HD_DATA_TXT 300

outfit "Hmodel"
{
	preview				"Outfits\Hmodel\Previews\Preview.png";

    slot Hair           Raven
	{
		preview			"Outfits\Haydee\HairRaven.png";

		value			Raven		"Outfits\Haydee\HairRaven.png";
		value			Boyish		"Outfits\Haydee\HairBoyish.png";
		value			Triss		"Outfits\Haydee\HairTriss.png";
		value			Twoby		"Outfits\Haydee\HairTwoby.png";
		value			Vince		"Outfits\Haydee\HairVince.png";
		value			Sports		"Outfits\Haydee\HairSports.png";
		value			Shaved		"Outfits\Haydee\HairBald.png";
                value                   Cute            "Outfits\Hmodel\Previews\PreviewCute.png";
                value                   High            "Outfits\Hmodel\Previews\Previewhigh.png";
                value                   Peggy           "Outfits\Hmodel\Previews\PreviewPeggy.png";
                value                   Bayo            "Outfits\Hmodel\Previews\PreviewBayo.png";
                value                   Long            "Outfits\Hmodel\Previews\PreviewLong.png";
	}

	slot HairColor		Black
	{
		preview			"Outfits\Haydee\HairColor.png";

		value			Black		"Outfits\Haydee\HairBlack.png";
		value			White		"Outfits\Haydee\HairWhite.png";
		value			Red			"Outfits\Haydee\HairRed.png";
		value			Blonde	    "Outfits\HaydeeTnA\HairVanilla.png";
	}
	
	slot Suit		    Black
	{
		preview			"Outfits\Hmodel\Previews\SuitMain.png";

		value			Black		"Outfits\Hmodel\Previews\SuitPreviewBlack.png";
		value			White		"Outfits\Hmodel\Previews\SuitPreviewWhite.png";
		value			Medical		    "Outfits\Hmodel\Previews\SuitPreviewMedical.png";
		value			None		"Outfits\Hmodel\Previews\None.png";
	}
	
	slot Jacket		    Black
	{
		preview			"Outfits\Hmodel\Previews\JacketMain.png";

		value			Black		"Outfits\Hmodel\Previews\jacketpreviewblack.png";
		value			White		"Outfits\Hmodel\Previews\jacketpreviewwhite.png";
	    value			Medical		    "Outfits\Hmodel\Previews\jacketpreviewmedical.png";
		value			None		"Outfits\Hmodel\Previews\None.png";
	}
	
	slot Sleeves		Black
	{
		preview			"Outfits\Hmodel\Previews\SleevePreview.png";

		value			Black		"Outfits\Hmodel\Previews\sleevepreviewblack.png";
		value			White		"Outfits\Hmodel\Previews\sleevepreviewwhite.png";
		value			Medical		    "Outfits\Hmodel\Previews\sleevepreviewmedical.png";
	}
	
	slot Gloves			Black
	{
		preview			"Outfits\Hmodel\Previews\GlovePre.png";
		
	    value			Black		"Outfits\Hmodel\Previews\glovepreviewblack.png";
		value			White		"Outfits\Hmodel\Previews\glovepreviewwhite.png";
		value			Medical		    "Outfits\Hmodel\Previews\glovepreviewmedical.png";
	}

	slot Stuff			Show
	{
		preview			"Outfits\Haydee\StuffOn.png";

		value			Hide		"Outfits\Haydee\StuffOff.png";
		value			Show		"Outfits\Haydee\StuffOn.png";
	}
	
	slot Visor			None
	{		
		preview			"Outfits\Hmodel\Previews\VisorPreview.png";
		
		value			Medical		"Outfits\Hmodel\Previews\VisorMedical.png";
		value			Black		"Outfits\Hmodel\Previews\VisorBlack.png";
		value			White		"Outfits\Hmodel\Previews\VisorWhite.png";
		value			None		"Outfits\Hmodel\Previews\None.png";
	}

        slot Mask			None
	{		
		preview			"Outfits\Hmodel\Previews\MaskPreview.png";
		
		value			Medical		"Outfits\Hmodel\Previews\MaskMedical.png";
		value			Black		"Outfits\Hmodel\Previews\MaskBlack.png";
		value			White		"Outfits\Hmodel\Previews\MaskWhite.png";
		value			None		"Outfits\Hmodel\Previews\None.png";
	}
        
	set
	{
		condition
		{
			slot HairColor	Black;
		}

		color Hair		32 32 32;
	}

	set
	{
		condition
		{
			slot HairColor	White;
		}

		color Hair		255 255 255;
	}

	set
	{
		condition
		{
			slot HairColor	Red;
		}

		color Hair		192 54 9;
	}
	
    set
	{
		condition
		{
			slot HairColor	Blonde;
		}

		color Hair		235 221 135;
	}
	
	set
	{
		condition
		{
			slot Jacket	Black;
		}

		color JacketColor		32 32 32;
	}

	set
	{
		condition
		{
			slot Jacket	White;
		}

		color JacketColor		200 200 200;
	}
	
	set
	{
		condition
		{
			slot Jacket	Medical;
		}

		color JacketColor		0 166 116;
	}
	
	set
	{	
	    condition
		{
			slot Suit White;
		}
		
		color SuitColor			220 220 220;
	}
	
	set
	{	
	    condition
		{
			slot Suit Black;
		}
		
		color SuitColor			18 18 18;
	}
	
	set
	{	
	    condition
		{
			slot Suit Medical;
		}
		
		color SuitColor			0 166 116;
	}
	
	set
	{
		condition
		{
			slot Sleeves	Black;
		}

		color SleevesColor		38 38 38;
	}

	set
	{
		condition
		{
			slot Sleeves	White;
		}

		color SleevesColor		200 200 200;
	}
	
	set
	{
		condition
		{
			slot Sleeves	Medical;
		}

		color SleevesColor		0 166 116;
	}
	
	set
	{
		condition
		{
			slot Gloves	White;
		}

		color GlovesColor		200 200 200;
	}
	
	set
	{
		condition
		{
			slot Gloves	Black;
		}

		color GlovesColor		24 24 24;
	}
	
	set
	{
		condition
		{
			slot Gloves	Medical;
		}

		color GlovesColor		0 166 116;
	}
	
	set
	{
		condition
		{
			slot Visor	Medical;
		}

		color HelmColor		0 166 116;
	}
	
	set
	{
		condition
		{
			slot Visor	Black;
		}

		color HelmColor		32 32 32;
	}
	
	set
	{
		condition
		{
			slot Visor	White;
		}

		color HelmColor		204 218 219;
	}
	
        set
	{
		condition
		{
			slot Mask	Medical;
		}

		color HelmColor		0 166 116;
	}
	
	set
	{
		condition
		{
			slot Mask	Black;
		}

		color HelmColor		32 32 32;
	}
	
	set
	{
		condition
		{
			slot Mask	White;
		}

		color HelmColor		204 218 219;
	}
        
	mesh
    {
        condition 
		{
			slot Jacket White;
			slot Suit None;
		}
		condition 
		{
			slot Jacket Black;
			slot Suit None;
		}
		condition
		{
			slot Jacket Medical;
			slot Suit None;
		}
		mesh 			"Outfits\Hmodel\HmodelSlimV3.mesh";
		skin 			"Outfits\Hmodel\HmodelBod.skin";
		material 		"Outfits\Hmodel\JacketTexture\HmodelJacket.mtl";
	}
	
	mesh
    {
        condition 
		{
			slot Jacket White;
			slot Suit None;
		}
		condition 
		{
			slot Jacket Black;
			slot Suit None;
		}
		condition
		{
			slot Jacket Medical;
			slot Suit None;
		}
		mesh 			"Outfits\Hmodel\Jacket\TnAJacket.mesh";
        skin 			"Outfits\Hmodel\Jacket\TnAJacket.skin";
        material 		"Outfits\Hmodel\JacketTexture\TnAJacketTexture.mtl";
		
		colorR JacketColor;
		colorG SleevesColor;
		colorB GlovesColor;
	}
	
	mesh
    {
        condition 
		{
			slot Jacket White;
			slot Suit Black;
		}
		condition 
		{
			slot Jacket Black;
			slot Suit Black;
		}
		condition
		{
			slot Jacket White;
			slot Suit White;
		}
		condition
		{
			slot Jacket Black;
			slot Suit White;
		}
		condition
		{
			slot Jacket Medical;
			slot Suit White;
		}
	    condition
		{
			slot Jacket Medical;
			slot Suit Medical;
		}		
		condition
		{
			slot Jacket Medical;
			slot Suit Black;
		}
	    condition
		{
			slot Jacket Black;
			slot Suit Medical;
		}
		condition
		{
			slot Jacket White;
			slot Suit Medical;
		}
		mesh 			"Outfits\Hmodel\HmodelSlimV3.mesh";
		skin 			"Outfits\Hmodel\HmodelBod.skin";
		material 		"Outfits\Hmodel\JacketTexture\HmodelJacketSuit.mtl";
		
		colorG SuitColor;
	}
	
	mesh
    {
        condition 
		{
			slot Jacket White;
			slot Suit Black;
		}
		condition 
		{
			slot Jacket Black;
			slot Suit Black;
		}
		condition
		{
			slot Jacket White;
			slot Suit White;
		}
		condition
		{
			slot Jacket Black;
			slot Suit White;
		}
		condition
		{
			slot Jacket Medical;
			slot Suit White;
		}
	    condition
		{
			slot Jacket Medical;
			slot Suit Medical;
		}		
		condition
		{
			slot Jacket Medical;
			slot Suit Black;
		}
	    condition
		{
			slot Jacket Black;
			slot Suit Medical;
		}
		condition
		{
			slot Jacket White;
			slot Suit Medical;
		}
		mesh 			"Outfits\Hmodel\Jacket\TnAJacket.mesh";
		skin 			"Outfits\Hmodel\Jacket\TnAJacket.skin";
		material 		"Outfits\Hmodel\JacketTexture\TnAJacketTexture.mtl";
		
		colorR JacketColor;
		colorG SleevesColor;
		colorB GlovesColor;
	}
	
	mesh
	{
		condition 
		{
			slot Jacket Black;
			slot Stuff Show;
		}
		condition
		{
			slot Jacket White;
			slot Stuff Show;
		}
		condition 
		{
			slot Jacket Medical;
			slot Stuff Show;
		}
		mesh			"Outfits\Hmodel\Jacket\StuffATnAForJacket.mesh";
		skin			"Outfits\Hmodel\Jacket\StuffATnAForJacket.skin";
		material		"Actors\Aurora\Stuff.mtl";
	}
	
	mesh
	{
		condition 
		{
			slot Jacket None;
			slot Stuff Show;
		}
		mesh			"Outfits\Hmodel\Jacket\StuffATnAForJacket.mesh";
		skin			"Outfits\Hmodel\Jacket\StuffATnAForJacket.skin";
		material		"Actors\Aurora\Stuff.mtl";
	}
	
	mesh
	{
		condition 
		{
			slot Jacket None;
			slot Suit White;
		}
		condition
		{
			slot Jacket None;
			slot Suit Black;
		}
		condition
		{
			slot Jacket None;
			slot Suit Medical;
		}
		mesh			"Outfits\Hmodel\HmodelSlimV3.mesh";
		skin			"Outfits\Hmodel\HmodelBod.skin";
		material		"Outfits\Hmodel\EvaSuit.mtl";
		
		colorG SuitColor;
	}
	
	mesh
	{
		condition 
		{
			slot Jacket None;
			slot Suit None;
		}
		mesh			"Outfits\Hmodel\HmodelSlimV3.mesh";
		skin			"Outfits\Hmodel\HmodelBod.skin";
		material		"Outfits\Hmodel\EvaNude.mtl";
		
		colorG	SuitColor;
	}
	
	mesh
	{
		condition 
		{
			slot Jacket None;
			slot Suit None;
		}
	    mesh			"Outfits\Hmodel\Hands.mesh";
		skin			"Outfits\Hmodel\Hands.skin";
		material		"Outfits\Hmodel\EvaNude.mtl";
		
		colorG	SuitColor;
	}
	
	mesh
	{
		condition 
		{
			slot Jacket None;
			slot Suit White;
		}
		condition
	    {
			slot Jacket None;
			slot Suit Black;
		}
		condition 
		{
			slot Jacket None;
			slot Suit Medical;
		}
		mesh			"Outfits\Hmodel\Hands.mesh";
		skin			"Outfits\Hmodel\Hands.skin";
		material		"Outfits\Hmodel\EvaNude.mtl";
		
		colorG	SuitColor;
	}
	
	mesh
	{
		condition
		{
			slot Visor Medical;
		}
		condition
		{
			slot Visor Black;
		}
		condition
		{
			slot Visor White;
		}
		mesh			"Outfits\Hmodel\Visor\Visor.mesh";
		skin			"Outfits\Hmodel\Visor\Visor.skin";
		material		"Outfits\Hmodel\Visor\Visor.mtl";
		
		colorR HelmColor;
		colorG HelmColor;
	}
	
	mesh
	{
		condition
		{
			slot Mask Medical;
		}
		condition
		{
			slot Mask Black;
		}
		condition
		{
			slot Mask White;
		}
		mesh			"Outfits\Hmodel\Mask\Mask.mesh";
		skin			"Outfits\Hmodel\Mask\Mask.skin";
		material		"Outfits\Hmodel\Mask\Mask.mtl";
		
		colorR HelmColor;
		colorG HelmColor;
	}

	mesh
	{
		condition
		{
			slot Hair	Raven;
			slot Visor None;
		}

		mesh			"Actors\Aurora\Hairs\HairIvory.mesh";
		skin			"Actors\Aurora\Hairs\HairIvory.skin";
		material		"Actors\Aurora\Hairs\HairCommon.mtl";
		colorR			Hair;
	}

	mesh
	{
		condition
		{
			slot Hair	Boyish;
			slot Visor None;
		}

		mesh			"Actors\Aurora\Hairs\HairDavia.mesh";
		skin			"Actors\Aurora\Hairs\HairDavia.skin";
		material		"Actors\Aurora\Hairs\HairCommon.mtl";
		colorR			Hair;
	}

	mesh
	{
		condition
		{
			slot Hair	Triss;
			slot Visor None;
		}

		mesh			"Actors\Aurora\Hairs\HairTriss.mesh";
		skin			"Actors\Aurora\Hairs\HairTriss.skin";
		material		"Actors\Aurora\Hairs\HairCommon.mtl";
		colorR			Hair;
	}

	mesh
	{
		condition
		{
			slot Hair	Vince ;
			slot Visor None;
		}

		mesh			"Actors\Aurora\Hairs\HairVince.mesh";
		skin			"Actors\Aurora\Hairs\HairVince.skin";
		material		"Actors\Aurora\Hairs\HairCommon.mtl";
		colorR			Hair;
	}

	mesh
	{
		condition
		{
			slot Hair	Sports;
			slot Visor None;
		}

		mesh			"Actors\Aurora\Hairs\HairVinceCut.mesh";
		skin			"Actors\Aurora\Hairs\HairVinceCut.skin";
		material		"Actors\Aurora\Hairs\HairCommon.mtl";
		colorR			Hair;
	}

	mesh
	{
		condition
		{
			slot Hair	Sports;
			slot Visor None;
		}

		mesh			"Actors\Aurora\Hairs\HairVinceCutBand.mesh";
		skin			"Actors\Aurora\Hairs\HairVinceCutBand.skin";
		material		"Actors\Aurora\Hairs\HairVinceCutBand.mtl";
		colorR			217 217 44;
	}

	mesh
	{
		condition
		{
			slot Hair	Twoby;
			slot Visor None;
		}

		mesh			"Actors\Aurora\Hairs\Hair2B.mesh";
		skin			"Actors\Aurora\Hairs\Hair2B.skin";
		material		"Actors\Aurora\Hairs\HairCommon.mtl";
		colorR			Hair;
	}

	mesh
	{
		condition
		{
			slot Hair	Twoby;
			slot Visor None;
		}

		mesh			"Actors\Aurora\Hairs\Hair2BBand.mesh";
		skin			"Actors\Aurora\Hairs\Hair2BBand.skin";
		material		"System\Default.mtl";
		colorR			32 32 32;
	}

        mesh
	{
		condition
		{
			slot Hair	Cute;
			slot Visor None;
		}

		mesh			"Outfits\Hmodel\Hairs\Cute.mesh";
		skin			"Outfits\Hmodel\Hairs\HairCute.skin";
		material		"Outfits\Hmodel\Hairs\HairTextures\HairCute.mtl";
		colorR			Hair;
	}

        mesh
	{
		condition
		{
			slot Hair	High;
			slot Visor None;
		}

		mesh			"Outfits\Hmodel\Hairs\High.mesh";
		skin			"Outfits\Hmodel\Hairs\HairHigh.skin";
		material		"Outfits\Hmodel\Hairs\HairTextures\HairHigh.mtl";
		colorR			Hair;
	}
        
        mesh
	{
		condition
		{
			slot Hair	Peggy;
			slot Visor None;
		}

		mesh			"Outfits\Hmodel\Hairs\Peggy.mesh";
		skin			"Outfits\Hmodel\Hairs\HairPeggy.skin";
		material		"Outfits\Hmodel\Hairs\HairTextures\HairPeggy.mtl";
		colorR			Hair;
	}

        mesh
	{
		condition
		{
			slot Hair	Bayo;
			slot Visor None;
		}

		mesh			"Outfits\Hmodel\Hairs\Bayo.mesh";
		skin			"Outfits\Hmodel\Hairs\Bayo.skin";
		material		"Outfits\Hmodel\Hairs\HairTextures\HairBayo.mtl";
		colorR			Hair;
	}

        mesh
	{
		condition
		{
			slot Hair	Long;
			slot Visor None;
		}

		mesh			"Outfits\Hmodel\Hairs\Long.mesh";
		skin			"Outfits\Hmodel\Hairs\HairLong.skin";
		material		"Outfits\Hmodel\Hairs\HairTextures\HairLong.mtl";
		colorR			Hair;
	}
        
        mesh
        {
		condition
		{
			slot Stuff	Show;
		}

		mesh			"Outfits\Hmodel\Jacket\HmodelStuff.mesh";
		skin			"Outfits\Hmodel\Jacket\StuffB.skin";
		material		"Outfits\Hmodel\JacketTexture\Stuff.mtl";
	}

	mesh
	{
		condition
		{
			slot Stuff	Show;
		}

		mesh			"Actors\Aurora\StuffElbows.mesh";
		skin			"Actors\Aurora\StuffElbows.skin";
		material		"Actors\Aurora\Stuff.mtl";
	}
	
	mesh
	{
		condition
		{
			param FaceItem	Visor;
		}

		mesh			"Items\Visor\Visor.mesh";
		skin			"Items\Visor\Visor.skin";
		material		"Items\Visor\Visor.mtl";

		colorR			32 32 32;
	}

	mesh
	{
		condition
		{
			param FaceItem	Mask;
		}

		mesh			"Items\Mask\Mask.mesh";
		skin			"Items\Mask\Mask.skin";
		material		"Items\Mask\Mask.mtl";

		colorR			32 32 32;
	}
}