Version V4.0.0

' Format:
'			<type> [-<option,option,...>] <AnimEvent> <AnimFile> [<AnimObject> ...]		(FNIS Animation)
'			AnimVar <AnimVar> [ BOOL | INT32 | REAL ] <numeric_value>					(Behavior Variable)
'			Version <VersionNumber>
'
' <type>:
'			b	 	basic: simple idle animation with one animation file
'			o		AnimObject: basic animation with one or more AnimObjects
'			s		sequenced animation (SA): first of at least 2 animation played as sequence
'			so		sequenced optimized: SA with AnimObjects and optimized Equip/UnEquip
'			fu		furniture animation: first of at least 3 animations played on a furniture object
'			fuo		furniture animation optimized: fu with AnimObjects and optimized Equip/UnEquip
'			+		second to last animation of a s/so/fu/fuo definition
'			ofa		offset arm animation: animations modifying arm position while other animations play
'			pa		paired animation
' 			km		killmove
'
' <option>:
'			a		acyclic animation: 1-time only (default: cyclic)
'			o		one or more AnimObjects
'			Tn		transition next: character keeps position after -a animation (no IdleForceDefaultState)
'			h		headtracking ON (default OFF)
'			Bn.m	blendtime n.m sec
'			k		"known" animation file (part of vanilla or different mod) -> excl. from consistance check
'			bsa		animation file part of bsa file -> excluded from consistence check
'			st		sticky AO -> AO will not be unequipped at the end of animation (last animation only)
'			D<time>	animation duration (pa and km only)
'			T<AnimEvent>/<time>	triggered AnimEvents during pa/km animations
'
' <AnimEvent>		Animation Event, used for Idle Definition (CK) or SendAnimationEvent() (script)
' <AnimFile>		Animation File for this AnimEvent; path relative to "animations/<mod name>"
' <AnimObject>		any Animation Object defined in CK (can also be standard or from different mod)
' <AnimVar>			e.g. used for GetAnimationVariableInt() (Script) or GetGraphVariableInt condition (CK)
' <VersionNumber>	e.g. V5.0
'
' For details please refer to "FNIS for Modders Documentation"
'
'Examples:
'	b -a,h,Tn,B1.2 MyAnimEvent1 MyAnimFile1.hkx
'	o -h MyAnimEvent2 AnimationWithAO.hkx MyAnimObject01 MyAnimObject02
'	s -a SA1entry SAanim1.hkx
'	+ -h,o,k SA1loop ..\OtherMod\OtherModAnim.hkx MYAnimObject03
'	+ -a SA1exit SAanim3.hkx
'	fu -a FURNITURE1_Enter FURNITURE1_Enter.hkx
'	+ FURNITURE1_Loop FURNITURE1_Loop.hkx
'	+ -a FURNITURE1_Exit FURNITURE1_Exit.hkx
'	pa -D3.466667 HugB paired_hugb.hkx
'	km -o,D4.000000,Tnpcsoundplay.npckillchop/2.555,T2_killactor/3.333 FNISKillmove FNIS_Killmove.hkx AnimObjectSword/1
'
' AnimEvents and Animation File names have to be unique through all mods (even for files in different folders)
' so it's a good idea to use mod specific abbreviations for all your names

' Bend over ========================================================

'b SLS_BendOver_LeadIn SLS_BendOver_LeadIn.hkx
'b SLS_BendOver_LeadOut SLS_BendOver_LeadOut.hkx
'b SLS_BendOver_OfferBj SLS_BendOver_OfferBj.hkx
'b SLS_BendOver_Twerk SLS_BendOver_Twerk.hkx

s -a SLS_BendOver_BendOver1 SLS_BendOver_LeadIn.hkx
+ SLS_BendOver_BendOver2 SLS_BendOver_Idle.hkx

s -a SLS_BendOver_OfferBj1 SLS_BendOver_OfferBj.hkx
+ SLS_BendOver_OfferBj2 SLS_BendOver_Idle.hkx

s -a SLS_BendOver_Twerk1 SLS_BendOver_Twerk.hkx
+ SLS_BendOver_Twerk2 SLS_BendOver_Idle.hkx

b -a SLS_BendOver_GetUp1 SLS_BendOver_LeadOut.hkx

' Beg for cock ======================================================

s -a SLS_BegForCock_LeadIn_HandPump1 SLS_BegForCock_LeadIn.hkx
+ SLS_BegForCock_LeadIn_HandPump2 SLS_BegForCock_HandPump.hkx

s -a SLS_BegForCock_LeadIn_StickyFingers1 SLS_BegForCock_LeadIn.hkx
+ SLS_BegForCock_LeadIn_StickyFingers2 SLS_BegForCock_StickyFingers.hkx

s -a SLS_BegForCock_LeadIn_Sore1 SLS_BegForCock_LeadIn.hkx
+ SLS_BegForCock_LeadIn_Sore2 SLS_BegForCock_Sore.hkx

' Horny ==============================================================

b SLS_ZazHornyA SLS_ZazHornyA.hkx
b SLS_ZazHornyB SLS_ZazHornyB.hkx
b SLS_ZazHornyC SLS_ZazHornyC.hkx
b SLS_ZazHornyD SLS_ZazHornyD.hkx
b SLS_ZazHornyE SLS_ZazHornyE.hkx
'b SLS_TestAnim SLS_TestAnim.hkx

' Misc ===============================================================

ofa SLS_CoverSelf SLS_ZaZCoverSelf.hkx

'pa -D4.0 PairedButtSlap PairedButtSlap.hkx
