building_naval_base = {
	building_group = bg_navy
	recruits_combat_unit = combat_unit_flotilla
	city_type = port
	levels_per_mesh = 25
	
	has_max_level = yes
	
	texture = "gfx/interface/icons/building_icons/naval_base.dds"
	naval = yes
	unlocking_technologies = { admiralty }
	
	production_method_groups = {
		pmg_ship_class
		pmg_escorts
		pmg_raiders
		pmg_naval_theory
		pmg_naval_prostitution
	}
	
	required_construction = construction_cost_very_low
	
	# Can only build naval bases on the coast
	can_build = {
		error_check = {
			severity = fail
			is_coastal = yes
		}
	}
}