﻿namespace = regula_childhood_event

# Decision tree for making wards the Paelices' problem (except for the player's primary heir).
# global_var:regula_wards values:
# Both sexes = 3
# Male only = 2
# Female only = 1
# None = 0

regula_childhood_event.0010 = {
    type = character_event
    title = regula_childhood_event.0010.t
    desc = regula_childhood_event.0010.desc

    theme = regula_theme

    override_background = {
		event_background = throne_room
	}


    immediate = {
        if = {
            limit = { NOT = { exists = global_var:regula_wards } }
            set_global_variable = {
                name = regula_wards
                value = 0
            }
        }
    }


    option = {
        name = regula_childhood_event.0010.a
        flavor = regula_childhood_event.0010.a.tt
        
        # trigger = {
        #     NOT = { global_var:regula_wards = { value = 3 }
        # }

        set_global_variable = {
			name = regula_wards
			value = 3
        }
        
        global_var:magister_character = {
            every_child = {
                limit = {
                    num_of_relation_guardian = 0
                }
                trigger_event = regula_childhood_event.0011
            }
        }
    }

    option = { # Female only
        name = regula_childhood_event.0010.b
        flavor = regula_childhood_event.0010.b.tt
        
        # trigger = {
        #     NOT = { global_var:regula_wards = 1 }
        # }

        set_global_variable = {
			name = regula_wards
			value = 1
        }
        global_var:magister_character = {
            every_child = {
                limit = {
                    is_male = no
                    num_of_relation_guardian = 0
                }
                trigger_event = regula_childhood_event.0013
            }
        }
    }

    option = { # Male only
        name = regula_childhood_event.0010.c
        flavor = regula_childhood_event.0010.c.tt
        
        # trigger = {
        #     NOT = { global_var:regula_wards = 2 }
        # }

        set_global_variable = {
			name = regula_wards
			value = 2
        }
        
        global_var:magister_character = {
            every_child = {
                limit = {
                    is_male = yes
                    num_of_relation_guardian = 0
                }
                trigger_event = regula_childhood_event.0012
            }
        }
    }

    option = { # Remove delegation
        name = regula_childhood_event.0010.d
        flavor = regula_childhood_event.0010.d.tt
        
        # trigger = {
        #     exists = global_var:regula_wards
        # }

        set_global_variable = {
			name = regula_wards
            value = 0
		}
    }

    option = { # Do nothing
        name = regula_childhood_event.0010.e
        flavor = regula_childhood_event.0010.e.tt
    }
}

regula_childhood_event.0011 = {        #moves children out of magisters court so the player doesn't have to maintain them
    type = character_event
    hidden = yes
    theme = education

   trigger = {
        faith = { has_doctrine = tenet_regula_devoted }
        is_landed = no
        is_married = no
        father = global_var:magister_character
        global_var:magister_character = {
            is_alive = yes
        }
        global_var:regula_wards = 3
    }

    immediate = {
        if = {
            limit = { 
                has_mother = yes
                root.mother = { is_landed = yes }
            }
            host = {
                remove_courtier_or_guest = ROOT
            }
            ROOT = {
                ROOT.mother = { recruit_courtier = prev }
                hidden_effect = {
                    return_to_court = yes
                }
            }
        }
        if = {
            limit = { 
                OR = {
                    has_mother = no
                    root.mother = { is_landed = no }
                }
            }
            host = {
                remove_courtier_or_guest = ROOT
            }
            ROOT = {
                ROOT.father.primary_spouse = { recruit_courtier = prev }
                hidden_effect = {
                    return_to_court = yes
                }
            }
        }
    }
}

regula_childhood_event.0012 = {        #Moves male children out of magisters court so the player doesn't have to maintain them
    type = character_event
    hidden = yes
    theme = education

   trigger = {
        faith = { has_doctrine = tenet_regula_devoted }
        is_landed = no
        is_married = no
        is_male = yes
        father = global_var:magister_character
        global_var:magister_character = {
            is_alive = yes
        }
        global_var:regula_wards = 2  # Insurance.
    }

    immediate = {
        if = {
            limit = { 
                has_mother = yes
                root.mother = { is_landed = yes }
            }
            host = {
                remove_courtier_or_guest = ROOT
            }
            ROOT = {
                ROOT.mother = { recruit_courtier = prev }
                hidden_effect = {
                    return_to_court = yes
                }
            }
        }
        if = {
            limit = { 
				is_male = yes
                OR = {
                    has_mother = no
                    root.mother = { is_landed = no }
                }
            }
            host = {
                remove_courtier_or_guest = ROOT
            }
            ROOT = {
                ROOT.father.primary_spouse = { recruit_courtier = prev }
                hidden_effect = {
                    return_to_court = yes
                }
            }
        }
    }
}

regula_childhood_event.0013 = {        #Moves female children out of Magisters court so the player doesn't have to maintain them
    type = character_event
    hidden = yes
    theme = education

   trigger = {
        faith = { has_doctrine = tenet_regula_devoted }
        is_landed = no
        is_married = no
        is_male = no
        father = global_var:magister_character
        global_var:magister_character = {
            is_alive = yes
        }
        global_var:regula_wards = 1
    }

    immediate = {
        if = {
            limit = { 
                has_mother = yes
                root.mother = { is_landed = yes }
            }
            host = {
                remove_courtier_or_guest = ROOT
            }
            ROOT = {
                ROOT.mother = { recruit_courtier = prev }
                hidden_effect = {
                    return_to_court = yes
                }
            }
        }
        if = {
            limit = { 
                OR = {
                    has_mother = no
                    root.mother = { is_landed = no }
                }
            }
            host = {
                remove_courtier_or_guest = ROOT
            }
            ROOT = {
                ROOT.father.primary_spouse = { recruit_courtier = prev }
                hidden_effect = {
                    return_to_court = yes
                }
            }
        }
    }
}

# Caps the number of children that the magister will have with any woman.
regula_childhood_event.0020 = {
    type = character_event
    title = regula_childhood_event.0020.t
    desc = regula_childhood_event.0020.desc

    theme = regula_theme

    override_background = {
		event_background = throne_room
	}


    immediate = {
        if = {
            limit = { NOT = { exists = global_var:regula_child_max } }
            set_global_variable = {
                name = regula_child_max
                value = 100
            }
        }
    }

    option = {
        name = regula_childhood_event.0020.a

        remove_global_variable = regula_child_max
        set_global_variable = {
			name = regula_child_max
			value = 2
        }
        
        global_var:magister_character = {
            every_consort = {
                limit = {
                    is_pregnant = yes
                }
                trigger_event = regula_holy_site_event.2001
            }
        }
    }

    option = {
        name = regula_childhood_event.0020.b

        
        set_global_variable = {
			name = regula_child_max
			value = 4
        }
        
        global_var:magister_character = {
            every_consort = {
                limit = {
                    is_pregnant = yes
                }
                trigger_event = regula_holy_site_event.2001
            }
        }
    }

    option = {
        name = regula_childhood_event.0020.c
        flavor = regula_childhood_event.0020.c.tt
        
        set_global_variable = {
			name = regula_child_max
			value = 0
        }
        
        global_var:magister_character = {
            every_consort = {
                limit = {
                    is_pregnant = yes
                }
                trigger_event = regula_holy_site_event.2001
            }
        }
    }

    option = {
        name = regula_childhood_event.0020.d
        
        set_global_variable = {
			name = regula_child_max
			value = 100
        }
        
        global_var:magister_character = {
            every_consort = {
                limit = {
                    is_pregnant = yes
                }
                trigger_event = regula_holy_site_event.2001
            }
        }
    }

    option = {
		name = regula_initialize_event.1001.menu
		trigger_event = {
			id = regula_initialize_event.1000
		}
	}

	option = {
		name = regula_initialize_event.1001.exit
	}
}