
[environment]
//envmap =_bumptextures\_env_Airfield.dds
ambcolor = 1.0, 1.0, 1.0, 4.5
skycolor = 1, 0.92, 1, 0.8
hdr_exposure = 1.2
//hdr_exposure = 0.4	//sunset

hdr_bloom_clamp = 1.8
hdr_bloom_amount = 0.6

use_envcolor = 0
use_skycolor = 1
use_sun = 1

[sun_light]
type = sunlight
rotation = 0, 0, 25, 100
color	= 1, 0.9, 1.0, 3.0
data = 1, 5, 1, 1 


///////////////////////OBJECTS////////////////////////////////

//[sky_ground]
type = static
style = object
file = _objects\sky_ground\05\SGMAtest2.h4m
position = -5, -1.75, 50, 0
rotation = 0, -30, 0, 0
scale 	= 0.8, 0.8, 0, 0


//[alternate_light]
type = omnilight
position = 1.2, 2.5, -4, 0
rotation = 0, 0, 0, 0
color = 0.8, 0.8, 1, 0.9
bound_color = 1, 0.8, 0.8, 2
fov = 1.5
near	= 0.1
range = 10
fov_fade = 1
range_fade = 1