[Constants]
global persist $pattern0 = 1
global persist $pattern1 = 1
global persist $pattern2 = 1
global persist $pattern3 = 1
[KeyBlush0]
key = shift no_ctrl no_alt Z
type = cycle
$pattern0 = 0, 1
[KeyBlush1]
key = no_shift ctrl no_alt Z
type = cycle
$pattern1 = 1, 2
[KeyBlush2]
key = no_shift ctrl no_alt X
type = cycle
$pattern2 = 1, 2, 3, 4
[KeyBlush3]
key = no_shift ctrl no_alt C
type = cycle
$pattern3 = 1, 2, 3
[TextureOverride 85853a3f 0]
	hash = 85853a3f
	match_first_index = 0
	Resource_85853a3f_Pose = ref vs-cb2
	if $pattern0 == 1
		handling = skip
		if $pattern1 == 1
			vb0 = Resource_body_middle_1_VB
			ib = Resource_body_middle_1_IB
			drawindexed = auto
		elif $pattern1 == 2
			vb0 = Resource_body_middle_2_VB
			ib = Resource_body_middle_2_IB
			drawindexed = auto
		endif
		if $pattern2 == 1
			vb0 = Resource_body_upper_1_VB
			ib = Resource_body_upper_1_IB
			drawindexed = auto
		elif $pattern2 == 2
			vb0 = Resource_body_upper_2_VB
			ib = Resource_body_upper_2_IB
			drawindexed = auto
		elif $pattern2 == 3 || $pattern2 == 4
			vb0 = Resource_body_upper_3_VB
			ib = Resource_body_upper_3_IB
			drawindexed = auto
		endif
		if $pattern3 == 1
			vb0 = Resource_body_lower_1_VB
			ib = Resource_body_lower_1_IB
			drawindexed = auto
		elif $pattern3 == 2
			vb0 = Resource_body_lower_2_VB
			ib = Resource_body_lower_2_IB
			drawindexed = auto
		elif $pattern3 == 3
			vb0 = Resource_body_lower_3_VB
			ib = Resource_body_lower_3_IB
			drawindexed = auto
		endif
		
	endif
[TextureOverride 85853a3f 37467]
	hash = 85853a3f
	match_first_index = 37467
	if $pattern0 == 1
		if $pattern3 < 3
			handling = skip
			vb0 = Resource_nail_VB
			ib = Resource_nail_IB
			drawindexed = auto
		endif
	endif
[TextureOverride f5e83eea 6450]
	hash = f5e83eea
	match_first_index = 6450
	if $pattern0 == 1
		handling = skip
	endif
[TextureOverride f5e83eea 3090]
	hash = f5e83eea
	match_first_index = 3090
	if $pattern0 == 1
		handling = skip
		Resource_backup_pose = ref vs-cb2
		vs-cb2 = ref Resource_85853a3f_Pose
		Resource_backup_pst0 = ps-t0
		Resource_backup_pst1 = ps-t1
		Resource_backup_pst2 = ps-t2
		if $pattern2 == 1
			ps-t0 = Resource_155t0
			ps-t1 = Resource_155t1
			ps-t2 = Resource_155t2
			vb0 = Resource_tie_upper_VB
			ib = Resource_tie_upper_IB
			drawindexed = auto
			vb0 = Resource_tie_lower_VB
			ib = Resource_tie_lower_IB
			drawindexed = auto
			ps-t0 = Resource_161t0
			ps-t1 = Resource_161t1
			ps-t2 = Resource_161t2
			vb0 = Resource_shirt_VB
			ib = Resource_shirt_IB
			drawindexed = auto
			vb0 = Resource_button_shirt_VB
			ib = Resource_button_shirt_IB
			drawindexed = auto
			vb0 = Resource_button_upper_VB
			ib = Resource_button_upper_IB
			drawindexed = auto
			vb0 = Resource_star_VB
			ib = Resource_star_IB
			drawindexed = auto
			vb0 = Resource_blazer_upper_VB
			ib = Resource_blazer_upper_IB
			drawindexed = auto
		elif $pattern2 == 2
			ps-t0 = Resource_161t0
			ps-t1 = Resource_161t1
			ps-t2 = Resource_161t2
			vb0 = Resource_button_upper_VB
			ib = Resource_button_upper_IB
			drawindexed = auto
			vb0 = Resource_blazer_upper2_VB
			ib = Resource_blazer_upper2_IB
			drawindexed = auto
		elif $pattern2 == 3
			ps-t0 = Resource_161t0_t
			ps-t1 = Resource_161t1
			ps-t2 = Resource_161t2
			vb0 = Resource_button_upper_VB
			ib = Resource_button_upper_IB
			drawindexed = auto
			vb0 = Resource_blazer_upper2_VB
			ib = Resource_blazer_upper2_IB
			drawindexed = auto
		endif
		if $pattern3 == 1
			ps-t0 = Resource_155t0
			ps-t1 = Resource_155t1
			ps-t2 = Resource_155t2
			vb0 = Resource_sole_VB
			ib = Resource_sole_IB
			drawindexed = auto
			vb0 = Resource_shoes_VB
			ib = Resource_shoes_IB
			drawindexed = auto
			vb0 = Resource_socks_VB
			ib = Resource_socks_IB
			drawindexed = auto
		endif
		ps-t0 = Resource_backup_pst0
		ps-t1 = Resource_backup_pst1
		ps-t2 = Resource_backup_pst2
		vs-cb2 = ref Resource_backup_pose
	endif
[TextureOverride f5e83eea 6786]
	hash = f5e83eea
	match_first_index = 6786
	if $pattern0 == 1
		handling = skip
	endif
[TextureOverride f5e83eea 3258]
	hash = f5e83eea
	match_first_index = 3258
	if $pattern0 == 1
		handling = skip
		if $pattern2 == 1
			ps-t0 = Resource_154t0
			ps-t1 = Resource_154t1
			ps-t2 = Resource_154t2
			vb0 = Resource_skirt_VB
			ib = Resource_skirt_IB
			drawindexed = auto
			ps-t0 = Resource_161t0
			ps-t1 = Resource_161t1
			ps-t2 = Resource_161t2
			vb0 = Resource_blazer_lower_VB
			ib = Resource_blazer_lower_IB
			drawindexed = auto
			vb0 = Resource_button_lower_VB
			ib = Resource_button_lower_IB
			drawindexed = auto
		elif $pattern2 == 2
			ps-t0 = Resource_161t0
			ps-t1 = Resource_161t1
			ps-t2 = Resource_161t2
			vb0 = Resource_blazer_lower_VB
			ib = Resource_blazer_lower_IB
			drawindexed = auto
			vb0 = Resource_button_lower_VB
			ib = Resource_button_lower_IB
			drawindexed = auto
		elif $pattern2 == 3
			ps-t0 = Resource_161t0_t
			ps-t1 = Resource_161t1
			ps-t2 = Resource_161t2
			vb0 = Resource_blazer_lower_VB
			ib = Resource_blazer_lower_IB
			drawindexed = auto
			vb0 = Resource_button_lower_VB
			ib = Resource_button_lower_IB
			drawindexed = auto
		endif
	endif
[TextureOverride f5e83eea 978]
	hash = f5e83eea
	match_first_index = 978
	if $pattern0 == 1
		handling = skip
	endif
[TextureOverride f5e83eea 594]
	hash = f5e83eea
	match_first_index = 594
	if $pattern0 == 1
		handling = skip
	endif
[TextureOverride f5e83eea 17562]
	hash = f5e83eea
	match_first_index = 17562
	if $pattern0 == 1
		handling = skip
	endif
[TextureOverride f5e83eea 15738]
	hash = f5e83eea
	match_first_index = 15738
	if $pattern0 == 1
		handling = skip
		Resource_backup_pose = ref vs-cb2
		vs-cb2 = Resource_85853a3f_Pose
		Resource_backup_pst0 = ps-t0
		Resource_backup_pst1 = ps-t1
		Resource_backup_pst2 = ps-t2
		if $pattern1 == 1
			ps-t0 = Resource_160t0
			ps-t1 = Resource_160t1
			ps-t2 = Resource_160t2
			vb0 = Resource_panty_VB
			ib = Resource_panty_IB
			drawindexed = auto
		endif
		if $pattern3 == 2
			ps-t0 = Resource_leg_t0
			ps-t1 = Resource_leg_t1
			ps-t2 = Resource_leg_t2
			vb0 = Resource_SS_leg_VB
			ib = Resource_SS_leg_IB
			drawindexed = auto
		endif
		ps-t0 = Resource_backup_pst0
		ps-t1 = Resource_backup_pst1
		ps-t2 = Resource_backup_pst2
		vs-cb2 = ref Resource_backup_pose
	endif
[TextureOverride f5e83eea 0]
	hash = f5e83eea
	match_first_index = 0
	if $pattern0 == 1
		handling = skip
	endif
[TextureOverride f5e83eea 5166]
	hash = f5e83eea
	match_first_index = 5166
	if $pattern0 == 1
		handling = skip
	endif
[TextureOverride f5e83eea 5046]
	hash = f5e83eea
	match_first_index = 5046
	if $pattern0 == 1
		handling = skip
	endif
[TextureOverride f5e83eea 4926]
	hash = f5e83eea
	match_first_index = 4926
	if $pattern0 == 1
		handling = skip
	endif
[TextureOverride dd425a53 0]
	hash = dd425a53
	match_first_index = 0
	if $pattern0 == 1
		handling = skip
	endif
[TextureOverride 1e183ea3 0]
	hash = 1e183ea3
	match_first_index = 0
	if $pattern0 == 1
		handling = skip
	endif
[TextureOverride 7dc6c021 0]
	hash = 7dc6c021
	match_first_index = 0
	if $pattern0 == 1
		handling = skip
	endif
[TextureOverride ef5fc426 0]
	hash = ef5fc426
	match_first_index = 0
	if $pattern0 == 1
		handling = skip
	endif
[TextureOverride b7964d23 0]
	hash = b7964d23
	match_first_index = 0
	if $pattern0 == 1
		handling = skip
	endif
[TextureOverride 61b66131 0]
	hash = 61b66131
	match_first_index = 0
	if $pattern0 == 1
		handling = skip
	endif
[Resource_body_upper_1_VB]
	type = Buffer
	stride = 80
	filename = body_upper_1.vb
[Resource_body_upper_1_IB]
	type = Buffer
	format = DXGI_FORMAT_R16_UINT
	filename = body_upper_1.ib
[Resource_body_upper_2_VB]
	type = Buffer
	stride = 80
	filename = body_upper_2.vb
[Resource_body_upper_2_IB]
	type = Buffer
	format = DXGI_FORMAT_R16_UINT
	filename = body_upper_2.ib
[Resource_body_upper_3_VB]
	type = Buffer
	stride = 80
	filename = body_upper_3.vb
[Resource_body_upper_3_IB]
	type = Buffer
	format = DXGI_FORMAT_R16_UINT
	filename = body_upper_3.ib
[Resource_body_middle_1_VB]
	type = Buffer
	stride = 80
	filename = body_middle_1.vb
[Resource_body_middle_1_IB]
	type = Buffer
	format = DXGI_FORMAT_R16_UINT
	filename = body_middle_1.ib
[Resource_body_middle_2_VB]
	type = Buffer
	stride = 80
	filename = body_middle_2.vb
[Resource_body_middle_2_IB]
	type = Buffer
	format = DXGI_FORMAT_R16_UINT
	filename = body_middle_2.ib
[Resource_body_lower_1_VB]
	type = Buffer
	stride = 80
	filename = body_lower_1.vb
[Resource_body_lower_1_IB]
	type = Buffer
	format = DXGI_FORMAT_R16_UINT
	filename = body_lower_1.ib
[Resource_body_lower_2_VB]
	type = Buffer
	stride = 80
	filename = body_lower_2.vb
[Resource_body_lower_2_IB]
	type = Buffer
	format = DXGI_FORMAT_R16_UINT
	filename = body_lower_2.ib
[Resource_body_lower_3_VB]
	type = Buffer
	stride = 80
	filename = body_lower_3.vb
[Resource_body_lower_3_IB]
	type = Buffer
	format = DXGI_FORMAT_R16_UINT
	filename = body_lower_3.ib
[Resource_nail_VB]
	type = Buffer
	stride = 80
	filename = 133_nail.vb
[Resource_nail_IB]
	type = Buffer
	format = DXGI_FORMAT_R16_UINT
	filename = 133_nail.ib
[Resource_skirt_VB]
	type = Buffer
	stride = 76
	filename = 154_skirt_t2.vb
[Resource_skirt_IB]
	type = Buffer
	format = DXGI_FORMAT_R16_UINT
	filename = 154_skirt_t2.ib
[Resource_sole_VB]
	type = Buffer
	stride = 76
	filename = 155_sole.vb
[Resource_sole_IB]
	type = Buffer
	format = DXGI_FORMAT_R16_UINT
	filename = 155_sole.ib
[Resource_shoes_VB]
	type = Buffer
	stride = 76
	filename = 156_shoes.vb
[Resource_shoes_IB]
	type = Buffer
	format = DXGI_FORMAT_R16_UINT
	filename = 156_shoes.ib
[Resource_tie_upper_VB]
	type = Buffer
	stride = 76
	filename = 157_tie_upper.vb
[Resource_tie_upper_IB]
	type = Buffer
	format = DXGI_FORMAT_R16_UINT
	filename = 157_tie_upper.ib
[Resource_tie_lower_VB]
	type = Buffer
	stride = 76
	filename = 158_tie_lower.vb
[Resource_tie_lower_IB]
	type = Buffer
	format = DXGI_FORMAT_R16_UINT
	filename = 158_tie_lower.ib
[Resource_socks_VB]
	type = Buffer
	stride = 76
	filename = 159_socks.vb
[Resource_socks_IB]
	type = Buffer
	format = DXGI_FORMAT_R16_UINT
	filename = 159_socks.ib
[Resource_panty_VB]
	type = Buffer
	stride = 76
	filename = 160_panty.vb
[Resource_panty_IB]
	type = Buffer
	format = DXGI_FORMAT_R16_UINT
	filename = 160_panty.ib
[Resource_shirt_VB]
	type = Buffer
	stride = 76
	filename = 161_shirt.vb
[Resource_shirt_IB]
	type = Buffer
	format = DXGI_FORMAT_R16_UINT
	filename = 161_shirt.ib
[Resource_button_shirt_VB]
	type = Buffer
	stride = 76
	filename = 164_button_shirt.vb
[Resource_button_shirt_IB]
	type = Buffer
	format = DXGI_FORMAT_R16_UINT
	filename = 164_button_shirt.ib
[Resource_button_upper_VB]
	type = Buffer
	stride = 76
	filename = 164_button_upper.vb
[Resource_button_upper_IB]
	type = Buffer
	format = DXGI_FORMAT_R16_UINT
	filename = 164_button_upper.ib
[Resource_button_lower_VB]
	type = Buffer
	stride = 76
	filename = 164_button_lower_t4.vb
[Resource_button_lower_IB]
	type = Buffer
	format = DXGI_FORMAT_R16_UINT
	filename = 164_button_lower_t4.ib
[Resource_star_VB]
	type = Buffer
	stride = 76
	filename = 166_star.vb
[Resource_star_IB]
	type = Buffer
	format = DXGI_FORMAT_R16_UINT
	filename = 166_star.ib
[Resource_blazer_upper_VB]
	type = Buffer
	stride = 76
	filename = 168_blazer_upper_t2.vb
[Resource_blazer_upper_IB]
	type = Buffer
	format = DXGI_FORMAT_R16_UINT
	filename = 168_blazer_upper_t2.ib
[Resource_blazer_upper2_VB]
	type = Buffer
	stride = 76
	filename = 168_blazer_upper2.vb
[Resource_blazer_upper2_IB]
	type = Buffer
	format = DXGI_FORMAT_R16_UINT
	filename = 168_blazer_upper2.ib
[Resource_blazer_lower_VB]
	type = Buffer
	stride = 76
	filename = 168_blazer_lower_t1.vb
[Resource_blazer_lower_IB]
	type = Buffer
	format = DXGI_FORMAT_R16_UINT
	filename = 168_blazer_lower_t1.ib
[Resource_SS_leg_VB]
	type = Buffer
	stride = 76
	filename = SS_leg1.vb
[Resource_SS_leg_IB]
	type = Buffer
	format = DXGI_FORMAT_R16_UINT
	filename = SS_leg1.ib
[Resource_154t0]
	filename = 154t0.dds
[Resource_154t1]
	filename = 154t1.dds
[Resource_154t2]
	filename = 154t2.dds
[Resource_155t0]
	filename = 155t0.dds
[Resource_155t1]
	filename = 155t1.dds
[Resource_155t2]
	filename = 155t2.dds
[Resource_160t0]
	filename = 160t0.dds
[Resource_160t1]
	filename = 160t1.dds
[Resource_160t2]
	filename = 160t2.dds
[Resource_161t0_t]
	filename = 161t0_t.dds
[Resource_161t0]
	filename = 161t0_2.dds
[Resource_161t1]
	filename = 161t1.dds
[Resource_161t2]
	filename = 161t2_2.dds
[Resource_leg_t0]
	filename = leg_t0.dds
[Resource_leg_t1]
	filename = leg_t1.dds
[Resource_leg_t2]
	filename = leg_t2.dds
[Resource_backup_pst0]
[Resource_backup_pst1]
[Resource_backup_pst2]
[Resource_backup_pose]
[Resource_85853a3f_Pose]
