RenderShader :local_body_main_upper_SG . {
	RenderShader.Surface ShaderPhong :local_body_main_upper_PHONG;
	Object.Name "body_main_upper_SG";
};
ShaderPhong :local_body_main_upper_PHONG . {
	ShaderPhong.Color ShaderTexture :local_body_main_texture01Shader;
	ShaderPhong.Material RenderMaterial :local_body_main_upper_PHONGMAT;
};
ShaderTexture :local_body_main_texture01Shader . {
	ShaderTexture.Texture Texture2D :local_body_main_texture01;
	Object.Name "body_main_texture01Shader";
};
Texture2D :local_body_main_texture01 . {
	Texture.FileObject FileObject :local_baselayer01_FILEOBJECT;
	Texture.DefaultColor Vector4f( 0.85, 0.65167, 0.5525, 1 );
	Object.Name "body_main_texture01";
};
FileObject :local_baselayer01_FILEOBJECT FileObject.FileName "Shared/Body/baselayer01";
RenderMaterial :local_body_main_upper_PHONGMAT . {
	RenderMaterial.SpecularColor Vector3f( 0.15, 0.15, 0.15 );
	RenderMaterial.Shininess F32(10);
};
RenderShader :local_body_leg_lower_R_SG . {
	RenderShader.Surface ShaderPhong :local_body_leg_lower_R_PHONG;
	Object.Name "body_leg_lower_R_SG";
};
ShaderPhong :local_body_leg_lower_R_PHONG . {
	ShaderPhong.Color ShaderTexture :local_body_main_texture01Shader;
	ShaderPhong.Material RenderMaterial :local_body_leg_lower_R_PHONGMAT;
};
RenderMaterial :local_body_leg_lower_R_PHONGMAT . {
	RenderMaterial.SpecularColor Vector3f( 0.15, 0.15, 0.15 );
	RenderMaterial.Shininess F32(10);
};
RenderShader :local_body_leg_lower_L_SG . {
	RenderShader.Surface ShaderPhong :local_body_leg_lower_L_PHONG;
	Object.Name "body_leg_lower_L_SG";
};
ShaderPhong :local_body_leg_lower_L_PHONG . {
	ShaderPhong.Color ShaderTexture :local_body_main_texture01Shader;
	ShaderPhong.Material RenderMaterial :local_body_leg_lower_L_PHONGMAT;
};
RenderMaterial :local_body_leg_lower_L_PHONGMAT . {
	RenderMaterial.SpecularColor Vector3f( 0.15, 0.15, 0.15 );
	RenderMaterial.Shininess F32(10);
};
RenderShader :local_body_main_lower_SG . {
	RenderShader.Surface ShaderPhong :local_body_main_lower_PHONG;
	Object.Name "body_main_lower_SG";
};
ShaderPhong :local_body_main_lower_PHONG . {
	ShaderPhong.Color ShaderTexture :local_body_main_texture01Shader;
	ShaderPhong.Material RenderMaterial :local_body_main_lower_PHONGMAT;
};
RenderMaterial :local_body_main_lower_PHONGMAT . {
	RenderMaterial.SpecularColor Vector3f( 0.15, 0.15, 0.15 );
	RenderMaterial.Shininess F32(10);
};
RenderShader :local_body_arm_lower_R_SG . {
	RenderShader.Surface ShaderPhong :local_body_arm_lower_R_PHONG;
	Object.Name "body_arm_lower_R_SG";
};
ShaderPhong :local_body_arm_lower_R_PHONG . {
	ShaderPhong.Color ShaderTexture :local_body_main_texture01Shader;
	ShaderPhong.Material RenderMaterial :local_body_arm_lower_R_PHONGMAT;
};
RenderMaterial :local_body_arm_lower_R_PHONGMAT . {
	RenderMaterial.SpecularColor Vector3f( 0.15, 0.15, 0.15 );
	RenderMaterial.Shininess F32(10);
};
RenderShader :local_body_arm_lower_L_SG . {
	RenderShader.Surface ShaderPhong :local_body_arm_lower_L_PHONG;
	Object.Name "body_arm_lower_L_SG";
};
ShaderPhong :local_body_arm_lower_L_PHONG . {
	ShaderPhong.Color ShaderTexture :local_body_main_texture01Shader;
	ShaderPhong.Material RenderMaterial :local_body_arm_lower_L_PHONGMAT;
};
RenderMaterial :local_body_arm_lower_L_PHONGMAT . {
	RenderMaterial.SpecularColor Vector3f( 0.15, 0.15, 0.15 );
	RenderMaterial.Shininess F32(10);
};
RenderShader :local_body_fingernails_R_SG . {
	RenderShader.Surface ShaderPhong :local_body_fingernails_R_PHONG;
	Object.Name "body_fingernails_R_SG";
};
ShaderPhong :local_body_fingernails_R_PHONG . {
	ShaderPhong.Color ShaderTexture :local_body_fingernails_texture01Shader;
	ShaderPhong.Material RenderMaterial :local_body_fingernails_R_PHONGMAT;
};
ShaderTexture :local_body_fingernails_texture01Shader . {
	ShaderTexture.Texture Texture2D :local_body_fingernails_texture01;
	Object.Name "body_fingernails_texture01Shader";
};
Texture2D :local_body_fingernails_texture01 . {
	Texture.FileObject FileObject :local_fingernailbase01_FILEOBJECT;
	Texture.DefaultColor Vector4f( 0.751, 0.02929, 0, 1 );
	Object.Name "body_fingernails_texture01";
};
FileObject :local_fingernailbase01_FILEOBJECT FileObject.FileName "Shared/Body/fingernailbase01";
RenderMaterial :local_body_fingernails_R_PHONGMAT RenderMaterial.SpecularColor Vector3f( 0.5, 0.5, 0.5 );
RenderShader :local_body_arm_upper_R_SG . {
	RenderShader.Surface ShaderPhong :local_body_arm_upper_R_PHONG;
	Object.Name "body_arm_upper_R_SG";
};
ShaderPhong :local_body_arm_upper_R_PHONG . {
	ShaderPhong.Color ShaderTexture :local_body_main_texture01Shader;
	ShaderPhong.Material RenderMaterial :local_body_arm_upper_R_PHONGMAT;
};
RenderMaterial :local_body_arm_upper_R_PHONGMAT . {
	RenderMaterial.SpecularColor Vector3f( 0.15, 0.15, 0.15 );
	RenderMaterial.Shininess F32(10);
};
RenderShader :local_body_arm_upper_L_SG . {
	RenderShader.Surface ShaderPhong :local_body_arm_upper_L_PHONG;
	Object.Name "body_arm_upper_L_SG";
};
ShaderPhong :local_body_arm_upper_L_PHONG . {
	ShaderPhong.Color ShaderTexture :local_body_main_texture01Shader;
	ShaderPhong.Material RenderMaterial :local_body_arm_upper_L_PHONGMAT;
};
RenderMaterial :local_body_arm_upper_L_PHONGMAT . {
	RenderMaterial.SpecularColor Vector3f( 0.15, 0.15, 0.15 );
	RenderMaterial.Shininess F32(10);
};
RenderShader :local_body_leg_upper_R_SG . {
	RenderShader.Surface ShaderPhong :local_body_leg_upper_R_PHONG;
	Object.Name "body_leg_upper_R_SG";
};
ShaderPhong :local_body_leg_upper_R_PHONG . {
	ShaderPhong.Color ShaderTexture :local_body_main_texture01Shader;
	ShaderPhong.Material RenderMaterial :local_body_leg_upper_R_PHONGMAT;
};
RenderMaterial :local_body_leg_upper_R_PHONGMAT . {
	RenderMaterial.SpecularColor Vector3f( 0.15, 0.15, 0.15 );
	RenderMaterial.Shininess F32(10);
};
RenderShader :local_body_leg_upper_L_SG . {
	RenderShader.Surface ShaderPhong :local_body_leg_upper_L_PHONG;
	Object.Name "body_leg_upper_L_SG";
};
ShaderPhong :local_body_leg_upper_L_PHONG . {
	ShaderPhong.Color ShaderTexture :local_body_main_texture01Shader;
	ShaderPhong.Material RenderMaterial :local_body_leg_upper_L_PHONGMAT;
};
RenderMaterial :local_body_leg_upper_L_PHONGMAT . {
	RenderMaterial.SpecularColor Vector3f( 0.15, 0.15, 0.15 );
	RenderMaterial.Shininess F32(10);
};
RenderShader :local_body_foot_L_SG . {
	RenderShader.Surface ShaderPhong :local_body_foot_L_PHONG;
	Object.Name "body_foot_L_SG";
};
ShaderPhong :local_body_foot_L_PHONG . {
	ShaderPhong.Color ShaderTexture :local_body_foot_texture01Shader;
	ShaderPhong.Material RenderMaterial :local_body_foot_L_PHONGMAT;
};
ShaderTexture :local_body_foot_texture01Shader . {
	ShaderTexture.Texture Texture2D :local_body_foot_texture01;
	Object.Name "body_foot_texture01Shader";
};
Texture2D :local_body_foot_texture01 . {
	Texture.FileObject FileObject :local_footbase01_FILEOBJECT;
	Texture.DefaultColor Vector4f( 0.85, 0.65167, 0.5525, 1 );
	Object.Name "body_foot_texture01";
};
FileObject :local_footbase01_FILEOBJECT FileObject.FileName "Shared/Body/footbase01";
RenderMaterial :local_body_foot_L_PHONGMAT . {
	RenderMaterial.SpecularColor Vector3f( 0.15, 0.15, 0.15 );
	RenderMaterial.Shininess F32(10);
};
RenderShader :local_body_hand01_L_SG . {
	RenderShader.Surface ShaderPhong :local_body_hand01_L_PHONG;
	Object.Name "body_hand01_L_SG";
};
ShaderPhong :local_body_hand01_L_PHONG . {
	ShaderPhong.Color ShaderTexture :local_body_hand_L_texture01Shader;
	ShaderPhong.Material RenderMaterial :local_body_hand01_L_PHONGMAT;
};
ShaderTexture :local_body_hand_L_texture01Shader . {
	ShaderTexture.Texture Texture2D :local_body_hand_L_texture01;
	Object.Name "body_hand_L_texture01Shader";
};
Texture2D :local_body_hand_L_texture01 . {
	Texture.FileObject FileObject :local_handbase01_FILEOBJECT;
	Object.Name "body_hand_L_texture01";
};
FileObject :local_handbase01_FILEOBJECT FileObject.FileName "Shared/Body/handbase01";
RenderMaterial :local_body_hand01_L_PHONGMAT . {
	RenderMaterial.SpecularColor Vector3f( 0.15, 0.15, 0.15 );
	RenderMaterial.Shininess F32(10);
};
RenderShader :local_body_genital01_SG . {
	RenderShader.Surface ShaderPhong :local_body_genital01_PHONG;
	Object.Name "body_genital01_SG";
};
ShaderPhong :local_body_genital01_PHONG . {
	ShaderPhong.Color ShaderTexture :local_body_genital_texture01Shader;
	ShaderPhong.Material RenderMaterial :local_body_genital01_PHONGMAT;
};
ShaderTexture :local_body_genital_texture01Shader . {
	ShaderTexture.Texture Texture2D :local_body_genital_texture01;
	Object.Name "body_genital_texture01Shader";
};
Texture2D :local_body_genital_texture01 . {
	Texture.FileObject FileObject :local_genitalbase01_FILEOBJECT;
	Texture.DefaultColor Vector4f( 0.85, 0.65167, 0.5525, 1 );
	Object.Name "body_genital_texture01";
};
FileObject :local_genitalbase01_FILEOBJECT FileObject.FileName "Shared/Body/genitalbase01";
RenderMaterial :local_body_genital01_PHONGMAT . {
	RenderMaterial.SpecularColor Vector3f( 0.15, 0.15, 0.15 );
	RenderMaterial.Shininess F32(10);
};
RenderShader :local_body_head01_SG . {
	RenderShader.Surface ShaderPhong :local_body_head01_PHONG;
	Object.Name "body_head01_SG";
};
ShaderPhong :local_body_head01_PHONG . {
	ShaderPhong.Color ShaderTexture :local_body_head_texture01Shader;
	ShaderPhong.Material RenderMaterial :local_body_head01_PHONGMAT;
};
ShaderTexture :local_body_head_texture01Shader . {
	ShaderTexture.Texture Texture2D :local_body_head_texture01;
	Object.Name "body_head_texture01Shader";
};
Texture2D :local_body_head_texture01 . {
	Texture.FileObject FileObject :local_headbase01_FILEOBJECT;
	Texture.DefaultColor Vector4f( 0.85, 0.65167, 0.5525, 1 );
	Object.Name "body_head_texture01";
};
FileObject :local_headbase01_FILEOBJECT FileObject.FileName "Shared/Body/headbase01";
RenderMaterial :local_body_head01_PHONGMAT . {
	RenderMaterial.SpecularColor Vector3f( 0.15, 0.15, 0.15 );
	RenderMaterial.Shininess F32(10);
};
RenderShader :local_body_hand01_R_SG . {
	RenderShader.Surface ShaderPhong :local_body_hand01_R_PHONG;
	Object.Name "body_hand01_R_SG";
};
ShaderPhong :local_body_hand01_R_PHONG . {
	ShaderPhong.Color ShaderTexture :local_body_hand_R_texture01Shader;
	ShaderPhong.Material RenderMaterial :local_body_hand01_R_PHONGMAT;
};
ShaderTexture :local_body_hand_R_texture01Shader . {
	ShaderTexture.Texture Texture2D :local_body_hand_R_texture01;
	Object.Name "body_hand_R_texture01Shader";
};
Texture2D :local_body_hand_R_texture01 . {
	Texture.FileObject FileObject :local_handbase01_FILEOBJECT;
	Texture.DefaultColor Vector4f( 0.85, 0.65167, 0.5525, 1 );
	Object.Name "body_hand_R_texture01";
};
FileObject :local_handbase01_FILEOBJECT FileObject.FileName "Shared/Body/handbase01";
RenderMaterial :local_body_hand01_R_PHONGMAT . {
	RenderMaterial.SpecularColor Vector3f( 0.15, 0.15, 0.15 );
	RenderMaterial.Shininess F32(10);
};
RenderShader :local_body_foot_R_SG . {
	RenderShader.Surface ShaderPhong :local_body_foot_R_PHONG;
	Object.Name "body_foot_R_SG";
};
ShaderPhong :local_body_foot_R_PHONG . {
	ShaderPhong.Color ShaderTexture :local_body_foot_texture01Shader;
	ShaderPhong.Material RenderMaterial :local_body_foot_R_PHONGMAT;
};
RenderMaterial :local_body_foot_R_PHONGMAT . {
	RenderMaterial.SpecularColor Vector3f( 0.15, 0.15, 0.15 );
	RenderMaterial.Shininess F32(10);
};
RenderShader :local_body_fingernails_L_SG . {
	RenderShader.Surface ShaderPhong :local_body_fingernails_L_PHONG;
	Object.Name "body_fingernails_L_SG";
};
ShaderPhong :local_body_fingernails_L_PHONG . {
	ShaderPhong.Color ShaderTexture :local_body_fingernails_texture01Shader;
	ShaderPhong.Material RenderMaterial :local_body_fingernails_L_PHONGMAT;
};
RenderMaterial :local_body_fingernails_L_PHONGMAT RenderMaterial.SpecularColor Vector3f( 0.5, 0.5, 0.5 );
RenderShader :local_body_eyelash01_SG . {
	RenderShader.Surface ShaderPhong :local_body_eyelash01_PHONG;
	RenderShader.MultiDrawLayer I32(37);
	RenderShader.DepthWriteEnable False;
	RenderShader.BlendMode "AlphaBlend";
	Object.Name "body_eyelash01_SG";
};
ShaderPhong :local_body_eyelash01_PHONG . {
	ShaderPhong.Color ShaderTexture :local_body_eyelash_texture01Shader;
	ShaderPhong.Material RenderMaterial :local_body_eyelash01_PHONGMAT;
};
ShaderTexture :local_body_eyelash_texture01Shader . {
	ShaderTexture.Texture Texture2D :local_body_eyelash_texture01;
	Object.Name "body_eyelash_texture01Shader";
};
Texture2D :local_body_eyelash_texture01 . {
	Texture.FileObject FileObject :local_eyelashes01_FILEOBJECT;
	Texture.DefaultColor Vector4f( 0, 0, 0, 1 );
	Object.Name "body_eyelash_texture01";
};
FileObject :local_eyelashes01_FILEOBJECT FileObject.FileName "Shared/Body/eyelashes01";
RenderMaterial :local_body_eyelash01_PHONGMAT RenderMaterial.SpecularColor Vector3f( 0.5, 0.5, 0.5 );
TSkinPolygonGeometry :local_body_subdiv_cageShape__body_leg_lower_R_SG . {
	TGeometry.Shader RenderShader :local_body_leg_lower_R_SG;
	TNode.SNode SSkinPolygonGeometry :local_Sbody_subdiv_cageShape__body_leg_lower_R_SG;
	TNode.Parent TMeshGroup :local_body_subdiv_cageShape;
	Object.Name "body_subdiv_cageShape__body_leg_lower_R_SG";
};
SSkinPolygonGeometry :local_Sbody_subdiv_cageShape__body_leg_lower_R_SG . {
	SSkinPolygonGeometry.CullStatic True;
	Object.Name "Sbody_subdiv_cageShape__body_leg_lower_R_SG";
};
TSkinPolygonGeometry :local_body_subdiv_cageShape__body_leg_lower_L_SG . {
	TGeometry.Shader RenderShader :local_body_leg_lower_L_SG;
	TNode.SNode SSkinPolygonGeometry :local_Sbody_subdiv_cageShape__body_leg_lower_L_SG;
	TNode.Parent TMeshGroup :local_body_subdiv_cageShape;
	Object.Name "body_subdiv_cageShape__body_leg_lower_L_SG";
};
SSkinPolygonGeometry :local_Sbody_subdiv_cageShape__body_leg_lower_L_SG . {
	SSkinPolygonGeometry.CullStatic True;
	Object.Name "Sbody_subdiv_cageShape__body_leg_lower_L_SG";
};
TSkinPolygonGeometry :local_body_subdiv_cageShape__body_main_lower_SG . {
	TGeometry.Shader RenderShader :local_body_main_lower_SG;
	TNode.SNode SSkinPolygonGeometry :local_Sbody_subdiv_cageShape__body_main_lower_SG;
	TNode.Parent TMeshGroup :local_body_subdiv_cageShape;
	Object.Name "body_subdiv_cageShape__body_main_lower_SG";
};
SSkinPolygonGeometry :local_Sbody_subdiv_cageShape__body_main_lower_SG . {
	SSkinPolygonGeometry.CullStatic True;
	Object.Name "Sbody_subdiv_cageShape__body_main_lower_SG";
};
TSkinPolygonGeometry :local_body_subdiv_cageShape__body_arm_lower_R_SG . {
	TGeometry.Shader RenderShader :local_body_arm_lower_R_SG;
	TNode.SNode SSkinPolygonGeometry :local_Sbody_subdiv_cageShape__body_arm_lower_R_SG;
	TNode.Parent TMeshGroup :local_body_subdiv_cageShape;
	Object.Name "body_subdiv_cageShape__body_arm_lower_R_SG";
};
SSkinPolygonGeometry :local_Sbody_subdiv_cageShape__body_arm_lower_R_SG . {
	SSkinPolygonGeometry.CullStatic True;
	Object.Name "Sbody_subdiv_cageShape__body_arm_lower_R_SG";
};
TSkinPolygonGeometry :local_body_subdiv_cageShape__body_arm_lower_L_SG . {
	TGeometry.Shader RenderShader :local_body_arm_lower_L_SG;
	TNode.SNode SSkinPolygonGeometry :local_Sbody_subdiv_cageShape__body_arm_lower_L_SG;
	TNode.Parent TMeshGroup :local_body_subdiv_cageShape;
	Object.Name "body_subdiv_cageShape__body_arm_lower_L_SG";
};
SSkinPolygonGeometry :local_Sbody_subdiv_cageShape__body_arm_lower_L_SG . {
	SSkinPolygonGeometry.CullStatic True;
	Object.Name "Sbody_subdiv_cageShape__body_arm_lower_L_SG";
};
TSkinPolygonGeometry :local_body_subdiv_cageShape__body_fingernails_R_SG . {
	TGeometry.Shader RenderShader :local_body_fingernails_R_SG;
	TNode.SNode SSkinPolygonGeometry :local_Sbody_subdiv_cageShape__body_fingernails_R_SG;
	TNode.Parent TMeshGroup :local_body_subdiv_cageShape;
	Object.Name "body_subdiv_cageShape__body_fingernails_R_SG";
};
SSkinPolygonGeometry :local_Sbody_subdiv_cageShape__body_fingernails_R_SG . {
	SSkinPolygonGeometry.CullStatic True;
	Object.Name "Sbody_subdiv_cageShape__body_fingernails_R_SG";
};
TSkinPolygonGeometry :local_body_subdiv_cageShape__body_arm_upper_R_SG . {
	TGeometry.Shader RenderShader :local_body_arm_upper_R_SG;
	TNode.SNode SSkinPolygonGeometry :local_Sbody_subdiv_cageShape__body_arm_upper_R_SG;
	TNode.Parent TMeshGroup :local_body_subdiv_cageShape;
	Object.Name "body_subdiv_cageShape__body_arm_upper_R_SG";
};
SSkinPolygonGeometry :local_Sbody_subdiv_cageShape__body_arm_upper_R_SG . {
	SSkinPolygonGeometry.CullStatic True;
	Object.Name "Sbody_subdiv_cageShape__body_arm_upper_R_SG";
};
TSkinPolygonGeometry :local_body_subdiv_cageShape__body_arm_upper_L_SG . {
	TGeometry.Shader RenderShader :local_body_arm_upper_L_SG;
	TNode.SNode SSkinPolygonGeometry :local_Sbody_subdiv_cageShape__body_arm_upper_L_SG;
	TNode.Parent TMeshGroup :local_body_subdiv_cageShape;
	Object.Name "body_subdiv_cageShape__body_arm_upper_L_SG";
};
SSkinPolygonGeometry :local_Sbody_subdiv_cageShape__body_arm_upper_L_SG . {
	SSkinPolygonGeometry.CullStatic True;
	Object.Name "Sbody_subdiv_cageShape__body_arm_upper_L_SG";
};
TSkinPolygonGeometry :local_body_subdiv_cageShape__body_leg_upper_R_SG . {
	TGeometry.Shader RenderShader :local_body_leg_upper_R_SG;
	TNode.SNode SSkinPolygonGeometry :local_Sbody_subdiv_cageShape__body_leg_upper_R_SG;
	TNode.Parent TMeshGroup :local_body_subdiv_cageShape;
	Object.Name "body_subdiv_cageShape__body_leg_upper_R_SG";
};
SSkinPolygonGeometry :local_Sbody_subdiv_cageShape__body_leg_upper_R_SG . {
	SSkinPolygonGeometry.CullStatic True;
	Object.Name "Sbody_subdiv_cageShape__body_leg_upper_R_SG";
};
TSkinPolygonGeometry :local_body_subdiv_cageShape__body_leg_upper_L_SG . {
	TGeometry.Shader RenderShader :local_body_leg_upper_L_SG;
	TNode.SNode SSkinPolygonGeometry :local_Sbody_subdiv_cageShape__body_leg_upper_L_SG;
	TNode.Parent TMeshGroup :local_body_subdiv_cageShape;
	Object.Name "body_subdiv_cageShape__body_leg_upper_L_SG";
};
SSkinPolygonGeometry :local_Sbody_subdiv_cageShape__body_leg_upper_L_SG . {
	SSkinPolygonGeometry.CullStatic True;
	Object.Name "Sbody_subdiv_cageShape__body_leg_upper_L_SG";
};
TSkinPolygonGeometry :local_body_subdiv_cageShape__body_foot_L_SG . {
	TGeometry.Shader RenderShader :local_body_foot_L_SG;
	TNode.SNode SSkinPolygonGeometry :local_Sbody_subdiv_cageShape__body_foot_L_SG;
	TNode.Parent TMeshGroup :local_body_subdiv_cageShape;
	Object.Name "body_subdiv_cageShape__body_foot_L_SG";
};
SSkinPolygonGeometry :local_Sbody_subdiv_cageShape__body_foot_L_SG . {
	SSkinPolygonGeometry.CullStatic True;
	Object.Name "Sbody_subdiv_cageShape__body_foot_L_SG";
};
TSkinPolygonGeometry :local_body_subdiv_cageShape__body_hand01_L_SG . {
	TGeometry.Shader RenderShader :local_body_hand01_L_SG;
	TNode.SNode SSkinPolygonGeometry :local_Sbody_subdiv_cageShape__body_hand01_L_SG;
	TNode.Parent TMeshGroup :local_body_subdiv_cageShape;
	Object.Name "body_subdiv_cageShape__body_hand01_L_SG";
};
SSkinPolygonGeometry :local_Sbody_subdiv_cageShape__body_hand01_L_SG . {
	SSkinPolygonGeometry.CullStatic True;
	Object.Name "Sbody_subdiv_cageShape__body_hand01_L_SG";
};
TSkinPolygonGeometry :local_body_subdiv_cageShape__body_genital01_SG . {
	TGeometry.Shader RenderShader :local_body_genital01_SG;
	TNode.SNode SSkinPolygonGeometry :local_Sbody_subdiv_cageShape__body_genital01_SG;
	TNode.Parent TMeshGroup :local_body_subdiv_cageShape;
	Object.Name "body_subdiv_cageShape__body_genital01_SG";
};
SSkinPolygonGeometry :local_Sbody_subdiv_cageShape__body_genital01_SG . {
	SSkinPolygonGeometry.CullStatic True;
	Object.Name "Sbody_subdiv_cageShape__body_genital01_SG";
};
TSkinPolygonGeometry :local_body_subdiv_cageShape__body_head01_SG . {
	TGeometry.Shader RenderShader :local_body_head01_SG;
	TNode.SNode SSkinPolygonGeometry :local_Sbody_subdiv_cageShape__body_head01_SG;
	TNode.Parent TMeshGroup :local_body_subdiv_cageShape;
	Object.Name "body_subdiv_cageShape__body_head01_SG";
};
SSkinPolygonGeometry :local_Sbody_subdiv_cageShape__body_head01_SG . {
	SSkinPolygonGeometry.CullStatic True;
	Object.Name "Sbody_subdiv_cageShape__body_head01_SG";
};
TSkinPolygonGeometry :local_body_subdiv_cageShape__body_main_upper_SG . {
	TGeometry.Shader RenderShader :local_body_main_upper_SG;
	TNode.SNode SSkinPolygonGeometry :local_Sbody_subdiv_cageShape__body_main_upper_SG;
	TNode.Parent TMeshGroup :local_body_subdiv_cageShape;
	Object.Name "body_subdiv_cageShape__body_main_upper_SG";
};
SSkinPolygonGeometry :local_Sbody_subdiv_cageShape__body_main_upper_SG . {
	SSkinPolygonGeometry.CullStatic True;
	Object.Name "Sbody_subdiv_cageShape__body_main_upper_SG";
};
TSkinPolygonGeometry :local_body_subdiv_cageShape__body_hand01_R_SG . {
	TGeometry.Shader RenderShader :local_body_hand01_R_SG;
	TNode.SNode SSkinPolygonGeometry :local_Sbody_subdiv_cageShape__body_hand01_R_SG;
	TNode.Parent TMeshGroup :local_body_subdiv_cageShape;
	Object.Name "body_subdiv_cageShape__body_hand01_R_SG";
};
SSkinPolygonGeometry :local_Sbody_subdiv_cageShape__body_hand01_R_SG . {
	SSkinPolygonGeometry.CullStatic True;
	Object.Name "Sbody_subdiv_cageShape__body_hand01_R_SG";
};
TSkinPolygonGeometry :local_body_subdiv_cageShape__body_foot_R_SG . {
	TGeometry.Shader RenderShader :local_body_foot_R_SG;
	TNode.SNode SSkinPolygonGeometry :local_Sbody_subdiv_cageShape__body_foot_R_SG;
	TNode.Parent TMeshGroup :local_body_subdiv_cageShape;
	Object.Name "body_subdiv_cageShape__body_foot_R_SG";
};
SSkinPolygonGeometry :local_Sbody_subdiv_cageShape__body_foot_R_SG . {
	SSkinPolygonGeometry.CullStatic True;
	Object.Name "Sbody_subdiv_cageShape__body_foot_R_SG";
};
TSkinPolygonGeometry :local_body_subdiv_cageShape__body_fingernails_L_SG . {
	TGeometry.Shader RenderShader :local_body_fingernails_L_SG;
	TNode.SNode SSkinPolygonGeometry :local_Sbody_subdiv_cageShape__body_fingernails_L_SG;
	TNode.Parent TMeshGroup :local_body_subdiv_cageShape;
	Object.Name "body_subdiv_cageShape__body_fingernails_L_SG";
};
SSkinPolygonGeometry :local_Sbody_subdiv_cageShape__body_fingernails_L_SG . {
	SSkinPolygonGeometry.CullStatic True;
	Object.Name "Sbody_subdiv_cageShape__body_fingernails_L_SG";
};
TSkinPolygonGeometry :local_body_subdiv_cageShape__body_eyelash01_SG . {
	TGeometry.Shader RenderShader :local_body_eyelash01_SG;
	TNode.SNode SSkinPolygonGeometry :local_Sbody_subdiv_cageShape__body_eyelash01_SG;
	TNode.Parent TMeshGroup :local_body_subdiv_cageShape;
	Object.Name "body_subdiv_cageShape__body_eyelash01_SG";
};
SSkinPolygonGeometry :local_Sbody_subdiv_cageShape__body_eyelash01_SG . {
	SSkinPolygonGeometry.CullStatic True;
	Object.Name "Sbody_subdiv_cageShape__body_eyelash01_SG";
};
