resistances: .stun 45% .poison 50% .bleed 25% .disease 20% .move 15% .debuff 25% .death_blow 70% .trap 60%
crit: .effects "on_crit_def" "SW_Riposte_effect"
weapon: .name "shadow_walker_weapon_0" .atk 0% .dmg 4 8 .crit 6% .spd 5
weapon: .name "shadow_walker_weapon_1" .atk 0% .dmg 5 9 .crit 7% .spd 6 .upgradeRequirementCode 0
weapon: .name "shadow_walker_weapon_2" .atk 0% .dmg 5 10 .crit 8% .spd 7 .upgradeRequirementCode 1
weapon: .name "shadow_walker_weapon_3" .atk 0% .dmg 6 12 .crit 9% .spd 8 .upgradeRequirementCode 2
weapon: .name "shadow_walker_weapon_4" .atk 0% .dmg 6 13 .crit 10% .spd 9 .upgradeRequirementCode 3
armour: .name "shadow_walker_armour_0" .def 8% .prot 0 .hp 24 .spd 0
armour: .name "shadow_walker_armour_1" .def 12% .prot 0 .hp 27 .spd 0 .upgradeRequirementCode 0
armour: .name "shadow_walker_armour_2" .def 16% .prot 0 .hp 30 .spd 0 .upgradeRequirementCode 1
armour: .name "shadow_walker_armour_3" .def 20% .prot 0 .hp 33 .spd 0 .upgradeRequirementCode 2
armour: .name "shadow_walker_armour_4" .def 24% .prot 0 .hp 36 .spd 0 .upgradeRequirementCode 3

combat_skill: .id "ken_jutsu" .level 0 .type "melee" .move 0 1 .atk 95% .dmg -20% .crit 2% .launch 432 .target 12 .is_crit_valid True .condensed_tooltip_effects true .condensed_tooltip_stats true   .effect  "SW_Push_2A" "SW_StealthedCrit" "SW_Focused_Mind" "SW_Destealth" 
combat_skill: .id "ken_jutsu" .level 1 .type "melee" .move 0 1 .atk 100% .dmg -15% .crit 3% .launch 432 .target 12 .is_crit_valid True .condensed_tooltip_effects true .condensed_tooltip_stats true  .effect  "SW_Push_2B" "SW_StealthedCrit" "SW_Focused_Mind" "SW_Destealth" 
combat_skill: .id "ken_jutsu" .level 2 .type "melee" .move 0 1 .atk 105% .dmg -10% .crit 4% .launch 432 .target 12 .is_crit_valid True .condensed_tooltip_effects true .condensed_tooltip_stats true  .effect  "SW_Push_2C" "SW_StealthedCrit" "SW_Focused_Mind" "SW_Destealth" 
combat_skill: .id "ken_jutsu" .level 3 .type "melee" .move 0 1 .atk 110% .dmg -5% .crit 5% .launch 432 .target 12 .is_crit_valid True .condensed_tooltip_effects true .condensed_tooltip_stats true  .effect  "SW_Push_2D" "SW_StealthedCrit" "SW_Focused_Mind" "SW_Destealth" 
combat_skill: .id "ken_jutsu" .level 4 .type "melee" .move 0 1 .atk 115% .dmg 0% .crit 6% .launch 432 .target 12 .is_crit_valid True .condensed_tooltip_effects true .condensed_tooltip_stats true  .effect  "SW_Push_2E" "SW_StealthedCrit" "SW_Focused_Mind" "SW_Destealth" 

combat_skill: .id "venom_tipped_shurikens" .level 0 .move 1 0 .type "ranged" .atk 95% .dmg -80% .crit 4% .launch 21 .target ~23 .is_crit_valid true .on_hit true .on_miss false . .effect "SW_Stealth_1" "SW_Weak_Blight_1" "SW_Blight_Debuff_1" "SW_Decrease_Light_1" "SW_move_bonus_A" .is_stall_invalidating false
combat_skill: .id "venom_tipped_shurikens" .level 1 .move 1 0 .type "ranged" .atk 100% .dmg -78% .crit 5% .launch 21 .target ~23 .is_crit_valid true .on_hit true .on_miss true .  .effect "SW_Stealth_1" "SW_Weak_Blight_2" "SW_Blight_Debuff_1" "SW_Decrease_Light_1"  "SW_move_bonus_B" .is_stall_invalidating false
combat_skill: .id "venom_tipped_shurikens" .level 2 .move 1 0 .type "ranged" .atk 105% .dmg -76% .crit 6% .launch 21 .target ~234 .is_crit_valid true .on_hit true .on_miss true . true  .ignore_guard true .effect "SW_Stealth_2" "SW_Weak_Blight_3" "SW_Blight_Debuff_1" "SW_Decrease_Light_1"  "SW_move_bonus_C" .is_stall_invalidating false
combat_skill: .id "venom_tipped_shurikens" .level 3 .move 1 0 .type "ranged" .atk 110% .dmg -74% .crit 7% .launch 321 .target ~234 .is_crit_valid true .on_hit true .on_miss true .ignore_guard true .ignore_stealth true .effect "SW_Stealth_2" "SW_Weak_Blight_4" "SW_Blight_Debuff_1" "SW_Decrease_Light_2"  "SW_move_bonus_D" .is_stall_invalidating false
combat_skill: .id "venom_tipped_shurikens" .level 4 .move 1 0 .type "ranged" .atk 115% .dmg -72% .crit 8% .launch 321 .target ~1234 .is_crit_valid true .on_hit true .on_miss true .ignore_guard true .ignore_stealth true .effect "SW_Stealth_2" "SW_Weak_Blight_5" "SW_Blight_Debuff_1" "SW_Decrease_Light_2"  "SW_move_bonus_E" .is_stall_invalidating false

combat_skill: .id "kiai_jutsu" .level 0 .type "ranged" .atk 90% .dmg -90% .crit 0% .launch 32 .target 23 .is_crit_valid True  .effect "SW_Stun_1" "SW_Chain_Dodge_Curse_1" "SW_Destealth" "SW_StealthedCrit"
combat_skill: .id "kiai_jutsu" .level 1 .type "ranged" .atk 95% .dmg -90% .crit 1% .launch 32 .target 234 .is_crit_valid True  .effect "SW_Stun_2" "SW_Chain_Dodge_Curse_2" "SW_Destealth" "SW_StealthedCrit"
combat_skill: .id "kiai_jutsu" .level 2 .type "ranged" .atk 100% .dmg -90% .crit 2% .launch 321 .target 234 .is_crit_valid True  .effect "SW_Stun_3""SW_Chain_Dodge_Curse_3" "SW_Destealth" "SW_StealthedCrit"
combat_skill: .id "kiai_jutsu" .level 3 .type "ranged" .atk 105% .dmg -85% .crit 3% .launch 4321 .target 234 .is_crit_valid True  .effect "SW_Stun_4" "SW_Chain_Dodge_Curse_4" "SW_Destealth" "SW_StealthedCrit"
combat_skill: .id "kiai_jutsu" .level 4 .type "ranged" .atk 110% .dmg -80% .crit 4% .launch 4321 .target 1234 .is_crit_valid True  .effect "SW_Stun_5" "SW_Chain_Dodge_Curse_5" "SW_Destealth" "SW_StealthedCrit"


combat_skill: .id "blood_boil" .level 0 .move 0 1 .type "ranged" .atk 100% .dmg -100% .crit 0% .launch 432 .target ?1234 .is_crit_valid False .per_battle_limit 3  .refresh_after_each_wave true .effect  "SW_Blood_Boil_1" "SW_Lower_Speed_1" "SW_Lower_Crits_1" .is_stall_invalidating false
combat_skill: .id "blood_boil" .level 1 .move 0 1 .type "ranged" .atk 105% .dmg -100% .crit 0% .launch 432 .target ?1234 .is_crit_valid False .per_battle_limit 3  .refresh_after_each_wave true .effect  "SW_Blood_Boil_2" "SW_Lower_Speed_2" "SW_Lower_Crits_2" .is_stall_invalidating false
combat_skill: .id "blood_boil" .level 2 .move 0 1 .type "ranged" .atk 110% .dmg -100% .crit 0% .launch 432 .target ?1234 .is_crit_valid False .per_battle_limit 3  .refresh_after_each_wave true .effect  "SW_Blood_Boil_3" "SW_Lower_Speed_3" "SW_Lower_Crits_3" .is_stall_invalidating false
combat_skill: .id "blood_boil" .level 3 .move 0 1 .type "ranged" .atk 115% .dmg -100% .crit 0% .launch 432 .target ?1234 .is_crit_valid False .per_battle_limit 3  .refresh_after_each_wave true .effect  "SW_Blood_Boil_4" "SW_Lower_Speed_4" "SW_Lower_Crits_4" .is_stall_invalidating false
combat_skill: .id "blood_boil" .level 4 .move 0 1 .type "ranged" .atk 120% .dmg -100% .crit 0% .launch 432 .target ?1234 .is_crit_valid False .per_battle_limit 3 .refresh_after_each_wave true  .effect  "SW_Blood_Boil_5" "SW_Lower_Speed_5" "SW_Lower_Crits_5" .is_stall_invalidating false

combat_skill: .id "pressure_point" .level 0 .type "melee" .atk 85% .dmg -80% .crit 3% .launch 21 .target 12 .is_crit_valid True  .effect "SW_Lowers_1" "SW_Mark_Target_1" "SW_Debuff_Target_1" "SW_Stealth_Odds_1" "SW_dot_blind_effect_A" "SW_dot_blind_roundone_A" "SW_blind_custom_tip_A" 
combat_skill: .id "pressure_point" .level 1 .type "melee" .atk 90% .dmg -77% .crit 4% .launch 21 .target 123 .is_crit_valid True  .effect "SW_Lowers_2" "SW_Mark_Target_1" "SW_Debuff_Target_2" "SW_Stealth_Odds_2" "SW_dot_blind_effect_B" "SW_dot_blind_roundone_B" "SW_blind_custom_tip_B"
combat_skill: .id "pressure_point" .level 2 .type "melee" .atk 95% .dmg -74% .crit 5% .launch 321 .target 123 .is_crit_valid True  .effect  "SW_Lowers_3" "SW_Mark_Target_1" "SW_Debuff_Target_3" "SW_Stealth_Odds_3" "SW_dot_blind_effect_C" "SW_dot_blind_roundone_C" "SW_blind_custom_tip_C" 
combat_skill: .id "pressure_point" .level 3 .type "melee" .atk 100% .dmg -71% .crit 6% .launch 321 .target 1234 .is_crit_valid True  .effect  "SW_Lowers_4" "SW_Mark_Target_1" "SW_Debuff_Target_4" "SW_Stealth_Odds_4" "SW_dot_blind_effect_D" "SW_dot_blind_roundone_D" "SW_blind_custom_tip_D"
combat_skill: .id "pressure_point" .level 4 .type "melee" .atk 105% .dmg -68% .crit 7% .launch 4321 .target 1234 .is_crit_valid True  .effect "SW_Lowers_5" "SW_Mark_Target_1" "SW_Debuff_Target_5" "SW_Stealth_Odds_5" "SW_dot_blind_effect_E" "SW_dot_blind_roundone_E" "SW_blind_custom_tip_E"

combat_skill: .id "kuji_kiri" .level 0 .type "melee" .atk 100% .dmg -50% .crit 3% .launch 21 .target 12 .is_crit_valid true .condensed_tooltip_effects true .condensed_tooltip_stats true  .effect "SW_Riposte_effect" "SW_Vunerable_Man_1" "SW_Vunerable_Vamps_1" "SW_Destealth"
combat_skill: .id "kuji_kiri" .level 1 .type "melee" .atk 105% .dmg -50% .crit 4% .launch 321 .target 12 .is_crit_valid true .condensed_tooltip_effects true .condensed_tooltip_stats true  .effect "SW_Riposte_effect" "SW_Vunerable_Man_2" "SW_Vunerable_Vamps_2" "SW_Destealth"
combat_skill: .id "kuji_kiri" .level 2 .type "melee" .atk 110% .dmg -50% .crit 5% .launch 321 .target 123 .is_crit_valid true .condensed_tooltip_effects true .condensed_tooltip_stats true  .effect "SW_Riposte_effect" "SW_Vunerable_Man_3" "SW_Vunerable_Vamps_3" "SW_Destealth"
combat_skill: .id "kuji_kiri" .level 3 .type "melee" .atk 120% .dmg -50% .crit 6% .launch 4321 .target 123 .is_crit_valid true .condensed_tooltip_effects true .condensed_tooltip_stats true  .effect "SW_Riposte_effect" "SW_Vunerable_Man_4" "SW_Vunerable_Vamps_4" "SW_Destealth"
combat_skill: .id "kuji_kiri" .level 4 .type "melee" .atk 125% .dmg -50% .crit 7% .launch 4321 .target 1234 .is_crit_valid true .condensed_tooltip_effects true .condensed_tooltip_stats true  .effect "SW_Riposte_effect" "SW_Vunerable_Man_5" "SW_Vunerable_Vamps_5" "SW_Destealth"

combat_move_skill: .id "move" .level 0 .type "move" .move 3 3 .launch 4321


combat_skill: .id "shadow_slide" .level 0 .type "ranged" .atk 0% .dmg 0% .crit 0% .move 2 0 .per_battle_limit 3 .launch 321 .target "performer" .is_crit_valid false .is_stall_invalidating false  .condensed_tooltip_effects true .condensed_tooltip_stats true .effect "SW_Stealth_1" "SW_Slide_Heal_1" "SW_Decrease_Light_1" "SW_add_resolve" "SW_move_bonus_A"
combat_skill: .id "shadow_slide" .level 1 .type "ranged" .atk 0% .dmg 0% .crit 0% .move 2 0 .per_battle_limit 3 .launch 321 .target "performer" .is_crit_valid false .is_stall_invalidating false  .condensed_tooltip_effects true .condensed_tooltip_stats true .effect "SW_Stealth_1" "SW_Slide_Heal_2" "SW_Decrease_Light_1" "SW_add_resolve" "SW_move_bonus_B"
combat_skill: .id "shadow_slide" .level 2 .type "ranged" .atk 100% .dmg 0% .crit 0% .move 2 0 .per_battle_limit 3 .launch 321 .target "performer" .is_crit_valid false .is_stall_invalidating false  .condensed_tooltip_effects true .condensed_tooltip_stats true .effect "SW_Stealth_2" "SW_Slide_Heal_3" "SW_Decrease_Light_2" "SW_add_resolve" "SW_move_bonus_C"
combat_skill: .id "shadow_slide" .level 3 .type "ranged" .atk 105% .dmg 0% .crit 0% .move 2 0.per_battle_limit 3 .launch 321 .target "performer" .is_crit_valid false .is_stall_invalidating false  .condensed_tooltip_effects true .condensed_tooltip_stats true .effect "SW_Stealth_2" "SW_Slide_Heal_4" "SW_Decrease_Light_2" "SW_add_resolve" "SW_move_bonus_D"
combat_skill: .id "shadow_slide" .level 4 .type "ranged" .atk 110% .dmg 0% .crit 0% .move 2 0.per_battle_limit 3 .launch 321 .target "performer" .is_crit_valid false .is_stall_invalidating false  .condensed_tooltip_effects true .condensed_tooltip_stats true .effect "SW_Stealth_2" "SW_Slide_Heal_5" "SW_Decrease_Light_2" "SW_add_resolve" "SW_move_bonus_E"


riposte_skill: .id "SW_riposte" .level 0 .type "melee" .atk 120% .dmg -30% .crit 6% .launch 1234 .target 1234 .is_crit_valid true .effect "SW_StealthedCrit"

tag: .id "shadow_walker"
tag: .id "light"
tag: .id "non-religious"
tag: .id "house_of_the_yellow_hand"
deaths_door: .buffs deathsdoorACCDebuff deathsdoorDMGLowDebuff deathsdoorDMGHighDebuff deathsdoorSPDDebuff deathsdoorSRDebuff .recovery_buffs mortalityACCDebuff mortalityDMGLowDebuff mortalityDMGHighDebuff mortalitySPDDebuff mortalitySRDebuff .recovery_heart_attack_buffs heartattackACCDebuff heartattackDMGLowDebuff heartattackDMGHighDebuff heartattackSPDDebuff heartattackSRDebuff
controlled: .target_rank 2
id_index: .index 22225
extra_curio_loot: .code "SHADOW_WALKER_LOOT_TABLE" .count 1
extra_curio_loot: .code "SW_Herbs_of_the_Wild" .count 1
extra_curio_loot: .code "SW_Spider_Hunter_check" .count 1
extra_shard_bonus: .amount 0.10
extra_stack_limit: .id sw_jade
extra_stack_limit: .id sw_trap
skill_selection: .can_select_combat_skills true .number_of_selected_combat_skills_max 4
generation: .is_generation_enabled true 
.number_of_positive_quirks_min 1 .number_of_positive_quirks_max 3 .number_of_negative_quirks_min 2 .number_of_negative_quirks_max 2 .number_of_class_specific_camping_skills 4 .number_of_shared_camping_skills 3 .number_of_random_combat_skills 4 .number_of_cards_in_deck 6 .card_chance 2.0
