//Lancer effects

//Crit

effect: .name "Lancer_on_crit"    .target "performer" .curio_result_type "positive" .chance 100% .buff_source_type bsrc_crit .buff_ids "Lancer_on_crit" .on_hit true .on_miss false .apply_once true

// Bleed

effect: .name "lancer bleed 1" .target "target" .curio_result_type "negative" .chance 80%   .dotBleed 2 .duration 3	.on_hit true .on_miss false .can_apply_on_death true
effect: .name "lancer bleed 2" .target "target" .curio_result_type "negative" .chance 100%  .dotBleed 2 .duration 3	.on_hit true .on_miss false .can_apply_on_death true
effect: .name "lancer bleed 3" .target "target" .curio_result_type "negative" .chance 120%  .dotBleed 3 .duration 3	.on_hit true .on_miss false .can_apply_on_death true
effect: .name "lancer bleed 4" .target "target" .curio_result_type "negative" .chance 140%  .dotBleed 3 .duration 3	.on_hit true .on_miss false .can_apply_on_death true
effect: .name "lancer bleed 5" .target "target" .curio_result_type "negative" .chance 180%  .dotBleed 4 .duration 3	.on_hit true .on_miss false .can_apply_on_death true

//Guard

effect: .name "Lancer_Clear_Guard_S" .target "performer" .chance 100% .clearguarding 1 .clearguarded 1 .on_hit true .on_miss true .has_description false
effect: .name "Lancer_Clear_Guard_T" .target "target" .chance 100% .clearguarded 1 .on_hit true .on_miss true
effect: .name "Lancer_Guard" .target "target" .curio_result_type "positive" .guard 1 .on_hit true .on_miss true .duration 3

//Elf Light
effect: .name "Elf HealStress 1" .target "target" .curio_result_type "positive" .chance 100% .healstress 6		.on_hit true .on_miss false .queue true
effect: .name "Elf HealStress 2" .target "target" .curio_result_type "positive" .chance 100% .healstress 7		.on_hit true .on_miss false .queue true
effect: .name "Elf HealStress 3" .target "target" .curio_result_type "positive" .chance 100% .healstress 8		.on_hit true .on_miss false .queue true
effect: .name "Elf HealStress 4" .target "target" .curio_result_type "positive" .chance 100% .healstress 9		.on_hit true .on_miss false .queue true
effect: .name "Elf HealStress 5" .target "target" .curio_result_type "positive" .chance 100% .healstress 10		.on_hit true .on_miss false .queue true

//Stress

effect: .name "LancerHealSelfStress 1"  .target "performer" .curio_result_type "positive" .chance 100%  .healstress 5	.on_hit true .on_miss false .queue true
effect: .name "LancerHealSelfStress 2"  .target "performer" .curio_result_type "positive" .chance 100%  .healstress 6	.on_hit true .on_miss false .queue true
effect: .name "LancerHealSelfStress 3"  .target "performer" .curio_result_type "positive" .chance 100%  .healstress 7	.on_hit true .on_miss false .queue true
effect: .name "LancerHealSelfStress 4"  .target "performer" .curio_result_type "positive" .chance 100%  .healstress 8	.on_hit true .on_miss false .queue true
effect: .name "LancerHealSelfStress 5"  .target "performer" .curio_result_type "positive" .chance 100%  .healstress 10	.on_hit true .on_miss false .queue true

//Heavy Bleed

effect: .name "Lc_Bleed 1" .target "target" .curio_result_type "negative" .chance 100%  .dotBleed 4 .duration 3	.on_hit true .on_miss false .can_apply_on_death true
effect: .name "Lc_Bleed 2" .target "target" .curio_result_type "negative" .chance 110%  .dotBleed 4 .duration 3	.on_hit true .on_miss false .can_apply_on_death true
effect: .name "Lc_Bleed 3" .target "target" .curio_result_type "negative" .chance 120%  .dotBleed 5 .duration 3	.on_hit true .on_miss false .can_apply_on_death true
effect: .name "Lc_Bleed 4" .target "target" .curio_result_type "negative" .chance 130%  .dotBleed 5 .duration 3	.on_hit true .on_miss false .can_apply_on_death true
effect: .name "Lc_Bleed 5" .target "target" .curio_result_type "negative" .chance 140%  .dotBleed 6 .duration 3	.on_hit true .on_miss false .can_apply_on_death true

//Push

effect: .name "lcPush 3A" .target "target" .push 3 .chance 120%	.on_hit true .on_miss false .can_apply_on_death true
effect: .name "lcPush 3B" .target "target" .push 3 .chance 130%	.on_hit true .on_miss false .can_apply_on_death true
effect: .name "lcPush 3C" .target "target" .push 3 .chance 140%	.on_hit true .on_miss false .can_apply_on_death true
effect: .name "lcPush 3D" .target "target" .push 3 .chance 150%	.on_hit true .on_miss false .can_apply_on_death true
effect: .name "lcPush 3E" .target "target" .push 3 .chance 150%	.on_hit true .on_miss false .can_apply_on_death true

//Exhaust

effect: .name "Lancer exhaust L" .target "performer" .curio_result_type "negative" .chance 100% .combat_stat_buff 1 .damage_low_multiply -10% .damage_high_multiply -10% .speed_rating_add -3 .apply_once true .on_hit true .on_miss true .queue true

effect: .name "Lancer exhaust ripost" .target "performer" .curio_result_type "negative" .chance 100% .combat_stat_buff 1 .damage_low_multiply -5% .damage_high_multiply -5% .speed_rating_add 2 .apply_once true .on_hit true .on_miss true .queue true

// healself

effect: .name "lancer heal" .target "performer" .curio_result_type "positive" .chance 100% .heal 1	.on_hit true .on_miss false .queue true .source_heal_type hero_skill

//Riposte
effect: .name "lancer_riposte_1"  .target "performer" .curio_result_type "positive" .chance 100% .riposte 1 .riposte_on_hit_chance_add 100% .riposte_on_miss_chance_add 100% .duration 2  .on_hit true .on_miss true .damage_low_multiply -40%  .damage_high_multiply -40%  .crit_chance_add -10%
effect: .name "lancer_riposte_2"  .target "performer" .curio_result_type "positive" .chance 100% .riposte 1 .riposte_on_hit_chance_add 100% .riposte_on_miss_chance_add 100% .duration 2  .on_hit true .on_miss true .damage_low_multiply -33%  .damage_high_multiply -33%  .crit_chance_add -7%
effect: .name "lancer_riposte_3"  .target "performer" .curio_result_type "positive" .chance 100% .riposte 1 .riposte_on_hit_chance_add 100% .riposte_on_miss_chance_add 100% .duration 2  .on_hit true .on_miss true .damage_low_multiply -25%  .damage_high_multiply -25%  .crit_chance_add -3%
effect: .name "lancer_riposte_4"  .target "performer" .curio_result_type "positive" .chance 100% .riposte 1 .riposte_on_hit_chance_add 100% .riposte_on_miss_chance_add 100% .duration 2  .on_hit true .on_miss true .damage_low_multiply -20%  .damage_high_multiply -20%  .crit_chance_add 0%
effect: .name "lancer_riposte_5"  .target "performer" .curio_result_type "positive" .chance 100% .riposte 1 .riposte_on_hit_chance_add 100% .riposte_on_miss_chance_add 100% .duration 2  .on_hit true .on_miss true .damage_low_multiply -15%  .damage_high_multiply -15%  .crit_chance_add 0%

effect: .name "lancer_riposte_damage" .target "performer" .chance 100% .buff_ids "lc_riposte_dmg" .duration 5 .on_hit true .on_miss true

//Heal

effect: .name "Lancer Heal 1" .target "target" .curio_result_type "positive" .chance 100% .heal 2		.on_hit true .on_miss false .queue true
effect: .name "Lancer Heal 2" .target "target" .curio_result_type "positive" .chance 100% .heal 3		.on_hit true .on_miss false .queue true
effect: .name "Lancer Heal 3" .target "target" .curio_result_type "positive" .chance 100% .heal 4		.on_hit true .on_miss false .queue true
effect: .name "Lancer Heal 4" .target "target" .curio_result_type "positive" .chance 100% .heal 5		.on_hit true .on_miss false .queue true
effect: .name "Lancer Heal 5" .target "target" .curio_result_type "positive" .chance 100% .heal 6		.on_hit true .on_miss false .queue true

//Unholy Hatred
effect: .name "Unholy Hatred 1" .target "performer" .chance 100% .curio_result_type "positive" .monsterType "unholy" .combat_stat_buff 1 .damage_low_multiply 15%	.damage_high_multiply 15% .on_hit true .on_miss false
effect: .name "Unholy Hatred 2" .target "performer" .chance 100% .curio_result_type "positive" .monsterType "unholy" .combat_stat_buff 1 .damage_low_multiply 20%	.damage_high_multiply 20% .on_hit true .on_miss false
effect: .name "Unholy Hatred 3" .target "performer" .chance 100% .curio_result_type "positive" .monsterType "unholy" .combat_stat_buff 1 .damage_low_multiply 25%	.damage_high_multiply 25% .on_hit true .on_miss false
effect: .name "Unholy Hatred 4" .target "performer" .chance 100% .curio_result_type "positive" .monsterType "unholy" .combat_stat_buff 1 .damage_low_multiply 30%	.damage_high_multiply 30% .on_hit true .on_miss false
effect: .name "Unholy Hatred 5" .target "performer" .chance 100% .curio_result_type "positive" .monsterType "unholy" .combat_stat_buff 1 .damage_low_multiply 35%	.damage_high_multiply 35% .on_hit true .on_miss false

//Unholy ACC

effect: .name "Unholy Hatred ACC" .target "performer" .chance 100% .curio_result_type "positive" .buff_ids "lancer_ACC_unholy" .on_hit true .on_miss false

//Beast Hatred
effect: .name "Beast Hatred 1" .target "performer" .chance 100% .curio_result_type "positive" .monsterType "beast" .combat_stat_buff 1 .damage_low_multiply 15% .damage_high_multiply 15%	.on_hit true .on_miss false
effect: .name "Beast Hatred 2" .target "performer" .chance 100% .curio_result_type "positive" .monsterType "beast" .combat_stat_buff 1 .damage_low_multiply 20%	.damage_high_multiply 20%.on_hit true .on_miss false
effect: .name "Beast Hatred 3" .target "performer" .chance 100% .curio_result_type "positive" .monsterType "beast" .combat_stat_buff 1 .damage_low_multiply 25%	.damage_high_multiply 25%	.on_hit true .on_miss false
effect: .name "Beast Hatred 4" .target "performer" .chance 100% .curio_result_type "positive" .monsterType "beast" .combat_stat_buff 1 .damage_low_multiply 30%	.damage_high_multiply 30% .on_hit true .on_miss false
effect: .name "Beast Hatred 5" .target "performer" .chance 100% .curio_result_type "positive" .monsterType "beast" .combat_stat_buff 1 .damage_low_multiply 35%	.damage_high_multiply 35%	.on_hit true .on_miss false

//Beast ACC

effect: .name "Beast Hatred ACC" .target "performer" .chance 100% .curio_result_type "positive" .buff_ids "lancer_ACC_beast"" .on_hit true .on_miss false

//General Dodge Effects

effect: .name "Nimble 1" .target "performer" .curio_result_type "positive" .chance 100% .combat_stat_buff 1 .defense_rating_add 20%	.on_hit true .on_miss true .queue true
effect: .name "Nimble 2" .target "performer" .curio_result_type "positive" .chance 100% .combat_stat_buff 1 .defense_rating_add 22%	.on_hit true .on_miss true .queue true
effect: .name "Nimble 3" .target "performer" .curio_result_type "positive" .chance 100% .combat_stat_buff 1 .defense_rating_add 25%	.on_hit true .on_miss true .queue true
effect: .name "Nimble 4" .target "performer" .curio_result_type "positive" .chance 100% .combat_stat_buff 1 .defense_rating_add 27%	.on_hit true .on_miss true .queue true
effect: .name "Nimble 5" .target "performer" .curio_result_type "positive" .chance 100% .combat_stat_buff 1 .defense_rating_add 30%	.on_hit true .on_miss true .queue true