// ---- Created with 3Dmigoto v1.3.16 on Fri Feb 25 15:35:29 2022

cbuffer _Globals : register(b0)
{
  float4 materialColor : packoffset(c0) = {1,1,1,1};
  bool maskFlag : packoffset(c1) = false;
  bool ignoreVtxColorFlag : packoffset(c1.y) = false;
  float greyScaleRatio : packoffset(c1.z) = {0};
}

SamplerState __smpsTex_s : register(s0);
Texture2D<float4> sTex : register(t0);
Texture2D<float4> sTex_FontMask : register(t12);
Texture2D<float4> sTex_Font : register(t13);


// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : TEXCOORD0,
  float4 v1 : SV_Position0,
  float2 v2 : TEXCOORD1,
  out float4 o0 : SV_Target0)
{
  float4 r0,r1;
  uint4 bitmask, uiDest;
  float4 fDest;

  float4 hud = IniParams.Load(int2(2, 0));
  

  
  if ((hud.x == 2) || (hud.x == 1)) {
    float2 uv = v2.xy;
    uv.y /= hud.x;
  
    float3 mask = sTex_FontMask.Sample(__smpsTex_s, uv.xy).xyz;
	
	uv.y *= 32;
	
	r0.xyzw = lerp(sTex_Font.Sample(__smpsTex_s, uv.xy).xyzw, sTex.Sample(__smpsTex_s, v2.xy).xyzw, mask.r);
	
	// the max res is 4K anyway, it's safe to assume the escape key will never be below 216px
	// or beyond 125px from left edge
	r0.xyzw = lerp(r0, r0 * (v1.x > 125), mask.g);
	
  } else {
	r0.xyzw = sTex.Sample(__smpsTex_s, v2.xy).xyzw;
  }
  r1.x = dot(r0.xyz, float3(0.300000012,0.589999974,0.109999999));
  r1.xyz = r1.xxx + -r0.xyz;
  r1.w = 0;
  r0.xyzw = maskFlag * r1.xyzw + r0.xyzw;
  r1.w = r0.w;
  r1.x = 1;
  r0.xyzw = maskFlag ? r1.xxxw : r0.xyzw;
  r1.xyzw = maskFlag ? float4(1,1,1,1) : v0.xyzw;
  r0.xyzw = r1.xyzw * r0.xyzw;
  r1.x = r0.w * materialColor.w + -0.00392156886;
  r0.xyzw = materialColor.xyzw * r0.xyzw;
  o0.xyzw = r0.xyzw;
  r0.x = cmp(r1.x < 0);
  if (r0.x != 0) discard;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
//
//   using 3Dmigoto v1.3.16 on Fri Feb 25 15:35:29 2022
//
//
// Buffer Definitions:
//
// cbuffer $Globals
// {
//
//   float4 materialColor;              // Offset:    0 Size:    16
//      = 0x3f800000 0x3f800000 0x3f800000 0x3f800000
//   bool maskFlag;                     // Offset:   16 Size:     4
//      = 0x00000000
//   bool ignoreVtxColorFlag;           // Offset:   20 Size:     4
//      = 0x00000000
//   float greyScaleRatio;              // Offset:   24 Size:     4
//      = 0x00000000
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// __smpsTex                         sampler      NA          NA    0        1
// sTex                              texture  float4          2d    0        1
// $Globals                          cbuffer      NA          NA    0        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                 0   xyzw        0     NONE   float   xyzw
// SV_Position              0   xyzw        1      POS   float
// TEXCOORD                 1   xy          2     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[2], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v0.xyzw
dcl_input_ps linear v2.xy
dcl_output o0.xyzw
dcl_temps 2
sample_indexable(texture2d)(float,float,float,float) r0.xyzw, v2.xyxx, t0.xyzw, s0
dp3 r1.x, r0.xyzx, l(0.300000, 0.590000, 0.110000, 0.000000)
add r1.xyz, -r0.xyzx, r1.xxxx
mov r1.w, l(0)
mad r0.xyzw, cb0[1].zzzz, r1.xyzw, r0.xyzw
mov r1.w, r0.w
mov r1.x, l(1.000000)
movc r0.xyzw, cb0[1].xxxx, r1.xxxw, r0.xyzw
movc r1.xyzw, cb0[1].yyyy, l(1.000000,1.000000,1.000000,1.000000), v0.xyzw
mul r0.xyzw, r0.xyzw, r1.xyzw
mad r1.x, r0.w, cb0[0].w, l(-0.00392156886)
mul r0.xyzw, r0.xyzw, cb0[0].xyzw
mov o0.xyzw, r0.xyzw
lt r0.x, r1.x, l(0.000000)
discard_nz r0.x
ret
// Approximately 16 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
