commonfx: .deathfx death_medium

weapon: .name "shadow_walker_weapon_0" .icon "eqp_weapon_0.png"
weapon: .name "shadow_walker_weapon_1" .icon "eqp_weapon_1.png"
weapon: .name "shadow_walker_weapon_2" .icon "eqp_weapon_2.png"
weapon: .name "shadow_walker_weapon_3" .icon "eqp_weapon_3.png"
weapon: .name "shadow_walker_weapon_4" .icon "eqp_weapon_4.png"
               
armour: .name "shadow_walker_armour_0" .icon "eqp_armour_0.png"
armour: .name "shadow_walker_armour_1" .icon "eqp_armour_1.png"
armour: .name "shadow_walker_armour_2" .icon "eqp_armour_2.png"
armour: .name "shadow_walker_armour_3" .icon "eqp_armour_3.png"
armour: .name "shadow_walker_armour_4" .icon "eqp_armour_4.png"

riposte_skill: .id "SW_riposte" .anim "attack_pick" .fx "" .targheadfx "blood_splatter"
       
combat_skill: .id "ken_jutsu" .icon "one" .anim "attack_melee" .fx "" .targchestfx "blood_splatter" .targheadfx "punish_target"	.condensed_tooltip_effects	true .condensed_tooltip_stats true

combat_skill: .id "blood_boil" .icon "two" .anim "attack_potion" .fx "target_tag" .targchestfx "emboldening_vapours_target" .condensed_tooltip_effects	true .condensed_tooltip_stats true 

combat_skill: .id "kiai_jutsu" .icon "three" .anim "attack_dagger" .targchestfx "bola_target" .condensed_tooltip_effects	true .condensed_tooltip_stats true

combat_skill: .id "kuji_kiri" .icon "four" .anim "attack_potion" .fx "target_tag" .targchestfx "hook_and_slice_target"

combat_skill: .id "venom_tipped_shurikens" .icon "five" .anim "attack_throw" .fx "flashbang" .targchestfx "flashing_daggers_target" .targheadfx "flashing_daggers_target" .condensed_tooltip_stats true .condensed_tooltip_effects_per_line 2

combat_skill: .id "pressure_point" .icon "six" .anim "attack_pick" .fx "" .targchestfx "thrown_dagger_target" .condensed_tooltip_stats true .condensed_tooltip_effects_per_line 2	

combat_skill: .id "shadow_slide" .icon "seven" .anim "attack_fade"  .targchestfx "flashbang_target" .condensed_tooltip_stats true .condensed_tooltip_effects false

combat_move_skill: .id "move" .icon "generic_move" .anim "idle"

act_out_display: .attack_friendly_anim "attack_melee" .attack_friendly_fx "" .attack_friendly_targchestfx "blood_splatter" .attack_friendly_sfx "/char/ally/uppercut"