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kevlar69

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  1. The original LE mod said that it checked for the EroticArmor Keyword on armor pieces to determine if the player is 'naked'. I searched the script source and see no mention of this, is it still in there somewhere? If not, what keywords have to be on the armor, so the MCM for this mod will recognize currently worn clothes / armor? Edit: Nevermind. Added 'ClothesBody' to the keywords and now this mod recognizes the outfit.
  2. The most basic rule I can think of is detecting nudity and as far as I can see, SSX fails this. I am encountering the exact same problem reported earlier here. Has anyone gotten a rule to work where a rule is triggered by a source detecting the target (player) naked? Edit: Changing to simple condition of being naked (rather than being seen naked) gets a simple rule fired, but the whole thing seems flaky to me. Now, with the same rule, I consistently get 'SSX: Bad rule because player involved or animating - Take Advantage: Surprise Sex'. Save, exit & reload seems the only way to clear this. Sexlab -> Stop Animation does nothing, cell change as well. For all the scripting in this mod, I'm not sure I can trust it's reliability.
  3. sjaybird, I am trying to quickly scan through the files to see what I like and don't like. I was able to use GIMP v2 to open most of the .dds files, but there were a few directories where I could not open the .dds, gave an error. (dirs: anal, brat, dominant, makeup, scrawl, slut, sm, submissive & whore). What are you using to work with these files, and how are you compressing them? Thank you.
  4. I notice in post #413 a bug was fixed: - Fixed: Item duplicaton bug when failing to drop a restaint to the ground. I am experiencing this with DD v2.0, although it may be a load order issue or conflict with another mod. I got taken down by a Combat Strip event from RSE and was bound with 4 or 5 devious devices. If I DROP the item from my inventory, it would drop, then I get a message that I was unsuccessful in removing the device, and the item is back in my inventory & equipped, and a duplicate of the item on the ground. Mod load order: Any help would be appreciated. Thank you.
  5. Hello Hoenheim, Thank you for creating this wonderful mod. I had a play through some time ago using Sexlab Deadly Drain v1.3 along with the Succubus Race mod found elsewhere and loved it. Really nice work. I am thinking of doing a similar character again, but was wondering if there are any options to limit the drain ability. If I recall correctly, any time my character was raped using Defeat / Submit or whatever, drain always killed my attacker. Without fail. Is there any way to configure things for a possible different outcome? For example: partners with a sufficient level above character can only be partially drained? random chance of drain fail depending on level difference of character / partner? drain fail based on current sexlab diary statistics (improved ability with 'level', so to speak). I have not looked at the new version, so some of this may be in there already, but I thought I would ask anyway.
  6. Thank you. I suspected this would be compatible, but it never hurts to ask.
  7. Not to be picky, but.... the download section does not have a 'Fairies of Skyrim Medium.rar' file. Only the 'Peaceful' one. So does the regular (non-peaceful) Medium version exist?
  8. Is it possible to disable the 'perks' bit, where Mag/Health/Stam. changes occur ? I cannot recall if there was an option to turn it off. I'm more interested the physical changes that occur to the player.
  9. If the percentage was set to -1 or -100, how often would the screen appear? The answer is never, but in my testing, the screen will still appear eventually. If the merged ESP that I created referenced screens from a series that was not installed, would it cause any real problems? Would a blank screen load, game crash, or ....?
  10. I love this mod, Thank You! to the author and everyone involved! I have an issue where bandits are all friendly to me. In once instance, in the Midden (beneath Winterhold), a frostbite spider, and some draugr have ignored me as well. For the bandits, the only command to resolve so far is 'removeFromAllFactions'. I haven't tried with the spider or draugr. I do not know if this issue is caused by SL Defeat, but I have read of similar issues with this mod. I have done a MCM cleanup, but the problem remains. I have quite a few mods installed, the load order has changed over the course of the ~1500 save games, I have removed and upgraded and reinstalled Defeat, and a number of other mods. as well, with extensive use of Hadorams save cleaner. I could easily have screwed up something, and am not sure if my save file has some crap in it somewhere messing this up. I have removed my player from all factions using the script found here: http://pastebin.com/i4Gpggbj I have gone so far as to install ConSkrybe, in console type a 'help faction 0', manipulated the output log file to get a new 'batch' file, with about 360 'addToFaction D900B4E4 -1" like commands. And....! bandits still friendly - only 'removeFromAllFactions' fixes this, but likely breaks a lot of other stuff. I don't know if there are hidden factions not being listed or if, as a Succubus Race Vampire, everyone just likes me now. Can old 'defeat' variables remain from when the mod was upgraded or uninstalled properly, despite being 'cleaned' by a mod cleaner? Any advice?
  11. FYI - I tried a while back to make an MCM menu and combine all the series for this, back when it was at v2.20. I did this to have an MCM option to turn off these screens, when other younger eyes may be around. I only mention it now, because it did not work. The GetRandomPercent check in CK does not seem to work reliably with loading screens. I tested it thoroughly by setting global variables for each series in an MCM script, and having all the loading screens configured to check for GetRandomPercent() less than equal to their respective global variable. I could not reliably ensure that any series (or even a single loading screen) would never show, always show, or 50% show using this. Unreliable. I can post the source code if anyone wants to try. All the ESPs were merged using the tesEdit merge scripts plugin.
  12. How do you get rid of the little baby Chaurus after they are born? I see them running around, but cannot kill them or interact with them. Are they going to grow into full size? These suckers are running around my house, and I suspect I'll come home and be mobbed by fully grown up beasties!
  13. Does anyone know if this works with latest & greatest SexLab. ie. 1.59c ?
  14. I was wondering about the possibility of adding a feature where the player cannot wear armor that covers the belly after it has been scaled past a certain point by this mod. This would avoid the need for PSVAC armors, allowing this to be more compatible with any body types and armors, by just not allowing the player to wear armor (for certain slots) when pregnant. Is this technically possbile? Perhaps as a separate mod., to accomodate other mods. like Sexlab Hormones, etc.
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