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Lupine00

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  1. The usual cause of this kind of problem is that you either didn't register the other animations properly, or ... you have so many registered animations that the system is overloaded. Make sure you registered the animations you are hoping to see, and that you patched your SexLab to support sufficient animations. SLD uses keywords that will usually be successful in selecting from even the default SexLab animations. If that isn't working, it's usually due to having tried to register more animations than your SexLab can actually register.
  2. It seems like there could be a bug in the SSE conversion. I didn't make the SE version, and unfortunately, the only practical way to figure out what is wrong is to put some debug code in there, which I'm not set up to do. However, I *think* and my memory is hazy as I haven't been thinking about this for six months, that I could build an LE script and it would still run OK on SE. I could add debug to the morphing process that way, and you could get a log you could post to me that would (likely) indicate where the problem is. It's possible, for example, that the conversion updated the name of SLIF or something, but not everywhere; or maybe the problem is a little more subtle. If you have the patience to bear with and engage in this process, then I can look at making diagnostic builds of some of the scripts, so this can be investigated.
  3. Looks like your godray texture is missing, corrupted, or replaced with nonsense.
  4. Two issues really. Firstly, sex scenes aren't triggering, secondly, controls aren't being unlocked. The control locking is using PlayerRef.SetDontMove() and I suspect the MCM function isn't calling that; it should. That wouldn't fix the scene not working but would at least let you fix it when it breaks. No idea why the scene wouldn't trigger properly. Not sure if its a general SE problem or specific to your setup somehow, as I don't run SE. I did try to get SE going back in March, but it was a big waste of time that went nowhere ... SE is - in some ways - more buggy than LE (ironically) ... and so many mods or mod combinations cause it to go completely crazy in a way LE never does. I could see many more days ahead to get anything close to resembling the quality of my LE setup; I just couldn't keep on wasting time on it. I couldn't find a flora overhaul I liked, nor world textures in general, nor an ENB or similar that would satisfy me. If one weather was ok, others would be terrible. I'm not saying that making it good was impossible, just ... starting from scratch it was going to take a long, long time. In contrast, me LE game is solid and looks great. I'm hoping that Beth might fix some (what are obviously) multi-threading bugs they seemed to have introduced into SE in an attempt to get better multi-code use and improve performance in the Anniversary Edition, but I'm not banking on it.
  5. This has been discussed on and off. There are different ways to resolve this. I'm most in favor of the PC being required to either solve it themselves, or accept the follower's terms to access food/drink. In the latter case, the provided refreshments may be less than ideal... SD+ and DCL both deal with this problem.
  6. The root problem is that a lot of old Lozeak mechanics were built on hello dialogs rather than AI package with forcegreets, and TBH I've replicated that wherever I could get away with it. There are plentiful reasons for that. Forcegreets can easily go off the rails, are subject to issues injected from other mods, they take more time to write, and so on. However, they are much more responsive than relying on hellos. Cleaning up the reaction system so that the mod schedules actions through a common control point is certainly possible, but also a ton of effort. Possibly some timers aren't working properly, but that would be most likely a problem in SE. Lozeak always passed this off as the capriciousness of the follower, and that's certainly one excuse. You can (I believe) do something like you want with voluntary submission. By fitting the DD items in advance yourself, with the optional non-locking mechanic of DD, you can later remove the device yourself, because it was never locked in the first place. The follower won't trigger their dialog if you're already wearing the required devices. You just need to be sure to pre-empt the follower, and so that's just more self-submission. I've certainly used that mechanic myself, especially for gags. This is also why I wanted the ability to lock those devices in code - so that the follower could check that locks are locked as a punishment for violations - because if you use this trick, the follower should be immersively aware of it.
  7. I honestly can't speak to what Baka has done. When I came to review the changes he made to keywords, some of them conflicted with SLAX, which was both unnecessary (as it was trivially avoided) and perhaps, unhelpful. The way to diagnose this is to use xEdit to look at the keyword in Baka, and look at the keyword in SLD, and figure out why it differs. IIRC Disparity gets keywords by ID, so Baka "typos" in naming shouldn't matter.
  8. Also, if the follower is managing your licenses, you will never have the problem where the vendor decides not to sell you one due to a whim. On the other hand, license expenses become additional follower debt, and the follower buys the licenses how and when they choose - assuming you need them. That can result in sudden, and sometimes unexpected spikes in debt, or short periods entering a city when you are without a license. Those things aren't a defect, they're a feature - the follower is saving you some bothersome shopping trips, and the cost is managed a different way, but there are intentional down sides. The follower isn't making sure your licenses are kept safe, because that would remove a down side, and also SLS just doesn't work that way.
  9. Devious Landlords ... now there's something else fun to think about.
  10. It's pretty clear that despite a broad spread of voting, it's "games" and follower driven behavior that have most interest. Ideas like the theft-scam fall under games, as do other scams, such as fake quests, dungeon trips that turn out to be shakedowns, etc. The best games are usually the ones that combine putting the PC in a lot of devices, then making them have a lot of sex - it destroys so much willpower - and if that scenario also has a fetish fantasy associated with it, all the better. I'm thinking that there are some more easy things to do there, and beyond that, some harder ones, involving quest oriented content. A way to join this up with a general system for follower-driven dungeoneering - probably with bonus items in boss chests that are double-edged in some interesting way - is something I'm thinking about. And ... yes I am thinking about DFC again ... but I will still, definitely, put out an update to SLAX first, which will have some feature that will have interesting synergy with DFC - or any other mod that has a lot of sex, or chastity items.
  11. Being able to trade your home(s) to the follower in exchange for debt relief would be great, and I think it would be popular. One problem is that SLS likes to evict you, so it would need some research to work around that. Presumably, once a follower owns the home, you can't be evicted - or they can't - but they might decide you need to pay rent to stay there, or meet other highly arbitrary conditions, such as acting as their pet if you want to enter. Probably one place where the pet-suit wouldn't be too bad, as the follower could use very carefully selected sex animations to take advantage of the PC. You could also get free drinks - from your pet bowl, and free food, as long as you don't mind eating it from a bowl on the floor. Other ideas: A sleeping location at the foot of the follower's bed. An alchemy station that the follower uses to brew potions the PC is forced to drink. Other humiliating outfits you can wear inside besides the pet suit. A chest where you can store things, but the follower can dip into it, to sell or use the items. Integration with the pre-existing idea of being the follower's maid. Lots of work to do that, but it's fun to imagine.
  12. It sounds like the idea here is a desire for an option where the follower really wants to own the DB and will not sell them; is still keen to own them, to enslave them, to whore them out and control their gold, but not to sell them or otherwise dispose of them. I think that's the intent. The original post is a little unclear, may be asking to disable whoring and gold control... Well, gold control has its own toggle, so that's already covered. The whore deal also can be disabled, but whoring while enslaved cannot currently.
  13. This suggests the idea of a GoldenGlow mod where the NPCs get more creative. Much more fun than just setting fire to some bees and looting a safe. You could go anywhere in the estate as long as you don't try to swim, or go on the bridge.
  14. Dumb question, but where can I find the latest updates to SLS and WaDT?
    Not on the mod main pages, that is for sure.

    I know there was an SLS dev page... that I'm unable to locate for now.

    Not sure about WaDT?

    I tried search, but it was unhelpful.

    1. Show previous comments  1 more
    2. Lupine00

      Lupine00

      Intuitive in the sense that the SLS beta file is hiding in the WT post and that your sig is hidden by default.

    3. Lupine00

      Lupine00

      Is there a newer STA than 4.5?

    4. Monoman1

      Monoman1

      You're right. That's way too intuitive. I should use black text on a black background or something :P

       

      4.8: https://www.loverslab.com/blogs/entry/12799-mod-features/?do=findComment&comment=54218

       

      Down further on the page.

  15. If you dig back through the history, you will find various discussions of this, and how it can be achieved in various ways. The root problem is that Serana isn't put in the vanilla follower alias, and doesn't have the vanilla follower factions ... unless you make those things happen, which is somewhat incompatible with the rest of her behavior. In some rare cases, DFC might cause Serana to get stuck due to a conflicting blocking dialog, though DFC uses these rarely. Probably the easiest way to have "a Serana" is to clone her appearance - or a modded appearance onto some generic follower mod, in which case you have an ordinary Serana follower. I suppose one solution would be to write custom code for her in DFC, but it remains to be seen if I'll get back into doing updates soon. Maybe.
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