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TheDestroyerOfWorlds

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  1. This is intentional, they originally containted content that isn't allowed on loverslab. I just havent come around to removing their records.
  2. I just tested the esp and it does work, make sure when upgrading from a previous version of RCR and wanting the furry textures gone, the esp will not make them go away, only prevent them from spawning any more.
  3. nah it should just prevent them from spawning any more, but i guess that doesnt work
  4. Did you install the furry textures or the esp that disables furry comics?
  5. All comics or just certain ones? In case only a few which ones?
  6. I assume somebody reported the link as the files inside it cant possibly harm a computer
  7. there are no scripts and you can change how much they spawn in MCM
  8. It's actually more of a DEF_UI problem, if you use anything else like FallUI or something it should be fine.
  9. RCR does not have any scripts, it just adds comics to leveled lists the old way, via esp. The only thing you can really do to test is keep repeating "resetcontainer" with a container selected (green trashcan on the street) until it contains a comic, which indicates the mod is working.
  10. There is a 95% chance the comic will not be in the container. I barely know how the fallout 4 loot system works, I get the idea the majority of the comics in the commonwealth are created upon creation of the save, since you had an existing one that would be none, I could be wrong. New ones could spawn in cells you've never been in before or just got their loot rerolled (like raider camps). You can test these chances by using the command "resetcontainer" on a container where comics can spawn in (like one of those green trashcans on the street). Also any mod that overwrites the same leveled list as RCR does will prevent the comics from spawning.
  11. I can probably fix that in a future update. You can craft the tapes and put them in the players? Are you certain the player has power and is turned on? Try the basic VotW tapes to test. V
  12. Weird, I'll have to rewrite the script the fix something like that.
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