//Shadow Walker Effects


//First 3 are CC and COM Trinkets EFFECTS

effect: .name "SW_BLEED_CHANCE_BONUS" .target "target" .curio_result_type "negative" .chance 85%  .dotBleed 3 .duration 1	.on_hit true .on_miss false .can_apply_on_death true

effect: .name "SW_BLEED_CHANCE_BONUS2" .target "target" .curio_result_type "negative" .chance 95%  .dotBleed 3 .duration 1	.on_hit true .on_miss false .can_apply_on_death true

effect: .name "SW_BLOOD_DRINK" .target "performer" .curio_result_type "positive" .chance 90% .heal 2	.on_hit true .on_miss false .queue true .source_heal_type hero_skill .apply_once true

//effect: .name "pocket_venom" .target "performer" .chance 100% .item 1 .set_mode envenom .buff_ids ph_pocket_venom_blight ph_pocket_venom_fx ph_pocket_venom_fresh .on_hit true .on_miss true .bark ph_bark_pocket_venom

// Smoke Bomb SUPPLY Item current working, apply_once true removed temp was kind of working .target "target_enemy_group" .shuffleparty (works but has odd glitch so switched back to .dotShuffle BUGGY as Frack!


effect: .name "sw_smoke_bomb" .target "target_enemy_group" .dotShuffle 1 .duration 2 .chance 140% .item 1 .torch_decrease 9 .unstealth 1 .buff_ids sw_smoke_bomb_fx sw_sm_accuracy sw_critreceived .on_hit true .on_miss false .can_apply_on_death true .queue true .bark sw_bark_smoke_bomb

effect: .name "SW_add_resolve" .target "performer" .curio_result_type "positive" .chance 100% .buff_ids "SW_growing_virtue" .on_hit true .on_miss false .queue true .duration quest_end

//Decrease Light

effect: .name "SW_Decrease_Light_1" .target "global" .chance 100% .curio_result_type "positive" .torch_decrease 5 .on_hit true .on_miss true .apply_once true .queue true

effect: .name "SW_Decrease_Light_2" .target "global" .chance 100% .curio_result_type "positive" .torch_decrease 8 .on_hit true .on_miss true .apply_once true .queue true

//SW Riposte WORKING as skill + as a critical effect!2(1) round
effect: .name "SW_Riposte_effect"  .target "performer" .curio_result_type "positive" .chance 100% .riposte 1 .riposte_on_hit_chance_add 100% .riposte_on_miss_chance_add 100% .duration 3  .on_hit true .on_miss true  .crit_chance_add 5% .riposte_effect "SW_pinch"  .on_hit true .on_miss true

effect: .name "SW_pinch"  .target "target" .chance 115% .speed_rating_add -2 .duration 2 .on_hit true .on_miss false .queue true 

//Katana Attack : Multiple effects

effect: .name "SW_hpbelow_accuracy" .target "performer" .curio_result_type "positive" .chance 100% .buff_ids SW_hpbelow_accuracy_buff .on_hit true .on_miss false .apply_once true .queue true

//SW Push 2"
effect: .name "SW_Push_2A" .target "target" .push 2 .chance 95% .on_hit true .on_miss false .can_apply_on_death true
effect: .name "SW_Push_2B" .target "target" .push 2 .chance 105% .on_hit true .on_miss false .can_apply_on_death true
effect: .name "SW_Push_2C" .target "target" .push 2 .chance 115% .on_hit true .on_miss false .can_apply_on_death true
effect: .name "SW_Push_2D" .target "target" .push 2 .chance 125% .on_hit true .on_miss false .can_apply_on_death true
effect: .name "SW_Push_2E" .target "target" .push 2 .chance 135% .on_hit true .on_miss false .can_apply_on_death true

//Weak Blight
effect: .name "SW_Weak_Blight_1" .target "target" .curio_result_type "negative" .chance 100%  .dotPoison 3 .duration 1	.on_hit true .on_miss false .can_apply_on_death true
effect: .name "SW_Weak_Blight_2" .target "target" .curio_result_type "negative" .chance 105%  .dotPoison 3 .duration 1	.on_hit true .on_miss false .can_apply_on_death true
effect: .name "SW_Weak_Blight_3" .target "target" .curio_result_type "negative" .chance 115%  .dotPoison 4 .duration 1	.on_hit true .on_miss false .can_apply_on_death true
effect: .name "SW_Weak_Blight_4" .target "target" .curio_result_type "negative" .chance 120%  .dotPoison 4 .duration 1	.on_hit true .on_miss false .can_apply_on_death true 
effect: .name "SW_Weak_Blight_5" .target "target" .curio_result_type "negative" .chance 130%  .dotPoison 5 .duration 1	.on_hit true .on_miss false .can_apply_on_death true 

// Riposte Generic
//--------------------------------------------------
effect: .name clear_riposte_target .target "target" .chance 100% .clear_riposte 1 .on_hit true .on_miss false
effect: .name clear_riposte_performer .target "performer" .chance 100% .clear_riposte 1 .on_hit true .on_miss false

// STEALTH
//--------------------------------------------------
effect: .name "SW_Stealth_1" .target "performer" .chance 100% .stealth 1 .on_hit true .on_miss false .duration 2
effect: .name "SW_Stealth_2" .target "performer" .chance 100% .stealth 1 .on_hit true .on_miss false .duration 3

effect: .name "SW_Stealth_Odds_1" .target "performer" .chance 14% .stealth 1 .on_hit true .on_miss false .duration 2
effect: .name "SW_Stealth_Odds_2" .target "performer" .chance 19% .stealth 1 .on_hit true .on_miss false .duration 2
effect: .name "SW_Stealth_Odds_3" .target "performer" .chance 23% .stealth 1 .on_hit true .on_miss false .duration 2
effect: .name "SW_Stealth_Odds_4" .target "performer" .chance 27% .stealth 1 .on_hit true .on_miss false .duration 2
effect: .name "SW_Stealth_Odds_5" .target "performer" .chance 32% .stealth 1 .on_hit true .on_miss false .duration 2

effect: .name "SW_Destealth" .target "performer" .chance 100% .unstealth 1 .on_hit true .on_miss false
effect: .name "SW_StealthedCrit" .target "performer" .curio_result_type "positive" .chance 100% .buff_ids SW_stealthed_crit_chance_buff .on_hit true .on_miss false .apply_once true .queue true

//add attack crit and acc
effect: .name "SW_Focused_Mind" .target "performer" .curio_result_type "positive" .chance 100%  .combat_stat_buff 1 .attack_rating_add 2%  .on_hit true .on_miss false .queue true 

//move buff
effect: .name "SW_move_bonus_A" .target "performer" .curio_result_type "positive" .chance 100% .buff_ids SW_move_bonus_A_buff .on_hit true .on_miss true .apply_once true .queue true .duration 2
effect: .name "SW_move_bonus_B" .target "performer" .curio_result_type "positive" .chance 100% .buff_ids SW_move_bonus_B_buff .on_hit true .on_miss true .apply_once true .queue true .duration 2
effect: .name "SW_move_bonus_C" .target "performer" .curio_result_type "positive" .chance 100% .buff_ids SW_move_bonus_C_buff .on_hit true .on_miss true .apply_once true .queue true .duration 2
effect: .name "SW_move_bonus_D" .target "performer" .curio_result_type "positive" .chance 100% .buff_ids SW_move_bonus_D_buff .on_hit true .on_miss true .apply_once true .queue true .duration 2
effect: .name "SW_move_bonus_E" .target "performer" .curio_result_type "positive" .chance 100% .buff_ids SW_move_bonus_E_buff .on_hit true .on_miss true .apply_once true .queue true .duration 2


//effect: .name ".dotHpHeal" .target "performer" .chance 100% .unstealth 1 .on_hit true .on_miss false

effect: .name "SW_Slide_Heal_1" .target "performer_group" .curio_result_type "positive" .chance 44% .heal 3 .can_crit_heal false .on_hit true .on_miss false .queue true 
effect: .name "SW_Slide_Heal_2" .target "performer_group" .curio_result_type "positive" .chance 49% .heal 4 .can_crit_heal false .on_hit true .on_miss false .queue true 
effect: .name "SW_Slide_Heal_3" .target "performer_group" .curio_result_type "positive" .chance 54% .heal 4 .can_crit_heal false .on_hit true .on_miss false .queue true 
effect: .name "SW_Slide_Heal_4" .target "performer_group" .curio_result_type "positive" .chance 59% .heal 5 .can_crit_heal false .on_hit true .on_miss false .queue true 
effect: .name "SW_Slide_Heal_5" .target "performer_group" .curio_result_type "positive" .chance 69% .heal 5 .can_crit_heal false .on_hit true .on_miss false .queue true 

//Mark Target chance only
effect: .name "SW_Mark_Target_1"	.target "target" .curio_result_type "positive" .chance 45%	.tag 1  .duration 2	.on_hit true .on_miss false
effect: .name "SW_Mark_Target_2"	.target "target" .curio_result_type "positive" .chance 55%	.tag 1  .duration 2	.on_hit true .on_miss false
effect: .name "SW_Mark_Target_3"	.target "target" .curio_result_type "positive" .chance 65%	.tag 1  .duration 3	.on_hit true .on_miss false
effect: .name "SW_Mark_Target_4"	.target "target" .curio_result_type "positive" .chance 75%	.tag 1  .duration 3	.on_hit true .on_miss false
effect: .name "SW_Mark_Target_5"	.target "target" .curio_result_type "positive" .chance 85%	.tag 1  .duration 3	.on_hit true .on_miss false


//Blight Debuff 
effect: .name "SW_Blight_Debuff_1" .target "target" .chance 100% .buff_ids SW_blight_debuff_1 .on_hit true .on_miss false .queue true .duration 3

//SW deduff less dodge (Defensive)
effect: .name "SW_Lowers_1" .target "target" .curio_result_type "negative" .chance 105% .attack_rating_add -10%  	.on_hit true .on_miss false .queue true
effect: .name "SW_Lowers_2" .target "target" .curio_result_type "negative" .chance 115% .attack_rating_add -10%  	.on_hit true .on_miss false .queue true
effect: .name "SW_Lowers_3" .target "target" .curio_result_type "negative" .chance 125% .attack_rating_add -10%  	.on_hit true .on_miss false .queue true
effect: .name "SW_Lowers_4" .target "target" .curio_result_type "negative" .chance 135% .attack_rating_add -10%  	.on_hit true .on_miss false .queue true
effect: .name "SW_Lowers_5" .target "target" .curio_result_type "negative" .chance 145% .stun 1 .on_hit true .on_miss false .queue true

//SW Stun plus if stealthed -- not sure will work
//effect: .name "SW_StealthedStun" .target "performer" .chance 100% .buff_ids stealthed_stun_chance .on_hit true .on_miss false .queue false

//SW Stun for chain
effect: .name "SW_Stun_1" .target "target" .curio_result_type "negative" .chance 110% .stun 1	.on_hit true .on_miss false .queue true
effect: .name "SW_Stun_2" .target "target" .curio_result_type "negative" .chance 120% .stun 1	.on_hit true .on_miss false .queue true
effect: .name "SW_Stun_3" .target "target" .curio_result_type "negative" .chance 130% .stun 1	.on_hit true .on_miss false .queue true
effect: .name "SW_Stun_4" .target "target" .curio_result_type "negative" .chance 140% .stun 1	.on_hit true .on_miss false .queue true
effect: .name "SW_Stun_5" .target "target" .curio_result_type "negative" .chance 150% .stun 1	.on_hit true .on_miss false .queue true


effect: .name "SW_Chain_Dodge_Curse_1" .target "target" .curio_result_type "negative" .chance 100% .combat_stat_buff 1 .defense_rating_add -20% .on_hit true .on_miss false
effect: .name "SW_Chain_Dodge_Curse_2" .target "target" .curio_result_type "negative" .chance 110% .combat_stat_buff 1 .defense_rating_add -23% .on_hit true .on_miss false
effect: .name "SW_Chain_Dodge_Curse_3" .target "target" .curio_result_type "negative" .chance 120% .combat_stat_buff 1 .defense_rating_add -25% .on_hit true .on_miss false
effect: .name "SW_Chain_Dodge_Curse_4" .target "target" .curio_result_type "negative" .chance 130% .combat_stat_buff 1 .defense_rating_add -27% .on_hit true .on_miss false
effect: .name "SW_Chain_Dodge_Curse_5" .target "target" .curio_result_type "negative" .chance 140% .combat_stat_buff 1 .defense_rating_add -30% .on_hit true .on_miss false

//Blood boil  effects

effect: .name "SW_Lower_Crits_1" .target "target" .curio_result_type "negative" .chance 90% .duration 2 .combat_stat_buff 1 .crit_chance_add -5%	.on_hit true .on_miss false .queue true
effect: .name "SW_Lower_Crits_2" .target "target" .curio_result_type "negative" .chance 95% .duration 2 .combat_stat_buff 1 .crit_chance_add -6%	.on_hit true .on_miss false .queue true
effect: .name "SW_Lower_Crits_3" .target "target" .curio_result_type "negative" .chance 100% .duration 2 .combat_stat_buff 1 .crit_chance_add -7%	.on_hit true .on_miss false .queue true
effect: .name "SW_Lower_Crits_4" .target "target" .curio_result_type "negative" .chance 105% .duration 2 .combat_stat_buff 1 .crit_chance_add -8%	.on_hit true .on_miss false .queue true
effect: .name "SW_Lower_Crits_5" .target "target" .curio_result_type "negative" .chance 110% .duration 2 .combat_stat_buff 1 .crit_chance_add -9%	.on_hit true .on_miss false .queue true

effect: .name "SW_Lower_Speed_1" .target "target" .curio_result_type "negative" .chance 105% .combat_stat_buff 1 .duration 2 .speed_rating_add -2  .on_hit true .on_miss false .queue true .apply_once true
effect: .name "SW_Lower_Speed_2" .target "target" .curio_result_type "negative" .chance 110% .combat_stat_buff 1 .duration 2 .speed_rating_add -2	.on_hit true .on_miss false .queue true .apply_once true
effect: .name "SW_Lower_Speed_3" .target "target" .curio_result_type "negative" .chance 120% .combat_stat_buff 1 .duration 2 .speed_rating_add -3	.on_hit true .on_miss false .queue true .apply_once true
effect: .name "SW_Lower_Speed_4" .target "target" .curio_result_type "negative" .chance 125% .combat_stat_buff 1 .duration 2 .speed_rating_add -3	.on_hit true .on_miss false .queue true .apply_once true
effect: .name "SW_Lower_Speed_5" .target "target" .curio_result_type "negative" .chance 130% .combat_stat_buff 1 .duration 2 .speed_rating_add -4	.on_hit true .on_miss false .queue true .apply_once true

//Blood Boil Bleed
effect: .name "SW_Blood_Boil_1" .target "target" .curio_result_type "negative" .chance 100%  .dotBleed 3 .duration 1	.on_hit true .on_miss false .can_apply_on_death true
effect: .name "SW_Blood_Boil_2" .target "target" .curio_result_type "negative" .chance 110%  .dotBleed 4 .duration 1	.on_hit true .on_miss false .can_apply_on_death true
effect: .name "SW_Blood_Boil_3" .target "target" .curio_result_type "negative" .chance 120%  .dotBleed 5 .duration 1	.on_hit true .on_miss false .can_apply_on_death true
effect: .name "SW_Blood_Boil_4" .target "target" .curio_result_type "negative" .chance 130%  .dotBleed 6 .duration 1	.on_hit true .on_miss false .can_apply_on_death true
effect: .name "SW_Blood_Boil_5" .target "target" .curio_result_type "negative" .chance 140%  .dotBleed 7 .duration 1	.on_hit true .on_miss false .can_apply_on_death true

//Attack Man
effect: .name "SW_Vunerable_Man_1" .target "performer" .chance 100% .curio_result_type "positive" .monsterType "man" .combat_stat_buff 1 .damage_low_multiply 100%	.damage_high_multiply 100%	.on_hit true .on_miss false
effect: .name "SW_Vunerable_Man_2" .target "performer" .chance 100% .curio_result_type "positive" .monsterType "man" .combat_stat_buff 1 .damage_low_multiply 100%	.damage_high_multiply 100%	.on_hit true .on_miss false
effect: .name "SW_Vunerable_Man_3" .target "performer" .chance 100% .curio_result_type "positive" .monsterType "man" .combat_stat_buff 1 .damage_low_multiply 100%	.damage_high_multiply 100%	.on_hit true .on_miss false
effect: .name "SW_Vunerable_Man_4" .target "performer" .chance 100% .curio_result_type "positive" .monsterType "man" .combat_stat_buff 1 .damage_low_multiply 100%	.damage_high_multiply 100%	.on_hit true .on_miss false
effect: .name "SW_Vunerable_Man_5" .target "performer" .chance 100% .curio_result_type "positive" .monsterType "man" .combat_stat_buff 1 .damage_low_multiply 100%	.damage_high_multiply 100%	.on_hit true .on_miss false

//Attack Vamps
effect: .name "SW_Vunerable_Vamps_1" .target "performer" .chance 100% .curio_result_type "positive" .monsterType "vampire" .combat_stat_buff 1 .damage_low_multiply 100%	.damage_high_multiply 100%	.on_hit true .on_miss false
effect: .name "SW_Vunerable_Vamps_2" .target "performer" .chance 100% .curio_result_type "positive" .monsterType "vampire" .combat_stat_buff 1 .damage_low_multiply 100%	.damage_high_multiply 100%	.on_hit true .on_miss false
effect: .name "SW_Vunerable_Vamps_3" .target "performer" .chance 100% .curio_result_type "positive" .monsterType "vampire" .combat_stat_buff 1 .damage_low_multiply 100%	.damage_high_multiply 100%	.on_hit true .on_miss false
effect: .name "SW_Vunerable_Vamps_4" .target "performer" .chance 100% .curio_result_type "positive" .monsterType "vampire" .combat_stat_buff 1 .damage_low_multiply 100%	.damage_high_multiply 100%	.on_hit true .on_miss false
effect: .name "SW_Vunerable_Vamps_5" .target "performer" .chance 100% .curio_result_type "positive" .monsterType "vampire" .combat_stat_buff 1 .damage_low_multiply 100%	.damage_high_multiply 100%	.on_hit true .on_miss false

//Markem Em Good
effect: .name "SW_Debuff_Target_1" .target "target" .curio_result_type "negative" .chance 115% .combat_stat_buff 1  .protection_rating_add -15% 	.on_hit true .on_miss false
effect: .name "SW_Debuff_Target_2" .target "target" .curio_result_type "negative" .chance 120% .combat_stat_buff 1  .protection_rating_add -17% 	.on_hit true .on_miss false
effect: .name "SW_Debuff_Target_3" .target "target" .curio_result_type "negative" .chance 125% .combat_stat_buff 1  .protection_rating_add -19% 	.on_hit true .on_miss false
effect: .name "SW_Debuff_Target_4" .target "target" .curio_result_type "negative" .chance 130% .combat_stat_buff 1  .protection_rating_add -21% 	.on_hit true .on_miss false
effect: .name "SW_Debuff_Target_5" .target "target" .curio_result_type "negative" .chance 135% .combat_stat_buff 1  .protection_rating_add -23% 	.on_hit true .on_miss false

//DOT SW Blindness
effect: .name "SW_dot_blind_effect_A" .target "target" .chance 500% .on_hit true .on_miss false .queue false .individual_target_actor_rolls true .can_apply_on_death false .duration 1 .buff_ids "SW_dot_blind_debuff_A" .has_description false 
effect: .name "SW_dot_blind_effect_B" .target "target" .chance 500% .on_hit true .on_miss false .queue false .individual_target_actor_rolls true .can_apply_on_death false .duration 1 .buff_ids "SW_dot_blind_debuff_B" .has_description false  
effect: .name "SW_dot_blind_effect_C" .target "target" .chance 500% .on_hit true .on_miss false .queue false .individual_target_actor_rolls true .can_apply_on_death false .duration 1 .buff_ids "SW_dot_blind_debuff_C" .has_description false  
effect: .name "SW_dot_blind_effect_D" .target "target" .chance 500% .on_hit true .on_miss false .queue false .individual_target_actor_rolls true .can_apply_on_death false .duration 1 .buff_ids "SW_dot_blind_debuff_D" .has_description false  
effect: .name "SW_dot_blind_effect_E" .target "target" .chance 500% .on_hit true .on_miss false .queue false .individual_target_actor_rolls true .can_apply_on_death false .duration 1 .buff_ids "SW_dot_blind_debuff_E" .has_description false 
effect: .name "SW_dot_blind_effect_F" .target "target" .chance 500% .on_hit true .on_miss false .queue false .individual_target_actor_rolls true .can_apply_on_death false .duration 1 .buff_ids "SW_dot_blind_debuff_F" .has_description false 

effect: .name "SW_dot_blind_roundone_A" .target "target" .chance 100% .actor_dot "swblindness_1" .on_hit true .on_miss false .queue false .individual_target_actor_rolls true .can_apply_on_death false .has_description false
effect: .name "SW_dot_blind_roundone_B" .target "target" .chance 100% .actor_dot "swblindness_2" .on_hit true .on_miss false .queue false .individual_target_actor_rolls true .can_apply_on_death false .has_description false
effect: .name "SW_dot_blind_roundone_C" .target "target" .chance 100% .actor_dot "swblindness_3" .on_hit true .on_miss false .queue false .individual_target_actor_rolls true .can_apply_on_death false .has_description false
effect: .name "SW_dot_blind_roundone_D" .target "target" .chance 100% .actor_dot "swblindness_4" .on_hit true .on_miss false .queue false .individual_target_actor_rolls true .can_apply_on_death false .has_description false
effect: .name "SW_dot_blind_roundone_E" .target "target" .chance 100% .actor_dot "swblindness_5" .on_hit true .on_miss false .queue false .individual_target_actor_rolls true .can_apply_on_death false .has_description false

effect: .name "SW_dot_blind_recovery_A" .target "target" .chance 100% .buff_is_clear_debuff_valid false .combat_stat_buff 1 .speed_rating_add -4 .duration 2 .on_hit true .on_miss false .queue false .can_apply_on_death false
effect: .name "SW_dot_blind_recovery_B" .target "target" .chance 100% .buff_is_clear_debuff_valid false .combat_stat_buff 1 .speed_rating_add -5 .duration 2 .on_hit true .on_miss false .queue false .can_apply_on_death false
effect: .name "SW_dot_blind_recovery_C" .target "target" .chance 100% .buff_is_clear_debuff_valid false .combat_stat_buff 1 .speed_rating_add -6 .duration 2 .on_hit true .on_miss false .queue false .can_apply_on_death false
effect: .name "SW_dot_blind_recovery_D" .target "target" .chance 100% .buff_is_clear_debuff_valid false .combat_stat_buff 1 .speed_rating_add -7 .duration 2 .on_hit true .on_miss false .queue false .can_apply_on_death false
effect: .name "SW_dot_blind_recovery_E" .target "target" .chance 100% .buff_is_clear_debuff_valid false .combat_stat_buff 1 .speed_rating_add -8 .duration 2 .on_hit true .on_miss false .queue false .can_apply_on_death false
effect: .name "SW_dot_blind_recovery_F" .target "target" .chance 100% .buff_is_clear_debuff_valid false .combat_stat_buff 1 .speed_rating_add -9 .duration 2 .on_hit true .on_miss false .queue false .can_apply_on_death false
effect: .name "SW_dot_blind_recovery_G" .target "target" .chance 100% .buff_is_clear_debuff_valid false .combat_stat_buff 1 .speed_rating_add -10 .duration 2 .on_hit true .on_miss false .queue false .can_apply_on_death false

effect: .name "SW_blind_custom_tip_A"	.target "performer"  .skill_instant true .chance 100% .buff_ids SW_Blind_Tooltip_Buff_A	.on_hit true .on_miss false .has_description true
effect: .name "SW_blind_custom_tip_B"	.target "performer"  .skill_instant true .chance 100% .buff_ids SW_Blind_Tooltip_Buff_B	.on_hit true .on_miss false .has_description true
effect: .name "SW_blind_custom_tip_C"	.target "performer"  .skill_instant true .chance 100% .buff_ids SW_Blind_Tooltip_Buff_C	.on_hit true .on_miss false .has_description true
effect: .name "SW_blind_custom_tip_D"	.target "performer"  .skill_instant true .chance 100% .buff_ids SW_Blind_Tooltip_Buff_D	.on_hit true .on_miss false .has_description true
effect: .name "SW_blind_custom_tip_E"	.target "performer"  .skill_instant true .chance 100% .buff_ids SW_Blind_Tooltip_Buff_E	.on_hit true .on_miss false .has_description true

