[environment]
cubemap = 
cubecenter = 0.000000, 0.600000, 0.000000
cubesize = 2.000000, 1.400000, 2.000000
cubecolor = 102, 0, 255, 20
parallax_correction = false
cubesource_angle = 0.000000
cubesource_scale = 1.000000
cubesource_curve = 1.000000
cubesource_saturation = 1.000000
ambient_color = 255, 255, 255
ambient_intensity = 1.000000
lightmaps_enable = false
lightmaps_scale = 1.000000
no_lightmaps_in_cubemap = false
no_level_shadows = false
sky_intensity = 1.000000
hdr_exposure = 1.000000
hdr_bloom_clamp = 1.000000
hdr_bloom_amount = 1.000000
glow_scale = 1.000000
glow_cubemap_scale = 1.000000
glow_softness = 0.750000
saturation_scale = 1.000000
skybox_enable = false
skybox_cubemap = 
skybox_angle = 0.000000
skybox_curve = 1.000000
skybox_saturation = 1.000000
sky_glow = 0.000000
fog_base_level = 0.000000
fog_density = 0.000000
fog_height_density_fallof = 0.030000
fog_sun_scattering_amount = 0.005000
fog_sun_halo_amount = 0.010000
fog_sun_halo_spread = 0.100000
fog_affect_sun = 0.000000
fog_color = 255, 255, 255
wind_dir = 0.000000, 0.000000, 0.000000
wind_strength = 0.000000
wind_noise = 0.000000
LUTEnbale = false
LUTTexture = 
LUTTilesSize = 16
LUTTilesAmount = 16
LUTChromaAmount = 0.000000
LUTLumaAmount = 0.000000

[sun_light_default]
enable = false
type = sunlight
rotation = 0, 90, -90
intensity = 1.000000
color = 255, 255, 255
shadow_param = 3.000000, 60.000000
game_control = false
sunrays_enable = false
sunrays_check_distance = 30
sunrays_step_size = 0.120000
sunrays_density = 0.000500

