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23 hours ago, Last_Light said:

Ah I do use nemesis so I was wondering if it was an issue with that. 

 

It would be helpful if someone more knowledge about how animations are implemented could look into it. 

 

I have nearly the same setup on Oldrim and it works fine, so I'm kind of at a loss for what could be causing it. I'll do some more troubleshooting for now.

I've reported this on github, and Shikyo are looking into it.

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there was a similar problem in OLDRIM last year
but there were other causes
besides i still haven't found the cause in my case

 

edit:

ignores my script statement
I found it in the end (what messy scripts ...
nothing is where you would expect it to be )
Meanwhile, I think the items are labeled incorrectly
petsut gets hobbeldress and yoke
yoke will be handcuffed
and so on
not only the idles but also the effective are exchanged
but the unlock and orgasm animations are correct again
 

 

 

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I'm currently installing a new loadorder and I got everything working. Changed some of the SliderGroups to fix for CBBE presets and also making sure to use the CBBE UUNP without the /. Which now that I'm reading the thread closer a buch of people are also doing.

My only remaining issue is that some items like the nipple piercings (all types) and things like the chastity bras and corsets have clipping or misalignment when using HDT SMP.
Any ideas on how to fix this?
 

Spoiler

ScreenShot22.png.367fde116585c48e31af03c91c8c5163.pngScreenShot23.png.1297ffd139fa3e2dff8915a856a87575.png

 

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On 1/25/2020 at 1:59 AM, blau3r said:

I'm currently installing a new loadorder and I got everything working. Changed some of the SliderGroups to fix for CBBE presets and also making sure to use the CBBE UUNP without the /. Which now that I'm reading the thread closer a buch of people are also doing.

My only remaining issue is that some items like the nipple piercings (all types) and things like the chastity bras and corsets have clipping or misalignment when using HDT SMP.
Any ideas on how to fix this?
 

  Reveal hidden contents

ScreenShot22.png.367fde116585c48e31af03c91c8c5163.pngScreenShot23.png.1297ffd139fa3e2dff8915a856a87575.png

 

Switching to CBPC for Physics works fine to deal with the misalignments.

New Issue though: The Animation filter doesn't work for me. Any ideas why? I have tried with and without Zaz animations registered and with and without zaz override active. Also with and without preserving agressiveness.

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On 1/21/2020 at 9:45 AM, Aggepigge1 said:

Bruh my skyrim can't even launch when i install this mod, don't know what i'm doing wrong

My vortex gives an error for DD 4.1 SE Beta 2. it says that it is reported as incompatable during query. also: "Last time you ran the game, one or more script extender plugins failed to load. this normally happens when you try to load mods which are not compatible with the installed version of the script extender. "DeviousDevices.dll.""

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2 minutes ago, chemmyyt said:

My vortex gives an error for DD 4.1 SE Beta 2. it says that it is reported as incompatable during query. also: "Last time you ran the game, one or more script extender plugins failed to load. this normally happens when you try to load mods which are not compatible with the installed version of the script extender. "DeviousDevices.dll.""

Make sure to download the newest AIO for DD - in the installer choose none when it asks you what version of the dll you want. This will install the up to date one.

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i'm trying to run Slaverun SE

 

however can't get running cuz they require 4.0 or 4.1

 

i thought this was 4.1 didnt ya?

 

also 

 

is this mod based on SKSE(1.5.97)

 

keep gettin this messege "DDiUtil version 1 (DeviousDevices.dll, Devious Devices Integration) reported as incompatible during query."

 

 

 

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I'm trying the 3bbb conversions on this thread, and the piercings seem desynched from the boobs, as if they are attached to invisible, differently physicsed boobs on top of the normal boobs.  Also the default catsuit is invisible.  I'll test more things that cover the boobs to see if it has a similar problem.  Anyone else encountering this issue?

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53 minutes ago, thehoodedteddy13 said:

I'm trying the 3bbb conversions on this thread, and the piercings seem desynched from the boobs, as if they are attached to invisible, differently physicsed boobs on top of the normal boobs.  Also the default catsuit is invisible.  I'll test more things that cover the boobs to see if it has a similar problem.  Anyone else encountering this issue?

Go back 1-2 pages or so. I talked about the same Issue - My fix was changing from smp to cbpc

 

Still trying to figure out why the DD animation filter doesn't work tho

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43 minutes ago, AnimeHuntress said:

Is there a way to MCM this mod so its more Lore friendly? This mod is needed in a few others that I play with but I can't seem to get it to be more Lore friendly. It's rather frustrating. White Pink and Rubber just aren't working, lol. Any help would be appreciated, thank you. 

The Materials of the Items arent controlled by the MCM at all. If you wanted to change the names/appearance of the items you would need to make different textures and change the names in the esp

 

Devious Devices on it's own doesn't add items to the world though - thats generally handled by different mods. DD just provides the framework and base items.

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On 1/23/2020 at 9:20 AM, Last_Light said:

Ah I do use nemesis so I was wondering if it was an issue with that. 

 

It would be helpful if someone more knowledge about how animations are implemented could look into it. 

 

I have nearly the same setup on Oldrim and it works fine, so I'm kind of at a loss for what could be causing it. I'll do some more troubleshooting for now.

I posted a few pages back where DD (or DCL) changed my normal walking forward idle to a bound crawl idle, which persisted after removing the items and still after disabling the DD mods!.  Think I read somewhere about DD and FNIS Sexy idles not playing well together, but I removed DD/DCL and reinstalled sexy idles and all is fixed.  Playing without DD currently as crawling everywhere wasn't fun lol.

 

Edit - I don't use nemesis.

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So I noticed gags weren't keeping the mouth open after SL animations ended like they used to LE, am I to assume that's due to SL dropping MFGconsole scripts back in beta2? Or is there a way to duct tape that function back together?

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On 1/24/2020 at 6:34 PM, Last_Light said:

That's funny I actually just figured out it was nemesis this morning and added a comment to what I assume your post was. Hopefully Shikyo figures it out.

I found the cause in my setup
I feel like an idiot
something overwritten my fnis output folder
so the idles got messed up
(I think it's a peculiarity of the Mod Orgenizer)

three days of my life for nothing
 
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On 1/27/2020 at 3:46 AM, Mud said:

So I noticed gags weren't keeping the mouth open after SL animations ended like they used to LE, am I to assume that's due to SL dropping MFGconsole scripts back in beta2? Or is there a way to duct tape that function back together?

Use one of opparco mfg Command or Mfg Fix.

11 hours ago, zer02 said:

Almost all DD items are processed in bodyslider, but there are no bodyslide files for this item,where can I find them to fit my body ?

1.jpg

That looks like the transparent zipsuit, which already has a port here.

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6 hours ago, Fish0 said:

Use one of opparco mfg Command or Mfg Fix.

I know of those, and the gags work alright on their own, but I'm specifically referring to how the mouths won't open again after a SexLab animation until I load a new area. Was assuming it had something to do with how SL's lack of the old Mfg functions was preventing it from resetting facial expressions.

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The All-in-one rev3 package contains many BodySlide files that overwrite each other's result when building.
Which files are the ones that we should use?

For example:

  • FT_Rope_Crotch_CBBE.osp
  • FT_Rope_Crotch_CBBESE.osp

...normally i would think that CBBESE is meant for SSE, but since the whole AiO package is already for SSE, i dont understand what this means - which of these files should we use?

 

Then there is:

  • DDXSuitsCBBE.osp
  • DDXSuitsCBBE.xml

...they seem to contain the same outfit to build, but which one is the one that should be used?

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Is it correct that, when I am building the devices in BodySlide, I do not have a Preset to select?

 

Possibly relevant information: I have CBBE installed, am using the CBBE Curvy body preset for stuff.

 

Also, considering I am here anyway: I currently have a notification in Vortex that there is a script extender plugin error (I'm assuming this is related to SKSE?) and that DeviousDevices.dll was "reported as incompatible during query". What does this mean and should I ignore it or do I need to fix something?

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Hi,

 

for those who have a CTD at the start of a DD animation (struggle in particular) like me, I think I have found the problem (but not the original cause) and suggest a workaround.

 

On my environment, I have 90% of the time a CTD when a DD animation is triggered.
If I deactivate the gamepad in the options of Skyrim SE, no CTD, animations go well.
In addition, this problem only occurs on Windows 10; I have exactly the same configuration on Windows 7 (same PC, same version of skse, mods, load order, save, ...) and no CTD on Windows 7.
The problem also occurs on a new game with only the DD mods and their dependencies installed.
Mysterious ...

 

After many tests and adding traces in the zadLibs.pex script, I think I have identified the cause of the CTD, it is the command "Input.TapKey (Input.GetMappedKey (" Forward "))" where when the CTD occurs the argument returned by "Input.GetMappedKey (" Forward ")" has the value -1, which causes the CTD (see wiki: https://www.creationkit.com/index.php?title=TapKey_-_Input

However, I have no idea why the value -1 is returned most of the time instead of the "real" value ...

 

Workaround :
I recompiled the script after commenting the line "Input.TapKey (Input.GetMappedKey (" Forward "))" -> I no longer have any CTD when a DD animation is triggered.

 

On the other hand, disabling this line suppresses the auto-walk detection test before triggering the animation; I do not know the impact but I think it is minimal and I have not yet noted anything negative on my playthrough.

 

I hope it will help those who encounter a CTD when starting a DD animation.

 

The proposed file contains the script zadLibs.pex and its source file zadLibs.psc
To install with your mod manager, or by hand by copying the files in data / scripts and data / source / scripts

 

A big thank you to the DD team for this superb mod, and those who ported it on SSE.FIX DD anims CTD.rar

 

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Is anyone else still have CTD problem when try to equip Iron Fetters (normal and long ball)?

 

Also have a texture problem with black ebonite cat suit and clipping problems with black ebonite gloves and rubber socks

 

I'm using dd aio 3.7 , also instaled hotfix and engine fix but still no luck on CTD and texture problem

ScreenShot1ss.jpg

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well im stumped, is there a simple fix for animations throwing the out dated behavior files error? i thought my google skills were sufficient, but i cant find anything, just half asked questions that never got answered. Oh and then for some reason DD went belly up on me, was working fine the last few days. But then after updating fnis, it threw this error at me. 

 

Reading DD V4.0.0 ...     ChAnims:635(493)     CTD:12.5%     pOpt:1.9%
        NOTE: DD has at least one AASet definition without any animation files provided
Reading DD2 V4.0.0 ...     ChAnims:330(330)     CTD:10.6%     pOpt:1.5%
        NOTE: DD2 has at least one AASet definition without any animation files provided
Reading DD3 V4.1.0 ...     ChAnims:102(102)     CTD:10.6%     pOpt:6.5%
        NOTE: DD3 has at least one AASet definition without any animation files provided

 

And this was the other error i ran into, but cant seem to find anything about.

 

Reading PlayRandomIdle V?.? ...     ChAnims:20     CTD:0.1%     pOpt:0.0%
        NOTE: PlayRandomIdle uses outdated behavior file (may invalidate CTD Load calculation)
Reading SerialStrip V1.1.4 ...     ChAnims:13     CTD:0.1%     pOpt:0.0%
        NOTE: Serial

 

edited: found a walk-through for the AAset issues, still not sure about the outdated behaviors though.

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5 hours ago, Seeks said:

well im stumped, is there a simple fix for animations throwing the out dated behavior files error? i thought my google skills were sufficient, but i cant find anything, just half asked questions that never got answered. Oh and then for some reason DD went belly up on me, was working fine the last few days. But then after updating fnis, it threw this error at me. 

 

Reading DD V4.0.0 ...     ChAnims:635(493)     CTD:12.5%     pOpt:1.9%
        NOTE: DD has at least one AASet definition without any animation files provided
Reading DD2 V4.0.0 ...     ChAnims:330(330)     CTD:10.6%     pOpt:1.5%
        NOTE: DD2 has at least one AASet definition without any animation files provided
Reading DD3 V4.1.0 ...     ChAnims:102(102)     CTD:10.6%     pOpt:6.5%
        NOTE: DD3 has at least one AASet definition without any animation files provided

 

And this was the other error i ran into, but cant seem to find anything about.

 

Reading PlayRandomIdle V?.? ...     ChAnims:20     CTD:0.1%     pOpt:0.0%
        NOTE: PlayRandomIdle uses outdated behavior file (may invalidate CTD Load calculation)
Reading SerialStrip V1.1.4 ...     ChAnims:13     CTD:0.1%     pOpt:0.0%
        NOTE: Serial

 

edited: found a walk-through for the AAset issues, still not sure about the outdated behaviors though.

You installed the outdated versions...

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