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XLV Motiondl MF
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{Document͕M҂̞OȋLɎMĂ܂B
ׂȍ͓ٓKX]⊮ǂݐi߂ăN_TC
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Motion\

XLVł1Motiont@C̃yAwSequencexƌĂт܂B܂A
tBjbV(v͎ː)Motiont@C̃yAwFinishx܂
wENDxƌĂт܂B

XLVMotion͍ő10Sequence+Finishō\Ă܂

ႦMiniLoversMotionł΁A1̈ʂ4ō\Ă܂A
XLVłFinishꈵƂ̂Łw3Sequence+FinishxƂɂȂ܂

XLVłMotionŏ\́w1Sequence+FinishxŁAő\
w10Sequence+FinishxɂȂ܂BMotionFinish邱ƂOƂA
1Sequence`10Sequence܂ł̔Cӂ̐ݒ肷邱Ƃł܂B

ႦMiniLovers̑̈ʂ2쑝w5Sequence+FinishxƂ\
邱Ƃł܂Atɓ炵w2Sequence+FinishxƂ
\邱Ƃł܂B

̂MotionEll̍ŁAŏ4Sequence\肾
ǓrŖÔ2SequenceŏIƂ̂ABrŋmb
7SequenceĂ܂Ƃ̂AłB

ƂẮA݂SequenceŏISequencełꍇɁA
NextSequence̗vFinish Stateւƈڍs`ƂȂĂ܂B

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MotionĐ̔zu

XLV̏zuMiniLoversŁAӂߑ󂯑ɓHeadingAngle
ʏ펞͎󂯑ӂߑ100unitOɔzuA]͐ӂߑ󂯑
100unitɔzu܂B

Motion쐬ɊւĂ͖OȂ̂Motion쐬̒ӓ_Ɍy
Ƃł܂B

ʒuɊւẮA{ɂ肽ƎۂPapyrusłł鎖
ƃMbv̂ŁA[[ǂȁ[hNZ[ȁ[B
ƂȂ̂ł̂cB

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Motionݒ

XLVł1̑̈ʂꂼMotionStructureƂ\̂Ƀf[^Zbg
ĕێĂ܂B̃CX^XxLVCellƂCellɎ̂u
ĂÃCX^XPropertyݒ肷鎖ő̈ʂ`邱Ƃ
ł܂B

ׂݒȂ̂ł΁ÃCX^X͊ɖwǐݒ肪I
ĂԂȂ̂Ń[Vt@CzuAsequence̒l
łƂ肠̐ݒ͏IłB
(eMotionStructure̐ݒɊւẮAwSkyrim GMODNXx̗Lu
̕ɂ͂܂BȂcȐ̃NbNnƎv܂B
{ɂ肪Ƃ܂B)

ƂMiniLoversƓ`Motiont@Cݒ肷Ɖ肵܂
{DocumentĂ鎞_XLVɂMF000`005܂ŎgpĂ
̂006ԂMotionStructure֐ݒsƂ܂B

Data/meshes/actors/character/animations/xlv/ȉ
LVMF006_000_D.hkx
LVMF006_000_O.hkx
LVMF006_001_D.hkx
LVMF006_001_O.hkx
LVMF006_002_D.hkx
LVMF006_002_O.hkx
LVMF006_END_D.hkx
LVMF006_END_O.hkx
zu܂BMotionĐ000Ԃ͂܂A_D󂯂_Oӂ߂łB
FNISoRŖOŒ肵Ă̂Ńt@CԈႢɂ͒ӂłB

CKxlv.esmǂݍInteriorxLVCellLoad܂

xLVCelĺwMotionStructure006xEditŊJ
@Scripts TabPropertiesJAsequencePropertyl3ɏ܂
@pӂMotiont@C4Sequenceł΂̒l4ɂ܂

̓eƂxlvMotionSetup006.espƂĕۑ
@Skyrimɓǂݍ܂܂

wVK̏ꍇx͂Ŋł
MF Player testUL[ő̈ʂi߂ĂAwʋŘɒǉMotion
Đΐł

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MotionݒɊւ钍ӓ_

wVKłȂꍇx

SkyrimłPropertÿSavê̂łDxȂĂ܂B
܂xSaveɎ荞܂Ă܂PropertýAォesmesp
lύXĂw₻Saveɂ܂Bg܂Bx
ƂN܂(^u)B
܂vSkyrimModUpdateo悤ɂ͍ĂȂ̃fX

hlpreloadscriptgΉƂȂ邩m܂񂪁A
ł͂mȕ@B

قǂxlvMotionSetup006.espɐVQuestStart Game Enabled
쐬A

>>>>>
Scriptname xlvMotionSetup006Script extends Quest

xLVMotionStructure Property TargetMotion Auto

Event OnInit()
  TargetMotion.sequence = 3
  Stop()
EndEvent
<<<<<

Script\tĂATargetMotionxLVCellMotionStructure006
Property LinkĂƗǂƁB
Ȃ݂ɂOnInitMotionStoragẽf[^\ẑǂ炪ɑ̂
Ƃ̂smȂ̂ŁAxSave&LoadƂmB

hNTCłˁB

Ȃ݂ɂƂA̍̍ŏɏProperty̖肪tɗǂɓ
ƌ܂ASetupxsSaveData
MotionStructure006sequence=3Ƃ񂪏܂̂ŁA
{ƑOō쐬esp͊OĂ܂ĂύXe͋L^ꂽ܂܂ɂȂ܂B
܂AVKZ[uł͂߂ꍇ͂܂KpȂƂȂłc

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MotionStructureڍאݒ

[string SIGNATURE]
MotioňŗLłAOblivionLoversɂUMID݂Ȏg
z肵Ă܂BĂ܂͉Ă܂B

[string TYPE_TAG]
̈ʌnݒ肷邽߂̃GgłBႦΐʂł"[SEIJOUI]"
Rʂł"[KIJOUI]"݂Ȋŉn̑̈ʂȂ̂ݒ肵܂B
pCYtFȂ"[PAIZURI] [FERA]"݂ɕ̃^O
邱Ƃz肵Ă܂BĂ܂͓ǂݎ蔻蕔͍Ă܂A
ޕSĂȂ̂ŋ@\Ă܂B

[int sequence]
1`10܂łSequenceݒ肵܂B̒l0ƂMotionf[^Zbg
Validƌ􂳂Ȃ̂MotionStorageɔf܂BK{

[int VoiceLevel000`VoiceLevel009 + VoiceLevelFin]
0`3܂ł̐̑傫ݒ肵܂BMotion̍\ɂĂSequence
isɉēȂĂƂ͌Ȃ̂ŁArœ̒x
Motion񂾏ꍇȂǂɁȂ傫}ł悤Sequence
Ƃɐݒł悤ɂȂĂ܂B
ftHgł͌\KɊUĂ̂œ̌Ȃǂɍ킹
KXĂB

[int SoundDuration000`SoundDuration009 + SoundDurationFin]
̍ĐԊuSequenceƂɐݒ肵܂BftHgł͑S2.0bԊu
ɐݒ肵Ă̂ŁǍɍ킹ēKXݒ肵ĂB

[int EnvDuration000`EnvDuration009 + EnvDurationFin]
ʉ(N`)̍ĐԊuSequenceƂɐݒ肵܂BftHgł
2.0bԊuɐݒ肳Ă܂BSoundDurationƓl߂lƁB

[Idle iDef000`iDef009 + iDefFin]
ɐݒς݂̃nYłAOFNISݒsAnim EventLinkς
Idle݂ȂΒuĂCCm܂B

[Idle iOff000`iOff009 + iOffFin]
iDefnRgQ

[int ExpressionD000`ExpressionD009 + ExpressionDFin]
eSequenceƂ̕\ݒ肵܂BftHgł9Ԃ́wMood Fearx
ݒ肳Ă܂B
7: Mood Neutral
8: Mood Anger
9: Mood Fear
10: Mood Happy
11: Mood Sad
12: Mood Surprise
13: Mood Puzzled
14: Mood Dusgusted
肪gpł邩Ǝv܂BڍׂSetExpressionOverride֐
aiMood̒l𒲂ׂĂ݂ĂB

[int ExpressionO000`ExpressionO009 + ExpressionOFin]
ExpressionDnRgQ

[int EStrengthD000`EStrengthD009 + EStrengthDFin]
ExpressionDnŐݒ肵\̓Kpxݒ肵܂Bݒ\Ȓl
0`100(%)܂łłBڍׂSetExpressionOverride֐aiStrength
l𒲂ׂĂ݂ĂB

[int EStrengthO000`EStrengthO009 + EStrengthOFin]
EStrengthDnRgQ

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