; Hook

; Constants -------------------------

; Overrides -------------------------

[TextureOverrideHookHairPosition]
hash = 2c0285e5
handling = skip
vb0 = ResourceHookHairPosition
vb2 = ResourceHookHairBlend
draw = 4038,0

[TextureOverrideHookHairTexcoord]
hash = f67df2a1
vb1 = ResourceHookHairTexcoord

[TextureOverrideHookHairVertexLimitRaise]
hash = 53d0ba6a

[TextureOverrideHookBodyPosition]
hash = 0361b6bf
handling = skip
vb0 = ResourceHookBodyPosition
vb2 = ResourceHookBodyBlend
draw = 18493,0

[TextureOverrideHookBodyTexcoord]
hash = f1788f95
vb1 = ResourceHookBodyTexcoord

[TextureOverrideHookBodyVertexLimitRaise]
hash = b0960adf

[TextureOverrideHookHairIB]
hash = 51a1f5de
handling = skip
drawindexed = auto

[TextureOverrideHookHairA]
hash = 51a1f5de
match_first_index = 0
ib = ResourceHookHairAIB

[TextureOverrideHookHairADiffuse]
hash = d0db4b10
ps-t0 = ResourceHookHairADiffuse

[TextureOverrideHookHairALightMap]
hash = a8e81b3a
ps-t1 = ResourceHookHairALightMap

[TextureOverrideHookBodyIB]
hash = 26276c57
handling = skip
drawindexed = auto

[TextureOverrideHookBodyA]
hash = 26276c57
match_first_index = 0
ib = ResourceHookBodyAIB

[TextureOverrideHookBodyADiffuse]
hash = b8d85743
ps-t0 = ResourceHookBodyADiffuse

[TextureOverrideHookBodyALightMap]
hash = 19713870
ps-t1 = ResourceHookBodyALightMap

; CommandList -----------------------

; Resources -------------------------

[ResourceHookHairPosition]
type = Buffer
stride = 40
filename = HookHairPosition.buf

[ResourceHookHairBlend]
type = Buffer
stride = 32
filename = HookHairBlend.buf

[ResourceHookHairTexcoord]
type = Buffer
stride = 8
filename = HookHairTexcoord.buf

[ResourceHookBodyPosition]
type = Buffer
stride = 40
filename = HookBodyPosition.buf

[ResourceHookBodyBlend]
type = Buffer
stride = 32
filename = HookBodyBlend.buf

[ResourceHookBodyTexcoord]
type = Buffer
stride = 12
filename = HookBodyTexcoord.buf

[ResourceHookHairAIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = HookHairA.ib

[ResourceHookBodyAIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = HookBodyA.ib

[ResourceHookHairADiffuse]
filename = HookHairADiffuse.dds

[ResourceHookHairALightMap]
filename = HookHairALightMap.dds

[ResourceHookBodyADiffuse]
filename = HookBodyADiffuse.dds

[ResourceHookBodyALightMap]
filename = HookBodyALightMap.dds


; .ini generated by GIMI (Genshin-Impact-Model-Importer)
; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord