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rikuth

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About rikuth

  • Birthday 09/21/1981

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  • poobah
  1. Love this plugin, and CES itself. Possible bug, i get a CTD any time I try to have sex with CARA from the simulation, dialogue line is something like "Lets see what a hologram feels like"
  2. Persistent for the current session' date=' yes. the AddFormToFormList lines aren't needed in the exact place my example gave. They could, as you're asking, be used later using a quest variable as the reference. The IsModLoaded/getmodIndex/BuildRef calls *should* be used like the example. Since AddFormToFormlist doesn't reliably persist through a save and load, I would also place any AddFormToFormlist calls *also* in a GetGameLoaded/GetGameRestarted if/endif block. Not 100% sure if using ListAddForm works reliably through a save/load but it's an option instead of AddFormToFormlist. [/quote'] thanks, working great for adding to / removing from faction and removing tokens, I'll probably avoid the formlist for now since the faction does what I need it to.
  3. Thanks for the quick replies. @astymma can I assume this could be used in a quest script to provide a persistent variable reference to the list? i.e. somequest.refList
  4. BuildRef ? googling yields no useful info. edit: hmm found one decently commented code snippet using it, may be enough to figure it out.
  5. working with the ignore faction and flist is going great for me, with those additions might it be a good idea to place a download link for smallertalk with ESM flag to the OP? Not that it is hard to set, just that I'm sure someone out there would have trouble doing it, and If I'm not mistaken it is required to use the new ignore options.
  6. I'm going to add both so both options are available. A faction and a formid list. Awesome thanks
  7. Wouldn't the onadd portions of the dialogue and resetai token scripts have already run by then? right now I have edited smallertalk with a new faction, SmallerTalkIgnoreFaction and a check in the smallertalk quest script along with the getdead checks to ignore npcs in that faction.
  8. is there a way to bypass smallertalk? scenario: I want to activate an npc to use an on activate perk, is there a way via scripting, etc. (not sneaking) to prevent smallertalk from making the npc initiate dialog afterwards?
  9. what is it that you want the vendor to own but not sell? just curious really, not very skilled at modding hadn't touched geck for a year until recently.
  10. They aren't designed to, and there are no checks(in workgirl or sexoutrapers, or their parent mods for that matter) to ensure that scenes don't "overlap" for lack of a better word. I don't use the rapers plugin for sexout myself, (initially for the same reason). Though it would be easy to make a small patch esp to prevent that behavior, it might have to be redone as new updates are mode.
  11. that would explain a lot actually... I would suggest reading the "original post" spoiler section of the OP (as it answers all of your questions quite fully, to quote or paraphrase here would waste space.) to answer one part quickly, there is no default dialogue option to start a scene, there are some plugins in the making.
  12. other animation mods can sometimes cause a problem, never heard of that one specifically worth a try with it disabled for sure though.
  13. Did you download the data pack? heh i forgot about the default sounds used in the latest version, so i thought "he must have the data pack"
  14. hmm, any more info? what launcher are you using?(FOMM etc.) other mods?
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