﻿regula_beautiful_character = {
	age = { 18 35 }
	random_traits_list = {
		count = 1
		education_diplomacy_2 = {}
		education_diplomacy_3 = {}
		education_diplomacy_4 = {}
		education_stewardship_2 = {}
		education_stewardship_3 = {}
		education_stewardship_4 = {}
	}
	random_traits_list = {
		count = 1
		beauty_good_2 = {}
		beauty_good_3 = {}
	}
	random_traits_list = {
		count = 1
		deceitful = {}
		gregarious = {}
		ambitious = {}
		diligent = {}
	}
	#Personality trait 2-3
	random_traits_list = {
		count = 2
		gluttonous = {}
		temperate  = {}
		greedy = {}
		generous = {}
		wrathful = {}
		calm = {}
		patient = {}
		impatient = {}
		honest = {}
		trusting = {}
		compassionate = {}
		fickle = {}
		forgiving = {}
	}
	dynasty = none
	random_traits = no
	faith = this.faith
	culture = this.culture
	diplomacy = {
		min_template_decent_skill
		max_template_decent_skill
	}
}

regula_champion_giant_character = {
	age = { 18 25 }
	random_traits_list = {
		count = 1
		education_martial_2 = {}
		education_martial_3 = {}
		education_martial_4 = {}
	}
    random_traits_list = {
		count = 1
		brave = {}
		just = {}
	}
    random_traits_list = {
		count = 1
		wrathful = {}
		arrogant = {}
		impatient = {}
		ambitious = {}
		zealous = {}
		stubborn = {}
		callous = {}
		vengeful = {}
	}
    random_traits_list = {
		count = { 0 1 }
		blademaster_1 = {}
		blademaster_2 = {}
		blademaster_3 = {}
        berserker = {}
        physique_good_2 = {}
        physique_good_3 = {}
	}
	dynasty = none
	random_traits = no
    martial = {
		min_template_average_skill
		max_template_average_skill
	}
    prowess = { 20 30 }
	faith = this.faith
	culture = this.culture
	trait = giant
}

regula_commander_character = {
	age = { 18 25 }
	random_traits_list = {
		count = 1
		education_martial_3 = {}
		education_martial_4 = {}
	}
    random_traits_list = {
		count = 1
		ambitious = {}
		diligent = {}
	}
    random_traits_list = {
		count = 2
		brave = {}
		arrogant = {}
		patient = {}
		sadistic = {}
		zealous = {}
		stubborn = {}
		callous = {}
		vengeful = {}
	}
    random_traits_list = {
		count = 1
		overseer = {}
		strategist = {}
		architect = {}
		administrator = {}
        military_engineer = {}
        logistician = {}
		aggressive_attacker = {}
		unyielding_defender = {}
		forder = {}
		flexible_leader = {}
	}
	trait = holy_warrior
	dynasty = none
	random_traits = no
    martial = {	20 30 }
	faith = this.faith
	culture = this.culture
	trait = deviant
}

