building_brothel = {
	building_group = bg_sexwork
	texture = "gfx/interface/icons/building_icons/brothel_building.png"
	city_type = city
	levels_per_mesh = 5
	slaves_role = prostitutespop
	
	unlocking_technologies = {
		brothel_tech1
	}
	
	production_method_groups = {
		pmg_base_building_brothel_prostitution
		pmg_brothel_ownership
	}
	
	required_construction = construction_cost_medium
}
