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fritz_t_coyote

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About fritz_t_coyote

  • Birthday 07/04/1976

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  • Trickster
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    He/Him

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  1. Back from a shopping trip to Acme labs, got some great new tools, and a couple of mice with big plans.

  2. I tried to change the hotkey via the console command, as I use R-CTRL for Pip Boy, the new key now works, but so does the R-CTRL? In fact, the "set Vin_Hotkey to #" Quicksave/Quickload only adds more hotkeys, and does not delete any, which seemed strange. WORKAROUND: I used FO4Edit to change the value of Vin_Hotkey in the Vinfamy_CP.esp and reloaded from before I tried the console command. ---- Thanks for these cool mods... I don't say that often enough, its a sweet set of additions, adding just the right amount of kinky to my game. (thanks also for the quick reply, sorry about my Ninja edit before I saw your reply)
  3. I love catching raiders with their pants down. By 'friendlies' I meant NPCs would not hook up with their enemies. Was rather disconcerting to be in the middle of some settlement construction and witness a Supermutant attempting to empty his cock into a settler, while the other settlers emptied their weapons into him.
  4. fun mod but... would be nice to limit hookups to 'friendlies' And perhaps the range of hookups to be closer or adjustable? and, maybe an 'exemption token', a token that makes NPCs holding it decline all Autonomy hookups. Make it an inexpensive craftable to give to nonstandard followers, select settlers, etc; either by trading or reverse pickpocketing. thanks again for a great mod
  5. Was getting a CTD when I attempted to enter Arlington House (in Arlington Cemetery), and narrowed it down to this mod. TESxEdit (FNVEDIT) showed that this mod is editing that cell, for no easily apparent reason. I deleted the cell record for Arlington House from the FalloutTTWquestoverhaul.esp, and it appears to have cured the CTD without breaking any of the mod functions.
  6. An enterprising slut could do well in the pockets of civilization in the CW: Rivet City, the various BOS outposts, Megaton, Tenpenny Tower, Oasis, Underworld... and even the small settlements like Bigtown, Republic of Dave and Oasis. Of course availability of some of these places depends on the main story actions of the LW. Before making certain decisions regarding Megaton or the Citadel remember that there is not much work for a whore in a radioactive crater.
  7. After the Racoon trick Sexout appears broken, unable to do any more sex activity, cannot initiate sex at all, not even the masturbate hotkey works. Looks like its time to load a save ----- loaded a save, and this time it worked. I think I may have broken something the first time by trying to rush through the 'Dennis' dialog. -- Having a lot of fun with this mod
  8. So I'll be sticking to Skyui 5.0 for now, as I don't see anything in 5.1 that is more useful than Show Sluts.. I mean Slots (been hanging out on LL too long). Again, much praise for a great mod.
  9. Was getting the same problem, found that I also had to disable 'lip synch' to prevent this problem.... which looked creepy and did not really match the moans anyway. Keywords: playercontrols locked stuck frozen
  10. Same problem Try the console code with Bailey "SetEssential <Bailey's ID> 1" no quotes of course. Make sure to do that when he is alive on any new game. That way those vampire Artificial Idiots (AI) can't kill him. After getting torqued off at too many 'name NPC's getting scragged by random vampire attacks and thus breaking quests, removing useful merchants, etc. I found these Everyone is Essential - NPCs Protected by Sardaukar9791 http://www.nexusmods.com/skyrim/mods/34623/? (an .esp that sets the protected flag on a craptonload of NPCs) and No More Redshirts - by Drowchyld777 http://www.nexusmods.com/skyrim/mods/23614/? A 'bat' file you can run from the console to set the 'essential' flag every unique npc. pure brute force... I love it... Its not going to get trumped by any other mods on those NPCs.
  11. I also have this error message in my Papyrus logs, but don't have the CTD after defeat/rape, which suggests it's not the (sole?) cause. This is a bug though, and an easy one to fix. in _slsubmitscene.pex, and this resolves the error message you've posted for me. If you want, you can back up and replace your version of the .pex with the one I've attached, and verify whether or not it a) gets rid of that error message and B ) stops the CTD (I suspect it won't do this). That'd probably be helpful to MixedUpJim and others for bug tracking + fixing purposes. I Tried it with the fixed pex file, and the error message cleared, but still getting the CTD, new papyrus log is attached. Thanks for the quick fix...
  12. I am also getting the CTD after the defeat and rape have completed, running Framework 1.59c and Submit+DD 1.70 Beta. Papyrus Log and Load Order: Key error message appears to be this one?: Error: Array index 3 is out of range (0-2) stack: [_SLSubmit (2D001826)]._slsubmitscene.ReEquipBelt() - "_slsubmitscene.psc" Line 1157 [_SLSubmit (2D001826)]._slsubmitscene.PostPlayerRape() - "_slsubmitscene.psc" Line 859
  13. I have tried the demo... This is a Fine little game. The music is an excellent touch, adds a nice ambiance. Please continue!
  14. This looks promising! I will definitely be following your progress!
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