Jump to content

Lion9

Members
  • Posts

    15
  • Joined

  • Last visited

1 Follower

About Lion9

  • Birthday 09/14/1989

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. There is the 'Unlocked Grip' mod though I never tried it out: http://www.nexusmods.com/skyrim/mods/58973/?
  2. http://www.nexusmods.com/skyrim/mods/19389/ This might be what you're looking for. fFastTravelSpeedMult is the global setting to tweak to make fast travel progress the game time by less.
  3. I got the 'invisible bug', but after some poking around I managed to fix it. Also, but unrelated, the file structure for the facegen files in the upload is a little off. It's currently meshes > New Folder > actors > the rest of the stuff. It should be just meshes > actors > the rest of the files. People may experience the invisibility bug because the 'Okrace' skeleton is not packaged with the mod. Without this skeleton, they will be invisible and unable to interact with. So you should probably add a requirement of 'okrace skeleton' or upload it yourself, if you can get their permission. By the way, that skeleton can be found as part of this follower: http://www.nexusmods.com/skyrim/mods/45862/ You'll probably need the texture files from it too, I'm not sure. Thank you for making this mod.
  4. Each separate rar from the second download is a replacer for the Fengwu mod in the first download link. The song indicated in parenthesis is the one replaced. new tang(替换freelytomorrow)镜头5678.rar In that instance Freely Tomorrow is replaced by 'new tang' (thang). 镜头5678 means camera 5, 6, 7, and 8 are customized.
  5. The problem I think could be that animations b001-b008 are not the right type of animation. Even with the default FNIS idle animation (which is thing like shoveling dirt, sweeping broom, etc.) the animation is broken and does not loop correctly, so I think it is a problem with the current version of FNIS. Regardless, FNIS has added support for o animation (animated object animation) to include anim object since a while ago I think. So, just rename animations b001-b008 to o010-o017, and they should work fine (because current version of FNIS spells has slots to go up to 18). Also, go to anim object files included (meshes/animobjects/FNIS) and rename the anim objects b001-b008 to o010-o017 as well.. otherwise you will end up doing the sexy time with a broom LOL (yes it happen to me -.-). (should also add that, if you do this you do not need to run generate FNIS for modders. If you ran it previously and got no animation, you will have to delete all FNIS files and install FNIS + FNIS spells again completely. I hope it makes sense)
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use