#Fembots
portraits = {
	#Fembots
	01R001 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF01/01R001.dds" }
	01R002 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF01/01R002.dds" }
	01R003 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF01/01R003.dds" }
	01R004 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF01/01R004.dds" }
	01R005 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF01/01R005.dds" }
	01R006 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF01/01R006.dds" }
	01R007 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF01/01R007.dds" }
	01R008 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF01/01R008.dds" }
	01R009 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF01/01R009.dds" }
	01R010 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF01/01R010.dds" }
	01R011 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF01/01R011.dds" }
	01R012 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF01/01R012.dds" }
	01R013 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF01/01R013.dds" }
	01R014 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF01/01R014.dds" }
	01R015 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF01/01R015.dds" }
	01R016 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF01/01R016.dds" }
	01R017 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF01/01R017.dds" }
	01R018 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF01/01R018.dds" }
	01R019 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF01/01R019.dds" }
	01R020 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF01/01R020.dds" }
	01R021 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF01/01R021.dds" }
	01R022 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF01/01R022.dds" }
	01R023 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF01/01R023.dds" }
	01R024 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF01/01R024.dds" }
	01R025 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF01/01R025.dds" }
	01R026 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF01/01R026.dds" }
	01R027 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF01/01R027.dds" }
	01R028 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF01/01R028.dds" }
	01R029 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF01/01R029.dds" }
	01R030 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF01/01R030.dds" }
	01R031 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF01/01R031.dds" }
	01R032 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF01/01R032.dds" }
	01R033 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF01/01R033.dds" }
	01R034 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF01/01R034.dds" }
	01R035 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF01/01R035.dds" }
	01R036 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF01/01R036.dds" }
	01R037 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF01/01R037.dds" }
	01R038 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF01/01R038.dds" }
	01R039 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF01/01R039.dds" }
	01R040 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF01/01R040.dds" }
	01R041 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF01/01R041.dds" }
	01R042 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF01/01R042.dds" }
	01R043 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF01/01R043.dds" }
	01R044 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF01/01R044.dds" }
	01R045 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF01/01R045.dds" }
	01R046 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF01/01R046.dds" }
	01R047 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF01/01R047.dds" }
	01R048 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF01/01R048.dds" }
	01R049 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF01/01R049.dds" }
	01R050 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF01/01R050.dds" }
	01R051 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF01/01R051.dds" }
	01R052 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF01/01R052.dds" }
	01R053 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF01/01R053.dds" }
	01R054 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF01/01R054.dds" }
	01R055 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF01/01R055.dds" }
	01R056 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF01/01R056.dds" }
	01R057 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF01/01R057.dds" }
	01R058 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF01/01R058.dds" }
	01R059 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF01/01R059.dds" }
	01R060 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF01/01R060.dds" }
	01R061 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF01/01R061.dds" }
	01R062 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF01/01R062.dds" }
	01R063 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF01/01R063.dds" }
	
	02R001 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF02/02R001.dds" }
	02R002 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF02/02R002.dds" }
	02R003 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF02/02R003.dds" }
	02R004 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF02/02R004.dds" }
	02R005 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF02/02R005.dds" }
	02R006 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF02/02R006.dds" }
	02R007 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF02/02R007.dds" }
	02R008 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF02/02R008.dds" }
	02R009 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF02/02R009.dds" }
	02R010 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF02/02R010.dds" }
	02R011 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF02/02R011.dds" }
	02R012 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF02/02R012.dds" }
	02R013 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF02/02R013.dds" }
	02R014 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF02/02R014.dds" }
	02R015 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF02/02R015.dds" }
	02R016 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF02/02R016.dds" }
	02R017 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF02/02R017.dds" }
	02R018 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF02/02R018.dds" }
	02R019 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF02/02R019.dds" }
	02R020 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF02/02R020.dds" }
	02R021 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF02/02R021.dds" }
	02R022 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF02/02R022.dds" }
	02R023 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF02/02R023.dds" }
	02R024 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF02/02R024.dds" }
	02R025 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF02/02R025.dds" }
	02R026 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF02/02R026.dds" }
	02R027 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF02/02R027.dds" }
	02R028 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF02/02R028.dds" }
	02R029 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF02/02R029.dds" }
	02R030 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF02/02R030.dds" }
	02R031 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF02/02R031.dds" }
	02R032 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF02/02R032.dds" }
	02R033 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF02/02R033.dds" }
	02R034 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF02/02R034.dds" }
	02R035 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF02/02R035.dds" }
	02R036 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF02/02R036.dds" }
	02R037 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF02/02R037.dds" }
	02R038 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF02/02R038.dds" }
	02R039 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF02/02R039.dds" }
	02R040 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF02/02R040.dds" }
	02R041 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF02/02R041.dds" }
	02R042 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF02/02R042.dds" }
	02R043 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF02/02R043.dds" }
	02R044 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF02/02R044.dds" }
	02R045 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF02/02R045.dds" }
	02R046 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF02/02R046.dds" }
	02R047 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF02/02R047.dds" }
	02R048 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF02/02R048.dds" }
	02R049 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF02/02R049.dds" }
	02R050 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF02/02R050.dds" }
	02R051 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF02/02R051.dds" }
	02R052 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF02/02R052.dds" }
	02R053 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF02/02R053.dds" }
	02R054 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF02/02R054.dds" }
	02R055 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF02/02R055.dds" }
	02R056 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF02/02R056.dds" }
	02R057 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF02/02R057.dds" }
	02R058 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF02/02R058.dds" }
	02R059 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF02/02R059.dds" }
	02R060 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF02/02R060.dds" }
	02R061 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF02/02R061.dds" }
	02R062 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF02/02R062.dds" }
	02R063 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF02/02R063.dds" }
	02R064 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF02/02R064.dds" }
	02R065 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/RF02/02R065.dds" }

	########
	
	#Gynoids
	01A001 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF01/01A001.dds" }
	01A002 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF01/01A002.dds" }
	01A003 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF01/01A003.dds" }
	01A004 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF01/01A004.dds" }
	01A005 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF01/01A005.dds" }
	01A006 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF01/01A006.dds" }
	01A007 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF01/01A007.dds" }
	01A008 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF01/01A008.dds" }
	01A009 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF01/01A009.dds" }
	01A010 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF01/01A010.dds" }
	01A011 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF01/01A011.dds" }
	01A012 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF01/01A012.dds" }
	01A013 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF01/01A013.dds" }
	01A014 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF01/01A014.dds" }
	01A015 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF01/01A015.dds" }
	01A016 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF01/01A016.dds" }
	01A017 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF01/01A017.dds" }
	01A018 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF01/01A018.dds" }
	01A019 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF01/01A019.dds" }
	01A020 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF01/01A020.dds" }
	01A021 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF01/01A021.dds" }
	01A022 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF01/01A022.dds" }
	01A023 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF01/01A023.dds" }
	01A024 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF01/01A024.dds" }
	01A025 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF01/01A025.dds" }
	01A026 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF01/01A026.dds" }
	01A027 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF01/01A027.dds" }
	01A028 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF01/01A028.dds" }
	01A029 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF01/01A029.dds" }
	01A030 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF01/01A030.dds" }
	01A031 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF01/01A031.dds" }
	01A032 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF01/01A032.dds" }
	01A033 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF01/01A033.dds" }
	01A034 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF01/01A034.dds" }
	01A035 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF01/01A035.dds" }
	01A036 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF01/01A036.dds" }
	01A037 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF01/01A037.dds" }
	01A038 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF01/01A038.dds" }
	01A039 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF01/01A039.dds" }
	01A040 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF01/01A040.dds" }
	01A041 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF01/01A041.dds" }
	01A042 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF01/01A042.dds" }
	01A043 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF01/01A043.dds" }
	01A044 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF01/01A044.dds" }
	01A045 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF01/01A045.dds" }
	01A046 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF01/01A046.dds" }
	01A047 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF01/01A047.dds" }
	01A048 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF01/01A048.dds" }
	01A049 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF01/01A049.dds" }
	01A050 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF01/01A050.dds" }
	01A051 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF01/01A051.dds" }
	01A052 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF01/01A052.dds" }
	01A053 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF01/01A053.dds" }
	01A054 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF01/01A054.dds" }
	01A055 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF01/01A055.dds" }	
	01A056 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF01/01A056.dds" }
	01A057 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF01/01A057.dds" }
	01A058 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF01/01A058.dds" }
	01A059 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF01/01A059.dds" }
	01A060 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF01/01A060.dds" }
	01A061 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF01/01A061.dds" }
	01A062 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF01/01A062.dds" }
	01A063 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF01/01A063.dds" }
	01A064 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF01/01A064.dds" }
	01A065 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF01/01A065.dds" }

	02A001 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF02/02A001.dds" }
	02A002 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF02/02A002.dds" }
	02A003 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF02/02A003.dds" }
	02A004 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF02/02A004.dds" }
	02A005 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF02/02A005.dds" }
	02A006 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF02/02A006.dds" }
	02A007 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF02/02A007.dds" }
	02A008 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF02/02A008.dds" }
	02A009 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF02/02A009.dds" }
	02A010 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF02/02A010.dds" }
	02A011 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF02/02A011.dds" }
	02A012 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF02/02A012.dds" }
	02A013 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF02/02A013.dds" }
	02A014 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF02/02A014.dds" }
	02A015 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF02/02A015.dds" }
	02A016 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF02/02A016.dds" }
	02A017 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF02/02A017.dds" }
	02A018 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF02/02A018.dds" }
	02A019 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF02/02A019.dds" }
	02A020 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF02/02A020.dds" }
	02A021 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF02/02A021.dds" }
	02A022 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF02/02A022.dds" }
	02A023 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF02/02A023.dds" }
	02A024 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF02/02A024.dds" }
	02A025 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF02/02A025.dds" }
	02A026 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF02/02A026.dds" }
	02A027 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF02/02A027.dds" }
	02A028 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF02/02A028.dds" }
	02A029 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF02/02A029.dds" }
	02A030 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF02/02A030.dds" }
	02A031 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF02/02A031.dds" }
	02A032 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF02/02A032.dds" }
	02A033 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF02/02A033.dds" }
	02A034 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF02/02A034.dds" }
	02A035 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF02/02A035.dds" }
	02A036 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF02/02A036.dds" }
	02A037 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF02/02A037.dds" }
	02A038 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF02/02A038.dds" }
	02A039 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF02/02A039.dds" }
	02A040 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF02/02A040.dds" }
	02A041 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF02/02A041.dds" }
	02A042 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF02/02A042.dds" }
	02A043 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF02/02A043.dds" }
	02A044 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF02/02A044.dds" }
	02A045 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF02/02A045.dds" }
	02A046 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF02/02A046.dds" }
	02A047 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF02/02A047.dds" }
	02A048 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF02/02A048.dds" }
	02A049 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF02/02A049.dds" }
	02A050 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF02/02A050.dds" }
	02A051 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF02/02A051.dds" }
	02A052 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF02/02A052.dds" }
	02A053 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF02/02A053.dds" }
	02A054 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF02/02A054.dds" }
	02A055 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF02/02A055.dds" }	
	02A056 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF02/02A056.dds" }
	02A057 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF02/02A057.dds" }
	02A058 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF02/02A058.dds" }
	02A059 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF02/02A059.dds" }
	02A060 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF02/02A060.dds" }
	02A061 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF02/02A061.dds" }
	02A062 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF02/02A062.dds" }
	02A063 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF02/02A063.dds" }
	02A064 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF02/02A064.dds" }
	02A065 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF02/02A065.dds" }
	02A066 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF02/02A066.dds" }
	02A067 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/AF02/02A067.dds" }
	
	########
	
	#Synths
	SF001 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF001.dds" }
	SF002 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF002.dds" }
	SF003 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF003.dds" }
	SF004 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF004.dds" }
	SF005 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF005.dds" }
	SF006 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF006.dds" }
	SF007 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF007.dds" }
	SF008 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF008.dds" }
	SF009 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF009.dds" }
	SF010 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF010.dds" }
	SF011 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF011.dds" }
	SF012 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF012.dds" }
	SF013 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF013.dds" }
	SF014 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF014.dds" }
	SF015 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF015.dds" }
	SF016 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF016.dds" }
	SF017 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF017.dds" }
	SF018 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF018.dds" }
	SF019 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF019.dds" }
	SF020 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF020.dds" }
	SF021 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF021.dds" }
	SF022 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF022.dds" }
	SF023 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF023.dds" }
	SF024 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF024.dds" }
	SF025 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF025.dds" }
	SF026 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF026.dds" }
	SF027 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF027.dds" }
	SF028 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF028.dds" }
	SF029 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF029.dds" }
	SF030 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF030.dds" }
	SF031 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF031.dds" }
	SF032 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF032.dds" }
	SF033 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF033.dds" }
	SF034 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF034.dds" }
	SF035 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF035.dds" }
	SF036 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF036.dds" }
	SF037 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF037.dds" }
	SF038 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF038.dds" }
	SF039 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF039.dds" }
	SF040 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF040.dds" }
	SF041 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF041.dds" }
	SF042 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF042.dds" }
	SF043 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF043.dds" }
	SF044 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF044.dds" }
	SF045 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF045.dds" }
	SF046 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF046.dds" }
	SF047 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF047.dds" }
	SF048 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF048.dds" }
	SF049 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF049.dds" }
	SF050 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF050.dds" }
	SF051 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF051.dds" }
	SF052 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF052.dds" }
	SF053 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF053.dds" }
	SF054 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF054.dds" }
	SF055 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF055.dds" }	
	SF056 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF056.dds" }
	SF057 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF057.dds" }
	SF058 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF058.dds" }
	SF059 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF059.dds" }
	SF060 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF060.dds" }
	SF061 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF061.dds" }
	SF062 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF062.dds" }
	SF063 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF063.dds" }
	SF064 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF064.dds" }
	SF065 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF065.dds" }
	SF066 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF066.dds" }
	SF067 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF067.dds" }
	SF068 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF068.dds" }
	SF069 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF069.dds" }
	SF070 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF070.dds" }
	SF071 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF071.dds" }
	SF072 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF072.dds" }
	SF073 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF073.dds" }
	SF074 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF074.dds" }
	SF075 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF075.dds" }
	SF076 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF076.dds" }
	SF077 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF077.dds" }
	SF078 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF078.dds" }
	SF079 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF079.dds" }
	SF080 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF080.dds" }
	SF081 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF081.dds" }
	SF082 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF082.dds" }
	SF083 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF083.dds" }
	SF084 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF084.dds" }
	SF085 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF085.dds" }
	SF086 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF086.dds" }
	SF087 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF087.dds" }
	SF088 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF088.dds" }
	SF089 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF089.dds" }
	SF090 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF090.dds" }
	SF091 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF091.dds" }
	SF092 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF092.dds" }
	SF093 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF093.dds" }
	SF094 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF094.dds" }
	SF095 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF095.dds" }
	SF096 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF096.dds" }
	SF097 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF097.dds" }
	SF098 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF098.dds" }
	SF099 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF099.dds" }
	SF100 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF100.dds" }
	SF101 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF101.dds" }
	SF102 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF102.dds" }
	SF103 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF103.dds" }
	SF104 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF104.dds" }
	SF105 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF105.dds" }
	SF106 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF106.dds" }
	SF107 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF107.dds" }
	SF108 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF108.dds" }
	SF109 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF109.dds" }
	SF110 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF110.dds" }
	SF111 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SF01/SF111.dds" }
	
	SH001 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SH01/SH001.dds" }
	SH002 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SH01/SH002.dds" }
	SH003 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SH01/SH003.dds" }
	SH004 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SH01/SH004.dds" }
	SH005 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SH01/SH005.dds" }
	SH006 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SH01/SH006.dds" }
	SH007 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SH01/SH007.dds" }
	SH008 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SH01/SH008.dds" }
	SH009 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SH01/SH009.dds" }
	SH010 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SH01/SH010.dds" }
	SH011 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SH01/SH011.dds" }
	SH012 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SH01/SH012.dds" }
	SH013 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SH01/SH013.dds" }
	SH014 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SH01/SH014.dds" }
	SH015 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SH01/SH015.dds" }
	SH016 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SH01/SH016.dds" }
	SH017 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SH01/SH017.dds" }
	SH018 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SH01/SH018.dds" }
	SH019 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SH01/SH019.dds" }
	SH020 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SH01/SH020.dds" }
	SH021 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SH01/SH021.dds" }
	SH022 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SH01/SH022.dds" }
	SH023 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SH01/SH023.dds" }
	SH024 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SH01/SH024.dds" }
	SH025 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SH01/SH025.dds" }
	SH026 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SH01/SH026.dds" }
	SH027 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SH01/SH027.dds" }
	SH028 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SH01/SH028.dds" }
	SH029 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SH01/SH029.dds" }
	SH030 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SH01/SH030.dds" }
	SH031 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SH01/SH031.dds" }
	SH032 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SH01/SH032.dds" }
	SH033 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SH01/SH033.dds" }
	SH034 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/SH01/SH034.dds" }
	
	########
	
	#Futabots
	H001 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/Hb01/H001.dds" }
	H002 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/Hb01/H002.dds" }
	H003 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/Hb01/H003.dds" }
	H004 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/Hb01/H004.dds" }
	H005 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/Hb01/H005.dds" }
	H006 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/Hb01/H006.dds" }
	H007 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/Hb01/H007.dds" }
	H008 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/Hb01/H008.dds" }
	H009 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/Hb01/H009.dds" }
	H010 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/Hb01/H010.dds" }
	H011 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/Hb01/H011.dds" }
	H012 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/Hb01/H012.dds" }
	H013 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/Hb01/H013.dds" }
	H014 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/Hb01/H014.dds" }
	H015 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/Hb01/H015.dds" }
	H016 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/Hb01/H016.dds" }
	H017 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/Hb01/H017.dds" }
	H018 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/Hb01/H018.dds" }
	H019 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/Hb01/H019.dds" }
	H020 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/Hb01/H020.dds" }
	H021 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/Hb01/H021.dds" }
	H022 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/Hb01/H022.dds" }
	H023 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/Hb01/H023.dds" }
	H024 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/Hb01/H024.dds" }
	H025 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/Hb01/H025.dds" }
	H026 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/Hb01/H026.dds" }
	H027 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/Hb01/H027.dds" }
	H028 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/Hb01/H028.dds" }
	H029 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/Hb01/H029.dds" }
	H030 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/Hb01/H030.dds" }
	H031 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/Hb01/H031.dds" }
	H032 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/Hb01/H032.dds" }
	H033 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/Hb01/H033.dds" }
	H034 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/Hb01/H034.dds" }
	H035 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/Hb01/H035.dds" }
	H036 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/Hb01/H036.dds" }
	H037 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/Hb01/H037.dds" }
	H038 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/Hb01/H038.dds" }
	H039 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/Hb01/H039.dds" }
	H040 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/Hb01/H040.dds" }
	H041 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/Hb01/H041.dds" }
	H042 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/Hb01/H042.dds" }
	H043 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/Hb01/H043.dds" }
	H044 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/Hb01/H044.dds" }
	H045 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/Hb01/H045.dds" }
	H046 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/Hb01/H046.dds" }
	H047 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/Hb01/H047.dds" }
	H048 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/Hb01/H048.dds" }
	H049 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/Hb01/H049.dds" }
	H050 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/Hb01/H050.dds" }
	H051 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/Hb01/H051.dds" }
	H052 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/Hb01/H052.dds" }
	H053 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/Hb01/H053.dds" }
	H054 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/Hb01/H054.dds" }
	
	########
	
	#Manbots
	M001 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/Mb01/M001.dds" }
	M002 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/Mb01/M002.dds" }
	M003 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/Mb01/M003.dds" }
	M004 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/Mb01/M004.dds" }
	M005 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/Mb01/M005.dds" }
	M006 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/Mb01/M006.dds" }
	M007 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/Mb01/M007.dds" }
	M008 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/Mb01/M008.dds" }
	M009 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/Mb01/M009.dds" }
	M010 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/Mb01/M010.dds" }
	M011 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/Mb01/M011.dds" }
	M012 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/Mb01/M012.dds" }
	M013 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/Mb01/M013.dds" }
	M014 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/Mb01/M014.dds" }
	M015 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/Mb01/M015.dds" }
	M016 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/Mb01/M016.dds" }
	M017 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/Mb01/M017.dds" }
	M018 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/Mb01/M018.dds" }
	M019 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/Mb01/M019.dds" }
	M020 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/Mb01/M020.dds" }
	M021 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/Mb01/M021.dds" }
	M022 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/Mb01/M022.dds" }
	M023 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/Mb01/M023.dds" }
	M024 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/Mb01/M024.dds" }
	M025 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/Mb01/M025.dds" }
	M026 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/Mb01/M026.dds" }
	M027 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/Mb01/M027.dds" }
	M028 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/Mb01/M028.dds" }
	M029 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/Mb01/M029.dds" }
	M030 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/Mb01/M030.dds" }
	M031 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/Mb01/M031.dds" }
	M032 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/Mb01/M032.dds" }
	M033 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/Mb01/M033.dds" }
	M034 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/Mb01/M034.dds" }
	M035 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/Mb01/M035.dds" }
	M036 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/Mb01/M036.dds" }
	M037 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Machine/Mb01/M037.dds" }
}

######
#Fembots
portrait_groups = {
	RF01 = {
		default = 01R001
		game_setup = { #will run with a limited country scope. species and government is set but the country does not actually exist
			add = {
				portraits = {
					01R001 01R002 01R003 01R004 01R005 01R006 01R007 01R008 01R009 01R010
					01R011 01R012 01R013 01R014 01R015 01R016 01R017 01R018 01R019 01R020
					01R021 01R022 01R023 01R024 01R025 01R026 01R027 01R028 01R029 01R030
					01R031 01R032 01R033 01R034 01R035 01R036 01R037 01R038 01R039 01R040
					01R041 01R042 01R043 01R044 01R045 01R046 01R047 01R048 01R049 01R050
					01R051 01R052 01R053 01R054 01R055 01R056 01R057 01R058 01R059 01R060
					01R061 01R062 01R063
				}
			}
		}	
		
		#species scope
		species = { #generic portrait for a species
			add = {
			trigger = {
					exists = species
                }
				portraits = {
					01R001 01R002 01R003 01R004 01R005 01R006 01R007 01R008 01R009 01R010
					01R011 01R012 01R013 01R014 01R015 01R016 01R017 01R018 01R019 01R020
					01R021 01R022 01R023 01R024 01R025 01R026 01R027 01R028 01R029 01R030
					01R031 01R032 01R033 01R034 01R035 01R036 01R037 01R038 01R039 01R040
					01R041 01R042 01R043 01R044 01R045 01R046 01R047 01R048 01R049 01R050
					01R051 01R052 01R053 01R054 01R055 01R056 01R057 01R058 01R059 01R060
					01R061 01R062 01R063
				}
			}
		}		
		
		#pop scope
		pop = { #for a specific pop
			add = {
				portraits = {
					01R001 01R002 01R003 01R004 01R005 01R006 01R007 01R008 01R009 01R010
					01R011 01R012 01R013 01R014 01R015 01R016 01R017 01R018 01R019 01R020
					01R021 01R022 01R023 01R024 01R025 01R026 01R027 01R028 01R029 01R030
					01R031 01R032 01R033 01R034 01R035 01R036 01R037 01R038 01R039 01R040
					01R041 01R042 01R043 01R044 01R045 01R046 01R047 01R048 01R049 01R050
					01R051 01R052 01R053 01R054 01R055 01R056 01R057 01R058 01R059 01R060
					01R061 01R062 01R063
				}
			}
		}
		
		#leader scope
		leader = { #scientists, generals, admirals, governor
			add = {
				portraits = {
					01R001 01R002 01R003 01R004 01R005 01R006 01R007 01R008 01R009 01R010
					01R011 01R012 01R013 01R014 01R015 01R016 01R017 01R018 01R019 01R020
					01R021 01R022 01R023 01R024 01R025 01R026 01R027 01R028 01R029 01R030
					01R031 01R032 01R033 01R034 01R035 01R036 01R037 01R038 01R039 01R040
					01R041 01R042 01R043 01R044 01R045 01R046 01R047 01R048 01R049 01R050
					01R051 01R052 01R053 01R054 01R055 01R056 01R057 01R058 01R059 01R060
					01R061 01R062 01R063
				}
			}
		}
		
		#leader scope 
		ruler = {
			add = {
				portraits = {
					01R001 01R002 01R003 01R004 01R005 01R006 01R007 01R008 01R009 01R010
					01R011 01R012 01R013 01R014 01R015 01R016 01R017 01R018 01R019 01R020
					01R021 01R022 01R023 01R024 01R025 01R026 01R027 01R028 01R029 01R030
					01R031 01R032 01R033 01R034 01R035 01R036 01R037 01R038 01R039 01R040
					01R041 01R042 01R043 01R044 01R045 01R046 01R047 01R048 01R049 01R050
					01R051 01R052 01R053 01R054 01R055 01R056 01R057 01R058 01R059 01R060
					01R061 01R062 01R063
				}
			}
		}
	}
}
#######
portrait_groups = {
	RF02 = {
		default = 02R001
		game_setup = { #will run with a limited country scope. species and government is set but the country does not actually exist
			add = {
				portraits = {
					02R001 02R002 02R003 02R004 02R005 02R006 02R007 02R008 02R009 02R010
					02R011 02R012 02R013 02R014 02R015 02R016 02R017 02R018 02R019 02R020
					02R021 02R022 02R023 02R024 02R025 02R026 02R027 02R028 02R029 02R030
					02R031 02R032 02R033 02R034 02R035 02R036 02R037 02R038 02R039 02R040
					02R041 02R042 02R043 02R044 02R045 02R046 02R047 02R048 02R049 02R050
					02R051 02R052 02R053 02R054 02R055 02R056 02R057 02R058 02R059 02R060
					02R061 02R062 02R063 02R064 02R065
				}
			}
		}	
		
		#species scope
		species = { #generic portrait for a species
			add = {
			trigger = {
					exists = species
                }
				portraits = {
					02R001 02R002 02R003 02R004 02R005 02R006 02R007 02R008 02R009 02R010
					02R011 02R012 02R013 02R014 02R015 02R016 02R017 02R018 02R019 02R020
					02R021 02R022 02R023 02R024 02R025 02R026 02R027 02R028 02R029 02R030
					02R031 02R032 02R033 02R034 02R035 02R036 02R037 02R038 02R039 02R040
					02R041 02R042 02R043 02R044 02R045 02R046 02R047 02R048 02R049 02R050
					02R051 02R052 02R053 02R054 02R055 02R056 02R057 02R058 02R059 02R060
					02R061 02R062 02R063 02R064 02R065
				}
			}
		}		
		
		#pop scope
		pop = { #for a specific pop
			add = {
				portraits = {
					02R001 02R002 02R003 02R004 02R005 02R006 02R007 02R008 02R009 02R010
					02R011 02R012 02R013 02R014 02R015 02R016 02R017 02R018 02R019 02R020
					02R021 02R022 02R023 02R024 02R025 02R026 02R027 02R028 02R029 02R030
					02R031 02R032 02R033 02R034 02R035 02R036 02R037 02R038 02R039 02R040
					02R041 02R042 02R043 02R044 02R045 02R046 02R047 02R048 02R049 02R050
					02R051 02R052 02R053 02R054 02R055 02R056 02R057 02R058 02R059 02R060
					02R061 02R062 02R063 02R064 02R065
				}
			}
		}
		
		#leader scope
		leader = { #scientists, generals, admirals, governor
			add = {
				portraits = {
					02R001 02R002 02R003 02R004 02R005 02R006 02R007 02R008 02R009 02R010
					02R011 02R012 02R013 02R014 02R015 02R016 02R017 02R018 02R019 02R020
					02R021 02R022 02R023 02R024 02R025 02R026 02R027 02R028 02R029 02R030
					02R031 02R032 02R033 02R034 02R035 02R036 02R037 02R038 02R039 02R040
					02R041 02R042 02R043 02R044 02R045 02R046 02R047 02R048 02R049 02R050
					02R051 02R052 02R053 02R054 02R055 02R056 02R057 02R058 02R059 02R060
					02R061 02R062 02R063 02R064 02R065
				}
			}
		}
		
		#leader scope 
		ruler = {
			add = {
				portraits = {
					02R001 02R002 02R003 02R004 02R005 02R006 02R007 02R008 02R009 02R010
					02R011 02R012 02R013 02R014 02R015 02R016 02R017 02R018 02R019 02R020
					02R021 02R022 02R023 02R024 02R025 02R026 02R027 02R028 02R029 02R030
					02R031 02R032 02R033 02R034 02R035 02R036 02R037 02R038 02R039 02R040
					02R041 02R042 02R043 02R044 02R045 02R046 02R047 02R048 02R049 02R050
					02R051 02R052 02R053 02R054 02R055 02R056 02R057 02R058 02R059 02R060
					02R061 02R062 02R063 02R064 02R065
				}
			}
		}
	}
}
#######

#Gynoids
portrait_groups = {
	AF01 = {
		default = 01A001
		game_setup = { #will run with a limited country scope. species and government is set but the country does not actually exist
			add = {
				portraits = {
					01A001 01A002 01A003 01A004 01A005 01A006 01A007 01A008 01A009 01A010
					01A011 01A012 01A013 01A014 01A015 01A016 01A017 01A018 01A019 01A020
					01A021 01A022 01A023 01A024 01A025 01A026 01A027 01A028 01A029 01A030
					01A031 01A032 01A033 01A034 01A035 01A036 01A037 01A038 01A039 01A040
					01A041 01A042 01A043 01A044 01A045 01A046 01A047 01A048 01A049 01A050
					01A051 01A052 01A053 01A054 01A055 01A056 01A057 01A058 01A059 01A060
					01A061 01A062 01A063 01A064 01A065
				}
			}
		}	
		
		#species scope
		species = { #generic portrait for a species
			add = {
			trigger = {
					exists = species
                }
				portraits = {
					01A001 01A002 01A003 01A004 01A005 01A006 01A007 01A008 01A009 01A010
					01A011 01A012 01A013 01A014 01A015 01A016 01A017 01A018 01A019 01A020
					01A021 01A022 01A023 01A024 01A025 01A026 01A027 01A028 01A029 01A030
					01A031 01A032 01A033 01A034 01A035 01A036 01A037 01A038 01A039 01A040
					01A041 01A042 01A043 01A044 01A045 01A046 01A047 01A048 01A049 01A050
					01A051 01A052 01A053 01A054 01A055 01A056 01A057 01A058 01A059 01A060
					01A061 01A062 01A063 01A064 01A065
				}
			}
		}		
		
		#pop scope
		pop = { #for a specific pop
			add = {
				portraits = {
					01A001 01A002 01A003 01A004 01A005 01A006 01A007 01A008 01A009 01A010
					01A011 01A012 01A013 01A014 01A015 01A016 01A017 01A018 01A019 01A020
					01A021 01A022 01A023 01A024 01A025 01A026 01A027 01A028 01A029 01A030
					01A031 01A032 01A033 01A034 01A035 01A036 01A037 01A038 01A039 01A040
					01A041 01A042 01A043 01A044 01A045 01A046 01A047 01A048 01A049 01A050
					01A051 01A052 01A053 01A054 01A055 01A056 01A057 01A058 01A059 01A060
					01A061 01A062 01A063 01A064 01A065
				}
			}
		}
		
		#leader scope
		leader = { #scientists, generals, admirals, governor
			add = {
				portraits = {
					01A001 01A002 01A003 01A004 01A005 01A006 01A007 01A008 01A009 01A010
					01A011 01A012 01A013 01A014 01A015 01A016 01A017 01A018 01A019 01A020
					01A021 01A022 01A023 01A024 01A025 01A026 01A027 01A028 01A029 01A030
					01A031 01A032 01A033 01A034 01A035 01A036 01A037 01A038 01A039 01A040
					01A041 01A042 01A043 01A044 01A045 01A046 01A047 01A048 01A049 01A050
					01A051 01A052 01A053 01A054 01A055 01A056 01A057 01A058 01A059 01A060
					01A061 01A062 01A063 01A064 01A065
				}
			}
		}
		
		#leader scope 
		ruler = {
			add = {
				portraits = {
					01A001 01A002 01A003 01A004 01A005 01A006 01A007 01A008 01A009 01A010
					01A011 01A012 01A013 01A014 01A015 01A016 01A017 01A018 01A019 01A020
					01A021 01A022 01A023 01A024 01A025 01A026 01A027 01A028 01A029 01A030
					01A031 01A032 01A033 01A034 01A035 01A036 01A037 01A038 01A039 01A040
					01A041 01A042 01A043 01A044 01A045 01A046 01A047 01A048 01A049 01A050
					01A051 01A052 01A053 01A054 01A055 01A056 01A057 01A058 01A059 01A060
					01A061 01A062 01A063 01A064 01A065
				}
			}
		}
	}
}
#######
portrait_groups = {
	AF02 = {
		default = 02A001
		game_setup = { #will run with a limited country scope. species and government is set but the country does not actually exist
			add = {
				portraits = {
					02A001 02A002 02A003 02A004 02A005 02A006 02A007 02A008 02A009 02A010
					02A011 02A012 02A013 02A014 02A015 02A016 02A017 02A018 02A019 02A020
					02A021 02A022 02A023 02A024 02A025 02A026 02A027 02A028 02A029 02A030
					02A031 02A032 02A033 02A034 02A035 02A036 02A037 02A038 02A039 02A040
					02A041 02A042 02A043 02A044 02A045 02A046 02A047 02A048 02A049 02A050
					02A051 02A052 02A053 02A054 02A055 02A056 02A057 02A058 02A059 02A060
					02A061 02A062 02A063 02A064 02A065 02A066 02A067
				}
			}
		}	
		
		#species scope
		species = { #generic portrait for a species
			add = {
			trigger = {
					exists = species
                }
				portraits = {
					02A001 02A002 02A003 02A004 02A005 02A006 02A007 02A008 02A009 02A010
					02A011 02A012 02A013 02A014 02A015 02A016 02A017 02A018 02A019 02A020
					02A021 02A022 02A023 02A024 02A025 02A026 02A027 02A028 02A029 02A030
					02A031 02A032 02A033 02A034 02A035 02A036 02A037 02A038 02A039 02A040
					02A041 02A042 02A043 02A044 02A045 02A046 02A047 02A048 02A049 02A050
					02A051 02A052 02A053 02A054 02A055 02A056 02A057 02A058 02A059 02A060
					02A061 02A062 02A063 02A064 02A065 02A066 02A067
				}
			}
		}		
		
		#pop scope
		pop = { #for a specific pop
			add = {
				portraits = {
					02A001 02A002 02A003 02A004 02A005 02A006 02A007 02A008 02A009 02A010
					02A011 02A012 02A013 02A014 02A015 02A016 02A017 02A018 02A019 02A020
					02A021 02A022 02A023 02A024 02A025 02A026 02A027 02A028 02A029 02A030
					02A031 02A032 02A033 02A034 02A035 02A036 02A037 02A038 02A039 02A040
					02A041 02A042 02A043 02A044 02A045 02A046 02A047 02A048 02A049 02A050
					02A051 02A052 02A053 02A054 02A055 02A056 02A057 02A058 02A059 02A060
					02A061 02A062 02A063 02A064 02A065 02A066 02A067
				}
			}
		}
		
		#leader scope
		leader = { #scientists, generals, admirals, governor
			add = {
				portraits = {
					02A001 02A002 02A003 02A004 02A005 02A006 02A007 02A008 02A009 02A010
					02A011 02A012 02A013 02A014 02A015 02A016 02A017 02A018 02A019 02A020
					02A021 02A022 02A023 02A024 02A025 02A026 02A027 02A028 02A029 02A030
					02A031 02A032 02A033 02A034 02A035 02A036 02A037 02A038 02A039 02A040
					02A041 02A042 02A043 02A044 02A045 02A046 02A047 02A048 02A049 02A050
					02A051 02A052 02A053 02A054 02A055 02A056 02A057 02A058 02A059 02A060
					02A061 02A062 02A063 02A064 02A065 02A066 02A067
				}
			}
		}
		
		#leader scope 
		ruler = {
			add = {
				portraits = {
					02A001 02A002 02A003 02A004 02A005 02A006 02A007 02A008 02A009 02A010
					02A011 02A012 02A013 02A014 02A015 02A016 02A017 02A018 02A019 02A020
					02A021 02A022 02A023 02A024 02A025 02A026 02A027 02A028 02A029 02A030
					02A031 02A032 02A033 02A034 02A035 02A036 02A037 02A038 02A039 02A040
					02A041 02A042 02A043 02A044 02A045 02A046 02A047 02A048 02A049 02A050
					02A051 02A052 02A053 02A054 02A055 02A056 02A057 02A058 02A059 02A060
					02A061 02A062 02A063 02A064 02A065 02A066 02A067
				}
			}
		}
	}
}
#######

#Synths
portrait_groups = {
	SF01 = {
		default = SF001
		game_setup = { #will run with a limited country scope. species and government is set but the country does not actually exist
			add = {
				portraits = {
					SF001 SF002 SF003 SF004 SF005 SF006 SF007 SF008 SF009 SF010
					SF011 SF012 SF013 SF014 SF015 SF016 SF017 SF018 SF019 SF020
					SF021 SF022 SF023 SF024 SF025 SF026 SF027 SF028 SF029 SF030
					SF031 SF032 SF033 SF034 SF035 SF036 SF037 SF038 SF039 SF040
					SF041 SF042 SF043 SF044 SF045 SF046 SF047 SF048 SF049 SF050
					SF051 SF052 SF053 SF054 SF055 SF056 SF057 SF058 SF059 SF060
					SF061 SF062 SF063 SF064 SF065 SF066 SF067 SF068 SF069 SF070
					SF071 SF072 SF073 SF074 SF075 SF076 SF077 SF078 SF079 SF080
					SF081 SF082 SF083 SF084 SF085 SF086 SF087 SF088 SF089 SF090
					SF091 SF092 SF093 SF094 SF095 SF096 SF097 SF098 SF099 SF100
					SF101 SF102 SF103 SF104 SF105 SF106 SF107 SF108 SF109 SF110
					SF111
				}
			}
		}	
		
		#species scope
		species = { #generic portrait for a species
			add = {
			trigger = {
					exists = species
                }
				portraits = {
					SF001 SF002 SF003 SF004 SF005 SF006 SF007 SF008 SF009 SF010
					SF011 SF012 SF013 SF014 SF015 SF016 SF017 SF018 SF019 SF020
					SF021 SF022 SF023 SF024 SF025 SF026 SF027 SF028 SF029 SF030
					SF031 SF032 SF033 SF034 SF035 SF036 SF037 SF038 SF039 SF040
					SF041 SF042 SF043 SF044 SF045 SF046 SF047 SF048 SF049 SF050
					SF051 SF052 SF053 SF054 SF055 SF056 SF057 SF058 SF059 SF060
					SF061 SF062 SF063 SF064 SF065 SF066 SF067 SF068 SF069 SF070
					SF071 SF072 SF073 SF074 SF075 SF076 SF077 SF078 SF079 SF080
					SF081 SF082 SF083 SF084 SF085 SF086 SF087 SF088 SF089 SF090
					SF091 SF092 SF093 SF094 SF095 SF096 SF097 SF098 SF099 SF100
					SF101 SF102 SF103 SF104 SF105 SF106 SF107 SF108 SF109 SF110
					SF111
				}
			}
		}		
		
		#pop scope
		pop = { #for a specific pop
			add = {
				portraits = {
					SF001 SF002 SF003 SF004 SF005 SF006 SF007 SF008 SF009 SF010
					SF011 SF012 SF013 SF014 SF015 SF016 SF017 SF018 SF019 SF020
					SF021 SF022 SF023 SF024 SF025 SF026 SF027 SF028 SF029 SF030
					SF031 SF032 SF033 SF034 SF035 SF036 SF037 SF038 SF039 SF040
					SF041 SF042 SF043 SF044 SF045 SF046 SF047 SF048 SF049 SF050
					SF051 SF052 SF053 SF054 SF055 SF056 SF057 SF058 SF059 SF060
					SF061 SF062 SF063 SF064 SF065 SF066 SF067 SF068 SF069 SF070
					SF071 SF072 SF073 SF074 SF075 SF076 SF077 SF078 SF079 SF080
					SF081 SF082 SF083 SF084 SF085 SF086 SF087 SF088 SF089 SF090
					SF091 SF092 SF093 SF094 SF095 SF096 SF097 SF098 SF099 SF100
					SF101 SF102 SF103 SF104 SF105 SF106 SF107 SF108 SF109 SF110
					SF111
				}
			}
		}
		
		#leader scope
		leader = { #scientists, generals, admirals, governor
			add = {
				portraits = {
					SF001 SF002 SF003 SF004 SF005 SF006 SF007 SF008 SF009 SF010
					SF011 SF012 SF013 SF014 SF015 SF016 SF017 SF018 SF019 SF020
					SF021 SF022 SF023 SF024 SF025 SF026 SF027 SF028 SF029 SF030
					SF031 SF032 SF033 SF034 SF035 SF036 SF037 SF038 SF039 SF040
					SF041 SF042 SF043 SF044 SF045 SF046 SF047 SF048 SF049 SF050
					SF051 SF052 SF053 SF054 SF055 SF056 SF057 SF058 SF059 SF060
					SF061 SF062 SF063 SF064 SF065 SF066 SF067 SF068 SF069 SF070
					SF071 SF072 SF073 SF074 SF075 SF076 SF077 SF078 SF079 SF080
					SF081 SF082 SF083 SF084 SF085 SF086 SF087 SF088 SF089 SF090
					SF091 SF092 SF093 SF094 SF095 SF096 SF097 SF098 SF099 SF100
					SF101 SF102 SF103 SF104 SF105 SF106 SF107 SF108 SF109 SF110
					SF111
				}
			}
		}
		
		#leader scope 
		ruler = {
			add = {
				portraits = {
					SF001 SF002 SF003 SF004 SF005 SF006 SF007 SF008 SF009 SF010
					SF011 SF012 SF013 SF014 SF015 SF016 SF017 SF018 SF019 SF020
					SF021 SF022 SF023 SF024 SF025 SF026 SF027 SF028 SF029 SF030
					SF031 SF032 SF033 SF034 SF035 SF036 SF037 SF038 SF039 SF040
					SF041 SF042 SF043 SF044 SF045 SF046 SF047 SF048 SF049 SF050
					SF051 SF052 SF053 SF054 SF055 SF056 SF057 SF058 SF059 SF060
					SF061 SF062 SF063 SF064 SF065 SF066 SF067 SF068 SF069 SF070
					SF071 SF072 SF073 SF074 SF075 SF076 SF077 SF078 SF079 SF080
					SF081 SF082 SF083 SF084 SF085 SF086 SF087 SF088 SF089 SF090
					SF091 SF092 SF093 SF094 SF095 SF096 SF097 SF098 SF099 SF100
					SF101 SF102 SF103 SF104 SF105 SF106 SF107 SF108 SF109 SF110
					SF111
				}
			}
		}
	}
}
#######
portrait_groups = {
	SH01 = {
		default = SH001
		game_setup = { #will run with a limited country scope. species and government is set but the country does not actually exist
			add = {
				portraits = {
					SH001 SH002 SH003 SH004 SH005 SH006 SH007 SH008 SH009 SH010
					SH011 SH012 SH013 SH014 SH015 SH016 SH017 SH018 SH019 SH020
					SH021 SH022 SH023 SH024 SH025 SH026 SH027 SH028 SH029 SH030
					SH031 SH032 SH033 SH034
				}
			}
		}	
		
		#species scope
		species = { #generic portrait for a species
			add = {
			trigger = {
					exists = species
                }
				portraits = {
					SH001 SH002 SH003 SH004 SH005 SH006 SH007 SH008 SH009 SH010
					SH011 SH012 SH013 SH014 SH015 SH016 SH017 SH018 SH019 SH020
					SH021 SH022 SH023 SH024 SH025 SH026 SH027 SH028 SH029 SH030
					SH031 SH032 SH033 SH034
				}
			}
		}		
		
		#pop scope
		pop = { #for a specific pop
			add = {
				portraits = {
					SH001 SH002 SH003 SH004 SH005 SH006 SH007 SH008 SH009 SH010
					SH011 SH012 SH013 SH014 SH015 SH016 SH017 SH018 SH019 SH020
					SH021 SH022 SH023 SH024 SH025 SH026 SH027 SH028 SH029 SH030
					SH031 SH032 SH033 SH034
				}
			}
		}
		
		#leader scope
		leader = { #scientists, generals, admirals, governor
			add = {
				portraits = {
					SH001 SH002 SH003 SH004 SH005 SH006 SH007 SH008 SH009 SH010
					SH011 SH012 SH013 SH014 SH015 SH016 SH017 SH018 SH019 SH020
					SH021 SH022 SH023 SH024 SH025 SH026 SH027 SH028 SH029 SH030
					SH031 SH032 SH033 SH034
				}
			}
		}
		
		#leader scope 
		ruler = {
			add = {
				portraits = {
					SH001 SH002 SH003 SH004 SH005 SH006 SH007 SH008 SH009 SH010
					SH011 SH012 SH013 SH014 SH015 SH016 SH017 SH018 SH019 SH020
					SH021 SH022 SH023 SH024 SH025 SH026 SH027 SH028 SH029 SH030
					SH031 SH032 SH033 SH034
				}
			}
		}
	}
}

#######

#Futabots
portrait_groups = {
	Hb01 = {
		default = H001
		game_setup = { #will run with a limited country scope. species and government is set but the country does not actually exist
			add = {
				portraits = {
					H001 H002 H003 H004 H005 H006 H007 H008 H009 H010
					H011 H012 H013 H014 H015 H016 H017 H018 H019 H020
					H021 H022 H023 H024 H025 H026 H027 H028 H029 H030
					H031 H032 H033 H034 H035 H036 H037 H038 H039 H040
					H041 H042 H043 H044 H045 H046 H047 H048 H049 H050
					H051 H052 H053 H054
				}
			}
		}	
		
		#species scope
		species = { #generic portrait for a species
			add = {
			trigger = {
					exists = species
                }
				portraits = {
					H001 H002 H003 H004 H005 H006 H007 H008 H009 H010
					H011 H012 H013 H014 H015 H016 H017 H018 H019 H020
					H021 H022 H023 H024 H025 H026 H027 H028 H029 H030
					H031 H032 H033 H034 H035 H036 H037 H038 H039 H040
					H041 H042 H043 H044 H045 H046 H047 H048 H049 H050
					H051 H052 H053 H054
				}
			}
		}		
		
		#pop scope
		pop = { #for a specific pop
			add = {
				portraits = {
					H001 H002 H003 H004 H005 H006 H007 H008 H009 H010
					H011 H012 H013 H014 H015 H016 H017 H018 H019 H020
					H021 H022 H023 H024 H025 H026 H027 H028 H029 H030
					H031 H032 H033 H034 H035 H036 H037 H038 H039 H040
					H041 H042 H043 H044 H045 H046 H047 H048 H049 H050
					H051 H052 H053 H054
				}
			}
		}
		
		#leader scope
		leader = { #scientists, generals, admirals, governor
			add = {
				portraits = {
					H001 H002 H003 H004 H005 H006 H007 H008 H009 H010
					H011 H012 H013 H014 H015 H016 H017 H018 H019 H020
					H021 H022 H023 H024 H025 H026 H027 H028 H029 H030
					H031 H032 H033 H034 H035 H036 H037 H038 H039 H040
					H041 H042 H043 H044 H045 H046 H047 H048 H049 H050
					H051 H052 H053 H054
				}
			}
		}
		
		#leader scope 
		ruler = {
			add = {
				portraits = {
					H001 H002 H003 H004 H005 H006 H007 H008 H009 H010
					H011 H012 H013 H014 H015 H016 H017 H018 H019 H020
					H021 H022 H023 H024 H025 H026 H027 H028 H029 H030
					H031 H032 H033 H034 H035 H036 H037 H038 H039 H040
					H041 H042 H043 H044 H045 H046 H047 H048 H049 H050
					H051 H052 H053 H054
				}
			}
		}
	}
}
#######

#Manbots
portrait_groups = {
	Mb01 = {
		default = M001
		game_setup = { #will run with a limited country scope. species and government is set but the country does not actually exist
			add = {
				portraits = {
					M001 M002 M003 M004 M005 M006 M007 M008 M009 M010
					M011 M012 M013 M014 M015 M016 M017 M018 M019 M020
					M021 M022 M023 M024 M025 M026 M027 M028 M029 M030
					M031 M032 M033 M034 M035 M036 M037
				}
			}
		}	
		
		#species scope
		species = { #generic portrait for a species
			add = {
			trigger = {
					exists = species
                }
				portraits = {
					M001 M002 M003 M004 M005 M006 M007 M008 M009 M010
					M011 M012 M013 M014 M015 M016 M017 M018 M019 M020
					M021 M022 M023 M024 M025 M026 M027 M028 M029 M030
					M031 M032 M033 M034 M035 M036 M037
				}
			}
		}		
		
		#pop scope
		pop = { #for a specific pop
			add = {
				portraits = {
					M001 M002 M003 M004 M005 M006 M007 M008 M009 M010
					M011 M012 M013 M014 M015 M016 M017 M018 M019 M020
					M021 M022 M023 M024 M025 M026 M027 M028 M029 M030
					M031 M032 M033 M034 M035 M036 M037
				}
			}
		}
		
		#leader scope
		leader = { #scientists, generals, admirals, governor
			add = {
				portraits = {
					M001 M002 M003 M004 M005 M006 M007 M008 M009 M010
					M011 M012 M013 M014 M015 M016 M017 M018 M019 M020
					M021 M022 M023 M024 M025 M026 M027 M028 M029 M030
					M031 M032 M033 M034 M035 M036 M037
				}
			}
		}
		
		#leader scope 
		ruler = {
			add = {
				portraits = {
					M001 M002 M003 M004 M005 M006 M007 M008 M009 M010
					M011 M012 M013 M014 M015 M016 M017 M018 M019 M020
					M021 M022 M023 M024 M025 M026 M027 M028 M029 M030
					M031 M032 M033 M034 M035 M036 M037
				}
			}
		}
	}
}
#######