//############
//"whitemane"
//############
//StressHeal
effect: .name "W_Crit StressHeal 1" .target "performer_group" .chance 100% .healstress 3 .on_hit true .on_miss false .queue true  .apply_once true .has_description true
effect: .name "W_Crit StressHeal 2" .target "performer_group" .chance 50%  .healstress 2 .on_hit true .on_miss false .queue true  .apply_once true .has_description true
effect: .name "W_Crit StressHeal 3" .target "performer_group" .chance 20%  .healstress 1 .on_hit true .on_miss false .queue true  .apply_once true .has_description true 

//1 desperate_plea 
effect: .name "W_Heal_Hot_1" .target "performer_group" .curio_result_type "positive" .chance 100% .dotHpHeal 2 .duration 3 .on_hit true .on_miss true .queue true .apply_once true
effect: .name "W_Heal_Hot_2" .target "performer_group" .curio_result_type "positive" .chance 100% .dotHpHeal 2 .duration 3 .on_hit true .on_miss true .queue true .apply_once true
effect: .name "W_Heal_Hot_3" .target "performer_group" .curio_result_type "positive" .chance 100% .dotHpHeal 2 .duration 3 .on_hit true .on_miss true .queue true .apply_once true
effect: .name "W_Heal_Hot_4" .target "performer_group" .curio_result_type "positive" .chance 100% .dotHpHeal 2 .duration 3 .on_hit true .on_miss true .queue true .apply_once true
effect: .name "W_Heal_Hot_5" .target "performer_group" .curio_result_type "positive" .chance 100% .dotHpHeal 3 .duration 3 .on_hit true .on_miss true .queue true .apply_once true
//2 inquisition 
effect: .name "W_debaff_1" .target "target" .curio_result_type "negative" .chance 100% .duration 2 .combat_stat_buff 1 .damage_low_multiply -25% .damage_high_multiply -5%	.on_hit true .on_miss false
effect: .name "W_debaff_2" .target "target" .curio_result_type "negative" .chance 110% .duration 2 .combat_stat_buff 1 .damage_low_multiply -28% .damage_high_multiply -10%	.on_hit true .on_miss false
effect: .name "W_debaff_3" .target "target" .curio_result_type "negative" .chance 120% .duration 2 .combat_stat_buff 1 .damage_low_multiply -31% .damage_high_multiply -12%	.on_hit true .on_miss false
effect: .name "W_debaff_4" .target "target" .curio_result_type "negative" .chance 130% .duration 2 .combat_stat_buff 1 .damage_low_multiply -34% .damage_high_multiply -14%	.on_hit true .on_miss false
effect: .name "W_debaff_5" .target "target" .curio_result_type "negative" .chance 140% .duration 2 .combat_stat_buff 1 .damage_low_multiply -37% .damage_high_multiply -16%	.on_hit true .on_miss false 
effect: .name "W_heal" .target "performer_group" .curio_result_type "positive" .chance 100% .heal 2 .on_hit true .on_miss false .queue true

//3 searing_lash stun 
effect: .name "W_stun1" .target "target" .curio_result_type "negative" .chance 75% .stun 1	.on_hit true .on_miss false .queue true
effect: .name "W_stun2" .target "target" .curio_result_type "negative" .chance 80% .stun 1	.on_hit true .on_miss false .queue true
effect: .name "W_stun3" .target "target" .curio_result_type "negative" .chance 90% .stun 1	.on_hit true .on_miss false .queue true
effect: .name "W_stun4" .target "target" .curio_result_type "negative" .chance 100% .stun 1	.on_hit true .on_miss false .queue true
effect: .name "W_stun5" .target "target" .curio_result_type "negative" .chance 110% .stun 1  .on_hit true .on_miss false .queue true 

//4 power_word_fortitude
effect: .name "W_Heal 1" .target "target" .chance 100% .heal_percent 20% .on_hit true .on_miss true .source_heal_type hero_skill 
effect: .name "W_Heal 2" .target "target" .chance 100% .heal_percent 22% .on_hit true .on_miss true .source_heal_type hero_skill 
effect: .name "W_Heal 3" .target "target" .chance 100% .heal_percent 24% .on_hit true .on_miss true .source_heal_type hero_skill 
effect: .name "W_Heal 4" .target "target" .chance 100% .heal_percent 25% .on_hit true .on_miss true .source_heal_type hero_skill 
effect: .name "W_Heal 5" .target "target" .chance 100% .heal_percent 28% .on_hit true .on_miss true .source_heal_type hero_skill
effect: .name "W_Max HP 1" .target "performer_group" .chance 100% .duration 3 .buff_ids "w_max_hp_1"  .on_hit true .on_miss true .queue true  .apply_once true 
effect: .name "W_Max HP 2" .target "performer_group" .chance 100% .duration 3 .buff_ids "w_max_hp_2"  .on_hit true .on_miss true .queue true  .apply_once true
effect: .name "W_Max HP 3" .target "performer_group" .chance 100% .duration 3 .buff_ids "w_max_hp_3"  .on_hit true .on_miss true .queue true  .apply_once true
effect: .name "W_tooltip 2" .target "performer" .skill_instant true .chance 100% .buff_ids "W_cd_1_3" .on_hit true .on_miss true .queue true 
//CD activator
effect: .name "W_stun6" .target "target" .curio_result_type "negative" .chance 1% .daze 1  .on_hit false .on_miss false .queue true .has_description false
//cooldown
effect: .name "W_cooldown" .target "performer" .chance 100% .buff_ids "W_CD_3" .duration 3 .apply_once true .on_hit true .on_miss true .has_description false

//5 schism 
effect: .name "W deb dmg 1" .target "target" .curio_result_type "negative" .chance 100% .duration 3 .buff_ids "W_debaff_1" .on_hit true .on_miss false .queue true
effect: .name "W deb dmg 2" .target "target" .curio_result_type "negative" .chance 110% .duration 3 .buff_ids "W_debaff_2" .on_hit true .on_miss false .queue true
effect: .name "W deb dmg 3" .target "target" .curio_result_type "negative" .chance 120% .duration 3 .buff_ids "W_debaff_3" .on_hit true .on_miss false .queue true
effect: .name "W deb dmg 4" .target "target" .curio_result_type "negative" .chance 130% .duration 3 .buff_ids "W_debaff_4" .on_hit true .on_miss false .queue true
effect: .name "W deb dmg 5" .target "target" .curio_result_type "negative" .chance 140% .duration 3 .buff_ids "W_debaff_5" .on_hit true .on_miss false .queue true 

//6 scarlet_aegis
effect: .name "W_protection 1" .target "target" .chance 100% .curio_result_type "positive"  .combat_stat_buff 1 .protection_rating_add 20% .on_hit true .on_miss true .queue true .duration 4 
effect: .name "W_protection 2" .target "target" .chance 100% .curio_result_type "positive"  .combat_stat_buff 1 .protection_rating_add 30% .on_hit true .on_miss true .queue true .duration 4 
effect: .name "W_protection 3" .target "target" .chance 100% .curio_result_type "positive"  .combat_stat_buff 1 .protection_rating_add 35% .on_hit true .on_miss true .queue true .duration 4 
effect: .name "W_tooltip 1" .target "performer" .skill_instant true .chance 100% .buff_ids "W_cd_1_2" .on_hit true .on_miss true .queue true
effect: .name "W StressHeal 1" .target "performer_group" .chance 100% .healstress 3 .on_hit true .on_miss false .queue true  .apply_once true .has_description true
effect: .name "W StressHeal 2" .target "performer_group" .chance 100% .healstress 5 .on_hit true .on_miss false .queue true  .apply_once true .has_description true
effect: .name "W StressHeal 3" .target "performer_group" .chance 100% .healstress 7 .on_hit true .on_miss false .queue true  .apply_once true .has_description true
//CD activator
effect: .name "W_stress act" .target "performer" .chance 0% .stress 1 .on_hit true .on_miss true .queue true .has_description false 
//cooldown
effect: .name "W cd" .target "performer" .chance 100%  .duration 4 .buff_ids "W_cd_1" "W_cd_2" .on_hit true .has_description false .on_miss false .queue true .buff_is_clear_debuff_valid false

//7 penance
//buff heal
effect: .name "W_Self Heal 1" .target "performer" .curio_result_type "positive" .chance 100% .buff_type hp_heal_percent .buff_amount 20% .duration 4 .on_hit true .on_miss false .queue true
effect: .name "W_Self Heal 2" .target "performer" .curio_result_type "positive" .chance 100% .buff_type hp_heal_percent .buff_amount 25% .duration 4 .on_hit true .on_miss false .queue true
effect: .name "W_Self Heal 3" .target "performer" .curio_result_type "positive" .chance 100% .buff_type hp_heal_percent .buff_amount 30% .duration 4 .on_hit true .on_miss false .queue true
effect: .name "W_Self Heal 4" .target "performer" .curio_result_type "positive" .chance 100% .buff_type hp_heal_percent .buff_amount 35% .duration 4 .on_hit true .on_miss false .queue true
effect: .name "W_Self Heal 5" .target "performer" .curio_result_type "positive" .chance 100% .buff_type hp_heal_percent .buff_amount 40% .duration 4 .on_hit true .on_miss false .queue true

//Trinkets
