commonfx: .deathfx death_large
skill: .id "sapper_throw" .anim "melee" .fx "" .targchestfx ""
skill: .id "sapper_detonate" .anim "kaboom" .fx "kaboom_bleed_single_fx" .targchestfx "detonate_target" .area_pos_offset -90 15 .target_area_pos_offset 100 0
skill: .id "sapper_summon" .anim "summon" .fx "" .targchestfx "" .can_display_performer_selection_after_turn false
skill: .id "sapper_guard" .anim "summon" .fx "" .targchestfx "guard_target" .can_display_performer_selection_after_turn false
skill: .id "sapper_stress" .anim "ground_pound" .fx "" .targchestfx "stress_cloud"  .area_pos_offset 20 20
rendering: .sort_position_z_rank_override -4