' Format:	<type> -<option,option,...> <AnimEvent> <Animation File> [<AnimObject CK>]
'		type: 	b (basic)
'				o (animated objects) 	
'		option: a (acyclic) 				default: cyclic
'				h (headtracking remains) 	default: headtracking off
'               Tn (clip transition "00Next Clip": used if another idle will follow immediately)
'               Ts (clip transition "IdleStop": (should be "regular idle end", but in FNIS similar to Next Clip)
'          					default "IdleForceDefaultState": everything set to default)
'				B<n.m>						Blend time into Animation
'
'		<Animation File> without path (files expected in Animations\<mod name>)
'
' Example:
' b -a,h,Tn,B1.2 MyAnimEvent1 MyAnimFile1.hkx
'	
' Comment:	' in column 1 / empty lines possible
'
' AnimEvents and Animation File names have to be unique through all mods (even for files in different folders)
' so it's a good idea use mod specific abbrevioations for all our names
'

' FNISSpells
' c1-c45 a1-a9 o1-o9 b1-b9

'xaz idles

b ZazRa001 ZazRa001.hkx
b ZazRa002 ZazRa002.hkx
b ZazRa003 ZazRa003.hkx
b ZazRa004 ZazRa004.hkx
b ZazRa005 ZazRa005.hkx
b ZazRa006 ZazRa006.hkx
b ZazRa007 ZazRa007.hkx
b ZazRa008 ZazRa008.hkx
b ZazRa009 ZazRa009.hkx

'Animobjects

o ZazRb001 ZazRb001.hkx AnimObjectZazRb001
o ZazRb002 ZazRb002.hkx AnimObjectZazRb002
o ZazRb003 ZazRb003.hkx AnimObjectZazRb003
o ZazRb004 ZazRb004.hkx AnimObjectZazRb004
o ZazRb005 ZazRb005.hkx AnimObjectZazRb005
o ZazRb006 ZazRb006.hkx AnimObjectZazRb006
o ZazRb007 ZazRb007.hkx AnimObjectZazRb007
o ZazRb008 ZazRb008.hkx AnimObjectZazRb008
o ZazRb009 ZazRb009.hkx AnimObjectZazRb009

'Reserved/testing

b ZazRa010 ZazRa010.hkx
b ZazRa011 ZazRa011.hkx
b ZazRa012 ZazRa012.hkx
b ZazRa013 ZazRa013.hkx
b ZazRa014 ZazRa014.hkx
b ZazRa015 ZazRa015.hkx
b ZazRa016 ZazRa016.hkx
b ZazRa017 ZazRa017.hkx
b ZazRa018 ZazRa018.hkx
o ZazRb010 ZazRb010.hkx AnimObjectZazRb010
o ZazRb011 ZazRb011.hkx AnimObjectZazRb011
o ZazRb012 ZazRb012.hkx AnimObjectZazRb012
o ZazRb013 ZazRb013.hkx AnimObjectZazRb013
o ZazRb014 ZazRb014.hkx AnimObjectZazRb014
o ZazRb015 ZazRb015.hkx AnimObjectZazRb015
o ZazRb016 ZazRb016.hkx AnimObjectZazRb016
o ZazRb017 ZazRb017.hkx AnimObjectZazRb017
o ZazRb018 ZazRb018.hkx AnimObjectZazRb018