; Shader overrides
[ShaderOverride_MyMod_head_0]
hash = 0fde88136dcbfdf7
run = CommandListN2General
allow_duplicate_hash = overrule

; Texture overrides
[TextureOverride_MyMod_head_head]
hash = a52751bc
handling = skip
match_first_index = 0
vb0 = Resource_VB_MyMod_head_head
ib = Resource_IB_MyMod_head_head
drawindexed = auto

; Vertex buffer resources
[Resource_VB_MyMod_head_head]
type = Buffer
stride = 72
filename = meshes\head.vb

; Index buffer resources
[Resource_IB_MyMod_head_head]
type = Buffer
format = DXGI_FORMAT_R16_UINT
filename = meshes\head.ib

; Texture resources
