
DressDescription :DressXxXdescXxX_Description . {
	.DressID XxXidXxX;
	.SceneScriptFile [ :HairBaseDir + "AcXxXaddonXxX" , :P + "Hair" ];
	.DressName "XxXnameXxX";
	.PickNodeNameArray [ 
 <CTK_MESHLOOP>
		:P + "Hair:</CTK_MESH>";
 </CTK_MESHLOOP>
	];
	.CmdArray [ DressCmd . {
		.Show I32(1);
		.Target :P + "Hair:hair_mesh_group";
	};
	DressCmd . {
		.IfDressArray [ I32(250) , I32(251) ];
		.Show I32(1);
		.Target :P + "Hair:hair_transparent01_blond_TransformLayer";
	};
	];
	.PrimaryZone :DZ_Hair;
	.DressIconID XxXiconXxX;
	.DressType I32(1);
};
