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Evilrunner

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About Evilrunner

  • Birthday 04/22/1989

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  1. Getting the stuff in and out of blender is a pain, I use this guide: http://skyrim.nexusmods.com/mods/3790/?tab=2&navtag=%2Fajax%2Fmodfiles%2F%3Fid%3D3790&pUp=1 the blender side just uses the standard import / export stuff set to fallout settings.
  2. yeah that's the big issue. We didn't have the same problem with the fallout pregnant meshes because it was all based on editing the mesh. Even then though we had to increase the vert count around the belly to get the larger sizes to look less blocky. With the node system for skyrim you're pretty much stuck with what scaling the node gives you. (tbh though the node scaling system is much better to work with).
  3. Still working through the power armour meshes. I'm not expecting to do anything like male armour or different breast sizes for a logn time though.
  4. Might do the enclave first. Branding would be cool, but it'd need some thought on how to implement. Part of the problem with slave outfits is no one is really doing anything with it at the minute. I think Mavia is still active with his fort stuff, so maybe something there?
  5. actually, could probably use the collar slot if the collar is part of the slave get up I guess.
  6. Destynova, I usually fit the outfit to the type 3 cali body first, then adjust it to fit the pregnant bodies. not usually too much work to remove the clipping. I'll have a look at your stuff and get back to you in a little bit. Halstrom, bit confused now after all that Next on the list is the Type3M power armour there was a request for. For outfits that don't have a valid size (P4 100% combat armour for example) could you just not prevent it from being worn? The player can 'adjust' it to 50% damage so they can. It's a bit weird with how the damage system works (tearing the skirt off just for the belly to fit) but I don't really want to do any more mesh work than I currently have implemented. For slave stuff I could have it as the 50% or 25% damaged armours, maybe use an addon slot (there's 3 slots for those I believe?) to add details for slave versions vs damage versions. Things like chains, collars etc, and also marking could be added. NCRslave outfit would then be a 25% damage NCR uniform plus the legion slave addon. As an added bonus much of it would be pretty generic, file sizes would be tiny and you could do different versions for each faction off one base outfit.
  7. send me a mesh you've got the problem on, or give me a bit of info on what you're doing. Not sure what you mean halstrom about needing the P4-P7 at 100%. Can't we just do it the way SCR did for the other clothes with clothing damage? (IE equip the 50% damage once the player hits P4)
  8. Uploaded the combat armour to the first post. It includes an esp patch with all the damaged outfit variations in.
  9. Finished combat armour Just need to get an esp ready for merging with SCR and it's done.
  10. I'll just go with what Nymph wants The armour isn't that practical to begin with in a realistic sense, and you could probably argue that if you're being hit in a thin layer of latex and not the metal you'd probably be a little bit dead
  11. I just updated the tits, and the ant mutation so I'll see if I can't do something with the wolf mutation right now. If I modify this http://newvegas.nexusmods.com/mods/46904 would probably be best, but i'm not much of a furry so it's difficult getting something I think looks good. Ah. I thought it would be something like this: from here. I don't mind either way. I always seem to prefer just the ears and tail. I always think it looks a bit odd when there are the paws too. Maybe some non-visual mutations (go into heat, behavior, uncontrollable desire for belly rubs ) [edit] those above look really good actually
  12. I'm especially interested in the sex-ified power armours in Type 3M Clothing and how they would degrade... maybe the armour pieces go first and by the time you're down to half CND you'd just be in the bodysuit? I could probably do it that way. The two main ways would be to either blast off sections of metal, leaving the bodysuit, which then tears. Other would be to break the bodysuit first while the metal stays intact. Would get a fair bit of side boob and stuff that way too Might be a way to have both, I'll see Thanks for that, fixed the problem, it will be in the next upload. wow that was fast, gotta love this community, you guys really care about your mods Was a very quick fix for that, I'd just forgotten to set the skin shader flags. I'll try to get it up when Combat armour is done. Currently have 100%, 75%, 50% damage done, and up to P3 on 25%. Taking longer than usual due to Guild Wars 2 events
  13. I could add some in yes, It's a lot of work though to do an outfit. If you have any outfit in particular you want doing then let me know and I can see.
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