commonfx: .deathfx death_large
skill: .id "sapper_throw" .anim "attack_melee" .fx "throw"
skill: .id "sapper_detonate" .anim "attack_ranged" .fx "point_blank_shot" .targchestfx "detonate_target"
skill: .id "sapper_summon" .anim "attack_ranged" .fx "summon" .can_display_performer_selection_after_turn false
skill: .id "sapper_guard" .anim "defend" .fx "guard" .targchestfx "guard_target" .can_display_performer_selection_after_turn false
skill: .id "sapper_stress" .anim "attack_melee" .fx "stress" .targchestfx "stress_cloud"
rendering: .sort_position_z_rank_override -4