portraits = {
	01BaolF1 = { greeting_sound = "plantoid_01_greetings" texturefile = "gfx/models/Plantoid/Baol01/01BaolF1.dds" }
	01BaolF2 = { greeting_sound = "plantoid_01_greetings" texturefile = "gfx/models/Plantoid/Baol01/01BaolF2.dds" }
}

portrait_groups = {
	pla16_baol = {
		default = 01BaolF1 
		game_setup = { #will run with a limited country scope. species and government is set but the country does not actually exist
           	add = {
                trigger = {
                    ruler = {
						NOR = { species = { has_trait = trait_lv_futanari }
								species = { has_trait = trait_lv_all_male } 
								}
						#gender = female
					}
                }
                portraits = {
                    01BaolF1 01BaolF2
                }
            }
            add = {
                trigger = {
                    ruler = {
						NOR = { species = { has_trait = trait_lv_futanari }
								species = { has_trait = trait_lv_all_female } 
								}
						#gender = male
					}
                }
                portraits = {
                    01BaolF1 01BaolF2
                }
            }
			add = {
				trigger = {
					ruler = { species = { has_trait = trait_lv_futanari } }
				}
                portraits = {
					01BaolF1 01BaolF2
				}
			}
			#set = {
			#	trigger = { ... }
			#	portraits = { ... }
			#	#using "set =" instead of "add" will first clear any portraits already added
			#}
		}
		
		#species scope
        species = { #generic portrait for a species
            add = {
                trigger = {
					exists = species
                    NOR = {
                        has_trait = trait_lv_all_female
                        has_trait = trait_lv_all_male
                        has_trait = trait_lv_futanari
                    }
                }
                portraits = {
                    01BaolF1 01BaolF2
                }
            }

            add = {
                trigger = { 
                    NOR = {
                        has_trait = trait_lv_all_male
                        has_trait = trait_lv_futanari
                    }
                    has_trait = trait_lv_all_female
                }
                portraits = {
                    01BaolF1 01BaolF2
                }
            }

            add = {
                trigger = {
                    NOR = {
                        has_trait = trait_lv_all_female
                        has_trait = trait_lv_futanari
                    }
                    has_trait = trait_lv_all_male
                }
                portraits = {
                    01BaolF1 01BaolF2
                }
            }

            add = {
                trigger = {
                    NOR = {
                        has_trait = trait_lv_all_female
                        has_trait = trait_lv_all_male
                    }
                    has_trait = trait_lv_futanari
                }
                portraits = {
                    01BaolF1 01BaolF2
                } 
            }
        }
		
		#pop scope
        pop = { #for a specific pop
            add = {
                trigger = {
                    NOR = {
                        has_trait = trait_lv_all_female
                        has_trait = trait_lv_all_male
                        has_trait = trait_lv_futanari
                    }
                }
                portraits = {
                    01BaolF1 01BaolF2
                }
            }

            add = {
                trigger = { 
                    NOR = {
                        has_trait = trait_lv_all_male
                        has_trait = trait_lv_futanari
                    }
                    has_trait = trait_lv_all_female
                }
                portraits = {
                    01BaolF1 01BaolF2
                }
            }

            add = {
                trigger = {
                    NOR = {
                        has_trait = trait_lv_all_female
                        has_trait = trait_lv_futanari
                    }
                    has_trait = trait_lv_all_male
                }
                portraits = {
                    01BaolF1 01BaolF2
                }
            }

            add = {
                trigger = {
                    NOR = {
                        has_trait = trait_lv_all_female
                        has_trait = trait_lv_all_male
                    }
                    has_trait = trait_lv_futanari
                }
                portraits = {
                    01BaolF1 01BaolF2
                }
            }
        }
		
		leader = { #scientists, generals, admirals, governor
			add = {
                trigger = {
					NOT = { species = { has_trait = trait_lv_futanari } }
                    gender = female
                }
                portraits = {
                    01BaolF1 01BaolF2
                }
            }
            add = {
                trigger = {
					NOT = { species = { has_trait = trait_lv_futanari } }
                    gender = male
                }
                portraits = {
                    01BaolF1 01BaolF2
                }
            }
            add = {
                trigger = {
                    species = { has_trait = trait_lv_futanari }
                }
                portraits = {
                    01BaolF1 01BaolF2
                }
            }
        }
		
		#leader scope 
		ruler = {
			add = {
                trigger = {
					NOT = { species = { has_trait = trait_lv_futanari } }
                    gender = female
                }
                portraits = {
                    01BaolF1 01BaolF2
                }
            }
            add = {
                trigger = {
					NOT = { species = { has_trait = trait_lv_futanari } }
                    gender = male
                }
                portraits = {
                    01BaolF1 01BaolF2
                }
            }
            add = {
                trigger = {
                    species = { has_trait = trait_lv_futanari }
                }
                portraits = {
                    01BaolF1 01BaolF2
                }
            }
		}
	}
}