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joetheplumber

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About joetheplumber

  • Birthday 03/08/1976

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  1. UNPB 2.4 or 2.5 don't have the torpedo problem. At least not that I've noticed. Of course that's only an option if you like that body type. I'm using MrTroublemaker's MTM-2x body mesh with your XPMS Extended and I'm very pleased with the results. Thank you for your work on this!
  2. I really appreciate your help. I should have included a picture of the back as well so you could see that the whole thing is out of alignment. It's like the entire body mesh is larger than the UNPB BBP one, if that makes sense. I'll give #3 a try when I have more patience. I really like the UNPB body shape, but I prefer BBPx over normal BBP because it's more "lively" with HDT.
  3. This is a UNPB BBPx reference body with a UNPB BBPx outfit. The outfit's body has been toggled. This is a UNPB BBP reference body with a UNPB BBP outfit. The outfit body has been removed. And this is a UNPB BBPx reference body with a UNPB BBP outfit. The outfit body has been removed. This is the Lady of Death conversion for UNPB BBP. http://www.nexusmods.com/skyrim/mods/25052/?
  4. I did delete that mesh. I can't get the outfit mesh to line up with the body mesh I want to replace it with. I'm trying to replace the regular UNPB BBP mesh that the outfit already has with the BBPx version. When I just copy the bone weights and export the nif I get the result pictured in game. I'm just puzzled why the BBPx reference body is showing up as a different size in OS than the BBP one is when they are basically the same mesh with different weight painting. It just may be that OS won't work with this mesh for now. When I load up a BBPx body as a reference and then a BBPx outfit they line up just fine. It's when I try to load a BBPx body as a reference and then load a BBP outfit that I get that overlap like in my first picture.
  5. The overlapping bodies. This is how it looks in game: I'm not very familiar with all of this stuff so it is a bit confusing. That confusion translated to what I posted.
  6. Every time I try loading a reference body it's substantially bigger in the window than the outfit nif. How do I get those to match? I tried copying bone weights from a BBPx nif to a regular BBP nif and when I saved the project and loaded it in game the outfit was smaller than the character model, leaving the head and hands floating in midair.
  7. I have that problem as well and I'm using 2.2.
  8. Would it be possible to make a unpb bbp conversion of Lustriana's Female Daedric Replacer (http://skyrim.nexusmods.com/mods/17026/?)? I know part of it is already included in the daedric chain replacer but I still like this version. (Edit: I didn't see that was already in the list.)
  9. I meant would I be ok with not installing the meshes and textures for any of the items I don't want to use?
  10. Does the combined esp require all of the outfits installed?
  11. You are right. I fixed the 1st person view on the cuirass and forgot to check the gauntlets. Also failed to test it in game (saw a black gauntlets and I thought they were fixed).I've updated the archive in the first post. Sorry for the inconvenience. Sorry I don't want to do that, but I can guide you if you want to do it yourself, it's easy. CK and nifskope are needed No need to apologize. No inconvenience was had. Thank you again!
  12. It's still using Ebony Gauntlets for the 1st person view for the Heavy Metal. I uninstalled the VSEA mod and put the HM esp at the end of my load order. Any ideas? I'm using the Blue w/Pink Jewels texture. I don't know if that would have any effect. Addendum: I opened it in the CK and it said the gauntlet_1.nif was missing an environmental map.
  13. Thanks for reporting the issues. Glad to help, and thank you for the conversion!
  14. For the Heavy Metal, the first person view uses the ebony gauntlets. Is there any way to change that? I'm afraid I don't know that much about how that works.
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