;;;;;;;;;; AO_body
[Resource_Tex_AO_body]
filename = eaf46893-BC1_UNORM_SRGB.dds
[TextureOverride_AO_body]
hash = eaf46893
ps-t0 = Resource_Tex_AO_body

;;;;;;;;;; Replace AO_body Mesh
[Resource_VB_AO_body]
type = Buffer
stride = 68
filename = 10_3.vb
[Resource_IB_AO_body]
type = Buffer
format = DXGI_FORMAT_R16_UINT
filename = 10.ib
[TextureOverride_Mesh_AO_body]
; hash of vb0
hash = ab1123af
match_first_index = 7002
vb0 = Resource_VB_AO_body
ib = Resource_IB_AO_body
handling = skip
drawindexed = auto

;;;;;;;;;; Replace AO_body Mesh
[Resource_VB_AO_body_Fuyu]
type = Buffer
stride = 68
filename = 7.vb
[Resource_IB_AO_body_Fuyu]
type = Buffer
format = DXGI_FORMAT_R16_UINT
filename = 7.ib
[TextureOverride_Mesh_AO_body_Fuyu]
; hash of vb0
hash = b5ddf68c
match_first_index = 7002
vb0 = Resource_VB_AO_body_Fuyu
ib = Resource_IB_AO_body_Fuyu
handling = skip
drawindexed = auto



[Resource_VB_AO_body_HOSHI]
type = Buffer
stride = 68
filename = 10_3.vb
[Resource_IB_AO_body_HOSHI]
type = Buffer
format = DXGI_FORMAT_R16_UINT
filename = 10.ib
[TextureOverride_Mesh_AO_body_HOSHI]
; hash of vb0
hash = bba9864a
match_first_index = 7002
vb0 = Resource_VB_AO_body_HOSHI
ib = Resource_IB_AO_body_HOSHI
handling = skip
drawindexed = auto
