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Code Serpent

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  • Convoluted Lore Monger
  • Gender
    She/Her
  • Interests
    Programming, Physics, and mah Immersion

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  1. Finally managed to drag myself away from Starfield (after about 170 hours) to work more on this update. I've gotten pretty far with the new transformation textures. The Necro textures on the right are pretty much done, and I've mapped out most of the Insect textures on the left. The insect/chaurus textures are going to require a fair amount more work to get right since I'm basically kitbashing it and need to get the diffuse, normal, and emmisive textures to match up with each other perfectly, but that'll be more of an issue of mapping out how I manipulate the original chaurus textures and just repeating that for the 3 different texture types. At any rate the final result should still look pretty much what you see here. Right now, though, I think I'm going to work on writing out some text for the daedric script tattoo idea and get that set knocked out. Then I need to polish up the other six transformation sets, and put it all into the mod.
  2. That is intentional. I made it so only one effect of the same type can be active at a time. Otherwise it tends to crash the game.
  3. Oh I've been sucked up into Starfield as well, so things might be delayed, but I'm sure to get back to Skyrim soon enough now that my hyperfixation is dying off a bit after playing it for two weeks solid. I'm honestly not sure if I'll mod Starfield, since I'm not sure I can commit to putting the same amount of effort into those hypothetical mods as I did with my Skyrim ones, and either way I'll need to wait until some frameworks come out before I could work on any Starfield variants of Devious Lore, Corruption, Peril, or Morphology. We'll see!
  4. Yes, MrChow sent me a link to a conversion tool so I can convert all the textures into CBBE variants. Which was greatly appreciated.
  5. Oh yeah I should post some info on the progress on the next update. I've mostly been trying to find new resources for the transformations, since I wasn't happy with a few of them, and a few techniques to make the transformation textures actually good. The Furry, Scaly, Machine, Spriggan, and Monster transformations will use the same textures, although tweaked into new transformation versions. While the Daedra, Insect, and Necro transformations I've decided to try to build almost from scratch. I've decided to re-label the Tentacle addiction into a sex addiction (like with lactation) rather than a creature addiction so it won't have a transformation in this next version. The Daedra Transformation will be a series of tattoos in daedric script, which may or may not be gibberish, crawling up the player. The Necro Transformation will be a kind of black ink stain seeping from finger nails and up the player's arms. And the Insect Transformation I'll make by assembling a new body texture from the Chaurus texture. Since chaurus's are segmented I can reasonably cut the texture up and reassemble it into something that looks presentable. I've done some tinkering with these ideas and techniques and I think I can pull it off. I just need to put my nose to the grindstone and get it done.
  6. Solidarity between mod authors trying to fix one thing and breaking another. 🤝
  7. Hm, initially I wasn't interested in this since pregnancies take a lot of game time to progress and finish, so it would be hard to develop an 'addiction' around that. But the idea of instead using the system I have to basically add a 'mom-bod' transformation system sounds interesting. I honestly don't know how it would work right now but I'll think about it.
  8. Maybe. Writing dialogue is the most time consuming part of making this mod, and I have plenty of other dialogue lines to write for the capture scenarios I'm planning on implementing. I'm currently still playing on LE and probably won't switch over to SE until I finish my current playthrough, and I don't think I'll start porting over my mods myself until then. That said, this mod should work on SE out of the box. You might need to save the esp file with the SE creation kit, but that would be the only porting process you'd need to go through.
  9. Oh damn, I didn't realize I wrote that many lines.
  10. I use DynDOLOD on LE and I haven't noticed this error, though I haven't had to regenerate my lod files in a while so I might have just missed it. Can you tell me what FormID was causing this error?
  11. I figured I should actually give some progress updates here, at the very least so I have some pressure to push through this update. The first thing I want to show off is the new logo I'm going to be using for the mod. It's pretty damn cool. The second thing I want to show off is progress on the transformation files. I think I'm effectively done with the updated 'Scaly' female transformation textures. I started with this one since I thought it would be the most difficult to pull off, so I'd get a handle on it quickly and can work through the others much faster. In terms of script updates. I've made a lot of progress with the updated sex animation selection scripts, so the mod's addictions should recognize and select animations more intelligently. I can't really show off those scripts in picture form, but trust me, it's really cool.
  12. Try enabling 'Defeat Objectives' in the MCM, it will tell you what stage the defeat system is in. I think what's actually happening is you are entering Parlay at that stage but it's bugging out for some reason, like described by other users above. I'm looking into it. I think I can add that as an option. Also, this is part of why I consider this mod a compliment to Corruption, as entering Bleed Out adds to Corruption's 'Trauma' system. So constantly being knocked down by creatures won't cause any punishments from Peril but it will cause debuffs through Corruption.
  13. Probably, but idk for certain. If the update isn't crucial for you then you should wait for the SE port.
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