; ---------------------------------------------------------------------------------------------------- ; Back_hands_tied_Based_on_R.Shiranui.Common_V3.02 by sarsha043033 (Very Wet mode) ; ---------------------------------------------------------------------------------------------------- ; Modified by MisakiLove 2023.5.5 [Constants] global persist $skin = 0 global persist $wet = 0 global persist $tear = 0 global persist $wear = 0 global persist $wearoff = 0 global persist $bc = 0 global persist $itemA = 0 global persist $itemB = 0 global persist $dummy = 0 global $mod_active = 0 global $slot_active = 0 global persist $time = 0 global persist $time2 = 0 global persist $speed = 0 global persist $collor1 = 0 global persist $collor2 = 0 global $id = 5963034 ;Modified MisakiLove global $legpattern = 0 [Present] post $mod_active = 0 [KeySwitchSlot1] condition = $\mods\_id\id.ini\swimsuit1 == $id && $mod_active == 1 key = ctrl no_shift no_alt 1 type = cycle $slot_active = 1, 0 run = CommandListSlot1, CommandListSlot0 [KeySwitchSlot2] condition = $\mods\_id\id.ini\swimsuit2 == $id && $mod_active == 1 key = ctrl no_shift no_alt 2 type = cycle $slot_active = 1, 0 run = CommandListSlot1, CommandListSlot0 [CommandListSlot1] Resource\ShaderFixes\help.ini\Notification = ref ResourceSlot1 run = CustomShader\ShaderFixes\help.ini\FormatText $\ShaderFixes\help.ini\notification_timeout = time + 2.0 [CommandListSlot0] Resource\ShaderFixes\help.ini\Notification = ref ResourceSlot0 run = CustomShader\ShaderFixes\help.ini\FormatText $\ShaderFixes\help.ini\notification_timeout = time + 2.0 [ResourceSlot0] type = Buffer data = "R Shiranui Common Body(OFF)" [ResourceSlot1] type = Buffer data = "R Shiranui Common Body(X+1-2 X+1-2)" [CommandListID] $\mods\_id\id.ini\swimsuit2 = $\mods\_id\id.ini\swimsuit1 $\mods\_id\id.ini\swimsuit1 = $id ; ------------Delete default wear------------------------------------------- ;[TextureOverride Suit] ;hash = ddf5d1e9 ;handling = skip ; ------------------Nail delete except default---------------------------------------------------------------------------------- [TextureOverride Nail] if $mod_active == 1 if $wear > 2 if $wear != 19 hash = e364ee52 handling = skip endif endif endif ; -------------------Face Tear, Wet and Jizzed------------------------------------- [TextureOverride Ayane Face] hash = e74f4487 if $mod_active == 1 if $skin == 0 ps-t0 = ResourceSkin0FaceAyane elif $skin == 1 ps-t0 = ResourceSkin1FaceAyane elif $skin == 2 ps-t0 = ResourceSkin2FaceAyane endif if $wet > 5 ps-t1 = ResourceSkinFaceWet2 elif $wet > 2 ps-t1 = ResourceSkinFaceWet1 endif endif ; ------------ [TextureOverride Fiona Face] hash = fb2d35e8 if $mod_active == 1 if $skin == 0 ps-t0 = ResourceSkin0FaceFiona elif $skin == 1 ps-t0 = ResourceSkin1FaceFiona elif $skin == 2 ps-t0 = ResourceSkin2FaceFiona endif if $wet > 5 ps-t1 = ResourceSkinFaceWet2 elif $wet > 2 ps-t1 = ResourceSkinFaceWet1 endif endif ; ------------ [TextureOverride Hitomi Face] hash = 44e39bb7 if $mod_active == 1 if $skin == 0 ps-t0 = ResourceSkin0FaceHitomi elif $skin == 1 ps-t0 = ResourceSkin1FaceHitomi elif $skin == 2 ps-t0 = ResourceSkin2FaceHitomi endif if $wet > 5 ps-t1 = ResourceSkinFaceWet2 elif $wet > 2 ps-t1 = ResourceSkinFaceWet1 endif endif [TextureOverride Hitomi Eye] hash = 304e04a1 match_first_index = 2880 if $mod_active == 1 if $skin == 0 ps-t0 = ResourceSkin0EyeHitomi elif $skin == 1 ps-t0 = ResourceSkin0EyeHitomi elif $skin == 2 ps-t0 = ResourceSkin0EyeHitomi endif endif ; ------------ [TextureOverride Helena Face] hash = 41ebb5f6 if $mod_active == 1 if $skin == 0 ps-t0 = ResourceSkin0FaceHelena elif $skin == 1 ps-t0 = ResourceSkin1FaceHelena elif $skin == 2 ps-t0 = ResourceSkin2FaceHelena endif endif [TextureOverride Helena Face2] hash = 95f92525 match_priority = -1 if $mod_active == 1 if $wet > 5 ps-t1 = ResourceSkinFaceWet2 elif $wet > 2 ps-t1 = ResourceSkinFaceWet1 endif endif ; ------------ [TextureOverride Kasumi Face] hash = f07b5aaa ;match_first_index = 0 if $mod_active == 1 if $skin == 0 ps-t0 = ResourceSkin0FaceKasumi elif $skin == 1 ps-t0 = ResourceSkin1FaceKasumi elif $skin == 2 ps-t0 = ResourceSkin2FaceKasumi endif if $wet > 5 ps-t1 = ResourceSkinFaceWet2 elif $wet > 2 ps-t1 = ResourceSkinFaceWet1 endif endif ; ------------ [TextureOverride Koharu Face] hash = 5f4a7190 if $mod_active == 1 if $skin == 0 ps-t0 = ResourceSkin0FaceKoharu elif $skin == 1 ps-t0 = ResourceSkin1FaceKoharu elif $skin == 2 ps-t0 = ResourceSkin2FaceKoharu endif if $wet > 5 ps-t1 = ResourceSkinFaceWet2 elif $wet > 2 ps-t1 = ResourceSkinFaceWet1 endif endif ; ------------ [TextureOverride Kokoro Face] hash = b5c0d007 if $mod_active == 1 if $skin == 0 ps-t0 = ResourceSkin0FaceKokoro elif $skin == 1 ps-t0 = ResourceSkin1FaceKokoro elif $skin == 2 ps-t0 = ResourceSkin2FaceKokoro endif if $wet > 5 ps-t1 = ResourceSkinFaceWet2 elif $wet > 2 ps-t1 = ResourceSkinFaceWet1 endif endif ; ------------ [TextureOverride Leifang Face] hash = 72f3a9dd if $mod_active == 1 if $skin == 0 ps-t0 = ResourceSkin0FaceLeifang elif $skin == 1 ps-t0 = ResourceSkin1FaceLeifang elif $skin == 2 ps-t0 = ResourceSkin2FaceLeifang endif if $wet > 5 ps-t1 = ResourceSkinFaceWet2 elif $wet > 2 ps-t1 = ResourceSkinFaceWet1 endif endif ; ------------ [TextureOverride Misaki Face] hash = 5c12c442 if $mod_active == 1 if $skin == 0 ps-t0 = ResourceSkin0FaceMisaki elif $skin == 1 ps-t0 = ResourceSkin1FaceMisaki elif $skin == 2 ps-t0 = ResourceSkin2FaceMisaki endif endif [TextureOverride Misaki Face2] hash = a8f374b1 match_priority = -1 if $mod_active == 1 if $wet > 5 ps-t1 = ResourceSkinFaceWet2 elif $wet > 2 ps-t1 = ResourceSkinFaceWet1 endif endif ; ------------ [TextureOverride Momiji Face] hash = aa502cc0 if $mod_active == 1 if $skin == 0 ps-t0 = ResourceSkin0FaceMomiji elif $skin == 1 ps-t0 = ResourceSkin1FaceMomiji elif $skin == 2 ps-t0 = ResourceSkin2FaceMomiji endif if $wet > 5 ps-t1 = ResourceSkinFaceWet2 elif $wet > 2 ps-t1 = ResourceSkinFaceWet1 endif endif ; ------------ [TextureOverride Monica Face] hash = 6197e79b if $mod_active == 1 if $skin == 0 ps-t0 = ResourceSkin0FaceMonica elif $skin == 1 ps-t0 = ResourceSkin1FaceMonica elif $skin == 2 ps-t0 = ResourceSkin2FaceMonica endif if $wet > 5 ps-t1 = ResourceSkinFaceWet2 elif $wet > 2 ps-t1 = ResourceSkinFaceWet1 endif endif ; ------------ [TextureOverride Nanami Face] hash = 5d35eb0b if $mod_active == 1 if $skin == 0 ps-t0 = ResourceSkin0FaceNanami elif $skin == 1 ps-t0 = ResourceSkin1FaceNanami elif $skin == 2 ps-t0 = ResourceSkin2FaceNanami endif endif [TextureOverride Nanami Face2] hash = 40b1f5a1 match_priority = -1 if $mod_active == 1 if $wet > 5 ps-t1 = ResourceSkinFaceWet2 elif $wet > 2 ps-t1 = ResourceSkinFaceWet1 endif endif ; ------------ [TextureOverride Nyoteng Face] hash = 5449ce3d if $mod_active == 1 if $skin == 0 ps-t0 = ResourceSkin0FaceNyoteng elif $skin == 1 ps-t0 = ResourceSkin1FaceNyoteng elif $skin == 2 ps-t0 = ResourceSkin2FaceNyoteng endif if $wet > 5 ps-t1 = ResourceSkinFaceWet2 elif $wet > 2 ps-t1 = ResourceSkinFaceWet1 endif endif ; ------------ [TextureOverride Patty Face] hash = d34efd11 if $mod_active == 1 if $skin == 0 ps-t0 = ResourceSkin1FacePatty elif $skin == 1 ps-t0 = ResourceSkin1FacePatty elif $skin == 2 ps-t0 = ResourceSkin2FacePatty endif if $wet > 5 ps-t1 = ResourceSkinFaceWet2 elif $wet > 2 ps-t1 = ResourceSkinFaceWet1 endif endif ; ------------ [TextureOverride Tamaki Face] hash = 705d4bad if $mod_active == 1 if $skin == 0 ps-t0 = ResourceSkin0FaceTamaki elif $skin == 1 ps-t0 = ResourceSkin1FaceTamaki elif $skin == 2 ps-t0 = ResourceSkin2FaceTamaki endif endif [TextureOverride Tamaki Face2] hash = 38c0641d if $mod_active == 1 if $wet > 5 ps-t1 = ResourceSkinFaceWet2 elif $wet > 2 ps-t1 = ResourceSkinFaceWet1 endif endif ; ------------ [TextureOverride Amy Face] hash = 1b734001 if $mod_active == 1 if $skin == 0 ps-t0 = ResourceSkin0FaceAmy elif $skin == 1 ps-t0 = ResourceSkin1FaceAmy elif $skin == 2 ps-t0 = ResourceSkin2FaceAmy endif if $wet > 5 ps-t1 = ResourceSkinFaceWet2 elif $wet > 2 ps-t1 = ResourceSkinFaceWet1 endif endif ; ------------ [TextureOverride Tina Face] hash = f66ea0eb if $mod_active == 1 if $skin == 0 ps-t0 = ResourceSkin0FaceTina elif $skin == 1 ps-t0 = ResourceSkin1FaceTina elif $skin == 2 ps-t0 = ResourceSkin2FaceTina endif if $wet > 5 ps-t1 = ResourceSkinFaceWet2 elif $wet > 2 ps-t1 = ResourceSkinFaceWet1 endif endif ; -------------------Body------------------------------------- [TextureOverride Body] if $\mods\_id\id.ini\swimsuit1 != $id && $\mods\_id\id.ini\swimsuit2 != $id run = CommandListID endif hash = d60c3e94 match_first_index = 0 handling = skip ; -------------------Left Body for normal------------------------------------ if $bc == 0 if $wear == 0 || $wear == 1 || $wear == 2 || $wear == 19 vb0 = ResourceBody1LVB ib = ResourceBody1LIB elif $wear == 3 || $wear == 4 || $wear == 5 || $wear == 6 || $wear == 20 vb0 = ResourceBody2LVB ib = ResourceBody2LIB elif $wear == 7 || $wear == 8 ;Modified MisakiLove if $legpattern == 0 vb0 =ResourceBody3FLO_Leg_0_VB ib =ResourceBody3FLO_Leg_0_IB elif $legpattern == 1 vb0 =ResourceBody3F_LegA_1_L_VB ib =ResourceBody3F_LegA_1_L_IB elif $legpattern == 2 vb0 =ResourceBody3F_LegA_2_L_VB ib =ResourceBody3F_LegA_2_L_IB elif $legpattern == 3 vb0 =ResourceBody3F_LegA_3_L_VB ib =ResourceBody3F_LegA_3_L_IB elif $legpattern == 4 vb0 =ResourceBody3F_LegA_4_L_VB ib =ResourceBody3F_LegA_4_L_IB elif $legpattern == 5 vb0 =ResourceBody3F_LegB_1_L_VB ib =ResourceBody3F_LegB_1_L_IB elif $legpattern == 6 vb0 =ResourceBody3F_LegB_2_L_VB ib =ResourceBody3F_LegB_2_L_IB elif $legpattern == 7 vb0 =ResourceBody3F_LegB_3_L_VB ib =ResourceBody3F_LegB_3_L_IB elif $legpattern == 8 vb0 =ResourceBody3F_LegC_1_L_VB ib =ResourceBody3F_LegC_1_L_IB elif $legpattern == 9 vb0 =ResourceBody3F_LegC_2_L_VB ib =ResourceBody3F_LegC_2_L_IB else vb0 = ResourceBody3LVB ib = ResourceBody3LIB endif ; vb0 = ResourceBody3LVB ; ib = ResourceBody3LIB elif $wear == 9 || $wear == 10 vb0 = ResourceBody4LVB ib = ResourceBody4LIB elif $wear == 11 || $wear == 12 || $wear == 13 || $wear == 14 vb0 = ResourceBody5LVB ib = ResourceBody5LIB elif $wear == 15 || $wear == 16 vb0 = ResourceBody6LVB ib = ResourceBody6LIB elif $wear == 17 || $wear == 18 vb0 = ResourceBody7LVB ib = ResourceBody7LIB elif $wear == 21 || $wear == 24 vb0 = ResourceBody8LVB ib = ResourceBody8LIB elif $wear == 22 || $wear == 25 vb0 = ResourceBody9LVB ib = ResourceBody9LIB elif $wear == 23 || $wear == 26 vb0 = ResourceBody10LVB ib = ResourceBody10LIB elif $wear == 27 vb0 = ResourceBody11LVB ib = ResourceBody11LIB elif $wear == 28 vb0 = ResourceBody12LVB ib = ResourceBody12LIB elif $wear == 29 vb0 = ResourceBody13LVB ib = ResourceBody13LIB elif $wear == 30 vb0 = ResourceBody14LVB ib = ResourceBody14LIB elif $wear == 31 vb0 = ResourceBody15LVB ib = ResourceBody15LIB elif $wear == 312 vb0 = ResourceBody15PLVB ib = ResourceBody15PLIB elif $wear == 32 vb0 = ResourceBody16LVB ib = ResourceBody16LIB elif $wear == 33 vb0 = ResourceBody17LVB ib = ResourceBody17LIB elif $wear == 34 vb0 = ResourceBody18LVB ib = ResourceBody18LIB elif $wear == 35 vb0 = ResourceBody19LVB ib = ResourceBody19LIB endif ; -------------------Left Body for Breast crusher------------------------------------ elif $bc == 1 if $wear == 0 || $wear == 1 || $wear == 2 || $wear == 19 vb0 = ResourceBody1SLVB ib = ResourceBody1SLIB elif $wear == 3 || $wear == 4 || $wear == 5 || $wear == 6 || $wear == 20 vb0 = ResourceBody2SLVB ib = ResourceBody2SLIB elif $wear == 7 || $wear == 8 vb0 = ResourceBody3SLVB ib = ResourceBody3SLIB elif $wear == 9 || $wear == 10 vb0 = ResourceBody4SLVB ib = ResourceBody4SLIB elif $wear == 11 || $wear == 12 || $wear == 13 || $wear == 14 vb0 = ResourceBody5SLVB ib = ResourceBody5SLIB elif $wear == 15 || $wear == 16 vb0 = ResourceBody6SLVB ib = ResourceBody6SLIB elif $wear == 17 || $wear == 18 vb0 = ResourceBody7SLVB ib = ResourceBody7SLIB elif $wear == 21 || $wear == 24 vb0 = ResourceBody8SLVB ib = ResourceBody8SLIB elif $wear == 22 || $wear == 25 vb0 = ResourceBody9SLVB ib = ResourceBody9SLIB elif $wear == 23 || $wear == 26 vb0 = ResourceBody10SLVB ib = ResourceBody10SLIB elif $wear == 27 vb0 = ResourceBody11SLVB ib = ResourceBody11SLIB elif $wear == 28 vb0 = ResourceBody12SLVB ib = ResourceBody12SLIB elif $wear == 29 vb0 = ResourceBody13SLVB ib = ResourceBody13SLIB elif $wear == 30 vb0 = ResourceBody14SLVB ib = ResourceBody14SLIB elif $wear == 31 vb0 = ResourceBody15SLVB ib = ResourceBody15SLIB elif $wear == 312 vb0 = ResourceBody15PSLVB ib = ResourceBody15PSLIB elif $wear == 32 vb0 = ResourceBody16SLVB ib = ResourceBody16SLIB elif $wear == 33 vb0 = ResourceBody17SLVB ib = ResourceBody17SLIB elif $wear == 34 vb0 = ResourceBody18SLVB ib = ResourceBody18SLIB elif $wear == 35 vb0 = ResourceBody19SLVB ib = ResourceBody19SLIB endif endif ;落書き非表示 MisakiLove ;if $skin > 0 ; ps-t0 = ResourceSkinL ;endif if $wet > 5 ps-t1 = ResourceSkinWet2 elif $wet > 2 ps-t1 = ResourceSkinWet1 endif drawindexed = auto ; -------------------Right Body for normal------------------------------------ if $bc == 0 if $wear == 0 || $wear == 1 || $wear == 2 || $wear == 19 vb0 = ResourceBody1RVB ib = ResourceBody1RIB elif $wear == 3 || $wear == 4 || $wear == 5 || $wear == 6 || $wear == 20 vb0 = ResourceBody2RVB ib = ResourceBody2RIB elif $wear == 7 || $wear == 8 ;Modified MisakiLove if $legpattern == 0 vb0 =ResourceBody3FR_Leg_0_VB ib =ResourceBody3FR_Leg_0_IB elif $legpattern == 1 vb0 =ResourceBody3F_LegA_1_R_VB ib =ResourceBody3F_LegA_1_R_IB elif $legpattern == 2 vb0 =ResourceBody3F_LegA_2_R_VB ib =ResourceBody3F_LegA_2_R_IB elif $legpattern == 3 vb0 =ResourceBody3F_LegA_3_R_VB ib =ResourceBody3F_LegA_3_R_IB elif $legpattern == 4 vb0 =ResourceBody3F_LegA_4_R_VB ib =ResourceBody3F_LegA_4_R_IB elif $legpattern == 5 vb0 =ResourceBody3F_LegB_1_R_VB ib =ResourceBody3F_LegB_1_R_IB elif $legpattern == 6 vb0 =ResourceBody3F_LegB_2_R_VB ib =ResourceBody3F_LegB_2_R_IB elif $legpattern == 7 vb0 =ResourceBody3F_LegB_3_R_VB ib =ResourceBody3F_LegB_3_R_IB elif $legpattern == 8 vb0 =ResourceBody3F_LegC_1_R_VB ib =ResourceBody3F_LegC_1_R_IB elif $legpattern == 9 vb0 =ResourceBody3F_LegC_2_R_VB ib =ResourceBody3F_LegC_2_R_IB else vb0 = ResourceBody3RVB ib = ResourceBody3RIB endif ; vb0 = ResourceBody3RVB ; ib = ResourceBody3RIB elif $wear == 9 || $wear == 10 vb0 = ResourceBody4RVB ib = ResourceBody4RIB elif $wear == 11 || $wear == 12 || $wear == 13 || $wear == 14 vb0 = ResourceBody5RVB ib = ResourceBody5RIB elif $wear == 15 || $wear == 16 vb0 = ResourceBody6RVB ib = ResourceBody6RIB elif $wear == 17 || $wear == 18 vb0 = ResourceBody7RVB ib = ResourceBody7RIB elif $wear == 21 || $wear == 24 vb0 = ResourceBody8RVB ib = ResourceBody8RIB elif $wear == 22 || $wear == 25 vb0 = ResourceBody9RVB ib = ResourceBody9RIB elif $wear == 23 || $wear == 26 vb0 = ResourceBody10RVB ib = ResourceBody10RIB elif $wear == 27 vb0 = ResourceBody11RVB ib = ResourceBody11RIB elif $wear == 28 vb0 = ResourceBody12RVB ib = ResourceBody12RIB elif $wear == 29 vb0 = ResourceBody13RVB ib = ResourceBody13RIB elif $wear == 30 vb0 = ResourceBody14RVB ib = ResourceBody14RIB elif $wear == 31 vb0 = ResourceBody15RVB ib = ResourceBody15RIB elif $wear == 312 vb0 = ResourceBody15PRVB ib = ResourceBody15PRIB elif $wear == 32 vb0 = ResourceBody16RVB ib = ResourceBody16RIB elif $wear == 33 vb0 = ResourceBody17RVB ib = ResourceBody17RIB elif $wear == 34 vb0 = ResourceBody18RVB ib = ResourceBody18RIB elif $wear == 35 vb0 = ResourceBody19RVB ib = ResourceBody19RIB endif ; -------------------Right Body for Breast crusher------------------------------------ elif $bc == 1 if $wear == 0 || $wear == 1 || $wear == 2 || $wear == 19 vb0 = ResourceBody1SRVB ib = ResourceBody1SRIB elif $wear == 3 || $wear == 4 || $wear == 5 || $wear == 6 || $wear == 20 vb0 = ResourceBody2SRVB ib = ResourceBody2SRIB elif $wear == 7 || $wear == 8 vb0 = ResourceBody3SRVB ib = ResourceBody3SRIB elif $wear == 9 || $wear == 10 vb0 = ResourceBody4SRVB ib = ResourceBody4SRIB elif $wear == 11 || $wear == 12 || $wear == 13 || $wear == 14 vb0 = ResourceBody5SRVB ib = ResourceBody5SRIB elif $wear == 15 || $wear == 16 vb0 = ResourceBody6SRVB ib = ResourceBody6SRIB elif $wear == 17 || $wear == 18 vb0 = ResourceBody7SRVB ib = ResourceBody7SRIB elif $wear == 21 || $wear == 24 vb0 = ResourceBody8SRVB ib = ResourceBody8SRIB elif $wear == 22 || $wear == 25 vb0 = ResourceBody9SRVB ib = ResourceBody9SRIB elif $wear == 23 || $wear == 26 vb0 = ResourceBody10SRVB ib = ResourceBody10SRIB elif $wear == 27 vb0 = ResourceBody11SRVB ib = ResourceBody11SRIB elif $wear == 28 vb0 = ResourceBody12SRVB ib = ResourceBody12SRIB elif $wear == 29 vb0 = ResourceBody13SRVB ib = ResourceBody13SRIB elif $wear == 30 vb0 = ResourceBody14SRVB ib = ResourceBody14SRIB elif $wear == 31 vb0 = ResourceBody15SRVB ib = ResourceBody15SRIB elif $wear == 312 vb0 = ResourceBody15PSRVB ib = ResourceBody15PSRIB elif $wear == 32 vb0 = ResourceBody16SRVB ib = ResourceBody16SRIB elif $wear == 33 vb0 = ResourceBody17SRVB ib = ResourceBody17SRIB elif $wear == 34 vb0 = ResourceBody18SRVB ib = ResourceBody18SRIB elif $wear == 35 vb0 = ResourceBody19SRVB ib = ResourceBody19SRIB endif endif ;落書き非表示 MisakiLove ;if $skin > 0 ; ps-t0 = ResourceSkinR ;endif if $wet > 5 ps-t1 = ResourceSkinWet2 elif $wet > 2 ps-t1 = ResourceSkinWet1 endif drawindexed = auto ; -------------------Breast crusher type------------------------------------ if $bc == 1 if $wear == 0 || $wear == 1 || $wear == 2 || $wear == 3 || $wear == 4 || $wear == 11 || $wear == 12 || $wear == 19 || $wear == 20 || $wear == 21 || $wear == 24 || $wear == 31 || $wear == 312 vb0 = ResourceBC1VB ib = ResourceBC1IB ps-t0 = ResourceBC1PST0 drawindexed = auto elif $wear == 5 || $wear == 6 || $wear == 7 || $wear == 8 || $wear == 9 || $wear == 10 || $wear == 13 || $wear == 14 || $wear == 15 || $wear == 16 || $wear == 17 || $wear == 18 || $wear == 27 || $wear == 28 || $wear == 29 || $wear == 30 || $wear == 32 || $wear == 33 || $wear == 34 || $wear == 35 vb0 = ResourceBC2VB ib = ResourceBC2IB ps-t0 = ResourceBC2PST0 drawindexed = auto elif $wear == 22 || $wear == 23 || $wear == 25 || $wear == 26 vb0 = ResourceBC3VB ib = ResourceBC3IB ps-t0 = ResourceBC3PST0 drawindexed = auto endif endif ; -------------------Wear------------------------------------ if $wearoff == 1 vb0 = null ib = null drawindexed = auto elif $wear == 1 vb0 = ResourceRope00VB ib = ResourceRope00IB ps-t0 = ResourceRopePST0 drawindexed = auto elif $wear == 2 vb0 = ResourceRope10VB ib = ResourceRope10IB ps-t0 = ResourceRopePST0 drawindexed = auto elif $wear == 3 vb0 = ResourceRope01VB ib = ResourceRope01IB ps-t0 = ResourceRopePST0 drawindexed = auto elif $wear == 4 vb0 = ResourceRope11VB ib = ResourceRope11IB ps-t0 = ResourceRopePST0 drawindexed = auto elif $wear == 5 vb0 = ResourceRope02VB ib = ResourceRope02IB ps-t0 = ResourceRopePST0 drawindexed = auto elif $wear == 6 vb0 = ResourceRope12VB ib = ResourceRope12IB ps-t0 = ResourceRopePST0 drawindexed = auto elif $wear == 7 vb0 = ResourceRope03VB ib = ResourceRope03IB ps-t0 = ResourceRopePST0 drawindexed = auto elif $wear == 8 vb0 = ResourceRope13VB ib = ResourceRope13IB ps-t0 = ResourceRopePST0 drawindexed = auto elif $wear == 9 vb0 = ResourceRope04VB ib = ResourceRope04IB ps-t0 = ResourceRopePST0 drawindexed = auto elif $wear == 10 vb0 = ResourceRope14VB ib = ResourceRope14IB ps-t0 = ResourceRopePST0 drawindexed = auto elif $wear == 11 vb0 = ResourceRope05VB ib = ResourceRope05IB ps-t0 = ResourceRopePST0 drawindexed = auto elif $wear == 12 vb0 = ResourceRope15VB ib = ResourceRope15IB ps-t0 = ResourceRopePST0 drawindexed = auto elif $wear == 13 vb0 = ResourceRope06VB ib = ResourceRope06IB ps-t0 = ResourceRopePST0 drawindexed = auto elif $wear == 14 vb0 = ResourceRope16VB ib = ResourceRope16IB ps-t0 = ResourceRopePST0 drawindexed = auto elif $wear == 15 vb0 = ResourceRope07VB ib = ResourceRope07IB ps-t0 = ResourceRopePST0 drawindexed = auto elif $wear == 16 vb0 = ResourceRope17VB ib = ResourceRope17IB ps-t0 = ResourceRopePST0 drawindexed = auto elif $wear == 17 vb0 = ResourceRope08VB ib = ResourceRope08IB ps-t0 = ResourceRopePST0 drawindexed = auto elif $wear == 18 vb0 = ResourceRope18VB ib = ResourceRope18IB ps-t0 = ResourceRopePST0 drawindexed = auto ; -------------------Wear Strap Collor1------------------------------------ elif $wear == 19 && $Collor1 == 0 vb0 = ResourceStraps0VB ib = ResourceStraps0IB ps-t0 = ResourceStraps0PS0 drawindexed = auto elif $wear == 20 && $Collor1 == 0 vb0 = ResourceStraps1VB ib = ResourceStraps1IB ps-t0 = ResourceStraps0PS0 drawindexed = auto elif $wear == 21 && $Collor1 == 0 vb0 = ResourceStraps2VB ib = ResourceStraps2IB ps-t0 = ResourceStraps0PS0 drawindexed = auto vb0 = ResourceKubikase0VB ib = ResourceKubikase0IB ps-t0 = ResourceKubikase0PS0 drawindexed = auto elif $wear == 22 && $Collor1 == 0 vb0 = ResourceStraps3VB ib = ResourceStraps3IB ps-t0 = ResourceStraps0PS0 drawindexed = auto vb0 = ResourceKubikase1VB ib = ResourceKubikase1IB ps-t0 = ResourceKubikase0PS0 drawindexed = auto elif $wear == 23 && $Collor1 == 0 vb0 = ResourceStraps4VB ib = ResourceStraps4IB ps-t0 = ResourceStraps0PS0 drawindexed = auto vb0 = ResourceKubikase1VB ib = ResourceKubikase1IB ps-t0 = ResourceKubikase0PS0 drawindexed = auto elif $wear == 24 && $Collor1 == 0 vb0 = ResourceStraps2VB ib = ResourceStraps2IB ps-t0 = ResourceStraps0PS0 drawindexed = auto vb0 = ResourceKubikase2VB ib = ResourceKubikase2IB ps-t0 = ResourceKubikase2PS0 drawindexed = auto elif $wear == 25 && $Collor1 == 0 vb0 = ResourceStraps3VB ib = ResourceStraps3IB ps-t0 = ResourceStraps0PS0 drawindexed = auto vb0 = ResourceKubikase3VB ib = ResourceKubikase3IB ps-t0 = ResourceKubikase2PS0 drawindexed = auto elif $wear == 26 && $Collor1 == 0 vb0 = ResourceStraps4VB ib = ResourceStraps4IB ps-t0 = ResourceStraps0PS0 drawindexed = auto vb0 = ResourceKubikase3VB ib = ResourceKubikase3IB ps-t0 = ResourceKubikase2PS0 drawindexed = auto ; -------------------Wear Strap Collor2------------------------------------ elif $wear == 19 && $Collor1 == 1 vb0 = ResourceStraps0VB ib = ResourceStraps0IB ps-t0 = ResourceStraps0PS1 drawindexed = auto elif $wear == 20 && $Collor1 == 1 vb0 = ResourceStraps1VB ib = ResourceStraps1IB ps-t0 = ResourceStraps0PS1 drawindexed = auto elif $wear == 21 && $Collor1 == 1 vb0 = ResourceStraps2VB ib = ResourceStraps2IB ps-t0 = ResourceStraps0PS1 drawindexed = auto vb0 = ResourceKubikase0VB ib = ResourceKubikase0IB ps-t0 = ResourceKubikase0PS1 drawindexed = auto elif $wear == 22 && $Collor1 == 1 vb0 = ResourceStraps3VB ib = ResourceStraps3IB ps-t0 = ResourceStraps0PS1 drawindexed = auto vb0 = ResourceKubikase1VB ib = ResourceKubikase1IB ps-t0 = ResourceKubikase0PS1 drawindexed = auto elif $wear == 23 && $Collor1 == 1 vb0 = ResourceStraps4VB ib = ResourceStraps4IB ps-t0 = ResourceStraps0PS1 drawindexed = auto vb0 = ResourceKubikase1VB ib = ResourceKubikase1IB ps-t0 = ResourceKubikase0PS1 drawindexed = auto elif $wear == 24 && $Collor1 == 1 vb0 = ResourceStraps2VB ib = ResourceStraps2IB ps-t0 = ResourceStraps0PS1 drawindexed = auto vb0 = ResourceKubikase2VB ib = ResourceKubikase2IB ps-t0 = ResourceKubikase2PS0 drawindexed = auto elif $wear == 25 && $Collor1 == 1 vb0 = ResourceStraps3VB ib = ResourceStraps3IB ps-t0 = ResourceStraps0PS1 drawindexed = auto vb0 = ResourceKubikase3VB ib = ResourceKubikase3IB ps-t0 = ResourceKubikase2PS0 drawindexed = auto elif $wear == 26 && $Collor1 == 1 vb0 = ResourceStraps4VB ib = ResourceStraps4IB ps-t0 = ResourceStraps0PS1 drawindexed = auto vb0 = ResourceKubikase3VB ib = ResourceKubikase3IB ps-t0 = ResourceKubikase2PS0 drawindexed = auto ; ------------------------------------------------------ elif $wear == 27 vb0 = ResourceSpecial0VB ib = ResourceSpecial0IB ps-t0 = ResourceRopePST0 drawindexed = auto elif $wear == 28 vb0 = ResourceSpecial1VB ib = ResourceSpecial1IB ps-t0 = ResourceRopePST0 drawindexed = auto elif $wear == 29 vb0 = ResourceSpecial2VB ib = ResourceSpecial2IB ps-t0 = ResourceRopePST0 drawindexed = auto elif $wear == 30 vb0 = ResourceSpecial3VB ib = ResourceSpecial3IB ps-t0 = ResourceRopePST0 drawindexed = auto ; -------------------Wear Sailor WO Skirt Collor1------------------------------------ elif $wear == 31 && $Collor2 == 0 vb0 = ResourceRope11VB ib = ResourceRope11IB ps-t0 = ResourceRopePST0 drawindexed = auto vb0 = ResourceLiningA0VB ib = ResourceLiningA0IB ps-t0 = ResourceSailor00PST0 drawindexed = auto vb0 = ResourceSailorA00VB ib = ResourceSailorA00IB ps-t0 = ResourceSailor01PST0 ; ps-t3 = ResourceSailor20PST0 drawindexed = auto vb0 = ResourcePants2VB ib = ResourcePants2IB ps-t0 = ResourcePants0PS0 drawindexed = auto elif $wear == 312 && $Collor2 == 0 vb0 = ResourceRope01VB ib = ResourceRope01IB ps-t0 = ResourceRopePST0 drawindexed = auto vb0 = ResourceLiningA0VB ib = ResourceLiningA0IB ps-t0 = ResourceSailor00PST0 drawindexed = auto vb0 = ResourceSailorA00VB ib = ResourceSailorA00IB ps-t0 = ResourceSailor01PST0 ; ps-t3 = ResourceSailor20PST0 drawindexed = auto vb0 = ResourcePants1VB ib = ResourcePants1IB ps-t0 = ResourcePants0PS0 ; ps-t3 = ResourceSailor20PST0 drawindexed = auto elif $wear == 32 && $Collor2 == 0 vb0 = ResourceRope13VB ib = ResourceRope13IB ps-t0 = ResourceRopePST0 drawindexed = auto vb0 = ResourceLiningA0VB ib = ResourceLiningA0IB ps-t0 = ResourceSailor00PST0 drawindexed = auto vb0 = ResourceSailorA10VB ib = ResourceSailorA10IB ps-t0 = ResourceSailor01PST0 ; ps-t3 = ResourceSailor20PST0 drawindexed = auto elif $wear == 33 && $Collor2 == 0 vb0 = ResourceRope14VB ib = ResourceRope14IB ps-t0 = ResourceRopePST0 drawindexed = auto vb0 = ResourceLiningA0VB ib = ResourceLiningA0IB ps-t0 = ResourceSailor00PST0 drawindexed = auto vb0 = ResourceSailorA20VB ib = ResourceSailorA20IB ps-t0 = ResourceSailor01PST0 ; ps-t3 = ResourceSailor20PST0 drawindexed = auto elif $wear == 34 && $Collor2 == 0 vb0 = ResourceSpecial0VB ib = ResourceSpecial0IB ps-t0 = ResourceRopePST0 drawindexed = auto vb0 = ResourceLiningA0VB ib = ResourceLiningA0IB ps-t0 = ResourceSailor00PST0 drawindexed = auto vb0 = ResourceSailorA30VB ib = ResourceSailorA30IB ps-t0 = ResourceSailor01PST0 ; ps-t3 = ResourceSailor20PST0 drawindexed = auto elif $wear == 35 && $Collor2 == 0 vb0 = ResourceSpecial2VB ib = ResourceSpecial2IB ps-t0 = ResourceRopePST0 drawindexed = auto vb0 = ResourceLiningA0VB ib = ResourceLiningA0IB ps-t0 = ResourceSailor00PST0 drawindexed = auto vb0 = ResourceSailorA40VB ib = ResourceSailorA40IB ps-t0 = ResourceSailor01PST0 ; ps-t3 = ResourceSailor20PST0 drawindexed = auto ; -------------------Wear Sailor WO Skirt Collor2------------------------------------ elif $wear == 31 && $Collor2 == 1 vb0 = ResourceRope11VB ib = ResourceRope11IB ps-t0 = ResourceRopePST0 drawindexed = auto vb0 = ResourceLiningA0VB ib = ResourceLiningA0IB ps-t0 = ResourceSailor00PST0 drawindexed = auto vb0 = ResourceSailorA00VB ib = ResourceSailorA00IB ps-t0 = ResourceSailor01PST1 ; ps-t2 = ResourceSailor20PST0 drawindexed = auto vb0 = ResourcePants2VB ib = ResourcePants2IB ps-t0 = ResourcePants0PS0 drawindexed = auto elif $wear == 312 && $Collor2 == 1 vb0 = ResourceRope01VB ib = ResourceRope01IB ps-t0 = ResourceRopePST0 drawindexed = auto vb0 = ResourceLiningA0VB ib = ResourceLiningA0IB ps-t0 = ResourceSailor00PST0 drawindexed = auto vb0 = ResourceSailorA00VB ib = ResourceSailorA00IB ps-t0 = ResourceSailor01PST1 ; ps-t3 = ResourceSailor20PST0 drawindexed = auto vb0 = ResourcePants1VB ib = ResourcePants1IB ps-t0 = ResourcePants0PS0 ; ps-t3 = ResourceSailor20PST0 drawindexed = auto elif $wear == 32 && $Collor2 == 1 vb0 = ResourceRope13VB ib = ResourceRope13IB ps-t0 = ResourceRopePST0 drawindexed = auto vb0 = ResourceLiningA0VB ib = ResourceLiningA0IB ps-t0 = ResourceSailor00PST0 drawindexed = auto vb0 = ResourceSailorA10VB ib = ResourceSailorA10IB ps-t0 = ResourceSailor01PST1 ; ps-t3 = ResourceSailor20PST0 drawindexed = auto elif $wear == 33 && $Collor2 == 1 vb0 = ResourceRope14VB ib = ResourceRope14IB ps-t0 = ResourceRopePST0 drawindexed = auto vb0 = ResourceLiningA0VB ib = ResourceLiningA0IB ps-t0 = ResourceSailor00PST0 drawindexed = auto vb0 = ResourceSailorA20VB ib = ResourceSailorA20IB ps-t0 = ResourceSailor01PST1 ; ps-t3 = ResourceSailor20PST0 drawindexed = auto elif $wear == 34 && $Collor2 == 1 vb0 = ResourceSpecial0VB ib = ResourceSpecial0IB ps-t0 = ResourceRopePST0 drawindexed = auto vb0 = ResourceLiningA0VB ib = ResourceLiningA0IB ps-t0 = ResourceSailor00PST0 drawindexed = auto vb0 = ResourceSailorA30VB ib = ResourceSailorA30IB ps-t0 = ResourceSailor01PST1 ; ps-t3 = ResourceSailor20PST0 drawindexed = auto elif $wear == 35 && $Collor2 == 1 vb0 = ResourceSpecial2VB ib = ResourceSpecial2IB ps-t0 = ResourceRopePST0 drawindexed = auto vb0 = ResourceLiningA0VB ib = ResourceLiningA0IB ps-t0 = ResourceSailor00PST0 drawindexed = auto vb0 = ResourceSailorA40VB ib = ResourceSailorA40IB ps-t0 = ResourceSailor01PST1 ; ps-t3 = ResourceSailor20PST0 drawindexed = auto ; -------------------Wear Sailor WO Skirt Collor3------------------------------------ elif $wear == 31 && $Collor2 == 2 vb0 = ResourceRope11VB ib = ResourceRope11IB ps-t0 = ResourceRopePST0 drawindexed = auto vb0 = ResourceLiningA0VB ib = ResourceLiningA0IB ps-t0 = ResourceSailor00PST0 drawindexed = auto vb0 = ResourceSailorA00VB ib = ResourceSailorA00IB ps-t0 = ResourceSailor01PST2 ; ps-t3 = ResourceSailor20PST0 drawindexed = auto vb0 = ResourcePants2VB ib = ResourcePants2IB ps-t0 = ResourcePants0PS0 drawindexed = auto elif $wear == 312 && $Collor2 == 2 vb0 = ResourceRope01VB ib = ResourceRope01IB ps-t0 = ResourceRopePST0 drawindexed = auto vb0 = ResourceLiningA0VB ib = ResourceLiningA0IB ps-t0 = ResourceSailor00PST0 drawindexed = auto vb0 = ResourceSailorA00VB ib = ResourceSailorA00IB ps-t0 = ResourceSailor01PST2 ; ps-t3 = ResourceSailor20PST0 drawindexed = auto vb0 = ResourcePants1VB ib = ResourcePants1IB ps-t0 = ResourcePants0PS0 drawindexed = auto elif $wear == 32 && $Collor2 == 2 vb0 = ResourceRope13VB ib = ResourceRope13IB ps-t0 = ResourceRopePST0 drawindexed = auto vb0 = ResourceLiningA0VB ib = ResourceLiningA0IB ps-t0 = ResourceSailor00PST0 drawindexed = auto vb0 = ResourceSailorA10VB ib = ResourceSailorA10IB ps-t0 = ResourceSailor01PST2 ; ps-t3 = ResourceSailor20PST0 drawindexed = auto elif $wear == 33 && $Collor2 == 2 vb0 = ResourceRope14VB ib = ResourceRope14IB ps-t0 = ResourceRopePST0 drawindexed = auto vb0 = ResourceLiningA0VB ib = ResourceLiningA0IB ps-t0 = ResourceSailor00PST0 drawindexed = auto vb0 = ResourceSailorA20VB ib = ResourceSailorA20IB ps-t0 = ResourceSailor01PST2 ; ps-t3 = ResourceSailor20PST0 drawindexed = auto elif $wear == 34 && $Collor2 == 2 vb0 = ResourceSpecial0VB ib = ResourceSpecial0IB ps-t0 = ResourceRopePST0 drawindexed = auto vb0 = ResourceLiningA0VB ib = ResourceLiningA0IB ps-t0 = ResourceSailor00PST0 drawindexed = auto vb0 = ResourceSailorA30VB ib = ResourceSailorA30IB ps-t0 = ResourceSailor01PST2 ; ps-t3 = ResourceSailor20PST0 drawindexed = auto elif $wear == 35 && $Collor2 == 2 vb0 = ResourceSpecial2VB ib = ResourceSpecial2IB ps-t0 = ResourceRopePST0 drawindexed = auto vb0 = ResourceLiningA0VB ib = ResourceLiningA0IB ps-t0 = ResourceSailor00PST0 drawindexed = auto vb0 = ResourceSailorA40VB ib = ResourceSailorA40IB ps-t0 = ResourceSailor01PST2 ; ps-t3 = ResourceSailor20PST0 drawindexed = auto ; -------------------Wear Sailor WO Skirt Collor4------------------------------------ elif $wear == 31 && $Collor2 == 3 vb0 = ResourceRope11VB ib = ResourceRope11IB ps-t0 = ResourceRopePST0 drawindexed = auto vb0 = ResourceLiningA0VB ib = ResourceLiningA0IB ps-t0 = ResourceSailor00PST0 drawindexed = auto vb0 = ResourceSailorA00VB ib = ResourceSailorA00IB ps-t0 = ResourceSailor01PST3 ; ps-t3 = ResourceSailor20PST0 drawindexed = auto vb0 = ResourcePants2VB ib = ResourcePants2IB ps-t0 = ResourcePants0PS0 drawindexed = auto elif $wear == 312 && $Collor2 == 3 vb0 = ResourceRope01VB ib = ResourceRope01IB ps-t0 = ResourceRopePST0 drawindexed = auto vb0 = ResourceLiningA0VB ib = ResourceLiningA0IB ps-t0 = ResourceSailor00PST0 drawindexed = auto vb0 = ResourceSailorA00VB ib = ResourceSailorA00IB ps-t0 = ResourceSailor01PST3 ; ps-t3 = ResourceSailor20PST0 drawindexed = auto vb0 = ResourcePants1VB ib = ResourcePants1IB ps-t0 = ResourcePants0PS0 drawindexed = auto elif $wear == 32 && $Collor2 == 3 vb0 = ResourceRope13VB ib = ResourceRope13IB ps-t0 = ResourceRopePST0 drawindexed = auto vb0 = ResourceLiningA0VB ib = ResourceLiningA0IB ps-t0 = ResourceSailor00PST0 drawindexed = auto vb0 = ResourceSailorA10VB ib = ResourceSailorA10IB ps-t0 = ResourceSailor01PST3 ; ps-t3 = ResourceSailor20PST0 drawindexed = auto elif $wear == 33 && $Collor2 == 3 vb0 = ResourceRope14VB ib = ResourceRope14IB ps-t0 = ResourceRopePST0 drawindexed = auto vb0 = ResourceLiningA0VB ib = ResourceLiningA0IB ps-t0 = ResourceSailor00PST0 drawindexed = auto vb0 = ResourceSailorA20VB ib = ResourceSailorA20IB ps-t0 = ResourceSailor01PST3 ; ps-t3 = ResourceSailor20PST0 drawindexed = auto elif $wear == 34 && $Collor2 == 3 vb0 = ResourceSpecial0VB ib = ResourceSpecial0IB ps-t0 = ResourceRopePST0 drawindexed = auto vb0 = ResourceLiningA0VB ib = ResourceLiningA0IB ps-t0 = ResourceSailor00PST0 drawindexed = auto vb0 = ResourceSailorA30VB ib = ResourceSailorA30IB ps-t0 = ResourceSailor01PST3 ; ps-t3 = ResourceSailor20PST0 drawindexed = auto elif $wear == 35 && $Collor2 == 3 vb0 = ResourceSpecial2VB ib = ResourceSpecial2IB ps-t0 = ResourceRopePST0 drawindexed = auto vb0 = ResourceLiningA0VB ib = ResourceLiningA0IB ps-t0 = ResourceSailor00PST0 drawindexed = auto vb0 = ResourceSailorA40VB ib = ResourceSailorA40IB ps-t0 = ResourceSailor01PST3 ; ps-t3 = ResourceSailor20PST0 drawindexed = auto ; -------------------Wear Sailor W Skirt Collor1------------------------------------ elif $wear == 31 && $Collor2 == 4 vb0 = ResourceRope11VB ib = ResourceRope11IB ps-t0 = ResourceRopePST0 drawindexed = auto vb0 = ResourceLiningA0VB ib = ResourceLiningA0IB ps-t0 = ResourceSailor00PST0 drawindexed = auto vb0 = ResourceSailorA01VB ib = ResourceSailorA01IB ps-t0 = ResourceSailor01PST0 ; ps-t3 = ResourceSailor20PST0 drawindexed = auto vb0 = ResourcePants2VB ib = ResourcePants2IB ps-t0 = ResourcePants0PS0 drawindexed = auto elif $wear == 312 && $Collor2 == 4 vb0 = ResourceRope01VB ib = ResourceRope01IB ps-t0 = ResourceRopePST0 drawindexed = auto vb0 = ResourceLiningA0VB ib = ResourceLiningA0IB ps-t0 = ResourceSailor00PST0 drawindexed = auto vb0 = ResourceSailorA01VB ib = ResourceSailorA01IB ps-t0 = ResourceSailor01PST0 ; ps-t3 = ResourceSailor20PST0 drawindexed = auto vb0 = ResourcePants1VB ib = ResourcePants1IB ps-t0 = ResourcePants0PS0 drawindexed = auto elif $wear == 32 && $Collor2 == 4 vb0 = ResourceRope13VB ib = ResourceRope13IB ps-t0 = ResourceRopePST0 drawindexed = auto vb0 = ResourceLiningA0VB ib = ResourceLiningA0IB ps-t0 = ResourceSailor00PST0 drawindexed = auto vb0 = ResourceSailorA11VB ib = ResourceSailorA11IB ps-t0 = ResourceSailor01PST0 ; ps-t3 = ResourceSailor20PST0 drawindexed = auto elif $wear == 33 && $Collor2 == 4 vb0 = ResourceRope14VB ib = ResourceRope14IB ps-t0 = ResourceRopePST0 drawindexed = auto vb0 = ResourceLiningA0VB ib = ResourceLiningA0IB ps-t0 = ResourceSailor00PST0 drawindexed = auto vb0 = ResourceSailorA21VB ib = ResourceSailorA21IB ps-t0 = ResourceSailor01PST0 ; ps-t3 = ResourceSailor20PST0 drawindexed = auto elif $wear == 34 && $Collor2 == 4 vb0 = ResourceSpecial0VB ib = ResourceSpecial0IB ps-t0 = ResourceRopePST0 drawindexed = auto vb0 = ResourceLiningA0VB ib = ResourceLiningA0IB ps-t0 = ResourceSailor00PST0 drawindexed = auto vb0 = ResourceSailorA31VB ib = ResourceSailorA31IB ps-t0 = ResourceSailor01PST0 ; ps-t3 = ResourceSailor20PST0 drawindexed = auto elif $wear == 35 && $Collor2 == 4 vb0 = ResourceSpecial2VB ib = ResourceSpecial2IB ps-t0 = ResourceRopePST0 drawindexed = auto vb0 = ResourceLiningA0VB ib = ResourceLiningA0IB ps-t0 = ResourceSailor00PST0 drawindexed = auto vb0 = ResourceSailorA41VB ib = ResourceSailorA41IB ps-t0 = ResourceSailor01PST0 ; ps-t3 = ResourceSailor20PST0 drawindexed = auto ; -------------------Wear Sailor W Skirt Collor2------------------------------------ elif $wear == 31 && $Collor2 == 5 vb0 = ResourceRope11VB ib = ResourceRope11IB ps-t0 = ResourceRopePST0 drawindexed = auto vb0 = ResourceLiningA0VB ib = ResourceLiningA0IB ps-t0 = ResourceSailor00PST0 drawindexed = auto vb0 = ResourceSailorA01VB ib = ResourceSailorA01IB ps-t0 = ResourceSailor01PST1 ; ps-t3 = ResourceSailor20PST0 drawindexed = auto vb0 = ResourcePants2VB ib = ResourcePants2IB ps-t0 = ResourcePants0PS0 drawindexed = auto elif $wear == 312 && $Collor2 == 5 vb0 = ResourceRope01VB ib = ResourceRope01IB ps-t0 = ResourceRopePST0 drawindexed = auto vb0 = ResourceLiningA0VB ib = ResourceLiningA0IB ps-t0 = ResourceSailor00PST0 drawindexed = auto vb0 = ResourceSailorA01VB ib = ResourceSailorA01IB ps-t0 = ResourceSailor01PST1 ; ps-t3 = ResourceSailor20PST0 drawindexed = auto vb0 = ResourcePants1VB ib = ResourcePants1IB ps-t0 = ResourcePants0PS0 drawindexed = auto elif $wear == 32 && $Collor2 == 5 vb0 = ResourceRope13VB ib = ResourceRope13IB ps-t0 = ResourceRopePST0 drawindexed = auto vb0 = ResourceLiningA0VB ib = ResourceLiningA0IB ps-t0 = ResourceSailor00PST0 drawindexed = auto vb0 = ResourceSailorA11VB ib = ResourceSailorA11IB ps-t0 = ResourceSailor01PST1 ; ps-t3 = ResourceSailor20PST0 drawindexed = auto elif $wear == 33 && $Collor2 == 5 vb0 = ResourceRope14VB ib = ResourceRope14IB ps-t0 = ResourceRopePST0 drawindexed = auto vb0 = ResourceLiningA0VB ib = ResourceLiningA0IB ps-t0 = ResourceSailor00PST0 drawindexed = auto vb0 = ResourceSailorA21VB ib = ResourceSailorA21IB ps-t0 = ResourceSailor01PST1 ; ps-t3 = ResourceSailor20PST0 drawindexed = auto elif $wear == 34 && $Collor2 == 5 vb0 = ResourceSpecial0VB ib = ResourceSpecial0IB ps-t0 = ResourceRopePST0 drawindexed = auto vb0 = ResourceLiningA0VB ib = ResourceLiningA0IB ps-t0 = ResourceSailor00PST0 drawindexed = auto vb0 = ResourceSailorA31VB ib = ResourceSailorA31IB ps-t0 = ResourceSailor01PST1 ; ps-t3 = ResourceSailor20PST0 drawindexed = auto elif $wear == 35 && $Collor2 == 5 vb0 = ResourceSpecial2VB ib = ResourceSpecial2IB ps-t0 = ResourceRopePST0 drawindexed = auto vb0 = ResourceLiningA0VB ib = ResourceLiningA0IB ps-t0 = ResourceSailor00PST0 drawindexed = auto vb0 = ResourceSailorA41VB ib = ResourceSailorA41IB ps-t0 = ResourceSailor01PST1 ; ps-t3 = ResourceSailor20PST0 drawindexed = auto ; -------------------Wear Sailor W Skirt Collor3------------------------------------ elif $wear == 31 && $Collor2 == 6 vb0 = ResourceRope11VB ib = ResourceRope11IB ps-t0 = ResourceRopePST0 drawindexed = auto vb0 = ResourceLiningA0VB ib = ResourceLiningA0IB ps-t0 = ResourceSailor00PST0 drawindexed = auto vb0 = ResourceSailorA01VB ib = ResourceSailorA01IB ps-t0 = ResourceSailor01PST2 ; ps-t3 = ResourceSailor20PST0 drawindexed = auto vb0 = ResourcePants2VB ib = ResourcePants2IB ps-t0 = ResourcePants0PS0 drawindexed = auto elif $wear == 312 && $Collor2 == 6 vb0 = ResourceRope01VB ib = ResourceRope01IB ps-t0 = ResourceRopePST0 drawindexed = auto vb0 = ResourceLiningA0VB ib = ResourceLiningA0IB ps-t0 = ResourceSailor00PST0 drawindexed = auto vb0 = ResourceSailorA01VB ib = ResourceSailorA01IB ps-t0 = ResourceSailor01PST2 ; ps-t3 = ResourceSailor20PST0 drawindexed = auto vb0 = ResourcePants1VB ib = ResourcePants1IB ps-t0 = ResourcePants0PS0 drawindexed = auto elif $wear == 32 && $Collor2 == 6 vb0 = ResourceRope13VB ib = ResourceRope13IB ps-t0 = ResourceRopePST0 drawindexed = auto vb0 = ResourceLiningA0VB ib = ResourceLiningA0IB ps-t0 = ResourceSailor00PST0 drawindexed = auto vb0 = ResourceSailorA11VB ib = ResourceSailorA11IB ps-t0 = ResourceSailor01PST2 ; ps-t3 = ResourceSailor20PST0 drawindexed = auto elif $wear == 33 && $Collor2 == 6 vb0 = ResourceRope14VB ib = ResourceRope14IB ps-t0 = ResourceRopePST0 drawindexed = auto vb0 = ResourceLiningA0VB ib = ResourceLiningA0IB ps-t0 = ResourceSailor00PST0 drawindexed = auto vb0 = ResourceSailorA21VB ib = ResourceSailorA21IB ps-t0 = ResourceSailor01PST2 ; ps-t3 = ResourceSailor20PST0 drawindexed = auto elif $wear == 34 && $Collor2 == 6 vb0 = ResourceSpecial0VB ib = ResourceSpecial0IB ps-t0 = ResourceRopePST0 drawindexed = auto vb0 = ResourceLiningA0VB ib = ResourceLiningA0IB ps-t0 = ResourceSailor00PST0 drawindexed = auto vb0 = ResourceSailorA31VB ib = ResourceSailorA31IB ps-t0 = ResourceSailor01PST2 ; ps-t3 = ResourceSailor20PST0 drawindexed = auto elif $wear == 35 && $Collor2 == 6 vb0 = ResourceSpecial2VB ib = ResourceSpecial2IB ps-t0 = ResourceRopePST0 drawindexed = auto vb0 = ResourceLiningA0VB ib = ResourceLiningA0IB ps-t0 = ResourceSailor00PST0 drawindexed = auto vb0 = ResourceSailorA41VB ib = ResourceSailorA41IB ps-t0 = ResourceSailor01PST2 ; ps-t3 = ResourceSailor20PST0 drawindexed = auto ; -------------------Wear Sailor W Skirt Collor4------------------------------------ elif $wear == 31 && $Collor2 == 7 vb0 = ResourceRope11VB ib = ResourceRope11IB ps-t0 = ResourceRopePST0 drawindexed = auto vb0 = ResourceLiningA0VB ib = ResourceLiningA0IB ps-t0 = ResourceSailor00PST0 drawindexed = auto vb0 = ResourceSailorA01VB ib = ResourceSailorA01IB ps-t0 = ResourceSailor01PST3 ; ps-t3 = ResourceSailor20PST0 drawindexed = auto vb0 = ResourcePants2VB ib = ResourcePants2IB ps-t0 = ResourcePants0PS0 drawindexed = auto elif $wear == 312 && $Collor2 == 7 vb0 = ResourceRope01VB ib = ResourceRope01IB ps-t0 = ResourceRopePST0 drawindexed = auto vb0 = ResourceLiningA0VB ib = ResourceLiningA0IB ps-t0 = ResourceSailor00PST0 drawindexed = auto vb0 = ResourceSailorA01VB ib = ResourceSailorA01IB ps-t0 = ResourceSailor01PST3 ; ps-t3 = ResourceSailor20PST0 drawindexed = auto vb0 = ResourcePants1VB ib = ResourcePants1IB ps-t0 = ResourcePants0PS0 drawindexed = auto elif $wear == 32 && $Collor2 == 7 vb0 = ResourceRope13VB ib = ResourceRope13IB ps-t0 = ResourceRopePST0 drawindexed = auto vb0 = ResourceLiningA0VB ib = ResourceLiningA0IB ps-t0 = ResourceSailor00PST0 drawindexed = auto vb0 = ResourceSailorA11VB ib = ResourceSailorA11IB ps-t0 = ResourceSailor01PST3 ; ps-t3 = ResourceSailor20PST0 drawindexed = auto elif $wear == 33 && $Collor2 == 7 vb0 = ResourceRope14VB ib = ResourceRope14IB ps-t0 = ResourceRopePST0 drawindexed = auto vb0 = ResourceLiningA0VB ib = ResourceLiningA0IB ps-t0 = ResourceSailor00PST0 drawindexed = auto vb0 = ResourceSailorA21VB ib = ResourceSailorA21IB ps-t0 = ResourceSailor01PST3 ; ps-t3 = ResourceSailor20PST0 drawindexed = auto elif $wear == 34 && $Collor2 == 7 vb0 = ResourceSpecial0VB ib = ResourceSpecial0IB ps-t0 = ResourceRopePST0 drawindexed = auto vb0 = ResourceLiningA0VB ib = ResourceLiningA0IB ps-t0 = ResourceSailor00PST0 drawindexed = auto vb0 = ResourceSailorA31VB ib = ResourceSailorA31IB ps-t0 = ResourceSailor01PST3 ; ps-t3 = ResourceSailor20PST0 drawindexed = auto elif $wear == 35 && $Collor2 == 7 vb0 = ResourceSpecial2VB ib = ResourceSpecial2IB ps-t0 = ResourceRopePST0 drawindexed = auto vb0 = ResourceLiningA0VB ib = ResourceLiningA0IB ps-t0 = ResourceSailor00PST0 drawindexed = auto vb0 = ResourceSailorA41VB ib = ResourceSailorA41IB ps-t0 = ResourceSailor01PST3 ; ps-t3 = ResourceSailor20PST0 drawindexed = auto ; -------------------------------------- endif ; -------------------Item A for normal------------------------------------ if $bc == 0 if $itemA == 1 vb0 = ResourceItemA1VB ib = ResourceItemA1IB ps-t0 = ResourceItemA1PST0 drawindexed = auto elif $itemA == 2 vb0 = ResourceItemA2VB ib = ResourceItemA2IB ps-t0 = ResourceItemA2PST0 drawindexed = auto elif $itemA == 3 vb0 = ResourceItemA3VB ib = ResourceItemA3IB ps-t0 = ResourceItemA3PST0 drawindexed = auto elif $itemA == 4 vb0 = ResourceItemA4VB ib = ResourceItemA4IB ps-t0 = ResourceItemA4PST0 drawindexed = auto elif $itemA == 5 vb0 = ResourceItemA5VB ib = ResourceItemA5IB ps-t0 = ResourceItemA5PST0 drawindexed = auto elif $itemA == 6 vb0 = ResourceItemA6VB ib = ResourceItemA6IB ps-t0 = ResourceItemA6PST0 drawindexed = auto endif ; -------------------Item A for Breast crusher------------------------------------ elif $bc == 1 if $itemA == 1 vb0 = ResourceItemAS1VB ib = ResourceItemAS1IB ps-t0 = ResourceItemA1PST0 drawindexed = auto elif $itemA == 2 vb0 = ResourceItemAS2VB ib = ResourceItemAS2IB ps-t0 = ResourceItemA2PST0 drawindexed = auto elif $itemA == 3 vb0 = ResourceItemAS3VB ib = ResourceItemAS3IB ps-t0 = ResourceItemA3PST0 drawindexed = auto elif $itemA == 4 vb0 = ResourceItemAS4VB ib = ResourceItemAS4IB ps-t0 = ResourceItemA4PST0 drawindexed = auto elif $itemA == 5 vb0 = ResourceItemAS5VB ib = ResourceItemAS5IB ps-t0 = ResourceItemA5PST0 drawindexed = auto elif $itemA == 6 vb0 = ResourceItemAS6VB ib = ResourceItemAS6IB ps-t0 = ResourceItemA6PST0 drawindexed = auto endif endif ; -------------------Item B------------------------------------ if $itemB == 1 vb0 = ResourceItemB1VB ib = ResourceItemB1IB ps-t0 = ResourceItemB1PST0 drawindexed = auto elif $itemB == 2 vb0 = ResourceItemB2VB ib = ResourceItemB2IB ps-t0 = ResourceItemB2PST0 drawindexed = auto elif $itemB == 3 vb0 = ResourceItemB3VB ib = ResourceItemB3IB ps-t0 = ResourceItemB3PST0 drawindexed = auto elif $itemB == 4 vb0 = ResourceItemB4VB ib = ResourceItemB4IB ps-t0 = ResourceItemB4PST0 drawindexed = auto elif $itemB == 5 vb0 = ResourceItemB5VB ib = ResourceItemB5IB ps-t0 = ResourceItemB5PST0 drawindexed = auto ; -------------------Item B6 animation ------------------------------------ elif $ItemB == 6 $time = $time + $speed if $time == 0 vb0 = ResourceItemB60VB ib = ResourceItemB60IB ps-t0 = ResourceItemB6PST0 drawindexed = auto endif if $time > 100 && $time <= 200 vb0 = ResourceItemB61VB ib = ResourceItemB61IB ps-t0 = ResourceItemB6PST0 drawindexed = auto endif if $time > 200 && $time <= 300 vb0 = ResourceItemB62VB ib = ResourceItemB62IB ps-t0 = ResourceItemB6PST0 drawindexed = auto endif if $time > 300 && $time <= 400 vb0 = ResourceItemB63VB ib = ResourceItemB63IB ps-t0 = ResourceItemB6PST0 drawindexed = auto endif if $time > 400 && $time <= 500 vb0 = ResourceItemB64VB ib = ResourceItemB64IB ps-t0 = ResourceItemB6PST0 drawindexed = auto endif if $time > 500 && $time <= 600 vb0 = ResourceItemB65VB ib = ResourceItemB65IB ps-t0 = ResourceItemB6PST0 drawindexed = auto endif if $time > 600 && $time <= 700 vb0 = ResourceItemB66VB ib = ResourceItemB66IB ps-t0 = ResourceItemB6PST0 drawindexed = auto endif if $time > 700 && $time <= 800 vb0 = ResourceItemB67VB ib = ResourceItemB67IB ps-t0 = ResourceItemB6PST0 drawindexed = auto endif if $time > 800 vb0 = ResourceItemB68VB ib = ResourceItemB68IB ps-t0 = ResourceItemB6PST0 drawindexed = auto endif if $time > 900 $time = 100 endif if $speed == 0 $time = 0 endif ; -------------------Item B7 animation ------------------------------------ elif $ItemB == 7 $time2 = $time2 + $speed/2 if $time2 == 0 vb0 = ResourceItemB70VB ib = ResourceItemB70IB ps-t0 = ResourceItemB7PST0 drawindexed = auto endif if $time2 > 100 && $time2 <= 200 vb0 = ResourceItemB71VB ib = ResourceItemB71IB ps-t0 = ResourceItemB7PST0 drawindexed = auto endif if $time2 > 200 && $time2 <= 300 vb0 = ResourceItemB72VB ib = ResourceItemB72IB ps-t0 = ResourceItemB7PST0 drawindexed = auto endif if $time2 > 300 && $time2 <= 400 vb0 = ResourceItemB73VB ib = ResourceItemB73IB ps-t0 = ResourceItemB7PST0 drawindexed = auto endif if $time2 > 400 && $time2 <= 500 vb0 = ResourceItemB74VB ib = ResourceItemB74IB ps-t0 = ResourceItemB7PST0 drawindexed = auto endif if $time2 > 500 && $time2 <= 600 vb0 = ResourceItemB75VB ib = ResourceItemB75IB ps-t0 = ResourceItemB7PST0 drawindexed = auto endif if $time2 > 600 && $time2 <= 700 vb0 = ResourceItemB76VB ib = ResourceItemB76IB ps-t0 = ResourceItemB7PST0 drawindexed = auto endif if $time2 > 700 && $time2 <= 800 vb0 = ResourceItemB77VB ib = ResourceItemB77IB ps-t0 = ResourceItemB7PST0 drawindexed = auto endif if $time2 > 800 vb0 = ResourceItemB78VB ib = ResourceItemB78IB ps-t0 = ResourceItemB7PST0 drawindexed = auto endif if $time2 > 900 $time2 = 101 endif if $speed == 0 $time2 = 0 endif ; ------------------------------------------------------- elif $itemB == 8 vb0 = ResourceItemB8VB ib = ResourceItemB8IB ps-t0 = ResourceItemB8PST0 drawindexed = auto elif $itemB == 9 && $dummy == 0 if $wear == 7 || $wear == 8 || $wear == 15 || $wear == 16 || $wear == 22 || $wear == 25 || $wear == 32 vb0 = ResourceItemB90VB ib = ResourceItemB90IB ps-t0 = ResourceItemB9PST0 drawindexed = auto elif $wear == 9 || $wear == 10 || $wear == 17 || $wear == 18 || $wear == 23 || $wear == 26 || $wear == 33 vb0 = ResourceItemB91VB ib = ResourceItemB91IB ps-t0 = ResourceItemB9PST0 drawindexed = auto elif $bc == 0 vb0 = ResourceItemB92VB ib = ResourceItemB92IB ps-t0 = ResourceItemB9PST0 drawindexed = auto else vb0 = ResourceItemB93VB ib = ResourceItemB93IB ps-t0 = ResourceItemB9PST0 drawindexed = auto endif elif $itemB == 9 && $dummy == 1 if $wear == 7 || $wear == 8 || $wear == 15 || $wear == 16 || $wear == 22 || $wear == 25 || $wear == 32 vb0 = ResourceItemB90UVB ib = ResourceItemB90UIB ps-t0 = ResourceItemB9PST0 drawindexed = auto elif $wear == 9 || $wear == 10 || $wear == 17 || $wear == 18 || $wear == 23 || $wear == 26 || $wear == 33 vb0 = ResourceItemB91UVB ib = ResourceItemB91UIB ps-t0 = ResourceItemB9PST0 drawindexed = auto elif $bc == 0 vb0 = ResourceItemB92UVB ib = ResourceItemB92UIB ps-t0 = ResourceItemB9PST0 drawindexed = auto else vb0 = ResourceItemB93UVB ib = ResourceItemB93UIB ps-t0 = ResourceItemB9PST0 drawindexed = auto endif elif $itemB == 10 vb0 = ResourceItemB10VB ib = ResourceItemB10IB ps-t0 = ResourceItemB10PST0 drawindexed = auto elif $itemB == 11 vb0 = ResourceItemB11VB ib = ResourceItemB11IB ps-t0 = ResourceItemB11PST0 drawindexed = auto elif $itemB == 12 vb0 = ResourceItemB12VB ib = ResourceItemB12IB ps-t0 = ResourceItemB12PST0 drawindexed = auto endif ; ------------Key------------------------------------------- $mod_active = 1 [KeySkin] condition = $mod_active == 1 && $slot_active == 1 Key = no_modifiers z 1 type = cycle $skin = 1, 2, 0 [KeyWet] condition = $mod_active == 1 && $slot_active == 1 Key = no_modifiers z 1 type = cycle $wet = 0, 1, 2, 3, 4, 5, 6, 7, 8 [KeyWearPose] condition = $mod_active == 1 && $slot_active == 1 Key = no_modifiers z 2 Back = no_modifiers z 3 type = cycle $wear = 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 312, 31, 32, 33, 34, 35, 0 [KeyBreastcrusher] condition = $mod_active == 1 && $slot_active == 1 Key = no_modifiers z 4 type = cycle $bc = 1, 0 [KeyWearOff] condition = $mod_active == 1 && $slot_active == 1 Key = no_modifiers z 5 type = cycle $wearoff = 0, 1 [KeyItemA] condition = $mod_active == 1 && $slot_active == 1 Key = no_modifiers x 1 type = cycle $itemA = 1, 2, 3, 4, 5, 6, 0 [KeyItemB] condition = $mod_active == 1 && $slot_active == 1 Key = no_modifiers x 2 type = cycle $itemB = 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 0 [KeyDummy] condition = $mod_active == 1 && $slot_active == 1 Key = no_modifiers x 5 type = cycle $dummy = 0, 1 [KeySpeed] condition = $mod_active == 1 && $slot_active == 1 Key = no_modifiers x 3 $speed = 0, 15, 30 type = cycle [KeyCollor1] condition = $mod_active == 1 && $slot_active == 1 Key = no_modifiers x 4 $collor1 = 0, 1 type = cycle [KeyCollor2] condition = $mod_active == 1 && $slot_active == 1 Key = no_modifiers x 4 $collor2 = 0, 1, 2, 3, 4, 5, 6, 7 type = cycle ; ------------Skin------------------------------------------- ;;落書き非表示 MisakiLove ;[TextureOverride Skin KasumiMisaki] ;hash = 86498e46 ;match_priority = -1 ;if $skin == 1 ; ResourceSkinL = ref ResourceSkin1MisakiL ; ResourceSkinR = ref ResourceSkin1MisakiR ;elif $skin == 2 ; ResourceSkinL = ref ResourceSkin2MisakiL ; ResourceSkinR = ref ResourceSkin2MisakiR ;endif ;[TextureOverride Skin Ayane] ;hash = cb867ed8 ;match_priority = -1 ;if $skin == 1 ; ResourceSkinL = ref ResourceSkin1AyaneL ; ResourceSkinR = ref ResourceSkin1AyaneR ;elif $skin == 2 ; ResourceSkinL = ref ResourceSkin2AyaneL ; ResourceSkinR = ref ResourceSkin2AyaneR ;endif ;[TextureOverride Skin Fiona] ;hash = 1becaba9 ;match_priority = -1 ;if $skin == 1 ; ResourceSkinL = ref ResourceSkin1FionaL ; ResourceSkinR = ref ResourceSkin1FionaR ;elif $skin == 2 ; ResourceSkinL = ref ResourceSkin2FionaL ; ResourceSkinR = ref ResourceSkin2FionaR ;endif ;[TextureOverride Skin Helena] ;hash = 37b8b490 ;match_priority = -1 ;if $skin == 1 ; ResourceSkinL = ref ResourceSkin1HelenaL ; ResourceSkinR = ref ResourceSkin1HelenaR ;elif $skin == 2 ; ResourceSkinL = ref ResourceSkin2HelenaL ; ResourceSkinR = ref ResourceSkin2HelenaR ;endif ;[TextureOverride Skin Hitomi] ;hash = 7076fb04 ;match_priority = -1 ;if $skin == 1 ; ResourceSkinL = ref ResourceSkin1HitomiL ; ResourceSkinR = ref ResourceSkin1HitomiR ;elif $skin == 2 ; ResourceSkinL = ref ResourceSkin2HitomiL ; ResourceSkinR = ref ResourceSkin2HitomiR ;endif ;[TextureOverride Skin Kokoro] ;hash = 00bc62e2 ;match_priority = -1 ;if $skin == 1 ; ResourceSkinL = ref ResourceSkin1KokoroL ; ResourceSkinR = ref ResourceSkin1KokoroR ;elif $skin == 2 ; ResourceSkinL = ref ResourceSkin2KokoroL ; ResourceSkinR = ref ResourceSkin2KokoroR ;endif ;[TextureOverride Skin Leifang] ;hash = 713edb4f ;match_priority = -1 ;if $skin == 1 ; ResourceSkinL = ref ResourceSkin1LeifangL ; ResourceSkinR = ref ResourceSkin1LeifangR ;elif $skin == 2 ; ResourceSkinL = ref ResourceSkin2LeifangL ; ResourceSkinR = ref ResourceSkin2LeifangR ;endif ;[TextureOverride Skin Momiji] ;hash = 22493fc1 ;match_priority = -1 ;if $skin == 1 ; ResourceSkinL = ref ResourceSkin1MomijiL ; ResourceSkinR = ref ResourceSkin1MomijiR ;elif $skin == 2 ; ResourceSkinL = ref ResourceSkin2MomijiL ; ResourceSkinR = ref ResourceSkin2MomijiR ;endif ;[TextureOverride Skin Monica] ;hash = a7a33df6 ;match_priority = -1 ;if $skin == 1 ; ResourceSkinL = ref ResourceSkin1MonicaL ; ResourceSkinR = ref ResourceSkin1MonicaR ;elif $skin == 2 ; ResourceSkinL = ref ResourceSkin2MonicaL ; ResourceSkinR = ref ResourceSkin2MonicaR ;endif ;[TextureOverride Skin Nyoteng] ;hash = 9fa18188 ;match_priority = -1 ;if $skin == 1 ; ResourceSkinL = ref ResourceSkin1NyotengL ; ResourceSkinR = ref ResourceSkin1NyotengR ;elif $skin == 2 ; ResourceSkinL = ref ResourceSkin2NyotengL ; ResourceSkinR = ref ResourceSkin2NyotengR ;endif ;[TextureOverride Skin Tamaki] ;hash = faf490d5 ;match_priority = -1 ;if $skin == 1 ; ResourceSkinL = ref ResourceSkin1TamakiL ; ResourceSkinR = ref ResourceSkin1TamakiR ;elif $skin == 2 ; ResourceSkinL = ref ResourceSkin2TamakiL ; ResourceSkinR = ref ResourceSkin2TamakiR ;endif ;[TextureOverride Skin Patty] ;hash = 70213698 ;match_priority = -1 ;if $skin == 1 ; ResourceSkinL = ref ResourceSkin1PattyL ; ResourceSkinR = ref ResourceSkin1PattyR ;elif $skin == 2 ; ResourceSkinL = ref ResourceSkin2PattyL ; ResourceSkinR = ref ResourceSkin2PattyR ;endif ;[TextureOverride Skin Nanami] ;hash = 892c4022 ;match_priority = -1 ;if $skin == 1 ; ResourceSkinL = ref ResourceSkin1NanamiL ; ResourceSkinR = ref ResourceSkin1NanamiR ;elif $skin == 2 ; ResourceSkinL = ref ResourceSkin2NanamiL ; ResourceSkinR = ref ResourceSkin2NanamiR ;endif ;[TextureOverride Skin Koharu] ;hash = 10fafd5a ;match_priority = -1 ;if $skin == 1 ; ResourceSkinL = ref ResourceSkin1KoharuL ; ResourceSkinR = ref ResourceSkin1KoharuR ;elif $skin == 2 ; ResourceSkinL = ref ResourceSkin2KoharuL ; ResourceSkinR = ref ResourceSkin2KoharuR ;endif ;[TextureOverride Skin Amy] ;hash = dc59d106 ;match_priority = -1 ;if $skin == 1 ; ResourceSkinL = ref ResourceSkin1AmyL ; ResourceSkinR = ref ResourceSkin1AmyR ;elif $skin == 2 ; ResourceSkinL = ref ResourceSkin2AmyL ; ResourceSkinR = ref ResourceSkin2AmyR ;endif ;[TextureOverride Skin Tina] ;hash = db7aadcf ;match_priority = -1 ;if $skin == 1 ; ResourceSkinL = ref ResourceSkin1TinaL ; ResourceSkinR = ref ResourceSkin1TinaR ;elif $skin == 2 ; ResourceSkinL = ref ResourceSkin2TinaL ; ResourceSkinR = ref ResourceSkin2TinaR ;endif ; ------------Resource----------------------- ; ------------Resource Body normal------------------------------------------- [ResourceBody1LVB] type = Buffer filename = C\Body1L.vb stride = 80 [ResourceBody1LIB] type = Buffer filename = C\Body1L.ib format = DXGI_FORMAT_R16_UINT [ResourceBody1RVB] type = Buffer filename = C\Body1R.vb stride = 80 [ResourceBody1RIB] type = Buffer filename = C\Body1R.ib format = DXGI_FORMAT_R16_UINT [ResourceBody2LVB] type = Buffer filename = C\Body2L.vb stride = 80 [ResourceBody2LIB] type = Buffer filename = C\Body2L.ib format = DXGI_FORMAT_R16_UINT [ResourceBody2RVB] type = Buffer filename = C\Body2R.vb stride = 80 [ResourceBody2RIB] type = Buffer filename = C\Body2R.ib format = DXGI_FORMAT_R16_UINT [ResourceBody3LVB] type = Buffer filename = C\Body3L.vb stride = 80 [ResourceBody3LIB] type = Buffer filename = C\Body3L.ib format = DXGI_FORMAT_R16_UINT [ResourceBody3RVB] type = Buffer filename = C\Body3R.vb stride = 80 [ResourceBody3RIB] type = Buffer filename = C\Body3R.ib format = DXGI_FORMAT_R16_UINT [ResourceBody4LVB] type = Buffer filename = C\Body4L.vb stride = 80 [ResourceBody4LIB] type = Buffer filename = C\Body4L.ib format = DXGI_FORMAT_R16_UINT [ResourceBody4RVB] type = Buffer filename = C\Body4R.vb stride = 80 [ResourceBody4RIB] type = Buffer filename = C\Body4R.ib format = DXGI_FORMAT_R16_UINT [ResourceBody5LVB] type = Buffer filename = C\Body5L.vb stride = 80 [ResourceBody5LIB] type = Buffer filename = C\Body5L.ib format = DXGI_FORMAT_R16_UINT [ResourceBody5RVB] type = Buffer filename = C\Body5R.vb stride = 80 [ResourceBody5RIB] type = Buffer filename = C\Body5R.ib format = DXGI_FORMAT_R16_UINT [ResourceBody6LVB] type = Buffer filename = C\Body6L.vb stride = 80 [ResourceBody6LIB] type = Buffer filename = C\Body6L.ib format = DXGI_FORMAT_R16_UINT [ResourceBody6RVB] type = Buffer filename = C\Body6R.vb stride = 80 [ResourceBody6RIB] type = Buffer filename = C\Body6R.ib format = DXGI_FORMAT_R16_UINT [ResourceBody7LVB] type = Buffer filename = C\Body7L.vb stride = 80 [ResourceBody7LIB] type = Buffer filename = C\Body7L.ib format = DXGI_FORMAT_R16_UINT [ResourceBody7RVB] type = Buffer filename = C\Body7R.vb stride = 80 [ResourceBody7RIB] type = Buffer filename = C\Body7R.ib format = DXGI_FORMAT_R16_UINT [ResourceBody8LVB] type = Buffer filename = C\Body8L.vb stride = 80 [ResourceBody8LIB] type = Buffer filename = C\Body8L.ib format = DXGI_FORMAT_R16_UINT [ResourceBody8RVB] type = Buffer filename = C\Body8R.vb stride = 80 [ResourceBody8RIB] type = Buffer filename = C\Body8R.ib format = DXGI_FORMAT_R16_UINT [ResourceBody9LVB] type = Buffer filename = C\Body9L.vb stride = 80 [ResourceBody9LIB] type = Buffer filename = C\Body9L.ib format = DXGI_FORMAT_R16_UINT [ResourceBody9RVB] type = Buffer filename = C\Body9R.vb stride = 80 [ResourceBody9RIB] type = Buffer filename = C\Body9R.ib format = DXGI_FORMAT_R16_UINT [ResourceBody10LVB] type = Buffer filename = C\Body10L.vb stride = 80 [ResourceBody10LIB] type = Buffer filename = C\Body10L.ib format = DXGI_FORMAT_R16_UINT [ResourceBody10RVB] type = Buffer filename = C\Body10R.vb stride = 80 [ResourceBody10RIB] type = Buffer filename = C\Body10R.ib format = DXGI_FORMAT_R16_UINT [ResourceBody11LVB] type = Buffer filename = C\Body11L.vb stride = 80 [ResourceBody11LIB] type = Buffer filename = C\Body11L.ib format = DXGI_FORMAT_R16_UINT [ResourceBody11RVB] type = Buffer filename = C\Body11R.vb stride = 80 [ResourceBody11RIB] type = Buffer filename = C\Body11R.ib format = DXGI_FORMAT_R16_UINT [ResourceBody12LVB] type = Buffer filename = C\Body12L.vb stride = 80 [ResourceBody12LIB] type = Buffer filename = C\Body12L.ib format = DXGI_FORMAT_R16_UINT [ResourceBody12RVB] type = Buffer filename = C\Body12R.vb stride = 80 [ResourceBody12RIB] type = Buffer filename = C\Body12R.ib format = DXGI_FORMAT_R16_UINT [ResourceBody13LVB] type = Buffer filename = C\Body13L.vb stride = 80 [ResourceBody13LIB] type = Buffer filename = C\Body13L.ib format = DXGI_FORMAT_R16_UINT [ResourceBody13RVB] type = Buffer filename = C\Body13R.vb stride = 80 [ResourceBody13RIB] type = Buffer filename = C\Body13R.ib format = DXGI_FORMAT_R16_UINT [ResourceBody14LVB] type = Buffer filename = C\Body14L.vb stride = 80 [ResourceBody14LIB] type = Buffer filename = C\Body14L.ib format = DXGI_FORMAT_R16_UINT [ResourceBody14RVB] type = Buffer filename = C\Body14R.vb stride = 80 [ResourceBody14RIB] type = Buffer filename = C\Body14R.ib format = DXGI_FORMAT_R16_UINT [ResourceBody15LVB] type = Buffer filename = C\Body15L.vb stride = 80 [ResourceBody15LIB] type = Buffer filename = C\Body15L.ib format = DXGI_FORMAT_R16_UINT [ResourceBody15RVB] type = Buffer filename = C\Body15R.vb stride = 80 [ResourceBody15RIB] type = Buffer filename = C\Body15R.ib format = DXGI_FORMAT_R16_UINT [ResourceBody15PLVB] type = Buffer filename = C\Body15PL.vb stride = 80 [ResourceBody15PLIB] type = Buffer filename = C\Body15PL.ib format = DXGI_FORMAT_R16_UINT [ResourceBody15PRVB] type = Buffer filename = C\Body15PR.vb stride = 80 [ResourceBody15PRIB] type = Buffer filename = C\Body15PR.ib format = DXGI_FORMAT_R16_UINT [ResourceBody16LVB] type = Buffer filename = C\Body16L.vb stride = 80 [ResourceBody16LIB] type = Buffer filename = C\Body16L.ib format = DXGI_FORMAT_R16_UINT [ResourceBody16RVB] type = Buffer filename = C\Body16R.vb stride = 80 [ResourceBody16RIB] type = Buffer filename = C\Body16R.ib format = DXGI_FORMAT_R16_UINT [ResourceBody17LVB] type = Buffer filename = C\Body17L.vb stride = 80 [ResourceBody17LIB] type = Buffer filename = C\Body17L.ib format = DXGI_FORMAT_R16_UINT [ResourceBody17RVB] type = Buffer filename = C\Body17R.vb stride = 80 [ResourceBody17RIB] type = Buffer filename = C\Body17R.ib format = DXGI_FORMAT_R16_UINT [ResourceBody18LVB] type = Buffer filename = C\Body18L.vb stride = 80 [ResourceBody18LIB] type = Buffer filename = C\Body18L.ib format = DXGI_FORMAT_R16_UINT [ResourceBody18RVB] type = Buffer filename = C\Body18R.vb stride = 80 [ResourceBody18RIB] type = Buffer filename = C\Body18R.ib format = DXGI_FORMAT_R16_UINT [ResourceBody19LVB] type = Buffer filename = C\Body19L.vb stride = 80 [ResourceBody19LIB] type = Buffer filename = C\Body19L.ib format = DXGI_FORMAT_R16_UINT [ResourceBody19RVB] type = Buffer filename = C\Body19R.vb stride = 80 [ResourceBody19RIB] type = Buffer filename = C\Body19R.ib format = DXGI_FORMAT_R16_UINT ; ------------Resource Body Breast crushed------------------------------------------- [ResourceBody0SLVB] type = Buffer filename = C\Body0SL.vb stride = 80 [ResourceBody0SLIB] type = Buffer filename = C\Body0SL.ib format = DXGI_FORMAT_R16_UINT [ResourceBody0SRVB] type = Buffer filename = C\Body0SR.vb stride = 80 [ResourceBody0SRIB] type = Buffer filename = C\Body0SR.ib format = DXGI_FORMAT_R16_UINT [ResourceBody1SLVB] type = Buffer filename = C\Body1SL.vb stride = 80 [ResourceBody1SLIB] type = Buffer filename = C\Body1SL.ib format = DXGI_FORMAT_R16_UINT [ResourceBody1SRVB] type = Buffer filename = C\Body1SR.vb stride = 80 [ResourceBody1SRIB] type = Buffer filename = C\Body1SR.ib format = DXGI_FORMAT_R16_UINT [ResourceBody2SLVB] type = Buffer filename = C\Body2SL.vb stride = 80 [ResourceBody2SLIB] type = Buffer filename = C\Body2SL.ib format = DXGI_FORMAT_R16_UINT [ResourceBody2SRVB] type = Buffer filename = C\Body2SR.vb stride = 80 [ResourceBody2SRIB] type = Buffer filename = C\Body2SR.ib format = DXGI_FORMAT_R16_UINT [ResourceBody3SLVB] type = Buffer filename = C\Body3SL.vb stride = 80 [ResourceBody3SLIB] type = Buffer filename = C\Body3SL.ib format = DXGI_FORMAT_R16_UINT [ResourceBody3SRVB] type = Buffer filename = C\Body3SR.vb stride = 80 [ResourceBody3SRIB] type = Buffer filename = C\Body3SR.ib format = DXGI_FORMAT_R16_UINT [ResourceBody4SLVB] type = Buffer filename = C\Body4SL.vb stride = 80 [ResourceBody4SLIB] type = Buffer filename = C\Body4SL.ib format = DXGI_FORMAT_R16_UINT [ResourceBody4SRVB] type = Buffer filename = C\Body4SR.vb stride = 80 [ResourceBody4SRIB] type = Buffer filename = C\Body4SR.ib format = DXGI_FORMAT_R16_UINT [ResourceBody5SLVB] type = Buffer filename = C\Body5SL.vb stride = 80 [ResourceBody5SLIB] type = Buffer filename = C\Body5SL.ib format = DXGI_FORMAT_R16_UINT [ResourceBody5SRVB] type = Buffer filename = C\Body5SR.vb stride = 80 [ResourceBody5SRIB] type = Buffer filename = C\Body5SR.ib format = DXGI_FORMAT_R16_UINT [ResourceBody6SLVB] type = Buffer filename = C\Body6SL.vb stride = 80 [ResourceBody6SLIB] type = Buffer filename = C\Body6SL.ib format = DXGI_FORMAT_R16_UINT [ResourceBody6SRVB] type = Buffer filename = C\Body6SR.vb stride = 80 [ResourceBody6SRIB] type = Buffer filename = C\Body6SR.ib format = DXGI_FORMAT_R16_UINT [ResourceBody7SLVB] type = Buffer filename = C\Body7SL.vb stride = 80 [ResourceBody7SLIB] type = Buffer filename = C\Body7SL.ib format = DXGI_FORMAT_R16_UINT [ResourceBody7SRVB] type = Buffer filename = C\Body7SR.vb stride = 80 [ResourceBody7SRIB] type = Buffer filename = C\Body7SR.ib format = DXGI_FORMAT_R16_UINT [ResourceBody8SLVB] type = Buffer filename = C\Body8SL.vb stride = 80 [ResourceBody8SLIB] type = Buffer filename = C\Body8SL.ib format = DXGI_FORMAT_R16_UINT [ResourceBody8SRVB] type = Buffer filename = C\Body8SR.vb stride = 80 [ResourceBody8SRIB] type = Buffer filename = C\Body8SR.ib format = DXGI_FORMAT_R16_UINT [ResourceBody9SLVB] type = Buffer filename = C\Body9SL.vb stride = 80 [ResourceBody9SLIB] type = Buffer filename = C\Body9SL.ib format = DXGI_FORMAT_R16_UINT [ResourceBody9SRVB] type = Buffer filename = C\Body9SR.vb stride = 80 [ResourceBody9SRIB] type = Buffer filename = C\Body9SR.ib format = DXGI_FORMAT_R16_UINT [ResourceBody10SLVB] type = Buffer filename = C\Body10SL.vb stride = 80 [ResourceBody10SLIB] type = Buffer filename = C\Body10SL.ib format = DXGI_FORMAT_R16_UINT [ResourceBody10SRVB] type = Buffer filename = C\Body10SR.vb stride = 80 [ResourceBody10SRIB] type = Buffer filename = C\Body10SR.ib format = DXGI_FORMAT_R16_UINT [ResourceBody11SLVB] type = Buffer filename = C\Body11SL.vb stride = 80 [ResourceBody11SLIB] type = Buffer filename = C\Body11SL.ib format = DXGI_FORMAT_R16_UINT [ResourceBody11SRVB] type = Buffer filename = C\Body11SR.vb stride = 80 [ResourceBody11SRIB] type = Buffer filename = C\Body11SR.ib format = DXGI_FORMAT_R16_UINT [ResourceBody12SLVB] type = Buffer filename = C\Body12SL.vb stride = 80 [ResourceBody12SLIB] type = Buffer filename = C\Body12SL.ib format = DXGI_FORMAT_R16_UINT [ResourceBody12SRVB] type = Buffer filename = C\Body12SR.vb stride = 80 [ResourceBody12SRIB] type = Buffer filename = C\Body12SR.ib format = DXGI_FORMAT_R16_UINT [ResourceBody13SLVB] type = Buffer filename = C\Body13SL.vb stride = 80 [ResourceBody13SLIB] type = Buffer filename = C\Body13SL.ib format = DXGI_FORMAT_R16_UINT [ResourceBody13SRVB] type = Buffer filename = C\Body13SR.vb stride = 80 [ResourceBody13SRIB] type = Buffer filename = C\Body13SR.ib format = DXGI_FORMAT_R16_UINT [ResourceBody14SLVB] type = Buffer filename = C\Body14SL.vb stride = 80 [ResourceBody14SLIB] type = Buffer filename = C\Body14SL.ib format = DXGI_FORMAT_R16_UINT [ResourceBody14SRVB] type = Buffer filename = C\Body14SR.vb stride = 80 [ResourceBody14SRIB] type = Buffer filename = C\Body14SR.ib format = DXGI_FORMAT_R16_UINT [ResourceBody15SLVB] type = Buffer filename = C\Body15SL.vb stride = 80 [ResourceBody15SLIB] type = Buffer filename = C\Body15SL.ib format = DXGI_FORMAT_R16_UINT [ResourceBody15SRVB] type = Buffer filename = C\Body15SR.vb stride = 80 [ResourceBody15SRIB] type = Buffer filename = C\Body15SR.ib format = DXGI_FORMAT_R16_UINT [ResourceBody15PSLVB] type = Buffer filename = C\Body15PSL.vb stride = 80 [ResourceBody15PSLIB] type = Buffer filename = C\Body15PSL.ib format = DXGI_FORMAT_R16_UINT [ResourceBody15PSRVB] type = Buffer filename = C\Body15PSR.vb stride = 80 [ResourceBody15PSRIB] type = Buffer filename = C\Body15PSR.ib format = DXGI_FORMAT_R16_UINT [ResourceBody16SLVB] type = Buffer filename = C\Body16SL.vb stride = 80 [ResourceBody16SLIB] type = Buffer filename = C\Body16SL.ib format = DXGI_FORMAT_R16_UINT [ResourceBody16SRVB] type = Buffer filename = C\Body16SR.vb stride = 80 [ResourceBody16SRIB] type = Buffer filename = C\Body16SR.ib format = DXGI_FORMAT_R16_UINT [ResourceBody17SLVB] type = Buffer filename = C\Body17SL.vb stride = 80 [ResourceBody17SLIB] type = Buffer filename = C\Body17SL.ib format = DXGI_FORMAT_R16_UINT [ResourceBody17SRVB] type = Buffer filename = C\Body17SR.vb stride = 80 [ResourceBody17SRIB] type = Buffer filename = C\Body17SR.ib format = DXGI_FORMAT_R16_UINT [ResourceBody18SLVB] type = Buffer filename = C\Body18SL.vb stride = 80 [ResourceBody18SLIB] type = Buffer filename = C\Body18SL.ib format = DXGI_FORMAT_R16_UINT [ResourceBody18SRVB] type = Buffer filename = C\Body18SR.vb stride = 80 [ResourceBody18SRIB] type = Buffer filename = C\Body18SR.ib format = DXGI_FORMAT_R16_UINT [ResourceBody19SLVB] type = Buffer filename = C\Body19SL.vb stride = 80 [ResourceBody19SLIB] type = Buffer filename = C\Body19SL.ib format = DXGI_FORMAT_R16_UINT [ResourceBody19SRVB] type = Buffer filename = C\Body19SR.vb stride = 80 [ResourceBody19SRIB] type = Buffer filename = C\Body19SR.ib format = DXGI_FORMAT_R16_UINT ; ------------Resource Breast crusher------------------------------------------- [ResourceBC1VB] type = Buffer stride = 76 filename = C\BC1.vb [ResourceBC1IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = C\BC1.ib [ResourceBC1PST0] filename = C\BC.dds [ResourceBC2VB] type = Buffer stride = 76 filename = C\BC2.vb [ResourceBC2IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = C\BC2.ib [ResourceBC2PST0] filename = C\BC.dds [ResourceBC3VB] type = Buffer stride = 76 filename = C\BC3.vb [ResourceBC3IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = C\BC3.ib [ResourceBC3PST0] filename = C\BC.dds ; ------------Resource Wear------------------------------------------- [ResourceRopePST0] filename = Wear\Rope.dds [ResourceRope00VB] type = Buffer stride = 76 filename = Wear\Rope00.vb [ResourceRope00IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Wear\Rope00.ib [ResourceRope01VB] type = Buffer stride = 76 filename = Wear\Rope01.vb [ResourceRope01IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Wear\Rope01.ib [ResourceRope02VB] type = Buffer stride = 76 filename = Wear\Rope02.vb [ResourceRope02IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Wear\Rope02.ib [ResourceRope03VB] type = Buffer stride = 76 filename = Wear\Rope03.vb [ResourceRope03IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Wear\Rope03.ib [ResourceRope04VB] type = Buffer stride = 76 filename = Wear\Rope04.vb [ResourceRope04IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Wear\Rope04.ib [ResourceRope05VB] type = Buffer stride = 76 filename = Wear\Rope05.vb [ResourceRope05IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Wear\Rope05.ib [ResourceRope06VB] type = Buffer stride = 76 filename = Wear\Rope06.vb [ResourceRope06IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Wear\Rope06.ib [ResourceRope07VB] type = Buffer stride = 76 filename = Wear\Rope07.vb [ResourceRope07IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Wear\Rope07.ib [ResourceRope08VB] type = Buffer stride = 76 filename = Wear\Rope08.vb [ResourceRope08IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Wear\Rope08.ib [ResourceRope10VB] type = Buffer stride = 76 filename = Wear\Rope10.vb [ResourceRope10IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Wear\Rope10.ib [ResourceRope11VB] type = Buffer stride = 76 filename = Wear\Rope11.vb [ResourceRope11IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Wear\Rope11.ib [ResourceRope12VB] type = Buffer stride = 76 filename = Wear\Rope12.vb [ResourceRope12IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Wear\Rope12.ib [ResourceRope13VB] type = Buffer stride = 76 filename = Wear\Rope13.vb [ResourceRope13IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Wear\Rope13.ib [ResourceRope14VB] type = Buffer stride = 76 filename = Wear\Rope14.vb [ResourceRope14IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Wear\Rope14.ib [ResourceRope15VB] type = Buffer stride = 76 filename = Wear\Rope15.vb [ResourceRope15IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Wear\Rope15.ib [ResourceRope16VB] type = Buffer stride = 76 filename = Wear\Rope16.vb [ResourceRope16IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Wear\Rope16.ib [ResourceRope17VB] type = Buffer stride = 76 filename = Wear\Rope17.vb [ResourceRope17IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Wear\Rope17.ib [ResourceRope18VB] type = Buffer stride = 76 filename = Wear\Rope18.vb [ResourceRope18IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Wear\Rope18.ib [ResourceStraps0IB] type=Buffer format=DXGI_FORMAT_R16_UINT filename=Wear\Straps00.ib [ResourceStraps0VB] type=Buffer stride=76 filename=Wear\Straps00.vb [ResourceStraps0PS0] filename=Wear\BeltTex00.dds [ResourceStraps0PS1] filename=Wear\BeltTex01.dds [ResourceStraps1IB] type=Buffer format=DXGI_FORMAT_R16_UINT filename=Wear\Straps01.ib [ResourceStraps1VB] type=Buffer stride=76 filename=Wear\Straps01.vb [ResourceStraps2IB] type=Buffer format=DXGI_FORMAT_R16_UINT filename=Wear\Straps02.ib [ResourceStraps2VB] type=Buffer stride=76 filename=Wear\Straps02.vb [ResourceStraps3IB] type=Buffer format=DXGI_FORMAT_R16_UINT filename=Wear\Straps03.ib [ResourceStraps3VB] type=Buffer stride=76 filename=Wear\Straps03.vb [ResourceStraps4IB] type=Buffer format=DXGI_FORMAT_R16_UINT filename=Wear\Straps04.ib [ResourceStraps4VB] type=Buffer stride=76 filename=Wear\Straps04.vb [ResourceSpecial0VB] type = Buffer stride = 76 filename = Wear\Special00.vb [ResourceSpecial0IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Wear\Special00.ib [ResourceSpecial1VB] type = Buffer stride = 76 filename = Wear\Special01.vb [ResourceSpecial1IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Wear\Special01.ib [ResourceSpecial2VB] type = Buffer stride = 76 filename = Wear\Special02.vb [ResourceSpecial2IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Wear\Special02.ib [ResourceSpecial3VB] type = Buffer stride = 76 filename = Wear\Special03.vb [ResourceSpecial3IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Wear\Special03.ib [ResourceLiningA0VB] type = Buffer stride = 76 filename = Wear\Lining00.vb [ResourceLiningA0IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Wear\Lining00.ib [ResourceSailor00PST0] ;filename=Wear\Lining00.dds ;filename=Wear\Lining01.dds filename=Wear\Lining11.dds [ResourceSailorA00VB] type = Buffer stride = 76 filename = Wear\SailorA00.vb [ResourceSailorA00IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Wear\SailorA00.ib [ResourceSailorA01VB] type = Buffer stride = 76 filename = Wear\SailorA01.vb [ResourceSailorA01IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Wear\SailorA01.ib [ResourceSailor01PST0] filename=Wear\Sailor01.dds ;filename=Wear\Sailor02.dds ;filename=Wear\Sailor03.dds ;filename=Wear\Sailor04.dds ;filename=Wear\Sailor05.dds ;filename=Wear\Sailor06.dds ;filename=Wear\Sailor07.dds ;filename=Wear\Sailor08.dds [ResourceSailor01PST1] ;filename=Wear\Sailor01.dds filename=Wear\Sailor02.dds ;filename=Wear\Sailor03.dds ;filename=Wear\Sailor04.dds ;filename=Wear\Sailor05.dds ;filename=Wear\Sailor06.dds ;filename=Wear\Sailor07.dds ;filename=Wear\Sailor08.dds [ResourceSailor01PST2] ;filename=Wear\Sailor01.dds ;filename=Wear\Sailor02.dds ;filename=Wear\Sailor03.dds ;filename=Wear\Sailor04.dds ;filename=Wear\Sailor05.dds ;filename=Wear\Sailor06.dds filename=Wear\Sailor07.dds ;filename=Wear\Sailor08.dds [ResourceSailor01PST3] ;filename=Wear\Sailor01.dds ;filename=Wear\Sailor02.dds ;filename=Wear\Sailor03.dds ;filename=Wear\Sailor04.dds ;filename=Wear\Sailor05.dds ;filename=Wear\Sailor06.dds ;filename=Wear\Sailor07.dds filename=Wear\Sailor08.dds [ResourceSailor10PST0] filename=Wear\SailorNorm.dds [ResourceSailor20PST0] filename=Wear\SailorSpec.dds [ResourceSailorA10VB] type = Buffer stride = 76 filename = Wear\SailorA10.vb [ResourceSailorA10IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Wear\SailorA10.ib [ResourceSailorA11VB] type = Buffer stride = 76 filename = Wear\SailorA11.vb [ResourceSailorA11IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Wear\SailorA11.ib [ResourceSailorA20VB] type = Buffer stride = 76 filename = Wear\SailorA20.vb [ResourceSailorA20IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Wear\SailorA20.ib [ResourceSailorA21VB] type = Buffer stride = 76 filename = Wear\SailorA21.vb [ResourceSailorA21IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Wear\SailorA21.ib [ResourceSailorA30VB] type = Buffer stride = 76 filename = Wear\SailorA30.vb [ResourceSailorA30IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Wear\SailorA30.ib [ResourceSailorA31VB] type = Buffer stride = 76 filename = Wear\SailorA31.vb [ResourceSailorA31IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Wear\SailorA31.ib [ResourceSailorA40VB] type = Buffer stride = 76 filename = Wear\SailorA40.vb [ResourceSailorA40IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Wear\SailorA40.ib [ResourceSailorA41VB] type = Buffer stride = 76 filename = Wear\SailorA41.vb [ResourceSailorA41IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Wear\SailorA41.ib [ResourcePants1VB] type = Buffer stride = 76 filename = Wear\Pants1.vb [ResourcePants1IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Wear\Pants1.ib [ResourcePants0PS0] filename = Wear\Pants11.dds [ResourcePants2VB] type = Buffer stride = 76 filename = Wear\Pants2.vb [ResourcePants2IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Wear\Pants2.ib ; ------------Resource Wear kubikase------------------------------------------- [ResourceKubikase0IB] type=Buffer format=DXGI_FORMAT_R16_UINT filename=Wear\KubikaseA00.ib [ResourceKubikase0VB] type=Buffer stride=76 filename=Wear\KubikaseA00.vb [ResourceKubikase0PS0] filename=Wear\BeltTex00.dds [ResourceKubikase0PS1] filename=Wear\BeltTex01.dds [ResourceKubikase1IB] type=Buffer format=DXGI_FORMAT_R16_UINT filename=Wear\KubikaseA01.ib [ResourceKubikase1VB] type=Buffer stride=76 filename=Wear\KubikaseA01.vb [ResourceKubikase2IB] type=Buffer format=DXGI_FORMAT_R16_UINT filename=Wear\KubikaseB00.ib [ResourceKubikase2VB] type=Buffer stride=76 filename=Wear\KubikaseB00.vb [ResourceKubikase2PS0] filename=Wear\plate.dds [ResourceKubikase3IB] type=Buffer format=DXGI_FORMAT_R16_UINT filename=Wear\KubikaseB01.ib [ResourceKubikase3VB] type=Buffer stride=76 filename=Wear\KubikaseB01.vb ; ------------Resource Item A normal------------------------------------------- [ResourceItemA1VB] type = Buffer stride = 76 filename = ItemA\Clip00.vb [ResourceItemA1IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = ItemA\Clip00.ib [ResourceItemA1PST0] filename = ItemA\Clip00.dds [ResourceItemA2VB] type = Buffer stride = 76 filename = ItemA\Clip01.vb [ResourceItemA2IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = ItemA\Clip01.ib [ResourceItemA2PST0] filename = ItemA\clip10.dds [ResourceItemA3VB] type = Buffer stride = 76 filename = ItemA\Clip02.vb [ResourceItemA3IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = ItemA\Clip02.ib [ResourceItemA3PST0] filename = ItemA\clip20.dds [ResourceItemA4VB] type = Buffer stride = 76 filename = ItemA\Candle.vb [ResourceItemA4IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = ItemA\Candle.ib [ResourceItemA4PST0] filename = ItemA\Clip30.dds [ResourceItemA5VB] type = Buffer stride = 76 filename = ItemA\kanban.vb [ResourceItemA5IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = ItemA\kanban.ib [ResourceItemA5PST0] filename = ItemA\kanban00.dds [ResourceItemA6VB] type = Buffer stride = 76 filename = ItemA\kanban2.vb [ResourceItemA6IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = ItemA\kanban2.ib [ResourceItemA6PST0] filename = ItemA\kanban02.dds ; ------------Resource Item A for Breast crusher------------------------------------------- [ResourceItemAS1VB] type = Buffer stride = 76 filename = ItemA\ClipS00.vb [ResourceItemAS1IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = ItemA\ClipS00.ib [ResourceItemAS2VB] type = Buffer stride = 76 filename = ItemA\ClipS01.vb [ResourceItemAS2IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = ItemA\ClipS01.ib [ResourceItemAS3VB] type = Buffer stride = 76 filename = ItemA\ClipS02.vb [ResourceItemAS3IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = ItemA\ClipS02.ib [ResourceItemAS4VB] type = Buffer stride = 76 filename = ItemA\CandleS.vb [ResourceItemAS4IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = ItemA\CandleS.ib [ResourceItemAS5VB] type = Buffer stride = 76 filename = ItemA\kanban.vb [ResourceItemAS5IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = ItemA\kanban.ib [ResourceItemA5SPST0] filename = ItemA\kanban00.dds [ResourceItemAS6VB] type = Buffer stride = 76 filename = ItemA\kanbanS2.vb [ResourceItemAS6IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = ItemA\kanbanS2.ib [ResourceItemA6SPST0] filename = ItemA\kanban02.dds ; ------------Resource Item B------------------------------------------- [ResourceItemB1VB] type = Buffer stride = 76 filename = ItemB\matanawa00.vb [ResourceItemB1IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = ItemB\matanawa00.ib [ResourceItemB1PST0] filename = ItemB\rope.dds [ResourceItemB2VB] type = Buffer stride = 76 filename = ItemB\matanawa01.vb [ResourceItemB2IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = ItemB\matanawa01.ib [ResourceItemB2PST0] filename = ItemB\rope.dds [ResourceItemB3VB] type = Buffer stride = 76 filename = ItemB\matanawa02.vb [ResourceItemB3IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = ItemB\matanawa02.ib [ResourceItemB3PST0] filename = ItemB\rope.dds [ResourceItemB4VB] type = Buffer stride = 76 filename = ItemB\Fude.vb [ResourceItemB4IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = ItemB\Fude.ib [ResourceItemB4PST0] filename = ItemB\Fude.dds [ResourceItemB5VB] type = Buffer stride = 76 filename = ItemB\Hook.vb [ResourceItemB5IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = ItemB\Hook.ib [ResourceItemB5PST0] filename = ItemB\Hook.dds [ResourceItemB60VB] type = Buffer stride = 76 filename = ItemB\Dildo00.vb [ResourceItemB60IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = ItemB\Dildo00.ib [ResourceItemB6PST0] filename = ItemB\Dildo.dds [ResourceItemB61VB] type = Buffer stride = 76 filename = ItemB\Dildo01.vb [ResourceItemB61IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = ItemB\Dildo01.ib [ResourceItemB62VB] type = Buffer stride = 76 filename = ItemB\Dildo02.vb [ResourceItemB62IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = ItemB\Dildo02.ib [ResourceItemB63VB] type = Buffer stride = 76 filename = ItemB\Dildo03.vb [ResourceItemB63IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = ItemB\Dildo03.ib [ResourceItemB64VB] type = Buffer stride = 76 filename = ItemB\Dildo04.vb [ResourceItemB64IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = ItemB\Dildo04.ib [ResourceItemB65VB] type = Buffer stride = 76 filename = ItemB\Dildo05.vb [ResourceItemB65IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = ItemB\Dildo05.ib [ResourceItemB66VB] type = Buffer stride = 76 filename = ItemB\Dildo06.vb [ResourceItemB66IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = ItemB\Dildo06.ib [ResourceItemB67VB] type = Buffer stride = 76 filename = ItemB\Dildo07.vb [ResourceItemB67IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = ItemB\Dildo07.ib [ResourceItemB68VB] type = Buffer stride = 76 filename = ItemB\Dildo08.vb [ResourceItemB68IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = ItemB\Dildo08.ib [ResourceItemB70VB] type = Buffer stride = 76 filename = ItemB\Eel00.vb [ResourceItemB70IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = ItemB\Eel00.ib [ResourceItemB7PST0] filename = ItemB\eel.dds [ResourceItemB71VB] type = Buffer stride = 76 filename = ItemB\Eel01.vb [ResourceItemB71IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = ItemB\Eel01.ib [ResourceItemB72VB] type = Buffer stride = 76 filename = ItemB\Eel02.vb [ResourceItemB72IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = ItemB\Eel02.ib [ResourceItemB73VB] type = Buffer stride = 76 filename = ItemB\Eel03.vb [ResourceItemB73IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = ItemB\Eel03.ib [ResourceItemB74VB] type = Buffer stride = 76 filename = ItemB\Eel04.vb [ResourceItemB74IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = ItemB\Eel04.ib [ResourceItemB75VB] type = Buffer stride = 76 filename = ItemB\Eel05.vb [ResourceItemB75IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = ItemB\Eel05.ib [ResourceItemB76VB] type = Buffer stride = 76 filename = ItemB\Eel06.vb [ResourceItemB76IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = ItemB\Eel06.ib [ResourceItemB77VB] type = Buffer stride = 76 filename = ItemB\Eel07.vb [ResourceItemB77IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = ItemB\Eel07.ib [ResourceItemB78VB] type = Buffer stride = 76 filename = ItemB\Eel08.vb [ResourceItemB78IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = ItemB\Eel08.ib [ResourceItemB8VB] type = Buffer stride = 76 ;filename = ItemB\mokuba00.vb filename = ItemB\mokuba01.vb [ResourceItemB8IB] type = Buffer format = DXGI_FORMAT_R16_UINT ;filename = ItemB\mokuba00.ib filename = ItemB\mokuba01.ib [ResourceItemB8PST0] ;filename = ItemB\mokuba00.dds filename = ItemB\mokuba01.dds [ResourceItemB90VB] type = Buffer stride = 76 filename = ItemB\dummy00tes.vb [ResourceItemB90IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = ItemB\dummy00tes.ib [ResourceItemB9PST0] filename = ItemB\dummy00.dds [ResourceItemB91VB] type = Buffer stride = 76 filename = ItemB\dummy01tes.vb [ResourceItemB91IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = ItemB\dummy01tes.ib [ResourceItemB92VB] type = Buffer stride = 76 filename = ItemB\dummy02tes.vb [ResourceItemB92IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = ItemB\dummy02tes.ib [ResourceItemB93VB] type = Buffer stride = 76 filename = ItemB\dummy02Stes.vb [ResourceItemB93IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = ItemB\dummy02Stes.ib [ResourceItemB90UVB] type = Buffer stride = 76 filename = ItemB\dummy10tes.vb [ResourceItemB90UIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = ItemB\dummy10tes.ib [ResourceItemB91UVB] type = Buffer stride = 76 filename = ItemB\dummy11tes.vb [ResourceItemB91UIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = ItemB\dummy11tes.ib [ResourceItemB92UVB] type = Buffer stride = 76 filename = ItemB\dummy12tes.vb [ResourceItemB92UIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = ItemB\dummy12tes.ib [ResourceItemB93UVB] type = Buffer stride = 76 filename = ItemB\dummy12Stes.vb [ResourceItemB93UIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = ItemB\dummy12Stes.ib [ResourceItemB10VB] type = Buffer stride = 76 filename = ItemB\ikebana.vb [ResourceItemB10IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = ItemB\ikebana.ib [ResourceItemB10PST0] filename = ItemB\ikebana.dds [ResourceItemB11VB] type = Buffer stride = 76 filename = ItemB\ikebana.vb [ResourceItemB11IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = ItemB\ikebana.ib [ResourceItemB11PST0] filename = ItemB\ikebana1.dds [ResourceItemB12VB] type = Buffer stride = 76 filename = ItemB\ikebana2.vb [ResourceItemB12IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = ItemB\ikebana2.ib [ResourceItemB12PST0] filename = ItemB\ikebana2.dds ; ------------Resource Skin Wet------------------------------------------- [ResourceSkinWet1] filename = Skin\Wet\SkinWet1.dds [ResourceSkinWet2] filename = Skin\Wet\SkinWet2.dds [ResourceSkinFaceWet1] filename = Skin\Wet\SkinFaceW1.dds [ResourceSkinFaceWet2] filename = Skin\Wet\SkinFaceW2.dds ; ------------Resource Skin Face------------------------------------------- [ResourceSkin0FaceAyane] filename = Skin\Face\Face0Ayane.dds [ResourceSkin1FaceAyane] filename = Skin\Face\FaceTearAyane.dds [ResourceSkin2FaceAyane] filename = Skin\Face\FaceTearAyane.dds [ResourceSkin0FaceFiona] filename = Skin\Face\Face0Fiona.dds [ResourceSkin1FaceFiona] filename = Skin\Face\FaceTearFiona.dds [ResourceSkin2FaceFiona] filename = Skin\Face\FaceTearFiona.dds [ResourceSkin0FaceHitomi] filename = Skin\Face\Face0Hitomi.dds [ResourceSkin1FaceHitomi] filename = Skin\Face\FaceTearHitomi.dds [ResourceSkin2FaceHitomi] filename = Skin\Face\FaceTearHitomi.dds [ResourceSkin0EyeHitomi] filename = Skin\Face\FaceEyeHitomi.dds [ResourceSkin0FaceKasumi] filename = Skin\Face\Face0Kasumi.dds [ResourceSkin1FaceKasumi] filename = Skin\Face\FaceTearKasumi.dds [ResourceSkin2FaceKasumi] filename = Skin\Face\FaceTearKasumi.dds [ResourceSkin0FaceKokoro] filename = Skin\Face\Face0Kokoro.dds [ResourceSkin1FaceKokoro] filename = Skin\Face\FaceTearKokoro.dds [ResourceSkin2FaceKokoro] filename = Skin\Face\FaceTearKokoro.dds [ResourceSkin0FaceKoharu] filename = Skin\Face\Face0Koharu.dds [ResourceSkin1FaceKoharu] filename = Skin\Face\FaceTearKoharu.dds [ResourceSkin2FaceKoharu] filename = Skin\Face\FaceTearKoharu.dds [ResourceSkin0FaceMisaki] filename = Skin\Face\Face0Misaki.dds [ResourceSkin1FaceMisaki] filename = Skin\Face\FaceTearMisaki.dds [ResourceSkin2FaceMisaki] filename = Skin\Face\FaceTearMisaki.dds [ResourceSkin0FaceMomiji] filename = Skin\Face\Face0Momiji.dds [ResourceSkin1FaceMomiji] filename = Skin\Face\FaceTearMomiji.dds [ResourceSkin2FaceMomiji] filename = Skin\Face\FaceTearMomiji.dds [ResourceSkin0FaceMonica] filename = Skin\Face\Face0Monica.dds [ResourceSkin1FaceMonica] filename = Skin\Face\FaceTearMonica.dds [ResourceSkin2FaceMonica] filename = Skin\Face\FaceTearMonica.dds [ResourceSkin0FaceHelena] filename = Skin\Face\Face0Helena.dds [ResourceSkin1FaceHelena] filename = Skin\Face\FaceTearHelena.dds [ResourceSkin2FaceHelena] filename = Skin\Face\FaceTearHelena.dds [ResourceSkin0FaceLeifang] filename = Skin\Face\Face0Leifang.dds [ResourceSkin1FaceLeifang] filename = Skin\Face\FaceTearLeifang.dds [ResourceSkin2FaceLeifang] filename = Skin\Face\FaceTearLeifang.dds [ResourceSkin0FaceNanami] filename = Skin\Face\Face0Nanami.dds [ResourceSkin1FaceNanami] filename = Skin\Face\FaceTearNanami.dds [ResourceSkin2FaceNanami] filename = Skin\Face\FaceTearNanami.dds [ResourceSkin0FaceNyoteng] filename = Skin\Face\Face0Nyoteng.dds [ResourceSkin1FaceNyoteng] filename = Skin\Face\FaceTearNyoteng.dds [ResourceSkin2FaceNyoteng] filename = Skin\Face\FaceTearNyoteng.dds [ResourceSkin0FacePatty] filename = Skin\Face\Face0Patty.dds [ResourceSkin1FacePatty] filename = Skin\Face\FaceTearPatty.dds [ResourceSkin2FacePatty] filename = Skin\Face\FaceTearPatty.dds [ResourceSkin0FaceTamaki] filename = Skin\Face\Face0Tamaki.dds [ResourceSkin1FaceTamaki] filename = Skin\Face\FaceTearTamaki.dds [ResourceSkin2FaceTamaki] filename = Skin\Face\FaceTearTamaki.dds [ResourceSkin0FaceAmy] filename = Skin\Face\Face0Amy.dds [ResourceSkin1FaceAmy] filename = Skin\Face\FaceTearAmy.dds [ResourceSkin2FaceAmy] filename = Skin\Face\FaceTearAmy.dds [ResourceSkin0FaceTina] filename = Skin\Face\Face0Tina.dds [ResourceSkin1FaceTina] filename = Skin\Face\FaceTearTina.dds [ResourceSkin2FaceTina] filename = Skin\Face\FaceTearTina.dds ; ------------Resource Skin------------------------------------------- [ResourceSkinL] filename = Skin\Skin1MisakiL.dds [ResourceSkinR] filename = Skin\Skin1MisakiR.dds [ResourceSkin1MisakiL] filename = Skin\Skin3MisakiL.dds [ResourceSkin1MisakiR] filename = Skin\Skin3MisakiR.dds [ResourceSkin2MisakiL] filename = Skin\Skin2MisakiL.dds [ResourceSkin2MisakiR] filename = Skin\Skin2MisakiR.dds [ResourceSkin1AyaneL] filename = Skin\Skin3AyaneL.dds [ResourceSkin1AyaneR] filename = Skin\Skin3AyaneR.dds [ResourceSkin2AyaneL] filename = Skin\Skin2AyaneL.dds [ResourceSkin2AyaneR] filename = Skin\Skin2AyaneR.dds [ResourceSkin1FionaL] filename = Skin\Skin3FionaL.dds [ResourceSkin1FionaR] filename = Skin\Skin3FionaR.dds [ResourceSkin2FionaL] filename = Skin\Skin2FionaL.dds [ResourceSkin2FionaR] filename = Skin\Skin2FionaR.dds [ResourceSkin1HelenaL] filename = Skin\Skin3HelenaL.dds [ResourceSkin1HelenaR] filename = Skin\Skin3HelenaR.dds [ResourceSkin2HelenaL] filename = Skin\Skin2HelenaL.dds [ResourceSkin2HelenaR] filename = Skin\Skin2HelenaR.dds [ResourceSkin1HitomiL] filename = Skin\Skin1HitomiL.dds [ResourceSkin1HitomiR] filename = Skin\Skin1HitomiR.dds [ResourceSkin2HitomiL] filename = Skin\Skin2HitomiL.dds [ResourceSkin2HitomiR] filename = Skin\Skin2HitomiR.dds [ResourceSkin1KokoroL] filename = Skin\Skin1KokoroL.dds [ResourceSkin1KokoroR] filename = Skin\Skin1KokoroR.dds [ResourceSkin2KokoroL] filename = Skin\Skin2KokoroL.dds [ResourceSkin2KokoroR] filename = Skin\Skin2KokoroR.dds [ResourceSkin1LeifangL] filename = Skin\Skin1LeifangL.dds [ResourceSkin1LeifangR] filename = Skin\Skin1LeifangR.dds [ResourceSkin2LeifangL] filename = Skin\Skin2LeifangL.dds [ResourceSkin2LeifangR] filename = Skin\Skin2LeifangR.dds [ResourceSkin1MomijiL] filename = Skin\Skin3MomijiL.dds [ResourceSkin1MomijiR] filename = Skin\Skin3MomijiR.dds [ResourceSkin2MomijiL] filename = Skin\Skin2MomijiL.dds [ResourceSkin2MomijiR] filename = Skin\Skin2MomijiR.dds [ResourceSkin1MonicaL] filename = Skin\Skin1MonicaL.dds [ResourceSkin1MonicaR] filename = Skin\Skin1MonicaR.dds [ResourceSkin2MonicaL] filename = Skin\Skin2MonicaL.dds [ResourceSkin2MonicaR] filename = Skin\Skin2MonicaR.dds [ResourceSkin1NyotengL] filename = Skin\Skin3NyotengL.dds [ResourceSkin1NyotengR] filename = Skin\Skin3NyotengR.dds [ResourceSkin2NyotengL] filename = Skin\Skin2NyotengL.dds [ResourceSkin2NyotengR] filename = Skin\Skin2NyotengR.dds [ResourceSkin1TamakiL] filename = Skin\Skin1TamakiL.dds [ResourceSkin1TamakiR] filename = Skin\Skin1TamakiR.dds [ResourceSkin2TamakiL] filename = Skin\Skin2TamakiL.dds [ResourceSkin2TamakiR] filename = Skin\Skin2TamakiR.dds [ResourceSkin1PattyL] filename = Skin\Skin1PattyL.dds [ResourceSkin1PattyR] filename = Skin\Skin1PattyR.dds [ResourceSkin2PattyL] filename = Skin\Skin2PattyL.dds [ResourceSkin2PattyR] filename = Skin\Skin2PattyR.dds [ResourceSkin1NanamiL] filename = Skin\Skin1NanamiL.dds [ResourceSkin1NanamiR] filename = Skin\Skin1NanamiR.dds [ResourceSkin2NanamiL] filename = Skin\Skin2NanamiL.dds [ResourceSkin2NanamiR] filename = Skin\Skin2NanamiR.dds [ResourceSkin1KoharuL] filename = Skin\Skin1KoharuL.dds [ResourceSkin1KoharuR] filename = Skin\Skin1KoharuR.dds [ResourceSkin2KoharuL] filename = Skin\Skin2KoharuL.dds [ResourceSkin2KoharuR] filename = Skin\Skin2KoharuR.dds [ResourceSkin1AmyL] filename = Skin\Skin1AmyL.dds [ResourceSkin1AmyR] filename = Skin\Skin1AmyR.dds [ResourceSkin2AmyL] filename = Skin\Skin2AmyL.dds [ResourceSkin2AmyR] filename = Skin\Skin2AmyR.dds [ResourceSkin1TinaL] filename = Skin\Skin1TinaL.dds [ResourceSkin1TinaR] filename = Skin\Skin1TinaR.dds [ResourceSkin2TinaL] filename = Skin\Skin2TinaL.dds [ResourceSkin2TinaR] filename = Skin\Skin2TinaR.dds ;Modified MisakiLove [KeyLegPattern] condition = $mod_active == 1 && $slot_active == 1 Key = no_modifiers z 9 type = activate run = CommandList_LegPattern [CommandList_LegPattern] $wear = 7 $bc=0 $wearoff=1 $legpattern = $legpattern + 1 if $legpattern > 9 $legpattern = 0 endif [ResourceBody3FLO_Leg_0_VB] type =Buffer filename =C\MisakiLove\Body3FLO_Leg_0.vb stride =80 [ResourceBody3FLO_Leg_0_IB] type =Buffer filename =C\MisakiLove\Body3FLO_Leg_0.ib format =DXGI_FORMAT_R16_UINT [ResourceBody3FR_Leg_0_VB] type =Buffer filename =C\MisakiLove\Body3FR_Leg_0.vb stride =80 [ResourceBody3FR_Leg_0_IB] type =Buffer filename =C\MisakiLove\Body3FR_Leg_0.ib format =DXGI_FORMAT_R16_UINT ;LegA [ResourceBody3F_LegA_1_L_VB] type =Buffer filename =C\MisakiLove\Body3F_LegA_1_L.vb stride =80 [ResourceBody3F_LegA_1_L_IB] type =Buffer filename =C\MisakiLove\Body3F_LegA_1_L.ib format =DXGI_FORMAT_R16_UINT [ResourceBody3F_LegA_1_R_VB] type =Buffer filename =C\MisakiLove\Body3F_LegA_1_R.vb stride =80 [ResourceBody3F_LegA_1_R_IB] type =Buffer filename =C\MisakiLove\Body3F_LegA_1_R.ib format =DXGI_FORMAT_R16_UINT [ResourceBody3F_LegA_2_L_VB] type =Buffer filename =C\MisakiLove\Body3F_LegA_2_L.vb stride =80 [ResourceBody3F_LegA_2_L_IB] type =Buffer filename =C\MisakiLove\Body3F_LegA_2_L.ib format =DXGI_FORMAT_R16_UINT [ResourceBody3F_LegA_2_R_VB] type =Buffer filename =C\MisakiLove\Body3F_LegA_2_R.vb stride =80 [ResourceBody3F_LegA_2_R_IB] type =Buffer filename =C\MisakiLove\Body3F_LegA_2_R.ib format =DXGI_FORMAT_R16_UINT [ResourceBody3F_LegA_3_L_VB] type =Buffer filename =C\MisakiLove\Body3F_LegA_3_L.vb stride =80 [ResourceBody3F_LegA_3_L_IB] type =Buffer filename =C\MisakiLove\Body3F_LegA_3_L.ib format =DXGI_FORMAT_R16_UINT [ResourceBody3F_LegA_3_R_VB] type =Buffer filename =C\MisakiLove\Body3F_LegA_3_R.vb stride =80 [ResourceBody3F_LegA_3_R_IB] type =Buffer filename =C\MisakiLove\Body3F_LegA_3_R.ib format =DXGI_FORMAT_R16_UINT [ResourceBody3F_LegA_4_L_VB] type =Buffer filename =C\MisakiLove\Body3F_LegA_4_L.vb stride =80 [ResourceBody3F_LegA_4_L_IB] type =Buffer filename =C\MisakiLove\Body3F_LegA_4_L.ib format =DXGI_FORMAT_R16_UINT [ResourceBody3F_LegA_4_R_VB] type =Buffer filename =C\MisakiLove\Body3F_LegA_4_R.vb stride =80 [ResourceBody3F_LegA_4_R_IB] type =Buffer filename =C\MisakiLove\Body3F_LegA_4_R.ib format =DXGI_FORMAT_R16_UINT ;LegB [ResourceBody3F_LegB_1_L_VB] type =Buffer filename =C\MisakiLove\Body3F_LegB_1_L.vb stride =80 [ResourceBody3F_LegB_1_L_IB] type =Buffer filename =C\MisakiLove\Body3F_LegB_1_L.ib format =DXGI_FORMAT_R16_UINT [ResourceBody3F_LegB_1_R_VB] type =Buffer filename =C\MisakiLove\Body3F_LegB_1_R.vb stride =80 [ResourceBody3F_LegB_1_R_IB] type =Buffer filename =C\MisakiLove\Body3F_LegB_1_R.ib format =DXGI_FORMAT_R16_UINT [ResourceBody3F_LegB_2_L_VB] type =Buffer filename =C\MisakiLove\Body3F_LegB_2_L.vb stride =80 [ResourceBody3F_LegB_2_L_IB] type =Buffer filename =C\MisakiLove\Body3F_LegB_2_L.ib format =DXGI_FORMAT_R16_UINT [ResourceBody3F_LegB_2_R_VB] type =Buffer filename =C\MisakiLove\Body3F_LegB_2_R.vb stride =80 [ResourceBody3F_LegB_2_R_IB] type =Buffer filename =C\MisakiLove\Body3F_LegB_2_R.ib format =DXGI_FORMAT_R16_UINT [ResourceBody3F_LegB_3_L_VB] type =Buffer filename =C\MisakiLove\Body3F_LegB_3_L.vb stride =80 [ResourceBody3F_LegB_3_L_IB] type =Buffer filename =C\MisakiLove\Body3F_LegB_3_L.ib format =DXGI_FORMAT_R16_UINT [ResourceBody3F_LegB_3_R_VB] type =Buffer filename =C\MisakiLove\Body3F_LegB_3_R.vb stride =80 [ResourceBody3F_LegB_3_R_IB] type =Buffer filename =C\MisakiLove\Body3F_LegB_3_R.ib format =DXGI_FORMAT_R16_UINT ;LegC [ResourceBody3F_LegC_1_L_VB] type =Buffer filename =C\MisakiLove\Body3F_LegC_1_L.vb stride =80 [ResourceBody3F_LegC_1_L_IB] type =Buffer filename =C\MisakiLove\Body3F_LegC_1_L.ib format =DXGI_FORMAT_R16_UINT [ResourceBody3F_LegC_1_R_VB] type =Buffer filename =C\MisakiLove\Body3F_LegC_1_R.vb stride =80 [ResourceBody3F_LegC_1_R_IB] type =Buffer filename =C\MisakiLove\Body3F_LegC_1_R.ib format =DXGI_FORMAT_R16_UINT [ResourceBody3F_LegC_2_L_VB] type =Buffer filename =C\MisakiLove\Body3F_LegC_2_L.vb stride =80 [ResourceBody3F_LegC_2_L_IB] type =Buffer filename =C\MisakiLove\Body3F_LegC_2_L.ib format =DXGI_FORMAT_R16_UINT [ResourceBody3F_LegC_2_R_VB] type =Buffer filename =C\MisakiLove\Body3F_LegC_2_R.vb stride =80 [ResourceBody3F_LegC_2_R_IB] type =Buffer filename =C\MisakiLove\Body3F_LegC_2_R.ib format =DXGI_FORMAT_R16_UINT