<?xml version="1.0" encoding="utf-8" ?>
<Defs>

  <!--============================== Statue Base ==============================-->
  <ThingDef Name="MU_StatueBase" ParentName="BuildingBase" Abstract="True">
    <designationCategory>Misc</designationCategory>
    <altitudeLayer>Building</altitudeLayer>
    <fillPercent>0.50</fillPercent>

    <passability>PassThroughOnly</passability>
    <pathCost>50</pathCost>


    <stuffCategories>
      <li>Stony</li>
      <li>Metallic</li>
    </stuffCategories>

    <rotatable>true</rotatable>
    <building>
      <paintable>true</paintable>
    </building>
    <canOverlapZones>false</canOverlapZones>
    <castEdgeShadows>True</castEdgeShadows>

    <minifiedDef>MinifiedThing</minifiedDef>
		<thingCategories>
			<li>BuildingsMisc</li>
		</thingCategories>

    <inspectorTabs>
      <li>ITab_Art</li>
    </inspectorTabs>
  </ThingDef>
  <!--============================== Statue Base ==============================-->


  <!--============================== Column ===================================-->
  <!-- Slave column_A -->
  <ThingDef ParentName="MU_StatueBase">
    <defName>Slavecolumn_A</defName>
    <label>Slave column_A</label>
    <description>sculptured column depicting a submissive female slave waiting for its owner.</description>

    <size>(1, 1)</size>
    <uiIconScale>0.6</uiIconScale>
    <uiIconOffset>(0, 0.04)</uiIconOffset>
    
    <graphicData>
      <texPath>Things/Building/Column/Slavecolumn_A/slavecolumn_A</texPath>
      <graphicClass>Graphic_Multi</graphicClass>
      <drawSize>(3, 3)</drawSize>
      <drawOffset>(0, 0.1, 0)</drawOffset>
      <shadowData>
        <volume>(0.6, 0.6, 0.6)</volume>
        <offset>(0, 0, -0.15)</offset>
      </shadowData>
      <damageData>
        <rect>(0.1, 0.1, 1.9, 1.9)</rect>
      </damageData>
    </graphicData>

    <constructionSkillPrerequisite>6</constructionSkillPrerequisite>
    <terrainAffordanceNeeded>Medium</terrainAffordanceNeeded>
    <holdsRoof>true</holdsRoof>
    <canOverlapZones>true</canOverlapZones>
		<passability>PassThroughOnly</passability>
		<pathCost>25</pathCost>
    <stealable>false</stealable>
    <costStuffCount>40</costStuffCount>

    <statBases>
      <MaxHitPoints>450</MaxHitPoints>
      <WorkToBuild>2500</WorkToBuild>
      <Beauty>20</Beauty>
      <MeditationFocusStrength>0.10</MeditationFocusStrength>
      <Mass>10</Mass>
    </statBases>

    <comps>
      <li Class="CompProperties_MeditationFocus">
        <statDef>MeditationFocusStrength</statDef>
        <focusTypes>
          <li>Artistic</li>
          <li>Morbid</li>
          <!--<li MayRequire="rim.job.world">Sex</li>-->
        </focusTypes>
        <compClass>CompQuality</compClass>
      </li>
    </comps>
  </ThingDef>

  <!-- Slave column_B -->
  <!-- NO TEXTURE FOUND FOR B -->

  <!-- Slave column_C -->
  <ThingDef ParentName="MU_StatueBase">
    <defName>Slavecolumn_C</defName>
    <label>Slave column_C</label>
    <description>sculptured pillar depicting a pregnant female slave.</description>

    <size>(1, 1)</size>
    <uiIconScale>0.6</uiIconScale>
    <uiIconOffset>(0, 0.04)</uiIconOffset>

    <graphicData>
      <texPath>Things/Building/Column/Slavecolumn_C/slavecolumn_C</texPath>
      <graphicClass>Graphic_Multi</graphicClass>
      <drawSize>(3, 3)</drawSize>
      <drawOffset>(0, 0.1, 0)</drawOffset>
      <shadowData>
        <volume>(0.6, 0.6, 0.6)</volume>
        <offset>(0, 0, -0.15)</offset>
      </shadowData>
      <damageData>
        <rect>(0.1, 0.1, 1.9, 1.9)</rect>
      </damageData>
    </graphicData>

    <constructionSkillPrerequisite>6</constructionSkillPrerequisite>
    <terrainAffordanceNeeded>Medium</terrainAffordanceNeeded>
    <holdsRoof>true</holdsRoof>
    <canOverlapZones>true</canOverlapZones>
		<passability>PassThroughOnly</passability>
		<pathCost>25</pathCost>
    <stealable>false</stealable>
    <costStuffCount>40</costStuffCount>

    <statBases>
      <MaxHitPoints>450</MaxHitPoints>
      <WorkToBuild>2500</WorkToBuild>
      <Beauty>20</Beauty>
      <MeditationFocusStrength>0.10</MeditationFocusStrength>
      <Mass>10</Mass>
    </statBases>

    <comps>
      <li Class="CompProperties_MeditationFocus">
        <statDef>MeditationFocusStrength</statDef>
        <focusTypes>
          <li>Artistic</li>
          <li>Morbid</li>
          <!--<li MayRequire="rim.job.world">Sex</li>-->
        </focusTypes>
        <compClass>CompQuality</compClass>
      </li>
    </comps>
  </ThingDef>

  <!-- Slave column_D -->
  <ThingDef ParentName="MU_StatueBase">
    <defName>Slavecolumn_D</defName>
    <label>Slave column_D</label>
    <description>sculptured pillar depicting female slave being punished.</description>

    <size>(1, 1)</size>
    <uiIconScale>0.6</uiIconScale>
    <uiIconOffset>(0, 0.04)</uiIconOffset>

    <graphicData>
      <texPath>Things/Building/Column/Slavecolumn_D/slavecolumn_D</texPath>
      <graphicClass>Graphic_Multi</graphicClass>
      <drawSize>(3, 3)</drawSize>
      <drawOffset>(0, 0.1, 0)</drawOffset>
      <shadowData>
        <volume>(0.6, 0.6, 0.6)</volume>
        <offset>(0, 0, -0.15)</offset>
      </shadowData>
      <damageData>
        <rect>(0.1, 0.1, 1.9, 1.9)</rect>
      </damageData>
    </graphicData>

    <constructionSkillPrerequisite>6</constructionSkillPrerequisite>
    <terrainAffordanceNeeded>Medium</terrainAffordanceNeeded>
    <holdsRoof>true</holdsRoof>
    <canOverlapZones>true</canOverlapZones>
		<passability>PassThroughOnly</passability>
		<pathCost>25</pathCost>
    <stealable>false</stealable>
    <costStuffCount>40</costStuffCount>

    <statBases>
      <MaxHitPoints>450</MaxHitPoints>
      <WorkToBuild>2500</WorkToBuild>
      <Beauty>20</Beauty>
      <MeditationFocusStrength>0.10</MeditationFocusStrength>
      <Mass>10</Mass>
    </statBases>

    <comps>
      <li Class="CompProperties_MeditationFocus">
        <statDef>MeditationFocusStrength</statDef>
        <focusTypes>
          <li>Artistic</li>
          <li>Morbid</li>
          <!--<li MayRequire="rim.job.world">Sex</li>-->
        </focusTypes>
        <compClass>CompQuality</compClass>
      </li>
    </comps>
  </ThingDef>
  <!--============================== Column ===================================-->


  <!--============================== MEDIUM Statue ============================-->
  <!-- 
    New Medium statue added by Daz. 
    Texture copied from Texture/Things/Building/meme에 들어감 
    Into Texture/Things/Building/Mediumstatue
  -->
  <!-- [Medium] Fountain_A -->
  <ThingDef ParentName="MU_StatueBase">
    <defName>MU_Fountain_A</defName>
    <label>Fountain_A</label>
    <description>A sculpture depicting a Fountain of Cum.</description>

    <size>(1, 1)</size>
    <uiIconScale>0.6</uiIconScale>
    <uiIconOffset>(0, 0.04)</uiIconOffset>

    <graphicData>
      <texPath>Things/Building/Mediumstatue/Fountain_A/fountain_A</texPath>
      <graphicClass>Graphic_Multi</graphicClass>
      <drawSize>(3, 3)</drawSize>
      <drawOffset>(0, 0.1, 0)</drawOffset>
      <shadowData>
        <volume>(0.6, 0.6, 0.6)</volume>
        <offset>(0, 0, -0.15)</offset>
      </shadowData>
      <damageData>
        <rect>(0.1, 0.1, 1.9, 1.9)</rect>
      </damageData>
    </graphicData>

    <constructionSkillPrerequisite>5</constructionSkillPrerequisite>
    <terrainAffordanceNeeded>Medium</terrainAffordanceNeeded>
    <costStuffCount>50</costStuffCount>

    <statBases>
      <MaxHitPoints>150</MaxHitPoints>
      <WorkToBuild>2000</WorkToBuild>
      <Beauty>10</Beauty>
      <MeditationFocusStrength>0.10</MeditationFocusStrength>
      <Mass>6</Mass>
    </statBases>

    <comps>
      <li Class="CompProperties_MeditationFocus">
        <statDef>MeditationFocusStrength</statDef>
        <focusTypes>
          <li>Artistic</li>
          <li>Morbid</li>
          <!--<li MayRequire="rim.job.world">Sex</li>-->
        </focusTypes>
        <compClass>CompQuality</compClass>
      </li>
    </comps>
  </ThingDef>

  <!-- [Medium] Fountain_B -->
  <ThingDef ParentName="MU_StatueBase">
    <defName>MU_Fountain_B</defName>
    <label>Fountain_B</label>
    <description>A sculpture depicting a Fountain of Cum and a thristy Slut waiting.</description>

    <size>(1, 1)</size>
    <uiIconScale>0.6</uiIconScale>
    <uiIconOffset>(0, 0.04)</uiIconOffset>

    <graphicData>
      <texPath>Things/Building/Mediumstatue/Fountain_B/fountain_B</texPath>
      <graphicClass>Graphic_Multi</graphicClass>
      <drawSize>(3, 3)</drawSize>
      <drawOffset>(0, 0.1, 0)</drawOffset>
      <shadowData>
        <volume>(0.6, 0.6, 0.6)</volume>
        <offset>(0, 0, -0.15)</offset>
      </shadowData>
      <damageData>
        <rect>(0.1, 0.1, 1.9, 1.9)</rect>
      </damageData>
    </graphicData>

    <constructionSkillPrerequisite>5</constructionSkillPrerequisite>
    <terrainAffordanceNeeded>Medium</terrainAffordanceNeeded>
    <costStuffCount>50</costStuffCount>

    <statBases>
      <MaxHitPoints>150</MaxHitPoints>
      <WorkToBuild>2000</WorkToBuild>
      <Beauty>10</Beauty>
      <MeditationFocusStrength>0.10</MeditationFocusStrength>
      <Mass>6</Mass>
    </statBases>

    <comps>
      <li Class="CompProperties_MeditationFocus">
        <statDef>MeditationFocusStrength</statDef>
        <focusTypes>
          <li>Artistic</li>
          <li>Morbid</li>
          <!--<li MayRequire="rim.job.world">Sex</li>-->
        </focusTypes>
        <compClass>CompQuality</compClass>
      </li>
    </comps>
  </ThingDef>

  <!-- Original -->
  <!-- [Medium] Small Succubus_A -->
  <ThingDef ParentName="MU_StatueBase">
    <defName>MU_Smallsuccubus_A</defName>
    <label>Small Succubus_A</label>
    <description>A sculpture depicting a small Succubus.</description>

    <size>(1, 1)</size>
    <uiIconScale>0.6</uiIconScale>
    <uiIconOffset>(0, 0.04)</uiIconOffset>

    <graphicData>
      <texPath>Things/Building/Mediumstatue/Succubus_A/Succubus_A</texPath>
      <graphicClass>Graphic_Multi</graphicClass>
      <drawSize>(3, 3)</drawSize>
      <drawOffset>(0, 0.1, 0)</drawOffset>
      <shadowData>
        <volume>(0.6, 0.6, 0.6)</volume>
        <offset>(0, 0, -0.15)</offset>
      </shadowData>
      <damageData>
        <rect>(0.1, 0.1, 1.9, 1.9)</rect>
      </damageData>
    </graphicData>

    <constructionSkillPrerequisite>5</constructionSkillPrerequisite>
    <terrainAffordanceNeeded>Medium</terrainAffordanceNeeded>
    <costStuffCount>50</costStuffCount>

    <statBases>
      <MaxHitPoints>150</MaxHitPoints>
      <WorkToBuild>2000</WorkToBuild>
      <Beauty>10</Beauty>
      <MeditationFocusStrength>0.10</MeditationFocusStrength>
      <Mass>6</Mass>
    </statBases>

    <comps>
      <li Class="CompProperties_MeditationFocus">
        <statDef>MeditationFocusStrength</statDef>
        <focusTypes>
          <li>Artistic</li>
          <li>Morbid</li>
          <!--<li MayRequire="rim.job.world">Sex</li>-->
        </focusTypes>
        <compClass>CompQuality</compClass>
      </li>
    </comps>
  </ThingDef>

  <!-- [Medium] slavestatue_sitA -->
  <ThingDef ParentName="MU_StatueBase">
    <defName>MU_slavestatue_sitA</defName>
    <label>slavestatue_sitA</label>
    <description>A grim sculpture depicting a submissive female slave waiting for its owner.</description>

    <size>(1, 1)</size>
    <uiIconScale>0.6</uiIconScale>
    <uiIconOffset>(0, 0.04)</uiIconOffset>

    <graphicData>
      <texPath>Things/Building/Mediumstatue/SlavesitA/slavestatue_sitA</texPath>
      <graphicClass>Graphic_Multi</graphicClass>
      <drawSize>(3, 3)</drawSize>
      <drawOffset>(0, 0.1, 0)</drawOffset>
      <shadowData>
        <volume>(0.6, 0.6, 0.6)</volume>
        <offset>(0, 0, -0.15)</offset>
      </shadowData>
      <damageData>
        <rect>(0.1, 0.1, 1.9, 1.9)</rect>
      </damageData>
    </graphicData>

    <constructionSkillPrerequisite>5</constructionSkillPrerequisite>
    <terrainAffordanceNeeded>Medium</terrainAffordanceNeeded>
    <costStuffCount>50</costStuffCount>

    <statBases>
      <MaxHitPoints>150</MaxHitPoints>
      <WorkToBuild>2000</WorkToBuild>
      <Beauty>10</Beauty>
      <MeditationFocusStrength>0.10</MeditationFocusStrength>
      <Mass>6</Mass>
    </statBases>

    <comps>
      <li Class="CompProperties_MeditationFocus">
        <statDef>MeditationFocusStrength</statDef>
        <focusTypes>
          <li>Artistic</li>
          <li>Morbid</li>
          <!--<li MayRequire="rim.job.world">Sex</li>-->
        </focusTypes>
        <compClass>CompQuality</compClass>
      </li>
    </comps>
  </ThingDef>

  <!-- [Medium] slavestatue_sitB -->
  <ThingDef ParentName="MU_StatueBase">
    <defName>MU_slavestatue_sitB</defName>
    <label>slavestatue_sitB</label>
    <description>A grim sculpture depicting a submissive female slave waiting for its owner.</description>

    <size>(1, 1)</size>
    <uiIconScale>0.6</uiIconScale>
    <uiIconOffset>(0, 0.04)</uiIconOffset>

    <graphicData>
      <texPath>Things/Building/Mediumstatue/SlavesitB/slavestatue_sitB</texPath>
      <graphicClass>Graphic_Multi</graphicClass>
      <drawSize>(3, 3)</drawSize>
      <drawOffset>(0, 0.1, 0)</drawOffset>
      <shadowData>
        <volume>(0.6, 0.6, 0.6)</volume>
        <offset>(0, 0, -0.15)</offset>
      </shadowData>
      <damageData>
        <rect>(0.1, 0.1, 1.9, 1.9)</rect>
      </damageData>
    </graphicData>

    <constructionSkillPrerequisite>5</constructionSkillPrerequisite>
    <terrainAffordanceNeeded>Medium</terrainAffordanceNeeded>
    <costStuffCount>50</costStuffCount>

    <statBases>
      <MaxHitPoints>150</MaxHitPoints>
      <WorkToBuild>2000</WorkToBuild>
      <Beauty>10</Beauty>
      <MeditationFocusStrength>0.10</MeditationFocusStrength>
      <Mass>6</Mass>
    </statBases>

    <comps>
      <li Class="CompProperties_MeditationFocus">
        <statDef>MeditationFocusStrength</statDef>
        <focusTypes>
          <li>Artistic</li>
          <li>Morbid</li>
          <!--<li MayRequire="rim.job.world">Sex</li>-->
        </focusTypes>
        <compClass>CompQuality</compClass>
      </li>
    </comps>
  </ThingDef>

  <!-- [Medium] slavestatue_sitC -->
  <ThingDef ParentName="MU_StatueBase">
    <defName>MU_slavestatue_sitC</defName>
    <label>slavestatue_sitC</label>
    <description>A grim sculpture depicting a female slave waiting to be pluged by owner.</description>

    <size>(1, 1)</size>
    <uiIconScale>0.6</uiIconScale>
    <uiIconOffset>(0, 0.04)</uiIconOffset>

    <graphicData>
      <texPath>Things/Building/Mediumstatue/SlavesitC/slavestatue_sitC</texPath>
      <graphicClass>Graphic_Multi</graphicClass>
      <drawSize>(3, 3)</drawSize>
      <drawOffset>(0, 0.1, 0)</drawOffset>
      <shadowData>
        <volume>(0.6, 0.6, 0.6)</volume>
        <offset>(0, 0, -0.15)</offset>
      </shadowData>
      <damageData>
        <rect>(0.1, 0.1, 1.9, 1.9)</rect>
      </damageData>
    </graphicData>

    <terrainAffordanceNeeded>Medium</terrainAffordanceNeeded>
    <constructionSkillPrerequisite>5</constructionSkillPrerequisite>
    <costStuffCount>50</costStuffCount>

    <statBases>
      <MaxHitPoints>150</MaxHitPoints>
      <WorkToBuild>2000</WorkToBuild>
      <Beauty>10</Beauty>
      <MeditationFocusStrength>0.10</MeditationFocusStrength>
      <Mass>6</Mass>
    </statBases>

    <comps>
      <li Class="CompProperties_MeditationFocus">
        <statDef>MeditationFocusStrength</statDef>
        <focusTypes>
          <li>Artistic</li>
          <li>Morbid</li>
          <!--<li MayRequire="rim.job.world">Sex</li>-->
        </focusTypes>
        <compClass>CompQuality</compClass>
      </li>
    </comps>
  </ThingDef>

  <!-- [Medium] slavestatue_standA -->
  <ThingDef ParentName="MU_StatueBase">
    <defName>MU_slavestatue_standA</defName>
    <label>slavestatue_standA</label>
    <description>A grim sculpture depicting a submissive female slave waiting for its owner.</description>

    <size>(1, 1)</size>
    <uiIconScale>0.6</uiIconScale>
    <uiIconOffset>(0, 0.04)</uiIconOffset>

    <graphicData>
      <texPath>Things/Building/Mediumstatue/SlavestandA/slavestatue_standA</texPath>
      <graphicClass>Graphic_Multi</graphicClass>
      <drawSize>(3, 3)</drawSize>
      <drawOffset>(0, 0.1, 0)</drawOffset>
      <shadowData>
        <volume>(0.6, 0.6, 0.6)</volume>
        <offset>(0, 0, -0.15)</offset>
      </shadowData>
      <damageData>
        <rect>(0.1, 0.1, 1.9, 1.9)</rect>
      </damageData>
    </graphicData>

    <constructionSkillPrerequisite>5</constructionSkillPrerequisite>
    <terrainAffordanceNeeded>Medium</terrainAffordanceNeeded>
    <costStuffCount>50</costStuffCount>
    
    <statBases>
      <MaxHitPoints>150</MaxHitPoints>
      <WorkToBuild>2000</WorkToBuild>
      <Beauty>10</Beauty>
      <MeditationFocusStrength>0.10</MeditationFocusStrength>
      <Mass>6</Mass>
    </statBases>

    <comps>
      <li Class="CompProperties_MeditationFocus">
        <statDef>MeditationFocusStrength</statDef>
        <focusTypes>
          <li>Artistic</li>
          <li>Morbid</li>
          <!--<li MayRequire="rim.job.world">Sex</li>-->
        </focusTypes>
        <compClass>CompQuality</compClass>
      </li>
    </comps>
  </ThingDef>

  <!-- [Medium] slavestatue_standB -->
  <ThingDef ParentName="MU_StatueBase">
    <defName>MU_slavestatue_standB</defName>
    <label>slavestatue_standB</label>
    <description>A grim sculpture depicting a submissive female slave waiting for its owner.</description>

    <size>(1, 1)</size>
    <uiIconScale>0.6</uiIconScale>
    <uiIconOffset>(0, 0.04)</uiIconOffset>

    <graphicData>
      <texPath>Things/Building/Mediumstatue/SlavestandB/slavestatue_standB</texPath>
      <graphicClass>Graphic_Multi</graphicClass>
      <drawSize>(3, 3)</drawSize>
      <drawOffset>(0, 0.1, 0)</drawOffset>
      <shadowData>
        <volume>(0.6, 0.6, 0.6)</volume>
        <offset>(0, 0, -0.15)</offset>
      </shadowData>
      <damageData>
        <rect>(0.1, 0.1, 1.9, 1.9)</rect>
      </damageData>
    </graphicData>

    <constructionSkillPrerequisite>5</constructionSkillPrerequisite>
    <terrainAffordanceNeeded>Medium</terrainAffordanceNeeded>
    <costStuffCount>50</costStuffCount>

    <statBases>
      <MaxHitPoints>150</MaxHitPoints>
      <WorkToBuild>2000</WorkToBuild>
      <Beauty>10</Beauty>
      <MeditationFocusStrength>0.10</MeditationFocusStrength>
      <Mass>6</Mass>
    </statBases>

    <comps>
      <li Class="CompProperties_MeditationFocus">
        <statDef>MeditationFocusStrength</statDef>
        <focusTypes>
          <li>Artistic</li>
          <li>Morbid</li>
          <!--<li MayRequire="rim.job.world">Sex</li>-->
        </focusTypes>
        <compClass>CompQuality</compClass>
      </li>
    </comps>
  </ThingDef>

  <!-- [Medium] slavestatue_standC -->
  <ThingDef ParentName="MU_StatueBase">
    <defName>MU_slavestatue_standC</defName>
    <label>slavestatue_standC</label>
    <description>A grim sculpture depicting a horny female slave waiting for its owner.</description>

    <size>(1, 1)</size>
    <uiIconScale>0.6</uiIconScale>
    <uiIconOffset>(0, 0.04)</uiIconOffset>

    <graphicData>
      <texPath>Things/Building/Mediumstatue/SlavestandC/slavestatue_standC</texPath>
      <graphicClass>Graphic_Multi</graphicClass>
      <drawSize>(3, 3)</drawSize>
      <drawOffset>(0, 0.1, 0)</drawOffset>
      <shadowData>
        <volume>(0.6, 0.6, 0.6)</volume>
        <offset>(0, 0, -0.15)</offset>
      </shadowData>
      <damageData>
        <rect>(0.1, 0.1, 1.9, 1.9)</rect>
      </damageData>
    </graphicData>

    <constructionSkillPrerequisite>5</constructionSkillPrerequisite>
    <terrainAffordanceNeeded>Medium</terrainAffordanceNeeded>
    <costStuffCount>50</costStuffCount>

    <statBases>
      <MaxHitPoints>150</MaxHitPoints>
      <WorkToBuild>2000</WorkToBuild>
      <Beauty>10</Beauty>
      <MeditationFocusStrength>0.10</MeditationFocusStrength>
      <Mass>6</Mass>
    </statBases>

    <comps>
      <li Class="CompProperties_MeditationFocus">
        <statDef>MeditationFocusStrength</statDef>
        <focusTypes>
          <li>Artistic</li>
          <li>Morbid</li>
          <!--<li MayRequire="rim.job.world">Sex</li>-->
        </focusTypes>
        <compClass>CompQuality</compClass>
      </li>
    </comps>
  </ThingDef>

  <!-- [Medium] slavewallstatue_A (Act as Collumn) -->
  <ThingDef ParentName="MU_StatueBase">
    <defName>MU_slavewallstatue_A</defName>
    <label>slavewallstatue_A</label>
    <description>A grim sculpture depicting a submissive female slave waiting for its owner.</description>

    <size>(1, 1)</size>
    <uiIconScale>0.6</uiIconScale>
    <uiIconOffset>(0, 0.04)</uiIconOffset>

    <graphicData>
      <texPath>Things/Building/Mediumstatue/SlavewallA/slavewallstatue_A</texPath>
      <graphicClass>Graphic_Multi</graphicClass>
      <drawSize>(3, 3)</drawSize>
      <drawOffset>(0, 0.1, 0)</drawOffset>
      <shadowData>
        <volume>(0.6, 0.6, 0.6)</volume>
        <offset>(0, 0, -0.15)</offset>
      </shadowData>
      <damageData>
        <rect>(0.1, 0.1, 1.9, 1.9)</rect>
      </damageData>
    </graphicData>

    <constructionSkillPrerequisite>6</constructionSkillPrerequisite>
    <terrainAffordanceNeeded>Medium</terrainAffordanceNeeded>
    <holdsRoof>true</holdsRoof>
    <costStuffCount>50</costStuffCount>

    <statBases>
      <MaxHitPoints>150</MaxHitPoints>
      <WorkToBuild>2000</WorkToBuild>
      <Beauty>15</Beauty>
      <MeditationFocusStrength>0.10</MeditationFocusStrength>
      <Mass>6</Mass>
    </statBases>

    <comps>
      <li Class="CompProperties_MeditationFocus">
        <statDef>MeditationFocusStrength</statDef>
        <focusTypes>
          <li>Artistic</li>
          <li>Morbid</li>
          <!--<li MayRequire="rim.job.world">Sex</li>-->
        </focusTypes>
        <compClass>CompQuality</compClass>
      </li>
    </comps>
  </ThingDef>

  <!-- [Medium] slavewallstatue_B (Act as Collumn) -->
  <ThingDef ParentName="MU_StatueBase">
    <defName>MU_slavewallstatue_B</defName>
    <label>slavewallstatue_B</label>
    <description>A grim sculpture depicting a submissive female slave waiting for its owner.</description>
    
    <size>(1, 1)</size>
    <uiIconScale>0.6</uiIconScale>
    <uiIconOffset>(0, 0.04)</uiIconOffset>

    <graphicData>
      <texPath>Things/Building/Mediumstatue/SlavewallB/slavewallstatue_B</texPath>
      <graphicClass>Graphic_Multi</graphicClass>
      <drawSize>(3, 3)</drawSize>
      <drawOffset>(0, 0.1, 0)</drawOffset>
      <shadowData>
        <volume>(0.6, 0.6, 0.6)</volume>
        <offset>(0, 0, -0.15)</offset>
      </shadowData>
      <damageData>
        <rect>(0.1, 0.1, 1.9, 1.9)</rect>
      </damageData>
    </graphicData>

    <constructionSkillPrerequisite>6</constructionSkillPrerequisite>
    <terrainAffordanceNeeded>Medium</terrainAffordanceNeeded>
    <holdsRoof>true</holdsRoof>
    <costStuffCount>50</costStuffCount>

    <statBases>
      <MaxHitPoints>150</MaxHitPoints>
      <WorkToBuild>2000</WorkToBuild>
      <Beauty>15</Beauty>
      <MeditationFocusStrength>0.10</MeditationFocusStrength>
      <Mass>6</Mass>
    </statBases>

    <comps>
      <li Class="CompProperties_MeditationFocus">
        <statDef>MeditationFocusStrength</statDef>
        <focusTypes>
          <li>Artistic</li>
          <li>Morbid</li>
          <!--<li MayRequire="rim.job.world">Sex</li>-->
        </focusTypes>
        <compClass>CompQuality</compClass>
      </li>
    </comps>
  </ThingDef>

  <!-- [Medium] slave pole statue_A (Act as Collumn) -->
  <ThingDef ParentName="MU_StatueBase">
    <defName>MU_slavepolestatue_A</defName>
    <label>slave pole statue_A</label>
    <description>A grim sculpture depicting a female slave bondaged to pole.</description>
    
    <size>(1, 1)</size>
    <uiIconScale>0.6</uiIconScale>
    <uiIconOffset>(0, 0.04)</uiIconOffset>

    <graphicData>
      <texPath>Things/Building/Mediumstatue/Slavepole_A/slavepole_A</texPath>
      <graphicClass>Graphic_Multi</graphicClass>
      <drawSize>(3, 3)</drawSize>
      <drawOffset>(0, 0.1, 0)</drawOffset>
      <shadowData>
        <volume>(0.6, 0.6, 0.6)</volume>
        <offset>(0, 0, -0.15)</offset>
      </shadowData>
      <damageData>
        <rect>(0.1, 0.1, 1.9, 1.9)</rect>
      </damageData>
    </graphicData>

    <constructionSkillPrerequisite>6</constructionSkillPrerequisite>
    <terrainAffordanceNeeded>Medium</terrainAffordanceNeeded>
    <holdsRoof>true</holdsRoof>
    <costStuffCount>50</costStuffCount>

    <statBases>
      <MaxHitPoints>150</MaxHitPoints>
      <WorkToBuild>2000</WorkToBuild>
      <Beauty>15</Beauty>
      <MeditationFocusStrength>0.10</MeditationFocusStrength>
      <Mass>6</Mass>
    </statBases>

    <comps>
      <li Class="CompProperties_MeditationFocus">
        <statDef>MeditationFocusStrength</statDef>
        <focusTypes>
          <li>Artistic</li>
          <li>Morbid</li>
          <!--<li MayRequire="rim.job.world">Sex</li>-->
        </focusTypes>
        <compClass>CompQuality</compClass>
      </li>
    </comps>
  </ThingDef>
  <!--============================== MEDIUM Statue ============================-->

  <!-- TODO: Add Or Scrap???
    <ThingDef ParentName="DA_StatueBase">
    <defName>DA_GargoyleStatue</defName>
    <label>gargoyle statue</label>
    <description>A sculpture of a Gargoyle, watchdog of the dead often depicted as bat-winged demons able the breath fire and torment the less fortunate. Now they are used as symbols of fear to scare away  the spirits from sacred grounds.</description>
    <size>(1, 1)</size>
	
    <statBases>
      <MaxHitPoints>150</MaxHitPoints>
      <WorkToBuild>3500</WorkToBuild>
      <Beauty>15</Beauty>
      <MeditationFocusStrength>0.10</MeditationFocusStrength>
	  <Mass>8</Mass>
    </statBases>
	
    <costStuffCount>70</costStuffCount>
    <uiIconScale>0.6</uiIconScale>
    <uiIconOffset>(0, 0.04)</uiIconOffset>
    <terrainAffordanceNeeded>Medium</terrainAffordanceNeeded>
	<castEdgeShadows>true</castEdgeShadows>
	
    <graphicData>
      <texPath>Things/Building/GargoyleStatue</texPath>
	  <graphicClass>Graphic_Random</graphicClass>
      <drawSize>(3, 3)</drawSize>
      <drawOffset>(0, 0.1, 0)</drawOffset>
	  <shadowData>
        <volume>(0.6, 0.6, 0.6)</volume>
        <offset>(0, 0, -0.15)</offset>
      </shadowData>
      <damageData>
        <rect>(0.1, 0.1, 1.9, 1.9)</rect>
      </damageData>
    </graphicData>
	
    <researchPrerequisites>
      <li>DA_Catacombs</li>
    </researchPrerequisites>
	
	<constructionSkillPrerequisite>5</constructionSkillPrerequisite>
    <comps>
      <li Class="CompProperties_MeditationFocus">
        <statDef>MeditationFocusStrength</statDef>
        <focusTypes>
          <li>Artistic</li>
		  <li>Morbid</li>
        </focusTypes>
		<compClass>CompQuality</compClass>
      </li>
    </comps>
 </ThingDef>
  -->

  <!--============================== LARGE Statue =============================-->
  <!-- [Large] Angel statue_A -->
  <ThingDef ParentName="MU_StatueBase">
    <defName>MU_Angel_A</defName>
    <label>Angel statue_A</label>
    <description>A large sculpture depicting a Angel.Even these Angels are no exception for breeding.</description>

    <size>(2, 2)</size>
    <uiIconScale>1</uiIconScale>
    <uiIconOffset>(0, 0.04)</uiIconOffset>

    <graphicData>
      <texPath>Things/Building/Largestatue/Angel_A/Angel_A</texPath>
      <graphicClass>Graphic_Multi</graphicClass>
      <drawSize>(3.5, 3.5)</drawSize>
      <drawOffset>(0, 0.1, 0)</drawOffset>
      <shadowData>
        <volume>(0.6, 0.6, 0.6)</volume>
        <offset>(0, 0, -0.15)</offset>
      </shadowData>
      <damageData>
        <rect>(0.1, 0.1, 1.9, 1.9)</rect>
      </damageData>
    </graphicData>

    <constructionSkillPrerequisite>5</constructionSkillPrerequisite>
    <terrainAffordanceNeeded>Medium</terrainAffordanceNeeded>
    <costStuffCount>120</costStuffCount>

    <statBases>
      <MaxHitPoints>300</MaxHitPoints>
      <WorkToBuild>4000</WorkToBuild>
      <Beauty>20</Beauty>
      <MeditationFocusStrength>0.15</MeditationFocusStrength>
      <Mass>6</Mass>
    </statBases>

    <comps>
      <li Class="CompProperties_MeditationFocus">
        <statDef>MeditationFocusStrength</statDef>
        <focusTypes>
          <li>Artistic</li>
          <li>Morbid</li>
          <!--<li MayRequire="rim.job.world">Sex</li>-->
        </focusTypes>
        <compClass>CompQuality</compClass>
      </li>
    </comps>
  </ThingDef>

  <!-- [Large] Angel statue_B-->
  <ThingDef ParentName="MU_StatueBase">
    <defName>MU_Angel_B</defName>
    <label>Angel statue_B</label>
    <description>A large sculpture depicting a Angel preparing pregnant female slave for ritual.</description>

    <size>(2, 2)</size>
    <uiIconScale>1</uiIconScale>
    <uiIconOffset>(0, 0.04)</uiIconOffset>

    <graphicData>
      <texPath>Things/Building/Largestatue/Angel_B/Angel_B</texPath>
      <graphicClass>Graphic_Multi</graphicClass>
      <drawSize>(3.4, 3.4)</drawSize>
      <drawOffset>(0, 0.1, 0)</drawOffset>
      <shadowData>
        <volume>(0.6, 0.6, 0.6)</volume>
        <offset>(0, 0, -0.15)</offset>
      </shadowData>
      <damageData>
        <rect>(0.1, 0.1, 1.9, 1.9)</rect>
      </damageData>
    </graphicData>

    <constructionSkillPrerequisite>5</constructionSkillPrerequisite>
    <terrainAffordanceNeeded>Medium</terrainAffordanceNeeded>
    <costStuffCount>120</costStuffCount>

    <statBases>
      <MaxHitPoints>300</MaxHitPoints>
      <WorkToBuild>4000</WorkToBuild>
      <Beauty>20</Beauty>
      <MeditationFocusStrength>0.15</MeditationFocusStrength>
      <Mass>6</Mass>
    </statBases>

    <comps>
      <li Class="CompProperties_MeditationFocus">
        <statDef>MeditationFocusStrength</statDef>
        <focusTypes>
          <li>Artistic</li>
          <li>Morbid</li>
          <!--<li MayRequire="rim.job.world">Sex</li>-->
        </focusTypes>
        <compClass>CompQuality</compClass>
      </li>
    </comps>
  </ThingDef>

  <!-- [Large] Angel statue_C -->
  <ThingDef ParentName="MU_StatueBase">
    <defName>MU_Angel_C</defName>
    <label>Angel statue_C</label>
    <description>A large sculpture depicting a Angel.Even these Angels are no exception for breeding.</description>
    
    <size>(2, 2)</size>
    <uiIconScale>1</uiIconScale>
    <uiIconOffset>(0, 0.04)</uiIconOffset>

    <graphicData>
      <texPath>Things/Building/Largestatue/Angel_C/Angel_C</texPath>
      <graphicClass>Graphic_Multi</graphicClass>
      <drawSize>(3.5, 3.5)</drawSize>
      <drawOffset>(0, 0.1, 0)</drawOffset>
      <shadowData>
        <volume>(0.6, 0.6, 0.6)</volume>
        <offset>(0, 0, -0.15)</offset>
      </shadowData>
      <damageData>
        <rect>(0.1, 0.1, 1.9, 1.9)</rect>
      </damageData>
    </graphicData>
    
    <constructionSkillPrerequisite>5</constructionSkillPrerequisite>
    <terrainAffordanceNeeded>Medium</terrainAffordanceNeeded>
    <costStuffCount>120</costStuffCount>

    <statBases>
      <MaxHitPoints>300</MaxHitPoints>
      <WorkToBuild>4000</WorkToBuild>
      <Beauty>20</Beauty>
      <MeditationFocusStrength>0.15</MeditationFocusStrength>
      <Mass>6</Mass>
    </statBases>

    <comps>
      <li Class="CompProperties_MeditationFocus">
        <statDef>MeditationFocusStrength</statDef>
        <focusTypes>
          <li>Artistic</li>
          <li>Morbid</li>
          <!--<li MayRequire="rim.job.world">Sex</li>-->
        </focusTypes>
        <compClass>CompQuality</compClass>
      </li>
    </comps>
  </ThingDef>


  <!-- Daz Attempt -->
  <!-- [Large] Cross statue_A -->
	<ThingDef ParentName="MU_StatueBase">
		<defName>MU_Cross_A</defName>
		<label>Cross statue_A</label>
		<description>A large sculpture depicting slave used as cumdump to please her masters.</description>

		<size>(2, 2)</size>
		<uiIconScale>1</uiIconScale>
		<uiIconOffset>(0, 0.04)</uiIconOffset>

		<graphicData>
			<texPath>Things/Building/Largestatue/Cross_A/Cross_A</texPath>
			<graphicClass>Graphic_Multi</graphicClass>
			<drawSize>(3.2, 3.2)</drawSize>
			<drawOffset>(0, 0.1, 0)</drawOffset>
			<shadowData>
				<volume>(0.6, 0.6, 0.6)</volume>
				<offset>(0, 0, -0.15)</offset>
			</shadowData>
			<damageData>
				<rect>(0.1, 0.1, 1.9, 1.9)</rect>
			</damageData>
		</graphicData>

		<constructionSkillPrerequisite>5</constructionSkillPrerequisite>
		<terrainAffordanceNeeded>Medium</terrainAffordanceNeeded>
		<costStuffCount>120</costStuffCount>

		<statBases>
			<MaxHitPoints>300</MaxHitPoints>
			<WorkToBuild>4000</WorkToBuild>
			<Beauty>20</Beauty>
			<MeditationFocusStrength>0.15</MeditationFocusStrength>
			<Mass>6</Mass>
		</statBases>

		<comps>
			<li Class="CompProperties_MeditationFocus">
				<statDef>MeditationFocusStrength</statDef>
        <focusTypes>
          <li>Artistic</li>
          <li>Morbid</li>
          <!--<li MayRequire="rim.job.world">Sex</li>-->
        </focusTypes>
				<compClass>CompQuality</compClass>
			</li>
		</comps>
	</ThingDef>

  <!-- [Large] Cross statue_B -->
	<ThingDef ParentName="MU_StatueBase">
		<defName>MU_Cross_B</defName>
		<label>Cross statue_B</label>
		<description>A large sculpture depicting slave being punished for not thightening her breeding hole(Pussy).</description>

		<size>(2, 2)</size>
		<uiIconScale>1</uiIconScale>
		<uiIconOffset>(0, 0.04)</uiIconOffset>

		<graphicData>
			<texPath>Things/Building/Largestatue/Cross_B/Cross_B</texPath>
			<graphicClass>Graphic_Multi</graphicClass>
			<drawSize>(4, 4)</drawSize>
			<drawOffset>(0, 0.1, 0)</drawOffset>
			<shadowData>
				<volume>(0.6, 0.6, 0.6)</volume>
				<offset>(0, 0, -0.15)</offset>
			</shadowData>
			<damageData>
				<rect>(0.1, 0.1, 1.9, 1.9)</rect>
			</damageData>
		</graphicData>

		<constructionSkillPrerequisite>5</constructionSkillPrerequisite>
		<terrainAffordanceNeeded>Medium</terrainAffordanceNeeded>
		<costStuffCount>120</costStuffCount>

		<statBases>
			<MaxHitPoints>300</MaxHitPoints>
			<WorkToBuild>4000</WorkToBuild>
			<Beauty>20</Beauty>
			<MeditationFocusStrength>0.15</MeditationFocusStrength>
			<Mass>6</Mass>
		</statBases>

		<comps>
			<li Class="CompProperties_MeditationFocus">
				<statDef>MeditationFocusStrength</statDef>
        <focusTypes>
          <li>Artistic</li>
          <li>Morbid</li>
          <!--<li MayRequire="rim.job.world">Sex</li>-->
        </focusTypes>
				<compClass>CompQuality</compClass>
			</li>
		</comps>
	</ThingDef>

  <!-- [Large] Cross statue_C -->
	<ThingDef ParentName="MU_StatueBase">
		<defName>MU_Cross_C</defName>
		<label>Cross statue_C</label>
		<description>A large sculpture depicting slave being punished for not thightening her breeding hole(Pussy).</description>

		<size>(2, 2)</size>
		<uiIconScale>1</uiIconScale>
		<uiIconOffset>(0, 0.04)</uiIconOffset>

		<graphicData>
			<texPath>Things/Building/Largestatue/Cross_C/Cross_C</texPath>
			<graphicClass>Graphic_Multi</graphicClass>
			<drawSize>(4, 4)</drawSize>
			<drawOffset>(0, 0.1, 0)</drawOffset>
			<shadowData>
				<volume>(0.6, 0.6, 0.6)</volume>
				<offset>(0, 0, -0.15)</offset>
			</shadowData>
			<damageData>
				<rect>(0.1, 0.1, 1.9, 1.9)</rect>
			</damageData>
		</graphicData>
    
		<constructionSkillPrerequisite>5</constructionSkillPrerequisite>
		<terrainAffordanceNeeded>Medium</terrainAffordanceNeeded>
		<costStuffCount>120</costStuffCount>

		<statBases>
			<MaxHitPoints>300</MaxHitPoints>
			<WorkToBuild>4000</WorkToBuild>
			<Beauty>20</Beauty>
			<MeditationFocusStrength>0.15</MeditationFocusStrength>
			<Mass>6</Mass>
		</statBases>

		<comps>
			<li Class="CompProperties_MeditationFocus">
				<statDef>MeditationFocusStrength</statDef>
        <focusTypes>
          <li>Artistic</li>
          <li>Morbid</li>
          <!--<li MayRequire="rim.job.world">Sex</li>-->
        </focusTypes>
				<compClass>CompQuality</compClass>
			</li>
		</comps>
	</ThingDef>
  <!-- Daz Attempt -->

  
  <!-- [Large] Succubus statue_A -->
  <ThingDef ParentName="MU_StatueBase">
    <defName>MU_SuccubusStatue_A</defName>
    <label>Succubus statue_A</label>
    <description>A large sculpture depicting a Succubus ready to consume sweet semen.</description>

    <size>(2, 2)</size>
    <uiIconScale>1</uiIconScale>
    <uiIconOffset>(0, 0.04)</uiIconOffset>

    <graphicData>
      <texPath>Things/Building/Largestatue/Demon_A/Demon_A</texPath>
      <graphicClass>Graphic_Multi</graphicClass>
      <drawSize>(3.5, 3.5)</drawSize>
      <drawOffset>(0, 0.1, 0)</drawOffset>
      <shadowData>
        <volume>(0.6, 0.6, 0.6)</volume>
        <offset>(0, 0, -0.15)</offset>
      </shadowData>
      <damageData>
        <rect>(0.1, 0.1, 1.9, 1.9)</rect>
      </damageData>
    </graphicData>

    <constructionSkillPrerequisite>5</constructionSkillPrerequisite>
    <terrainAffordanceNeeded>Medium</terrainAffordanceNeeded>
    <costStuffCount>120</costStuffCount>

    <statBases>
      <MaxHitPoints>300</MaxHitPoints>
      <WorkToBuild>4000</WorkToBuild>
      <Beauty>20</Beauty>
      <MeditationFocusStrength>0.15</MeditationFocusStrength>
      <Mass>6</Mass>
    </statBases>

    <comps>
      <li Class="CompProperties_MeditationFocus">
        <statDef>MeditationFocusStrength</statDef>
        <focusTypes>
          <li>Artistic</li>
          <li>Morbid</li>
          <!--<li MayRequire="rim.job.world">Sex</li>-->
        </focusTypes>
        <compClass>CompQuality</compClass>
      </li>
    </comps>
  </ThingDef>

  <!-- [Large] Demon statue_B -->
  <ThingDef ParentName="MU_StatueBase">
    <defName>MU_DemonStatue_B</defName>
    <label>Demon statue_B</label>
    <description>A large sculpture depicting Demon aggressively breeding female slave.</description>

    <size>(2, 2)</size>
    <uiIconScale>1</uiIconScale>
    <uiIconOffset>(0, 0.04)</uiIconOffset>

    <graphicData>
      <texPath>Things/Building/Largestatue/Demon_B/Demon_B</texPath>
      <graphicClass>Graphic_Multi</graphicClass>
      <drawSize>(5, 5)</drawSize>
      <drawOffset>(0, 0.1, 0)</drawOffset>
      <shadowData>
        <volume>(0.6, 0.6, 0.6)</volume>
        <offset>(0, 0, -0.15)</offset>
      </shadowData>
      <damageData>
        <rect>(0.1, 0.1, 1.9, 1.9)</rect>
      </damageData>
    </graphicData>

    <constructionSkillPrerequisite>5</constructionSkillPrerequisite>
    <terrainAffordanceNeeded>Medium</terrainAffordanceNeeded>
    <costStuffCount>120</costStuffCount>

    <statBases>
      <MaxHitPoints>300</MaxHitPoints>
      <WorkToBuild>4000</WorkToBuild>
      <Beauty>20</Beauty>
      <MeditationFocusStrength>0.15</MeditationFocusStrength>
      <Mass>6</Mass>
    </statBases>

    <comps>
      <li Class="CompProperties_MeditationFocus">
        <statDef>MeditationFocusStrength</statDef>
        <focusTypes>
          <li>Artistic</li>
          <li>Morbid</li>
          <!--<li MayRequire="rim.job.world">Sex</li>-->
        </focusTypes>
        <compClass>CompQuality</compClass>
      </li>
    </comps>
  </ThingDef>

  <!-- [Large] Demon statue_C -->
  <ThingDef ParentName="MU_StatueBase">
    <defName>MU_DemonStatue_C</defName>
    <label>Demon statue_C</label>
    <description>A large sculpture depicting Demon aggressively breeding female slave.</description>

    <size>(2, 2)</size>
    <uiIconScale>1</uiIconScale>
    <uiIconOffset>(0, 0.04)</uiIconOffset>

    <graphicData>
      <texPath>Things/Building/Largestatue/Demon_C/Demon_C</texPath>
      <graphicClass>Graphic_Multi</graphicClass>
      <drawSize>(5, 5)</drawSize>
      <drawOffset>(0, 0.1, 0)</drawOffset>
      <shadowData>
        <volume>(0.6, 0.6, 0.6)</volume>
        <offset>(0, 0, -0.15)</offset>
      </shadowData>
      <damageData>
        <rect>(0.1, 0.1, 1.9, 1.9)</rect>
      </damageData>
    </graphicData>

    <constructionSkillPrerequisite>5</constructionSkillPrerequisite>
    <terrainAffordanceNeeded>Medium</terrainAffordanceNeeded>
    <costStuffCount>120</costStuffCount>

    <statBases>
      <MaxHitPoints>300</MaxHitPoints>
      <WorkToBuild>4000</WorkToBuild>
      <Beauty>20</Beauty>
      <MeditationFocusStrength>0.15</MeditationFocusStrength>
      <Mass>6</Mass>
    </statBases>

    <comps>
      <li Class="CompProperties_MeditationFocus">
        <statDef>MeditationFocusStrength</statDef>
        <focusTypes>
          <li>Artistic</li>
          <li>Morbid</li>
          <!--<li MayRequire="rim.job.world">Sex</li>-->
        </focusTypes>
        <compClass>CompQuality</compClass>
      </li>
    </comps>
  </ThingDef>

  <!-- [Large] Demon statue_D -->
  <ThingDef ParentName="MU_StatueBase">
    <defName>MU_DemonStatue_D</defName>
    <label>Demon statue_D</label>
    <description>A large sculpture depicting Demon aggressively breeding female slave.</description>

    <size>(2, 2)</size>
    <uiIconScale>1</uiIconScale>
    <uiIconOffset>(0, 0.04)</uiIconOffset>

    <graphicData>
      <texPath>Things/Building/Largestatue/Demon_D/Demon_D</texPath>
      <graphicClass>Graphic_Multi</graphicClass>
      <drawSize>(5, 5)</drawSize>
      <drawOffset>(0, 0.1, 0)</drawOffset>
      <shadowData>
        <volume>(0.6, 0.6, 0.6)</volume>
        <offset>(0, 0, -0.15)</offset>
      </shadowData>
      <damageData>
        <rect>(0.1, 0.1, 1.9, 1.9)</rect>
      </damageData>
    </graphicData>
    
    <constructionSkillPrerequisite>5</constructionSkillPrerequisite>
    <terrainAffordanceNeeded>Medium</terrainAffordanceNeeded>
    <costStuffCount>120</costStuffCount>

    <statBases>
      <MaxHitPoints>300</MaxHitPoints>
      <WorkToBuild>4000</WorkToBuild>
      <Beauty>20</Beauty>
      <MeditationFocusStrength>0.15</MeditationFocusStrength>
      <Mass>6</Mass>
    </statBases>

    <comps>
      <li Class="CompProperties_MeditationFocus">
        <statDef>MeditationFocusStrength</statDef>
        <focusTypes>
          <li>Artistic</li>
          <li>Morbid</li>
          <!--<li MayRequire="rim.job.world">Sex</li>-->
        </focusTypes>
        <compClass>CompQuality</compClass>
      </li>
    </comps>
  </ThingDef>

  <!-- [Large] Pregnant statue_A -->
  <ThingDef ParentName="MU_StatueBase">
    <defName>MU_PregnantStatue_A</defName>
    <label>Pregnant statue_A</label>
    <description>A large sculpture depicting a mythical tentacle breeding female slave.</description>

    <size>(2, 2)</size>
    <uiIconScale>1</uiIconScale>
    <uiIconOffset>(0, 0.04)</uiIconOffset>

    <graphicData>
      <texPath>Things/Building/Largestatue/Pregnant_A/Pregnant_A</texPath>
      <graphicClass>Graphic_Multi</graphicClass>
      <drawSize>(4, 4)</drawSize>
      <drawOffset>(0, 0.1, 0)</drawOffset>
      <shadowData>
        <volume>(0.6, 0.6, 0.6)</volume>
        <offset>(0, 0, -0.15)</offset>
      </shadowData>
      <damageData>
        <rect>(0.1, 0.1, 1.9, 1.9)</rect>
      </damageData>
    </graphicData>

    <constructionSkillPrerequisite>5</constructionSkillPrerequisite>
    <terrainAffordanceNeeded>Medium</terrainAffordanceNeeded>
    <costStuffCount>120</costStuffCount>

    <statBases>
      <MaxHitPoints>300</MaxHitPoints>
      <WorkToBuild>4000</WorkToBuild>
      <Beauty>20</Beauty>
      <MeditationFocusStrength>0.15</MeditationFocusStrength>
      <Mass>6</Mass>
    </statBases>

    <comps>
      <li Class="CompProperties_MeditationFocus">
        <statDef>MeditationFocusStrength</statDef>
        <focusTypes>
          <li>Artistic</li>
          <li>Morbid</li>
          <!--<li MayRequire="rim.job.world">Sex</li>-->
        </focusTypes>
        <compClass>CompQuality</compClass>
      </li>
    </comps>
  </ThingDef>

  <!-- [Large] Pregnant statue_B -->
  <ThingDef ParentName="MU_StatueBase">
    <defName>MU_PregnantStatue_B</defName>
    <label>Pregnant statue_B</label>
    <description>A large sculpture depicting a pregnant female giving birth.</description>

    <size>(2, 2)</size>
    <uiIconScale>1</uiIconScale>
    <uiIconOffset>(0, 0.04)</uiIconOffset>

    <graphicData>
      <texPath>Things/Building/Largestatue/Pregnant_B/pregnant_B</texPath>
      <graphicClass>Graphic_Multi</graphicClass>
      <drawSize>(3.5, 3.5)</drawSize>
      <drawOffset>(0, 0.1, 0)</drawOffset>
      <shadowData>
        <volume>(0.6, 0.6, 0.6)</volume>
        <offset>(0, 0, -0.15)</offset>
      </shadowData>
      <damageData>
        <rect>(0.1, 0.1, 1.9, 1.9)</rect>
      </damageData>
    </graphicData>

    <constructionSkillPrerequisite>5</constructionSkillPrerequisite>
    <terrainAffordanceNeeded>Medium</terrainAffordanceNeeded>
    <costStuffCount>120</costStuffCount>

    <statBases>
      <MaxHitPoints>300</MaxHitPoints>
      <WorkToBuild>4000</WorkToBuild>
      <Beauty>20</Beauty>
      <MeditationFocusStrength>0.15</MeditationFocusStrength>
      <Mass>6</Mass>
    </statBases>

    <comps>
      <li Class="CompProperties_MeditationFocus">
        <statDef>MeditationFocusStrength</statDef>
        <focusTypes>
          <li>Artistic</li>
          <li>Morbid</li>
          <!--<li MayRequire="rim.job.world">Sex</li>-->
        </focusTypes>
        <compClass>CompQuality</compClass>
      </li>
    </comps>
  </ThingDef>
  <!--============================== LARGE Statue =============================-->


  <!-- 히로익 33-->
  <!-- TODO: Add Or Scrap???
<ThingDef ParentName="DA_StatueBase">
    <defName>DA_HeroicMemorial</defName>
    <label>heroic memorial</label>
    <description>A monument  built  to honor the fallen, from the  simple soldiers to the champions of war, each and every soldier that gave their life shall be  remembered.</description>
    <size>(3, 3)</size>
	
    <statBases>
      <MaxHitPoints>550</MaxHitPoints>
      <WorkToBuild>10000</WorkToBuild>
      <Beauty>70</Beauty>
      <MeditationFocusStrength>0.20</MeditationFocusStrength>
	  <Mass>30</Mass>
    </statBases>
	
    <costStuffCount>250</costStuffCount>
    <uiIconScale>1</uiIconScale>
    <uiIconOffset>(0, 0.04)</uiIconOffset>
    <terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded>
    <castEdgeShadows>true</castEdgeShadows>
	
    <graphicData>
      <texPath>Things/Building/HeroicMemorial/HeroicMemorial</texPath>
      <graphicClass>Graphic_Multi</graphicClass>
      <drawSize>(5, 5)</drawSize>
	  <drawOffset>(0, 0.1, 0)</drawOffset>
	  <shadowData>
        <volume>(2.5, 0.6, 2.5)</volume>
        <offset>(0, 0, -0.15)</offset>
      </shadowData>
      <damageData>
        <rect>(0.1, 0.1, 1.9, 1.9)</rect>
      </damageData>
    </graphicData>
	
	<researchPrerequisites>
      <li>DA_Catacombs</li>
    </researchPrerequisites>
	
    <constructionSkillPrerequisite>7</constructionSkillPrerequisite>
    <comps>
      <li Class="CompProperties_MeditationFocus">
        <statDef>MeditationFocusStrength</statDef>
        <focusTypes>
          <li>Artistic</li>
		  <li>Morbid</li>
        </focusTypes>
        <offsets>
          <li Class="FocusStrengthOffset_GraveCorpseRelationship">
            <offset>0.10</offset>
          </li>
          <li Class="FocusStrengthOffset_BuildingDefs">
            <defs>
              <li>Grave</li>
              <li>Sarcophagus</li>
			  <li>DA_GrandSarcophagus</li>
			  <li>DA_BurialUrn</li>
            </defs>
            <offsetPerBuilding>0.02</offsetPerBuilding>
            <radius>12.9</radius>
            <maxBuildings>7</maxBuildings>
            <explanationKey>MeditationFocusPerBuilding</explanationKey>
            <explanationKeyAbstract>MeditationFocusPerBuildingAbstract</explanationKeyAbstract>
          </li>
        </offsets>  
		
      </li>
      <li>
        <compClass>CompQuality</compClass>
      </li>
    </comps>    
  </ThingDef>
  -->
  <!--============================== BurialUrns ==============================-->
  <!-- TODO: Add Or Scrap???
  <ThingDef ParentName="BuildingBase">
    <defName>DA_BurialUrn</defName>
    <label>burial urn</label>
    <description>A stone urn for containing the remains of the deceased, typically after being immolated. Members of certain cultures use it to honor their dead, especially those who believe fire has a purifying nature.</description>
    <size>(1, 1)</size>
	<minifiedDef>MinifiedThing</minifiedDef>
	<thingCategories>
      <li>BuildingsMisc</li>
    </thingCategories>
	
    <statBases>
      <MaxHitPoints>50</MaxHitPoints>
      <WorkToBuild>300</WorkToBuild>
	  <MeditationFocusStrength>0.4</MeditationFocusStrength>
      <Beauty>0</Beauty>
	  <Mass>3</Mass>
    </statBases>
	
	<designationCategory>Misc</designationCategory>
	
	    <stuffCategories>
        <li>Stony</li>
    </stuffCategories>
    <costStuffCount>30</costStuffCount>
	<costList>
      <DankPyon_Bone MayRequire="DankPyon.Medieval.Overhaul">15</DankPyon_Bone>
    </costList>
	
    <uiIconScale>0.6</uiIconScale>
    <uiIconOffset>(0, 0.04)</uiIconOffset>
    <terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
	<castEdgeShadows>true</castEdgeShadows>
    <graphicData>
      <texPath>Things/Building/BurialUrn/BurialUrn</texPath>
	  <graphicClass>Graphic_Multi</graphicClass>
      <drawSize>(3, 3)</drawSize>
	  <shaderType>CutoutComplex</shaderType>
      <drawOffset>(0, 0, 0)</drawOffset>
	  <shadowData>
        <volume>(0.6, 0.6, 0.6)</volume>
        <offset>(0, 0, -0.15)</offset>
      </shadowData>
      <damageData>
        <rect>(0.1, 0.1, 1.9, 1.9)</rect>
      </damageData>
    </graphicData>
	
	<researchPrerequisites>
      <li>DA_Catacombs</li>
    </researchPrerequisites>
	
	<constructionSkillPrerequisite>5</constructionSkillPrerequisite>
    <comps>
      <li Class="CompProperties_MeditationFocus">
        <statDef>MeditationFocusStrength</statDef>
        <focusTypes>
          <li>Morbid</li>
        </focusTypes>
		<compClass>CompQuality</compClass>
      </li>
    </comps>
 </ThingDef>

  -->

  
  <!--============================== Greek Statue =============================-->
  <!-- [Large] Greek statue_A -->
  <ThingDef ParentName="MU_StatueBase">
    <defName>MU_GreekStatue_A</defName>
    <label>Greek statue_A</label>
    <description>A large Greek style sculpture.</description>

    <size>(2, 2)</size>
    <uiIconScale>1</uiIconScale>
    <uiIconOffset>(0, 0.04)</uiIconOffset>

    <graphicData>
      <texPath>Things/Building/greek/greek_A/greek_A</texPath>
      <graphicClass>Graphic_Multi</graphicClass>
      <drawSize>(4, 4)</drawSize>
      <drawOffset>(0, 0.1, 0)</drawOffset>
      <shadowData>
        <volume>(0.6, 0.6, 0.6)</volume>
        <offset>(0, 0, -0.15)</offset>
      </shadowData>
      <damageData>
        <rect>(0.1, 0.1, 1.9, 1.9)</rect>
      </damageData>
    </graphicData>

    <constructionSkillPrerequisite>5</constructionSkillPrerequisite>
    <terrainAffordanceNeeded>Medium</terrainAffordanceNeeded>
    <costStuffCount>120</costStuffCount>

    <statBases>
      <MaxHitPoints>300</MaxHitPoints>
      <WorkToBuild>4000</WorkToBuild>
      <Beauty>15</Beauty>
      <MeditationFocusStrength>0.15</MeditationFocusStrength>
      <Mass>6</Mass>
    </statBases>

    <comps>
      <li Class="CompProperties_MeditationFocus">
        <statDef>MeditationFocusStrength</statDef>
        <focusTypes>
          <li>Artistic</li>
          <li>Morbid</li>
          <!--<li MayRequire="rim.job.world">Sex</li>-->
        </focusTypes>
        <compClass>CompQuality</compClass>
      </li>
    </comps>
  </ThingDef>

  <!-- [Large] Greek statue_B -->
  <ThingDef ParentName="MU_StatueBase">
    <defName>MU_GreekStatue_B</defName>
    <label>Greek statue_B</label>
    <description>A large Greek style sculpture.</description>

    <size>(2, 2)</size>
    <uiIconScale>1</uiIconScale>
    <uiIconOffset>(0, 0.04)</uiIconOffset>

    <graphicData>
      <texPath>Things/Building/greek/greek_B/greek_B</texPath>
      <graphicClass>Graphic_Multi</graphicClass>
      <drawSize>(4, 4)</drawSize>
      <drawOffset>(0, 0.1, 0)</drawOffset>
      <shadowData>
        <volume>(0.6, 0.6, 0.6)</volume>
        <offset>(0, 0, -0.15)</offset>
      </shadowData>
      <damageData>
        <rect>(0.1, 0.1, 1.9, 1.9)</rect>
      </damageData>
    </graphicData>

    <constructionSkillPrerequisite>5</constructionSkillPrerequisite>
    <terrainAffordanceNeeded>Medium</terrainAffordanceNeeded>
    <costStuffCount>120</costStuffCount>

    <statBases>
      <MaxHitPoints>300</MaxHitPoints>
      <WorkToBuild>4000</WorkToBuild>
      <Beauty>15</Beauty>
      <MeditationFocusStrength>0.15</MeditationFocusStrength>
      <Mass>6</Mass>
    </statBases>

    <comps>
      <li Class="CompProperties_MeditationFocus">
        <statDef>MeditationFocusStrength</statDef>
        <focusTypes>
          <li>Artistic</li>
          <li>Morbid</li>
          <!--<li MayRequire="rim.job.world">Sex</li>-->
        </focusTypes>
        <compClass>CompQuality</compClass>
      </li>
    </comps>
  </ThingDef>

  <!-- [Large] Greek statue_C -->
  <ThingDef ParentName="MU_StatueBase">
    <defName>MU_GreekStatue_C</defName>
    <label>Greek statue_C</label>
    <description>A large Greek style sculpture.</description>
    
    <size>(2, 2)</size>
    <uiIconScale>1</uiIconScale>
    <uiIconOffset>(0, 0.04)</uiIconOffset>

    <graphicData>
      <texPath>Things/Building/greek/greek_C/greek_C</texPath>
      <graphicClass>Graphic_Multi</graphicClass>
      <drawSize>(4, 4)</drawSize>
      <drawOffset>(0, 0.1, 0)</drawOffset>
      <shadowData>
        <volume>(0.6, 0.6, 0.6)</volume>
        <offset>(0, 0, -0.15)</offset>
      </shadowData>
      <damageData>
        <rect>(0.1, 0.1, 1.9, 1.9)</rect>
      </damageData>
    </graphicData>

    <statBases>
      <MaxHitPoints>300</MaxHitPoints>
      <WorkToBuild>4000</WorkToBuild>
      <Beauty>15</Beauty>
      <MeditationFocusStrength>0.15</MeditationFocusStrength>
      <Mass>6</Mass>
    </statBases>

    <constructionSkillPrerequisite>5</constructionSkillPrerequisite>
    <terrainAffordanceNeeded>Medium</terrainAffordanceNeeded>
    <costStuffCount>120</costStuffCount>

    <comps>
      <li Class="CompProperties_MeditationFocus">
        <statDef>MeditationFocusStrength</statDef>
        <focusTypes>
          <li>Artistic</li>
          <li>Morbid</li>
          <!--<li MayRequire="rim.job.world">Sex</li>-->
        </focusTypes>
        <compClass>CompQuality</compClass>
      </li>
    </comps>
  </ThingDef>

  <!-- [Large] Greek statue_D -->
  <ThingDef ParentName="MU_StatueBase">
    <defName>MU_GreekStatue_D</defName>
    <label>Greek statue_D</label>
    <description>A large Greek style sculpture.</description>

    <size>(2, 2)</size>
    <uiIconScale>1</uiIconScale>
    <uiIconOffset>(0, 0.04)</uiIconOffset>

    <graphicData>
      <texPath>Things/Building/greek/greek_D/greek_D</texPath>
      <graphicClass>Graphic_Multi</graphicClass>
      <drawSize>(4, 4)</drawSize>
      <drawOffset>(0, 0.1, 0)</drawOffset>
      <shadowData>
        <volume>(0.6, 0.6, 0.6)</volume>
        <offset>(0, 0, -0.15)</offset>
      </shadowData>
      <damageData>
        <rect>(0.1, 0.1, 1.9, 1.9)</rect>
      </damageData>
    </graphicData>

    <constructionSkillPrerequisite>5</constructionSkillPrerequisite>
    <terrainAffordanceNeeded>Medium</terrainAffordanceNeeded>
    <costStuffCount>120</costStuffCount>

    <statBases>
      <MaxHitPoints>300</MaxHitPoints>
      <WorkToBuild>4000</WorkToBuild>
      <Beauty>15</Beauty>
      <MeditationFocusStrength>0.15</MeditationFocusStrength>
      <Mass>6</Mass>
    </statBases>

    <comps>
      <li Class="CompProperties_MeditationFocus">
        <statDef>MeditationFocusStrength</statDef>
        <focusTypes>
          <li>Artistic</li>
          <li>Morbid</li>
          <!--<li MayRequire="rim.job.world">Sex</li>-->
        </focusTypes>
        <compClass>CompQuality</compClass>
      </li>
    </comps>
  </ThingDef>

  <!-- [Large] Greek statue_E -->
  <ThingDef ParentName="MU_StatueBase">
    <defName>MU_GreekStatue_E</defName>
    <label>Greek statue_E</label>
    <description>A large Greek style sculpture.</description>

    <size>(2, 2)</size>
    <uiIconScale>1</uiIconScale>
    <uiIconOffset>(0, 0.04)</uiIconOffset>

    <graphicData>
      <texPath>Things/Building/greek/greek_E/greek_E</texPath>
      <graphicClass>Graphic_Multi</graphicClass>
      <drawSize>(4, 4)</drawSize>
      <drawOffset>(0, 0.1, 0)</drawOffset>
      <shadowData>
        <volume>(0.6, 0.6, 0.6)</volume>
        <offset>(0, 0, -0.15)</offset>
      </shadowData>
      <damageData>
        <rect>(0.1, 0.1, 1.9, 1.9)</rect>
      </damageData>
    </graphicData>

    <constructionSkillPrerequisite>5</constructionSkillPrerequisite>
    <terrainAffordanceNeeded>Medium</terrainAffordanceNeeded>
    <costStuffCount>120</costStuffCount>

    <statBases>
      <MaxHitPoints>300</MaxHitPoints>
      <WorkToBuild>4000</WorkToBuild>
      <Beauty>15</Beauty>
      <MeditationFocusStrength>0.15</MeditationFocusStrength>
      <Mass>6</Mass>
    </statBases>
    
    <comps>
      <li Class="CompProperties_MeditationFocus">
        <statDef>MeditationFocusStrength</statDef>
        <focusTypes>
          <li>Artistic</li>
          <li>Morbid</li>
          <!--<li MayRequire="rim.job.world">Sex</li>-->
        </focusTypes>
        <compClass>CompQuality</compClass>
      </li>
    </comps>
  </ThingDef>
  <!--============================== Greek Statue =============================-->

</Defs>