portraits = {
	#mostly characters
	VFazizian = { greeting_sound = "molluscoid_01_greetings" texturefile = "gfx/models/Event/VFazizian.dds" }
	
	VFcaretaker = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Event/VFcaretaker.dds" }
	
	VFforest = { greeting_sound = "plantoid_01_greetings" texturefile = "gfx/models/Event/VFforest.dds" }
	
	VFglitch = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Event/VFglitch.dds" }
	
	VFguest = { greeting_sound = "molluscoid_01_greetings" texturefile = "gfx/models/Event/VFguest.dds" }
	
	VFkohtalo = { greeting_sound = "molluscoid_01_greetings" texturefile = "gfx/models/Event/VFkohtalo.dds" }
	
	VFlarionessi = { greeting_sound = "molluscoid_01_greetings" texturefile = "gfx/models/Event/VFlarionessi.dds" }
	
	VFmanifestation = { greeting_sound = "humanoid_01_greetings" texturefile = "gfx/models/Event/VFmanifestation.dds" }
	
	VFmardak = { greeting_sound = "fungoid_01_greetings" texturefile = "gfx/models/Event/VFmardak.dds" }
	
	VFmechanocalibrator = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Event/VFmechanocalibrator.dds" }
	
	VFnivlac = { greeting_sound = "fungoid_01_greetings" texturefile = "gfx/models/Event/VFnivlac.dds" }
	
	VForacle = { greeting_sound = "robot_arthopoid_greetings" texturefile = "gfx/models/Event/VForacle.dds" }
	
	VFpre_robot = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Event/VFpre_robot.dds" }
	
	VFreth = { greeting_sound = "humanoid_01_greetings" texturefile = "gfx/models/Event/VFreth.dds" }
	
	VFroach = { greeting_sound = "arthropoid_01_greetings" texturefile = "gfx/models/Event/VFroach.dds" }
	
	VFscientist = { greeting_sound = "humanoid_01_greetings" texturefile = "gfx/models/Event/VFscientist.dds" }
	
	VFsinople = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Event/VFsinople.dds" }
	
	VFsurveillance_bot = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Event/VFsurveillance_bot.dds" }
	
	VFtitan = { greeting_sound = "reptilian_01_greetings" texturefile = "gfx/models/Event/VFtitan.dds" }
	
	VFvol = { greeting_sound = "mammalian_01_greetings" texturefile = "gfx/models/Event/VFvol.dds" }
	
	VFwarform = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Event/VFwarform.dds" }
	
	#####
	#Awoken
	AwokenF1 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Event/Awoken/AwokenF1.dds" }
	AwokenF2 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Event/Awoken/AwokenF2.dds" }
	AwokenF3 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Event/Awoken/AwokenF3.dds" }
	AwokenF4 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Event/Awoken/AwokenF4.dds" }
	AwokenF5 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Event/Awoken/AwokenF5.dds" }
	AwokenF6 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Event/Awoken/AwokenF6.dds" }
	AwokenF7 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Event/Awoken/AwokenF7.dds" }
	AwokenF8 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Event/Awoken/AwokenF8.dds" }
	AwokenF9 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Event/Awoken/AwokenF9.dds" }
	AwokenF10 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Event/Awoken/AwokenF10.dds" }
	AwokenF11 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Event/Awoken/AwokenF11.dds" }
	AwokenF12 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Event/Awoken/AwokenF12.dds" }
	AwokenF13 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Event/Awoken/AwokenF13.dds" }
	AwokenF14 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Event/Awoken/AwokenF14.dds" }
	AwokenF15 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Event/Awoken/AwokenF15.dds" }
	AwokenF16 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Event/Awoken/AwokenF16.dds" }
	AwokenF17 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Event/Awoken/AwokenF17.dds" }
	AwokenF18 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Event/Awoken/AwokenF18.dds" }
	AwokenF19 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Event/Awoken/AwokenF19.dds" }
	AwokenF20 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Event/Awoken/AwokenF20.dds" }
	AwokenF21 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Event/Awoken/AwokenF21.dds" }
	
	AwokenH1 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Event/Awoken/AwokenH1.dds" }
	AwokenH2 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Event/Awoken/AwokenH2.dds" }
	AwokenH3 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Event/Awoken/AwokenH3.dds" }
	AwokenH4 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Event/Awoken/AwokenH4.dds" }
	AwokenH5 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Event/Awoken/AwokenH5.dds" }
	
	AwokenM1 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Event/Awoken/AwokenM1.dds" }
	AwokenM2 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Event/Awoken/AwokenM2.dds" }

	#####
	#Cryonic
	CryonicF1 = { greeting_sound = "humanoid_01_greetings" texturefile = "gfx/models/Event/Cryonic/CryonicF1.dds" }
	CryonicF2 = { greeting_sound = "humanoid_01_greetings" texturefile = "gfx/models/Event/Cryonic/CryonicF2.dds" }
	CryonicF3 = { greeting_sound = "humanoid_01_greetings" texturefile = "gfx/models/Event/Cryonic/CryonicF3.dds" }
	CryonicF4 = { greeting_sound = "humanoid_01_greetings" texturefile = "gfx/models/Event/Cryonic/CryonicF4.dds" }
	CryonicF5 = { greeting_sound = "humanoid_01_greetings" texturefile = "gfx/models/Event/Cryonic/CryonicF5.dds" }
	CryonicF6 = { greeting_sound = "humanoid_01_greetings" texturefile = "gfx/models/Event/Cryonic/CryonicF6.dds" }
	CryonicF7 = { greeting_sound = "humanoid_01_greetings" texturefile = "gfx/models/Event/Cryonic/CryonicF7.dds" }
	
	CryonicH1 = { greeting_sound = "humanoid_01_greetings" texturefile = "gfx/models/Event/Cryonic/CryonicH1.dds" }
	CryonicH2 = { greeting_sound = "humanoid_01_greetings" texturefile = "gfx/models/Event/Cryonic/CryonicH2.dds" }
	CryonicH3 = { greeting_sound = "humanoid_01_greetings" texturefile = "gfx/models/Event/Cryonic/CryonicH3.dds" }
	CryonicH4 = { greeting_sound = "humanoid_01_greetings" texturefile = "gfx/models/Event/Cryonic/CryonicH4.dds" }
	CryonicH5 = { greeting_sound = "humanoid_01_greetings" texturefile = "gfx/models/Event/Cryonic/CryonicH5.dds" }
	CryonicH6 = { greeting_sound = "humanoid_01_greetings" texturefile = "gfx/models/Event/Cryonic/CryonicH6.dds" }
	CryonicH7 = { greeting_sound = "humanoid_01_greetings" texturefile = "gfx/models/Event/Cryonic/CryonicH7.dds" }
	CryonicH8 = { greeting_sound = "humanoid_01_greetings" texturefile = "gfx/models/Event/Cryonic/CryonicH8.dds" }
	CryonicH9 = { greeting_sound = "humanoid_01_greetings" texturefile = "gfx/models/Event/Cryonic/CryonicH9.dds" }
	
	CryonicM1 = { greeting_sound = "humanoid_01_greetings" texturefile = "gfx/models/Event/Cryonic/CryonicM1.dds" }
	CryonicM2 = { greeting_sound = "humanoid_01_greetings" texturefile = "gfx/models/Event/Cryonic/CryonicM2.dds" }
	CryonicM3 = { greeting_sound = "humanoid_01_greetings" texturefile = "gfx/models/Event/Cryonic/CryonicM3.dds" }
	CryonicM4 = { greeting_sound = "humanoid_01_greetings" texturefile = "gfx/models/Event/Cryonic/CryonicM4.dds" }
	CryonicM5 = { greeting_sound = "humanoid_01_greetings" texturefile = "gfx/models/Event/Cryonic/CryonicM5.dds" }
	CryonicM6 = { greeting_sound = "humanoid_01_greetings" texturefile = "gfx/models/Event/Cryonic/CryonicM6.dds" }
	CryonicM7 = { greeting_sound = "humanoid_01_greetings" texturefile = "gfx/models/Event/Cryonic/CryonicM7.dds" }
	
	#####
	#Demons
	DemonF1 = { greeting_sound = "necroid_portrait_16_death_worshipper" texturefile = "gfx/models/Event/Demon/DemonF1.dds" }
	DemonF2 = { greeting_sound = "necroid_portrait_16_death_worshipper" texturefile = "gfx/models/Event/Demon/DemonF2.dds" }
	DemonF3 = { greeting_sound = "necroid_portrait_16_death_worshipper" texturefile = "gfx/models/Event/Demon/DemonF3.dds" }
	DemonF4 = { greeting_sound = "necroid_portrait_16_death_worshipper" texturefile = "gfx/models/Event/Demon/DemonF4.dds" }
	DemonF5 = { greeting_sound = "necroid_portrait_16_death_worshipper" texturefile = "gfx/models/Event/Demon/DemonF5.dds" }
	DemonF6 = { greeting_sound = "necroid_portrait_16_death_worshipper" texturefile = "gfx/models/Event/Demon/DemonF6.dds" }
	DemonF7 = { greeting_sound = "necroid_portrait_16_death_worshipper" texturefile = "gfx/models/Event/Demon/DemonF7.dds" }
	DemonF8 = { greeting_sound = "necroid_portrait_16_death_worshipper" texturefile = "gfx/models/Event/Demon/DemonF8.dds" }
	DemonF9 = { greeting_sound = "necroid_portrait_16_death_worshipper" texturefile = "gfx/models/Event/Demon/DemonF9.dds" }
	
	DemonH1 = { greeting_sound = "necroid_portrait_16_death_worshipper" texturefile = "gfx/models/Event/Demon/DemonH1.dds" }
	DemonH2 = { greeting_sound = "necroid_portrait_16_death_worshipper" texturefile = "gfx/models/Event/Demon/DemonH2.dds" }
	DemonH3 = { greeting_sound = "necroid_portrait_16_death_worshipper" texturefile = "gfx/models/Event/Demon/DemonH3.dds" }
	
	DemonM1 = { greeting_sound = "necroid_portrait_16_death_worshipper" texturefile = "gfx/models/Event/Demon/DemonM1.dds" }
	DemonM2 = { greeting_sound = "necroid_portrait_16_death_worshipper" texturefile = "gfx/models/Event/Demon/DemonM2.dds" }
	DemonM3 = { greeting_sound = "necroid_portrait_16_death_worshipper" texturefile = "gfx/models/Event/Demon/DemonM3.dds" }
	DemonM4 = { greeting_sound = "necroid_portrait_16_death_worshipper" texturefile = "gfx/models/Event/Demon/DemonM4.dds" }
	
	#####
	#Fallout
	FalloutF1 = { greeting_sound = "humanoid_01_greetings" texturefile = "gfx/models/Event/Fallout/FalloutF1.dds" }
	FalloutF2 = { greeting_sound = "humanoid_01_greetings" texturefile = "gfx/models/Event/Fallout/FalloutF2.dds" }
	FalloutF3 = { greeting_sound = "humanoid_01_greetings" texturefile = "gfx/models/Event/Fallout/FalloutF3.dds" }
	FalloutF4 = { greeting_sound = "humanoid_01_greetings" texturefile = "gfx/models/Event/Fallout/FalloutF4.dds" }
	FalloutF5 = { greeting_sound = "humanoid_01_greetings" texturefile = "gfx/models/Event/Fallout/FalloutF5.dds" }
	FalloutF6 = { greeting_sound = "humanoid_01_greetings" texturefile = "gfx/models/Event/Fallout/FalloutF6.dds" }
	FalloutF7 = { greeting_sound = "humanoid_01_greetings" texturefile = "gfx/models/Event/Fallout/FalloutF7.dds" }
	FalloutF8 = { greeting_sound = "humanoid_01_greetings" texturefile = "gfx/models/Event/Fallout/FalloutF8.dds" }
	FalloutF9 = { greeting_sound = "humanoid_01_greetings" texturefile = "gfx/models/Event/Fallout/FalloutF9.dds" }
	FalloutF10 = { greeting_sound = "humanoid_01_greetings" texturefile = "gfx/models/Event/Fallout/FalloutF10.dds" }
	FalloutF11 = { greeting_sound = "humanoid_01_greetings" texturefile = "gfx/models/Event/Fallout/FalloutF11.dds" }
	FalloutF12 = { greeting_sound = "humanoid_01_greetings" texturefile = "gfx/models/Event/Fallout/FalloutF12.dds" }
	FalloutF13 = { greeting_sound = "humanoid_01_greetings" texturefile = "gfx/models/Event/Fallout/FalloutF13.dds" }
	FalloutF14 = { greeting_sound = "humanoid_01_greetings" texturefile = "gfx/models/Event/Fallout/FalloutF14.dds" }
	
	FalloutH1 = { greeting_sound = "humanoid_01_greetings" texturefile = "gfx/models/Event/Fallout/FalloutH1.dds" }
	FalloutH2 = { greeting_sound = "humanoid_01_greetings" texturefile = "gfx/models/Event/Fallout/FalloutH2.dds" }
	FalloutH3 = { greeting_sound = "humanoid_01_greetings" texturefile = "gfx/models/Event/Fallout/FalloutH3.dds" }
	FalloutH4 = { greeting_sound = "humanoid_01_greetings" texturefile = "gfx/models/Event/Fallout/FalloutH4.dds" }
	FalloutH5 = { greeting_sound = "humanoid_01_greetings" texturefile = "gfx/models/Event/Fallout/FalloutH5.dds" }
	FalloutH6 = { greeting_sound = "humanoid_01_greetings" texturefile = "gfx/models/Event/Fallout/FalloutH6.dds" }
	FalloutH7 = { greeting_sound = "humanoid_01_greetings" texturefile = "gfx/models/Event/Fallout/FalloutH7.dds" }
	
	FalloutM1 = { greeting_sound = "humanoid_01_greetings" texturefile = "gfx/models/Event/Fallout/FalloutM1.dds" }
	FalloutM2 = { greeting_sound = "humanoid_01_greetings" texturefile = "gfx/models/Event/Fallout/FalloutM2.dds" }
	FalloutM3 = { greeting_sound = "humanoid_01_greetings" texturefile = "gfx/models/Event/Fallout/FalloutM3.dds" }
	FalloutM4 = { greeting_sound = "humanoid_01_greetings" texturefile = "gfx/models/Event/Fallout/FalloutM4.dds" }
	FalloutM5 = { greeting_sound = "humanoid_01_greetings" texturefile = "gfx/models/Event/Fallout/FalloutM5.dds" }
	
	#####
	#Prikki
	PrikkiF1 = { greeting_sound = "reptilian_01_greetings" texturefile = "gfx/models/Event/Prikki/PrikkiF1.dds" }
	PrikkiF2 = { greeting_sound = "reptilian_01_greetings" texturefile = "gfx/models/Event/Prikki/PrikkiF2.dds" }
	PrikkiF3 = { greeting_sound = "reptilian_01_greetings" texturefile = "gfx/models/Event/Prikki/PrikkiF3.dds" }
	PrikkiF4 = { greeting_sound = "reptilian_01_greetings" texturefile = "gfx/models/Event/Prikki/PrikkiF4.dds" }
	PrikkiF5 = { greeting_sound = "reptilian_01_greetings" texturefile = "gfx/models/Event/Prikki/PrikkiF5.dds" }
	PrikkiF6 = { greeting_sound = "reptilian_01_greetings" texturefile = "gfx/models/Event/Prikki/PrikkiF6.dds" }
	PrikkiF7 = { greeting_sound = "reptilian_01_greetings" texturefile = "gfx/models/Event/Prikki/PrikkiF7.dds" }
	PrikkiF8 = { greeting_sound = "reptilian_01_greetings" texturefile = "gfx/models/Event/Prikki/PrikkiF8.dds" }
	PrikkiF9 = { greeting_sound = "reptilian_01_greetings" texturefile = "gfx/models/Event/Prikki/PrikkiF9.dds" }
	PrikkiF10 = { greeting_sound = "reptilian_01_greetings" texturefile = "gfx/models/Event/Prikki/PrikkiF10.dds" }
	PrikkiF11 = { greeting_sound = "reptilian_01_greetings" texturefile = "gfx/models/Event/Prikki/PrikkiF11.dds" }
	
	PrikkiH1 = { greeting_sound = "reptilian_01_greetings" texturefile = "gfx/models/Event/Prikki/PrikkiH1.dds" }
	PrikkiH2 = { greeting_sound = "reptilian_01_greetings" texturefile = "gfx/models/Event/Prikki/PrikkiH2.dds" }
	PrikkiH3 = { greeting_sound = "reptilian_01_greetings" texturefile = "gfx/models/Event/Prikki/PrikkiH3.dds" }
	
	PrikkiM1 = { greeting_sound = "reptilian_01_greetings" texturefile = "gfx/models/Event/Prikki/PrikkiM1.dds" }
	PrikkiM2 = { greeting_sound = "reptilian_01_greetings" texturefile = "gfx/models/Event/Prikki/PrikkiM2.dds" }
	PrikkiM3 = { greeting_sound = "reptilian_01_greetings" texturefile = "gfx/models/Event/Prikki/PrikkiM3.dds" }
	PrikkiM4 = { greeting_sound = "reptilian_01_greetings" texturefile = "gfx/models/Event/Prikki/PrikkiM4.dds" }
	PrikkiM5 = { greeting_sound = "reptilian_01_greetings" texturefile = "gfx/models/Event/Prikki/PrikkiM5.dds" }
	PrikkiM6 = { greeting_sound = "reptilian_01_greetings" texturefile = "gfx/models/Event/Prikki/PrikkiM6.dds" }
	PrikkiM7 = { greeting_sound = "reptilian_01_greetings" texturefile = "gfx/models/Event/Prikki/PrikkiM7.dds" }
	PrikkiM8 = { greeting_sound = "reptilian_01_greetings" texturefile = "gfx/models/Event/Prikki/PrikkiM8.dds" }
	PrikkiM9 = { greeting_sound = "reptilian_01_greetings" texturefile = "gfx/models/Event/Prikki/PrikkiM9.dds" }
	PrikkiM10 = { greeting_sound = "reptilian_01_greetings" texturefile = "gfx/models/Event/Prikki/PrikkiM10.dds" }
	
	#####
	#Wenkwort
	Wenkwort01 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Event/Wenkwort/Wenkwort01.dds" }
	Wenkwort02 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Event/Wenkwort/Wenkwort02.dds" }
	Wenkwort03 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Event/Wenkwort/Wenkwort03.dds" }
	Wenkwort04 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Event/Wenkwort/Wenkwort04.dds" }
	Wenkwort05 = { greeting_sound = "robot_human_greetings" texturefile = "gfx/models/Event/Wenkwort/Wenkwort05.dds" }
	
	#####
	#MSI Slaver
	SlaverF1 = { greeting_sound = "tox_portrait_01" texturefile = "gfx/models/Event/Slaver/SlaverF1.dds" }
	SlaverF2 = { greeting_sound = "tox_portrait_01" texturefile = "gfx/models/Event/Slaver/SlaverF2.dds" }
	SlaverF3 = { greeting_sound = "tox_portrait_01" texturefile = "gfx/models/Event/Slaver/SlaverF3.dds" }
	SlaverF4 = { greeting_sound = "tox_portrait_01" texturefile = "gfx/models/Event/Slaver/SlaverF4.dds" }
	SlaverF5 = { greeting_sound = "tox_portrait_01" texturefile = "gfx/models/Event/Slaver/SlaverF5.dds" }
	SlaverF6 = { greeting_sound = "tox_portrait_01" texturefile = "gfx/models/Event/Slaver/SlaverF6.dds" }
	SlaverF7 = { greeting_sound = "tox_portrait_01" texturefile = "gfx/models/Event/Slaver/SlaverF7.dds" }
	SlaverF8 = { greeting_sound = "tox_portrait_01" texturefile = "gfx/models/Event/Slaver/SlaverF8.dds" }
	SlaverF9 = { greeting_sound = "tox_portrait_01" texturefile = "gfx/models/Event/Slaver/SlaverF9.dds" }
	SlaverF10 = { greeting_sound = "tox_portrait_01" texturefile = "gfx/models/Event/Slaver/SlaverF10.dds" }
	SlaverF11 = { greeting_sound = "tox_portrait_01" texturefile = "gfx/models/Event/Slaver/SlaverF11.dds" }
	SlaverF12 = { greeting_sound = "tox_portrait_01" texturefile = "gfx/models/Event/Slaver/SlaverF12.dds" }
	SlaverF13 = { greeting_sound = "tox_portrait_01" texturefile = "gfx/models/Event/Slaver/SlaverF13.dds" }
	SlaverF14 = { greeting_sound = "tox_portrait_01" texturefile = "gfx/models/Event/Slaver/SlaverF14.dds" }
	SlaverF15 = { greeting_sound = "tox_portrait_01" texturefile = "gfx/models/Event/Slaver/SlaverF15.dds" }
	SlaverF16 = { greeting_sound = "tox_portrait_01" texturefile = "gfx/models/Event/Slaver/SlaverF16.dds" }
	SlaverF17 = { greeting_sound = "tox_portrait_01" texturefile = "gfx/models/Event/Slaver/SlaverF17.dds" }
	SlaverF18 = { greeting_sound = "tox_portrait_01" texturefile = "gfx/models/Event/Slaver/SlaverF18.dds" }
	SlaverF19 = { greeting_sound = "tox_portrait_01" texturefile = "gfx/models/Event/Slaver/SlaverF19.dds" }
	SlaverF20 = { greeting_sound = "tox_portrait_01" texturefile = "gfx/models/Event/Slaver/SlaverF20.dds" }
	SlaverF21 = { greeting_sound = "tox_portrait_01" texturefile = "gfx/models/Event/Slaver/SlaverF21.dds" }
	SlaverF22 = { greeting_sound = "tox_portrait_01" texturefile = "gfx/models/Event/Slaver/SlaverF22.dds" }
	SlaverF23 = { greeting_sound = "tox_portrait_01" texturefile = "gfx/models/Event/Slaver/SlaverF23.dds" }
	
	SlaverH1 = { greeting_sound = "tox_portrait_01" texturefile = "gfx/models/Event/Slaver/SlaverH1.dds" }
	SlaverH2 = { greeting_sound = "tox_portrait_01" texturefile = "gfx/models/Event/Slaver/SlaverH2.dds" }
	SlaverH3 = { greeting_sound = "tox_portrait_01" texturefile = "gfx/models/Event/Slaver/SlaverH3.dds" }
	SlaverH4 = { greeting_sound = "tox_portrait_01" texturefile = "gfx/models/Event/Slaver/SlaverH4.dds" }
	SlaverH5 = { greeting_sound = "tox_portrait_01" texturefile = "gfx/models/Event/Slaver/SlaverH5.dds" }
	SlaverH6 = { greeting_sound = "tox_portrait_01" texturefile = "gfx/models/Event/Slaver/SlaverH6.dds" }
	SlaverH7 = { greeting_sound = "tox_portrait_01" texturefile = "gfx/models/Event/Slaver/SlaverH7.dds" }
	SlaverH8 = { greeting_sound = "tox_portrait_01" texturefile = "gfx/models/Event/Slaver/SlaverH8.dds" }
	SlaverH9 = { greeting_sound = "tox_portrait_01" texturefile = "gfx/models/Event/Slaver/SlaverH9.dds" }
	SlaverH10 = { greeting_sound = "tox_portrait_01" texturefile = "gfx/models/Event/Slaver/SlaverH10.dds" }
	SlaverH11 = { greeting_sound = "tox_portrait_01" texturefile = "gfx/models/Event/Slaver/SlaverH11.dds" }
	SlaverH12 = { greeting_sound = "tox_portrait_01" texturefile = "gfx/models/Event/Slaver/SlaverH12.dds" }
	SlaverH13 = { greeting_sound = "tox_portrait_01" texturefile = "gfx/models/Event/Slaver/SlaverH13.dds" }
	SlaverH14 = { greeting_sound = "tox_portrait_01" texturefile = "gfx/models/Event/Slaver/SlaverH14.dds" }
	SlaverH15 = { greeting_sound = "tox_portrait_01" texturefile = "gfx/models/Event/Slaver/SlaverH15.dds" }
	SlaverH16 = { greeting_sound = "tox_portrait_01" texturefile = "gfx/models/Event/Slaver/SlaverH16.dds" }
	SlaverH17 = { greeting_sound = "tox_portrait_01" texturefile = "gfx/models/Event/Slaver/SlaverH17.dds" }
	SlaverH18 = { greeting_sound = "tox_portrait_01" texturefile = "gfx/models/Event/Slaver/SlaverH18.dds" }
	SlaverH19 = { greeting_sound = "tox_portrait_01" texturefile = "gfx/models/Event/Slaver/SlaverH19.dds" }
	SlaverH20 = { greeting_sound = "tox_portrait_01" texturefile = "gfx/models/Event/Slaver/SlaverH20.dds" }
	SlaverH21 = { greeting_sound = "tox_portrait_01" texturefile = "gfx/models/Event/Slaver/SlaverH21.dds" }
	SlaverH22 = { greeting_sound = "tox_portrait_01" texturefile = "gfx/models/Event/Slaver/SlaverH22.dds" }
	SlaverH23 = { greeting_sound = "tox_portrait_01" texturefile = "gfx/models/Event/Slaver/SlaverH23.dds" }
	SlaverH24 = { greeting_sound = "tox_portrait_01" texturefile = "gfx/models/Event/Slaver/SlaverH24.dds" }
	SlaverH25 = { greeting_sound = "tox_portrait_01" texturefile = "gfx/models/Event/Slaver/SlaverH25.dds" }
	SlaverH26 = { greeting_sound = "tox_portrait_01" texturefile = "gfx/models/Event/Slaver/SlaverH26.dds" }
	SlaverH27 = { greeting_sound = "tox_portrait_01" texturefile = "gfx/models/Event/Slaver/SlaverH27.dds" }
	SlaverH28 = { greeting_sound = "tox_portrait_01" texturefile = "gfx/models/Event/Slaver/SlaverH28.dds" }
	SlaverH29 = { greeting_sound = "tox_portrait_01" texturefile = "gfx/models/Event/Slaver/SlaverH29.dds" }
	SlaverH30 = { greeting_sound = "tox_portrait_01" texturefile = "gfx/models/Event/Slaver/SlaverH30.dds" }
	SlaverH31 = { greeting_sound = "tox_portrait_01" texturefile = "gfx/models/Event/Slaver/SlaverH31.dds" }
	SlaverH32 = { greeting_sound = "tox_portrait_01" texturefile = "gfx/models/Event/Slaver/SlaverH32.dds" }
	
	#####
	#Solar
	SolarF1 = { greeting_sound = "humanoid_01_greetings" texturefile = "gfx/models/Event/Solar/SolarF1.dds" }
	SolarF2 = { greeting_sound = "humanoid_01_greetings" texturefile = "gfx/models/Event/Solar/SolarF2.dds" }
	SolarF3 = { greeting_sound = "humanoid_01_greetings" texturefile = "gfx/models/Event/Solar/SolarF3.dds" }
	SolarF4 = { greeting_sound = "humanoid_01_greetings" texturefile = "gfx/models/Event/Solar/SolarF4.dds" }
	SolarF5 = { greeting_sound = "humanoid_01_greetings" texturefile = "gfx/models/Event/Solar/SolarF5.dds" }
	SolarF6 = { greeting_sound = "humanoid_01_greetings" texturefile = "gfx/models/Event/Solar/SolarF6.dds" }
	SolarF7 = { greeting_sound = "humanoid_01_greetings" texturefile = "gfx/models/Event/Solar/SolarF7.dds" }
	SolarF8 = { greeting_sound = "humanoid_01_greetings" texturefile = "gfx/models/Event/Solar/SolarF8.dds" }
	SolarF9 = { greeting_sound = "humanoid_01_greetings" texturefile = "gfx/models/Event/Solar/SolarF9.dds" }
	SolarF10 = { greeting_sound = "humanoid_01_greetings" texturefile = "gfx/models/Event/Solar/SolarF10.dds" }
	SolarF11 = { greeting_sound = "humanoid_01_greetings" texturefile = "gfx/models/Event/Solar/SolarF11.dds" }
	SolarF12 = { greeting_sound = "humanoid_01_greetings" texturefile = "gfx/models/Event/Solar/SolarF12.dds" }
	SolarF13 = { greeting_sound = "humanoid_01_greetings" texturefile = "gfx/models/Event/Solar/SolarF13.dds" }
	SolarF14 = { greeting_sound = "humanoid_01_greetings" texturefile = "gfx/models/Event/Solar/SolarF14.dds" }
	SolarF15 = { greeting_sound = "humanoid_01_greetings" texturefile = "gfx/models/Event/Solar/SolarF15.dds" }
	SolarF16 = { greeting_sound = "humanoid_01_greetings" texturefile = "gfx/models/Event/Solar/SolarF16.dds" }
	SolarF17 = { greeting_sound = "humanoid_01_greetings" texturefile = "gfx/models/Event/Solar/SolarF17.dds" }
	SolarF18 = { greeting_sound = "humanoid_01_greetings" texturefile = "gfx/models/Event/Solar/SolarF18.dds" }
	SolarF19 = { greeting_sound = "humanoid_01_greetings" texturefile = "gfx/models/Event/Solar/SolarF19.dds" }
	SolarF20 = { greeting_sound = "humanoid_01_greetings" texturefile = "gfx/models/Event/Solar/SolarF20.dds" }
	
	SolarH1 = { greeting_sound = "humanoid_01_greetings" texturefile = "gfx/models/Event/Solar/SolarH1.dds" }
	SolarH2 = { greeting_sound = "humanoid_01_greetings" texturefile = "gfx/models/Event/Solar/SolarH2.dds" }
	SolarH3 = { greeting_sound = "humanoid_01_greetings" texturefile = "gfx/models/Event/Solar/SolarH3.dds" }
	SolarH4 = { greeting_sound = "humanoid_01_greetings" texturefile = "gfx/models/Event/Solar/SolarH4.dds" }
	SolarH5 = { greeting_sound = "humanoid_01_greetings" texturefile = "gfx/models/Event/Solar/SolarH5.dds" }
	SolarH6 = { greeting_sound = "humanoid_01_greetings" texturefile = "gfx/models/Event/Solar/SolarH6.dds" }
	SolarH7 = { greeting_sound = "humanoid_01_greetings" texturefile = "gfx/models/Event/Solar/SolarH7.dds" }
	SolarH8 = { greeting_sound = "humanoid_01_greetings" texturefile = "gfx/models/Event/Solar/SolarH8.dds" }
	
	SolarM1 = { greeting_sound = "humanoid_01_greetings" texturefile = "gfx/models/Event/Solar/SolarM1.dds" }
	SolarM2 = { greeting_sound = "humanoid_01_greetings" texturefile = "gfx/models/Event/Solar/SolarM2.dds" }
	SolarM3 = { greeting_sound = "humanoid_01_greetings" texturefile = "gfx/models/Event/Solar/SolarM3.dds" }
	SolarM4 = { greeting_sound = "humanoid_01_greetings" texturefile = "gfx/models/Event/Solar/SolarM4.dds" }
	SolarM5 = { greeting_sound = "humanoid_01_greetings" texturefile = "gfx/models/Event/Solar/SolarM5.dds" }
	SolarM6 = { greeting_sound = "humanoid_01_greetings" texturefile = "gfx/models/Event/Solar/SolarM6.dds" }
	SolarM7 = { greeting_sound = "humanoid_01_greetings" texturefile = "gfx/models/Event/Solar/SolarM7.dds" }
	SolarM8 = { greeting_sound = "humanoid_01_greetings" texturefile = "gfx/models/Event/Solar/SolarM8.dds" }
	SolarM9 = { greeting_sound = "humanoid_01_greetings" texturefile = "gfx/models/Event/Solar/SolarM9.dds" }
	SolarM10 = { greeting_sound = "humanoid_01_greetings" texturefile = "gfx/models/Event/Solar/SolarM10.dds" }
	
	#####
	#Subterranean
	SubterF1 = { greeting_sound = "mammalian_01_greetings" texturefile = "gfx/models/Event/Subterranean/SubterF1.dds" }
	SubterF2 = { greeting_sound = "mammalian_01_greetings" texturefile = "gfx/models/Event/Subterranean/SubterF2.dds" }
	SubterF3 = { greeting_sound = "mammalian_01_greetings" texturefile = "gfx/models/Event/Subterranean/SubterF3.dds" }
	SubterF4 = { greeting_sound = "mammalian_01_greetings" texturefile = "gfx/models/Event/Subterranean/SubterF4.dds" }
	SubterF5 = { greeting_sound = "mammalian_01_greetings" texturefile = "gfx/models/Event/Subterranean/SubterF5.dds" }
	SubterF6 = { greeting_sound = "mammalian_01_greetings" texturefile = "gfx/models/Event/Subterranean/SubterF6.dds" }
	SubterF7 = { greeting_sound = "mammalian_01_greetings" texturefile = "gfx/models/Event/Subterranean/SubterF7.dds" }
	SubterF8 = { greeting_sound = "mammalian_01_greetings" texturefile = "gfx/models/Event/Subterranean/SubterF8.dds" }
	SubterF9 = { greeting_sound = "mammalian_01_greetings" texturefile = "gfx/models/Event/Subterranean/SubterF9.dds" }
	
	SubterH1 = { greeting_sound = "mammalian_01_greetings" texturefile = "gfx/models/Event/Subterranean/SubterH1.dds" }
	SubterH2 = { greeting_sound = "mammalian_01_greetings" texturefile = "gfx/models/Event/Subterranean/SubterH2.dds" }
	SubterH3 = { greeting_sound = "mammalian_01_greetings" texturefile = "gfx/models/Event/Subterranean/SubterH3.dds" }
	SubterH4 = { greeting_sound = "mammalian_01_greetings" texturefile = "gfx/models/Event/Subterranean/SubterH4.dds" }
	SubterH5 = { greeting_sound = "mammalian_01_greetings" texturefile = "gfx/models/Event/Subterranean/SubterH5.dds" }
	SubterH6 = { greeting_sound = "mammalian_01_greetings" texturefile = "gfx/models/Event/Subterranean/SubterH6.dds" }
	
	SubterM1 = { greeting_sound = "mammalian_01_greetings" texturefile = "gfx/models/Event/Subterranean/SubterM1.dds" }
	SubterM2 = { greeting_sound = "mammalian_01_greetings" texturefile = "gfx/models/Event/Subterranean/SubterM2.dds" }
	SubterM3 = { greeting_sound = "mammalian_01_greetings" texturefile = "gfx/models/Event/Subterranean/SubterM3.dds" }
	SubterM4 = { greeting_sound = "mammalian_01_greetings" texturefile = "gfx/models/Event/Subterranean/SubterM4.dds" }
	SubterM5 = { greeting_sound = "mammalian_01_greetings" texturefile = "gfx/models/Event/Subterranean/SubterM5.dds" }
	SubterM6 = { greeting_sound = "mammalian_01_greetings" texturefile = "gfx/models/Event/Subterranean/SubterM6.dds" }
	SubterM7 = { greeting_sound = "mammalian_01_greetings" texturefile = "gfx/models/Event/Subterranean/SubterM7.dds" }
	SubterM8 = { greeting_sound = "mammalian_01_greetings" texturefile = "gfx/models/Event/Subterranean/SubterM8.dds" }
	SubterM9 = { greeting_sound = "mammalian_01_greetings" texturefile = "gfx/models/Event/Subterranean/SubterM9.dds" }
	SubterM10 = { greeting_sound = "mammalian_01_greetings" texturefile = "gfx/models/Event/Subterranean/SubterM10.dds" }
	SubterM11 = { greeting_sound = "mammalian_01_greetings" texturefile = "gfx/models/Event/Subterranean/SubterM11.dds" }
	
}

######
#VFazizian
portrait_groups = {
	VFazizian = {
		default = VFazizian
		game_setup = { #will run with a limited country scope. species and government is set but the country does not actually exist
			add = {
				portraits = {
					VFazizian
				}
			}
		}	
		
		#species scope
		species = { #generic portrait for a species
			add = {
			trigger = {
					exists = species
                }
				portraits = {
					VFazizian
				}
			}
		}		
		
		#pop scope
		pop = { #for a specific pop
			add = {
				portraits = {
					VFazizian
				}
			}
		}
		
		#leader scope
		leader = { #scientists, generals, admirals, governor
			add = {
				portraits = {
					VFazizian
				}
			}
		}
		
		#leader scope 
		ruler = {
			add = {
				portraits = {
					VFazizian
				}
			}
		}
	}
}

######
#VFcaretaker
portrait_groups = {
	VFcaretaker = {
		default = VFcaretaker
		game_setup = { #will run with a limited country scope. species and government is set but the country does not actually exist
			add = {
				portraits = {
					VFcaretaker
				}
			}
		}	
		
		#species scope
		species = { #generic portrait for a species
			add = {
			trigger = {
					exists = species
                }
				portraits = {
					VFcaretaker
				}
			}
		}		
		
		#pop scope
		pop = { #for a specific pop
			add = {
				portraits = {
					VFcaretaker
				}
			}
		}
		
		#leader scope
		leader = { #scientists, generals, admirals, governor
			add = {
				portraits = {
					VFcaretaker
				}
			}
		}
		
		#leader scope 
		ruler = {
			add = {
				portraits = {
					VFcaretaker
				}
			}
		}
	}
}

######
#VFforest
portrait_groups = {
	VFforest = {
		default = VFforest
		game_setup = { #will run with a limited country scope. species and government is set but the country does not actually exist
			add = {
				portraits = {
					VFforest
				}
			}
		}	
		
		#species scope
		species = { #generic portrait for a species
			add = {
			trigger = {
					exists = species
                }
				portraits = {
					VFforest
				}
			}
		}		
		
		#pop scope
		pop = { #for a specific pop
			add = {
				portraits = {
					VFforest
				}
			}
		}
		
		#leader scope
		leader = { #scientists, generals, admirals, governor
			add = {
				portraits = {
					VFforest
				}
			}
		}
		
		#leader scope 
		ruler = {
			add = {
				portraits = {
					VFforest
				}
			}
		}
	}
}

######
#VFglitch
portrait_groups = {
	VFglitch = {
		default = VFglitch
		game_setup = { #will run with a limited country scope. species and government is set but the country does not actually exist
			add = {
				portraits = {
					VFglitch
				}
			}
		}	
		
		#species scope
		species = { #generic portrait for a species
			add = {
			trigger = {
					exists = species
                }
				portraits = {
					VFglitch
				}
			}
		}		
		
		#pop scope
		pop = { #for a specific pop
			add = {
				portraits = {
					VFglitch
				}
			}
		}
		
		#leader scope
		leader = { #scientists, generals, admirals, governor
			add = {
				portraits = {
					VFglitch
				}
			}
		}
		
		#leader scope 
		ruler = {
			add = {
				portraits = {
					VFglitch
				}
			}
		}
	}
}

######
#VFguest
portrait_groups = {
	VFguest = {
		default = VFguest
		game_setup = { #will run with a limited country scope. species and government is set but the country does not actually exist
			add = {
				portraits = {
					VFguest
				}
			}
		}	
		
		#species scope
		species = { #generic portrait for a species
			add = {
			trigger = {
					exists = species
                }
				portraits = {
					VFguest
				}
			}
		}		
		
		#pop scope
		pop = { #for a specific pop
			add = {
				portraits = {
					VFguest
				}
			}
		}
		
		#leader scope
		leader = { #scientists, generals, admirals, governor
			add = {
				portraits = {
					VFguest
				}
			}
		}
		
		#leader scope 
		ruler = {
			add = {
				portraits = {
					VFguest
				}
			}
		}
	}
}

######
#VFkohtalo
portrait_groups = {
	VFkohtalo = {
		default = VFkohtalo
		game_setup = { #will run with a limited country scope. species and government is set but the country does not actually exist
			add = {
				portraits = {
					VFkohtalo
				}
			}
		}	
		
		#species scope
		species = { #generic portrait for a species
			add = {
			trigger = {
					exists = species
                }
				portraits = {
					VFkohtalo
				}
			}
		}		
		
		#pop scope
		pop = { #for a specific pop
			add = {
				portraits = {
					VFkohtalo
				}
			}
		}
		
		#leader scope
		leader = { #scientists, generals, admirals, governor
			add = {
				portraits = {
					VFkohtalo
				}
			}
		}
		
		#leader scope 
		ruler = {
			add = {
				portraits = {
					VFkohtalo
				}
			}
		}
	}
}

######
#VFlarionessi
portrait_groups = {
	VFlarionessi = {
		default = VFlarionessi
		game_setup = { #will run with a limited country scope. species and government is set but the country does not actually exist
			add = {
				portraits = {
					VFlarionessi
				}
			}
		}	
		
		#species scope
		species = { #generic portrait for a species
			add = {
			trigger = {
					exists = species
                }
				portraits = {
					VFlarionessi
				}
			}
		}		
		
		#pop scope
		pop = { #for a specific pop
			add = {
				portraits = {
					VFlarionessi
				}
			}
		}
		
		#leader scope
		leader = { #scientists, generals, admirals, governor
			add = {
				portraits = {
					VFlarionessi
				}
			}
		}
		
		#leader scope 
		ruler = {
			add = {
				portraits = {
					VFlarionessi
				}
			}
		}
	}
}

######
#VFmanifestation
portrait_groups = {
	VFmanifestation = {
		default = VFmanifestation
		game_setup = { #will run with a limited country scope. species and government is set but the country does not actually exist
			add = {
				portraits = {
					VFmanifestation
				}
			}
		}	
		
		#species scope
		species = { #generic portrait for a species
			add = {
			trigger = {
					exists = species
                }
				portraits = {
					VFmanifestation
				}
			}
		}		
		
		#pop scope
		pop = { #for a specific pop
			add = {
				portraits = {
					VFmanifestation
				}
			}
		}
		
		#leader scope
		leader = { #scientists, generals, admirals, governor
			add = {
				portraits = {
					VFmanifestation
				}
			}
		}
		
		#leader scope 
		ruler = {
			add = {
				portraits = {
					VFmanifestation
				}
			}
		}
	}
}

######
#VFmardak
portrait_groups = {
	VFmardak = {
		default = VFmardak
		game_setup = { #will run with a limited country scope. species and government is set but the country does not actually exist
			add = {
				portraits = {
					VFmardak
				}
			}
		}	
		
		#species scope
		species = { #generic portrait for a species
			add = {
			trigger = {
					exists = species
                }
				portraits = {
					VFmardak
				}
			}
		}		
		
		#pop scope
		pop = { #for a specific pop
			add = {
				portraits = {
					VFmardak
				}
			}
		}
		
		#leader scope
		leader = { #scientists, generals, admirals, governor
			add = {
				portraits = {
					VFmardak
				}
			}
		}
		
		#leader scope 
		ruler = {
			add = {
				portraits = {
					VFmardak
				}
			}
		}
	}
}

######
#VFmechanocalibrator
portrait_groups = {
	VFmechanocalibrator = {
		default = VFmechanocalibrator
		game_setup = { #will run with a limited country scope. species and government is set but the country does not actually exist
			add = {
				portraits = {
					VFmechanocalibrator
				}
			}
		}	
		
		#species scope
		species = { #generic portrait for a species
			add = {
			trigger = {
					exists = species
                }
				portraits = {
					VFmechanocalibrator
				}
			}
		}		
		
		#pop scope
		pop = { #for a specific pop
			add = {
				portraits = {
					VFmechanocalibrator
				}
			}
		}
		
		#leader scope
		leader = { #scientists, generals, admirals, governor
			add = {
				portraits = {
					VFmechanocalibrator
				}
			}
		}
		
		#leader scope 
		ruler = {
			add = {
				portraits = {
					VFmechanocalibrator
				}
			}
		}
	}
}

######
#VFnivlac
portrait_groups = {
	VFnivlac = {
		default = VFnivlac
		game_setup = { #will run with a limited country scope. species and government is set but the country does not actually exist
			add = {
				portraits = {
					VFnivlac
				}
			}
		}	
		
		#species scope
		species = { #generic portrait for a species
			add = {
			trigger = {
					exists = species
                }
				portraits = {
					VFnivlac
				}
			}
		}		
		
		#pop scope
		pop = { #for a specific pop
			add = {
				portraits = {
					VFnivlac
				}
			}
		}
		
		#leader scope
		leader = { #scientists, generals, admirals, governor
			add = {
				portraits = {
					VFnivlac
				}
			}
		}
		
		#leader scope 
		ruler = {
			add = {
				portraits = {
					VFnivlac
				}
			}
		}
	}
}

######
#VForacle
portrait_groups = {
	VForacle = {
		default = VForacle
		game_setup = { #will run with a limited country scope. species and government is set but the country does not actually exist
			add = {
				portraits = {
					VForacle
				}
			}
		}	
		
		#species scope
		species = { #generic portrait for a species
			add = {
			trigger = {
					exists = species
                }
				portraits = {
					VForacle
				}
			}
		}		
		
		#pop scope
		pop = { #for a specific pop
			add = {
				portraits = {
					VForacle
				}
			}
		}
		
		#leader scope
		leader = { #scientists, generals, admirals, governor
			add = {
				portraits = {
					VForacle
				}
			}
		}
		
		#leader scope 
		ruler = {
			add = {
				portraits = {
					VForacle
				}
			}
		}
	}
}

######
#VFpre_robot
portrait_groups = {
	VFpre_robot = {
		default = VFpre_robot
		game_setup = { #will run with a limited country scope. species and government is set but the country does not actually exist
			add = {
				portraits = {
					VFpre_robot
				}
			}
		}	
		
		#species scope
		species = { #generic portrait for a species
			add = {
			trigger = {
					exists = species
                }
				portraits = {
					VFpre_robot
				}
			}
		}		
		
		#pop scope
		pop = { #for a specific pop
			add = {
				portraits = {
					VFpre_robot
				}
			}
		}
		
		#leader scope
		leader = { #scientists, generals, admirals, governor
			add = {
				portraits = {
					VFpre_robot
				}
			}
		}
		
		#leader scope 
		ruler = {
			add = {
				portraits = {
					VFpre_robot
				}
			}
		}
	}
}

######
#VFreth
portrait_groups = {
	VFreth = {
		default = VFreth
		game_setup = { #will run with a limited country scope. species and government is set but the country does not actually exist
			add = {
				portraits = {
					VFreth
				}
			}
		}	
		
		#species scope
		species = { #generic portrait for a species
			add = {
			trigger = {
					exists = species
                }
				portraits = {
					VFreth
				}
			}
		}		
		
		#pop scope
		pop = { #for a specific pop
			add = {
				portraits = {
					VFreth
				}
			}
		}
		
		#leader scope
		leader = { #scientists, generals, admirals, governor
			add = {
				portraits = {
					VFreth
				}
			}
		}
		
		#leader scope 
		ruler = {
			add = {
				portraits = {
					VFreth
				}
			}
		}
	}
}

######
#VFroach
portrait_groups = {
	VFroach = {
		default = VFroach
		game_setup = { #will run with a limited country scope. species and government is set but the country does not actually exist
			add = {
				portraits = {
					VFroach
				}
			}
		}	
		
		#species scope
		species = { #generic portrait for a species
			add = {
			trigger = {
					exists = species
                }
				portraits = {
					VFroach
				}
			}
		}		
		
		#pop scope
		pop = { #for a specific pop
			add = {
				portraits = {
					VFroach
				}
			}
		}
		
		#leader scope
		leader = { #scientists, generals, admirals, governor
			add = {
				portraits = {
					VFroach
				}
			}
		}
		
		#leader scope 
		ruler = {
			add = {
				portraits = {
					VFroach
				}
			}
		}
	}
}

######
#VFscientist
portrait_groups = {
	VFscientist = {
		default = VFscientist
		game_setup = { #will run with a limited country scope. species and government is set but the country does not actually exist
			add = {
				portraits = {
					VFscientist
				}
			}
		}	
		
		#species scope
		species = { #generic portrait for a species
			add = {
			trigger = {
					exists = species
                }
				portraits = {
					VFscientist
				}
			}
		}		
		
		#pop scope
		pop = { #for a specific pop
			add = {
				portraits = {
					VFscientist
				}
			}
		}
		
		#leader scope
		leader = { #scientists, generals, admirals, governor
			add = {
				portraits = {
					VFscientist
				}
			}
		}
		
		#leader scope 
		ruler = {
			add = {
				portraits = {
					VFscientist
				}
			}
		}
	}
}

######
#VFsinople
portrait_groups = {
	VFsinople = {
		default = VFsinople
		game_setup = { #will run with a limited country scope. species and government is set but the country does not actually exist
			add = {
				portraits = {
					VFsinople
				}
			}
		}	
		
		#species scope
		species = { #generic portrait for a species
			add = {
			trigger = {
					exists = species
                }
				portraits = {
					VFsinople
				}
			}
		}		
		
		#pop scope
		pop = { #for a specific pop
			add = {
				portraits = {
					VFsinople
				}
			}
		}
		
		#leader scope
		leader = { #scientists, generals, admirals, governor
			add = {
				portraits = {
					VFsinople
				}
			}
		}
		
		#leader scope 
		ruler = {
			add = {
				portraits = {
					VFsinople
				}
			}
		}
	}
}

######
#VFsurveillance_bot
portrait_groups = {
	VFsurveillance_bot = {
		default = VFsurveillance_bot
		game_setup = { #will run with a limited country scope. species and government is set but the country does not actually exist
			add = {
				portraits = {
					VFsurveillance_bot
				}
			}
		}	
		
		#species scope
		species = { #generic portrait for a species
			add = {
			trigger = {
					exists = species
                }
				portraits = {
					VFsurveillance_bot
				}
			}
		}		
		
		#pop scope
		pop = { #for a specific pop
			add = {
				portraits = {
					VFsurveillance_bot
				}
			}
		}
		
		#leader scope
		leader = { #scientists, generals, admirals, governor
			add = {
				portraits = {
					VFsurveillance_bot
				}
			}
		}
		
		#leader scope 
		ruler = {
			add = {
				portraits = {
					VFsurveillance_bot
				}
			}
		}
	}
}

######
#VFtitan
portrait_groups = {
	VFtitan = {
		default = VFtitan
		game_setup = { #will run with a limited country scope. species and government is set but the country does not actually exist
			add = {
				portraits = {
					VFtitan
				}
			}
		}	
		
		#species scope
		species = { #generic portrait for a species
			add = {
			trigger = {
					exists = species
                }
				portraits = {
					VFtitan
				}
			}
		}		
		
		#pop scope
		pop = { #for a specific pop
			add = {
				portraits = {
					VFtitan
				}
			}
		}
		
		#leader scope
		leader = { #scientists, generals, admirals, governor
			add = {
				portraits = {
					VFtitan
				}
			}
		}
		
		#leader scope 
		ruler = {
			add = {
				portraits = {
					VFtitan
				}
			}
		}
	}
}

######
#VFvol
portrait_groups = {
	VFvol = {
		default = VFvol
		game_setup = { #will run with a limited country scope. species and government is set but the country does not actually exist
			add = {
				portraits = {
					VFvol
				}
			}
		}	
		
		#species scope
		species = { #generic portrait for a species
			add = {
			trigger = {
					exists = species
                }
				portraits = {
					VFvol
				}
			}
		}		
		
		#pop scope
		pop = { #for a specific pop
			add = {
				portraits = {
					VFvol
				}
			}
		}
		
		#leader scope
		leader = { #scientists, generals, admirals, governor
			add = {
				portraits = {
					VFvol
				}
			}
		}
		
		#leader scope 
		ruler = {
			add = {
				portraits = {
					VFvol
				}
			}
		}
	}
}

######
#VFwarform
portrait_groups = {
	VFwarform = {
		default = VFwarform
		game_setup = { #will run with a limited country scope. species and government is set but the country does not actually exist
			add = {
				portraits = {
					VFwarform
				}
			}
		}	
		
		#species scope
		species = { #generic portrait for a species
			add = {
			trigger = {
					exists = species
                }
				portraits = {
					VFwarform
				}
			}
		}		
		
		#pop scope
		pop = { #for a specific pop
			add = {
				portraits = {
					VFwarform
				}
			}
		}
		
		#leader scope
		leader = { #scientists, generals, admirals, governor
			add = {
				portraits = {
					VFwarform
				}
			}
		}
		
		#leader scope 
		ruler = {
			add = {
				portraits = {
					VFwarform
				}
			}
		}
	}
}

######
#VFAwoken
portrait_groups = {
	VFAwoken = {
		default = AwokenF1
		game_setup = { #will run with a limited country scope. species and government is set but the country does not actually exist
			add = {
				portraits = {
					AwokenF1 AwokenF2 AwokenF3 AwokenF4 AwokenF5
					AwokenF6 AwokenF7 AwokenF8 AwokenF9 AwokenF10
					AwokenF11 AwokenF12 AwokenF13 AwokenF14 AwokenF15
					AwokenF16 AwokenF17 AwokenF18 AwokenF19 AwokenF20
					AwokenF21
					AwokenM1 AwokenM2
					AwokenH1 AwokenH2 AwokenH3 AwokenH4 AwokenH5
				}
			}
		}	
		
		#species scope
		species = { #generic portrait for a species
			add = {
			trigger = {
					exists = species
                }
				portraits = {
					AwokenF1 AwokenF2 AwokenF3 AwokenF4 AwokenF5
					AwokenF6 AwokenF7 AwokenF8 AwokenF9 AwokenF10
					AwokenF11 AwokenF12 AwokenF13 AwokenF14 AwokenF15
					AwokenF16 AwokenF17 AwokenF18 AwokenF19 AwokenF20
					AwokenF21
					AwokenM1 AwokenM2
					AwokenH1 AwokenH2 AwokenH3 AwokenH4 AwokenH5
				}
			}
		}		
		
		#pop scope
		pop = { #for a specific pop
			add = {
				portraits = {
					AwokenF1 AwokenF2 AwokenF3 AwokenF4 AwokenF5
					AwokenF6 AwokenF7 AwokenF8 AwokenF9 AwokenF10
					AwokenF11 AwokenF12 AwokenF13 AwokenF14 AwokenF15
					AwokenF16 AwokenF17 AwokenF18 AwokenF19 AwokenF20
					AwokenF21
					AwokenM1 AwokenM2
					AwokenH1 AwokenH2 AwokenH3 AwokenH4 AwokenH5
				}
			}
		}
		
		#leader scope
		leader = { #scientists, generals, admirals, governor
			add = {
				portraits = {
					AwokenF1 AwokenF2 AwokenF3 AwokenF4 AwokenF5
					AwokenF6 AwokenF7 AwokenF8 AwokenF9 AwokenF10
					AwokenF11 AwokenF12 AwokenF13 AwokenF14 AwokenF15
					AwokenF16 AwokenF17 AwokenF18 AwokenF19 AwokenF20
					AwokenF21
					AwokenM1 AwokenM2
					AwokenH1 AwokenH2 AwokenH3 AwokenH4 AwokenH5
				}
			}
		}
		
		#leader scope 
		ruler = {
			add = {
				portraits = {
					AwokenF1 AwokenF2 AwokenF3 AwokenF4 AwokenF5
					AwokenF6 AwokenF7 AwokenF8 AwokenF9 AwokenF10
					AwokenF11 AwokenF12 AwokenF13 AwokenF14 AwokenF15
					AwokenF16 AwokenF17 AwokenF18 AwokenF19 AwokenF20
					AwokenF21
					AwokenM1 AwokenM2
					AwokenH1 AwokenH2 AwokenH3 AwokenH4 AwokenH5
				}
			}
		}
	}
}

######
#Cryonic
portrait_groups = {
	VFCryonic = {
		default = CryonicF1
		game_setup = { #will run with a limited country scope. species and government is set but the country does not actually exist
           	add = {
                trigger = {
                    ruler = {
						NOR = { species = { has_trait = trait_lv_futanari }
								gender = indeterminable}
						gender = female
					}
                }
                portraits = {
                    CryonicF1 CryonicF2 CryonicF3 CryonicF4 CryonicF5
					CryonicF6 CryonicF7
                }
            }
            add = {
                trigger = {
                    ruler = {
						NOR = { species = {has_trait = trait_lv_futanari } 
								gender = indeterminable}
						gender = male
					}
                }
                portraits = {
                    CryonicM1 CryonicM2 CryonicM3 CryonicM4 CryonicM5
					CryonicM6 CryonicM7
                }
            }
			add = {
				trigger = {
					ruler = { 
					OR = {	species = {has_trait = trait_lv_futanari } 
							gender = indeterminable}
					}
				}
                portraits = {
                    CryonicH1 CryonicH2 CryonicH3 CryonicH4 CryonicH5
					CryonicH6 CryonicH7 CryonicH8 CryonicH9
				}
			}
			#set = {
			#	trigger = { ... }
			#	portraits = { ... }
			#	#using "set =" instead of "add" will first clear any portraits already added
			#}
		}
		
		#species scope
        species = { #generic portrait for a species
            add = { #Female
                trigger = {
					exists = species
					NOR = { has_trait = trait_lv_futanari
							has_trait = trait_lv_all_male
							has_trait = trait_lv_all_female
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_malefuta }
					}
                }
                portraits = {
                    CryonicF1 CryonicF2 CryonicF3 CryonicF4 CryonicF5
					CryonicF6 CryonicF7
                }
            }
			
			add = { #All Female
                trigger = {
					exists = species
					NOR = { has_trait = trait_lv_futanari	
							has_trait = trait_lv_all_male
							species = { species_gender = male }
							species = { species_gender = indeterminable }
					}
					OR = {	has_trait = trait_lv_all_female
							species = { species_gender = female }
						}
                }
                portraits = {
                    CryonicF1 CryonicF2 CryonicF3 CryonicF4 CryonicF5
					CryonicF6 CryonicF7
                }
            }

            add = { #Male
                trigger = {
					exists = species
					NOR = { has_trait = trait_lv_futanari
							has_trait = trait_lv_all_female
							has_trait = trait_lv_all_male
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_femalefuta }
					}
                }
                portraits = {
                    CryonicM1 CryonicM2 CryonicM3 CryonicM4 CryonicM5
					CryonicM6 CryonicM7
                }
            }
			
			add = { #All Male
                trigger = {
					exists = species
					NOR = { has_trait = trait_lv_futanari
							has_trait = trait_lv_all_female
							species = { species_gender = female }
							species = { species_gender = indeterminable }
					}
					OR = {	has_trait = trait_lv_all_male
							species = { species_gender = male }
						}
                }
                portraits = {
                    CryonicM1 CryonicM2 CryonicM3 CryonicM4 CryonicM5
					CryonicM6 CryonicM7
                }
            }

            add = { #Futa
                trigger = {
					exists = species
					NOR = {	has_trait = trait_lv_all_female
							has_trait = trait_lv_all_male
							species = { species_gender = female }
							species = { species_gender = male }
					}
					OR = {	has_trait = trait_lv_futanari
							owner = { has_policy_flag = vf_gender_all }
							species = { species_gender = indeterminable }
					}
				}
                portraits = {
                    CryonicH1 CryonicH2 CryonicH3 CryonicH4 CryonicH5
					CryonicH6 CryonicH7 CryonicH8 CryonicH9
                }
            }
			
			add = { #Male + Futa (sets females to futa)
                trigger = {
					exists = species
					NOR = { has_trait = trait_lv_futanari
							has_trait = trait_lv_all_female
							has_trait = trait_lv_all_male
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_femalefuta }
						}
							owner = { has_policy_flag = vf_gender_malefuta }
                }
                portraits = {
                    CryonicH1 CryonicH2 CryonicH3 CryonicH4 CryonicH5
					CryonicH6 CryonicH7 CryonicH8 CryonicH9
                }
            }
			
			add = { #Female + Futa (sets males to futa)
                trigger = {
					exists = species
					NOR = { has_trait = trait_lv_futanari 
							has_trait = trait_lv_all_female
							has_trait = trait_lv_all_male
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_malefuta }
						}
							owner = { has_policy_flag = vf_gender_femalefuta }
                }
                portraits = {
                    CryonicH1 CryonicH2 CryonicH3 CryonicH4 CryonicH5
					CryonicH6 CryonicH7 CryonicH8 CryonicH9
                }
            }
        }
		
		#pop scope
        pop = { #for a specific pop
            add = { #Female
                trigger = {
					NOR = { has_trait = trait_lv_futanari
							has_trait = trait_lv_all_male
							has_trait = trait_lv_all_female
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_malefuta }
					}
                }
                portraits = {
                    CryonicF1 CryonicF2 CryonicF3 CryonicF4 CryonicF5
					CryonicF6 CryonicF7
                }
            }
			
			add = { #All Female
                trigger = {
					NOR = { has_trait = trait_lv_futanari	
							has_trait = trait_lv_all_male
							species = { species_gender = male }
							species = { species_gender = indeterminable }
					}
					OR = {	has_trait = trait_lv_all_female
							species = { species_gender = female }
						}
                }
                portraits = {
                    CryonicF1 CryonicF2 CryonicF3 CryonicF4 CryonicF5
					CryonicF6 CryonicF7
                }
            }

            add = { #Male
                trigger = {
					NOR = { has_trait = trait_lv_futanari
							has_trait = trait_lv_all_female
							has_trait = trait_lv_all_male
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_femalefuta }
					}
                }
                portraits = {
                    CryonicM1 CryonicM2 CryonicM3 CryonicM4 CryonicM5
					CryonicM6 CryonicM7
                }
            }
			
			add = { #All Male
                trigger = {
					NOR = { has_trait = trait_lv_futanari
							has_trait = trait_lv_all_female
							species = { species_gender = female }
							species = { species_gender = indeterminable }
					}
					OR = {	has_trait = trait_lv_all_male
							species = { species_gender = male }
						}
                }
                portraits = {
                    CryonicM1 CryonicM2 CryonicM3 CryonicM4 CryonicM5
					CryonicM6 CryonicM7
                }
            }

            add = { #Futa
                trigger = {
					NOR = {	has_trait = trait_lv_all_female
							has_trait = trait_lv_all_male
							species = { species_gender = female }
							species = { species_gender = male }
					}
					OR = {	has_trait = trait_lv_futanari
							owner = { has_policy_flag = vf_gender_all 
							species = { species_gender = indeterminable } }
					}
				}
                portraits = {
                    CryonicH1 CryonicH2 CryonicH3 CryonicH4 CryonicH5
					CryonicH6 CryonicH7 CryonicH8 CryonicH9
                }
            }
			
			add = { #Male + Futa (sets females to futa)
                trigger = {
					NOR = { has_trait = trait_lv_futanari
							has_trait = trait_lv_all_female
							has_trait = trait_lv_all_male
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_femalefuta }
						}
							owner = { has_policy_flag = vf_gender_malefuta }
                }
                portraits = {
                    CryonicH1 CryonicH2 CryonicH3 CryonicH4 CryonicH5
					CryonicH6 CryonicH7 CryonicH8 CryonicH9
                }
            }
			
			add = { #Female + Futa (sets males to futa)
                trigger = {
					NOR = { has_trait = trait_lv_futanari 
							has_trait = trait_lv_all_female
							has_trait = trait_lv_all_male
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_malefuta }
						}
							owner = { has_policy_flag = vf_gender_femalefuta }
                }
                portraits = {
                    CryonicH1 CryonicH2 CryonicH3 CryonicH4 CryonicH5
					CryonicH6 CryonicH7 CryonicH8 CryonicH9
                }
            }
        }
		
		#leader scope
		leader = { #scientists, generals, admirals, governor
			add = { #Female
                trigger = {
					NOR = { species = { has_trait = trait_lv_futanari }
							species = { has_trait = trait_lv_all_male }
							species = { has_trait = trait_lv_all_female }
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_malefuta }
					}
                    gender = female
                }
                portraits = {
                    CryonicF1 CryonicF2 CryonicF3 CryonicF4 CryonicF5
					CryonicF6 CryonicF7
                }
            }
			
			add = { #All Female
                trigger = {
					NOR = { species = { has_trait = trait_lv_futanari }
							species = { has_trait = trait_lv_all_male }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
					}
					OR = {	species = { has_trait = trait_lv_all_female }
							species = { species_gender = female }
							gender = female
						}
                }
                portraits = {
                    CryonicF1 CryonicF2 CryonicF3 CryonicF4 CryonicF5
					CryonicF6 CryonicF7
                }
            }
			
            add = { #Male
                trigger = {
					NOR = { species = { has_trait = trait_lv_futanari }
							species = { has_trait = trait_lv_all_female }
							species = { has_trait = trait_lv_all_male }
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_femalefuta }
					}
                    gender = male
                }
                portraits = {
                    CryonicM1 CryonicM2 CryonicM3 CryonicM4 CryonicM5
					CryonicM6 CryonicM7
                }
            }
			
			add = { #All Male
                trigger = {
					NOR = { species = { has_trait = trait_lv_futanari }
							species = { has_trait = trait_lv_all_female }
							species = { species_gender = female }
							species = { species_gender = indeterminable }
					}
					OR = {	species = { has_trait = trait_lv_all_male }
							species = { species_gender = male }
							gender = male
						}
                }
                portraits = {
                    CryonicM1 CryonicM2 CryonicM3 CryonicM4 CryonicM5
					CryonicM6 CryonicM7
                }
            }
			
           add = { #Futa
                trigger = {
					NOR = {	species = { has_trait = trait_lv_all_female }
							species = { has_trait = trait_lv_all_male }
							species = { species_gender = female }
							species = { species_gender = male }
					}
					OR = {	species = { has_trait = trait_lv_futanari }
							owner = { has_policy_flag = vf_gender_all }
							gender = indeterminable 
					}
				}
                portraits = {
                    CryonicH1 CryonicH2 CryonicH3 CryonicH4 CryonicH5
					CryonicH6 CryonicH7 CryonicH8 CryonicH9
                }
            }
			
			add = { #Male + Futa (sets females to futa)
                trigger = {
					NOR = { species = { has_trait = trait_lv_futanari }
							species = { has_trait = trait_lv_all_female }
							species = { has_trait = trait_lv_all_male }
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_femalefuta }
						}
					AND = {	owner = { has_policy_flag = vf_gender_malefuta }
							gender = female }
                }
                portraits = {
                    CryonicH1 CryonicH2 CryonicH3 CryonicH4 CryonicH5
					CryonicH6 CryonicH7 CryonicH8 CryonicH9
                }
            }
			
			add = { #Female + Futa (sets males to futa)
                trigger = {
					NOR = { species = { has_trait = trait_lv_futanari }
							species = { has_trait = trait_lv_all_female }
							species = { has_trait = trait_lv_all_male }
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_malefuta }
						}
					AND = {	owner = { has_policy_flag = vf_gender_femalefuta }
							gender = male
						}
                }
                portraits = {
                    CryonicH1 CryonicH2 CryonicH3 CryonicH4 CryonicH5
					CryonicH6 CryonicH7 CryonicH8 CryonicH9
                }
            }
        }
		
		#leader scope 
		ruler = {
			add = { #Female
                trigger = {
					NOR = { species = { has_trait = trait_lv_futanari }
							species = { has_trait = trait_lv_all_male }
							species = { has_trait = trait_lv_all_female }
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_malefuta }
					}
                    gender = female
                }
                portraits = {
                    CryonicF1 CryonicF2 CryonicF3 CryonicF4 CryonicF5
					CryonicF6 CryonicF7
                }
            }
			
			add = { #All Female
                trigger = {
					NOR = { species = { has_trait = trait_lv_futanari }
							species = { has_trait = trait_lv_all_male }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
					}
					OR = {	species = { has_trait = trait_lv_all_female }
							species = { species_gender = female }
							gender = female
						}
                }
                portraits = {
                    CryonicF1 CryonicF2 CryonicF3 CryonicF4 CryonicF5
					CryonicF6 CryonicF7
                }
            }
			
            add = { #Male
                trigger = {
					NOR = { species = { has_trait = trait_lv_futanari }
							species = { has_trait = trait_lv_all_female }
							species = { has_trait = trait_lv_all_male }
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_femalefuta }
					}
                    gender = male
                }
                portraits = {
                    CryonicM1 CryonicM2 CryonicM3 CryonicM4 CryonicM5
					CryonicM6 CryonicM7
                }
            }
			
			add = { #All Male
                trigger = {
					NOR = { species = { has_trait = trait_lv_futanari }
							species = { has_trait = trait_lv_all_female }
							species = { species_gender = female }
							species = { species_gender = indeterminable }
					}
					OR = {	species = { has_trait = trait_lv_all_male }
							species = { species_gender = male }
							gender = male
						}

                }
                portraits = {
                    CryonicM1 CryonicM2 CryonicM3 CryonicM4 CryonicM5
					CryonicM6 CryonicM7
                }
            }
			
           add = { #Futa
                trigger = {
					NOR = {	species = { has_trait = trait_lv_all_female }
							species = { has_trait = trait_lv_all_male }
							species = { species_gender = female }
							species = { species_gender = male }
					}
					OR = {	species = { has_trait = trait_lv_futanari }
							owner = { has_policy_flag = vf_gender_all }
							gender = indeterminable 
					}
				}
                portraits = {
                    CryonicH1 CryonicH2 CryonicH3 CryonicH4 CryonicH5
					CryonicH6 CryonicH7 CryonicH8 CryonicH9
                }
            }
			
			add = { #Male + Futa (sets females to futa)
                trigger = {
					NOR = { species = { has_trait = trait_lv_futanari }
							species = { has_trait = trait_lv_all_female }
							species = { has_trait = trait_lv_all_male }
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_femalefuta }
						}
					AND = {	owner = { has_policy_flag = vf_gender_malefuta }
							gender = female }
                }
                portraits = {
                    CryonicH1 CryonicH2 CryonicH3 CryonicH4 CryonicH5
					CryonicH6 CryonicH7 CryonicH8 CryonicH9
                }
            }
			
			add = { #Female + Futa (sets males to futa)
                trigger = {
					NOR = { species = { has_trait = trait_lv_futanari }
							species = { has_trait = trait_lv_all_female }
							species = { has_trait = trait_lv_all_male }
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_malefuta }
						}
					AND = {	owner = { has_policy_flag = vf_gender_femalefuta }
							gender = male
						}
                }
                portraits = {
                    CryonicH1 CryonicH2 CryonicH3 CryonicH4 CryonicH5
					CryonicH6 CryonicH7 CryonicH8 CryonicH9
                }
            }
		}
	}
}

######
#Demons
portrait_groups = {
	VFDemon = {
		default = DemonF1
		game_setup = { #will run with a limited country scope. species and government is set but the country does not actually exist
           	add = {
                trigger = {
                    ruler = {
						NOR = { species = { has_trait = trait_lv_futanari }
								gender = indeterminable}
						gender = female
					}
                }
                portraits = {
                    DemonF1 DemonF2 DemonF3 DemonF4 DemonF5
					DemonF6 DemonF7 DemonF8 DemonF9
                }
            }
            add = {
                trigger = {
                    ruler = {
						NOR = { species = {has_trait = trait_lv_futanari } 
								gender = indeterminable}
						gender = male
					}
                }
                portraits = {
                    DemonM1 DemonM2 DemonM3 DemonM4
                }
            }
			add = {
				trigger = {
					ruler = { 
					OR = {	species = {has_trait = trait_lv_futanari } 
							gender = indeterminable}
					}
				}
                portraits = {
                    DemonH1 DemonH2 DemonH3
				}
			}
			#set = {
			#	trigger = { ... }
			#	portraits = { ... }
			#	#using "set =" instead of "add" will first clear any portraits already added
			#}
		}
		
		#species scope
        species = { #generic portrait for a species
            add = { #Female
                trigger = {
					exists = species
					NOR = { has_trait = trait_lv_futanari
							has_trait = trait_lv_all_male
							has_trait = trait_lv_all_female
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_malefuta }
					}
                }
                portraits = {
                    DemonF1 DemonF2 DemonF3 DemonF4 DemonF5
					DemonF6 DemonF7 DemonF8 DemonF9
                }
            }
			
			add = { #All Female
                trigger = {
					exists = species
					NOR = { has_trait = trait_lv_futanari	
							has_trait = trait_lv_all_male
							species = { species_gender = male }
							species = { species_gender = indeterminable }
					}
					OR = {	has_trait = trait_lv_all_female
							species = { species_gender = female }
						}
                }
                portraits = {
                    DemonF1 DemonF2 DemonF3 DemonF4 DemonF5
					DemonF6 DemonF7 DemonF8 DemonF9
                }
            }

            add = { #Male
                trigger = {
					exists = species
					NOR = { has_trait = trait_lv_futanari
							has_trait = trait_lv_all_female
							has_trait = trait_lv_all_male
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_femalefuta }
					}
                }
                portraits = {
                    DemonM1 DemonM2 DemonM3 DemonM4
                }
            }
			
			add = { #All Male
                trigger = {
					exists = species
					NOR = { has_trait = trait_lv_futanari
							has_trait = trait_lv_all_female
							species = { species_gender = female }
							species = { species_gender = indeterminable }
					}
					OR = {	has_trait = trait_lv_all_male
							species = { species_gender = male }
						}
                }
                portraits = {
                    DemonM1 DemonM2 DemonM3 DemonM4
                }
            }

            add = { #Futa
                trigger = {
					exists = species
					NOR = {	has_trait = trait_lv_all_female
							has_trait = trait_lv_all_male
							species = { species_gender = female }
							species = { species_gender = male }
					}
					OR = {	has_trait = trait_lv_futanari
							owner = { has_policy_flag = vf_gender_all }
							species = { species_gender = indeterminable }
					}
				}
                portraits = {
                    DemonH1 DemonH2 DemonH3
                }
            }
			
			add = { #Male + Futa (sets females to futa)
                trigger = {
					exists = species
					NOR = { has_trait = trait_lv_futanari
							has_trait = trait_lv_all_female
							has_trait = trait_lv_all_male
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_femalefuta }
						}
							owner = { has_policy_flag = vf_gender_malefuta }
                }
                portraits = {
                    DemonH1 DemonH2 DemonH3
                }
            }
			
			add = { #Female + Futa (sets males to futa)
                trigger = {
					exists = species
					NOR = { has_trait = trait_lv_futanari 
							has_trait = trait_lv_all_female
							has_trait = trait_lv_all_male
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_malefuta }
						}
							owner = { has_policy_flag = vf_gender_femalefuta }
                }
                portraits = {
                    DemonH1 DemonH2 DemonH3
                }
            }
        }
		
		#pop scope
        pop = { #for a specific pop
            add = { #Female
                trigger = {
					NOR = { has_trait = trait_lv_futanari
							has_trait = trait_lv_all_male
							has_trait = trait_lv_all_female
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_malefuta }
					}
                }
                portraits = {
                    DemonF1 DemonF2 DemonF3 DemonF4 DemonF5
					DemonF6 DemonF7 DemonF8 DemonF9
                }
            }
			
			add = { #All Female
                trigger = {
					NOR = { has_trait = trait_lv_futanari	
							has_trait = trait_lv_all_male
							species = { species_gender = male }
							species = { species_gender = indeterminable }
					}
					OR = {	has_trait = trait_lv_all_female
							species = { species_gender = female }
						}
                }
                portraits = {
                    DemonF1 DemonF2 DemonF3 DemonF4 DemonF5
					DemonF6 DemonF7 DemonF8 DemonF9
                }
            }

            add = { #Male
                trigger = {
					NOR = { has_trait = trait_lv_futanari
							has_trait = trait_lv_all_female
							has_trait = trait_lv_all_male
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_femalefuta }
					}
                }
                portraits = {
                    DemonM1 DemonM2 DemonM3 DemonM4
                }
            }
			
			add = { #All Male
                trigger = {
					NOR = { has_trait = trait_lv_futanari
							has_trait = trait_lv_all_female
							species = { species_gender = female }
							species = { species_gender = indeterminable }
					}
					OR = {	has_trait = trait_lv_all_male
							species = { species_gender = male }
						}
                }
                portraits = {
                    DemonM1 DemonM2 DemonM3 DemonM4
                }
            }

            add = { #Futa
                trigger = {
					NOR = {	has_trait = trait_lv_all_female
							has_trait = trait_lv_all_male
							species = { species_gender = female }
							species = { species_gender = male }
					}
					OR = {	has_trait = trait_lv_futanari
							owner = { has_policy_flag = vf_gender_all 
							species = { species_gender = indeterminable } }
					}
				}
                portraits = {
                    DemonH1 DemonH2 DemonH3
                }
            }
			
			add = { #Male + Futa (sets females to futa)
                trigger = {
					NOR = { has_trait = trait_lv_futanari
							has_trait = trait_lv_all_female
							has_trait = trait_lv_all_male
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_femalefuta }
						}
							owner = { has_policy_flag = vf_gender_malefuta }
                }
                portraits = {
                    DemonH1 DemonH2 DemonH3
                }
            }
			
			add = { #Female + Futa (sets males to futa)
                trigger = {
					NOR = { has_trait = trait_lv_futanari 
							has_trait = trait_lv_all_female
							has_trait = trait_lv_all_male
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_malefuta }
						}
							owner = { has_policy_flag = vf_gender_femalefuta }
                }
                portraits = {
                    DemonH1 DemonH2 DemonH3
                }
            }
        }
		
		#leader scope
		leader = { #scientists, generals, admirals, governor
			add = { #Female
                trigger = {
					NOR = { species = { has_trait = trait_lv_futanari }
							species = { has_trait = trait_lv_all_male }
							species = { has_trait = trait_lv_all_female }
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_malefuta }
					}
                    gender = female
                }
                portraits = {
                    DemonF1 DemonF2 DemonF3 DemonF4 DemonF5
					DemonF6 DemonF7 DemonF8 DemonF9
                }
            }
			
			add = { #All Female
                trigger = {
					NOR = { species = { has_trait = trait_lv_futanari }
							species = { has_trait = trait_lv_all_male }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
					}
					OR = {	species = { has_trait = trait_lv_all_female }
							species = { species_gender = female }
							gender = female
						}
                }
                portraits = {
                    DemonF1 DemonF2 DemonF3 DemonF4 DemonF5
					DemonF6 DemonF7 DemonF8 DemonF9
                }
            }
			
            add = { #Male
                trigger = {
					NOR = { species = { has_trait = trait_lv_futanari }
							species = { has_trait = trait_lv_all_female }
							species = { has_trait = trait_lv_all_male }
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_femalefuta }
					}
                    gender = male
                }
                portraits = {
                    DemonM1 DemonM2 DemonM3 DemonM4
                }
            }
			
			add = { #All Male
                trigger = {
					NOR = { species = { has_trait = trait_lv_futanari }
							species = { has_trait = trait_lv_all_female }
							species = { species_gender = female }
							species = { species_gender = indeterminable }
					}
					OR = {	species = { has_trait = trait_lv_all_male }
							species = { species_gender = male }
							gender = male
						}
                }
                portraits = {
                    DemonM1 DemonM2 DemonM3 DemonM4
                }
            }
			
           add = { #Futa
                trigger = {
					NOR = {	species = { has_trait = trait_lv_all_female }
							species = { has_trait = trait_lv_all_male }
							species = { species_gender = female }
							species = { species_gender = male }
					}
					OR = {	species = { has_trait = trait_lv_futanari }
							owner = { has_policy_flag = vf_gender_all }
							gender = indeterminable 
					}
				}
                portraits = {
                    DemonH1 DemonH2 DemonH3
                }
            }
			
			add = { #Male + Futa (sets females to futa)
                trigger = {
					NOR = { species = { has_trait = trait_lv_futanari }
							species = { has_trait = trait_lv_all_female }
							species = { has_trait = trait_lv_all_male }
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_femalefuta }
						}
					AND = {	owner = { has_policy_flag = vf_gender_malefuta }
							gender = female }
                }
                portraits = {
                    DemonH1 DemonH2 DemonH3
                }
            }
			
			add = { #Female + Futa (sets males to futa)
                trigger = {
					NOR = { species = { has_trait = trait_lv_futanari }
							species = { has_trait = trait_lv_all_female }
							species = { has_trait = trait_lv_all_male }
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_malefuta }
						}
					AND = {	owner = { has_policy_flag = vf_gender_femalefuta }
							gender = male
						}
                }
                portraits = {
                    DemonH1 DemonH2 DemonH3
                }
            }
        }
		
		#leader scope 
		ruler = {
			add = { #Female
                trigger = {
					NOR = { species = { has_trait = trait_lv_futanari }
							species = { has_trait = trait_lv_all_male }
							species = { has_trait = trait_lv_all_female }
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_malefuta }
					}
                    gender = female
                }
                portraits = {
                    DemonF1 DemonF2 DemonF3 DemonF4 DemonF5
					DemonF6 DemonF7 DemonF8 DemonF9
                }
            }
			
			add = { #All Female
                trigger = {
					NOR = { species = { has_trait = trait_lv_futanari }
							species = { has_trait = trait_lv_all_male }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
					}
					OR = {	species = { has_trait = trait_lv_all_female }
							species = { species_gender = female }
							gender = female
						}
                }
                portraits = {
                    DemonF1 DemonF2 DemonF3 DemonF4 DemonF5
					DemonF6 DemonF7 DemonF8 DemonF9
                }
            }
			
            add = { #Male
                trigger = {
					NOR = { species = { has_trait = trait_lv_futanari }
							species = { has_trait = trait_lv_all_female }
							species = { has_trait = trait_lv_all_male }
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_femalefuta }
					}
                    gender = male
                }
                portraits = {
                    DemonM1 DemonM2 DemonM3 DemonM4
                }
            }
			
			add = { #All Male
                trigger = {
					NOR = { species = { has_trait = trait_lv_futanari }
							species = { has_trait = trait_lv_all_female }
							species = { species_gender = female }
							species = { species_gender = indeterminable }
					}
					OR = {	species = { has_trait = trait_lv_all_male }
							species = { species_gender = male }
							gender = male
						}

                }
                portraits = {
                    DemonM1 DemonM2 DemonM3 DemonM4
                }
            }
			
           add = { #Futa
                trigger = {
					NOR = {	species = { has_trait = trait_lv_all_female }
							species = { has_trait = trait_lv_all_male }
							species = { species_gender = female }
							species = { species_gender = male }
					}
					OR = {	species = { has_trait = trait_lv_futanari }
							owner = { has_policy_flag = vf_gender_all }
							gender = indeterminable 
					}
				}
                portraits = {
                    DemonH1 DemonH2 DemonH3
                }
            }
			
			add = { #Male + Futa (sets females to futa)
                trigger = {
					NOR = { species = { has_trait = trait_lv_futanari }
							species = { has_trait = trait_lv_all_female }
							species = { has_trait = trait_lv_all_male }
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_femalefuta }
						}
					AND = {	owner = { has_policy_flag = vf_gender_malefuta }
							gender = female }
                }
                portraits = {
                    DemonH1 DemonH2 DemonH3
                }
            }
			
			add = { #Female + Futa (sets males to futa)
                trigger = {
					NOR = { species = { has_trait = trait_lv_futanari }
							species = { has_trait = trait_lv_all_female }
							species = { has_trait = trait_lv_all_male }
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_malefuta }
						}
					AND = {	owner = { has_policy_flag = vf_gender_femalefuta }
							gender = male
						}
                }
                portraits = {
                    DemonH1 DemonH2 DemonH3
                }
            }
		}
	}
}

######
#Fallout
portrait_groups = {
	VFFallout = {
		default = FalloutF1
		game_setup = { #will run with a limited country scope. species and government is set but the country does not actually exist
           	add = {
                trigger = {
                    ruler = {
						NOR = { species = { has_trait = trait_lv_futanari }
								gender = indeterminable}
						gender = female
					}
                }
                portraits = {
                    FalloutF1 FalloutF2 FalloutF3 FalloutF4 FalloutF5
					FalloutF6 FalloutF7 FalloutF8 FalloutF9 FalloutF10
					FalloutF11 FalloutF12 FalloutF13 FalloutF14
                }
            }
            add = {
                trigger = {
                    ruler = {
						NOR = { species = {has_trait = trait_lv_futanari } 
								gender = indeterminable}
						gender = male
					}
                }
                portraits = {
                    FalloutM1 FalloutM2 FalloutM3 FalloutM4 FalloutM5
                }
            }
			add = {
				trigger = {
					ruler = { 
					OR = {	species = {has_trait = trait_lv_futanari } 
							gender = indeterminable}
					}
				}
                portraits = {
                    FalloutH1 FalloutH2 FalloutH3 FalloutH4 FalloutH5
					FalloutH6 FalloutH7
				}
			}
			#set = {
			#	trigger = { ... }
			#	portraits = { ... }
			#	#using "set =" instead of "add" will first clear any portraits already added
			#}
		}
		
		#species scope
        species = { #generic portrait for a species
            add = { #Female
                trigger = {
					exists = species
					NOR = { has_trait = trait_lv_futanari
							has_trait = trait_lv_all_male
							has_trait = trait_lv_all_female
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_malefuta }
					}
                }
                portraits = {
                    FalloutF1 FalloutF2 FalloutF3 FalloutF4 FalloutF5
					FalloutF6 FalloutF7 FalloutF8 FalloutF9 FalloutF10
					FalloutF11 FalloutF12 FalloutF13 FalloutF14
                }
            }
			
			add = { #All Female
                trigger = {
					exists = species
					NOR = { has_trait = trait_lv_futanari	
							has_trait = trait_lv_all_male
							species = { species_gender = male }
							species = { species_gender = indeterminable }
					}
					OR = {	has_trait = trait_lv_all_female
							species = { species_gender = female }
						}
                }
                portraits = {
                    FalloutF1 FalloutF2 FalloutF3 FalloutF4 FalloutF5
					FalloutF6 FalloutF7 FalloutF8 FalloutF9 FalloutF10
					FalloutF11 FalloutF12 FalloutF13 FalloutF14
                }
            }

            add = { #Male
                trigger = {
					exists = species
					NOR = { has_trait = trait_lv_futanari
							has_trait = trait_lv_all_female
							has_trait = trait_lv_all_male
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_femalefuta }
					}
                }
                portraits = {
                    FalloutM1 FalloutM2 FalloutM3 FalloutM4 FalloutM5
                }
            }
			
			add = { #All Male
                trigger = {
					exists = species
					NOR = { has_trait = trait_lv_futanari
							has_trait = trait_lv_all_female
							species = { species_gender = female }
							species = { species_gender = indeterminable }
					}
					OR = {	has_trait = trait_lv_all_male
							species = { species_gender = male }
						}
                }
                portraits = {
                    FalloutM1 FalloutM2 FalloutM3 FalloutM4 FalloutM5
                }
            }

            add = { #Futa
                trigger = {
					exists = species
					NOR = {	has_trait = trait_lv_all_female
							has_trait = trait_lv_all_male
							species = { species_gender = female }
							species = { species_gender = male }
					}
					OR = {	has_trait = trait_lv_futanari
							owner = { has_policy_flag = vf_gender_all }
							species = { species_gender = indeterminable }
					}
				}
                portraits = {
                    FalloutH1 FalloutH2 FalloutH3 FalloutH4 FalloutH5
					FalloutH6 FalloutH7
                }
            }
			
			add = { #Male + Futa (sets females to futa)
                trigger = {
					exists = species
					NOR = { has_trait = trait_lv_futanari
							has_trait = trait_lv_all_female
							has_trait = trait_lv_all_male
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_femalefuta }
						}
							owner = { has_policy_flag = vf_gender_malefuta }
                }
                portraits = {
                    FalloutH1 FalloutH2 FalloutH3 FalloutH4 FalloutH5
					FalloutH6 FalloutH7
                }
            }
			
			add = { #Female + Futa (sets males to futa)
                trigger = {
					exists = species
					NOR = { has_trait = trait_lv_futanari 
							has_trait = trait_lv_all_female
							has_trait = trait_lv_all_male
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_malefuta }
						}
							owner = { has_policy_flag = vf_gender_femalefuta }
                }
                portraits = {
                    FalloutH1 FalloutH2 FalloutH3 FalloutH4 FalloutH5
					FalloutH6 FalloutH7
                }
            }
        }
		
		#pop scope
        pop = { #for a specific pop
            add = { #Female
                trigger = {
					NOR = { has_trait = trait_lv_futanari
							has_trait = trait_lv_all_male
							has_trait = trait_lv_all_female
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_malefuta }
					}
                }
                portraits = {
                    FalloutF1 FalloutF2 FalloutF3 FalloutF4 FalloutF5
					FalloutF6 FalloutF7 FalloutF8 FalloutF9 FalloutF10
					FalloutF11 FalloutF12 FalloutF13 FalloutF14
                }
            }
			
			add = { #All Female
                trigger = {
					NOR = { has_trait = trait_lv_futanari	
							has_trait = trait_lv_all_male
							species = { species_gender = male }
							species = { species_gender = indeterminable }
					}
					OR = {	has_trait = trait_lv_all_female
							species = { species_gender = female }
						}
                }
                portraits = {
                    FalloutF1 FalloutF2 FalloutF3 FalloutF4 FalloutF5
					FalloutF6 FalloutF7 FalloutF8 FalloutF9 FalloutF10
					FalloutF11 FalloutF12 FalloutF13 FalloutF14
                }
            }

            add = { #Male
                trigger = {
					NOR = { has_trait = trait_lv_futanari
							has_trait = trait_lv_all_female
							has_trait = trait_lv_all_male
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_femalefuta }
					}
                }
                portraits = {
                    FalloutM1 FalloutM2 FalloutM3 FalloutM4 FalloutM5
                }
            }
			
			add = { #All Male
                trigger = {
					NOR = { has_trait = trait_lv_futanari
							has_trait = trait_lv_all_female
							species = { species_gender = female }
							species = { species_gender = indeterminable }
					}
					OR = {	has_trait = trait_lv_all_male
							species = { species_gender = male }
						}
                }
                portraits = {
                    FalloutM1 FalloutM2 FalloutM3 FalloutM4 FalloutM5
                }
            }

            add = { #Futa
                trigger = {
					NOR = {	has_trait = trait_lv_all_female
							has_trait = trait_lv_all_male
							species = { species_gender = female }
							species = { species_gender = male }
					}
					OR = {	has_trait = trait_lv_futanari
							owner = { has_policy_flag = vf_gender_all 
							species = { species_gender = indeterminable } }
					}
				}
                portraits = {
                    FalloutH1 FalloutH2 FalloutH3 FalloutH4 FalloutH5
					FalloutH6 FalloutH7
                }
            }
			
			add = { #Male + Futa (sets females to futa)
                trigger = {
					NOR = { has_trait = trait_lv_futanari
							has_trait = trait_lv_all_female
							has_trait = trait_lv_all_male
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_femalefuta }
						}
							owner = { has_policy_flag = vf_gender_malefuta }
                }
                portraits = {
                    FalloutH1 FalloutH2 FalloutH3 FalloutH4 FalloutH5
					FalloutH6 FalloutH7
                }
            }
			
			add = { #Female + Futa (sets males to futa)
                trigger = {
					NOR = { has_trait = trait_lv_futanari 
							has_trait = trait_lv_all_female
							has_trait = trait_lv_all_male
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_malefuta }
						}
							owner = { has_policy_flag = vf_gender_femalefuta }
                }
                portraits = {
                    FalloutH1 FalloutH2 FalloutH3 FalloutH4 FalloutH5
					FalloutH6 FalloutH7
                }
            }
        }
		
		#leader scope
		leader = { #scientists, generals, admirals, governor
			add = { #Female
                trigger = {
					NOR = { species = { has_trait = trait_lv_futanari }
							species = { has_trait = trait_lv_all_male }
							species = { has_trait = trait_lv_all_female }
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_malefuta }
					}
                    gender = female
                }
                portraits = {
                    FalloutF1 FalloutF2 FalloutF3 FalloutF4 FalloutF5
					FalloutF6 FalloutF7 FalloutF8 FalloutF9 FalloutF10
					FalloutF11 FalloutF12 FalloutF13 FalloutF14
                }
            }
			
			add = { #All Female
                trigger = {
					NOR = { species = { has_trait = trait_lv_futanari }
							species = { has_trait = trait_lv_all_male }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
					}
					OR = {	species = { has_trait = trait_lv_all_female }
							species = { species_gender = female }
							gender = female
						}
                }
                portraits = {
                    FalloutF1 FalloutF2 FalloutF3 FalloutF4 FalloutF5
					FalloutF6 FalloutF7 FalloutF8 FalloutF9 FalloutF10
					FalloutF11 FalloutF12 FalloutF13 FalloutF14
                }
            }
			
            add = { #Male
                trigger = {
					NOR = { species = { has_trait = trait_lv_futanari }
							species = { has_trait = trait_lv_all_female }
							species = { has_trait = trait_lv_all_male }
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_femalefuta }
					}
                    gender = male
                }
                portraits = {
                    FalloutM1 FalloutM2 FalloutM3 FalloutM4 FalloutM5
                }
            }
			
			add = { #All Male
                trigger = {
					NOR = { species = { has_trait = trait_lv_futanari }
							species = { has_trait = trait_lv_all_female }
							species = { species_gender = female }
							species = { species_gender = indeterminable }
					}
					OR = {	species = { has_trait = trait_lv_all_male }
							species = { species_gender = male }
							gender = male
						}
                }
                portraits = {
                    FalloutM1 FalloutM2 FalloutM3 FalloutM4 FalloutM5
                }
            }
			
           add = { #Futa
                trigger = {
					NOR = {	species = { has_trait = trait_lv_all_female }
							species = { has_trait = trait_lv_all_male }
							species = { species_gender = female }
							species = { species_gender = male }
					}
					OR = {	species = { has_trait = trait_lv_futanari }
							owner = { has_policy_flag = vf_gender_all }
							gender = indeterminable 
					}
				}
                portraits = {
                    FalloutH1 FalloutH2 FalloutH3 FalloutH4 FalloutH5
					FalloutH6 FalloutH7
                }
            }
			
			add = { #Male + Futa (sets females to futa)
                trigger = {
					NOR = { species = { has_trait = trait_lv_futanari }
							species = { has_trait = trait_lv_all_female }
							species = { has_trait = trait_lv_all_male }
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_femalefuta }
						}
					AND = {	owner = { has_policy_flag = vf_gender_malefuta }
							gender = female }
                }
                portraits = {
                    FalloutH1 FalloutH2 FalloutH3 FalloutH4 FalloutH5
					FalloutH6 FalloutH7
                }
            }
			
			add = { #Female + Futa (sets males to futa)
                trigger = {
					NOR = { species = { has_trait = trait_lv_futanari }
							species = { has_trait = trait_lv_all_female }
							species = { has_trait = trait_lv_all_male }
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_malefuta }
						}
					AND = {	owner = { has_policy_flag = vf_gender_femalefuta }
							gender = male
						}
                }
                portraits = {
                    FalloutH1 FalloutH2 FalloutH3 FalloutH4 FalloutH5
					FalloutH6 FalloutH7
                }
            }
        }
		
		#leader scope 
		ruler = {
			add = { #Female
                trigger = {
					NOR = { species = { has_trait = trait_lv_futanari }
							species = { has_trait = trait_lv_all_male }
							species = { has_trait = trait_lv_all_female }
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_malefuta }
					}
                    gender = female
                }
                portraits = {
                    FalloutF1 FalloutF2 FalloutF3 FalloutF4 FalloutF5
					FalloutF6 FalloutF7 FalloutF8 FalloutF9 FalloutF10
					FalloutF11 FalloutF12 FalloutF13 FalloutF14
                }
            }
			
			add = { #All Female
                trigger = {
					NOR = { species = { has_trait = trait_lv_futanari }
							species = { has_trait = trait_lv_all_male }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
					}
					OR = {	species = { has_trait = trait_lv_all_female }
							species = { species_gender = female }
							gender = female
						}
                }
                portraits = {
                    FalloutF1 FalloutF2 FalloutF3 FalloutF4 FalloutF5
					FalloutF6 FalloutF7 FalloutF8 FalloutF9 FalloutF10
					FalloutF11 FalloutF12 FalloutF13 FalloutF14
                }
            }
			
            add = { #Male
                trigger = {
					NOR = { species = { has_trait = trait_lv_futanari }
							species = { has_trait = trait_lv_all_female }
							species = { has_trait = trait_lv_all_male }
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_femalefuta }
					}
                    gender = male
                }
                portraits = {
                    FalloutM1 FalloutM2 FalloutM3 FalloutM4 FalloutM5
                }
            }
			
			add = { #All Male
                trigger = {
					NOR = { species = { has_trait = trait_lv_futanari }
							species = { has_trait = trait_lv_all_female }
							species = { species_gender = female }
							species = { species_gender = indeterminable }
					}
					OR = {	species = { has_trait = trait_lv_all_male }
							species = { species_gender = male }
							gender = male
						}

                }
                portraits = {
                    FalloutM1 FalloutM2 FalloutM3 FalloutM4 FalloutM5
                }
            }
			
           add = { #Futa
                trigger = {
					NOR = {	species = { has_trait = trait_lv_all_female }
							species = { has_trait = trait_lv_all_male }
							species = { species_gender = female }
							species = { species_gender = male }
					}
					OR = {	species = { has_trait = trait_lv_futanari }
							owner = { has_policy_flag = vf_gender_all }
							gender = indeterminable 
					}
				}
                portraits = {
                    FalloutH1 FalloutH2 FalloutH3 FalloutH4 FalloutH5
					FalloutH6 FalloutH7
                }
            }
			
			add = { #Male + Futa (sets females to futa)
                trigger = {
					NOR = { species = { has_trait = trait_lv_futanari }
							species = { has_trait = trait_lv_all_female }
							species = { has_trait = trait_lv_all_male }
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_femalefuta }
						}
					AND = {	owner = { has_policy_flag = vf_gender_malefuta }
							gender = female }
                }
                portraits = {
                    FalloutH1 FalloutH2 FalloutH3 FalloutH4 FalloutH5
					FalloutH6 FalloutH7
                }
            }
			
			add = { #Female + Futa (sets males to futa)
                trigger = {
					NOR = { species = { has_trait = trait_lv_futanari }
							species = { has_trait = trait_lv_all_female }
							species = { has_trait = trait_lv_all_male }
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_malefuta }
						}
					AND = {	owner = { has_policy_flag = vf_gender_femalefuta }
							gender = male
						}
                }
                portraits = {
                    FalloutH1 FalloutH2 FalloutH3 FalloutH4 FalloutH5
					FalloutH6 FalloutH7
                }
            }
		}
	}
}

######
#Prikki
portrait_groups = {
	VFPrikki = {
		default = PrikkiF1
		game_setup = { #will run with a limited country scope. species and government is set but the country does not actually exist
           	add = {
                trigger = {
                    ruler = {
						NOR = { species = { has_trait = trait_lv_futanari }
								gender = indeterminable}
						gender = female
					}
                }
                portraits = {
                    PrikkiF1 PrikkiF2 PrikkiF3 PrikkiF4 PrikkiF5
					PrikkiF6 PrikkiF7 PrikkiF8 PrikkiF9 PrikkiF10
					PrikkiF11
                }
            }
            add = {
                trigger = {
                    ruler = {
						NOR = { species = {has_trait = trait_lv_futanari } 
								gender = indeterminable}
						gender = male
					}
                }
                portraits = {
                    PrikkiM1 PrikkiM2 PrikkiM3 PrikkiM4 PrikkiM5
					PrikkiM6 PrikkiM7 PrikkiM8 PrikkiM9 PrikkiM10
                }
            }
			add = {
				trigger = {
					ruler = { 
					OR = {	species = {has_trait = trait_lv_futanari } 
							gender = indeterminable}
					}
				}
                portraits = {
                    PrikkiH1 PrikkiH2 PrikkiH3
				}
			}
			#set = {
			#	trigger = { ... }
			#	portraits = { ... }
			#	#using "set =" instead of "add" will first clear any portraits already added
			#}
		}
		
		#species scope
        species = { #generic portrait for a species
            add = { #Female
                trigger = {
					exists = species
					NOR = { has_trait = trait_lv_futanari
							has_trait = trait_lv_all_male
							has_trait = trait_lv_all_female
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_malefuta }
					}
                }
                portraits = {
                    PrikkiF1 PrikkiF2 PrikkiF3 PrikkiF4 PrikkiF5
					PrikkiF6 PrikkiF7 PrikkiF8 PrikkiF9 PrikkiF10
					PrikkiF11
                }
            }
			
			add = { #All Female
                trigger = {
					exists = species
					NOR = { has_trait = trait_lv_futanari	
							has_trait = trait_lv_all_male
							species = { species_gender = male }
							species = { species_gender = indeterminable }
					}
					OR = {	has_trait = trait_lv_all_female
							species = { species_gender = female }
						}
                }
                portraits = {
                    PrikkiF1 PrikkiF2 PrikkiF3 PrikkiF4 PrikkiF5
					PrikkiF6 PrikkiF7 PrikkiF8 PrikkiF9 PrikkiF10
					PrikkiF11
                }
            }

            add = { #Male
                trigger = {
					exists = species
					NOR = { has_trait = trait_lv_futanari
							has_trait = trait_lv_all_female
							has_trait = trait_lv_all_male
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_femalefuta }
					}
                }
                portraits = {
                    PrikkiM1 PrikkiM2 PrikkiM3 PrikkiM4 PrikkiM5
					PrikkiM6 PrikkiM7 PrikkiM8 PrikkiM9 PrikkiM10
                }
            }
			
			add = { #All Male
                trigger = {
					exists = species
					NOR = { has_trait = trait_lv_futanari
							has_trait = trait_lv_all_female
							species = { species_gender = female }
							species = { species_gender = indeterminable }
					}
					OR = {	has_trait = trait_lv_all_male
							species = { species_gender = male }
						}
                }
                portraits = {
                    PrikkiM1 PrikkiM2 PrikkiM3 PrikkiM4 PrikkiM5
					PrikkiM6 PrikkiM7 PrikkiM8 PrikkiM9 PrikkiM10
                }
            }

            add = { #Futa
                trigger = {
					exists = species
					NOR = {	has_trait = trait_lv_all_female
							has_trait = trait_lv_all_male
							species = { species_gender = female }
							species = { species_gender = male }
					}
					OR = {	has_trait = trait_lv_futanari
							owner = { has_policy_flag = vf_gender_all }
							species = { species_gender = indeterminable }
					}
				}
                portraits = {
                    PrikkiH1 PrikkiH2 PrikkiH3
                }
            }
			
			add = { #Male + Futa (sets females to futa)
                trigger = {
					exists = species
					NOR = { has_trait = trait_lv_futanari
							has_trait = trait_lv_all_female
							has_trait = trait_lv_all_male
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_femalefuta }
						}
							owner = { has_policy_flag = vf_gender_malefuta }
                }
                portraits = {
                    PrikkiH1 PrikkiH2 PrikkiH3
                }
            }
			
			add = { #Female + Futa (sets males to futa)
                trigger = {
					exists = species
					NOR = { has_trait = trait_lv_futanari 
							has_trait = trait_lv_all_female
							has_trait = trait_lv_all_male
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_malefuta }
						}
							owner = { has_policy_flag = vf_gender_femalefuta }
                }
                portraits = {
                    PrikkiH1 PrikkiH2 PrikkiH3
                }
            }
        }
		
		#pop scope
        pop = { #for a specific pop
            add = { #Female
                trigger = {
					NOR = { has_trait = trait_lv_futanari
							has_trait = trait_lv_all_male
							has_trait = trait_lv_all_female
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_malefuta }
					}
                }
                portraits = {
                    PrikkiF1 PrikkiF2 PrikkiF3 PrikkiF4 PrikkiF5
					PrikkiF6 PrikkiF7 PrikkiF8 PrikkiF9 PrikkiF10
					PrikkiF11
                }
            }
			
			add = { #All Female
                trigger = {
					NOR = { has_trait = trait_lv_futanari	
							has_trait = trait_lv_all_male
							species = { species_gender = male }
							species = { species_gender = indeterminable }
					}
					OR = {	has_trait = trait_lv_all_female
							species = { species_gender = female }
						}
                }
                portraits = {
                    PrikkiF1 PrikkiF2 PrikkiF3 PrikkiF4 PrikkiF5
					PrikkiF6 PrikkiF7 PrikkiF8 PrikkiF9 PrikkiF10
					PrikkiF11
                }
            }

            add = { #Male
                trigger = {
					NOR = { has_trait = trait_lv_futanari
							has_trait = trait_lv_all_female
							has_trait = trait_lv_all_male
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_femalefuta }
					}
                }
                portraits = {
                    PrikkiM1 PrikkiM2 PrikkiM3 PrikkiM4 PrikkiM5
					PrikkiM6 PrikkiM7 PrikkiM8 PrikkiM9 PrikkiM10
                }
            }
			
			add = { #All Male
                trigger = {
					NOR = { has_trait = trait_lv_futanari
							has_trait = trait_lv_all_female
							species = { species_gender = female }
							species = { species_gender = indeterminable }
					}
					OR = {	has_trait = trait_lv_all_male
							species = { species_gender = male }
						}
                }
                portraits = {
                    PrikkiM1 PrikkiM2 PrikkiM3 PrikkiM4 PrikkiM5
					PrikkiM6 PrikkiM7 PrikkiM8 PrikkiM9 PrikkiM10
                }
            }

            add = { #Futa
                trigger = {
					NOR = {	has_trait = trait_lv_all_female
							has_trait = trait_lv_all_male
							species = { species_gender = female }
							species = { species_gender = male }
					}
					OR = {	has_trait = trait_lv_futanari
							owner = { has_policy_flag = vf_gender_all 
							species = { species_gender = indeterminable } }
					}
				}
                portraits = {
                    PrikkiH1 PrikkiH2 PrikkiH3
                }
            }
			
			add = { #Male + Futa (sets females to futa)
                trigger = {
					NOR = { has_trait = trait_lv_futanari
							has_trait = trait_lv_all_female
							has_trait = trait_lv_all_male
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_femalefuta }
						}
							owner = { has_policy_flag = vf_gender_malefuta }
                }
                portraits = {
                    PrikkiH1 PrikkiH2 PrikkiH3
                }
            }
			
			add = { #Female + Futa (sets males to futa)
                trigger = {
					NOR = { has_trait = trait_lv_futanari 
							has_trait = trait_lv_all_female
							has_trait = trait_lv_all_male
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_malefuta }
						}
							owner = { has_policy_flag = vf_gender_femalefuta }
                }
                portraits = {
                    PrikkiH1 PrikkiH2 PrikkiH3
                }
            }
        }
		
		#leader scope
		leader = { #scientists, generals, admirals, governor
			add = { #Female
                trigger = {
					NOR = { species = { has_trait = trait_lv_futanari }
							species = { has_trait = trait_lv_all_male }
							species = { has_trait = trait_lv_all_female }
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_malefuta }
					}
                    gender = female
                }
                portraits = {
                    PrikkiF1 PrikkiF2 PrikkiF3 PrikkiF4 PrikkiF5
					PrikkiF6 PrikkiF7 PrikkiF8 PrikkiF9 PrikkiF10
					PrikkiF11
                }
            }
			
			add = { #All Female
                trigger = {
					NOR = { species = { has_trait = trait_lv_futanari }
							species = { has_trait = trait_lv_all_male }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
					}
					OR = {	species = { has_trait = trait_lv_all_female }
							species = { species_gender = female }
							gender = female
						}
                }
                portraits = {
                    PrikkiF1 PrikkiF2 PrikkiF3 PrikkiF4 PrikkiF5
					PrikkiF6 PrikkiF7 PrikkiF8 PrikkiF9 PrikkiF10
					PrikkiF11
                }
            }
			
            add = { #Male
                trigger = {
					NOR = { species = { has_trait = trait_lv_futanari }
							species = { has_trait = trait_lv_all_female }
							species = { has_trait = trait_lv_all_male }
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_femalefuta }
					}
                    gender = male
                }
                portraits = {
                    PrikkiM1 PrikkiM2 PrikkiM3 PrikkiM4 PrikkiM5
					PrikkiM6 PrikkiM7 PrikkiM8 PrikkiM9 PrikkiM10
                }
            }
			
			add = { #All Male
                trigger = {
					NOR = { species = { has_trait = trait_lv_futanari }
							species = { has_trait = trait_lv_all_female }
							species = { species_gender = female }
							species = { species_gender = indeterminable }
					}
					OR = {	species = { has_trait = trait_lv_all_male }
							species = { species_gender = male }
							gender = male
						}
                }
                portraits = {
                    PrikkiM1 PrikkiM2 PrikkiM3 PrikkiM4 PrikkiM5
					PrikkiM6 PrikkiM7 PrikkiM8 PrikkiM9 PrikkiM10
                }
            }
			
           add = { #Futa
                trigger = {
					NOR = {	species = { has_trait = trait_lv_all_female }
							species = { has_trait = trait_lv_all_male }
							species = { species_gender = female }
							species = { species_gender = male }
					}
					OR = {	species = { has_trait = trait_lv_futanari }
							owner = { has_policy_flag = vf_gender_all }
							gender = indeterminable 
					}
				}
                portraits = {
                    PrikkiH1 PrikkiH2 PrikkiH3
                }
            }
			
			add = { #Male + Futa (sets females to futa)
                trigger = {
					NOR = { species = { has_trait = trait_lv_futanari }
							species = { has_trait = trait_lv_all_female }
							species = { has_trait = trait_lv_all_male }
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_femalefuta }
						}
					AND = {	owner = { has_policy_flag = vf_gender_malefuta }
							gender = female }
                }
                portraits = {
                    PrikkiH1 PrikkiH2 PrikkiH3
                }
            }
			
			add = { #Female + Futa (sets males to futa)
                trigger = {
					NOR = { species = { has_trait = trait_lv_futanari }
							species = { has_trait = trait_lv_all_female }
							species = { has_trait = trait_lv_all_male }
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_malefuta }
						}
					AND = {	owner = { has_policy_flag = vf_gender_femalefuta }
							gender = male
						}
                }
                portraits = {
                    PrikkiH1 PrikkiH2 PrikkiH3
                }
            }
        }
		
		#leader scope 
		ruler = {
			add = { #Female
                trigger = {
					NOR = { species = { has_trait = trait_lv_futanari }
							species = { has_trait = trait_lv_all_male }
							species = { has_trait = trait_lv_all_female }
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_malefuta }
					}
                    gender = female
                }
                portraits = {
                    PrikkiF1 PrikkiF2 PrikkiF3 PrikkiF4 PrikkiF5
					PrikkiF6 PrikkiF7 PrikkiF8 PrikkiF9 PrikkiF10
					PrikkiF11
                }
            }
			
			add = { #All Female
                trigger = {
					NOR = { species = { has_trait = trait_lv_futanari }
							species = { has_trait = trait_lv_all_male }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
					}
					OR = {	species = { has_trait = trait_lv_all_female }
							species = { species_gender = female }
							gender = female
						}
                }
                portraits = {
                    PrikkiF1 PrikkiF2 PrikkiF3 PrikkiF4 PrikkiF5
					PrikkiF6 PrikkiF7 PrikkiF8 PrikkiF9 PrikkiF10
					PrikkiF11
                }
            }
			
            add = { #Male
                trigger = {
					NOR = { species = { has_trait = trait_lv_futanari }
							species = { has_trait = trait_lv_all_female }
							species = { has_trait = trait_lv_all_male }
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_femalefuta }
					}
                    gender = male
                }
                portraits = {
                    PrikkiM1 PrikkiM2 PrikkiM3 PrikkiM4 PrikkiM5
					PrikkiM6 PrikkiM7 PrikkiM8 PrikkiM9 PrikkiM10
                }
            }
			
			add = { #All Male
                trigger = {
					NOR = { species = { has_trait = trait_lv_futanari }
							species = { has_trait = trait_lv_all_female }
							species = { species_gender = female }
							species = { species_gender = indeterminable }
					}
					OR = {	species = { has_trait = trait_lv_all_male }
							species = { species_gender = male }
							gender = male
						}

                }
                portraits = {
                    PrikkiM1 PrikkiM2 PrikkiM3 PrikkiM4 PrikkiM5
					PrikkiM6 PrikkiM7 PrikkiM8 PrikkiM9 PrikkiM10
                }
            }
			
           add = { #Futa
                trigger = {
					NOR = {	species = { has_trait = trait_lv_all_female }
							species = { has_trait = trait_lv_all_male }
							species = { species_gender = female }
							species = { species_gender = male }
					}
					OR = {	species = { has_trait = trait_lv_futanari }
							owner = { has_policy_flag = vf_gender_all }
							gender = indeterminable 
					}
				}
                portraits = {
                    PrikkiH1 PrikkiH2 PrikkiH3
                }
            }
			
			add = { #Male + Futa (sets females to futa)
                trigger = {
					NOR = { species = { has_trait = trait_lv_futanari }
							species = { has_trait = trait_lv_all_female }
							species = { has_trait = trait_lv_all_male }
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_femalefuta }
						}
					AND = {	owner = { has_policy_flag = vf_gender_malefuta }
							gender = female }
                }
                portraits = {
                    PrikkiH1 PrikkiH2 PrikkiH3
                }
            }
			
			add = { #Female + Futa (sets males to futa)
                trigger = {
					NOR = { species = { has_trait = trait_lv_futanari }
							species = { has_trait = trait_lv_all_female }
							species = { has_trait = trait_lv_all_male }
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_malefuta }
						}
					AND = {	owner = { has_policy_flag = vf_gender_femalefuta }
							gender = male
						}
                }
                portraits = {
                    PrikkiH1 PrikkiH2 PrikkiH3
                }
            }
		}
	}
}

######
#VFWenkwort
portrait_groups = {
	VFWenkwort = {
		default = Wenkwort01
		game_setup = { #will run with a limited country scope. species and government is set but the country does not actually exist
			add = {
				portraits = {
					Wenkwort01 Wenkwort02 Wenkwort03 Wenkwort04 Wenkwort05
				}
			}
		}	
		
		#species scope
		species = { #generic portrait for a species
			add = {
			trigger = {
					exists = species
                }
				portraits = {
					Wenkwort01 Wenkwort02 Wenkwort03 Wenkwort04 Wenkwort05
				}
			}
		}		
		
		#pop scope
		pop = { #for a specific pop
			add = {
				portraits = {
					Wenkwort01 Wenkwort02 Wenkwort03 Wenkwort04 Wenkwort05
				}
			}
		}
		
		#leader scope
		leader = { #scientists, generals, admirals, governor
			add = {
				portraits = {
					Wenkwort01 Wenkwort02 Wenkwort03 Wenkwort04 Wenkwort05
				}
			}
		}
		
		#leader scope 
		ruler = {
			add = {
				portraits = {
					Wenkwort01 Wenkwort02 Wenkwort03 Wenkwort04 Wenkwort05
				}
			}
		}
	}
}

#####
#MSI Slaver
portrait_groups = {
	VFSlaver = {
		default = SlaverF1
		game_setup = { #will run with a limited country scope. species and government is set but the country does not actually exist
           	add = {
                trigger = {
                    ruler = {
						NOR = { species = { has_trait = trait_lv_futanari }
								gender = indeterminable}
						gender = female
					}
                }
                portraits = {
                    SlaverF1 SlaverF2 SlaverF3 SlaverF4 SlaverF5
					SlaverF6 SlaverF7 SlaverF8 SlaverF9 SlaverF10
					SlaverF11 SlaverF12 SlaverF13 SlaverF14 SlaverF15
					SlaverF16 SlaverF17 SlaverF18 SlaverF19 SlaverF20
					SlaverF21
                }
            }
            add = {
                trigger = {
                    ruler = {
						NOR = { species = { has_trait = trait_lv_futanari } 
								gender = indeterminable}
						gender = male
					}
                }
                portraits = {
                    SlaverH1 SlaverH2 SlaverH3 SlaverH4 SlaverH5
					SlaverH6 SlaverH7 SlaverH8 SlaverH9 SlaverH10
					SlaverH11 SlaverH12 SlaverH13 SlaverH14 SlaverH15
					SlaverH16 SlaverH17 SlaverH18 SlaverH19 SlaverH20
					SlaverH21 SlaverH22 SlaverH23 SlaverH24 SlaverH25
					SlaverH26 SlaverH27 SlaverH28 SlaverH29 SlaverH30
					SlaverH31 SlaverH32
                }
            }
			add = {
				trigger = {
					ruler = { 
					OR = {	species = { has_trait = trait_lv_futanari } 
							gender = indeterminable}
					}
				}
                portraits = {
                    SlaverH1 SlaverH2 SlaverH3 SlaverH4 SlaverH5
					SlaverH6 SlaverH7 SlaverH8 SlaverH9 SlaverH10
					SlaverH11 SlaverH12 SlaverH13 SlaverH14 SlaverH15
					SlaverH16 SlaverH17 SlaverH18 SlaverH19 SlaverH20
					SlaverH21 SlaverH22 SlaverH23 SlaverH24 SlaverH25
					SlaverH26 SlaverH27 SlaverH28 SlaverH29 SlaverH30
					SlaverH31 SlaverH32
				}
			}
			#set = {
			#	trigger = { ... }
			#	portraits = { ... }
			#	#using "set =" instead of "add" will first clear any portraits already added
			#}
		}
		
		#species scope
        species = { #generic portrait for a species
            add = { #Female
                trigger = {
					exists = species
					NOR = { has_trait = trait_lv_futanari
							has_trait = trait_lv_all_male
							has_trait = trait_lv_all_female
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_malefuta }
					}
                }
                portraits = {
                    SlaverF1 SlaverF2 SlaverF3 SlaverF4 SlaverF5
					SlaverF6 SlaverF7 SlaverF8 SlaverF9 SlaverF10
					SlaverF11 SlaverF12 SlaverF13 SlaverF14 SlaverF15
					SlaverF16 SlaverF17 SlaverF18 SlaverF19 SlaverF20
					SlaverF21
                }
            }
			
			add = { #All Female
                trigger = {
					exists = species
					NOR = { has_trait = trait_lv_futanari	
							has_trait = trait_lv_all_male
							species = { species_gender = male }
							species = { species_gender = indeterminable }
					}
					OR = {	has_trait = trait_lv_all_female
							species = { species_gender = female }
						}
                }
                portraits = {
                    SlaverF1 SlaverF2 SlaverF3 SlaverF4 SlaverF5
					SlaverF6 SlaverF7 SlaverF8 SlaverF9 SlaverF10
					SlaverF11 SlaverF12 SlaverF13 SlaverF14 SlaverF15
					SlaverF16 SlaverF17 SlaverF18 SlaverF19 SlaverF20
					SlaverF21
                }
            }

            add = { #Male
                trigger = {
					exists = species
					NOR = { has_trait = trait_lv_futanari
							has_trait = trait_lv_all_female
							has_trait = trait_lv_all_male
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_femalefuta }
					}
                }
                portraits = {
                    SlaverH1 SlaverH2 SlaverH3 SlaverH4 SlaverH5
					SlaverH6 SlaverH7 SlaverH8 SlaverH9 SlaverH10
					SlaverH11 SlaverH12 SlaverH13 SlaverH14 SlaverH15
					SlaverH16 SlaverH17 SlaverH18 SlaverH19 SlaverH20
					SlaverH21 SlaverH22 SlaverH23 SlaverH24 SlaverH25
					SlaverH26 SlaverH27 SlaverH28 SlaverH29 SlaverH30
					SlaverH31 SlaverH32
                }
            }
			
			add = { #All Male
                trigger = {
					exists = species
					NOR = { has_trait = trait_lv_futanari
							has_trait = trait_lv_all_female
							species = { species_gender = female }
							species = { species_gender = indeterminable }
					}
					OR = {	has_trait = trait_lv_all_male
							species = { species_gender = male }
						}
                }
                portraits = {
                    SlaverH1 SlaverH2 SlaverH3 SlaverH4 SlaverH5
					SlaverH6 SlaverH7 SlaverH8 SlaverH9 SlaverH10
					SlaverH11 SlaverH12 SlaverH13 SlaverH14 SlaverH15
					SlaverH16 SlaverH17 SlaverH18 SlaverH19 SlaverH20
					SlaverH21 SlaverH22 SlaverH23 SlaverH24 SlaverH25
					SlaverH26 SlaverH27 SlaverH28 SlaverH29 SlaverH30
					SlaverH31 SlaverH32
                }
            }

            add = { #Futa
                trigger = {
					exists = species
					NOR = {	has_trait = trait_lv_all_female
							has_trait = trait_lv_all_male
							species = { species_gender = female }
							species = { species_gender = male }
					}
					OR = {	has_trait = trait_lv_futanari
							owner = { has_policy_flag = vf_gender_all }
							species = { species_gender = indeterminable }
					}
				}
                portraits = {
                    SlaverH1 SlaverH2 SlaverH3 SlaverH4 SlaverH5
					SlaverH6 SlaverH7 SlaverH8 SlaverH9 SlaverH10
					SlaverH11 SlaverH12 SlaverH13 SlaverH14 SlaverH15
					SlaverH16 SlaverH17 SlaverH18 SlaverH19 SlaverH20
					SlaverH21 SlaverH22 SlaverH23 SlaverH24 SlaverH25
					SlaverH26 SlaverH27 SlaverH28 SlaverH29 SlaverH30
					SlaverH31 SlaverH32
                }
            }
			
			add = { #Male + Futa (sets females to futa)
                trigger = {
					exists = species
					NOR = { has_trait = trait_lv_futanari
							has_trait = trait_lv_all_female
							has_trait = trait_lv_all_male
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_femalefuta }
						}
							owner = { has_policy_flag = vf_gender_malefuta }
                }
                portraits = {
                    SlaverH1 SlaverH2 SlaverH3 SlaverH4 SlaverH5
					SlaverH6 SlaverH7 SlaverH8 SlaverH9 SlaverH10
					SlaverH11 SlaverH12 SlaverH13 SlaverH14 SlaverH15
					SlaverH16 SlaverH17 SlaverH18 SlaverH19 SlaverH20
					SlaverH21 SlaverH22 SlaverH23 SlaverH24 SlaverH25
					SlaverH26 SlaverH27 SlaverH28 SlaverH29 SlaverH30
					SlaverH31 SlaverH32
                }
            }
			
			add = { #Female + Futa (sets males to futa)
                trigger = {
					exists = species
					NOR = { has_trait = trait_lv_futanari 
							has_trait = trait_lv_all_female
							has_trait = trait_lv_all_male
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_malefuta }
						}
							owner = { has_policy_flag = vf_gender_femalefuta }
                }
                portraits = {
                    SlaverH1 SlaverH2 SlaverH3 SlaverH4 SlaverH5
					SlaverH6 SlaverH7 SlaverH8 SlaverH9 SlaverH10
					SlaverH11 SlaverH12 SlaverH13 SlaverH14 SlaverH15
					SlaverH16 SlaverH17 SlaverH18 SlaverH19 SlaverH20
					SlaverH21 SlaverH22 SlaverH23 SlaverH24 SlaverH25
					SlaverH26 SlaverH27 SlaverH28 SlaverH29 SlaverH30
					SlaverH31 SlaverH32
                }
            }
        }
		
		#pop scope
        pop = { #for a specific pop
            add = { #Female
                trigger = {
					NOR = { has_trait = trait_lv_futanari
							has_trait = trait_lv_all_male
							has_trait = trait_lv_all_female
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_malefuta }
					}
                }
                portraits = {
                    SlaverF1 SlaverF2 SlaverF3 SlaverF4 SlaverF5
					SlaverF6 SlaverF7 SlaverF8 SlaverF9 SlaverF10
					SlaverF11 SlaverF12 SlaverF13 SlaverF14 SlaverF15
					SlaverF16 SlaverF17 SlaverF18 SlaverF19 SlaverF20
					SlaverF21
                }
            }
			
			add = { #All Female
                trigger = {
					NOR = { has_trait = trait_lv_futanari	
							has_trait = trait_lv_all_male
							species = { species_gender = male }
							species = { species_gender = indeterminable }
					}
					OR = {	has_trait = trait_lv_all_female
							species = { species_gender = female }
						}
                }
                portraits = {
                    SlaverF1 SlaverF2 SlaverF3 SlaverF4 SlaverF5
					SlaverF6 SlaverF7 SlaverF8 SlaverF9 SlaverF10
					SlaverF11 SlaverF12 SlaverF13 SlaverF14 SlaverF15
					SlaverF16 SlaverF17 SlaverF18 SlaverF19 SlaverF20
					SlaverF21
                }
            }

            add = { #Male
                trigger = {
					NOR = { has_trait = trait_lv_futanari
							has_trait = trait_lv_all_female
							has_trait = trait_lv_all_male
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_femalefuta }
					}
                }
                portraits = {
                    SlaverH1 SlaverH2 SlaverH3 SlaverH4 SlaverH5
					SlaverH6 SlaverH7 SlaverH8 SlaverH9 SlaverH10
					SlaverH11 SlaverH12 SlaverH13 SlaverH14 SlaverH15
					SlaverH16 SlaverH17 SlaverH18 SlaverH19 SlaverH20
					SlaverH21 SlaverH22 SlaverH23 SlaverH24 SlaverH25
					SlaverH26 SlaverH27 SlaverH28 SlaverH29 SlaverH30
					SlaverH31 SlaverH32
                }
            }
			
			add = { #All Male
                trigger = {
					NOR = { has_trait = trait_lv_futanari
							has_trait = trait_lv_all_female
							species = { species_gender = female }
							species = { species_gender = indeterminable }
					}
					OR = {	has_trait = trait_lv_all_male
							species = { species_gender = male }
						}
                }
                portraits = {
                    SlaverH1 SlaverH2 SlaverH3 SlaverH4 SlaverH5
					SlaverH6 SlaverH7 SlaverH8 SlaverH9 SlaverH10
					SlaverH11 SlaverH12 SlaverH13 SlaverH14 SlaverH15
					SlaverH16 SlaverH17 SlaverH18 SlaverH19 SlaverH20
					SlaverH21 SlaverH22 SlaverH23 SlaverH24 SlaverH25
					SlaverH26 SlaverH27 SlaverH28 SlaverH29 SlaverH30
					SlaverH31 SlaverH32
                }
            }

            add = { #Futa
                trigger = {
					NOR = {	has_trait = trait_lv_all_female
							has_trait = trait_lv_all_male
							species = { species_gender = female }
							species = { species_gender = male }
					}
					OR = {	has_trait = trait_lv_futanari
							owner = { has_policy_flag = vf_gender_all 
							species = { species_gender = indeterminable } }
					}
				}
                portraits = {
                    SlaverH1 SlaverH2 SlaverH3 SlaverH4 SlaverH5
					SlaverH6 SlaverH7 SlaverH8 SlaverH9 SlaverH10
					SlaverH11 SlaverH12 SlaverH13 SlaverH14 SlaverH15
					SlaverH16 SlaverH17 SlaverH18 SlaverH19 SlaverH20
					SlaverH21 SlaverH22 SlaverH23 SlaverH24 SlaverH25
					SlaverH26 SlaverH27 SlaverH28 SlaverH29 SlaverH30
					SlaverH31 SlaverH32
                }
            }
			
			add = { #Male + Futa (sets females to futa)
                trigger = {
					NOR = { has_trait = trait_lv_futanari
							has_trait = trait_lv_all_female
							has_trait = trait_lv_all_male
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_femalefuta }
						}
							owner = { has_policy_flag = vf_gender_malefuta }
                }
                portraits = {
                    SlaverH1 SlaverH2 SlaverH3 SlaverH4 SlaverH5
					SlaverH6 SlaverH7 SlaverH8 SlaverH9 SlaverH10
					SlaverH11 SlaverH12 SlaverH13 SlaverH14 SlaverH15
					SlaverH16 SlaverH17 SlaverH18 SlaverH19 SlaverH20
					SlaverH21 SlaverH22 SlaverH23 SlaverH24 SlaverH25
					SlaverH26 SlaverH27 SlaverH28 SlaverH29 SlaverH30
					SlaverH31 SlaverH32
                }
            }
			
			add = { #Female + Futa (sets males to futa)
                trigger = {
					NOR = { has_trait = trait_lv_futanari 
							has_trait = trait_lv_all_female
							has_trait = trait_lv_all_male
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_malefuta }
						}
							owner = { has_policy_flag = vf_gender_femalefuta }
                }
                portraits = {
                    SlaverH1 SlaverH2 SlaverH3 SlaverH4 SlaverH5
					SlaverH6 SlaverH7 SlaverH8 SlaverH9 SlaverH10
					SlaverH11 SlaverH12 SlaverH13 SlaverH14 SlaverH15
					SlaverH16 SlaverH17 SlaverH18 SlaverH19 SlaverH20
					SlaverH21 SlaverH22 SlaverH23 SlaverH24 SlaverH25
					SlaverH26 SlaverH27 SlaverH28 SlaverH29 SlaverH30
					SlaverH31 SlaverH32
                }
            }
        }
		
		#leader scope
		leader = { #scientists, generals, admirals, governor
			add = { #Female
                trigger = {
					NOR = { has_trait = trait_lv_futanari
							has_trait = trait_lv_all_male
							has_trait = trait_lv_all_female
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_malefuta }
					}
                    gender = female
                }
                portraits = {
                    SlaverF1 SlaverF2 SlaverF3 SlaverF4 SlaverF5
					SlaverF6 SlaverF7 SlaverF8 SlaverF9 SlaverF10
					SlaverF11 SlaverF12 SlaverF13 SlaverF14 SlaverF15
					SlaverF16 SlaverF17 SlaverF18 SlaverF19 SlaverF20
					SlaverF21
                }
            }
			
			add = { #All Female
                trigger = {
					NOR = { has_trait = trait_lv_futanari	
							has_trait = trait_lv_all_male
							species = { species_gender = male }
							species = { species_gender = indeterminable }
					}
					OR = {	has_trait = trait_lv_all_female
							species = { species_gender = female }
						}
                    gender = female
                }
                portraits = {
                    SlaverF1 SlaverF2 SlaverF3 SlaverF4 SlaverF5
					SlaverF6 SlaverF7 SlaverF8 SlaverF9 SlaverF10
					SlaverF11 SlaverF12 SlaverF13 SlaverF14 SlaverF15
					SlaverF16 SlaverF17 SlaverF18 SlaverF19 SlaverF20
					SlaverF21
                }
            }
			
            add = { #Male
                trigger = {
					NOR = { has_trait = trait_lv_futanari
							has_trait = trait_lv_all_female
							has_trait = trait_lv_all_male
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_femalefuta }
					}
                    gender = male
                }
                portraits = {
                    SlaverH1 SlaverH2 SlaverH3 SlaverH4 SlaverH5
					SlaverH6 SlaverH7 SlaverH8 SlaverH9 SlaverH10
					SlaverH11 SlaverH12 SlaverH13 SlaverH14 SlaverH15
					SlaverH16 SlaverH17 SlaverH18 SlaverH19 SlaverH20
					SlaverH21 SlaverH22 SlaverH23 SlaverH24 SlaverH25
					SlaverH26 SlaverH27 SlaverH28 SlaverH29 SlaverH30
					SlaverH31 SlaverH32
                }
            }
			
			add = { #All Male
                trigger = {
					NOR = { has_trait = trait_lv_futanari
							has_trait = trait_lv_all_female
							species = { species_gender = female }
							species = { species_gender = indeterminable }
					}
					OR = {	has_trait = trait_lv_all_male
							species = { species_gender = male }
						}
                    gender = male
                }
                portraits = {
                    SlaverH1 SlaverH2 SlaverH3 SlaverH4 SlaverH5
					SlaverH6 SlaverH7 SlaverH8 SlaverH9 SlaverH10
					SlaverH11 SlaverH12 SlaverH13 SlaverH14 SlaverH15
					SlaverH16 SlaverH17 SlaverH18 SlaverH19 SlaverH20
					SlaverH21 SlaverH22 SlaverH23 SlaverH24 SlaverH25
					SlaverH26 SlaverH27 SlaverH28 SlaverH29 SlaverH30
					SlaverH31 SlaverH32
                }
            }
			
           add = { #Futa
                trigger = {
					NOR = {	has_trait = trait_lv_all_female
							has_trait = trait_lv_all_male
							species = { species_gender = female }
							species = { species_gender = male }
					}
					OR = {	has_trait = trait_lv_futanari
							owner = { has_policy_flag = vf_gender_all }
							gender = indeterminable 
					}
				}
                portraits = {
                    SlaverH1 SlaverH2 SlaverH3 SlaverH4 SlaverH5
					SlaverH6 SlaverH7 SlaverH8 SlaverH9 SlaverH10
					SlaverH11 SlaverH12 SlaverH13 SlaverH14 SlaverH15
					SlaverH16 SlaverH17 SlaverH18 SlaverH19 SlaverH20
					SlaverH21 SlaverH22 SlaverH23 SlaverH24 SlaverH25
					SlaverH26 SlaverH27 SlaverH28 SlaverH29 SlaverH30
					SlaverH31 SlaverH32
                }
            }
			
			add = { #Male + Futa (sets females to futa)
                trigger = {
					NOR = { has_trait = trait_lv_futanari
							has_trait = trait_lv_all_female
							has_trait = trait_lv_all_male
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_femalefuta }
						}
							owner = { has_policy_flag = vf_gender_malefuta }
                    gender = female
                }
                portraits = {
                    SlaverH1 SlaverH2 SlaverH3 SlaverH4 SlaverH5
					SlaverH6 SlaverH7 SlaverH8 SlaverH9 SlaverH10
					SlaverH11 SlaverH12 SlaverH13 SlaverH14 SlaverH15
					SlaverH16 SlaverH17 SlaverH18 SlaverH19 SlaverH20
					SlaverH21 SlaverH22 SlaverH23 SlaverH24 SlaverH25
					SlaverH26 SlaverH27 SlaverH28 SlaverH29 SlaverH30
					SlaverH31 SlaverH32
                }
            }
			
			add = { #Female + Futa (sets males to futa)
                trigger = {
					NOR = { has_trait = trait_lv_futanari 
							has_trait = trait_lv_all_female
							has_trait = trait_lv_all_male
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_malefuta }
						}
							owner = { has_policy_flag = vf_gender_femalefuta }
                    gender = male
                }
                portraits = {
                    SlaverH1 SlaverH2 SlaverH3 SlaverH4 SlaverH5
					SlaverH6 SlaverH7 SlaverH8 SlaverH9 SlaverH10
					SlaverH11 SlaverH12 SlaverH13 SlaverH14 SlaverH15
					SlaverH16 SlaverH17 SlaverH18 SlaverH19 SlaverH20
					SlaverH21 SlaverH22 SlaverH23 SlaverH24 SlaverH25
					SlaverH26 SlaverH27 SlaverH28 SlaverH29 SlaverH30
					SlaverH31 SlaverH32
                }
            }
        }
		
		#leader scope 
		ruler = {
			add = { #Female
                trigger = {
					NOR = { has_trait = trait_lv_futanari
							has_trait = trait_lv_all_male
							has_trait = trait_lv_all_female
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_malefuta }
					}
                    gender = female
                }
                portraits = {
                    SlaverF1 SlaverF2 SlaverF3 SlaverF4 SlaverF5
					SlaverF6 SlaverF7 SlaverF8 SlaverF9 SlaverF10
					SlaverF11 SlaverF12 SlaverF13 SlaverF14 SlaverF15
					SlaverF16 SlaverF17 SlaverF18 SlaverF19 SlaverF20
					SlaverF21
                }
            }
			
			add = { #All Female
                trigger = {
					NOR = { has_trait = trait_lv_futanari	
							has_trait = trait_lv_all_male
							species = { species_gender = male }
							species = { species_gender = indeterminable }
					}
					OR = {	has_trait = trait_lv_all_female
							species = { species_gender = female }
						}
                    gender = female
                }
                portraits = {
                    SlaverF1 SlaverF2 SlaverF3 SlaverF4 SlaverF5
					SlaverF6 SlaverF7 SlaverF8 SlaverF9 SlaverF10
					SlaverF11 SlaverF12 SlaverF13 SlaverF14 SlaverF15
					SlaverF16 SlaverF17 SlaverF18 SlaverF19 SlaverF20
					SlaverF21
                }
            }
			
            add = { #Male
                trigger = {
					NOR = { has_trait = trait_lv_futanari
							has_trait = trait_lv_all_female
							has_trait = trait_lv_all_male
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_femalefuta }
					}
                    gender = male
                }
                portraits = {
                    SlaverH1 SlaverH2 SlaverH3 SlaverH4 SlaverH5
					SlaverH6 SlaverH7 SlaverH8 SlaverH9 SlaverH10
					SlaverH11 SlaverH12 SlaverH13 SlaverH14 SlaverH15
					SlaverH16 SlaverH17 SlaverH18 SlaverH19 SlaverH20
					SlaverH21 SlaverH22 SlaverH23 SlaverH24 SlaverH25
					SlaverH26 SlaverH27 SlaverH28 SlaverH29 SlaverH30
					SlaverH31 SlaverH32
                }
            }
			
			add = { #All Male
                trigger = {
					NOR = { has_trait = trait_lv_futanari
							has_trait = trait_lv_all_female
							species = { species_gender = female }
							species = { species_gender = indeterminable }
					}
					OR = {	has_trait = trait_lv_all_male
							species = { species_gender = male }
						}
                    gender = male
                }
                portraits = {
                    SlaverH1 SlaverH2 SlaverH3 SlaverH4 SlaverH5
					SlaverH6 SlaverH7 SlaverH8 SlaverH9 SlaverH10
					SlaverH11 SlaverH12 SlaverH13 SlaverH14 SlaverH15
					SlaverH16 SlaverH17 SlaverH18 SlaverH19 SlaverH20
					SlaverH21 SlaverH22 SlaverH23 SlaverH24 SlaverH25
					SlaverH26 SlaverH27 SlaverH28 SlaverH29 SlaverH30
					SlaverH31 SlaverH32
                }
            }
			
           add = { #Futa
                trigger = {
					NOR = {	has_trait = trait_lv_all_female
							has_trait = trait_lv_all_male
							species = { species_gender = female }
							species = { species_gender = male }
					}
					OR = {	has_trait = trait_lv_futanari
							owner = { has_policy_flag = vf_gender_all }
							gender = indeterminable
					}
				}
                portraits = {
                    SlaverH1 SlaverH2 SlaverH3 SlaverH4 SlaverH5
					SlaverH6 SlaverH7 SlaverH8 SlaverH9 SlaverH10
					SlaverH11 SlaverH12 SlaverH13 SlaverH14 SlaverH15
					SlaverH16 SlaverH17 SlaverH18 SlaverH19 SlaverH20
					SlaverH21 SlaverH22 SlaverH23 SlaverH24 SlaverH25
					SlaverH26 SlaverH27 SlaverH28 SlaverH29 SlaverH30
					SlaverH31 SlaverH32
                }
            }
			
			add = { #Male + Futa (sets females to futa)
                trigger = {
					NOR = { has_trait = trait_lv_futanari
							has_trait = trait_lv_all_female
							has_trait = trait_lv_all_male
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_femalefuta }
						}
					AND = {	owner = { has_policy_flag = vf_gender_malefuta }
							gender = female
						}
                }
                portraits = {
                    SlaverH1 SlaverH2 SlaverH3 SlaverH4 SlaverH5
					SlaverH6 SlaverH7 SlaverH8 SlaverH9 SlaverH10
					SlaverH11 SlaverH12 SlaverH13 SlaverH14 SlaverH15
					SlaverH16 SlaverH17 SlaverH18 SlaverH19 SlaverH20
					SlaverH21 SlaverH22 SlaverH23 SlaverH24 SlaverH25
					SlaverH26 SlaverH27 SlaverH28 SlaverH29 SlaverH30
					SlaverH31 SlaverH32
                }
            }
			
			add = { #Female + Futa (sets males to futa)
                trigger = {
					NOR = { has_trait = trait_lv_futanari 
							has_trait = trait_lv_all_female
							has_trait = trait_lv_all_male
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_malefuta }
						}
					AND = {	owner = { has_policy_flag = vf_gender_femalefuta }
							gender = male
						}
                }
                portraits = {
                    SlaverH1 SlaverH2 SlaverH3 SlaverH4 SlaverH5
					SlaverH6 SlaverH7 SlaverH8 SlaverH9 SlaverH10
					SlaverH11 SlaverH12 SlaverH13 SlaverH14 SlaverH15
					SlaverH16 SlaverH17 SlaverH18 SlaverH19 SlaverH20
					SlaverH21 SlaverH22 SlaverH23 SlaverH24 SlaverH25
					SlaverH26 SlaverH27 SlaverH28 SlaverH29 SlaverH30
					SlaverH31 SlaverH32
                }
            }
		}
	}
}

######
#Solar
portrait_groups = {
	VFSolar = {
		default = SolarF1
		game_setup = { #will run with a limited country scope. species and government is set but the country does not actually exist
           	add = {
                trigger = {
                    ruler = {
						NOR = { species = { has_trait = trait_lv_futanari }
								gender = indeterminable}
						gender = female
					}
                }
                portraits = {
                    SolarF1 SolarF2 SolarF3 SolarF4 SolarF5
					SolarF6 SolarF7 SolarF8 SolarF9 SolarF10
					SolarF11 SolarF12 SolarF13 SolarF14 SolarF15
					SolarF16 SolarF17 SolarF18 SolarF19 SolarF20
                }
            }
            add = {
                trigger = {
                    ruler = {
						NOR = { species = {has_trait = trait_lv_futanari } 
								gender = indeterminable}
						gender = male
					}
                }
                portraits = {
                    SolarM1 SolarM2 SolarM3 SolarM4 SolarM5
					SolarM6 SolarM7 SolarM8 SolarM9 SolarM10
                }
            }
			add = {
				trigger = {
					ruler = { 
					OR = {	species = {has_trait = trait_lv_futanari } 
							gender = indeterminable}
					}
				}
                portraits = {
                    SolarH1 SolarH2 SolarH3 SolarH4 SolarH5
					SolarH6 SolarH7 SolarH8
				}
			}
			#set = {
			#	trigger = { ... }
			#	portraits = { ... }
			#	#using "set =" instead of "add" will first clear any portraits already added
			#}
		}
		
		#species scope
        species = { #generic portrait for a species
            add = { #Female
                trigger = {
					exists = species
					NOR = { has_trait = trait_lv_futanari
							has_trait = trait_lv_all_male
							has_trait = trait_lv_all_female
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_malefuta }
					}
                }
                portraits = {
                    SolarF1 SolarF2 SolarF3 SolarF4 SolarF5
					SolarF6 SolarF7 SolarF8 SolarF9 SolarF10
					SolarF11 SolarF12 SolarF13 SolarF14 SolarF15
					SolarF16 SolarF17 SolarF18 SolarF19 SolarF20
                }
            }
			
			add = { #All Female
                trigger = {
					exists = species
					NOR = { has_trait = trait_lv_futanari	
							has_trait = trait_lv_all_male
							species = { species_gender = male }
							species = { species_gender = indeterminable }
					}
					OR = {	has_trait = trait_lv_all_female
							species = { species_gender = female }
						}
                }
                portraits = {
                    SolarF1 SolarF2 SolarF3 SolarF4 SolarF5
					SolarF6 SolarF7 SolarF8 SolarF9 SolarF10
					SolarF11 SolarF12 SolarF13 SolarF14 SolarF15
					SolarF16 SolarF17 SolarF18 SolarF19 SolarF20
                }
            }

            add = { #Male
                trigger = {
					exists = species
					NOR = { has_trait = trait_lv_futanari
							has_trait = trait_lv_all_female
							has_trait = trait_lv_all_male
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_femalefuta }
					}
                }
                portraits = {
                    SolarM1 SolarM2 SolarM3 SolarM4 SolarM5
					SolarM6 SolarM7 SolarM8 SolarM9 SolarM10
                }
            }
			
			add = { #All Male
                trigger = {
					exists = species
					NOR = { has_trait = trait_lv_futanari
							has_trait = trait_lv_all_female
							species = { species_gender = female }
							species = { species_gender = indeterminable }
					}
					OR = {	has_trait = trait_lv_all_male
							species = { species_gender = male }
						}
                }
                portraits = {
                    SolarM1 SolarM2 SolarM3 SolarM4 SolarM5
					SolarM6 SolarM7 SolarM8 SolarM9 SolarM10
                }
            }

            add = { #Futa
                trigger = {
					exists = species
					NOR = {	has_trait = trait_lv_all_female
							has_trait = trait_lv_all_male
							species = { species_gender = female }
							species = { species_gender = male }
					}
					OR = {	has_trait = trait_lv_futanari
							owner = { has_policy_flag = vf_gender_all }
							species = { species_gender = indeterminable }
					}
				}
                portraits = {
                    SolarH1 SolarH2 SolarH3 SolarH4 SolarH5
					SolarH6 SolarH7 SolarH8
                }
            }
			
			add = { #Male + Futa (sets females to futa)
                trigger = {
					exists = species
					NOR = { has_trait = trait_lv_futanari
							has_trait = trait_lv_all_female
							has_trait = trait_lv_all_male
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_femalefuta }
						}
							owner = { has_policy_flag = vf_gender_malefuta }
                }
                portraits = {
                    SolarH1 SolarH2 SolarH3 SolarH4 SolarH5
					SolarH6 SolarH7 SolarH8
                }
            }
			
			add = { #Female + Futa (sets males to futa)
                trigger = {
					exists = species
					NOR = { has_trait = trait_lv_futanari 
							has_trait = trait_lv_all_female
							has_trait = trait_lv_all_male
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_malefuta }
						}
							owner = { has_policy_flag = vf_gender_femalefuta }
                }
                portraits = {
                    SolarH1 SolarH2 SolarH3 SolarH4 SolarH5
					SolarH6 SolarH7 SolarH8
                }
            }
        }
		
		#pop scope
        pop = { #for a specific pop
            add = { #Female
                trigger = {
					NOR = { has_trait = trait_lv_futanari
							has_trait = trait_lv_all_male
							has_trait = trait_lv_all_female
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_malefuta }
					}
                }
                portraits = {
                    SolarF1 SolarF2 SolarF3 SolarF4 SolarF5
					SolarF6 SolarF7 SolarF8 SolarF9 SolarF10
					SolarF11 SolarF12 SolarF13 SolarF14 SolarF15
					SolarF16 SolarF17 SolarF18 SolarF19 SolarF20
                }
            }
			
			add = { #All Female
                trigger = {
					NOR = { has_trait = trait_lv_futanari	
							has_trait = trait_lv_all_male
							species = { species_gender = male }
							species = { species_gender = indeterminable }
					}
					OR = {	has_trait = trait_lv_all_female
							species = { species_gender = female }
						}
                }
                portraits = {
                    SolarF1 SolarF2 SolarF3 SolarF4 SolarF5
					SolarF6 SolarF7 SolarF8 SolarF9 SolarF10
					SolarF11 SolarF12 SolarF13 SolarF14 SolarF15
					SolarF16 SolarF17 SolarF18 SolarF19 SolarF20
                }
            }

            add = { #Male
                trigger = {
					NOR = { has_trait = trait_lv_futanari
							has_trait = trait_lv_all_female
							has_trait = trait_lv_all_male
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_femalefuta }
					}
                }
                portraits = {
                    SolarM1 SolarM2 SolarM3 SolarM4 SolarM5
					SolarM6 SolarM7 SolarM8 SolarM9 SolarM10
                }
            }
			
			add = { #All Male
                trigger = {
					NOR = { has_trait = trait_lv_futanari
							has_trait = trait_lv_all_female
							species = { species_gender = female }
							species = { species_gender = indeterminable }
					}
					OR = {	has_trait = trait_lv_all_male
							species = { species_gender = male }
						}
                }
                portraits = {
                    SolarM1 SolarM2 SolarM3 SolarM4 SolarM5
					SolarM6 SolarM7 SolarM8 SolarM9 SolarM10
                }
            }

            add = { #Futa
                trigger = {
					NOR = {	has_trait = trait_lv_all_female
							has_trait = trait_lv_all_male
							species = { species_gender = female }
							species = { species_gender = male }
					}
					OR = {	has_trait = trait_lv_futanari
							owner = { has_policy_flag = vf_gender_all 
							species = { species_gender = indeterminable } }
					}
				}
                portraits = {
                    SolarH1 SolarH2 SolarH3 SolarH4 SolarH5
					SolarH6 SolarH7 SolarH8
                }
            }
			
			add = { #Male + Futa (sets females to futa)
                trigger = {
					NOR = { has_trait = trait_lv_futanari
							has_trait = trait_lv_all_female
							has_trait = trait_lv_all_male
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_femalefuta }
						}
							owner = { has_policy_flag = vf_gender_malefuta }
                }
                portraits = {
                    SolarH1 SolarH2 SolarH3 SolarH4 SolarH5
					SolarH6 SolarH7 SolarH8
                }
            }
			
			add = { #Female + Futa (sets males to futa)
                trigger = {
					NOR = { has_trait = trait_lv_futanari 
							has_trait = trait_lv_all_female
							has_trait = trait_lv_all_male
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_malefuta }
						}
							owner = { has_policy_flag = vf_gender_femalefuta }
                }
                portraits = {
                    SolarH1 SolarH2 SolarH3 SolarH4 SolarH5
					SolarH6 SolarH7 SolarH8
                }
            }
        }
		
		#leader scope
		leader = { #scientists, generals, admirals, governor
			add = { #Female
                trigger = {
					NOR = { species = { has_trait = trait_lv_futanari }
							species = { has_trait = trait_lv_all_male }
							species = { has_trait = trait_lv_all_female }
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_malefuta }
					}
                    gender = female
                }
                portraits = {
                    SolarF1 SolarF2 SolarF3 SolarF4 SolarF5
					SolarF6 SolarF7 SolarF8 SolarF9 SolarF10
					SolarF11 SolarF12 SolarF13 SolarF14 SolarF15
					SolarF16 SolarF17 SolarF18 SolarF19 SolarF20
                }
            }
			
			add = { #All Female
                trigger = {
					NOR = { species = { has_trait = trait_lv_futanari }
							species = { has_trait = trait_lv_all_male }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
					}
					OR = {	species = { has_trait = trait_lv_all_female }
							species = { species_gender = female }
							gender = female
						}
                }
                portraits = {
                    SolarF1 SolarF2 SolarF3 SolarF4 SolarF5
					SolarF6 SolarF7 SolarF8 SolarF9 SolarF10
					SolarF11 SolarF12 SolarF13 SolarF14 SolarF15
					SolarF16 SolarF17 SolarF18 SolarF19 SolarF20
                }
            }
			
            add = { #Male
                trigger = {
					NOR = { species = { has_trait = trait_lv_futanari }
							species = { has_trait = trait_lv_all_female }
							species = { has_trait = trait_lv_all_male }
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_femalefuta }
					}
                    gender = male
                }
                portraits = {
                    SolarM1 SolarM2 SolarM3 SolarM4 SolarM5
					SolarM6 SolarM7 SolarM8 SolarM9 SolarM10
                }
            }
			
			add = { #All Male
                trigger = {
					NOR = { species = { has_trait = trait_lv_futanari }
							species = { has_trait = trait_lv_all_female }
							species = { species_gender = female }
							species = { species_gender = indeterminable }
					}
					OR = {	species = { has_trait = trait_lv_all_male }
							species = { species_gender = male }
							gender = male
						}
                }
                portraits = {
                    SolarM1 SolarM2 SolarM3 SolarM4 SolarM5
					SolarM6 SolarM7 SolarM8 SolarM9 SolarM10
                }
            }
			
           add = { #Futa
                trigger = {
					NOR = {	species = { has_trait = trait_lv_all_female }
							species = { has_trait = trait_lv_all_male }
							species = { species_gender = female }
							species = { species_gender = male }
					}
					OR = {	species = { has_trait = trait_lv_futanari }
							owner = { has_policy_flag = vf_gender_all }
							gender = indeterminable 
					}
				}
                portraits = {
                    SolarH1 SolarH2 SolarH3 SolarH4 SolarH5
					SolarH6 SolarH7 SolarH8
                }
            }
			
			add = { #Male + Futa (sets females to futa)
                trigger = {
					NOR = { species = { has_trait = trait_lv_futanari }
							species = { has_trait = trait_lv_all_female }
							species = { has_trait = trait_lv_all_male }
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_femalefuta }
						}
					AND = {	owner = { has_policy_flag = vf_gender_malefuta }
							gender = female }
                }
                portraits = {
                    SolarH1 SolarH2 SolarH3 SolarH4 SolarH5
					SolarH6 SolarH7 SolarH8
                }
            }
			
			add = { #Female + Futa (sets males to futa)
                trigger = {
					NOR = { species = { has_trait = trait_lv_futanari }
							species = { has_trait = trait_lv_all_female }
							species = { has_trait = trait_lv_all_male }
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_malefuta }
						}
					AND = {	owner = { has_policy_flag = vf_gender_femalefuta }
							gender = male
						}
                }
                portraits = {
                    SolarH1 SolarH2 SolarH3 SolarH4 SolarH5
					SolarH6 SolarH7 SolarH8
                }
            }
        }
		
		#leader scope 
		ruler = {
			add = { #Female
                trigger = {
					NOR = { species = { has_trait = trait_lv_futanari }
							species = { has_trait = trait_lv_all_male }
							species = { has_trait = trait_lv_all_female }
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_malefuta }
					}
                    gender = female
                }
                portraits = {
                    SolarF1 SolarF2 SolarF3 SolarF4 SolarF5
					SolarF6 SolarF7 SolarF8 SolarF9 SolarF10
					SolarF11 SolarF12 SolarF13 SolarF14 SolarF15
					SolarF16 SolarF17 SolarF18 SolarF19 SolarF20
                }
            }
			
			add = { #All Female
                trigger = {
					NOR = { species = { has_trait = trait_lv_futanari }
							species = { has_trait = trait_lv_all_male }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
					}
					OR = {	species = { has_trait = trait_lv_all_female }
							species = { species_gender = female }
							gender = female
						}
                }
                portraits = {
                    SolarF1 SolarF2 SolarF3 SolarF4 SolarF5
					SolarF6 SolarF7 SolarF8 SolarF9 SolarF10
					SolarF11 SolarF12 SolarF13 SolarF14 SolarF15
					SolarF16 SolarF17 SolarF18 SolarF19 SolarF20
                }
            }
			
            add = { #Male
                trigger = {
					NOR = { species = { has_trait = trait_lv_futanari }
							species = { has_trait = trait_lv_all_female }
							species = { has_trait = trait_lv_all_male }
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_femalefuta }
					}
                    gender = male
                }
                portraits = {
                    SolarM1 SolarM2 SolarM3 SolarM4 SolarM5
					SolarM6 SolarM7 SolarM8 SolarM9 SolarM10
                }
            }
			
			add = { #All Male
                trigger = {
					NOR = { species = { has_trait = trait_lv_futanari }
							species = { has_trait = trait_lv_all_female }
							species = { species_gender = female }
							species = { species_gender = indeterminable }
					}
					OR = {	species = { has_trait = trait_lv_all_male }
							species = { species_gender = male }
							gender = male
						}

                }
                portraits = {
                    SolarM1 SolarM2 SolarM3 SolarM4 SolarM5
					SolarM6 SolarM7 SolarM8 SolarM9 SolarM10
                }
            }
			
           add = { #Futa
                trigger = {
					NOR = {	species = { has_trait = trait_lv_all_female }
							species = { has_trait = trait_lv_all_male }
							species = { species_gender = female }
							species = { species_gender = male }
					}
					OR = {	species = { has_trait = trait_lv_futanari }
							owner = { has_policy_flag = vf_gender_all }
							gender = indeterminable 
					}
				}
                portraits = {
                    SolarH1 SolarH2 SolarH3 SolarH4 SolarH5
					SolarH6 SolarH7 SolarH8
                }
            }
			
			add = { #Male + Futa (sets females to futa)
                trigger = {
					NOR = { species = { has_trait = trait_lv_futanari }
							species = { has_trait = trait_lv_all_female }
							species = { has_trait = trait_lv_all_male }
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_femalefuta }
						}
					AND = {	owner = { has_policy_flag = vf_gender_malefuta }
							gender = female }
                }
                portraits = {
                    SolarH1 SolarH2 SolarH3 SolarH4 SolarH5
					SolarH6 SolarH7 SolarH8
                }
            }
			
			add = { #Female + Futa (sets males to futa)
                trigger = {
					NOR = { species = { has_trait = trait_lv_futanari }
							species = { has_trait = trait_lv_all_female }
							species = { has_trait = trait_lv_all_male }
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_malefuta }
						}
					AND = {	owner = { has_policy_flag = vf_gender_femalefuta }
							gender = male
						}
                }
                portraits = {
                    SolarH1 SolarH2 SolarH3 SolarH4 SolarH5
					SolarH6 SolarH7 SolarH8
                }
            }
		}
	}
}

######
#Subterranean
portrait_groups = {
	VFSubter = {
		default = SubterF1
		game_setup = { #will run with a limited country scope. species and government is set but the country does not actually exist
           	add = {
                trigger = {
                    ruler = {
						NOR = { species = { has_trait = trait_lv_futanari }
								gender = indeterminable}
						gender = female
					}
                }
                portraits = {
                    SubterF1 SubterF2 SubterF3 SubterF4 SubterF5
					SubterF6 SubterF7 SubterF8 SubterF9
                }
            }
            add = {
                trigger = {
                    ruler = {
						NOR = { species = {has_trait = trait_lv_futanari } 
								gender = indeterminable}
						gender = male
					}
                }
                portraits = {
                    SubterM1 SubterM2 SubterM3 SubterM4 SubterM5
					SubterM6 SubterM7 SubterM8 SubterM9 SubterM10
					SubterM11
                }
            }
			add = {
				trigger = {
					ruler = { 
					OR = {	species = {has_trait = trait_lv_futanari } 
							gender = indeterminable}
					}
				}
                portraits = {
                    SubterH1 SubterH2 SubterH3 SubterH4 SubterH5
					SubterH6
				}
			}
			#set = {
			#	trigger = { ... }
			#	portraits = { ... }
			#	#using "set =" instead of "add" will first clear any portraits already added
			#}
		}
		
		#species scope
        species = { #generic portrait for a species
            add = { #Female
                trigger = {
					exists = species
					NOR = { has_trait = trait_lv_futanari
							has_trait = trait_lv_all_male
							has_trait = trait_lv_all_female
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_malefuta }
					}
                }
                portraits = {
                    SubterF1 SubterF2 SubterF3 SubterF4 SubterF5
					SubterF6 SubterF7 SubterF8 SubterF9
                }
            }
			
			add = { #All Female
                trigger = {
					exists = species
					NOR = { has_trait = trait_lv_futanari	
							has_trait = trait_lv_all_male
							species = { species_gender = male }
							species = { species_gender = indeterminable }
					}
					OR = {	has_trait = trait_lv_all_female
							species = { species_gender = female }
						}
                }
                portraits = {
                    SubterF1 SubterF2 SubterF3 SubterF4 SubterF5
					SubterF6 SubterF7 SubterF8 SubterF9
                }
            }

            add = { #Male
                trigger = {
					exists = species
					NOR = { has_trait = trait_lv_futanari
							has_trait = trait_lv_all_female
							has_trait = trait_lv_all_male
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_femalefuta }
					}
                }
                portraits = {
                    SubterM1 SubterM2 SubterM3 SubterM4 SubterM5
					SubterM6 SubterM7 SubterM8 SubterM9 SubterM10
					SubterM11
                }
            }
			
			add = { #All Male
                trigger = {
					exists = species
					NOR = { has_trait = trait_lv_futanari
							has_trait = trait_lv_all_female
							species = { species_gender = female }
							species = { species_gender = indeterminable }
					}
					OR = {	has_trait = trait_lv_all_male
							species = { species_gender = male }
						}
                }
                portraits = {
                    SubterM1 SubterM2 SubterM3 SubterM4 SubterM5
					SubterM6 SubterM7 SubterM8 SubterM9 SubterM10
					SubterM11
                }
            }

            add = { #Futa
                trigger = {
					exists = species
					NOR = {	has_trait = trait_lv_all_female
							has_trait = trait_lv_all_male
							species = { species_gender = female }
							species = { species_gender = male }
					}
					OR = {	has_trait = trait_lv_futanari
							owner = { has_policy_flag = vf_gender_all }
							species = { species_gender = indeterminable }
					}
				}
                portraits = {
                    SubterH1 SubterH2 SubterH3 SubterH4 SubterH5
					SubterH6
                }
            }
			
			add = { #Male + Futa (sets females to futa)
                trigger = {
					exists = species
					NOR = { has_trait = trait_lv_futanari
							has_trait = trait_lv_all_female
							has_trait = trait_lv_all_male
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_femalefuta }
						}
							owner = { has_policy_flag = vf_gender_malefuta }
                }
                portraits = {
                    SubterH1 SubterH2 SubterH3 SubterH4 SubterH5
					SubterH6
                }
            }
			
			add = { #Female + Futa (sets males to futa)
                trigger = {
					exists = species
					NOR = { has_trait = trait_lv_futanari 
							has_trait = trait_lv_all_female
							has_trait = trait_lv_all_male
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_malefuta }
						}
							owner = { has_policy_flag = vf_gender_femalefuta }
                }
                portraits = {
                    SubterH1 SubterH2 SubterH3 SubterH4 SubterH5
					SubterH6
                }
            }
        }
		
		#pop scope
        pop = { #for a specific pop
            add = { #Female
                trigger = {
					NOR = { has_trait = trait_lv_futanari
							has_trait = trait_lv_all_male
							has_trait = trait_lv_all_female
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_malefuta }
					}
                }
                portraits = {
                    SubterF1 SubterF2 SubterF3 SubterF4 SubterF5
					SubterF6 SubterF7 SubterF8 SubterF9
                }
            }
			
			add = { #All Female
                trigger = {
					NOR = { has_trait = trait_lv_futanari	
							has_trait = trait_lv_all_male
							species = { species_gender = male }
							species = { species_gender = indeterminable }
					}
					OR = {	has_trait = trait_lv_all_female
							species = { species_gender = female }
						}
                }
                portraits = {
                    SubterF1 SubterF2 SubterF3 SubterF4 SubterF5
					SubterF6 SubterF7 SubterF8 SubterF9
                }
            }

            add = { #Male
                trigger = {
					NOR = { has_trait = trait_lv_futanari
							has_trait = trait_lv_all_female
							has_trait = trait_lv_all_male
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_femalefuta }
					}
                }
                portraits = {
                    SubterM1 SubterM2 SubterM3 SubterM4 SubterM5
					SubterM6 SubterM7 SubterM8 SubterM9 SubterM10
					SubterM11
                }
            }
			
			add = { #All Male
                trigger = {
					NOR = { has_trait = trait_lv_futanari
							has_trait = trait_lv_all_female
							species = { species_gender = female }
							species = { species_gender = indeterminable }
					}
					OR = {	has_trait = trait_lv_all_male
							species = { species_gender = male }
						}
                }
                portraits = {
                    SubterM1 SubterM2 SubterM3 SubterM4 SubterM5
					SubterM6 SubterM7 SubterM8 SubterM9 SubterM10
					SubterM11
                }
            }

            add = { #Futa
                trigger = {
					NOR = {	has_trait = trait_lv_all_female
							has_trait = trait_lv_all_male
							species = { species_gender = female }
							species = { species_gender = male }
					}
					OR = {	has_trait = trait_lv_futanari
							owner = { has_policy_flag = vf_gender_all 
							species = { species_gender = indeterminable } }
					}
				}
                portraits = {
                    SubterH1 SubterH2 SubterH3 SubterH4 SubterH5
					SubterH6
                }
            }
			
			add = { #Male + Futa (sets females to futa)
                trigger = {
					NOR = { has_trait = trait_lv_futanari
							has_trait = trait_lv_all_female
							has_trait = trait_lv_all_male
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_femalefuta }
						}
							owner = { has_policy_flag = vf_gender_malefuta }
                }
                portraits = {
                    SubterH1 SubterH2 SubterH3 SubterH4 SubterH5
					SubterH6
                }
            }
			
			add = { #Female + Futa (sets males to futa)
                trigger = {
					NOR = { has_trait = trait_lv_futanari 
							has_trait = trait_lv_all_female
							has_trait = trait_lv_all_male
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_malefuta }
						}
							owner = { has_policy_flag = vf_gender_femalefuta }
                }
                portraits = {
                    SubterH1 SubterH2 SubterH3 SubterH4 SubterH5
					SubterH6
                }
            }
        }
		
		#leader scope
		leader = { #scientists, generals, admirals, governor
			add = { #Female
                trigger = {
					NOR = { species = { has_trait = trait_lv_futanari }
							species = { has_trait = trait_lv_all_male }
							species = { has_trait = trait_lv_all_female }
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_malefuta }
					}
                    gender = female
                }
                portraits = {
                    SubterF1 SubterF2 SubterF3 SubterF4 SubterF5
					SubterF6 SubterF7 SubterF8 SubterF9
                }
            }
			
			add = { #All Female
                trigger = {
					NOR = { species = { has_trait = trait_lv_futanari }
							species = { has_trait = trait_lv_all_male }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
					}
					OR = {	species = { has_trait = trait_lv_all_female }
							species = { species_gender = female }
							gender = female
						}
                }
                portraits = {
                    SubterF1 SubterF2 SubterF3 SubterF4 SubterF5
					SubterF6 SubterF7 SubterF8 SubterF9
                }
            }
			
            add = { #Male
                trigger = {
					NOR = { species = { has_trait = trait_lv_futanari }
							species = { has_trait = trait_lv_all_female }
							species = { has_trait = trait_lv_all_male }
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_femalefuta }
					}
                    gender = male
                }
                portraits = {
                    SubterM1 SubterM2 SubterM3 SubterM4 SubterM5
					SubterM6 SubterM7 SubterM8 SubterM9 SubterM10
					SubterM11
                }
            }
			
			add = { #All Male
                trigger = {
					NOR = { species = { has_trait = trait_lv_futanari }
							species = { has_trait = trait_lv_all_female }
							species = { species_gender = female }
							species = { species_gender = indeterminable }
					}
					OR = {	species = { has_trait = trait_lv_all_male }
							species = { species_gender = male }
							gender = male
						}
                }
                portraits = {
                    SubterM1 SubterM2 SubterM3 SubterM4 SubterM5
					SubterM6 SubterM7 SubterM8 SubterM9 SubterM10
					SubterM11
                }
            }
			
           add = { #Futa
                trigger = {
					NOR = {	species = { has_trait = trait_lv_all_female }
							species = { has_trait = trait_lv_all_male }
							species = { species_gender = female }
							species = { species_gender = male }
					}
					OR = {	species = { has_trait = trait_lv_futanari }
							owner = { has_policy_flag = vf_gender_all }
							gender = indeterminable 
					}
				}
                portraits = {
                    SubterH1 SubterH2 SubterH3 SubterH4 SubterH5
					SubterH6
                }
            }
			
			add = { #Male + Futa (sets females to futa)
                trigger = {
					NOR = { species = { has_trait = trait_lv_futanari }
							species = { has_trait = trait_lv_all_female }
							species = { has_trait = trait_lv_all_male }
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_femalefuta }
						}
					AND = {	owner = { has_policy_flag = vf_gender_malefuta }
							gender = female }
                }
                portraits = {
                    SubterH1 SubterH2 SubterH3 SubterH4 SubterH5
					SubterH6
                }
            }
			
			add = { #Female + Futa (sets males to futa)
                trigger = {
					NOR = { species = { has_trait = trait_lv_futanari }
							species = { has_trait = trait_lv_all_female }
							species = { has_trait = trait_lv_all_male }
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_malefuta }
						}
					AND = {	owner = { has_policy_flag = vf_gender_femalefuta }
							gender = male
						}
                }
                portraits = {
                    SubterH1 SubterH2 SubterH3 SubterH4 SubterH5
					SubterH6
                }
            }
        }
		
		#leader scope 
		ruler = {
			add = { #Female
                trigger = {
					NOR = { species = { has_trait = trait_lv_futanari }
							species = { has_trait = trait_lv_all_male }
							species = { has_trait = trait_lv_all_female }
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_malefuta }
					}
                    gender = female
                }
                portraits = {
                    SubterF1 SubterF2 SubterF3 SubterF4 SubterF5
					SubterF6 SubterF7 SubterF8 SubterF9
                }
            }
			
			add = { #All Female
                trigger = {
					NOR = { species = { has_trait = trait_lv_futanari }
							species = { has_trait = trait_lv_all_male }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
					}
					OR = {	species = { has_trait = trait_lv_all_female }
							species = { species_gender = female }
							gender = female
						}
                }
                portraits = {
                    SubterF1 SubterF2 SubterF3 SubterF4 SubterF5
					SubterF6 SubterF7 SubterF8 SubterF9
                }
            }
			
            add = { #Male
                trigger = {
					NOR = { species = { has_trait = trait_lv_futanari }
							species = { has_trait = trait_lv_all_female }
							species = { has_trait = trait_lv_all_male }
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_femalefuta }
					}
                    gender = male
                }
                portraits = {
                    SubterM1 SubterM2 SubterM3 SubterM4 SubterM5
					SubterM6 SubterM7 SubterM8 SubterM9 SubterM10
					SubterM11
                }
            }
			
			add = { #All Male
                trigger = {
					NOR = { species = { has_trait = trait_lv_futanari }
							species = { has_trait = trait_lv_all_female }
							species = { species_gender = female }
							species = { species_gender = indeterminable }
					}
					OR = {	species = { has_trait = trait_lv_all_male }
							species = { species_gender = male }
							gender = male
						}

                }
                portraits = {
                    SubterM1 SubterM2 SubterM3 SubterM4 SubterM5
					SubterM6 SubterM7 SubterM8 SubterM9 SubterM10
					SubterM11
                }
            }
			
           add = { #Futa
                trigger = {
					NOR = {	species = { has_trait = trait_lv_all_female }
							species = { has_trait = trait_lv_all_male }
							species = { species_gender = female }
							species = { species_gender = male }
					}
					OR = {	species = { has_trait = trait_lv_futanari }
							owner = { has_policy_flag = vf_gender_all }
							gender = indeterminable 
					}
				}
                portraits = {
                    SubterH1 SubterH2 SubterH3 SubterH4 SubterH5
					SubterH6
                }
            }
			
			add = { #Male + Futa (sets females to futa)
                trigger = {
					NOR = { species = { has_trait = trait_lv_futanari }
							species = { has_trait = trait_lv_all_female }
							species = { has_trait = trait_lv_all_male }
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_femalefuta }
						}
					AND = {	owner = { has_policy_flag = vf_gender_malefuta }
							gender = female }
                }
                portraits = {
                    SubterH1 SubterH2 SubterH3 SubterH4 SubterH5
					SubterH6
                }
            }
			
			add = { #Female + Futa (sets males to futa)
                trigger = {
					NOR = { species = { has_trait = trait_lv_futanari }
							species = { has_trait = trait_lv_all_female }
							species = { has_trait = trait_lv_all_male }
							species = { species_gender = female }
							species = { species_gender = male }
							species = { species_gender = indeterminable }
							owner = { has_policy_flag = vf_gender_malefuta }
						}
					AND = {	owner = { has_policy_flag = vf_gender_femalefuta }
							gender = male
						}
                }
                portraits = {
                    SubterH1 SubterH2 SubterH3 SubterH4 SubterH5
					SubterH6
                }
            }
		}
	}
}