//Spirit LANCER SKILL EFFECTS


//Crit
effect: .name "SL_crit"    .target "performer" .curio_result_type "positive" .chance 100% .buff_source_type bsrc_crit .buff_ids "SL_crit" .on_hit true .on_miss false .apply_once true





//By Thoth F
effect: .name "Lancer Clear Marked Target" .target "target" .chance 100% .untag 1	.on_hit true .on_miss false

// pierce
//armor piercing is done in the skill stats

// break guard
/////see base.effects.darkest
effect: .name "Block Guard" .target target .chance 500% .buff_ids "block_guard" .duration 3 .on_hit true .on_miss false .queue true

//effect: .name "Guarded Dmg Bonus 1"
effect: .name "OL Kill Guarded 1" .target "performer" .skill_instant true .chance 100% .buff_ids OL_kill_guarded_buff_dmgl_1 OL_kill_guarded_buff_dmgh_1 .on_hit true .on_miss false .queue true 
effect: .name "OL Kill Guarded 2" .target "performer" .skill_instant true .chance 100% .buff_ids OL_kill_guarded_buff_dmgl_2 OL_kill_guarded_buff_dmgh_2 .on_hit true .on_miss false .queue true 
effect: .name "OL Kill Guarded 3" .target "performer" .skill_instant true .chance 100% .buff_ids OL_kill_guarded_buff_dmgl_3 OL_kill_guarded_buff_dmgh_3 .on_hit true .on_miss false .queue true 
effect: .name "OL Kill Guarded 4" .target "performer" .skill_instant true .chance 100% .buff_ids OL_kill_guarded_buff_dmgl_4 OL_kill_guarded_buff_dmgh_4 .on_hit true .on_miss false .queue true 
effect: .name "OL Kill Guarded 5" .target "performer" .skill_instant true .chance 100% .buff_ids OL_kill_guarded_buff_dmgl_5 OL_kill_guarded_buff_dmgh_5 .on_hit true .on_miss false .queue true 


effect: .name "Daze Slowdown 1" .target "target" .chance 100% .combat_stat_buff 1 .speed_rating_add -1 .on_hit true .on_miss false .queue false
effect: .name "Daze Slowdown 2" .target "target" .chance 110% .combat_stat_buff 1 .speed_rating_add -1 .on_hit true .on_miss false .queue false
effect: .name "Daze Slowdown 3" .target "target" .chance 120% .combat_stat_buff 1 .speed_rating_add -2 .on_hit true .on_miss false .queue false
effect: .name "Daze Slowdown 4" .target "target" .chance 130% .combat_stat_buff 1 .speed_rating_add -2 .on_hit true .on_miss false .queue false
effect: .name "Daze Slowdown 5" .target "target" .chance 140% .combat_stat_buff 1 .speed_rating_add -3 .on_hit true .on_miss false .queue false

effect: .name "OL Dmg2 Marked 1"	.target "performer" .chance 100% .curio_result_type "positive" .keyStatus "tagged" .combat_stat_buff 1 .damage_low_multiply 30%         .damage_high_multiply 30% .crit_chance_add 11% .on_hit true .on_miss false
effect: .name "OL Dmg2 Marked 2"	.target "performer" .chance 100% .curio_result_type "positive" .keyStatus "tagged" .combat_stat_buff 1 .damage_low_multiply 35%         .damage_high_multiply 35% .crit_chance_add 12% .on_hit true .on_miss false
effect: .name "OL Dmg2 Marked 3"	.target "performer" .chance 100% .curio_result_type "positive" .keyStatus "tagged" .combat_stat_buff 1 .damage_low_multiply 40%     	.damage_high_multiply 40% .crit_chance_add 13% .on_hit true .on_miss false
effect: .name "OL Dmg2 Marked 4"	.target "performer" .chance 100% .curio_result_type "positive" .keyStatus "tagged" .combat_stat_buff 1 .damage_low_multiply 45%	        .damage_high_multiply 45% .crit_chance_add 14% .on_hit true .on_miss false
effect: .name "OL Dmg2 Marked 5"	.target "performer" .chance 100% .curio_result_type "positive" .keyStatus "tagged" .combat_stat_buff 1 .damage_low_multiply 50%       	.damage_high_multiply 50% .crit_chance_add 15% .on_hit true .on_miss false




// Momentum
effect: .name "momentum_poison" .target "performer" .curio_result_type "negative" .chance 105%  .dotPoison 1 .duration 3	.on_hit true .on_miss false .queue true .can_apply_on_death true
effect: .name "momentum_poison2" .target "performer" .curio_result_type "negative" .chance 145%  .dotPoison 1 .duration 3	.on_hit true .on_miss false .queue true .can_apply_on_death true
effect: .name "momentum_poison3" .target "performer" .curio_result_type "negative" .chance 165%  .dotPoison 2 .duration 2	.on_hit true .on_miss false .queue true .can_apply_on_death true

//biting_kiss
//-------------------------\
//ignore guard is done in the skill stats

//effect: .name "Guarded Crit Bonus 1"
effect: .name "OL Crit Guarded 1" .target "performer" .skill_instant true .chance 100% .buff_ids "OL_kill_guarded_buff_crit_1" .on_hit true .on_miss false .queue true 
effect: .name "OL Crit Guarded 2" .target "performer" .skill_instant true .chance 100% .buff_ids "OL_kill_guarded_buff_crit_2" .on_hit true .on_miss false .queue true 
effect: .name "OL Crit Guarded 3" .target "performer" .skill_instant true .chance 100% .buff_ids "OL_kill_guarded_buff_crit_3" .on_hit true .on_miss false .queue true 
effect: .name "OL Crit Guarded 4" .target "performer" .skill_instant true .chance 100% .buff_ids "OL_kill_guarded_buff_crit_4" .on_hit true .on_miss false .queue true 
effect: .name "OL Crit Guarded 5" .target "performer" .skill_instant true .chance 100% .buff_ids "OL_kill_guarded_buff_crit_5" .on_hit true .on_miss false .queue true 

//Bleed
//effect: .name "OL Biting Kiss Bleed Debuff 1" .target "target" .curio_result_type "negative" .chance 100% .duration 3 .buff_ids "bleed_debuff_1"  .on_hit true .on_miss false
//effect: .name "OL Biting Kiss Bleed Debuff 2" .target "target" .curio_result_type "negative" .chance 110% .duration 3 .buff_ids "bleed_debuff_2"  .on_hit true .on_miss false
//effect: .name "OL Biting Kiss Bleed Debuff 3" .target "target" .curio_result_type "negative" .chance 120% .duration 3 .buff_ids "bleed_debuff_3"  .on_hit true .on_miss false
//effect: .name "OL Biting Kiss Bleed Debuff 4" .target "target" .curio_result_type "negative" .chance 130% .duration 3 .buff_ids "bleed_debuff_4" .on_hit true .on_miss false
//effect: .name "OL Biting Kiss Bleed Debuff 5" .target "target" .curio_result_type "negative" .chance 140% .duration 3 .buff_ids "bleed_debuff_5"  .on_hit true .on_miss false
//

//Posion
effect: .name "OL Blight 1" .target "target" .curio_result_type "negative" .chance 100%  .dotPoison 2 .duration 3	.on_hit true .on_miss false .can_apply_on_death true
effect: .name "OL Blight 2" .target "target" .curio_result_type "negative" .chance 110%  .dotPoison 2 .duration 3	.on_hit true .on_miss false .can_apply_on_death true
effect: .name "OL Blight 3" .target "target" .curio_result_type "negative" .chance 120%  .dotPoison 3 .duration 3	.on_hit true .on_miss false .can_apply_on_death true
effect: .name "OL Blight 4" .target "target" .curio_result_type "negative" .chance 130%  .dotPoison 3 .duration 3	.on_hit true .on_miss false .can_apply_on_death true
effect: .name "OL Blight 5" .target "target" .curio_result_type "negative" .chance 140%  .dotPoison 4 .duration 3	.on_hit true .on_miss false .can_apply_on_death true

effect: .name "OL Blight Debuff 1" .target "target" .chance 100% .duration 3 .buff_ids blight_debuff_1 .on_hit true .on_miss false
effect: .name "OL Blight Debuff 2" .target "target" .chance 110% .duration 3 .buff_ids blight_debuff_2 .on_hit true .on_miss false
effect: .name "OL Blight Debuff 3" .target "target" .chance 120% .duration 3 .buff_ids blight_debuff_3 .on_hit true .on_miss false
effect: .name "OL Blight Debuff 4" .target "target" .chance 130% .duration 3 .buff_ids blight_debuff_4 .on_hit true .on_miss false
effect: .name "OL Blight Debuff 5" .target "target" .chance 140% .duration 3 .buff_ids blight_debuff_5 .on_hit true .on_miss false
/////

//Posion2
effect: .name "OL Blight2 1" .target "target" .curio_result_type "negative" .chance 100%  .dotPoison 1 .duration 3	.on_hit true .on_miss false .can_apply_on_death true
effect: .name "OL Blight2 2" .target "target" .curio_result_type "negative" .chance 110%  .dotPoison 1 .duration 3	.on_hit true .on_miss false .can_apply_on_death true
effect: .name "OL Blight2 3" .target "target" .curio_result_type "negative" .chance 120%  .dotPoison 2 .duration 2	.on_hit true .on_miss false .can_apply_on_death true
effect: .name "OL Blight2 4" .target "target" .curio_result_type "negative" .chance 130%  .dotPoison 2 .duration 2	.on_hit true .on_miss false .can_apply_on_death true
effect: .name "OL Blight2 5" .target "target" .curio_result_type "negative" .chance 140%  .dotPoison 2 .duration 3	.on_hit true .on_miss false .can_apply_on_death true











// Blighted


effect: .name "Poison Crit 1"	.target "performer" .chance 100%	.curio_result_type "positive" .keyStatus "poisoned"	.combat_stat_buff 1 .damage_low_multiply 28%	.damage_high_multiply 28% .crit_chance_add 5%	 .on_hit true .on_miss false
effect: .name "Poison Crit 2"	.target "performer" .chance 100%	.curio_result_type "positive" .keyStatus "poisoned"	.combat_stat_buff 1 .damage_low_multiply 30%	.damage_high_multiply 30% .crit_chance_add 5%	 .on_hit true .on_miss false
effect: .name "Poison Crit 3"	.target "performer" .chance 100%	.curio_result_type "positive" .keyStatus "poisoned"	.combat_stat_buff 1 .damage_low_multiply 32%	.damage_high_multiply 32% .crit_chance_add 6%	 .on_hit true .on_miss false
effect: .name "Poison Crit 4"	.target "performer" .chance 100%	.curio_result_type "positive" .keyStatus "poisoned"	.combat_stat_buff 1 .damage_low_multiply 34%	.damage_high_multiply 34% .crit_chance_add 6%	 .on_hit true .on_miss false
effect: .name "Poison Crit 5"	.target "performer" .chance 100%	.curio_result_type "positive" .keyStatus "poisoned"	.combat_stat_buff 1 .damage_low_multiply 36%	.damage_high_multiply 36% .crit_chance_add 7%	 .on_hit true .on_miss false

// spearing
	//effect: .name "OL Spearing 1" hard-coded in skill itself

effect: .name "OL Spearing Blight 1" .target "target" .curio_result_type "negative" .chance 100%  .dotPoison 1 .duration 3	.on_hit true .on_miss false .can_apply_on_death true 
effect: .name "OL Spearing Blight 2" .target "target" .curio_result_type "negative" .chance 110%  .dotPoison 1 .duration 3	.on_hit true .on_miss false .can_apply_on_death true 
effect: .name "OL Spearing Blight 3" .target "target" .curio_result_type "negative" .chance 120%  .dotPoison 1 .duration 3	.on_hit true .on_miss false .can_apply_on_death true 
effect: .name "OL Spearing Blight 4" .target "target" .curio_result_type "negative" .chance 130%  .dotPoison 1 .duration 3	.on_hit true .on_miss false .can_apply_on_death true 
effect: .name "OL Spearing Blight 5" .target "target" .curio_result_type "negative" .chance 140%  .dotPoison 2 .duration 3	.on_hit true .on_miss false .can_apply_on_death true

effect: .name "OL Mark Target 1"	.target "target" .curio_result_type "positive" .chance 42%	.tag 1  .duration 3	.on_hit true .on_miss false
effect: .name "OL Mark Target 2"	.target "target" .curio_result_type "positive" .chance 44%	.tag 1  .duration 3	.on_hit true .on_miss false
effect: .name "OL Mark Target 3"	.target "target" .curio_result_type "positive" .chance 46%	.tag 1  .duration 3	.on_hit true .on_miss false
effect: .name "OL Mark Target 4"	.target "target" .curio_result_type "positive" .chance 48%	.tag 1  .duration 3	.on_hit true .on_miss false
effect: .name "OL Mark Target 5"	.target "target" .curio_result_type "positive" .chance 50%	.tag 1  .duration 3	.on_hit true .on_miss false




// single_out
effect: .name "OL Dmg Marked 1"	.target "performer" .chance 100% .curio_result_type "positive" .keyStatus "tagged" .combat_stat_buff 1 .damage_low_multiply 25%	.damage_high_multiply 25% .crit_chance_add 32%.on_hit true .on_miss false
effect: .name "OL Dmg Marked 2"	.target "performer" .chance 100% .curio_result_type "positive" .keyStatus "tagged" .combat_stat_buff 1 .damage_low_multiply 28%	.damage_high_multiply 28% .crit_chance_add 33%.on_hit true .on_miss false
effect: .name "OL Dmg Marked 3"	.target "performer" .chance 100% .curio_result_type "positive" .keyStatus "tagged" .combat_stat_buff 1 .damage_low_multiply 30%	.damage_high_multiply 30% .crit_chance_add 34%.on_hit true .on_miss false
effect: .name "OL Dmg Marked 4"	.target "performer" .chance 100% .curio_result_type "positive" .keyStatus "tagged" .combat_stat_buff 1 .damage_low_multiply 35%	.damage_high_multiply 35% .crit_chance_add 36%.on_hit true .on_miss false
effect: .name "OL Dmg Marked 5"	.target "performer" .chance 100% .curio_result_type "positive" .keyStatus "tagged" .combat_stat_buff 1 .damage_low_multiply 40%	.damage_high_multiply 40% .crit_chance_add 38%.on_hit true .on_miss false

// Guard Advance
effect: .name "OL Aegis" .target performer .chance 100% .health_damage_blocks 1 .on_hit true .on_miss false .queue true

////
//Speed
effect: .name "OL Serpent Speed 1" .target "performer" .curio_result_type "positive" .chance 100% .combat_stat_buff 1 .speed_rating_add 1	.on_hit true .on_miss false .queue true .apply_once true
effect: .name "OL Serpent Speed 2" .target "performer" .curio_result_type "positive" .chance 100% .combat_stat_buff 1 .speed_rating_add 2	.on_hit true .on_miss false .queue true .apply_once true
effect: .name "OL Serpent Speed 3" .target "performer" .curio_result_type "positive" .chance 100% .combat_stat_buff 1 .speed_rating_add 3	.on_hit true .on_miss false .queue true .apply_once true
effect: .name "OL Serpent Speed 4" .target "performer" .curio_result_type "positive" .chance 100% .combat_stat_buff 1 .speed_rating_add 3	.on_hit true .on_miss false .queue true .apply_once true
effect: .name "OL Serpent Speed 5" .target "performer" .curio_result_type "positive" .chance 100% .combat_stat_buff 1 .speed_rating_add 4	.on_hit true .on_miss false .queue true .apply_once true
//
////

effect: .name "OL Riposte 1"  .target "performer" .curio_result_type "positive" .chance 100% .riposte 1 .riposte_on_hit_chance_add 100% .riposte_on_miss_chance_add 100% .duration 3  .on_hit true .on_miss true .damage_low_multiply -40%  .damage_high_multiply -40% .crit_chance_add 0% .attack_rating_add 1%
effect: .name "OL Riposte 2"  .target "performer" .curio_result_type "positive" .chance 100% .riposte 1 .riposte_on_hit_chance_add 100% .riposte_on_miss_chance_add 100% .duration 3  .on_hit true .on_miss true .damage_low_multiply -32%  .damage_high_multiply -32% .crit_chance_add 1% .attack_rating_add 2%
effect: .name "OL Riposte 3"  .target "performer" .curio_result_type "positive" .chance 100% .riposte 1 .riposte_on_hit_chance_add 100% .riposte_on_miss_chance_add 100% .duration 3  .on_hit true .on_miss true .damage_low_multiply -26%  .damage_high_multiply -26% .crit_chance_add 2% .attack_rating_add 4%
effect: .name "OL Riposte 4"  .target "performer" .curio_result_type "positive" .chance 100% .riposte 1 .riposte_on_hit_chance_add 100% .riposte_on_miss_chance_add 100% .duration 3  .on_hit true .on_miss true .damage_low_multiply -20%  .damage_high_multiply -20% .crit_chance_add 3% .attack_rating_add 7%
effect: .name "OL Riposte 5"  .target "performer" .curio_result_type "positive" .chance 100% .riposte 1 .riposte_on_hit_chance_add 100% .riposte_on_miss_chance_add 100% .duration 3  .on_hit true .on_miss true .damage_low_multiply -15%  .damage_high_multiply -15% .crit_chance_add 4% .attack_rating_add 10%
// attack friendly sabotage debuff
effect: .name "OL Sabotage Speed Debuff" .target "performer" .curio_result_type "positive" .chance 100% .combat_stat_buff 1 .speed_rating_add -7	.on_hit true .on_miss false .queue true .apply_once true


// Heal
effect: .name "Breathe Heal 1" .target "performer" .curio_result_type "positive" .chance 50% .heal 2	.on_hit true .on_miss false	.queue false
effect: .name "Breathe Heal 2" .target "performer" .curio_result_type "positive" .chance 65% .heal 2	.on_hit true .on_miss false	.queue false
effect: .name "Breathe Heal 3" .target "performer" .curio_result_type "positive" .chance 80% .heal 2	.on_hit true .on_miss false	.queue false
effect: .name "Breathe Heal 4" .target "performer" .curio_result_type "positive" .chance 100% .heal 2	.on_hit true .on_miss false	.queue false
effect: .name "Breathe Heal 5" .target "performer" .curio_result_type "positive" .chance 100% .heal 2	.on_hit true .on_miss false	.queue false

// Crit added

effect: .name "OL_crit1"    .target "performer" .curio_result_type "positive" .chance 100% .buff_ids "OL_crit_blighted1" .duration 3	.on_hit true .on_miss false .apply_once true
effect: .name "OL_crit2"    .target "performer" .curio_result_type "positive" .chance 100% .buff_ids "OL_crit_blighted2" .duration 3	.on_hit true .on_miss false .apply_once true
effect: .name "OL_crit3"    .target "performer" .curio_result_type "positive" .chance 100% .buff_ids "OL_crit_blighted3" .duration 3	.on_hit true .on_miss false .apply_once true
effect: .name "OL_crit4"    .target "performer" .curio_result_type "positive" .chance 100% .buff_ids "OL_crit_blighted4" .duration 3	.on_hit true .on_miss false .apply_once true
effect: .name "OL_crit5"    .target "performer" .curio_result_type "positive" .chance 100% .buff_ids "OL_crit_blighted5" .duration 3	.on_hit true .on_miss false .apply_once true

// BK_DeB
effect: .name "BK_prot1" .target "target" .chance 110% .buff_ids "BK_prot_debuff1" .duration 4	.on_hit true .on_miss false
effect: .name "BK_prot2" .target "target" .chance 120% .buff_ids "BK_prot_debuff2" .duration 4	.on_hit true .on_miss false
effect: .name "BK_prot3" .target "target" .chance 130% .buff_ids "BK_prot_debuff3" .duration 4	.on_hit true .on_miss false
effect: .name "BK_prot4" .target "target" .chance 140% .buff_ids "BK_prot_debuff4" .duration 4	.on_hit true .on_miss false
effect: .name "BK_prot5" .target "target" .chance 150% .buff_ids "BK_prot_debuff5" .duration 4	.on_hit true .on_miss false

// Era debuff

effect: .name "Er Penalty1 1" .target "performer" .curio_result_type "negative" .chance 120% .buff_ids "ER_penal11" "ER_penal21" "ER_penal3l" "ER_penal3h" .duration 3 .on_hit true .on_miss false
effect: .name "Er Penalty1 2" .target "performer" .curio_result_type "negative" .chance 140% .buff_ids "ER_penal11" "ER_penal21" "ER_penal3l" "ER_penal3h" .duration 3 .on_hit true .on_miss false
effect: .name "Er Penalty1 3" .target "performer" .curio_result_type "negative" .chance 160% .buff_ids "ER_penal12" "ER_penal22" "ER_penal3l" "ER_penal3h" .duration 3 .on_hit true .on_miss false
effect: .name "Er Penalty1 4" .target "performer" .curio_result_type "negative" .chance 185% .buff_ids "ER_penal12" "ER_penal22" "ER_penal3l" "ER_penal3h" .duration 3 .on_hit true .on_miss false
effect: .name "Er Penalty1 5" .target "performer" .curio_result_type "negative" .chance 205% .buff_ids "ER_penal13" "ER_penal23" "ER_penal3l" "ER_penal3h" .duration 3 .on_hit true .on_miss false

// Era tag
effect: .name "Er_tag_self"	.target "performer" .curio_result_type "negative" .chance 80%	.tag 1  .duration 2	.on_hit true .on_miss false


// Crit BK

effect: .name "BKPoison Crit1"	.target "performer" .chance 100%	.curio_result_type "positive" .keyStatus "poisoned"	.combat_stat_buff 1 .crit_chance_add 8%	 .on_hit true .on_miss false
effect: .name "BKPoison Crit2"	.target "performer" .chance 100%	.curio_result_type "positive" .keyStatus "poisoned"	.combat_stat_buff 1 .crit_chance_add 9%	.on_hit true .on_miss false
effect: .name "BKPoison Crit3"	.target "performer" .chance 100%	.curio_result_type "positive" .keyStatus "poisoned"	.combat_stat_buff 1 .crit_chance_add 10%	 .on_hit true .on_miss false
effect: .name "BKPoison Crit4"	.target "performer" .chance 100%	.curio_result_type "positive" .keyStatus "poisoned"	.combat_stat_buff 1 .crit_chance_add 11%	 .on_hit true .on_miss false
effect: .name "BKPoison Crit5"	.target "performer" .chance 100%	.curio_result_type "positive" .keyStatus "poisoned"	.combat_stat_buff 1 .crit_chance_add 12%	 .on_hit true .on_miss false

// tatoo
effect: .name "tatoo_tag_self"	.target "performer" .curio_result_type "negative" .chance 100%	.tag 1  .duration 2	.on_hit true .on_miss false
// meteor
effect: .name "meteor_tag"	.target "target" .curio_result_type "positive" .chance 3%	.tag 1  .duration 2	.on_hit true .on_miss false
// cc effect
effect: .name "cc_buff"    .target "performer" .chance 100% .curio_result_type "positive" .combat_stat_buff 1 .crit_chance_add 3% .duration 1	.on_hit true .on_miss true .apply_once true .has_description false


