<?xml version="1.0" encoding="utf-8" ?>
<Defs>


  <!--============================== Reliquary A (3x2:5x4) : 기존+노예+천사상 윙컷 ==============================-->

  <ThingDef ParentName="BuildingBase">
    <defName>MU_LewdRelic_A</defName>
    <label>LewdRelic Container_A</label>
    <description>A holy shrine, capable of storing a relic within the statue. In holding such a sacred symbol, the reliquary itself becomes consecrated,demanding worship from its faithful congregation.Relics are ancient objects venerated by some cultures, belief systems, or religions.</description>

    <uiIconOffset>(0,0)</uiIconOffset>
    <uiIconScale>0.4</uiIconScale>
    <uiOrder>2111</uiOrder>

    <graphicData>
      <drawSize>(5,4)</drawSize>
      <drawRotated>False</drawRotated>
      <texPath>Things/Building/LewdRelic/LewdRelic_A</texPath>
      <graphicClass>Graphic_single</graphicClass>
      <shadowData>
        <volume>(2.9,0.6,1.9)</volume>
      </shadowData>
      <damageData>
        <rect>(0.1,0.1,2.8,1.8)</rect>
      </damageData>
    </graphicData>

    <defaultPlacingRot>South</defaultPlacingRot>
    <castEdgeShadows>true</castEdgeShadows>

    <drawerType>MapMeshAndRealTime</drawerType>
    <tickerType>Normal</tickerType>
    
    <size>(3,2)</size>
    <category>Building</category>
    <altitudeLayer>Building</altitudeLayer>
    <fillPercent>0.4</fillPercent>
    <passability>PassThroughOnly</passability>
    <pathCost>30</pathCost>

    <costStuffCount>300</costStuffCount>
    <stuffCategories>
      <li>Metallic</li>
      <li>Stony</li>
    </stuffCategories>
    <costList>
      <Silver>200</Silver>
    </costList>

    <hasInteractionCell>true</hasInteractionCell>
    <interactionCellOffset>(0,0,2)</interactionCellOffset>
    <designationCategory>Ideology</designationCategory>
    <building>
      <buildingSizeCategory>Medium</buildingSizeCategory>
      <paintable>true</paintable>
    </building>

    <statBases>
      <MaxHitPoints>550</MaxHitPoints>
      <WorkToBuild>34000</WorkToBuild>
      <Mass>100</Mass>
      <Flammability>0.0</Flammability>
    </statBases>

    <comps>
      <li Class="CompProperties_ThingContainer">
        <compClass>CompRelicContainer</compClass>
        <containedThingOffset>(0,0,0.5)</containedThingOffset>
        <stackLimit>1</stackLimit>
      </li>
    </comps>
  </ThingDef>


  <!--============================== Reliquary B (4x3:7x6) : 그리스신전식==============================-->

  <ThingDef ParentName="BuildingBase">
    <defName>MU_LewdRelic_B</defName>
    <label>LewdRelic Container_B</label>
    <description>A holy shrine, capable of storing a relic within the statue. In holding such a sacred symbol, the reliquary itself becomes consecrated,demanding worship from its faithful congregation.Relics are ancient objects venerated by some cultures, belief systems, or religions.</description>

    <statBases>
      <MaxHitPoints>550</MaxHitPoints>
      <WorkToBuild>34000</WorkToBuild>
      <Mass>100</Mass>
      <Flammability>0.0</Flammability>
    </statBases>

    <graphicData>
      <drawSize>(6,4)</drawSize>
      <drawRotated>False</drawRotated>
      <texPath>Things/Building/LewdRelic/LewdRelic_B</texPath>
      <graphicClass>Graphic_single</graphicClass>
      <shadowData>
        <volume>(2.9,0.6,1.9)</volume>
      </shadowData>
      <damageData>
        <rect>(0.1,0.1,2.8,1.8)</rect>
      </damageData>
    </graphicData>

    <castEdgeShadows>true</castEdgeShadows>
    <drawerType>MapMeshAndRealTime</drawerType>
    <defaultPlacingRot>South</defaultPlacingRot>
    <tickerType>Normal</tickerType>
    <altitudeLayer>Building</altitudeLayer>
    <passability>PassThroughOnly</passability>
    <category>Building</category>
    <size>(3,2)</size>

    <pathCost>30</pathCost>
    <fillPercent>0.4</fillPercent>
    <uiIconOffset>(0, -0.02)</uiIconOffset>
    <uiIconScale>0.4</uiIconScale>
    <stuffCategories>
      <li>Metallic</li>
      <li>Stony</li>
    </stuffCategories>
    <costStuffCount>300</costStuffCount>
    <costList>
      <Silver>200</Silver>
    </costList>

    <building>
      <buildingSizeCategory>Medium</buildingSizeCategory>
      <paintable>true</paintable>
    </building>

    <hasInteractionCell>true</hasInteractionCell>
    <interactionCellOffset>(0,0,2)</interactionCellOffset>
    <designationCategory>Ideology</designationCategory>
    <uiOrder>2112</uiOrder>

    <comps>
      <li Class="CompProperties_ThingContainer">
        <compClass>CompRelicContainer</compClass>
        <containedThingOffset>(0,0,0.5)</containedThingOffset>
        <stackLimit>1</stackLimit>
      </li>
    </comps>
  </ThingDef>


  <!--============================== Reliquary C (3x2:5x4) : 악마 ==============================-->

  <ThingDef ParentName="BuildingBase">
    <defName>MU_LewdRelic_C</defName>
    <label>LewdRelic Container_C</label>
    <description>A holy shrine, capable of storing a relic within the statue. In holding such a sacred symbol, the reliquary itself becomes consecrated,demanding worship from its faithful congregation.Relics are ancient objects venerated by some cultures, belief systems, or religions.</description>

    <statBases>
      <MaxHitPoints>550</MaxHitPoints>
      <WorkToBuild>34000</WorkToBuild>
      <Mass>100</Mass>
      <Flammability>0.0</Flammability>
    </statBases>

    <graphicData>
      <drawSize>(5,4)</drawSize>
      <drawRotated>False</drawRotated>
      <texPath>Things/Building/LewdRelic/LewdRelic_C</texPath>
      <graphicClass>Graphic_single</graphicClass>
      <shadowData>
        <volume>(2.9,0.6,1.9)</volume>
      </shadowData>
      <damageData>
        <rect>(0.1,0.1,2.8,1.8)</rect>
      </damageData>
    </graphicData>

    <castEdgeShadows>true</castEdgeShadows>
    <drawerType>MapMeshAndRealTime</drawerType>
    <defaultPlacingRot>South</defaultPlacingRot>
    <tickerType>Normal</tickerType>
    <altitudeLayer>Building</altitudeLayer>
    <passability>PassThroughOnly</passability>
    <category>Building</category>
    <size>(3,2)</size>

    <pathCost>30</pathCost>
    <fillPercent>0.4</fillPercent>
    <uiIconOffset>(0, -0.02)</uiIconOffset>
    <uiIconScale>0.4</uiIconScale>
    <stuffCategories>
      <li>Metallic</li>
      <li>Stony</li>
    </stuffCategories>
    <costStuffCount>300</costStuffCount>
    <costList>
      <Silver>200</Silver>
    </costList>

    <building>
      <buildingSizeCategory>Medium</buildingSizeCategory>
      <paintable>true</paintable>
    </building>

    <hasInteractionCell>true</hasInteractionCell>
    <interactionCellOffset>(0,0,2)</interactionCellOffset>
    <designationCategory>Ideology</designationCategory>
    <uiOrder>2113</uiOrder>

    <comps>
      <li Class="CompProperties_ThingContainer">
        <compClass>CompRelicContainer</compClass>
        <containedThingOffset>(0,0,0.5)</containedThingOffset>
        <stackLimit>1</stackLimit>
      </li>
    </comps>
  </ThingDef>

</Defs>