

//PARIAH

// Deranged Gibberish
effect: .name "p_mad 1" .target "target" .curio_result_type "negative" .chance 110% .combat_stat_buff 1 .attack_rating_add -12% .damage_low_multiply -10% .damage_high_multiply -10% .on_hit true .on_miss false
effect: .name "p_mad 2" .target "target" .curio_result_type "negative" .chance 120% .combat_stat_buff 1 .attack_rating_add -14% .damage_low_multiply -14% .damage_high_multiply -14% .on_hit true .on_miss false
effect: .name "p_mad 3" .target "target" .curio_result_type "negative" .chance 130% .combat_stat_buff 1 .attack_rating_add -16% .damage_low_multiply -18% .damage_high_multiply -18% .on_hit true .on_miss false


effect: .name "p_stessD 1" .target "performer" .curio_result_type "negative" .chance 100% .stress 1	.on_hit true .on_miss false	.queue true
effect: .name "p_stessD 2" .target "performer" .curio_result_type "negative" .chance 100% .stress 2		.on_hit true .on_miss false	.queue true
effect: .name "p_stessD 3" .target "performer" .curio_result_type "negative" .chance 100% .stress 3		.on_hit true .on_miss false	.queue true


// Offer Flesh
effect: .name "p_offer 1" .target "performer" .curio_result_type "negative" .chance 80%  .dotBleed 1 .duration 2	.on_hit true .on_miss false .can_apply_on_death true
effect: .name "p_offer 2" .target "performer" .curio_result_type "negative" .chance 78%  .dotBleed 2 .duration 2	.on_hit true .on_miss false .can_apply_on_death true
effect: .name "p_offer 3" .target "performer" .curio_result_type "negative" .chance 76%  .dotBleed 2 .duration 3	.on_hit true .on_miss false .can_apply_on_death true

effect: .name "p_stessF 1" .target "performer" .curio_result_type "negative" .chance 100% .stress 1		.on_hit true .on_miss false	.queue true
effect: .name "p_stessF 2" .target "performer" .curio_result_type "negative" .chance 100% .stress 2		.on_hit true .on_miss false	.queue true
effect: .name "p_stessF 3" .target "performer" .curio_result_type "negative" .chance 100% .stress 3		.on_hit true .on_miss false	.queue true

effect: .name "p_riposte 1"  .target "performer" .curio_result_type "positive" .chance 100% .riposte 1 .riposte_on_hit_chance_add 100% .riposte_on_miss_chance_add 100% .duration 2  .on_hit true .on_miss true

effect: .name "vomit_blight 1" .target "target" .curio_result_type "negative" .chance 150%  .dotPoison 3 .duration 3	.on_hit true .on_miss false .can_apply_on_death true 

effect: .name "vomit_bleed 1" .target "performer" .curio_result_type "negative" .chance 110%  .dotBleed 1 .duration 3	.on_hit true .on_miss true .can_apply_on_death true

//Prepare Sacrifice
effect: .name "p_stun 1" .target "target" .curio_result_type "negative" .chance 90% .stun 1	.on_hit true .on_miss false .queue true
effect: .name "p_stun 2" .target "target" .curio_result_type "negative" .chance 100% .stun 1	.on_hit true .on_miss false .queue true
effect: .name "p_stun 3" .target "target" .curio_result_type "negative" .chance 110% .stun 1	.on_hit true .on_miss false .queue true
effect: .name "p_stun 4" .target "target" .curio_result_type "negative" .chance 120% .stun 1	.on_hit true .on_miss false .queue true
effect: .name "p_stun 5" .target "target" .curio_result_type "negative" .chance 130% .stun 1	.on_hit true .on_miss false .queue true

effect: .name "p_slow 1" .target "target" .curio_result_type "negative" .chance 100% .combat_stat_buff 1 .speed_rating_add -2 .on_hit true .on_miss false
effect: .name "p_slow 2" .target "target" .curio_result_type "negative" .chance 110% .combat_stat_buff 1 .speed_rating_add -4 .on_hit true .on_miss false
effect: .name "p_slow 3" .target "target" .curio_result_type "negative" .chance 120% .combat_stat_buff 1 .speed_rating_add -6 .on_hit true .on_miss false

effect: .name "p_stresshealS 1" .target "performer" .curio_result_type "positive" .chance 55% .healstress 11	.on_hit true .on_miss false .queue true
effect: .name "p_stresshealS 2" .target "performer" .curio_result_type "positive" .chance 60% .healstress 13	.on_hit true .on_miss false .queue true
effect: .name "p_stresshealS 3" .target "performer" .curio_result_type "positive" .chance 65% .healstress 15	.on_hit true .on_miss false .queue true

//Ritual Dagger

effect: .name "p_mark 1" .target "performer" .chance 100% .curio_result_type "positive" .keyStatus "tagged" .combat_stat_buff 1 .damage_low_multiply 60%	.damage_high_multiply 60% .on_hit true .on_miss false .apply_on
effect: .name "p_mark 2" .target "performer" .chance 100% .curio_result_type "positive" .keyStatus "tagged" .combat_stat_buff 1 .damage_low_multiply 90%	.damage_high_multiply 90% .on_hit true .on_miss false .apply_on
effect: .name "p_mark 3" .target "performer" .chance 100% .curio_result_type "positive" .keyStatus "tagged" .combat_stat_buff 1 .damage_low_multiply 120%	.damage_high_multiply 120% .on_hit true .on_miss false .apply_on

effect: .name "p_stresshealD 1" .target "performer" .curio_result_type "positive" .chance 70% .healstress 6	.on_hit true .on_miss false .queue true
effect: .name "p_stresshealD 2" .target "performer" .curio_result_type "positive" .chance 80% .healstress 7	.on_hit true .on_miss false .queue true
effect: .name "p_stresshealD 3" .target "performer" .curio_result_type "positive" .chance 90% .healstress 8	.on_hit true .on_miss false .queue true

effect: .name "p_stunkill 1"	.target "performer" .chance 100%	.curio_result_type "positive" .keyStatus "stunned"	.combat_stat_buff 1	.damage_low_multiply 45% .damage_high_multiply 45%	.on_hit true .on_miss false
effect: .name "p_stunkill 2"	.target "performer" .chance 100%	.curio_result_type "positive" .keyStatus "stunned"	.combat_stat_buff 1	.damage_low_multiply 60% .damage_high_multiply 60%	.on_hit true .on_miss false
effect: .name "p_stunkill 3"	.target "performer" .chance 100%	.curio_result_type "positive" .keyStatus "stunned"	.combat_stat_buff 1	.damage_low_multiply 90% .damage_high_multiply 90%	.on_hit true .on_miss false

//Summon Star Spawn
effect: .name "p_stessSS 1" .target "performer" .curio_result_type "negative" .chance 100% .stress 3		.on_hit true .on_miss false	.queue true
effect: .name "p_stessSS 2" .target "performer" .curio_result_type "negative" .chance 100% .stress 4		.on_hit true .on_miss false	.queue true
effect: .name "p_stessSS 3" .target "performer" .curio_result_type "negative" .chance 100% .stress 5		.on_hit true .on_miss false	.queue true

effect: .name "p_horrorSS 1" .target "performer" .curio_result_type "negative" .chance 120% .dotStress 1 .duration 5	.on_hit true .on_miss false	.queue true

effect: .name "p_blight 1" .target "target" .curio_result_type "negative" .chance 100%  .dotPoison 3 .duration 3	.on_hit true .on_miss false .can_apply_on_death true
effect: .name "p_blight 2" .target "target" .curio_result_type "negative" .chance 110%  .dotPoison 3 .duration 3	.on_hit true .on_miss false .can_apply_on_death true
effect: .name "p_blight 3" .target "target" .curio_result_type "negative" .chance 120%  .dotPoison 3 .duration 3	.on_hit true .on_miss false .can_apply_on_death true
effect: .name "p_blight 4" .target "target" .curio_result_type "negative" .chance 130%  .dotPoison 3 .duration 3	.on_hit true .on_miss false .can_apply_on_death true 
effect: .name "p_blight 5" .target "target" .curio_result_type "negative" .chance 140%  .dotPoison 3 .duration 3	.on_hit true .on_miss false .can_apply_on_death true 



//Touch of the Sky
effect: .name "p_stessT 1" .target "performer" .curio_result_type "negative" .chance 100% .stress 8		.on_hit true .on_miss false	.queue true
effect: .name "p_stessT 2" .target "performer" .curio_result_type "negative" .chance 100% .stress 12		.on_hit true .on_miss false	.queue true
effect: .name "p_stessT 3" .target "performer" .curio_result_type "negative" .chance 100% .stress 16		.on_hit true .on_miss false	.queue true

effect: .name "p_stunTS 1" .target "performer" .curio_result_type "negative" .chance 100% .stun 1	.on_hit true .on_miss false .queue true

effect: .name "p_horrorTS 1" .target "performer" .curio_result_type "negative" .chance 100% .dotStress 1 .duration 10	.on_hit true .on_miss false	.queue true


//Vision of Crawling Chaos
effect: .name "p_chaos 1" .target "target" .curio_result_type "positive" .chance 100% .combat_stat_buff 1 .defense_rating_add 5%  .protection_rating_add 8% .attack_rating_add 10% .on_hit true .on_miss true	.queue true
effect: .name "p_chaos 2" .target "target" .curio_result_type "positive" .chance 100% .combat_stat_buff 1 .defense_rating_add 6%  .protection_rating_add 9% .attack_rating_add 12%  .on_hit true .on_miss true	.queue true
effect: .name "p_chaos 3" .target "target" .curio_result_type "positive" .chance 100% .combat_stat_buff 1 .defense_rating_add 7%  .protection_rating_add 10% .attack_rating_add 14%  .on_hit true .on_miss true	.queue true
effect: .name "p_chaos 4" .target "target" .curio_result_type "positive" .chance 100% .combat_stat_buff 1 .defense_rating_add 8%  .protection_rating_add 11% .attack_rating_add 16%  .on_hit true .on_miss true	.queue true
effect: .name "p_chaos 5" .target "target" .curio_result_type "positive" .chance 100% .combat_stat_buff 1 .defense_rating_add 10%  .protection_rating_add 12% .attack_rating_add 20%  .on_hit true .on_miss true	.queue true

effect: .name "p_horrorC 1" .target "performer" .curio_result_type "negative" .chance 100% .stress 3		.on_hit true .on_miss false	.queue true

effect: .name "p_horrorCP 1" .target "target" .curio_result_type "negative" .chance 100% .dotStress 2 .duration 4	.on_hit true .on_miss false	.queue true


//Darkness

effect: .name "p_darkness 1" .target "global" .chance 100% .curio_result_type "negative" .torch_decrease 10	.on_hit true .on_miss true .apply_once true .queue true
effect: .name "p_darkness 2" .target "global" .chance 100% .curio_result_type "negative" .torch_decrease 15	.on_hit true .on_miss true .apply_once true .queue true
effect: .name "p_darkness 3" .target "global" .chance 100% .curio_result_type "negative" .torch_decrease 20	.on_hit true .on_miss true .apply_once true .queue true

effect: .name "p_darknessN 1" .target "global" .chance 100% .curio_result_type "negative" .torch_decrease 12	.on_hit true .on_miss true .apply_once true .queue true
effect: .name "p_darknessN 2" .target "global" .chance 100% .curio_result_type "negative" .torch_decrease 18	.on_hit true .on_miss true .apply_once true .queue true
effect: .name "p_darknessN 3" .target "global" .chance 100% .curio_result_type "negative" .torch_decrease 24	.on_hit true .on_miss true .apply_once true .queue true

effect: .name "Pariah Death" .target "target" .curio_result_type "positive" .chance 100% .combat_stat_buff 1 .attack_rating_add 20% .damage_low_multiply 40% .damage_high_multiply 40% .duration 2 .on_hit true .on_miss true
effect: .name "Pariah Sacrifice" .target "target" .curio_result_type "negative" .chance 200% .combat_stat_buff 1 .attack_rating_add -20% .damage_low_multiply -40% .damage_high_multiply -40% .duration 2 .on_hit true .on_miss true
