; Shader overrides
[ShaderOverride__Dskin_0]
hash = c09eccf3e39ed8b2
run = CommandListN2General
allow_duplicate_hash = overrule

; Texture overrides
[TextureOverride__Dskin_000060vb040afc6bcvsaa894474b167d302psc09eccf3e39ed8b2001]
hash = 40afc6bc
handling = skip
match_first_index = 0
vb0 = Resource_VB__Dskin_000060vb040afc6bcvsaa894474b167d302psc09eccf3e39ed8b2001
ib = Resource_IB__Dskin_000060vb040afc6bcvsaa894474b167d302psc09eccf3e39ed8b2001
drawindexed = auto

; Vertex buffer resources
[Resource_VB__Dskin_000060vb040afc6bcvsaa894474b167d302psc09eccf3e39ed8b2001]
type = Buffer
stride = 68
filename = meshes\000060vb040afc6bcvsaa894474b167d302psc09eccf3e39ed8b2001.vb

; Index buffer resources
[Resource_IB__Dskin_000060vb040afc6bcvsaa894474b167d302psc09eccf3e39ed8b2001]
type = Buffer
format = DXGI_FORMAT_R16_UINT
filename = meshes\000060vb040afc6bcvsaa894474b167d302psc09eccf3e39ed8b2001.ib

; Texture resources
