
##Note: removed custom positions on portraits, may need to add back if looks bad
portraits = { #TODO PLACEHOLDER PORTRAITS TODO#

	# Renown 01 - Humanoid Militarist (militarist_leader_adm)
	VF_paragon_renown_1 = { greeting_sound = "par_portrait_01" texturefile = "gfx/models/Paragons/VF_paragon_renown_1.dds"}
	
	# Renown 02 - Big Lizard General (militarist_leader_gen)
	VF_paragon_renown_2 = { greeting_sound = "par_portrait_02" texturefile = "gfx/models/Paragons/VF_paragon_renown_2.dds"}
	
	# Renown 03 - Tactical Combat Robot (xenophobe_leader_gen)
	VF_paragon_renown_3 = { greeting_sound = "par_portrait_03" texturefile = "gfx/models/Paragons/VF_paragon_renown_3.dds"}
	
	# Renown 04 - Dr Frankenstein Governor (xenophobe_leader_gen)
	VF_paragon_renown_4 = { greeting_sound = "par_portrait_04" texturefile = "gfx/models/Paragons/VF_paragon_renown_4.dds"}

	# Renown 05 - Great Scientist (egalitarian_leader_sci)
	VF_paragon_renown_5 = { greeting_sound = "par_portrait_05" texturefile = "gfx/models/Paragons/VF_paragon_renown_5.dds"}

	# Renown 06 - Chivalrous Soldier (egalitarian_leader_gen)
	VF_paragon_renown_6 = { greeting_sound = "par_portrait_06" texturefile = "gfx/models/Paragons/VF_paragon_renown_6.dds"}

	# Renown 07 - Salvager Engineer (materialist_leader_sci)
	VF_paragon_renown_7 = { greeting_sound = "par_portrait_07" texturefile = "gfx/models/Paragons/VF_paragon_renown_7.dds"}

	# Renown 08 - Ascended Organic (materialist_leader_adm)
	VF_paragon_renown_8 = { greeting_sound = "par_portrait_08" texturefile = "gfx/models/Paragons/VF_paragon_renown_8.dds"}

	# Renown 09 - Mammilian Pacifict Admiral (pacifist_leader_adm)
	VF_paragon_renown_9 = { greeting_sound = "par_portrait_09" texturefile = "gfx/models/Paragons/VF_paragon_renown_9.dds"}

	# Renown 10 - Vas The Gilded (pacifist_leader_gov)
	VF_paragon_renown_10 = { greeting_sound = "par_portrait_10" texturefile = "gfx/models/Paragons/VF_paragon_renown_10.dds"}

	# Renown 11 - Charismatic Explorer (xenophile_leader_sci)
	VF_paragon_renown_11 = { greeting_sound = "par_portrait_11" texturefile = "gfx/models/Paragons/VF_paragon_renown_11.dds"}

	# Renown 12 - Pirate Admiral (xenophile_leader_gen)
	VF_paragon_renown_12 = { greeting_sound = "par_portrait_12" texturefile = "gfx/models/Paragons/VF_paragon_renown_12.dds"}
	
	# Renown 13 - Slimy Governor (xenophobe_leader_gov)
	VF_paragon_renown_13 = { greeting_sound = "par_portrait_09" texturefile = "gfx/models/Paragons/VF_paragon_renown_13.dds"}
	
	# Renown 14 - Cloaked Spymaster (authoritarian_leader_gen)
	VF_paragon_renown_14 = { greeting_sound = "par_portrait_14" texturefile = "gfx/models/Paragons/VF_paragon_renown_14.dds"}
	
	# Renown 15 - Spiritualist Governor (ethic_spiritualist_gov)
	VF_paragon_renown_15 = { greeting_sound = "par_portrait_15" texturefile = "gfx/models/Paragons/VF_paragon_renown_15.dds"}
	
	# Renown 16 - The Archivist (ethic_spiritualist_sci)
	VF_paragon_renown_16 = { greeting_sound = "par_portrait_16" texturefile = "gfx/models/Paragons/VF_paragon_renown_16.dds"}

	# GESTALT NODES

	# Governor
	councilor_hive_governor_1 = {	entity = "gestalt_node_governor_entity_01" clothes_selector = "no_texture" attachment_selector = "no_texture"  greeting_sound = "avian_01_greetings"
		character_textures = {
		"gfx/models/portraits/paragon/gestalt_node_governor_01.dds"
		}
		custom_close_up_position_offset = { x = -15 y = -40 }
		custom_close_up_scale = 1.0
		custom_mid_close_up_position_offset = { x = 0 y = -30 }
		custom_mid_close_up_scale = 1.0

	}

	councilor_hive_governor_2 = {	entity = "gestalt_node_governor_entity_02" clothes_selector = "no_texture" attachment_selector = "no_texture"  greeting_sound = "avian_01_greetings"
		character_textures = {
		"gfx/models/portraits/paragon/gestalt_node_governor_02.dds"
		}
		custom_close_up_position_offset = { x = -15 y = -40 }
		custom_close_up_scale = 1.0
		custom_mid_close_up_position_offset = { x = 0 y = -30 }
		custom_mid_close_up_scale = 1.0

	}

	councilor_hive_governor_3 = {	entity = "gestalt_node_governor_entity_03" clothes_selector = "no_texture" attachment_selector = "no_texture"  greeting_sound = "avian_01_greetings"
		character_textures = {
		"gfx/models/portraits/paragon/gestalt_node_governor_03.dds"
		}
		custom_close_up_position_offset = { x = -15 y = -40 }
		custom_close_up_scale = 1.0
		custom_mid_close_up_position_offset = { x = 0 y = -30 }
		custom_mid_close_up_scale = 1.0

	}

	# Scientist
	councilor_hive_scientist_1 = {	entity = "gestalt_node_scientist_entity_01" clothes_selector = "no_texture" attachment_selector = "no_texture"  greeting_sound = "avian_01_greetings"
		character_textures = {
		"gfx/models/portraits/paragon/gestalt_node_scientist_01.dds"
		}
		custom_close_up_position_offset = { x = -15 y = -40 }
		custom_close_up_scale = 1.0
		custom_mid_close_up_position_offset = { x = 0 y = -30 }
		custom_mid_close_up_scale = 1.0

	}

	councilor_hive_scientist_2 = {	entity = "gestalt_node_scientist_entity_02" clothes_selector = "no_texture" attachment_selector = "no_texture"  greeting_sound = "avian_01_greetings"
		character_textures = {
		"gfx/models/portraits/paragon/gestalt_node_scientist_02.dds"
		}
		custom_close_up_position_offset = { x = -15 y = -40 }
		custom_close_up_scale = 1.0
		custom_mid_close_up_position_offset = { x = 0 y = -30 }
		custom_mid_close_up_scale = 1.0

	}

	councilor_hive_scientist_3 = {	entity = "gestalt_node_scientist_entity_03" clothes_selector = "no_texture" attachment_selector = "no_texture"  greeting_sound = "avian_01_greetings"
		character_textures = {
		"gfx/models/portraits/paragon/gestalt_node_scientist_03.dds"
		}
		custom_close_up_position_offset = { x = -15 y = -40 }
		custom_close_up_scale = 1.0
		custom_mid_close_up_position_offset = { x = 0 y = -30 }
		custom_mid_close_up_scale = 1.0

	}

	#Admrial
	councilor_hive_admiral_1 = {	entity = "gestalt_node_admiral_entity_01" clothes_selector = "no_texture" attachment_selector = "no_texture"  greeting_sound = "avian_01_greetings"
		character_textures = {
		"gfx/models/portraits/paragon/gestalt_node_admiral_01.dds"
		}
		custom_close_up_position_offset = { x = -15 y = -40 }
		custom_close_up_scale = 1.0
		custom_mid_close_up_position_offset = { x = 0 y = -30 }
		custom_mid_close_up_scale = 1.0

	}

	councilor_hive_admiral_2 = {	entity = "gestalt_node_admiral_entity_02" clothes_selector = "no_texture" attachment_selector = "no_texture"  greeting_sound = "avian_01_greetings"
		character_textures = {
		"gfx/models/portraits/paragon/gestalt_node_admiral_02.dds"
		}
		custom_close_up_position_offset = { x = -15 y = -40 }
		custom_close_up_scale = 1.0
		custom_mid_close_up_position_offset = { x = 0 y = -30 }
		custom_mid_close_up_scale = 1.0

	}

	councilor_hive_admiral_3 = {	entity = "gestalt_node_admiral_entity_03" clothes_selector = "no_texture" attachment_selector = "no_texture"  greeting_sound = "avian_01_greetings"
		character_textures = {
		"gfx/models/portraits/paragon/gestalt_node_admiral_03.dds"
		}
		custom_close_up_position_offset = { x = -15 y = -40 }
		custom_close_up_scale = 1.0
		custom_mid_close_up_position_offset = { x = 0 y = -30 }
		custom_mid_close_up_scale = 1.0

	}

	#General
	councilor_hive_general_1 = {	entity = "gestalt_node_general_entity_01" clothes_selector = "no_texture" attachment_selector = "no_texture"  greeting_sound = "avian_01_greetings"
		character_textures = {
		"gfx/models/portraits/paragon/gestalt_node_general_01.dds"
		}
		custom_close_up_position_offset = { x = -15 y = -40 }
		custom_close_up_scale = 1.0
		custom_mid_close_up_position_offset = { x = 0 y = -30 }
		custom_mid_close_up_scale = 1.0

	}

	councilor_hive_general_2 = {	entity = "gestalt_node_general_entity_02" clothes_selector = "no_texture" attachment_selector = "no_texture"  greeting_sound = "avian_01_greetings"
		character_textures = {
		"gfx/models/portraits/paragon/gestalt_node_general_02.dds"
		}
		custom_close_up_position_offset = { x = -15 y = -40 }
		custom_close_up_scale = 1.0
		custom_mid_close_up_position_offset = { x = 0 y = -30 }
		custom_mid_close_up_scale = 1.0

	}

	councilor_hive_general_3 = {	entity = "gestalt_node_general_entity_03" clothes_selector = "no_texture" attachment_selector = "no_texture"  greeting_sound = "avian_01_greetings"
		character_textures = {
		"gfx/models/portraits/paragon/gestalt_node_general_03.dds"
		}
		custom_close_up_position_offset = { x = -15 y = -40 }
		custom_close_up_scale = 1.0
		custom_mid_close_up_position_offset = { x = 0 y = -30 }
		custom_mid_close_up_scale = 1.0

	}
}
