[environment]
envmap = 
ambcolor = 1.1, 1.1, 1.0, 5.0
skycolor = 1.2, 1.2, 1.2, 1.3
hdr_exposure		= 1.0
hdr_bloom_clamp 	= 0.8
hdr_bloom_amount 	= 0.3
use_sun = 1
use_envcolor = 1
use_skycolor = 1

[sun_light]
type = sunlight
rotation = 5, 20, 75, 600.0
color	= 1.3, 1.1, 0.8, 1.5
data = 1, 5, 0, 0
game_control = 0

//[object]
type = static
file = _objects\punisher.h4m
position =0.0, 0.445, 1.8, 0
rotation = 0, 54, 0, 0
scale 	= 0.8, 0.8, 0.8, 1
cast_shadow = true


[spot_lounge_front]
type = spotlight
position = 0.0, 1.5, 3.5
rotation = 90.0, 0.0, 0.0
color = 0.5, 0.75, 0.95, 0.6
bound_color = 1, 0.5, 0.0, 0.06
fov = 2.0
near	= 1.5
range = 4.5
fov_fade = 1
range_fade = 1

[spot_lounge_back]
type = spotlight
position = 0.3, 1.5, -2.0
rotation = 270.0, 0.0, 0.0
color = 0.9, 0.9, 0.7, 0.6
//color = 0.5, 0.75, 0.95, 1.0
bound_color = 1, 0.5, 0.0, 0.06
fov = 2.0
near	= 1.5
range = 5.5
fov_fade = 1
range_fade = 1


[spot_lounge_w]
type = spotlight
position = -2.25, 1.5, 1.0
rotation = 90.0, -90.0, 0.0
color = 1.1, 1.0, 1.1, 2.5
bound_color = 1, 1.5, 1.0, 0.06
fov = 2.0
near	= 1.5
range = 4.5
fov_fade = 1
range_fade = 1

[spot_bed_w]
type = spotlight
position = -2.25, 1.5, 6.05
rotation = 90.0, -90.0, 0.0
color = 1.1, 1.0, 1.1, 1.5
bound_color = 1, 1.5, 1.0, 0.06
fov = 2.0
near	= 1.5
range = 4.3
fov_fade = 1
range_fade = 1

[spot_kitchen_w]
type = spotlight
position = -2.25, 1.5, -4.5
rotation = 90.0, -90.0, 0.0
color = 1.1, 1.0, 1.1, 1.5
bound_color = 1, 1.5, 1.0, 0.06
fov = 2.0
near	= 1.5
range = 4.3
fov_fade = 1
range_fade = 1


[spot_floor]
//type = spotlight
position = 0.0, 0.1, 0.0
rotation = 180.0, 0.0, 0.0
color = 0.3, 0.9, 1.5, 2.0
bound_color = 1, 0.5, 0.0, 0.0
fov = 2.0
near	= 1.5
range = 6.0
fov_fade = 1
range_fade = 1

// MIRRORS

[mirror_floor_kitchen]
type = mirror
position = 0.0, 0.001, -4.5
rotation = 0, 0, 0, 0
mirror_data = 3.0, 2.3, 1.0, 0.05

[mirror_floor_lounge]
type = mirror
position = 0.0, 0.001, 0.75
rotation = 0, 0, 0, 0
mirror_data = 3.0, 2.9, 1.0, 0.05

[mirror_floor_bedroom]
type = mirror
position = 0.0, 0.001, 6.01
rotation = 0, 0, 0, 0
mirror_data = 3.0, 2.3, 1.0, 0.05

[mirror_lounge_big]
type = mirror
position = -1.415, 1.0, 3.485
rotation = -82.3, 0, 0, 0
mirror_data = 0.6, 1.0, 0.9, 1.0
