiniIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Fumoffu_Bikini\Bikini-4.ib [ResourceBikiniTopA5-Fumoffu_BikiniVB] type = Buffer stride = 76 filename = Fumoffu_Bikini\Bikini-5.vb [ResourceBikiniTopA5-Fumoffu_BikiniIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Fumoffu_Bikini\Bikini-5.ib [ResourceBikiniTopA6-Fumoffu_BikiniVB] type = Buffer stride = 76 filename = Fumoffu_Bikini\Bikini-6.vb [ResourceBikiniTopA6-Fumoffu_BikiniIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Fumoffu_Bikini\Bikini-6.ib [ResourceBikiniTopB-Fumoffu_BikiniVB] type = Buffer stride = 76 filename = Fumoffu_Bikini\BowTie.vb [ResourceBikiniTopB-Fumoffu_BikiniIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Fumoffu_Bikini\BowTie.ib [ResourceBikini-Fumoffu_BowTie.0] filename = Fumoffu_Bikini\BowTie.0.dds [ResourceBikini-Fumoffu_BowTie.1] filename = Fumoffu_Bikini\BowTie.1.dds [ResourceBikini-Fumoffu_BowTie.2] filename = Fumoffu_Bikini\BowTie.2.dds [ResourceBikiniBottomA-Fumoffu_BikiniVB] type = Buffer stride = 76 filename = Fumoffu_Bikini\Panties.vb [ResourceBikiniBottomA-Fumoffu_BikiniIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Fumoffu_Bikini\Panties.ib [ResourceBikini-Fumoffu_Panties.0] filename = Fumoffu_Bikini\Panties.0.dds [ResourceBikini-Fumoffu_Panties.1] filename = Fumoffu_Bikini\Panties.1.dds [ResourceBikini-Fumoffu_Panties.2] filename = Fumoffu_Bikini\Panties.2.dds [ResourceBikiniBottomA1-Fumoffu_BikiniVB] type = Buffer stride = 76 filename = Fumoffu_Bikini\Panties-1.vb [ResourceBikiniBottomA1-Fumoffu_BikiniIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Fumoffu_Bikini\Panties-1.ib [ResourceBikiniBottomA2-Fumoffu_BikiniVB] type = Buffer stride = 76 filename = Fumoffu_Bikini\Panties-2.vb [ResourceBikiniBottomA2-Fumoffu_BikiniIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Fumoffu_Bikini\Panties-2.ib [ResourceBikiniBottomA3-Fumoffu_BikiniVB] type = Buffer stride = 76 filename = Fumoffu_Bikini\Panties-3.vb [ResourceBikiniBottomA3-Fumoffu_BikiniIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Fumoffu_Bikini\Panties-3.ib [ResourceBikiniBottomA4-Fumoffu_BikiniVB] type = Buffer stride = 76 filename = Fumoffu_Bikini\Panties-4.vb [ResourceBikiniBottomA4-Fumoffu_BikiniIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Fumoffu_Bikini\Panties-4.ib ;Gift_Bikini [ResourceBody-Gift_BikiniVB] type = Buffer stride = 80 filename = Gift_Bikini\Body.vb [ResourceBody-Gift_BikiniIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Gift_Bikini\Body.ib [ResourceBody-HandL-Gift_BikiniVB] type = Buffer stride = 76 filename = Gift_Bikini\Glows.vb [ResourceBody-HandL-Gift_BikiniIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Gift_Bikini\Glows.ib [ResourceBody.0-Gift_Glows] filename = Gift_Bikini\Glows.0.dds [ResourceBody.1-Gift_Glows] filename = Gift_Bikini\Glows.1.dds [ResourceBody-LegL-Gift_BikiniVB] type = Buffer stride = 76 filename = Gift_Bikini\Legs.vb [ResourceBody-LegL-Gift_BikiniIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Gift_Bikini\Legs.ib [ResourceBody.0-Gift_Legs] filename = Gift_Bikini\Legs.0.dds [ResourceBody.1-Gift_Legs] filename = Gift_Bikini\Legs.1.dds [ResourceBikiniTopA-Gift_BikiniVB] type = Buffer stride = 76 filename = Gift_Bikini\Bikini.vb [ResourceBikiniTopA-Gift_BikiniIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Gift_Bikini\Bikini.ib [ResourceBikini-Gift_Bikini.0] filename = Gift_Bikini\Bikini.0.dds [ResourceBikini-Gift_Bikini.1] filename = Gift_Bikini\Bikini.1.dds [ResourceBikini-Gift_Bikini.2] filename = Gift_Bikini\Bikini.2.dds [ResourceBikiniTopA1-Gift_BikiniVB] type = Buffer stride = 76 filename = Gift_Bikini\Bikini-1.vb [ResourceBikiniTopA1-Gift_BikiniIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Gift_Bikini\Bikini-1.ib [ResourceBikiniTopA2-Gift_BikiniVB] type = Buffer stride = 76 filename = Gift_Bikini\Bikini-2.vb [ResourceBikiniTopA2-Gift_BikiniIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Gift_Bikini\Bikini-2.ib [ResourceBikiniTopA3-Gift_BikiniVB] type = Buffer stride = 76 filename = Gift_Bikini\Bikini-3.vb [ResourceBikiniTopA3-Gift_BikiniIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Gift_Bikini\Bikini-3.ib [ResourceBikiniTopA4-Gift_BikiniVB] type = Buffer stride = 76 filename = Gift_Bikini\Bikini-4.vb [ResourceBikiniTopA4-Gift_BikiniIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Gift_Bikini\Bikini-4.ib [ResourceBikiniTopA5-Gift_BikiniVB] type = Buffer stride = 76 filename = Gift_Bikini\Bikini-5.vb [ResourceBikiniTopA5-Gift_BikiniIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Gift_Bikini\Bikini-5.ib [ResourceBikiniBottomA-Gift_BikiniVB] type = Buffer stride = 76 filename = Gift_Bikini\Panties.vb [ResourceBikiniBottomA-Gift_BikiniIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Gift_Bikini\Panties.ib [ResourceBikini-Gift_Panties.0] filename = Gift_Bikini\Panties.0.dds [ResourceBikini-Gift_Panties.1] filename = Gift_Bikini\Panties.1.dds [ResourceBikini-Gift_Panties.2] filename = Gift_Bikini\Panties.2.dds [ResourceBikiniBottomA1-Gift_BikiniVB] type = Buffer stride = 76 filename = Gift_Bikini\Panties-1.vb [ResourceBikiniBottomA1-Gift_BikiniIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Gift_Bikini\Panties-1.ib [ResourceBikiniBottomA2-Gift_BikiniVB] type = Buffer stride = 76 filename = Gift_Bikini\Panties-2.vb [ResourceBikiniBottomA2-Gift_BikiniIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Gift_Bikini\Panties-2.ib [ResourceBikiniBottomA3-Gift_BikiniVB] type = Buffer stride = 76 filename = Gift_Bikini\Panties-3.vb [ResourceBikiniBottomA3-Gift_BikiniIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Gift_Bikini\Panties-3.ib [ResourceBikiniBottomA4-Gift_BikiniVB] type = Buffer stride = 76 filename = Gift_Bikini\Panties-4.vb [ResourceBikiniBottomA4-Gift_BikiniIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Gift_Bikini\Panties-4.ib [ResourceBikiniBottomA5-Gift_BikiniVB] type = Buffer stride = 76 filename = Gift_Bikini\Panties-5.vb [ResourceBikiniBottomA5-Gift_BikiniIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Gift_Bikini\Panties-5.ib [ResourceNails-Gift_BikiniVB] type = Buffer stride = 76 filename = Gift_Bikini\Nails.vb [ResourceNails-Gift_BikiniIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Gift_Bikini\Nails.ib ;HighSchool_DxD [ResourceBody-HighSchool_DxDVB] type = Buffer stride = 80 filename = HighSchool_DxD\Body.vb [ResourceBody-HighSchool_DxDIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = HighSchool_DxD\Body.ib [ResourceBody2-HighSchool_DxDVB] type = Buffer stride = 80 filename = HighSchool_DxD\Body-2.vb [ResourceBody2-HighSchool_DxDIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = HighSchool_DxD\Body-2.ib [ResourceBody3-HighSchool_DxDVB] type = Buffer stride = 80 filename = HighSchool_DxD\Body-3.vb [ResourceBody3-HighSchool_DxDIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = HighSchool_DxD\Body-3.ib [ResourceBody-HandL-HighSchool_DxDVB] type = Buffer stride = 76 filename = HighSchool_DxD\Glows.vb [ResourceBody-HandL-HighSchool_DxDIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = HighSchool_DxD\Glows.ib [ResourceBody-LegL-HighSchool_DxDVB] type = Buffer stride = 76 filename = HighSchool_DxD\Legs.vb [ResourceBody-LegL-HighSchool_DxDIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = HighSchool_DxD\Legs.ib [ResourceBody-LegR-HighSchool_DxDVB] type = Buffer stride = 76 filename = HighSchool_DxD\Shoes.vb [ResourceBody-LegR-HighSchool_DxDIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = HighSchool_DxD\Shoes.ib [ResourceBikiniTopA-HighSchool_DxDVB] type = Buffer stride = 76 filename = HighSchool_DxD\Bikini.vb [ResourceBikiniTopA-HighSchool_DxDIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = HighSchool_DxD\Bikini.ib [ResourceBikiniTopA2-HighSchool_DxDVB] type = Buffer stride = 76 filename = HighSchool_DxD\Bikini-2.vb [ResourceBikiniTopA2-HighSchool_DxDIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = HighSchool_DxD\Bikini-2.ib [ResourceBikiniTopA3-HighSchool_DxDVB] type = Buffer stride = 76 filename = HighSchool_DxD\Bikini-3.vb [ResourceBikiniTopA3-HighSchool_DxDIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = HighSchool_DxD\Bikini-3.ib [ResourceBikiniBottomA-HighSchool_DxDVB] type = Buffer stride = 76 filename = HighSchool_DxD\Panties.vb [ResourceBikiniBottomA-HighSchool_DxDIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = HighSchool_DxD\Panties.ib [ResourceBikiniBottomA2-HighSchool_DxDVB] type = Buffer stride = 76 filename = HighSchool_DxD\Panties-2.vb [ResourceBikiniBottomA2-HighSchool_DxDIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = HighSchool_DxD\Panties-2.ib [ResourceBikiniBottomA3-HighSchool_DxDVB] type = Buffer stride = 76 filename = HighSchool_DxD\Panties-3.vb [ResourceBikiniBottomA3-HighSchool_DxDIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = HighSchool_DxD\Panties-3.ib [ResourceBikiniBottomA4-HighSchool_DxDVB] type = Buffer stride = 76 filename = HighSchool_DxD\Panties-4.vb [ResourceBikiniBottomA4-HighSchool_DxDIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = HighSchool_DxD\Panties-4.ib [ResourceBikiniBottomB-HighSchool_DxDVB] type = Buffer stride = 76 filename = HighSchool_DxD\Tail.vb [ResourceBikiniBottomB-HighSchool_DxDIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = HighSchool_DxD\Tail.ib [ResourceBikini-HighSchool_DxD.0] filename = HighSchool_DxD\Bikini.0.dds [ResourceBikini-HighSchool_DxD.1] filename = HighSchool_DxD\Bikini.1.dds [ResourceBikini-HighSchool_DxD.2] filename = HighSchool_DxD\Bikini.2.dds [ResourceShoes-HighSchool_DxD.0] filename = HighSchool_DxD\Shoes.0.dds [CustomShaderTransparency] blend[0] = ADD BLEND_FACTOR INV_BLEND_FACTOR blend_factor[0] = 0.05 blend_factor[1] = 0.05 blend_factor[2] = 0.05 blend_factor[3] = 1 handling = skip Draw = from_caller drawindexed=auto